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15k Achievement Points

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Posted by: Vayne.8563

Vayne.8563

I’m sitting at around 8300. I can’t imagine how much time and energy people with 11,000 achievement points have put into this game.

Facebook 1mil like achieve

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Vayne.8563

And the point of this post. Which you validate. Is its all up to our assumptions. Nothing is clear which would be positively received if ANET would explain clearly. Thats all im saying.

I’m sure as the date gets closer Anet will fill us in. I hardly think that we need to know right now, when we’re still 600,000 likes away from 1,000,000.

I know you’re personally frustrated by this, but I’m sure more information will be forthcoming.

Is GW2 moving away from PvE?

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Vayne.8563

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

Living story content thus far is all temporary except for the new JP. Other than the living story, Anet doesn’t talk about PvE. They talk about WvW and PvP. They don’t seem to address concerns or questions people playing PvE have, IMO, either. And balancing is a HUGE part of PvE. When you have a class that was not optimum for dungeons (PvE) and nerf them because of PvP, you destroy the class. When you make one or two classes so OP that they won’t take any other class into dungeons, you destroy PvE. When you then take one of those classes and announce you are going to make them even stronger (more healing – warrior) you destroy PvE. For many of us, right now, PvE doesn’t include dungeons, because we can’t get groups. And when the only dungeons being run are CoF/CoE and high level fractals it is even harder.

Anet needs to separate the groups, so they can do a PvE balance. They need to make dungeons attractive for more than just gold farming. They need to do something with the world bosses so that it is more than just a lagged-out stand and shoot for 2 minutes then move to the next boss. They need to do a lot. But to even think about doing what the players think they need to do, they need to listen to them. And it seems the only ones they hear right now are the PvP/WvW players. I’ve heard a few players in PvE talk about this. And we all agree.

The new jumping puzzle is permanent, the karka meta event (sad as it is) is permanent. The moa racing, whatever you think about that is permanent. And in addition to that, Anet said more of it in the future will be permanent. They also added things not annouced or talked about, like the conversations in Cragstead, which I’ve visited since the Living Story there.

And many of the balanced changes have been welcomed in PvE as well. I don’t here PvE necros complaining or guardians. It’s sort of a one-side question.

Sure, lots of people get kitten ed off when their profession is nerfed. I get that. However, I play a ranger in PvE and except for the absolute hardest dungeons, he’s my most survivable PvE character. I do better with him than any other profession. I’m just not sure the rage is justified under the category of general PvE…unless of course you’re one of those Pve’ers that only thing dungeons and high end content are PvE.

Guild Missions have received updates too, and they’re also PvE.

Facebook 1mil like achieve

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Vayne.8563

It’s certainly possible you won’t get the achievement if you can’t log in. That was the case of other temporary achievements, such as the fireworks.

In other words Anet really has no way to link your Facebook account to your Guild Wars 2 account. Anyone can like them, get friends to like them.

There is, however, the possibility that some reward for this will be mailed to you in which case if you log in earlier in July, you still might get it.

Altaholics

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Posted by: Vayne.8563

Vayne.8563

Yeah I saw that thread too. It was pretty much one guy complaining about the quartz nodes over and over. And everyone else in the thread was against him, including some altoholics.

I just don’t think one guy with issues, trying to start a stampede is worthy of a separate post that targets altoholics in general.

Facebook 1mil like achieve

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Vayne.8563

I know it sounds dumb im bringing this up about this particular instance. But they have done this repeatedly. The fact that they even say “If we reach our goal of 1,000,000 Likes on Facebook before the end of July, everybody who logs into Guild Wars 2 – veterans and new players alike – will get these in-game rewards:” leaves it open to debate when “logs into” means something.

Well you can’t log into the facebook page of Guild Wars 2. You can access it, but you can only log into your Facebook account. I don’t think they mean that.

I’m sure it means log into Guild Wars 2. If they reach 1,000,000 hits, everyone in game who logs into game will get rewarded.

I actually think it’s pretty clear.

Facebook 1mil like achieve

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Vayne.8563

I’m pretty sure they will reward everyone if the million mark is reached. That’s how I read it anyway.

Nearly 1000hrs played, 1 exotic drop.

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Vayne.8563

Precusors can drop off anything, for a level 80 character. It’s not real common though. But since you can get 80th level yellows and exotics in low level zones (I have), you can get precusors, since they’re on the exotic loot table.

Is GW2 moving away from PvE?

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Posted by: Vayne.8563

Vayne.8563

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

Altaholics

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Posted by: Vayne.8563

Vayne.8563

I don’t think you should paint all of us with one brush. There are far fewer altoholics complaining about this stuff than there are altoholics.

I’m a notorious altoholic and I’m not complaining. In my entire time on this forum I’ve seen less than a handful of altoholics complaining about the game being anti-alt.

Personal Quartz node questions

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Posted by: Vayne.8563

Vayne.8563

This is probably a really silly question, but I’ve been playing since launch and I have to ask, what is a home instance and how do I get to it? I’m a human if that matters.

