Them taking a long time on each armor piece is fine, I just don’t like how every armor piece from LS3 is the same regardless of weight type. It makes sense with the bloodstone visage since that’s more or less a modification of the glint’s gaze type thing, but for the headpiece and shoulders from episode 2 I’m worried they’ll just keep putting armor pieces that are the same on all weights and we’ll effectively end up with non-gemstore outfits, which seems pretty lazy in a game of cosmetics.
Can’t have it every which way though. If you’re increasing the work factor by 3 to put something into a living story coming out every 2-3 months, you’re going to see months without anything.
Time constraints don’t necessarily equal lazy.
Yes, the post you replied to was factually wrong, but there’s certainly a large precedent for charging this much within the genre.
True to a point but there is not a precedent for “You’ll get your moneys worth in a year or two…”
I have no experience with SWToR but another current MMO (ESO) has a model that works a lot like Anets B2P model, with the added option of a subscription (that basically translates to a monthly 800 gem purchase + a few other bonuses)
Currently they have 5 (aptly named) DLC-Packs, with “Orsinium” alone putting HoT to shame purely based on content/story.
The price of all 5 content packs is currently less than the HoT DLC pack. (At least in my outback of this planet)While there may have been a precedent, that is not an excuse to expect a premium price for a product that is just ok. (Talking about HoT from release and 1 year out – The convoluted “value” of what may or may not show up in LS simply won’t work with the next GW2 DLC. – I prefer the “pay ~$10 now and get all THIS” in ESO)
HoT literally rewrote the game, though. It’s not all about content. HoT solved a lot of problems and added a lot of things that were previously lacking. If content were the only barometer to whether or not something was good, you’d have a point. But the addition of something like gliding, which fundamentally changed the game for a lot of people, elite specializations for every single profession and masteries themselves have changes the way pretty much everything in Guild Wars 2 works..and now extensive changes being made to WvW.
No, I think the price was fair for what we got. It just doesn’t look that way if you only look at content. I don’t. I look at the whole enchilada.
How much story people want to be integrated in a single episode? 3 h of dialogues? 10 h? 30 h?
Yeah sure. Why not? Whats wrong with that?
What’s wrong with this is it would take a lot longer to make and people would complain about content droughts. That’s what’s wrong with it.
Anet is barely keeping their production schedule heads above water. To make content faster would be delaying content’s release.
Getting smaller releases more often keeps people in the game. Not all people but most likely more people.
I prefer this to waiting longer for longer episodes.
The collections, achievements and farming for rewards keeps me busy until the next episode.
I suppose they could do a longer story if they didn’t include a map with each release, which seems to be what’s happening. Personally I’d rather have the map.
I have 32 characters that I play. It got so hard to choose who to play that I made a list of them, go to a random number generator site and randomly generate which character I’ll play, once I finish my daily on my main.
I’ve finished mapping bloodstone fen on 23 characters. lol
You’re right OP, free can’t save Guild Wars 2. Absolutely 100% correct.
You can’t save something that doesn’t need saving. It really is that simple.
How many other MMO’s have you ever played? Expansions ALWAYS cost almost as much as the core game when it came out. No expansion has ever cost a small fraction of the core game.
How many have you played?
Because you’re wrong. Take for example SWTOR. The expansions are free with a sub and you only have to sub one month to get the expansion. So that’s about 13 bucks.
Also Aion didn’t charge separately for expansions.
So really, it depends on the game and to say that MMOs always charge as much for an expansion is just not true.
Of course for GW2 box sales are more important because they don’t have a subscription model and personally I find that HoT actually improved the game a lot especially with the gliding masteries and elite specs.
Now, I got HoT not too long ago because it was on sale for 20 something bucks. That was a good deal. Maybe they’ll do another deal for X-mas or something I dunno, but for me it was a good buy. I do get that not everybody is as excited about it. The maps in HoT are a bit 50/50 for me. I quite like Verdant Brink and Auric Basin but don’t like the other ones. The LS3 areas are pretty cool though.
