You don’t need to play GW2 at all. I find this manner of thinking tiresome.
But if you’re already playing Guild Wars 2 you’re not locked out of content by anything being offered.
Who makes more money a guy with a 1% buff that plays a couple of times a week, or a guy who runs dungeons every day? It’s just a non-issue trying to be made into an issue.
There are always some people who feel I must have the best stats possible an if I do not then somehow I can’t play the game.
I’ve played baseball. I was never going to have the best stats. But I still played and enjoyed myself.
It’s just not that big a deal.
aren’t you basically asking people what their main is
A lot of people don’t have mains in this game.
True story. I have “A” characters and “B” character. Right now three A characters.
If I had to pick just one…I don’t think I could.
The only race I could probably exclude would be norn…I could live without one if I had to.
Professionwise I’d have to have either a ranger or a mesmer.
But that’s about as far as I could break it down.
Making people have to keep up, even as they’re doing it now, is too much for most people…
Vayne this is exactly what Temporary content IS doing. Making people have to keep up.
But the casual audience of this game that ducks in and out, once they finish the current content would go exactly where?
I don’t know, But whereever they chose to go would be a kitten sight better then the current option: Nowhere.
Yes, this content is making people keep up. That’s true. That’s the POINT of this content. To make people keep up. And it’s working.
MMOs have always been about giving people stuff to do. That’s all MMOs period end of story. If it’s not dailies for your rep, it’s farming for Nick the Traveler or a z-quest. MMOs can’t have infinite content, they expect people to play for hundreds if not thousands of hours over time, so they have to give people stuff to do.
The trick is to give people stuff to do, without making it so hard to catch up that people never do.
If you don’t get this, then you don’t get it. That’s fine. But the major reason people end up walking away from games like WoW is because they know they’ll never catch up. It’s a big big big reason why people stop. They just cant’ keep going.
And if this stuff was all left behind you’d end up with the same thing in Guild Wars 2.
Making people keep up with something that is then gone actually takes the pressure OFF some people. Not all people, but some. In my opinion more than enough to justify the decision.
We all know such content takes time. Even if they didnt use some of the resources to create these events, you’d still expect them to take at least a year… some games take even 2.
It’s been almost a year since launch. What did GW players get a year after launch? Was it scattered remnants of recycled temporary content littering the landscape like the clean-picked bones of an unfulfilled and abandoned manifesto? No. They got a whole new campaign.
/e salute the Anet that was. Well done, ladies and gentlemen. Well done.
What the heck happened between then and now?
Its been 10 months well 10 and a 1/2 now to be fair. And what did Gw players get in that time in terms of new content as far as I know just Sorrow’s Furnace. (might be wrong feel free to correct me if thats the case)
What happened now is in the same amount of time where we got little new content (but a lot of changes, I dont mean to say gw1 developers did nothing, not by any stretch of imagination, I am just talking about new PvE content) we got literally a mountain of stuff to do but instead of being grateful that we no longer have to wait a year but instead are getting biweekly new stuff to do until the big stuff lands some people are angry because it isnt here yet.
Even if it takes them 1 1/2 years now instead of 1 year I am personally very grateful they went into the extra hassle of essentially constantly proving fresh stuff to play.
C’mon man not this again. We’re not upset we’re getting content every 2 weeks (Well maybe some are but that’s not the focus of this post.) We’re upset it is getting taken away again. They’re concerend that if they do come back in 1 1/2 years they’ll have missed the majority of the content that came out in that time span.
If everything was left in, and someone came back in 1.5 years, and we’ve had 2 week upgrades during that entire time, and continued to get 2 week content, anyone starting then or even coming back then, would have far too much content to even contemplate. The game would be a full time job.
I think that’s the point you’re missing.
They don’t HAVE to do the old stuff. That’s the point YOU’RE missing. But they’d have the OPTION of doing so if they wanted to.
Nope, I’m not missing it. Because achievement points now award chests and these events give massive achievement points, many will feel pressure/compelled to do them. It’s about the rewards for a whole lot of people.
What you’re saying is YOU wouldn’t feel compelled, which is another matter. Many would. Probably even most.