Every human has a home instance in their city. For humans, it’s the Salma District inside Divinity’s Reach. If you’ve done your personal story you’ll have gotten there.

It says (home) after Salma District when you go to enter it.

Edit: In theory that instance should change as you go through the game. With humans it doesn’t change much, but it did with my Asura and Sylvari more. People I saved or helped moved into my home district for instance.

This is the best game ever...

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Vayne.8563

I talk a lot. Some people would hate it. My wife loves it. It’s not a flaw to her. I just have a niche audience.

Haha, I’m putting this in my sig. <3

Vayne you are the epitome of faith, I really wish I had as much, I kitten and moan a lot more than I probably should

Actually what you’re calling faith, I’m thinking is desperation. I’ve tried tons of MMOs and I couldn’t stay with any of them more than a few months. Loved the idea of the genre, hated the execution.

Anet really does seem to understand what I want in a game…and you know…I’m not so different from the rest of humanity that I’m the only guy that feels this way. I must be part of a demographic on some level.

So Anet has come closer to my demographic than anyone else has. They approach the genre from my point of view, so I have less problems with what they do than people who belong to a different demographic.

It’s because of this that I’m optimistic.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

I mean Anet put 30 new dynamic events into the game back in November, and on one cared at all. Hardly anyone spoke about it. So they’re trying something different.

How old was the game in November?

It was about three months old, but I don’t think that’s the point. People were complaining that there was no new content. Anet added fractals, new jumping puzzles/mini dungeons and new events. Everything got talked about but the events.

Unless they were lvl 80 events that gave attractive rewards, it isn’t hard to see why.

Right and since Anet isn’t going to keep making just level 80 events, that give better rewards (since that defeats the whole point of what they’re doing) they had to try something else.

Temporary content working against GW2 [Merged]

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Vayne.8563

I always like phasing. You do a quest chain, follow a story line and you see the results of that story in the world. And it will always stay that way as a reminder to you.

Phasing came with some major drawbacks though, including making it harder to play with friends. So if you were on a quest chain and at a different place in the chain, you’d be seeing different stuff than your friends and they really couldn’t play with you.

Anet made intention design decisions (including downscaling) so people could play together. They simply don’t want to divide the player base any more than they have to.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

I mean Anet put 30 new dynamic events into the game back in November, and on one cared at all. Hardly anyone spoke about it. So they’re trying something different.

How old was the game in November?

It was about three months old, but I don’t think that’s the point. People were complaining that there was no new content. Anet added fractals, new jumping puzzles/mini dungeons and new events. Everything got talked about but the events.

The key to it all

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Posted by: Vayne.8563

Vayne.8563

There’s definite a percentage of people for whom this is true. Then there’s me. lol

I’ve always loved the MMO concept but I’ve inevitably been disappointed with what MMOs delivered. Guild Wars 1 was the exception to the rule and I attribute that to the fact that it wasn’t a true MMO, but a CoRPG. Essentially a lobby game.

I liked more RPG features in my MMO, so Guild Wars 1 was quite good for me, and Guild Wars 2 is as well.

I think Guild Wars 2 has a long way to go to capture some of the magic for me, but I don’t think that has much to do with what I played before, so much as some of the design decisions made by the devs which makes it harder to “feel” my characters.

However, I still love the game.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

The permanent content will come. I keep say it (and I don’t think most people believe me), but it will. All it is is a matter of time.

Generally speaking, it is better to shut the proverbial barn door at some point before the horse has bolted.

Obligatory examples of missed opportunities that owe their non-existence to Living Story:

Southsun: What if all the time and energy devoted to Living Story had been applied to making Southsun a full-fledged (dare I say it) living zone with all the bells and whistles? Would also have been a great place to add those underwater blue guys as a playable character race.

Orr: Okay, so you defeated Zhaitan, gratz, here have some nummy Zhaitaffy. What if all the time and energy spent on Living Story had been used to add boatloads of new Orrian content in the form of new Hearts and DEs and side story quests and maybe a dungeon or two and mass quantities of who knows what other fun and innovative stuff they might have thrown in there devoted to the post-victory mop up of that unhappy place if they’d applied themselves to it – (deep breath) – as a massive reward for those who completed the PS! Now, I know what you’re thinking. “If post-Zhaitaffy Orr and pre-Zhaitaffy Orr were in effect (gasp!) different zones, it would split the player base! The sun would go nova! The dish would ditch the spoon and run off with the fork!” But you’re wrong. It should be no trouble to make it so that anyone who wished to replay Old Orr (out of nostalgia or the desire to team with friends, or who knows, maybe omnomberries only grow in old Orr) could —

1. team up with someone who hasn’t defeated Zhaitan, or
A. talk to a handy NPC and say, “Hey, handy NPC, I want to go back to the Old Orr for a while!” Kinda like guesting to another server, ’cept different.

  • Join a guild.

So much potential for greatness sacrificed on the altar of stubborn adherence to a bad idea. Alas!