While I agree with you that not all MMO expansions are as much as the core game, most of them certainly are, and SWToR particularly is a bad example, because their optional subscription is only optional if you’re playing through the story line and doing nothing else.
I don’t really know anyone that plays that’s half-serious about SWToR that doesn’t subscribe, but I do know a few people who tried to play it for free after max level and gave up because they refused to pay.
The so-called optional subscription isn’t really all that optional for most people that I know anyway. So yes, they have a game where most people that play it regularly subscribe, they can certainly afford to give subs away.
Aion is a different story altogether, it’s a much older game. Older games after come down in price or give things away at some point, just because it is an older game. If enough people are vested on it, you can sell stuff in the cash shop that is pretty much must have that will cover the cost.
But most MMOs do charge as much for their expansion, and two top MMOs, WOW and FFXIV have both a sub and a charge for a subscription.
Yes, the post you replied to was factually wrong, but there’s certainly a large precedent for charging this much within the genre.
Thought it was boring but not annoying at least. Hated it when the first time I unbelievably died be cause I misclicked into a fire field. So with other words; I have to do this rather boring mission again.
I really don’t like characters like Taimi. It’s like those super nice and faux Disney characters. I want stories like in Witcher or Game of Thrones, mature content. But yeah, I get why they won’t/can’t do that.
I find it interesting how people mis-associate dark with mature. I assure you many mature people don’t like dark and gritty.
While I do like dark and gritty, I don’t ONLY like dark and gritty. There’s room for both. I like the Witcher. But I can like lots of things too, including Disney.
Don’t confuse dark with mature.
Taimi is funny and precocious and a lot of older people in my guild, people in their 40s and 50s like her quite a bit. Possibly because we’ve all raised teenagers. lol
(edited by Vayne.8563)
If you think the rewards are bad on the new map, I can’t but help think you missed the April update because most people find the rewards on the new maps to be good.
As for the confusion, they’re only confusing until you understand them. If you won’t take the time to do that, they’re going to be confusing. I’ve showed a lot of people around the new maps, and I’m happy to do it again if you’re interested, as long as you’re on a US server.
But the rewards are actually quite good on the new maps…all of them.
Most people try the new maps, give up on them fast, because they’re confusing or hard and they miss out.
There are many posts on these forums by people who gave them a second chance and learned to not just edure them, but started to enjoy them.
The new zone is possibly more to your liking, but no one can really tell you what you’ll like. For example, many people who didn’t like the HOT zones really like Bloodstone Fen.
The juveniles don’t spawn until after the event you speak of, though. You have to go (back) up afterwards, when the lane is pushing from the central camp towards the gate.
Having both spawn locations would probably be the best compromise.
This is a good point. There was no real good reason to remove them from the first location.
HoT was very polarizing, and there are obvious reasons why. A lot of MMO players are casual, and they don’t want to experience a high degree of tedium just doing standard “end-game” content. Others enjoy the challenge.
I think there are a lot of things about HoT that were well-crafted, and I waffled a lot over how much I enjoyed them. There were often times where it felt like the maps were over-engineered and oppressive to be in, and other times where they were highly immersive and a lot of fun.
I think one continual issue I have with GW2 is how egregiously bursty combat always is, and, how, playing primarily a Thief, I constantly get downed by things I don’t even see without having a chance to react. They really need to find a way to polish the combat in PvE so that this isn’t such an issue. In general, difficulty in GW2 is about frantic reaction rather than actual strategy, which just leads to more annoyance than it does enjoyment for a lot of people.
Plenty of strategy to be found in HoT though. Not everyone uses the terrain, not everyone knows the boss attacks, or uses interupts or even breaks bars. That’s all strategy.
Everyone can get through stuff if they work hard enough, but there are plenty of encounters where you don’t have to work that hard. The bat guano hero point is a perfect example. Knowing the fight nad using strategy is a big help in that fight.
