HoM was just a way to easily follow game progression in GW1 but people started looking at it as something which was supposed to guarantee them a better start in GW2.
Perhaps because it was advertised as exactly that from the day one. Remember, the information about HoM was given at the same time that GW2 was announced. In fact, HoM was supposed to be much more important in GW2 that it is now.
Also
If Anet gave me the choice, I’d disable my HoM points, because it’s not something worth dividing the community over.
If anet gave me a choice, I’d disable the Leaderboards, because they are not something worth dividing the community over. And we’ve seen people arguing about achievement points long before HoM points change.
This. Not to mention cosmetic skins give no “head start” to GW2… They talked up HoM to be much more rewarding than it turned out to be – especially for the amount of effort required to max it out.
Actually they said way before Guild Wars 2 came out that the HoM skins would give you no advantage in Guild Wars 2. That was always said from day one. Why? Because why would anyone else want to play a game disadvantaged?
Why turn off the community coming to the game? They needed more than just Guild Wars 1 people to play this game.
So now, why give Guild Wars 1 people an advantage that affects the leaderboards. Let them keep the points but let it not affect the leaderboards and it would probably be fine.
It was supposed to be more “rewarding” not “provide advantages”. Also putting SOME players ahead on the stupid leaderboard doesn’t provide any advantage. You still have no argument. HoM achievement points provide literally no advantage over players without it. Even if a few players were bumped up on the leaderboard because of the extra points. There’s still NO advantage to that.
How was it supposed to be “more rewarding”. They told you exactly what you got and you worked for those things. It’s EXACTLY as rewarding as it was supposed to be. What you were getting was displayed in detail. You knew what to do to get those things. Nothing else was guaranteed or promised. You got what you were told you would get. Period. There your argument is weakest.
You can argue if you want that you think you deserved more, but if that’s the case you should have been arguing that all along.
As for the Leaderboards they mean nothing to you. So don’t be on them. But for those who fight to keep their place (and I assure you those people exist), they mean something.
Whether they mean something to any individual personally or not is completely irrelevant.
No repairs costs.
That would go a long way to getting me more into WvW. Frankly, I don’t love dying, I particularly don’t like dying and having to run back, and I hate paying for repairs.
In PvE, there’s more control. If I bite off more than I can chew, at least that was a situation of my own making. But in WvW, I could be 1v1 with a guy and 17 guilds could show up. No fault of my own. Nothing I can do about it. Particularly if I’m wounded already at the time.
I can win a lot of 1v1 battles, but I’m no PvPer. For one thing, it’s lore, story and immersion than make games for me, not beating up other players.
PvP is too much of a “game”. It’s too depedent on others.
Take the Obsidian Sanctum. I’d love that jumping puzzle, if I didn’t have to worry about people camping and ganking me. It sucks the joy out of it.
It’s just something I don’t enjoy.
TL:DR Section Below!
<clip>
TL:DR
Video Version: http://www.youtube.com/watch?v=s5SIPOg_sLQ
Temporary content, reguardless of the quality, would be better off being permentant so as not to alienate new and returning Guild Wars 2 playersI’m sorry to have to say this, but “new and returning GW2 players” should be second class to current, ACTIVELY PLAYING Guild Wars 2 players. Why? Because those are the people that are going to be spending $$ on the Quaggan mini-pack (guilty), the other Gem Store items, and play the content as it comes out.
Hypothetical-Situation:
Should someone playing their first day in WoW automatically get Blizzcon pets from every year for the past 5 years, as well as TCG items, tabards from the opening of BC? Or, should that person just see others who were there, who attended, who earned those by playing at that time, and envy them? Not only envy them, but make it a goal to strive for other event-based items that they can obtain to tout about in the future, knowing that others who see it won’t be able to get again.
So do you see my point? These one-time temporary events, which give a very interesting and lively story, are a reward to players who currently enjoy the game that A.Net continually produces for THEM, the ACTIVE CUSTOMERS. Those on the sidelines aren’t getting anything just as those not visiting Disneyland aren’t able to enjoy the rides, like those that didn’t attend a Y2K party won’t get the tee-shirt that everyone else did. Static games are single player games. MMO’s are living things. This one, GW2, is the liveliest of them all; so lively that events can be missed.
You miss one very important thing in that comparision. And that is that those types of events were not the FOCUS of WoW. I’m not saying temporary contnet is bad, But a focus on it, as in making it the bread and butter of your PvE, is commercial suicide.
I remember the temporary stuff before LK and CATA getting me pumped for the game. It was like blizz was saying “We know you’re already invested in the game and you’ve stuck around while waiting for the next EXP, so here’s some temporary stuff you get for sticking with us. Enjoy.”At ten months in, how often did WoW actually come out with new content? You don’t even know what the focus of a new game is at ten months.
This is the beginning of the LS, not the end. It’s barely started. It’s already introduced a couple of temporary dungeons that people liked, some of which are probably going to eventually end up as fractals, which some people like.
But there’s a variety of experiences here, and there’ll be more moving forward.
The change with the design teams is a recent decision that we haven’t seen in effect yet.
At very least you could wait to see what comes of it, before prejudging.
Anet themselves asked us for our opinion.
Sure. Anet didn’t ask you to compare a game that was many years old and has zero relevance here with a game that’s ten months old. It’s not a fair comparison and it makes that particular opinion all but unusable.
What can Anet do with this particular opinion. They can’t have 2, 3 or 4 years of content now. So this particular opinion gets wasted, which is fine.
In the mean time, other people read this opinion and think maybe this guy has a point…but I don’t think you have a point and since this is a forum for discussion, I can say that I feel you don’t.
Anet asked our opinions. This is my opinion of your opinion. It’s sort of how forums work.
Gods Vayne do NOT bring up that You can’t compare GW2 to X crap because of Y BS. It’s the worst kind of defence. See this: http://www.penny-arcade.com/comic/2004/3/24/
It’s not the worst kind of defense…and yes, I’ve read the penny arcade thing.
Realistic expectations of a game and a genre are realistic. Every single MMO forums is a cesspool of complaints. Some of the complaints are completely legit and some are based on unreasonable ideas on what can and can’t be accomplished. The reasonable stuff is fine. The stuff that’s based on comparing two different games at two different stages of its life is simply ridiculous.
Particularly in terms of how much content is available, how many bugs there are and that sort of thing. I don’t know if you were around for WoW’s launch but it wasn’t pretty. It took a couple of years for them to really get going. Logically,. games have more competition, cost more and have higher overheads today. Therefore it should take at least that long for games today to get up to speed.