PS: Are there no surviving descendants of Orrians? You know, people whose Orrian ancestors were away from home when all the bad stuff went down, people who now might want to return to the lands of their forefathers/mothers/uncles/aunts/whatever and start a new life there. Think of what fun the Consortium could have had with those poor slobs instead of all those unappreciative and volatile Norn and Charr…

Time and energy that may very well be being spent on making new content. You don’t know that new content isn’t being made.

Guild Wars 2 works on teams of developers. They’re making content to keep CERTAIN people happy and that’s not a waste. Because those people are still playing, still spending money on the shop which funds the permanent content you’re after. It’s not going to come from nothing.

If Anet had no plans to introduce any permanent content, I might agree with you, but as things stand, I don’t.

I’m not talking about future content they may or may not be working on. I’m talking about content we might have had right now if not for Living Story.

I don’t think we’d have permanent content right now with or without the living story.

I mean Anet put 30 new dynamic events into the game back in November, and on one cared at all. Hardly anyone spoke about it. So they’re trying something different.

What they’ve been doing is using the temporary content as a poll of sorts to see how many people play/like X and how many people play/like Y. They’ve said as much.

Then they start thinking about the permanent stuff. It’s not really that bad to get the pulse of the player base before you put tons of effort into new stuff.

Evidence if this is the redo of Ascalon Catacombs. By comparison, very few people run it since the fix.

New releases every two weeks

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Posted by: Vayne.8563

Vayne.8563

I’ve actually thought about this. I agree it’s a risky proposition. I mean how long can they keep it up for? How good can it be? If it’s always happening, how jaded will we become?

It’s definitely food for thought.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

The permanent content will come. I keep say it (and I don’t think most people believe me), but it will. All it is is a matter of time.

Generally speaking, it is better to shut the proverbial barn door at some point before the horse has bolted.

Obligatory examples of missed opportunities that owe their non-existence to Living Story:

Southsun: What if all the time and energy devoted to Living Story had been applied to making Southsun a full-fledged (dare I say it) living zone with all the bells and whistles? Would also have been a great place to add those underwater blue guys as a playable character race.

Orr: Okay, so you defeated Zhaitan, gratz, here have some nummy Zhaitaffy. What if all the time and energy spent on Living Story had been used to add boatloads of new Orrian content in the form of new Hearts and DEs and side story quests and maybe a dungeon or two and mass quantities of who knows what other fun and innovative stuff they might have thrown in there devoted to the post-victory mop up of that unhappy place if they’d applied themselves to it – (deep breath) – as a massive reward for those who completed the PS! Now, I know what you’re thinking. “If post-Zhaitaffy Orr and pre-Zhaitaffy Orr were in effect (gasp!) different zones, it would split the player base! The sun would go nova! The dish would ditch the spoon and run off with the fork!” But you’re wrong. It should be no trouble to make it so that anyone who wished to replay Old Orr (out of nostalgia or the desire to team with friends, or who knows, maybe omnomberries only grow in old Orr) could —

1. team up with someone who hasn’t defeated Zhaitan, or
A. talk to a handy NPC and say, “Hey, handy NPC, I want to go back to the Old Orr for a while!” Kinda like guesting to another server, ’cept different.

  • Join a guild.

So much potential for greatness sacrificed on the altar of stubborn adherence to a bad idea. Alas!

PS: Are there no surviving descendants of Orrians? You know, people whose Orrian ancestors were away from home when all the bad stuff went down, people who now might want to return to the lands of their forefathers/mothers/uncles/aunts/whatever and start a new life there. Think of what fun the Consortium could have had with those poor slobs instead of all those unappreciative and volatile Norn and Charr…

Time and energy that may very well be being spent on making new content. You don’t know that new content isn’t being made.

Guild Wars 2 works on teams of developers. They’re making content to keep CERTAIN people happy and that’s not a waste. Because those people are still playing, still spending money on the shop which funds the permanent content you’re after. It’s not going to come from nothing.

If Anet had no plans to introduce any permanent content, I might agree with you, but as things stand, I don’t.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

Reply in context to what was written within the thread, not just the title. You’d want to same for your thread.

Last time. I’m not saying stop making the temporary content they’re making. I’m saying we don’t need it faster. We need permanent content faster. At least understand that if nothing else from what I wrote.

They have enough developers to work on temporary and permanent content at the same time. Permanent content will STILL take longer.

And contrary to popular belief, throwing more bodies at a programming problem doesn’t necessarily speed it up. Sometimes, in fact, it can slow it down.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

I don’t know about the best game ever, it is certainly good with exploration and puzzles, but it falls short after those things are finished.

I am currently standing all alone staring at group events that are impossible to solo. Which is fine with me, but ..there is no one around….

On one hand, you might want to consider if it’s your server’s prime time. It’s 9:44 AM here on the east coast US. I play on Dragonbrand and it usually gets hopping around 5PM my time.