Sad but true statement.
As I’ve said before in other threads, some people have crappy connections due to where they live an they couldn’t win the race honestly if they tried.
OP, there’s no onus on anyone to not try as hard as they can. But that doesn’t mean that a person can’t be nice and allow someone to win if they want.
I beat the race, but I STRONGLY suspect people with me saw me struggling and intentionally finished behind me. The lag I get makes some of my jumps just go bad. And there’s nothing I can do about it.
In the Living Story section of the forums, there’s a thread with people from other countries complaining about the behavior of the skills in the game due to latency. I don’t have the same problems many of those people do, but I still get enough to make certain things difficult. Crab Toss from my house was almost impossible. It’s not like I can move to the US.
So if you want to help people, there’s nothing wrong with it, but you’re not obligated to do it in any way. Honestly if someone demanded it or whined about it, I probably wouldn’t help much either, but if I saw someone struggling, coming in last race after race, I probably would just sorta slow down.
We all know such content takes time. Even if they didnt use some of the resources to create these events, you’d still expect them to take at least a year… some games take even 2.
It’s been almost a year since launch. What did GW players get a year after launch? Was it scattered remnants of recycled temporary content littering the landscape like the clean-picked bones of an unfulfilled and abandoned manifesto? No. They got a whole new campaign.
/e salute the Anet that was. Well done, ladies and gentlemen. Well done.
What the heck happened between then and now?
Its been 10 months well 10 and a 1/2 now to be fair. And what did Gw players get in that time in terms of new content as far as I know just Sorrow’s Furnace. (might be wrong feel free to correct me if thats the case)
What happened now is in the same amount of time where we got little new content (but a lot of changes, I dont mean to say gw1 developers did nothing, not by any stretch of imagination, I am just talking about new PvE content) we got literally a mountain of stuff to do but instead of being grateful that we no longer have to wait a year but instead are getting biweekly new stuff to do until the big stuff lands some people are angry because it isnt here yet.
Even if it takes them 1 1/2 years now instead of 1 year I am personally very grateful they went into the extra hassle of essentially constantly proving fresh stuff to play.
C’mon man not this again. We’re not upset we’re getting content every 2 weeks (Well maybe some are but that’s not the focus of this post.) We’re upset it is getting taken away again. They’re concerend that if they do come back in 1 1/2 years they’ll have missed the majority of the content that came out in that time span.
If everything was left in, and someone came back in 1.5 years, and we’ve had 2 week upgrades during that entire time, and continued to get 2 week content, anyone starting then or even coming back then, would have far too much content to even contemplate. The game would be a full time job.
I think that’s the point you’re missing. You’re thinking having a zillion things you’ll never have time to do is better than having one thing to do that’s current. Some people will agree with you and some people won’t.
If I had to leave for even a couple of months, it would be VERY hard for me to return to the game, if I had the current content and 8 back stories to catch up on. It would literally put me off the game. I would feel overwhelmed.
“Oh no! I’m in a game and I don’t know what to do!” In this day and age the rescources to overcome this scenario are almost infinite. But let me throw you the most relevenat:
ASK SOMEBODY. It’s an MMO For crying out loud.
hehe this made me laugh
but I dont think thats what Vayne really meant. I think he meant there is just no answer to the question.
Lets assume all content was released permanently. Now imagine a player who bought the game finished the whole storyline in a week and quit. He just logged on again today and asked you what he should do next?
Which one is the right answer?
Halloween, wintersday, lost short, flame and frost, The secret of southsun, dragon bash, sky pirates, the bazaar?
And thats at a high level
Some will suggest specifics they like..Ohh man you really need to go try dragon ball its a blast! forget about dragon ball guild missions are amazing!
guild missions take too much effort, now skyhammer thats an awesome pvp map you really need to experience
Nahh forget about PvP not so secret now thats a challenge.
etc… etc..
Poor guy his head would explode before he decides what to do!
Thank you. This is the problem almost every person already finds coming back and not knowing what to do. We see some people ask on the forum and get half a dozen contradictory suggestions.