I haven’t played much since the HOT expansion. I wished I would’ve researched it before I bought it. I blindly trusted Arena Net. That’s what fanboyism gets me, a game I don’t care for. I never liked Mario Bros and I don’t care much for the jumping puzzles in this game. Maybe I’ll play again if they add flying mounts. There are too may other good games to waste my time doing something I hate.
Another thing that makes the game hard to get back into is the empty maps. My server population has fallen from full to medium since the last time I played. The most fun I ever had in this game was when the game first released. Every area was full of people running events. It was a blast. I wished they could combine players from all server, like in Aion, so that no map is ever empty.
Full to medium has zero to do with the PvE population. And by zero, I do mean zero. The listed population is the active WvW population of any server.
For everything else there’s the megaserver and servers don’t matter at all.
In other words, I’m on Tarnished Coast, but there is no physical Tarnished Coast server. It doesn’t exist. Therefore, no one actually PvE’s on Tarnished Coast at all ever.
All that number means is the number of people actively engaged in WvW has grown less.
There is a significant difference between something that doesn’t appeal to some, me for example, and something that is unprofessional.
Amusing, but I’m not talking professionalism or otherwise. I’m talking entertainment. In publishing you’re also trying to appeal to those gatekeepers. Especially if you want publication. It’s not only a question of skill, but one of tastes for both literary agents and acquisition editors.
To the point, we make those judgments within one to three sentences. The same applies to those who want an entertaining MMO. Like you said before, Ashen, you don’t need to eat a piece, throw up, and then keep eating to know you don’t like it or the taste.
For entertainment, in all its forms, this is true regardless.
I don’t really buy into this. I can tell whether a submission is professional or not very quickly. Once I tell that it is professional, the amount if time it takes to grab you varies greatly.
I don’t like romance particularly and will never really be interested in it, but there are professional romances that are very well written and very entertaining to some people.
The problem here is that entertaining means different things to different people, but sometimes, you need to give something a chance.
I watched the first season of Babylon 5 and didn’t particularly find it all that enthralling. But the last four seasons were some of the best TV I’ve ever watched, so I’m glad I stuck with it.
There are always people who’ll try something and give up on it right away, but there are also people that will give something a fair go.
People making snap judgements on HoT, and people who didn’t give it a fair go after the April patch particularly aren’t really in a position to comment on it.
HoT is a very different animal than it was when it launched.
I think the original poster took a very extreme approach … it doesn’t even seem to me he or his son took the time to try the content … I would say that’s not a reasonable approach to judging it.
Depends. In publishing, we can tell an author’s skill from the query letter and first page of a manuscript. It isn’t necessary to read the entire book to know if it’s bad. In movies, many judge from the trailer. Jem and the Holograms is a good example of this.
As far as games and MMOs? I knew within minutes that Black Desert Online was going to be a steaming pile of yak mess. It took even less time to see that was true for Elder Scrolls Online.
Whether or not that’s reasonable for you may not also be true for him. And keep in mind, he’s asking if our experiences were the same. Let’s not go beyond that criteria please.
While it’s true that you can tell how professional a book is by the first couple of pages, there are also books which are professional which are harder to read or take more time to get into.
Faucaults Penduluum was an amazing book, but it was a hard read and took a while to get started. I’ve read a lot of books like that.
HoT isn’t amateur. There are people who didn’t like HoT and came back to find after giving it another chance, they did like it.
So knowing that a book isn’t written by a pro on the first page isn’t really the best analogy for the situation. Clearly some people really like HoT. It’s not like Anet is submitting a ms. to a publisher and it got rejected.
HoT isn’t everyone’s cup of tea, but then, some people found different ways to approach it and some of those ended up liking it.
I’ve set a number of goals for myself. I have a number of alts which play differently. I enjoy completing VB for example so I’ve done that on a number of characters. My characters all play differently, so a ranger with a longbow and a power build is going to play very different from my ranger with a short bow and a condition build.
Beyond that, I run guild missions once a week and some kind of guild event on another day. I hang out with the guild in mumble. If people need help with stuff (which happens on many days) I help them, either with achievements or dungeon running.