This is a simple and logical argument. Penny arcade isn’t exactly an expert witness. It’s just another person’s opinion.
HoM was just a way to easily follow game progression in GW1 but people started looking at it as something which was supposed to guarantee them a better start in GW2.
Perhaps because it was advertised as exactly that from the day one. Remember, the information about HoM was given at the same time that GW2 was announced. In fact, HoM was supposed to be much more important in GW2 that it is now.
Also
If Anet gave me the choice, I’d disable my HoM points, because it’s not something worth dividing the community over.
If anet gave me a choice, I’d disable the Leaderboards, because they are not something worth dividing the community over. And we’ve seen people arguing about achievement points long before HoM points change.
This. Not to mention cosmetic skins give no “head start” to GW2… They talked up HoM to be much more rewarding than it turned out to be – especially for the amount of effort required to max it out.
Actually they said way before Guild Wars 2 came out that the HoM skins would give you no advantage in Guild Wars 2. That was always said from day one. Why? Because why would anyone else want to play a game disadvantaged?
Why turn off the community coming to the game? They needed more than just Guild Wars 1 people to play this game.
So now, why give Guild Wars 1 people an advantage that affects the leaderboards. Let them keep the points but let it not affect the leaderboards and it would probably be fine.
I"m having a similar problem, If I ignore it, the game crashed immediately as soon as I select a character. If I let the fix go through it works for a while and then crashes again. Once it’s crashed, I can’t do anything but verify the files again.
I thought it was maybe me but I see it’s probably not.
I even tried redownloading the game.
TL:DR Section Below!
<clip>
TL:DR
Video Version: http://www.youtube.com/watch?v=s5SIPOg_sLQ
Temporary content, reguardless of the quality, would be better off being permentant so as not to alienate new and returning Guild Wars 2 playersI’m sorry to have to say this, but “new and returning GW2 players” should be second class to current, ACTIVELY PLAYING Guild Wars 2 players. Why? Because those are the people that are going to be spending $$ on the Quaggan mini-pack (guilty), the other Gem Store items, and play the content as it comes out.
Hypothetical-Situation:
Should someone playing their first day in WoW automatically get Blizzcon pets from every year for the past 5 years, as well as TCG items, tabards from the opening of BC? Or, should that person just see others who were there, who attended, who earned those by playing at that time, and envy them? Not only envy them, but make it a goal to strive for other event-based items that they can obtain to tout about in the future, knowing that others who see it won’t be able to get again.
So do you see my point? These one-time temporary events, which give a very interesting and lively story, are a reward to players who currently enjoy the game that A.Net continually produces for THEM, the ACTIVE CUSTOMERS. Those on the sidelines aren’t getting anything just as those not visiting Disneyland aren’t able to enjoy the rides, like those that didn’t attend a Y2K party won’t get the tee-shirt that everyone else did. Static games are single player games. MMO’s are living things. This one, GW2, is the liveliest of them all; so lively that events can be missed.
You miss one very important thing in that comparision. And that is that those types of events were not the FOCUS of WoW. I’m not saying temporary contnet is bad, But a focus on it, as in making it the bread and butter of your PvE, is commercial suicide.
I remember the temporary stuff before LK and CATA getting me pumped for the game. It was like blizz was saying “We know you’re already invested in the game and you’ve stuck around while waiting for the next EXP, so here’s some temporary stuff you get for sticking with us. Enjoy.”At ten months in, how often did WoW actually come out with new content? You don’t even know what the focus of a new game is at ten months.
This is the beginning of the LS, not the end. It’s barely started. It’s already introduced a couple of temporary dungeons that people liked, some of which are probably going to eventually end up as fractals, which some people like.
But there’s a variety of experiences here, and there’ll be more moving forward.
The change with the design teams is a recent decision that we haven’t seen in effect yet.
At very least you could wait to see what comes of it, before prejudging.
Anet themselves asked us for our opinion.
Sure. Anet didn’t ask you to compare a game that was many years old and has zero relevance here with a game that’s ten months old. It’s not a fair comparison and it makes that particular opinion all but unusable.
What can Anet do with this particular opinion. They can’t have 2, 3 or 4 years of content now. So this particular opinion gets wasted, which is fine.
In the mean time, other people read this opinion and think maybe this guy has a point…but I don’t think you have a point and since this is a forum for discussion, I can say that I feel you don’t.
Anet asked our opinions. This is my opinion of your opinion. It’s sort of how forums work.
I have thousands upon thousands. Why don’t you get there too and then come back talking kitten about being able to get as many as you want?
I have well over 8000 achievement points (even without the HoM stuff). It’s not hard to get achievement points in this game. The HoM stuff from Guild Wars 1 was way harder to get…but I still don’t think we should have been given more points. Or if they did this, it should have been done before leaderboards were introduced.
It’s a recipe for community division that is completely unnecessary.
If Anet gave me the choice, I’d disable my HoM points, because it’s not something worth dividing the community over.
I think it was a mistake for Anet to raise these points…and I have 50/50 in my HoM.
By the same token, there’s no skill…or at least very little skill in achievements/achievement points in Guild Wars 2. Those who do dailies every day, most of which are quite easy, will have more achievement points than anyone else. Dedication isn’t skill.
The leaderboards, from this point of view, are meaningless.
I don’t agree that it was a mistake. As someone else who got 50/50 surely you think they’d be worth more than a measly 20 points? I do agree with the leaderboard being meaningless. Achievements in general I find are meaningless in GW2. You can not do a single achievement and just do dailys every day and monthly every month and eventually get every reward.
It was a mistake for only one reason. You don’t go ahead and change the rules of the game halfway through the game without a stampede.
The problem is the instituted the leaderboard BEFORE this change. People put time and money to get to a certain place on the leaderboard and now, after months of doing every daily and getting every achievement they can, suddenly they’re lower through no fault of their own. It’s just not good policy.
If Anet had NOT raised this, very few people with HoM rewards would have said something or even noticed. It’s ancient history now. I got my skins, I still use some of them (but not most) and I got a few achievement points. It was completely off my radar.
It was a reward I haven’t seen people asking for, and one that was guaranteed to kitten of a percentage of players.
This is not well thought out.
I think it was a mistake for Anet to raise these points…and I have 50/50 in my HoM.