On the other hand, Anet could definitely ramp up the rewards for doing events. Right now they give such mediocre silver and karma that people seem to only do them to complete a daily or if they happen to be leveling. There’s no incentive for any of my 6 level 80s to do any event besides Jormag, SB, Shatt, etc because of the rare item, and because those events are stupidly easy. They definitely could do some work on the dynamic event system. The challenging ones are unrewarding and the rewarding ones are unchallenging.

I definitely understand about prime time playing and how it makes the game better. My point is, why are there group events during slow periods when there is absolutely no one around? It just makes it to where anyone who might not get a chance to play during prime time, or who’s days off are mid week can’t play, or are blocked from nearly every area they try to go by events they have no chance in hell of doing.

Does Anet only want 9am-5pm weekends off players, because yeah, that’s an awful lot of players they are turning away.

Try guesting to a busier server. It’s free and solves the problem often. Also don’t forget to ask in map chat for help. ON my server, there’s plenty of that going on.

Temporary content working against GW2 [Merged]

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Vayne.8563

This keeps people logging in and playing the game at least once every 2 weeks. Which is good for the economy and the community. Permanent content will keep people logging in less since they know it will be there anytime and less people ingame is rarely a good thing.

Either way, why complain about free content? You missed it, there will be another one in 2 week…. and another in another 2 weeks… and another.

It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.

And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.

Temporary stuff in the form of events that do not really reward anything but slightly change the world (Remember the big karka event where you cut down tree’s) and cutscenes are fine. And are even good for a living story feeling.

Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.

That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.

The question becomes will it scare away more people than it gets playing.

My guess is no. But since Anet has the numbers, and they KEEP doing it, I’ll go ahead and assume less people are being scared away than you might think.

Obviously if it wasn’t working for them, Anet would stop doing it.

Seems like you have not been following the news. ArenaNet did say they would do less temporary content and more content that stays. So they are changing it, the problem however might be (I don’t know that until we see those patches) that just ‘less’ is not enough when it still involves achivements that can’t be done later and items that can’t be get later.

And why would temporary content keep people playing? You seem to mix stuff up. I don’t say.. do not come with new content in patches (Even do I would not mind if it where less patches but of higher quality) I say, do not make it temporary. New content will get people coming to the game but for that it’s not required to be temporary.. the only reason why that might work is for those same completionist I was talking about. They have to come to complete it but like I said there will be a point where they miss one and then it will also not work for those anymore. So new content might help people to stay playing but the temporary part it not required for it, however it might scare people away. So keep the content (that gets people) but don’t make it temporary.

Temporary content DOES get people to log back in. I know this because I know people who log in on patch day until the get all the achievements and then take some time off till the next patch. So at least some people ARE logging in.

Furthermore, on patch days, I always end up seeing overflows in areas around the events. The crowds generally dwindle as events progress, but next patch day, overflows again. That’s how I know.

SOME people obviously won’t be motivated by this patches, but even from these forums, it would be naive to say that some people aren’t.

No strategy is going to get EVERYONE to log in. But this strategy is giving me a whole lot of people to play with. I mean my guild has over 100 members for the first time. The strategy is definitely doing something.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

It’s an acquired taste. It’s an excuse to do stuff. That’s what they’re doing. They’re giving us busy work while they do more stuff. It’s NOT ideal. There’s a lot of “filler” type stuff. Rift did the same thing. While they developed bigger and more impressive stuff they ran filler content. Anet is doing this a lot better than Rift did, with a new currency for every event, and a bunch of dialies and a new set of Rifts. Nothing that made me want to play.

But you can’t imagine what they’re giving us is what’s in store long term. It’s just something to keep people logging in. Which is all most games will be able to do the first year.

New and loving it.

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Vayne.8563

Don’t let the naysayers get you down. Some of us are here from launch and still loving it.

The people that seem most disappointed are people who are playing the game looking for “end game”. Also the structure PvP people, a lot of them aren’t happy.

But a lot of people who are playing casually seem to quite like the game.

Hope you have a lot of fun here…and find yourself a good guild (even if you solo). I’d be lost without mine.

Temporary content working against GW2 [Merged]

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Vayne.8563

I agree we need permanent content. On the other hand, Neverwinter is an example of the other type of game. Sure they can add stuff fast…because there’s not much there to start with. Rift did the same thing.

I have people in my guild who got to max level in Neverwinter and they were pretty much done with it at that point. There isn’t a huge amount of content. There’s actually far more content in Guild Wars 2.

The permanent content will come. I keep say it (and I don’t think most people believe me), but it will. All it is is a matter of time.

The temporary content isn’t here in place of permanent content, but in addition to permanent content.

Temporary content working against GW2 [Merged]

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Vayne.8563

Ok, let me say this again, since some people didn’t read it the first time…

“Smaller one time events should supplement content like what I just described, not stand in it’s place.”

In other words, I’m not saying we shouldn’t have one time event content, I’m saying that shouldn’t be our main source of new content.

Let’s be honest. Anet is doodling for us when they have the potential to do so much bigger and better paintings.

These short, shallow one time events are not HQ content compared to what they can do if they focus more on making longer, more epic events.