There’s only so much you can do solo, but with a group of people all working on different goals, helping them with their goals is a way to enjoy the game all over again.
I had the same experience as op. I have since given it another try and have made it through about 75% of each of the new maps. I can honestly say that I am disappointed in the new content. I don’t want to devote endless time to finding some obscure point that I cannot reach and trying again and again to beat some overpowered, outnumbered area just to get some hero points when no one is around to help. It isn’t really that fun. Seems Arenanet thinks that adding a bunch of something is “new”. Yes, I know gliding is new and while I do like the new specializations, the maps themselves are annoying and often just completely frustrating. If there is no zerg, you can’t really progress. How is that fun? Yes, I do know a couple of people who have quit the game because they just didn’t care for HoT. I still love the heart of the game, so I’m not giving up yet, but I completely understand the op’s feelings about it.
You really don’t need a zerg to progress. Maybe a friend or two. There are very very very few things in HoT you can’t do without two or three people.
Of course, the big metas require people but that’s true in the core game too. Temples in Orr, Tequatl, Triple Trouble all require people to show up.
But you don’t need a zerg for a huge portion of it.
Keep in mind, Dark Wombat, the people you are asking are also the people who stayed. So your overall responses will tilt toward that angle.
Those that would say otherwise have long since departed in most cases. And we’ve seen the statics, as far as forum activity, to prove it.
Either way, no. Your experience is not unique. Far from it.
Actually some of these people didn’t stay. Some left because they didn’t like it, gave it another chance and ended up liking it.
There’s no way to know from the responses in any thread how many people like or don’t like HOT, since the majority of people don’t even post.
It’s entirely possible that the post doesn’t reflect the bulk of the player base. It’s also entirely possible that the thread does reflect a majority. There’s simply no way to know.
If you were going to make a legendary, you could have been stockpiling the daily materials all along. It’s supposed to be a journey. People who buy the materials because they can’t wait are gong to pay more, but it actually costs less of you make the materials.
According to gw2efficiency.com the cost of crafting it using mats you’ve gathered and crafting your daily cooldown is 313 gold.
What you’re paying for is convenience (or perhaps impatience).
It’s actually worth going back and reading the April patch notes, because that update is the single biggest patch to HoT. A boatload of stuff was changed, so if you have to read one set of patch notes, April Update is the one to read…for HoT anyway.
Oh they’ll definitely do other things, just not VB.
SW/Fractals/Gathering etc all >>>> VB.
I agree, VB and TD meta aren’t run because of gold. They are run because of the mapwide currency.
Some people actually run events for fun. But it’s not fun if everyone is doing AB. AB is my least favorite meta, but it’s the one I know has the best chance of succeeding. That’s the main reason I run it.
I know I’m not alone in this, because others in my guild feel the same way.
The people who run events for fun aren’t the same people who run AB all the time.
I run events for fun and I now run AB more than any other meta, not because I find it fun but because failing events isn’t fun. And those other events fail, when they do, often because of lack of participation.
This generalizing that people do this or people do that is almost always wrong. Some people do some things, some people do other things. Even if you don’t play for loot you still want the events to succeed, or at least many people do. And those people have the best chance of success at the most populated map.
I think some people are far over-estimating the number of people who don’t like HOT and particularly the number of people who left because of HoT.
Of course there are also people who came back because of HoT. I don’t believe there are significantly less people playing…though they may not be the same people playing.
I don’t know. A guy creates a character on day one. Takes four years off, but his character is still there. He’s played the game for one year and gets something like that.
They should do that when someone has played for 10,000 hours or something.
HoT completely renewed my interest in the game. I spent most of my time in HoT maps now.
So far I’ve finished the story on multiple characters, I’ve zoned completed every zone at least once (and VB like 14 times), I’ve finished every single HoT collection. I’ve gotten the mini and tonic from the first two zones and the minis from the last two zones. I’ve made one HoT legendary. I don’t enjoy raiding, however.
All that’s left for me to do in HoT now is getting to endless tonics, one from Auric Basin and one from Dragon Stand and I’m done with everything I wanted to do.