By the same token, there’s no skill…or at least very little skill in achievements/achievement points in Guild Wars 2. Those who do dailies every day, most of which are quite easy, will have more achievement points than anyone else. Dedication isn’t skill.
The leaderboards, from this point of view, are meaningless.
TL:DR Section Below!
<clip>
TL:DR
Video Version: http://www.youtube.com/watch?v=s5SIPOg_sLQ
Temporary content, reguardless of the quality, would be better off being permentant so as not to alienate new and returning Guild Wars 2 playersI’m sorry to have to say this, but “new and returning GW2 players” should be second class to current, ACTIVELY PLAYING Guild Wars 2 players. Why? Because those are the people that are going to be spending $$ on the Quaggan mini-pack (guilty), the other Gem Store items, and play the content as it comes out.
Hypothetical-Situation:
Should someone playing their first day in WoW automatically get Blizzcon pets from every year for the past 5 years, as well as TCG items, tabards from the opening of BC? Or, should that person just see others who were there, who attended, who earned those by playing at that time, and envy them? Not only envy them, but make it a goal to strive for other event-based items that they can obtain to tout about in the future, knowing that others who see it won’t be able to get again.
So do you see my point? These one-time temporary events, which give a very interesting and lively story, are a reward to players who currently enjoy the game that A.Net continually produces for THEM, the ACTIVE CUSTOMERS. Those on the sidelines aren’t getting anything just as those not visiting Disneyland aren’t able to enjoy the rides, like those that didn’t attend a Y2K party won’t get the tee-shirt that everyone else did. Static games are single player games. MMO’s are living things. This one, GW2, is the liveliest of them all; so lively that events can be missed.
You miss one very important thing in that comparision. And that is that those types of events were not the FOCUS of WoW. I’m not saying temporary contnet is bad, But a focus on it, as in making it the bread and butter of your PvE, is commercial suicide.
I remember the temporary stuff before LK and CATA getting me pumped for the game. It was like blizz was saying “We know you’re already invested in the game and you’ve stuck around while waiting for the next EXP, so here’s some temporary stuff you get for sticking with us. Enjoy.”
At ten months in, how often did WoW actually come out with new content? You don’t even know what the focus of a new game is at ten months.
This is the beginning of the LS, not the end. It’s barely started. It’s already introduced a couple of temporary dungeons that people liked, some of which are probably going to eventually end up as fractals, which some people like.
But there’s a variety of experiences here, and there’ll be more moving forward.
The change with the design teams is a recent decision that we haven’t seen in effect yet.
At very least you could wait to see what comes of it, before prejudging.
Wow the latest event is the worst yet , i mean seriously most people here did not buy gw2 expecting to do lots of jumping puzzles. This will be the second living story update i have no interest in.
Conclusion quality over quantity wins every time – I feel for your team having to stomp up new content every few weeks , and after a few events they are struggling already. God help us…..
I think you’re seriously underestimating how popular jumping puzzles are. There are a whole lot of people who enjoy jumping puzzles.
Not all , I think your overestimating how many like them. My guild of 400 + hates em and rather have good content to play , not this novlety mario type rubbish.
gw1 had no jumping and at no point in that brilliant game did i hear anyone say, i wish we could have jumping puzzles….
Guild Wars 1 had no jumping at all..and do you know how much of a problem that was for Guild Wars 1? Tons of people never played it in the first place, because it didn’t have jumping.
I saw a press conference early on, one of the first, when Colin was talking about Guild Wars 2, I’m pretty sure it was at the first Gamescon where Guild Wars 2 was shown. And during his introduction, he mentioned that in Guild Wars 2, you would have the ability to jump.
He got a standing ovation.
I seriously doubt your polled all 400 people in your guild, but even if you did, jumping puzzles are outrageously popular. Would you like to know how I know? Because if no one did them, Anet would stop putting them into the game.
The fact is, Anet well knows what people like and don’t like by who does what content. I have 103 people in my guild and I’d say a good 10% of them REALLY don’t like jumping puzzles. I’d say another 20% don’t particularly care about them one way or another. But a full third of my guild LOVES them. I mean really really loves them. And most of the others enjoy them to some degree, with the exception of that 10%.
And yes, I’m approximating numbers, because I didn’t go and poll each and every person in my guild.
But I do know the percentage of my guild that was in SAB every day, and how many loved the jumping puzzle in the last patch (except for the goggle part, which was pretty finicky).
Saying everyone in your guild of 400 hates jumping puzzles doesn’t instill me with confidence in the rest of what you’re saying. Sounds like an exaggeration to prove a point to me.
Why are mini games fun to some people? Is it because the main gameplay mechanic has become dull or is terribly unbalanced?
I like how you give two options, both negative. There’s no option for someone just to like minigames because minigames are fun. I’m neither bored with the main mechanics nor do I find them terribly unbalanced.
And I still somehow find minigames fun. Go figure.
Wow the latest event is the worst yet , i mean seriously most people here did not buy gw2 expecting to do lots of jumping puzzles. This will be the second living story update i have no interest in.
Conclusion quality over quantity wins every time – I feel for your team having to stomp up new content every few weeks , and after a few events they are struggling already. God help us…..
I think you’re seriously underestimating how popular jumping puzzles are. There are a whole lot of people who enjoy jumping puzzles.
Having to wait another 24 hours doesn’t make sense to me. Why wouldn’t they make it so you get the 100 chest and the 500 chest, if you already had more than enough achievement points when the update went live
Because they’re made it one chest a day. I’m not sure why that’s a problem. Have a bit of patience. In a week no one will care.
While temporary content is entertaining, it is by far not my favorite feature of GW2. The fact that Anet is continuing to release temp content is not troubling; it’s the fact that they’re devoting so many resources to it.
They’re going to be stretching 4 teams to throw out content as fast as they possibly can, basically. Why not stretch out the content over longer periods of time to cut down how much personnel they’re putting on the task? This would help limit the “I just came back to the game after three months and missed everything” factor, as well.
I LIKE the temporary content but… it’s temporary. It will go away in two weeks. I feel like I have to rushrushrush through the two weeks in order to get in all of the content, and that often makes me just flat-out not want to do most of it. Anet promised a living, changing world, and temporary content like this would be a GREAT way to do that- IF the temporary content had any lasting effects on the world. So far, it hasn’t.
Temp content would also seem a lot more worthwhile if we were getting any permanent content to go with it. We’re getting very little of that right now, which is really a drag for someone who devotes fairly little time to the living stories like myself. And yes, they’re promising permanent content, but that doesn’t matter much to me until I see it, seeing as Anet has a habit of not keeping promises.