Hell, I play the game every day and sometimes I’m overwhelmed by all the content. I think with content every two weeks, this game would become impossibly clogged. The player base would spread out further and further and the people who claim that we’re losing players would have more to crow about.
This way, everyone that cares about the Living Story is more or less on the same page.
Without the tragedy of the Living “Story” (oh gods, what a misnomer), they wouldn’t have to release half made content every two weeks. They could actually take their time and put out something worth playing.
Oh look killcannon doesn’t like the living story, it must be not worth playing. I guess all the people who are enjoying it are mistaken.
Oh look, Vayne has nothing constructive to say…again.
Hate to tell you, many, many, many, many, many players don’t like it. And more every day.
The one and only thing it’s good for is to make people log in due to a content treadmill.
Many many players DO like it. What’s your point? I particularly like the current content. So do lots of people I’ve talked to.
More every day? Proof? Your experience? Maybe you only hear what you want to hear.
Same proof you have I assume. Many players like it? lmao. This isn’t even close to a 50/50 split. Just some bots nodding their head to the beat.
This is like the people who are trying to get Microsoft to reinstate their DRM policies for the Xbox.
You’re not wrong there. Before I posted this, and the video that went along with it, Anets annoucement video on the Future of GW2 had 3 dislikes and any non-positive comments were thumbed down into oblivioin.
Now it’s got 92 and the bulk of the comments are people are expressing their concerns on temporary content.
You could accuse me for abusing my ‘influence’ but take one look at the size of my channel and tell me how I could possible make any difference if my view didn’t match up with the majority of the GW2 playerbase.
The majority of the Guild Wars 2 playerbase are casuals and many if not most never look at a site, never go to the wiki, they just log in and play. I can’t prove it, but I’d bet it’s true.
Casual players are causal. They play the game. They stumble around. They log in, they play some, they log out. There’s a ton of them.
Simple concept but there is only one authority that has the data about the percentage of the playerbase that participates in the game and also that buys things from the gem store.
That authority is Anet. They KNOW. Now, if you’re right, if the majority object to this, if they’re not spending money in the gem shop, if they’re not playing…then why would Anet push it? It makes no sense.
If you had a business…wouldn’t you go with your strengths. Anet doing this is the proof that this is working for them.
And those that complain are the people who don’t like it. But they’re clearly not the majority. They’re a group of people who have reason to be vocal.
Okay so what about people who aren’t fortunate enough to live in the US and are starting with a ping handicap from moment one? Those people should never get first place? Sure some people have rock solid Internet connection. But some have better video cards, some have older systems, some of us, like me, live in Tasmania.
Crab Toss was a whole lot harder for me than you.
In a competitive arena, everyone starts on the same foot…but I’m not on the same foot. Even on a normal day, I’m a half second behind people in the US who live close to the server.
This isn’t the olympics. You’re not winning world wide notoriety here. You’re getting a title that means NOTHING.
In Guild Wars 1, there was a title you could get for finishing every mission. And people would pay gold to be run through missions so they didn’t have to play them at all.
It’s not like this stuff is going on your resume. Why are you so against people having fun? You mean your “title” won’t be worth as much?
I hate to say it, but in a hundred years, I’m pretty sure no one will remember that you got first place in Crab Toss.
I feel that this little change made many people realise, how awful “gw1 vets” are. All these posts about, how much stuff you should get, because you played different game… it’s just stupid.
I’m sick of your attitude, so called “gw1 vets”. From whole thread it looks like you’re a better race, because you played another game before. [sic!]
As for leaderboards: no one should change the rules of a match in the middle of it. If you’re doing such things, you should either make it more viable method of measurment, how much I invested in this game, or delete it. There’s no leaderboard that makes sense now. PvP? You still get matched with random ranked players. WvW? Same thing. AP? I can’t compete with people, who had played gw1.
But if leaderboards stay unchanged… What’s next? Maybe ANet should start giving 100 AP fo every 1000 gems, bought with real money? “gw1 vets” should say it’s a good idea, because everyone, who supports ANet, should get more and more rewards for doing it.
I don’t think you should paint “us Guild Wars 1 vets” with the same brush. Some of us have said we don’t think the points should count toward the leaderboard.