Nerfing AB doesn’t make the other metas easier to succeed though.
It’d be like saying nerfing Jormag would make Triple Trouble succeed more often. Makes. Zero. Sense.
Well the point is, the other metas might be easier to succeed if every person didn’t run mostly AB and nothing else. Too many people just run AB. So how are the others ever to have a chance to succeed. Why would people try them after failing the first time.
AB is almost a guaranteed success….because everyone is running it. Why? Because of the mega loot.
Oh they’ll definitely do other things, just not VB.
SW/Fractals/Gathering etc all >>>> VB.
I agree, VB and TD meta aren’t run because of gold. They are run because of the mapwide currency.
Some people actually run events for fun. But it’s not fun if everyone is doing AB. AB is my least favorite meta, but it’s the one I know has the best chance of succeeding. That’s the main reason I run it.
I know I’m not alone in this, because others in my guild feel the same way.
Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.
On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.
The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.
As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.
Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.
The AB meta fills multiple maps, at least five or six.
When was the last time you saw five servers doing either VB or TD?
Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.
Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.
Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.
Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.
And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.
In your opinion. The only way to really know is if it happens. There’s no way to know.
The bottom line is not everyone just does meta event after meta event. Some people do a meta event and run off to do other stuff.
For people that do meta events constantly, they might think other people are the same. But if a person does only one meta event, maybe two, they’re not likely to choose less profitable ones.
It is not a opinion. Because the meta does not overlap with each other at all.
That’s a single factor. However, you’re also assuming that a person is going to spend their in game time doing metas. Not everyone really enjoys metas. In fact, I’m one of those people.
Even though metas don’t happen at the same time, It’s highly unlikely I’m going to do more than two metas a day if that. Usually I’ll only do one meta.
At that point I have to choose which meta I do. Now, if one meta is more rewarding than the others, and I was interested in rewards, that’s the meta I’d do. I’m not driven primarily by rewards, but I know people who are. They log in, just at the time the AB meta is going, and then they have other things to do in real life.
They could log in and do other metas, it’s not like they can’t, but they have to choose. I’m going to do one meta. It’s going to be AB.
If more people do it, it has more chance of success. Why take a risk on other metas. You can get one that succeeds most often, with the most loot. Why bother with the other metas at all…unless you need specific currency.
I know too many people in game who use this kind of logic. These other metas have a higher chance of failing so I’m not going to waste my time. And why do more people do TD?
If you don’t think it’s because it has the most profit, I’m not sure what else to tell you.
The schedule only matters if a person can’t choose when to log in. But some people do one meta and jump into WvW for the rest of the time. Or PvP. Or work on achievements.
Most of those people will most likely choose the most profitable meta, that has the highest chance of success.
so nerfing ab will magically make people do metas they dont actually want to do? you havnt really thought this argument through have you?
I bet you there are a bunch of people who don’t want to do AB and ONLY do it because it’s profitable. So yes, they’ll do other things.
We’ve even seen posts by people who say this directly so yes, I have thought it out.
Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.
On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.
The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.
As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.
Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.
The AB meta fills multiple maps, at least five or six.
When was the last time you saw five servers doing either VB or TD?
Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.
Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.
Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.
Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.
And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.
In your opinion. The only way to really know is if it happens. There’s no way to know.
The bottom line is not everyone just does meta event after meta event. Some people do a meta event and run off to do other stuff.
For people that do meta events constantly, they might think other people are the same. But if a person does only one meta event, maybe two, they’re not likely to choose less profitable ones.
It is not a opinion. Because the meta does not overlap with each other at all.
That’s a single factor. However, you’re also assuming that a person is going to spend their in game time doing metas. Not everyone really enjoys metas. In fact, I’m one of those people.
Even though metas don’t happen at the same time, It’s highly unlikely I’m going to do more than two metas a day if that. Usually I’ll only do one meta.