You have a month for most of the achievements, not two weeks…at least that was true of last month and apparently this is going to be around for a month as well.
I wouldn’t mind seeing them gone…but then some people like them. I don’t really see the purpose of dailies and HoM rewards are counted though.
IMO It’s a fun game, but it doesn’t last. Hope you like DPS and dodging, because that’s pretty much all you’ll do PvE wise. WoW is better. If you don’t count the LF-whatever, WoW is actually far more challenging that GW2, but can be an easy walk in the park if you stick to its dungeon/raid finderr content. GW2, on the other hand: Just learn to dodge attacks that will otherwise one-shot you; that’s what the fight mechanics amount to. It’s pretty much hack and slash.
GW2 is well worth $50 or $60… whatever it costs now.
WoW isn’t better. WoW is different. That means what’s better is a matter of taste….
That…. ummm, is kinda obvious, Vayne. That difference is what makes it better for me. It’s an opinion.
The way people say things is important. You know it’s your opinion, I know it’s your opinion, but you wouldn’t believe how many people take those types of statements as fact. And that’s not your fault.
It won’t stop me from pointing it out either. Language is important to me.
People aren’t that stupid – give folks a least a smidgen of credit. If I say McDonalds is far better than Burger King, most people will know it’s an opinion. I doubt OP or anyone else read what I wrote and was like “kitten – WHAT A FACT HE JUST LAID OUT!”
People aren’t that stupid? All people? Most people? What about psychology? Or do you not factor that in.
If a bunch of people say the same stuff, people WILL start to believe it. It’s how advertising works too. It’s just repetition and people start to think stuff is true. They heard it and again and again. You give people too much credit. SOME people will just take stuff they heard for granted as true.
Those are the people I’m talking to.
The others can ignore me if they like. It’s not like I said something false.
Yeah, I don’t rush to finish anything in this game, because there’s no real reason to. But I like the race, so I’ll probably run it even after I get the achievements.
IMO It’s a fun game, but it doesn’t last. Hope you like DPS and dodging, because that’s pretty much all you’ll do PvE wise. WoW is better. If you don’t count the LF-whatever, WoW is actually far more challenging that GW2, but can be an easy walk in the park if you stick to its dungeon/raid finderr content. GW2, on the other hand: Just learn to dodge attacks that will otherwise one-shot you; that’s what the fight mechanics amount to. It’s pretty much hack and slash.
GW2 is well worth $50 or $60… whatever it costs now.
WoW isn’t better. WoW is different. That means what’s better is a matter of taste….
That…. ummm, is kinda obvious, Vayne. That difference is what makes it better for me. It’s an opinion.
The way people say things is important. You know it’s your opinion, I know it’s your opinion, but you wouldn’t believe how many people take those types of statements as fact. And that’s not your fault.
It won’t stop me from pointing it out either. Language is important to me.
IMO It’s a fun game, but it doesn’t last. Hope you like DPS and dodging, because that’s pretty much all you’ll do PvE wise. WoW is better. If you don’t count the LF-whatever, WoW is actually far more challenging that GW2, but can be an easy walk in the park if you stick to its dungeon/raid finderr content. GW2, on the other hand: Just learn to dodge attacks that will otherwise one-shot you; that’s what the fight mechanics amount to. It’s pretty much hack and slash.
GW2 is well worth $50 or $60… whatever it costs now.
WoW isn’t better. WoW is different. That means what’s better is a matter of taste. Frankly I wouldn’t play WoW for any length of time if you paid me. And most people coming new to WoW now, as opposed to those who played it long term hate it. That’s why WoW has lost 1.7 million subs in a quarter.
They’re different games for different audiences. Neither is better. Guild Wars 2 is better, however, for me.
Some folk like it, some folk don’t. Some folk love it, some folk hate it. Be your own person and make up your own mind.
Some people say lots of people are playing and some people say no one is playing.
But if you’re not seeing the living story stuff, you’ll probably see less people, because so many people are doing the new content. There was a new content patch just today. It’s pretty cool (according to some people lol).
I only got a Legendary, Atherblade armor skins for each armor type, 5 jade tickets, and a copper ore. I sure hope tomorrow’s award is better.
LMAO! That’s just wrong on so many levels.
No, I’m getting a serious error occurred message. Started last night, even before the patch. Then it asks me to verify files. If I say no, I just get the same serious error again. If I verify it works for a period of minutes, and then I get the serious error again and have to verify again. As it stands the game is completely unplayable.
Is NCSOFT a non-commercial company? Is ArenaNet a non-commercial company? Are the employee’s all working for free? No so there is no such thing as free. It has to come from some place and if it’s not coming from expansions it’s coming from gems and if it comes from gems they need to some how get people to buy gems and there we see the main reason for temporary content.. Create a sense of urgency to get people to buy things. First rule in every marketing book.
And what is wrong with that strategy? We can still play without paying a dime after we bought the game.
I did explain that in a earlier comments and basically it’s the subject of this whole thread.. How temporary content is not liked by many people and that strategy results in this temporary content.
So thats what wrong with the strategy.
But no one really has numbers on how many like the temporary content and how many more don’t care.
Many people don’t like dungeons, should they be removed from the game?
This is the same point I’ve been thinking for a while now. Most of what is being implemented feels like the same sort of time filler pieces in subscription game, collect 100vs of that, kill thousands of those. Just because you can create more of it is no reason to be applauded. There is no altruistic motive behind it either, it’s the same methods to keep people play but instead of a subscription it’s lockboxes.
Now they have done some amazing pieces of content, Halloween was amazing, the new dungeons and jumping puzzles great, and the Southsun cove changes were perfect but there is just too much meaningless filler as an addendum to it.
Be thankful there is a cash shop. Anet has made it clear that the cash shop is making it possible for them to start giving us this “Living World” experience. I for one thoroughly am enjoying the ride and plan on staying on the ride till they kick me out the door as they shut down the last server.
Partly true. They need to make the money.. but if you need to be thankful there is a cash shop? They could also make the money with yearly expansions and personally I think the ingame decisions that resulted out of that are much better then those that result out of cash shops.
It’s not like cash shops are the only solution, nor that it is the best solution.
I don’t think that selling expansions is enough to support any real kind of content generation. Maybe it was 8 years ago when Guild Wars 1 launched, but the landscape has changed. As the simplest example, Guild Wars 2 has a staff that’s at least 6 times the size of Guild Wars 1, which required a move to a newer (and probably more expensive) office space. There’s for more competition for players now as well.