But bigger and better paintings take time. No one says they’re not working on that content. They can’t do that content every 2 weeks.

Anet is working on both.

Cursed shores map completion gripe.

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Posted by: Vayne.8563

Vayne.8563

I think it’s a valid complaint. A level 80 zone should reward level 80 armor.

Temporary content working against GW2 [Merged]

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Posted by: Vayne.8563

Vayne.8563

This keeps people logging in and playing the game at least once every 2 weeks. Which is good for the economy and the community. Permanent content will keep people logging in less since they know it will be there anytime and less people ingame is rarely a good thing.

Either way, why complain about free content? You missed it, there will be another one in 2 week…. and another in another 2 weeks… and another.

It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.

And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.

Temporary stuff in the form of events that do not really reward anything but slightly change the world (Remember the big karka event where you cut down tree’s) and cutscenes are fine. And are even good for a living story feeling.

Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.

That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.

The question becomes will it scare away more people than it gets playing.

My guess is no. But since Anet has the numbers, and they KEEP doing it, I’ll go ahead and assume less people are being scared away than you might think.

Obviously if it wasn’t working for them, Anet would stop doing it.

Server swap

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Posted by: Vayne.8563

Vayne.8563

Not only do people think it’s okay, but people insisted on it. The whole idea is to prevent people to just switch servers to the winning side in WvW.

When the game launched server swaps were free, and a lot of players complained about it. Even when you could only swap for free 1x per week, there were a lot of complaints. Some WvW want the price to be even higher.

And since you can PvE and SPvP with people on any server in your region (via guesting) there’s no reason to transfer at all, except WvW.

This is the best game ever...

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Vayne.8563

Best MMO, but will quickly be replaced by MMOs that have learnt from GW2s mistakes if they continue to fail to improve core systems instead of focusing entirely on themepark sideshows.

Which MMOs are you referring to? Hypothetical MMO That Does Everything Better #1289?

LMAO! I think people don’t get the idea that MMOs at launch are either tiny and polished (aka Rift) are large and buggy (aka Vanguard, Warhammer, AoC).

No game launching today is going to be significantly better than an older game, including Guild Wars 2. Many features were (and some still are) lacking. But I don’t believe any other game will be in a much better position at launch.

People who think they will are the people that keep running from MMO to MMO.

What...?

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Posted by: Vayne.8563

Vayne.8563

I think the OP is pointing out that two different traits from different lines and different professions are the same.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

WTS – Honeymoon photos

Some of us have been playing since launch and still feel this is the best MMO available now (and in some cases available ever).

It’s not all about the honeymoon.

Yeah, I have been playing since beta. My CE Rytlock statue says hi.

I got one of those. My wife calls it a dust collector. lol

4 Anet- Past Meta Achieve and LS

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Posted by: Vayne.8563

Vayne.8563

I seriously doubt Anet will retroactively reward people for living story achievements past, at least with something like this. Once a living story has past, I assume it wont’ be revisited, except for special holiday events like Christmas, Halloween and probably Dragon Bash.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

WTS – Honeymoon photos

Some of us have been playing since launch and still feel this is the best MMO available now (and in some cases available ever).

It’s not all about the honeymoon.

Personal Quartz node questions

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Posted by: Vayne.8563

Vayne.8563

The problem is, Latinkuro, you’re trying to bring real life into this. And in case you haven’t realized, real life is UNFAIR. When people play a game they want it to be fair. You’re trying to argue to make a fantasy game with an artificial balance, more like real life.

Even real life has laws against certain unfair advantages in business. But a game, where people should have a level playing field, is a whole different matter.

If you want this game to be more like real life, when armor drops, if it doesn’t fit your character, you shouldn’t be able to use it.

A big thankyou to the ArenaNet team.

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Posted by: Vayne.8563

Vayne.8563

Thanks for posting this. I agree. I think this game is going to only get better. It’ll still take time, but I definitely think they’re on the right track.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

The Shadow Puppet has returned. Very apropos name btw.

I’m sorry you feel I’m being too confrontational. Like Vayne said, we don’t all see the same thing. So it’s ok if you didn’t read what I read in his post.

I’m not arguing whether this game is good or not. It is absolutely a good, quality game, imo. Or whether other games have bug/flaws. They absolutely do, imo. And these topics have about the same value as any purely negative topic, imo.

And again, your reply has nothing whatsoever to do with my original post. Most of the people who have made topics like this change their tune over time.

Have a blast at your fun parade

And you CONTINUE to miss the point, because you’re so blind-sided by your own.

Anet has an audience they’re focusing on. The audience they’re NOT focusing on is going to complain, loudly and often. But that doesn’t make the game bad, no matter what they’re saying.

Some of us are open-minded enough to go into a game knowing it might not be what we’re looking for. Some of us assume, if it’s not what we’re looking for, there’s something wrong with the game.

I never once posted a negative post on the WoW forum, because I realized the game was designed for a play style different from mine. Posting on that forum would have been ludicrous, not because my opinion does or doesn’t matter, but because it’s obvious to me that the game’s demographic has nothing to do with me. I don’t walk into McDonald’s and campaign for fine dining.