At that point I have to choose which meta I do. Now, if one meta is more rewarding than the others, and I was interested in rewards, that’s the meta I’d do. I’m not driven primarily by rewards, but I know people who are. They log in, just at the time the AB meta is going, and then they have other things to do in real life.
They could log in and do other metas, it’s not like they can’t, but they have to choose. I’m going to do one meta. It’s going to be AB.
If more people do it, it has more chance of success. Why take a risk on other metas. You can get one that succeeds most often, with the most loot. Why bother with the other metas at all…unless you need specific currency.
I know too many people in game who use this kind of logic. These other metas have a higher chance of failing so I’m not going to waste my time. And why do more people do TD?
If you don’t think it’s because it has the most profit, I’m not sure what else to tell you.
The schedule only matters if a person can’t choose when to log in. But some people do one meta and jump into WvW for the rest of the time. Or PvP. Or work on achievements.
Most of those people will most likely choose the most profitable meta, that has the highest chance of success.
Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.
On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.
The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.
As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.
Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.
The AB meta fills multiple maps, at least five or six.
When was the last time you saw five servers doing either VB or TD?
Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.
Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.
Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.
Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.
And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.
Yes I can read fine. I’m still not sure how you can know none of this is ABs fault. If a person doesn’t run many metas, they’re going to run the meta they know everyone is doing because they know everyone is doing it. If not everyone was doing it, there’d be more of a choice.
You see only a couple of people doing something, because it’s not as profitable and you don’t necessarily go back.
Now if the rewards were more on a par, we don’t know what would happen.
I think AB is too rewarding for what it is. The rewards are out of balance with the rest of the game. You might think that doesn’t affect other content, but I happen not to think that.
Your opinion differs from mine, but it’s still an opinion. There’s no way you can state as a fact that AB doesn’t affect the rest of the game.
That would leave two options. increase every other meta so it’s as profitable as AB, or just change AB since it’s the only meta that’s that profitable.
The best option would be to buff the other metas some, and tone down AB some…in my opinion.
Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.
On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.
The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.
As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.
Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.
The AB meta fills multiple maps, at least five or six.
When was the last time you saw five servers doing either VB or TD?
Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.
Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.
Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.
Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.
And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.
In your opinion. The only way to really know is if it happens. There’s no way to know.
The bottom line is not everyone just does meta event after meta event. Some people do a meta event and run off to do other stuff.
For people that do meta events constantly, they might think other people are the same. But if a person does only one meta event, maybe two, they’re not likely to choose less profitable ones.
I mean if you only have 30 minutes of play time just to do AB then you’re not gonna be able to do VB or DS anyway since those take longer so maaaaaybe sure they might do TD instead of AB if the rewards were even. Maybe.
I’m not even sure you read the whole post I made since I basically said that if we equalize the rewards people are more likely to do other metas but instead of nerfs to AB, there should be buffs to the other ones.
There’s a reason why people don’t bother with DS, it’s a long meta with trash rewards unless you need specific things (collections/achievements/HPs/Pets etc). Nerfing AB isn’t suddenly gonna make DS popular since it’s inferior in rewards even to TD or VB for example.
I guess reading is hard for people though so w/e.
VB takes 30 minutes. Not sure what you’re talking about. And TD is as fast as AB.
Edit: I wouldn’t mind if the equalized the rewards. I feel it’s bad for the game if one meta has rewards that are significantly better than the others, with the same level of difficulty.
I’ve said it all along. This is a game of trickles. Nothing is worth all that much and yet by the end of playing I seem to have a lot more than I had and part of that is killing mobs. If you’re playing this game just to get that “big” drop, you’re probably going to be disappointed.
On the other hand, I have made enough money without actually farming, to buy several precursor and make several legendaries.
It’s nice to get a really nice drop. But since every mat has value and just about every drop can be turned into mats, that trickle of constant income adds up.
Because you don’t belong to a guild hall that has the appropriate upgrades? You do the daily farming in the guild hall and you don’t even have to enter the zone.
I would say that the game should also be able to be played in the maps themselves. It’s an odd answer you give and I think the op does have a point that the nodes are unusually few and far between, particularly considering the nature of the map.