Games either have box sales and a monthly fee or box sales and a cash shop or just a cash shop. Some have box sales, a monthly fee AND a cash shop. Many went free to play after a period of time where they had a monthly fee where they made a lot of money.
Anyone can say that box sales would be enough to allow content generation but that doesn’t make it true. I don’t think it would work today, where as many years back it might have. The industry is too competitive, player expecations are too high, and the overhead is much higher than it used to be.
Since last night, my game keeps crashing. Anyone else?
I see this as substantial content and the dungeon in the last patch as a waste of my time. Aren’t opinions wonderful?
And fan boys and white knights. Don’t forget us! LOL
Welcome to the game.
I thought you were a fanboi not a fan boy.
I’m more of a fan buoy. I float.
Not to mention a revive orb and an instant repair cannister. If you had those in your inventory already your count went up, but you might not notice.
It’s a good chest.
I love your posts Kaaboose because they are always spot on with what the problems are in the mmo’s (save for the farming one) this time you’ve come close to describing correctly what’s happening here but there’s something wrong with the analogy. Perhaps it’s the use of TV shows or IPs.
I’ve played about 15 mmo’s in my time and one thing always presented itself as a problem. Subscription mmo’s used dirty tactics to keep people subscribed for longer than they should have been to complete content. They knew that people who worked for a living wouldn’t have time to spend all day on the game to complete things like reputation maxing and progressing thru every dungeon. So they extended it as long as they possibly could. This has been a theme for many years now and has happened in just about every sub mmo out there. The reason? More money.
The temporary content and how it’s being presented in GW2 is the same dirty trick but on the opposite scale. Since there isn’t a sub involved they’ve resorted to gambling tactics with boxes bought from the store, cosmetic items only available from the store, and content that will vanish almost entirely upon completion. Further in order to prevent people from experiencing the content with any kind of solo interest they’ve forced people to group in order to see the dungeons from each and every event by placing them into the Fractals system.
In my view, this is just 1 step closer to their November announcement that people who wish to see new content will be required to have agony resistance including any of the content dungeons we’re seeing in the temporary LS uploads.
These tactics are neither clever or welcomed and will most likely alienate whoever is left lingering waiting for the game to be a positive example in the mmo market. It’s really quite tragic that they can’t think of a better way other than trickery to keep people playing longer.
Also let me be clear I’m not talking about the holiday events including the Dragon event because those to me are holidays, however seeing holidays as anything other than a secondary concern for the game is not something those of us wishing to see a more permanent open world experience monthly would like. Holidays should be the separate small team working on non-world impacting side diversions, the real content should have a larger team and every bit of the dungeons that come out for the events should be translated into the personal story herald (a new herald) so that it will scale with the number of players invited to the dungeon but can be completed solo, and the items should be in game only there should be no more of this cosmetic event items only available via the store for everything. That would alleviate alot of the problems we’re seeing with this development.
‘(Feel free to sub in any Show/Book/Game/Media/Etc. if you don’t like Game Of Thrones!)’
I would like to insert ‘EastEnders’, ‘Days of Our Lives’, ‘All My Children’ or any other soap opera. They were pretty successful back in the day with that model. =)
This is the only reply so far that brought up any positive light on temporary content actually working! I can see the slogans now: Guild Wars 2! The soap opera of MMOS!
But seriously, Claiming temporary content is good because it makes people play it just highlights the point I made about creating a sense of urgancy to make the content seem more compelling. If a developer can’t make a mode that can hold a players interest then maybe it’s not that good to begin with.
I could be wrong since I’ve stoped playing WoW but I’d wager players still do Warsong Gultch and Alterac Valley, Mode that were put in 8 years ago.This is the same point I’ve been thinking for a while now. Most of what is being implemented feels like the same sort of time filler pieces in subscription game, collect 100vs of that, kill thousands of those. Just because you can create more of it is no reason to be applauded. There is no altruistic motive behind it either, it’s the same methods to keep people playing but instead of peddling a subscription it’s lockboxes.
Now they have done some amazing pieces of content, Halloween was amazing, the new dungeons and jumping puzzles great, and the Southsun cove changes were perfect but there is just too much meaningless filler as an addendum to it.
What’s filler for you, is content for some. Some people don’t like dungeons. It really is that simple.
The new one is much better, but takes some getting used to. I’d much rather have an interface that groups things, allows sorting and tells me what I have and haven’t done than the old one.
I have to ask what are 250 employees doing at anet really… Cause its not Developing anything that makes GW2 a draw to play anymore…
Guild Halls, Forget about it its never happening punk.
Expansions, Ah who cares we give you enough in our events that no one wants to play.
New classes or abilities, maybe someday but they are not needed, it will cause decent in the community if some new class comes out and prevents people from grinding.So all they do is keep the same and dress it up with new skins of LAMENESS. This interview is PROOF that NCSoft has abandoned western markets and ANET is stuck in a downward spiral of ignoring consumer request and dwindling population.
Generally Gamers do not want to be in grind in perpetuity to get an item that is no better then a general drop from an average creature.We Want new areas to explore, new creatures to destroy, and new dungeons to vanquish and loot. We are willing to pay for these DLC expansions but short of THAT, there is little to no reason to continue playing Guild Wars 2 where its neither a war or has guild halls to gather our friends within for internal commerce. GW2 days are as numbers as was Paragon Studios when they were trying to say Oh no we got lots of plans on the table in the works but nothing is happening right now… all along they knew they were closing cause NCSoft demanded it to be so. The same is true of Anet at this point unfortunately.
People who say Guild Halls are never coming have no patience. It’s that simple. Just like people thought rewards for achievement points were never coming. Stuff takes time. That’s it. If you don’t want to wait, don’t wait.
But when the Guild Halls do come out, you’ll be proved wrong. What’s the point of using the word never, like you have some crystal ball or something. Things aren’t happening fast enough for you, fair enough. Saying something is never coming out is just plain wrong.
Hang on. It doesn’t look like those points actually show up in the leaderboard. Are we sure they do?
Because my name hasn’t moved up in the Leaderboards at all. It’s entirely possible that Guild Wars 1 points are capped for the leaderboard. I think we should investigate this before we go nuts.
There’s 500 point discrepancy between my point total and my leaderboard point total.