When someone comes onto the forums of a game that was never really meant to be about vertical progress (based on how Anet spoke about it and how Guild Wars 1 was laid out), and they think the game should be about increasing numbers, most of those who followed the game are amazed. It’s like they want to take this game and turn it into that game. But it’s neither a reasonable request, nor is it a legitimate complaint.

They’re saying this game isn’t like every other game and complaining about it. Well yeah, that’s sort of the point.

If you loved MMOs the way they were, there’s plenty of choice. Why come here and try to convince Anet to make this just another MMO?

It’s like a person who’s completely missing what’s being offered. The Living Story and Living World that Anet talks about is obviously their INTENT. It’s not a side thing while they focus on dungeons and raids and gear progression.

Anet is moving forward with stated intent. If you don’t like that, it’s probably not going to change anyway. It’s not that this game is good for me, so I don’t care about anyone else. It’s that I’ve spent years exploring MMOs, and have yet to find one I can stomach for any length of time. Every MMO is some variation on WoW which was itself a variation on EQ and older games. It’s all cut from one cloth.

And you’re thinking I’m selfish for wanting ONE GAME for my play style? I think others are selfish for not playing the dozens of games they have access to.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

What I have noticed is that it makes a great first impression. Then reality slowly sets in on people.

I watch how opinions of the game have changed over time, especially from posters who make topics like these. Not everyone stops gushing about it, but it seems most change their tune given ample time for the honeymoon phase to wear off.

Because it doesn’t have the same type of/degree of required grind that other games do. That’s all. And because it’s 10 months old.

I see the same thing in almost every MMO forum six months in, eight months in. People run out of content and get bored and start complaining.

Doesn’t have anything to do with the game. This forum could be copy and pasted from any MMORPG forum I’ve ever been on.

It could have plenty to do with the game. I’m sure if you ask the posters it has plenty to do with the game. But let’s just ignore them shall we?

It’s much easier to ignore when you decide to chalk it up to the condition of MMO’s.

I have noticed your criticisms have also grown over time. They must not be valid though, just the MMO condition.

Same said on any game forum. If this reflects other game forums then obviously criticisms have to do with the game. So why does it take months. An MMO is sorta like a relationship.

You meet someone and you ignore their flaws because your’e madly in love. Everything is great. Then you move in together, spend time together and flaws emerge. Normal human psychology. Has to do with the other person sure. Has as much to do with individual expectations and also has something to do with individual tolerances.

I spend more time with the game, I notice more flaws in the game. It’s logical that would happen. But I’m still of the opinion that there’s not a better MMO out there for my play style now or in the forseeable future.

Those who look for the perfect relationship, without any tolerance at all, end up leaving for another relationship which also won’t be perfect. No one is saying the game is perfect. But also, every fault that everyone posts on a forum isn’t fault, but often an incompatibility.

The people who want uber-hard content with appropriate rewards in their eyes probably aren’t going to like this game as much as me, and they’re going to say that’s a fault in the game. But one man’s trash is another man’s jewels.

The stuff most people complain about isn’t a flaw in the game, it’s an incompatibility between the game and their play style. Which has just as much to do with the person as the game.

I’m not sure why people have so much trouble acknowledging this.

Acknowledging what? It’s the exact same thing I said, except it took you 6 paragraphs to say it.

After the newness wears off, the flaws present themselves.

Thanks for agreeing with me.

Thanks for ignoring my point. Maybe I needed more words to say something different from you.

Flaws are not flaws if they’re just a matter of taste. Every game has flaws. Every single one. No exceptions. Every person has flaws. If you focus on flaws you’ll never be in a relationship for any length of time, because all you’ll see if flaws.

But MORE importantly many things that are a flaw to ONE person, may not be a flaw at all. I talk a lot. Some people would hate it. My wife loves it. It’s not a flaw to her. I just have a niche audience.

The point is flaw is a lousy word to use for something that’s perfectly fine that some people don’t like. In some cases, as I’ve said, it’s not a flaw, but a compatibility issue. The flaw doesn’t necessarily lie in the game in those cases.

Did endgame just get nerfed?

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Posted by: Vayne.8563

Vayne.8563

Legendaries are not only useful in high end content. If you go pretty much anywhere but the hardest dungeons in PvE, you’ll be able to use your legendary just fine. You don’t HAVE to use the absolutely most effective weapon every second of every day.

Just saying.

Guild Wars 1 Hall of the Monuments Titles

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Posted by: Vayne.8563

Vayne.8563

Yes, you can still get them all. Originally they planned on making them exclusive after a time, but it seems the desire to make money off increased sales won out in the end.

The titles are very much in the tradition of normal MMO grind. The further along you go, the harder it becomes. Reaching 30 points (the last point before you stop receiving cosmetic rewards) can be done within a couple of weeks for an experienced GW1 player but someone starting out will likely take much longer. Guild Wars 1 is a complex game but once you’re set up (with the right hero builds) it’s pretty much auto pilot to win.