I suspect though it has more to do with controlling the flow of materials than any sort of map realism.
Stuff is available in zones too. Silly to not belong to a guild that has that stuff, because a casual guild doesn’t expect anything in return. You can take advantage of it easily.
However, HoT is like every other zone. If you know where to go stuff is there.
I have places I can go for every single type of gathering that I know I can get pretty much right away.
The reason I don’t know the HoT Zones off the top of my head, is because I get my daily easily in my guild hall.
I can’t speak for everyone but even if you nerf AB it isn’t gonna make me wanna do DS/TD/VB lol.
Back when I actually did HoT metas, I always did TD before AB, they never overlap so it just makes no sense how nerfing one will suddenly make the other more popular.
You should be arguing for TD/VB/DS buffs and not AB nerfs, that way there’s a guarantee people are more likely to do those metas.
People who play less hours a day might do one meta. They’ll do the most profitable one. I actually like the AB meta the least of all the metas. I bet other people do too.
But if you think MMO players don’t head where the crowds are, I’d say your’e mistaken.
The crowds are at AB so that’s where people go.
Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.
On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.
The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.
As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.
Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.
The AB meta fills multiple maps, at least five or six.
When was the last time you saw five servers doing either VB or TD?
Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.
Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.
Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.
Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.
Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.
On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.
The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.
As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.
Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.
The AB meta fills multiple maps, at least five or six.
When was the last time you saw five servers doing either VB or TD?
Oh man I’d love this!
I wish the mentor tag was removed altogether. Most people just shamelessly abuse it to draw attention to themselves without having to obtain a proper commander tag. Since HoT release I’ve seen maybe 2 people, who used the tag the intended way and actually tried to help/mentor people. But in 99% of the cases they just use it as a cheap substitute of an actual tag.
Not sure how you can believe Anet thought everyone who got it would be a mentor. It’s called a mentor tag, but that’s just a label. You had to know Anet thought it would be used as a cheap commander tag.
I hit my AP cap a while back. I’d also prefer the daily cap to be lifted, but either way, I’m not that stressed about it. 10 minutes work for 2 gold and 3 spirit shards is worth it anyway.
However at 30k plus achievement points, the achievements I have left to do are generally a lot tougher and more annoying, so I tend not to do them. I’m not really thinking that I’ll ever get giant slayer or shield killer.
I love the HoT maps, but hopefully there’s room for both kinds of maps in the future.
No you don’t. You get that chest if you managed to tag the octovine event. Otherwise you get nothing.
There is a chest that is a rewarded specifically for it. If you don’t do the event you don’t get said chest. I know this for a fact since I’ve done numerous maps that I haven’t done the event on.The “end of Tarir chest” is a pop-up next to your minimap on the right hand side of the screen. It rewards keys, currency, rares? i don’t remember and certainly a lot of XP.
Nope, not what I’m talking about. I’m talking about the chest that awards the extra 12 keys and it comes in one of the large circular chests. You can’t get that reward from DS unless you’ve done the meta. You can get that reward from the large chests underground, because unlike DS it doesn’t have a stand alone chest in the open world.
Obviously if you don’t participate in events you don’t get the chests over your minimaps. But that has nothing to do with the chests I’m talking about.
Gratz on that. So good to see a happy ending.
If they have long load times, it’s worth paying the 4 silver or less to go where they want.
Because you don’t belong to a guild hall that has the appropriate upgrades? You do the daily farming in the guild hall and you don’t even have to enter the zone.
If Anet wanted people hopping maps to loot multiple finished metas, they wouldn’t have designed Dragon’s Stand explicitly to prevent that exact thing.
But you can still loot the entire DS without doing ONE event to help the map.
If they wanted you to get rewards ONLY for participating then this would not be possible – and right now it is – in DS, TD, AB and VB. You can open chests regardless of any participation in the events.
You can’t loot the end DS chest without participating.
Yes – and you don’t get the End of Tarir event loot if you’re not participating in said event.