Glad you love it! I haven’t been stuck on a game for so long as this one since (pre-F2P) LotRO, and that had the Lord of the Rings theme going for it.
Keep in mind while you are on these forums that you often hear a vocal minority – don’t ever let it get you down! Many players like you and I don’t even bother going to the forums because they are too busy enjoying the game!
Oh yes, I remember (not too) fondly from my WoW days…people who enjoy the game are actually playing it. Forums tend to be for two kinds of people: haters, and people who wish they were playing the game right now but can’t (because, say, they’re at work).
And fan boys and white knights. Don’t forget us! LOL
Welcome to the game.
There’s WvW in this game? Who knew?
Oh yeah, that place I went to get my map completion…I remember it well.
I’m only half kidding. I have spent some time in WvW, but most of my time and most of my guild’s time is spent in PvE.
I always find it interesting how people think because they feel something, others feel the same way. I’d argue there are more PvE players in this game than there are WvW. I could be wrong of course, but let’s look at some facts.
With the exception of one dungeon, there are 4 WvW maps. Of those maps, when a fight breaks out, it’s the main action, so everyone goes to these fights.
In a PvE map, there are 25 of them, plus 8 dungeons and fractals. Plus there’s the Living Story which focuses people in specific zones.
So, if you took all the population of your WvW matches and spread them out over 25 zones and say 9 dungeons, how many people do you think you’d see, OP?
Maybe you should head over to the new Living Story content and see how many people you see. Then we can talk about PvE being dead.
I want to try the racing game. Pretty excited.
most of this content isnt worth keeping past a month anyway. yes id say keeping the new maps is prolly what they should be doing. the problem here is all the new stuff is really simple. those dungeon you wanna keep? hate to break it to you but they arent nearly as good of a quality as the originals. they lack diversity in the form of paths and lack awsome rewards other than what u can randomly get at the end.
Also its good this content is temporary cuz i sure dont want some kid who just got the game in say 2014 to have the flower from southsun that i earned in 2013 when i was playing. it wouldnt be fair to those people that were there that some new guy could get their rewards. i couldnt do most of wintersday but im not complaining. its how it is and i really wanted to get those minis.
as for the LS being bad i say no. it works and gives people someting to do and doesnt put way too much junk content to swarm the players. lets face it if all the content was perm nobody would do much of any of it anyway. everyone would get bored.
this doesnt mean i wouldnt love an expansion
The difference is, Wintersday will be back next December.
I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.[/quote]So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.
[/quote]
I played Guild Wars 1 for five years. Did Underworld once, Fissure of Woe a couple of times (maybe three), The Deep once, Urgoz’s Warren once, DOA once. I did do some dungeons more than others, but dungeons weren’t my main thing. I did, however, like vanquishing an awful lot.
Dungeons to me have always been contrived. I prefer big fights to boss battles, I hate the term trash mob and I’ve never liked the trinity. Why would I like dungeons?
Again, this comes under a matter of personal taste. What might surprise you is that there are a whole lot of people out there just like me. The kinds of people who play games like Dragon Age and Skyrim…THOSE kinds of dungeons I don’t mind.
I guess it has to do with immersion. Dungeons in MMOs tend to pull me out of the game, because of the stupid, repetitive mechanics. Even the Jormag fight, same thing. You run here, you run there, you know where to stand, you’ know what he’ll do. It’s not interesting or exciting to me.
In a dungeon in Guild Wars 1, you knew what was around every corner. How is that fun or exciting?
I don’t know, I think it’s just a different thought process.
[/quote]But gw1 had amazing pvp which isn’t the case in gw2 so not liking/being tired of available dungeons is fine because you had dat legendary pvp you can play all day and not be bored. Here we don’t have any pvp i would even call half decent, no content but fotm for pve, but they find time to add mini everything in every patch. Patch comes, they throw you a mini jumping puzzle and a mini boring dungeon with nothing in it worth doing it for unless you like to collect Masterwork items… Its like HERE!!! take these mini pets and go collect them, its what we offer as gameplay… Same could be said with their “rewards”. Take our new skins and go do what you’ve been doing for the passed 10 months…
[/quote]
I didn’t like PvP at all in Guild Wars 1 and hardly ever played it. When I did it was usually Jade Quarry or Alliance Battles. I had no real interest in Guild Wars 1 PvP.
As I said different strokes.
Okay here’s a question. With the amount of patches coming out, and as fast as they have to be done, how much time would players actually have to play content. This stuff is happening mega-fast. They won’t put it up on the servers till it’s past their own internal testing. My guess is there isn’t much time.
Then you have maybe hundreds of players filing reports, and someone has to go through those reports. Some of them may be bugs, some of them may not be.
For a big company, with a long lead time, test servers might be a great idea, but I’m not thinking it would help greatly in a game where content arrives every 2 weeks.
10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.
Because dungeons/fractals are the only content that matters. (coughs).
I think a whole lot of people are going to like the racing minigame…but what do I know?
okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.
For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.
Dungeons are, and have always been, my least favorite parts of an MMO.
Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.
But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.
I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.
We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.
Liking jumping puzzles is fine but that’s not exactly what keeps you logging in daily. Jumping puzzles have zero longevity, you do them once (if you even care about them) and move on. To what exactly their flashy new Zenith skins serve to, doing jumping puzzles? This is what i don’t understand… They add mini dungeons, mini games, mini jumping puzzles… I WANT SOMETHING THAT ISN’T MINI lol. Guess i’ll do what i’ve done every passed patch with their “free rewards banaza, just press F and collect everything”, get their Zenith staff/GS, do a lev48 fotm and log out.
I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.
So you pretty much do nothing in pve in all mmo’s? GW2 doesn’t have any quality dungeons that’s for sure but doing a fun dungeon such as Underworld just once in gw1 is just stupid in opinion. Not only its fun/challenging but is hugely rewarded not only with money but rare skins as well, which you can’t get anywhere else. What do you get from a jumping puzzle? A green if you’re lucky.
I played Guild Wars 1 for five years. Did Underworld once, Fissure of Woe a couple of times (maybe three), The Deep once, Urgoz’s Warren once, DOA once. I did do some dungeons more than others, but dungeons weren’t my main thing. I did, however, like vanquishing an awful lot.
Dungeons to me have always been contrived. I prefer big fights to boss battles, I hate the term trash mob and I’ve never liked the trinity. Why would I like dungeons?
