We all understand that many players enjoy the challenge of HoT. We also can read that many players have the game time to wander around and figure out the maps. Or maybe some players are just really good at taking a path once and then remembering it. I knew someone who could drive somewhere only once and remember how to get to that place for the rest of his life.
Not all of us fit these criteria. When I started playing GW2 in Beta, it was a game that appealed to more of the common denominator. That was exactly why I chose to play it. They said no grinding and other things that appealed to me. GW2 seems to be going away from that initial vision of the game: more and more twitch / platforming, more difficulty in multiple ways, etc. Some people applaud the change while others wish for the GW2 they originally purchased.
No amount of “practice more” or “L2play” is going to change my opinion that I don’t like the direction the game is going.
The same complaints, or similar ones, were made about Guild Wars 1 though.
See in most MMOs as the game progresses they get harder… that’s the whole concept of having an end game. And while Guild Wars 2 doesn’t have a traditional end game, one of the biggest complaints about it, the longest and loudest has been that it doesn’t have an end game. So Anet added an end game.
They wanted an end game all along. Orr was harder originally, a lot harder. Anet nerfed it due to complaints, but not everyone was happy with that nerf.
Then they added Southsun Cove, which was a serious step up in difficulty.
The fact that Anet is adding an end game isn’t new. When Eye of the North came out in Guild Wars 1, the lowest level creatures you fought were as high as the highest level creatures you fought elsewhere. The game was significantly harder and it was originally met with some resistence.
No one group of players can have the whole game to themselves. No one group of players should say the entire open world should be simple to navigate, nor should be group of players insist that the open world should be brain-dead easy and most of it is.
The idea of dividing the zergs was started in Dry Top and the Silverwastes (you can’t really get to the max level rewards in either without dividing the zerg) and they were deemed successful.
The expansion was meant to raise the level and play and some people stepped up to that.
I’ve offered to guide people through the new zones on a number of occasions and some people have taken me up on that, and they’ve almost universally been happier with the expansion.
It blows my mind that so many people who judge it harshly refuse to accept any help at all in learning how to deal with it.
If people don’t have the time and they won’t accept the help (in a game that’s an MMO after all), I’m not so sure why content should be made for them at the expense of people who want an occasional challenge.
We have people in our guild who are in their 60s, who aren’t “great gamers” who run around HoT now. It’s really not that hard…but people have made it harder in their minds. They drew an immediate conclusion about it, took very few steps to make it better for themselves, and then come here and say the game was better when anyone could do it.
Well, as I recall, presearing ascalon was a lot easier than the rest of Prophecies, and that game got harder and harder as you went on, particularly before heroes were introduced. As I understand it people had to group to get missions done, much like they have to play together to get some hero points in HoT (not all of them or even most of them just some of them). As I understand it, Guild Wars 1, initially, before the introduction of heros, had an end game that was much much harder than the “open world” which you could solo.
And even back then some people complained. But it wasn’t that they couldn’t do it. It was that they wanted to be able to solo everything.
HoT isn’t that hard. Getting people to help you in a multi player game shouldn’t be an issue. And once people learn the zones and strategies on how to deal with them or get around in them it becomes a lot easier.
There are still some complaints about the difficulty of HoT, but I’ve personally seen too many average players get into HoT and tame it to take most of the comments its difficulty to heart.