The only difference is that the DS chest is in one place and the Tarir final chest is a pop-up. But they’re basically the same thing.
The bulk of the loot in BOTH cases comes from the other chests that work with a key system.
You can open chests in Tarir just like you can open Noxious Pods in DS – without participating in the event itself.
That’s what I’m referring to – you can loot the map without getting the event reward.
Actually I believe you do get the end of Tarir chest even if you haven’t participated, as long as the map completes the meta. This is because the end of tarir chest is just one of the big chests that you can open, not a special unique chest.
The 80 boost definitely comes with all versions of HoT, no matter where you buy it.
Just make sure to purchase from an Authorized Retailer (list available via the ‘Support’ link above/below and ‘Search – Authorized Retailers’) or ArenaNet to avoid any problems, such as having the account suspended or terminated.
Good luck.
Oh yeah, this is really important. Places that resell keys tend to buy lots of keys bought on stolen credit cards. They may replace the key of it doesn’t work, but Anet will ban the account if there’s a charge back and rightly so.
So only buy from authorized dealers.
The 80 boost definitely comes with all versions of HoT, no matter where you buy it.
I’ve had the game since launch and still haven’t done most of the dungeons. Mostly due to the first couple months always being kicked from groups because i played a warrior so i just stopped trying.
Man how times have changed. You’d be welcome in most dungeon groups now.
If Anet wanted people hopping maps to loot multiple finished metas, they wouldn’t have designed Dragon’s Stand explicitly to prevent that exact thing.
But you can still loot the entire DS without doing ONE event to help the map.
If they wanted you to get rewards ONLY for participating then this would not be possible – and right now it is – in DS, TD, AB and VB. You can open chests regardless of any participation in the events.
You can’t loot the end DS chest without participating.
The best way to experience dungeons in this game is to join a casual guild. But also keep in mind dungeons in this game are older content that less people focus on now. The focus now is on Fractals which is more rewarding than dungeons.
Frankly you seem to be wired more to enjoy a group of people who play together and like each other than being at the mercy of random strangers who may or may not treat you well. Just my opinion from what you’ve said.
I’m pretty much disagree completely with 1, 2, 4, and 5. Responses below, numbered according to your suggestions.
1. The idea of stuff being really optional in this game is important, because legendaries should always be an option for players like me. You get them for the skins.
This game is the successor to Guild Wars 1. In Guild Wars 1, we had normal armor and we had elite armor. Elite armor was much more expensive and much harder to get, but it had the same exact stats. We only got it for the skins. This improves the game. We already have enough power creep and we don’t need more. And people don’t need to feel pressured to work on hard stuff.
When ascended items were introduced with a stat difference, there was a huge backlash from the community. Many of us, maybe most would consider raising stats again a betrayal. We didn’t have it in Guild Wars 1 and it has no place in the sequel.
2. I’m going to go out on a limb here and suggest most people like Gliding in core Tyria. In fact, I suspect a vast majority of players prefer it. It’s faster to get around. It’s quite scenic in some areas, and after doing world complete a few times, it’s better by being more convenient. I don’t need to run through mobs I can glide over and getting around adds a layer of thought process and strategy that changes the way the old world was played and renews it somewhat.
4. The new maps are absolutely my favorite maps in the game. You may not like those sort of maps, but having some of them for people who like them is a good thing. There are 25 plus maps that are made for people who like what you like. I don’t think 4 maps made for people who enjoy the complexity is out of hand.
5. So you’re suggesting that Anet take the time and design sets of stuff that only people that play WvW can get, in spite of the fact that we know a good portion of the player base doesn’t WvW? That means making rewards for under 50% of the playerbase or “encouraging” people to do content they don’t like to get them.
The casual playerbase is already up in arms about having to do WvW to get legendaries. The team that makes armors and weapons are stretched already. Making different rewards for different formats just stretches them more. It’s all about time budget. Making items for one format is time consuming and not very cost effective. Anyway there’s already an armor set just for WvW.
Honestly I’d like this game a lot less if they implemented some of the changes you’ve asked for.