Again, this comes under a matter of personal taste. What might surprise you is that there are a whole lot of people out there just like me. The kinds of people who play games like Dragon Age and Skyrim…THOSE kinds of dungeons I don’t mind.
I guess it has to do with immersion. Dungeons in MMOs tend to pull me out of the game, because of the stupid, repetitive mechanics. Even the Jormag fight, same thing. You run here, you run there, you know where to stand, you’ know what he’ll do. It’s not interesting or exciting to me.
In a dungeon in Guild Wars 1, you knew what was around every corner. How is that fun or exciting?
I don’t know, I think it’s just a different thought process.
Congrats. You win the award for the most disingenuous post of the year.
And congrats on winning the award for the most pig-headed post of the year.
You can’t compare a single MMO with let’s say a TV series or a movie.
Defaince
As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.
I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.
So WoW expansions don’t count but GW1 expansions do?
Maybe you should try some pertinent examples, next time.
And maybe you should practice what you preach.
Factions wasn’t an expansion. WoW expansions don’t count, because they are exactly what I’m talking about. Factions was a full game where you started a character from level 1. The only true expansion for Guild Wars 1 was Eye of the North, which came after both Factions and Nightfall. Because Factions and Nightfall were stand alone games, they divided the player base. Anet said, not me Anet, that they would only do expansions like Eye of the North, but they’d never do a game like Factions or Nightfall again because it divided the player base.
In WoW, you have to play through game 1 to get to game 2 to get to game three. The entire playerbase eventually ends up at end game and much of the rest of the game, on most servers, is pretty dead.
Maybe you need to do more research before commenting.
So the extra features and classes that game with that game did not count as an expansion of content in the Guild Wars 1 universe? But that’s besides the point anyway as I don’t recall anybody mentioning they wanted a ‘stand alone’ expansion to GW2 anywhere in this post.
Temporary content Vs. Permenet content was the crux of this post, Stop trying to derail it. The type of expansions in GW1 doesn’t matter as all were permenent additions to the game.
I’m not trying to derail it…you are, by attacking my post. I suggested the possibility that Anet didn’t want to leave around a whole lot of things that take people away from the open world over a long period of time…because they don’t want to divide the player base more than it’s been divided already. That’s perfectly on topic.
Anet has already said why they won’t have games like factions but they’ll have full on expansions and I was extrapolating from there….ON TOPIC.
You were the one who made the snarky post attacking my on topic post. So, if you want to report my posts for being off topic, go ahead. It doesn’t change the fact that I was just replying to your attack of my post. Maybe next time if you weren’t so aggressive, we wouldn’t BE off topic.
10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.
Because dungeons/fractals are the only content that matters. (coughs).
I think a whole lot of people are going to like the racing minigame…but what do I know?
okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.
For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.
Dungeons are, and have always been, my least favorite parts of an MMO.
Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.
But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.
I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.
We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.
Liking jumping puzzles is fine but that’s not exactly what keeps you logging in daily. Jumping puzzles have zero longevity, you do them once (if you even care about them) and move on. To what exactly their flashy new Zenith skins serve to, doing jumping puzzles? This is what i don’t understand… They add mini dungeons, mini games, mini jumping puzzles… I WANT SOMETHING THAT ISN’T MINI lol. Guess i’ll do what i’ve done every passed patch with their “free rewards banaza, just press F and collect everything”, get their Zenith staff/GS, do a lev48 fotm and log out.
I do a dungeon once or twice, just to see it. Once I’m done with it, it’s like a jumping puzzle to me. Why is a jumping puzzle a mini thing, but a dungeon a major thing? That’s just a matter of personal taste.
10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.
Because dungeons/fractals are the only content that matters. (coughs).
I think a whole lot of people are going to like the racing minigame…but what do I know?
okay so what else matters, WvW? Like what do you do with new skins? Not only that but last time they added anything to pve that has half decent longevity was fotm which received no new additions since and hardlocked at lev50. Like the update comes, i will get dat staff which looks cool but then what? I don’t care about their mini games made for your girlfriend so i pretty much has nowhere but wvw to use their new skin… how fun.
For some people jumping puzzles matter. I happen to like some of the guild missions, those matter. I particularly like rushes, though I find them challenging. And you know, I like some of the stuff. I liked Dragonball a lot, except for the stupid AFKers. I like the look of the race that’s coming up.
Dungeons are, and have always been, my least favorite parts of an MMO.
Think about this. The reason why Guild Wars 1 wasn’t considered a true MMO is because it didn’t have a persistent world. It was a lobby game.
But if you play an MMO and you do mostly dungeons, all you’re doing is standing around in cities until your queue pops, you’re playing a lobby game anyway. Instanced content is not something that makes an MMO an MMO.
I’ve been waiting for a long time for an MMO to take the open world seriously. I thought Rift would do it (and maybe they have by now) but this is the first time I’ve really enjoyed the open world of a game.
We failed the Balthazar Temple event tonight, but I was there and it was a close thing. It’s a tough fought battle to keep those guys alive. It’s not a dungeon, but I really enjoy it. In fact, I enjoy the entire event chain in Straits, all the way to the temple.
Congrats. You win the award for the most disingenuous post of the year.
And congrats on winning the award for the most pig-headed post of the year.
You can’t compare a single MMO with let’s say a TV series or a movie.
Defaince
As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.
I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.
So WoW expansions don’t count but GW1 expansions do?
Maybe you should try some pertinent examples, next time.
And maybe you should practice what you preach.
Factions wasn’t an expansion. WoW expansions don’t count, because they are exactly what I’m talking about. Factions was a full game where you started a character from level 1. The only true expansion for Guild Wars 1 was Eye of the North, which came after both Factions and Nightfall. Because Factions and Nightfall were stand alone games, they divided the player base. Anet said, not me Anet, that they would only do expansions like Eye of the North, but they’d never do a game like Factions or Nightfall again because it divided the player base.
In WoW, you have to play through game 1 to get to game 2 to get to game three. The entire playerbase eventually ends up at end game and much of the rest of the game, on most servers, is pretty dead.
Maybe you need to do more research before commenting.
What Anet is trying NOT to do is to FURTHER divide the player base.
Fender Guy 1: The Telecaster is a hit! We have more new players every day!
Fender Guy 2: Cool! Now let’s release our new Stratocaster!
Forum Guy: No! People who might have bought a Telecaster might buy a Stratocaster instead! Division! DIVISION!Lorimar Guy 1: Dallas is a hit! We have more viewers every week!
Lorimar Guy 2: Cool! Now let’s do this Knot’s Landing spin-off!