The problem with temporary content is when you have contract jobs and have to take a 1 month break because a few contracts come in at the same time. You end up missing tons of stuff and important part of the living story.
Otherwise the quality of the new content is great, I just wished I could enjoy all of it.
I don’t think there is an important part to the living story? The living story is an excuse to do stuff. That’s pretty much it. The more important stuff, like if they open a new zone will be permanent.
I mean what important things might have you have missed. The brief alliance between the flame legion and the dredge. Went nowhere.
The refugee problem and Southsun? Not that enchanting.
The whole idea of this not being part of the “big” story is so that people CAN miss it. That’s why they’re only loosely linked, so you can jump back in and get the gist of what’s going on without actually having to know everything that happened before. It’s more like Star Trek than Babylon 5.
If these were massively compelling stories, you’d probably have more of a point, but what you’re missing is Anet giving stuff for us to do while they develop the big content. Because that’s really what the Living Story is. It’s stuff to do.
One of the reasons why it doesn’t make sense to have it permanent.
Again look at the long term here. New content every 2 weeks. Leave it all in the game. Guy takes a break for three months, which happens. He comes back to a new thing and 11 things he’s missed. Missing stuff frustrates some people. Having too much to choose from, not knowing how to catch up would frustrate even more people.
And this might go on for a year. 104 updates for a year. Leave them all in? Not only would it divide the playerbase, but it would be completely overwhelming to most people.
Sandbox MMOs have never done was well as theme parks, probably for that reason.
No offense but where in the beginning I did not agree with you but I saw you as just a guy who passionately be-leaved in it the last few reactions give me more and more the feeling you will defend Anet for anything as your arguments begin to make less and less sense and ‘jump all over the place’.
It’s like you sort off ‘lost an argument’, lost in the way you don’t have really any arguments left against the other people but still try to hold on to your point? Then agree to disagree or just maybe chains your point of view.
First you talk about how people don’t know where to start, while everything always direct to the stuff that is active on that moment. So people who don’t care just start with whatever is active.
Now you even say people might not like to miss out on stuff…… what?? Yeah indeed they don’t! thats the whole point isn’t it.. The big difference is that when they leave it in they still have an option to do it anyway while if it is really gone they can’t do never do it anymore.. So guess what those people will prefer.. You here basically agree with the people against temporary content while trying to disagree with them.
And then you basically say that it might be so much content thats it’s to much.. That would mean that any expansion would have the same effect.. and if I am correct (might be mixing up two people) you said you could not compare GW2 to WoW in a discussion with another person because WoW had already way more years to create content.. Well if I would believe your last statement that would be a bad thing.
I had a lot more respect for you before you started to get personal. I’m not losing this argument but I am responding to lots of ideas and people and sometime my post run together. And by repeating the same things over and over doesn’t make them more right.
Everyone knows where to start on CURRENT content. That’s not really the point. But no one knows where to start once they finish the current content. So a guy does what’s currently there, and spends a few days a week in the new content. He only has 1 week before the next new content comes out.
So he goes where? Remember this story is relatively linear. So he goes from the refugees on Southsun backwards to the MF dungeon? Does he go from the Sky Pirates back to the mystery where they first appear?
When I go through this content, there’s an understanding of continuity. It’s not great stuff, but it’s followable. The context for some people is important. I’m following a story and characters. Obviously not everyone well.
Throwing it all in at once ruins the context and with maybe a week to go back and do four chapters now, ten chapters in another 12 weeks….you’re not seeing this problem because you personally wouldn’t experience this problem.
I’m TELLING you (not a guess) it would be a problem for a lot of people. You want tons of content and you want everything there. Fair enough.
But the casual audience of this game that ducks in and out, once they finish the current content would go exactly where?
This game is designed around casual people and people jumping in and out of the game. Keeping this as temporary content KEEPS the game a casual game. Particularly now that there are rewards for achievement points.
Making people have to keep up, even as they’re doing it now, is too much for most people. And you’re wanting them to add stuff that people would feel they have to go back to do.
It’s a bad move.