It’s hard to judge because you will be learning the game as you go, but I suspect it would take at least 100 hours to 30 HoM points. Any titles beyond that become much harder. Don’t bother going for 50/50, GW1 would become your main game if you wanted that. Getting 50/50 is a lofty goal for people who played the game for seven years.

This isn’t true. They said from the very beginning you’d always be able to get them, even after Guild Wars 2 launched. That never changed. They were never meant to be “exclusive”.

Actually, this is what was said, at one time, though I suppose they changed their minds:

“I don’t know exactly what the timing will be, but I will tell you that we aren’t going to allow new players to Guild Wars 2 to go back and get those items in the Hall of Monuments. Our intent is to reward players who are playing Guild Wars right now…So I can’t imagine that we’ll let somebody coming into Guild Wars six months after Guild Wars 2 ships and letting them have rights to all of the same opportunities our original players had.”

source: http://wiki.guildwars.com/wiki/Talk:Hall_of_Monuments

So, I can see where someone would remember this, and talk about it now. =)

A quote without a reference or the full context. I do remember reading that response from a dev at some point, however the interpretation at the time was “we will not be adding some in game method in Guild Wars 2 that allows people to get these things without ever playing Guild Wars 1”.

This is what I remember too. They said they wouldn’t allow people to get that stuff without playing Guild Wars 1, but I was there from the very beginning and I remember the question being asked very early and Anet said you’ll be able to go back and continue to get HoM rewards.

I’m willing to wager some comments were taken out of context.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

What I have noticed is that it makes a great first impression. Then reality slowly sets in on people.

I watch how opinions of the game have changed over time, especially from posters who make topics like these. Not everyone stops gushing about it, but it seems most change their tune given ample time for the honeymoon phase to wear off.

Because it doesn’t have the same type of/degree of required grind that other games do. That’s all. And because it’s 10 months old.

I see the same thing in almost every MMO forum six months in, eight months in. People run out of content and get bored and start complaining.

Doesn’t have anything to do with the game. This forum could be copy and pasted from any MMORPG forum I’ve ever been on.

It could have plenty to do with the game. I’m sure if you ask the posters it has plenty to do with the game. But let’s just ignore them shall we?

It’s much easier to ignore when you decide to chalk it up to the condition of MMO’s.

I have noticed your criticisms have also grown over time. They must not be valid though, just the MMO condition.

Same said on any game forum. If this reflects other game forums then obviously criticisms have to do with the game. So why does it take months. An MMO is sorta like a relationship.

You meet someone and you ignore their flaws because your’e madly in love. Everything is great. Then you move in together, spend time together and flaws emerge. Normal human psychology. Has to do with the other person sure. Has as much to do with individual expectations and also has something to do with individual tolerances.

I spend more time with the game, I notice more flaws in the game. It’s logical that would happen. But I’m still of the opinion that there’s not a better MMO out there for my play style now or in the forseeable future.

Those who look for the perfect relationship, without any tolerance at all, end up leaving for another relationship which also won’t be perfect. No one is saying the game is perfect. But also, every fault that everyone posts on a forum isn’t fault, but often an incompatibility.

The people who want uber-hard content with appropriate rewards in their eyes probably aren’t going to like this game as much as me, and they’re going to say that’s a fault in the game. But one man’s trash is another man’s jewels.

The stuff most people complain about isn’t a flaw in the game, it’s an incompatibility between the game and their play style. Which has just as much to do with the person as the game.

I’m not sure why people have so much trouble acknowledging this.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

What I have noticed is that it makes a great first impression. Then reality slowly sets in on people.

I watch how opinions of the game have changed over time, especially from posters who make topics like these. Not everyone stops gushing about it, but it seems most change their tune given ample time for the honeymoon phase to wear off.

Because it doesn’t have the same type of/degree of required grind that other games do. That’s all. And because it’s 10 months old.

I see the same thing in almost every MMO forum six months in, eight months in. People run out of content and get bored and start complaining.

Doesn’t have anything to do with the game. This forum could be copy and pasted from any MMORPG forum I’ve ever been on.

This is the best game ever...

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Posted by: Vayne.8563

Vayne.8563

Like many others, I think this is the best MMO out there right now. I think Guild Wars 2 is still going through growing pains and it will get a lot better too.

The problem is I dislike most MMOs. I like Guild Wars 2. The gulf between the two makes Guild Wars 2 seem like a better MMO than it is…or will be in a six months time and then a year.

I have a really good feeling about what this game will be like in the future. Right now, it’s got a great foundation on which to build…but there’s still a lot of work to be done.

This is the best game ever...

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Vayne.8563

It’s the best MMO around.

The thing is, MMOs are incredibly bad games. Saying GW2 is the best MMO doesn’t necessarily mean it’s a good game.

And while the game had a lot of potential, ArenaNet has been steering the game in the opposite direction of what we were told the game would be, focusing more and more in just giving rewards for grind and RNG instead of focusing on good content.