Forum Guy: No! People who might watch Dallas might watch Knot’s Landing instead! Division! DIVISION!Marvel Guy 1: Fantastic Four is a hit! We have more readers every week!
Marvel Guy 2: X-men! Avengers!
Forum Guy: No! People who might read Fantastic Four might read those others instead! Division! DIVISION!It’s not rocket science.
“Nope.” ~ Big McIntosh
Congrats. You win the award for the most disingenuous post of the year.
You can’t compare a single MMO with let’s say a TV series or a movie. You watch a TV series maybe once a night for an hour. Leaves you plenty of time and room to watch another show. You watch a movie maybe for 2 hours, sure you can watch the sequel right after it.
But you have dozens and dozens of MMOs all which require far more commitment than most TV series and most movies. Games don’t like to compete with themselves. Again it’s not rocket science.
The fact that you can bring disparate elements as an analogy only proves you know how to argue. It doesn’t help you in winning.
As I said, Guild Wars 1 was a successful game with 7 million copies sold. When they came out with Factions they split the player base and found it a problem by their own admission.
I don’t see WoW creating an option that takes people out of their game? I don’t know many MMOs that have done it.
Maybe you should try some pertinent examples, next time.
I don’t think I have ever played an MMO without a PTR, seems silly not to let the players flood through and find the issues.
The only place I have ever seen it be kind of a problem was with world firsts in WoW, and even then that was very debatable.
It’s only silly if you have enough players to test both the test server and populate the main server. In a game like Guild Wars 2, where you need people in the open world for group events, and what have you,. it wouldn’t be smart to siphon people out of the real world.
Only certain players tend to do the PTR thing and it (usually) only strengthens a guild for the insight. They also only tend to do it in off hours and away from group/guild event times.
The flood of players can provide valuable data for Anet to squash bugs and prevent exploits before a major patch. They can watch how players behave with buffs and nerfs and respond accordingly too. I can think of several class changes that would and have been tweaked/reverted, if they had been observed before release.
The problem is, the off hours are particularly the hours we need more people in the world. I’m in Australia, not America. There are plenty of times when America is sleeping when the population is too low already. Not a big problem during prime time, more than enough problems later in the day.
So if more people are not playing off hours and some of those people will, it still remains a problem for a percentage of the population.
And it’s still irrelevant, because I’m relatively sure Anet will never do it.
I’m a little perplexed. My understanding of the living world was they were introducing new content as a means of showing how the world was changing and evolving. But by removing that content after a short period of time aren’t we just reverting to what the game was before and showing how it is not changing or evolving?
This is something I don’t understand either. If most of the updates don’t leave any palpable trace or change then the game will simply stay the same.
What made me stop playing GW2 is that these updates feel shallow and irrelevant. It’s a new To Do list every two weeks with repetitive content, that’s it. I’d rather have them release a new update with meaningful content every 4 months. They could advance the overall storyline of Guild Wars or at least touch on some of the deeper stories of Guild Wars 1 . These updates would consist of both temporary and persistent content and give new players the feeling of an evolving world. Quality over quantity would be the take home message here.
I do realize that that’s just my opinion. It’s been mentioned in this post that some are just looking for small mindless tasks they can complete on the fly without worrying too much about lore, figuring out scavenger hunts or completing a difficult dungeon. But ANET can’t cater to everyone. It’s either maintaining the quality game it was supposed to be or cater to the masses with lightweight content on a 14 day schedule …. I guess.
Every update does leave something behind…just not that dungeon you’ve wanted. The current update leaves the new jumping puzzle behind. The one before that left moa racing, and the one before that left a lot of visual changes and events as well as a meta event on Southsun.
There are even changes from Flame and Frost for those who are interested, as long as they’ve gone back and visited Cragstead. Not all changes have to be world changing. They’re gradual changes..that’s how worlds usually change.
You go back to your old neighborhood and a few stores closed, a few others opened. Last I checked, things usually mostly stay the same anyway.
But more permanent stuff is coming in the future. It’s just a matter of waiting for it. In the mean time. stuff gets left behind from every single living story.
In a recent interview, Chris Whitside said the population is growing and from the way things look on patch days, I don’t really doubt it (though how much it’s growing might be a matter of some conjecture).
Yay!
Anet doesn’t want to keep dividing their audience further and further. Right now it’s hard enough for some people to get dungeon groups for existing dungeons (with some exceptions).
Too much content splits the playerbase too finely and then people will complain the world is dead because they can’t get a group.
Oh noes!
So! The population is growing but the playerbase has dwindled (more than 3 million copies sold, right?) to the point where there aren’t enough players to go around and new permanent content would make it seem like there are even fewer players.
Quite the conundrum! And no wonder they don’t want to make any expansions!
See, there are 3 million sales (more by now). There are people who left (obviously). There are people who are still here and people who have come back. And like ALL MMOs including WOW, there are busier and less busy servers. No MMO has ever beaten this problem, I don’t understand why you’d think this was the first.
Now that MMO population is divided firstly into Europeans and those who play on American servers. Then those servers are divided into shards. The shards are divided into people playing SPvP, people playing WvW, people playing dungeons and fractals, people playing in different zones.
Even with 3 million people ALL playing (at different times with different amounts of play hours per week), there’s still going to be times when zones are empty when dungeon groups are hard to get.
What Anet is trying NOT to do is to FURTHER divide the player base.
I’d think this would be obvious to anyone who had a think about it, instead of trying to find fault in something quite reasonable. Yes, there are more people logging in for events, but there’s already enough things that divide the player base in game for Anet to not want to do it more.
Furthermore, Guild Wars 1 was by all reports a successful game and Anet had the same problem when they released Factions and part of the population was in Factions and part was in Prophecies. It’s probably the biggest reason they added heroes to the game. Because it wasn’t always easy for people to find groups.
So yes, you can have increasing numbers of players still logging in and still have servers that don’t have that many people in each zone or doing each activity.
It’s not rocket science.
10 new mini games, rewards, rewards ,rewards and that’s it. Here’s your patch notes. I like their new weapons but if there’s nothing added to use them in why should i care about a weapon/armor skin? I want content to play… Add new fractals, release this stupid fractal 50 barrier, make a new very challenging dungeon, just do something!!!!!! i don’t want your free skins, i want things to do.
Because dungeons/fractals are the only content that matters. (coughs).
I think a whole lot of people are going to like the racing minigame…but what do I know?