See the Southsun Cove event as an example of that.

Good content is a matter of opinion. What’s good content to some people is definitely not good content to others.

Guild Wars 1 Hall of the Monuments Titles

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Posted by: Vayne.8563

Vayne.8563

Yes, you can still get them all. Originally they planned on making them exclusive after a time, but it seems the desire to make money off increased sales won out in the end.

The titles are very much in the tradition of normal MMO grind. The further along you go, the harder it becomes. Reaching 30 points (the last point before you stop receiving cosmetic rewards) can be done within a couple of weeks for an experienced GW1 player but someone starting out will likely take much longer. Guild Wars 1 is a complex game but once you’re set up (with the right hero builds) it’s pretty much auto pilot to win.

It’s hard to judge because you will be learning the game as you go, but I suspect it would take at least 100 hours to 30 HoM points. Any titles beyond that become much harder. Don’t bother going for 50/50, GW1 would become your main game if you wanted that. Getting 50/50 is a lofty goal for people who played the game for seven years.

This isn’t true. They said from the very beginning you’d always be able to get them, even after Guild Wars 2 launched. That never changed. They were never meant to be “exclusive”.

Guild Wars 1 Hall of the Monuments Titles

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Posted by: Vayne.8563

Vayne.8563

Yes, you can still get them…but it depends on which titles you’d want to get. For example, getting the GWAMM title would take quite a long time, where as getting some of the other titles could be done very quickly.

Most people don’t get Guild Wars 1 for the titles, but they get them to unlock skins.

Personal Quartz node questions

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Posted by: Vayne.8563

Vayne.8563

don’t care much about passiflora nodes !
I just want to make sure nodes don’t kitteng become account bound going forward !
and that players like me do not get punished for having multiple characters that is all.

It doesn’t matter what you want…not even a little.

Anet has to balance the game around what they’re doing, not any individual player’s greed. It’s really that simple.

If the quartz is only being used for specific high end recipes that would give someone a massive advantage in gold, they’re not going to make it character bound, they’ll make it account bound.

And all the complaining in the world won’t change that…nor should it.

Personal Quartz node questions

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Vayne.8563

now that your point has been beaten and nullified to want talk about crap that has nothing to do with the discusion. lol

back on topic
big NO to account bound nodes people !

this would be the last straw on punishing people for having more than 1 measly character

My point hasn’t been nullified and you dismissing it shows how little of an argument you actually have.

Look at the new nodes in Southsun, where Anet limited how many passiflora nodes someone could collect in one day. There’s already a precedent in game. You’re just not paying attention.

You don’t know how things will work, but you’re going to start a campaign to make changes.

Good luck with that.

Personal Quartz node questions

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Vayne.8563

it IS punishment, if the whole dam game is being steered towards the idea that everyone should benefit from 1 character only !

that is also the reason why I’m raising my voice in protest, if WE the ones with lots of characters do NOT shout and rebel, arenanet will think it’s alright and continue this disgusting trend of business

Okay I have a lot of characters, but this is just wrong. If the balance of a currency is there to stop people from attaining it too quickly, then by giving it to every alt you break the balance. That’s completely logical.

There’s no reason that a person who has 10 alts should be able to get 10 of a reward that disadvantages people who have single characters by comparison.

And having a zillion alts doesn’t entitle you to getting quartz faster than anyone else. That’s would put pressure on people to alt, just because.

if you went through the leveling process and all that why shouldn’t you be allowed to earn and reap the rewards as well, limiting a mining node to just one character is NOT cool.

what you are talking about is more about laurels and that crap !
I’m talking specifically about this new gathering node

in your case you’re saying it’s ok to make this a single character game !
don’t presume to call it an mmorpg than !

Because game balance is more important than any individual.

game balance is intact, laurels and guild commondations are capped per account nodes are NOT meant to be account bound lol.
thus your point is mute.

My point isn’t mute. It might be moot, if that’s what you meant.

You don’t know what nodes are “meant to be”, because quartz nodes might not follow the same theory as other nodes. You’re basically guessing.

Since the nodes are completely different from other nodes, that might suggest that the specific use Anet has in mind for them will require capping.

Why don’t you actually wait and see what they’re doing with that quartz, before you make comments that might or might not be true?

What i don't like about Anet's patches

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Posted by: Vayne.8563

Vayne.8563

I quite liked the dungeon and the new jumping puzzle though, or don’t those count?

its not a Permanent dungeon, so in 2 weeks time we dont have it anymore, so no.. the JP does, but thats like a one time thing

But you have something else and some of the time, that stuff will be good. You see everything isn’t going to be to everyone’s taste. By doing it this way, everyone gets a turn to do something they like. You like dungeons, some people hate them. Some people like the moa races, I hate them. Some people love jumping puzzles and they got one. Some people like exploring the open world and they have caches around.

Not everyone is going to be in the same boat in what they like. This rotating of content works quite well for that.

But anyway, Anet said more of the stuff moving forward would be permanent.