I know that some home instances change more than others, but it’s not really the instances that change, so much as the people in them. As an Asura you’ll have your krewe, the ones you chose, for example, in your home instance.
My Sylvari saved a couple of people and those people ended up in my home instance (along with some animal I’m not going to tell you about. lol).
It’s not a huge deal though.
If you finish the meta achievement of the Bazarre of the Four Winds, you’ll get a crystal node spawning in your home instance as well.
Over all though the home instance has been underwhelming and under-utilized.
“Oh no! I’m in a game and I don’t know what to do!” In this day and age the rescources to overcome this scenario are almost infinite. But let me throw you the most relevenat:
ASK SOMEBODY. It’s an MMO For crying out loud.
hehe this made me laugh
but I dont think thats what Vayne really meant. I think he meant there is just no answer to the question.
Lets assume all content was released permanently. Now imagine a player who bought the game finished the whole storyline in a week and quit. He just logged on again today and asked you what he should do next?
Which one is the right answer?
Halloween, wintersday, lost short, flame and frost, The secret of southsun, dragon bash, sky pirates, the bazaar?
And thats at a high level
Some will suggest specifics they like..Ohh man you really need to go try dragon ball its a blast! forget about dragon ball guild missions are amazing!
guild missions take too much effort, now skyhammer thats an awesome pvp map you really need to experience
Nahh forget about PvP not so secret now thats a challenge.
etc… etc..
Poor guy his head would explode before he decides what to do!
Thank you. This is the problem almost every person already finds coming back and not knowing what to do. We see some people ask on the forum and get half a dozen contradictory suggestions.
Hell, I play the game every day and sometimes I’m overwhelmed by all the content. I think with content every two weeks, this game would become impossibly clogged. The player base would spread out further and further and the people who claim that we’re losing players would have more to crow about.
This way, everyone that cares about the Living Story is more or less on the same page.
Without the tragedy of the Living “Story” (oh gods, what a misnomer), they wouldn’t have to release half made content every two weeks. They could actually take their time and put out something worth playing.
Oh look killcannon doesn’t like the living story, it must be not worth playing. I guess all the people who are enjoying it are mistaken.
Oh look, Vayne has nothing constructive to say…again.
Hate to tell you, many, many, many, many, many players don’t like it. And more every day.
The one and only thing it’s good for is to make people log in due to a content treadmill.
Many many players DO like it. What’s your point? I particularly like the current content. So do lots of people I’ve talked to.
More every day? Proof? Your experience? Maybe you only hear what you want to hear.
Same proof you have I assume. Many players like it? lmao. This isn’t even close to a 50/50 split. Just some bots nodding their head to the beat.
This is like the people who are trying to get Microsoft to reinstate their DRM policies for the Xbox.
You don’t know the split and I don’t know the split…but I kitten well guarantee Anet knows who’s playing this stuff. I assume if most people weren’t playing it, it wouldn’t be in the game.
You don’t think that’s a fair assumption? If nothing else there’s a whole lot of overflow servers. Someone must like it.
I particularly like the current content. So do lots of people I’ve talked to.
We aren’t talking whether or not you or anyone else like the content… Bu is there anything good about removing this content?
So do like the fact that the content we get is temporary? Why?!
Yes, there’s something good about removing it. It keeps people playing together instead of separating out. I mean when the new content comes, people aren’t going to mostly stay here. They’re going to move on.
Stuff like this is successful because if you fall to the ground, there’s usually someone around to rez you…and you will fall.
And when there’s not 12 people in the race…it’s a whole different event.
Sorry but I think Anet called this one right. Obviously others disagree with me, which is fine. but yes, there’s good reasons to not leave content in the game forever.
“Oh no! I’m in a game and I don’t know what to do!” In this day and age the rescources to overcome this scenario are almost infinite. But let me throw you the most relevenat:
ASK SOMEBODY. It’s an MMO For crying out loud.
hehe this made me laugh
but I dont think thats what Vayne really meant. I think he meant there is just no answer to the question.
Lets assume all content was released permanently. Now imagine a player who bought the game finished the whole storyline in a week and quit. He just logged on again today and asked you what he should do next?
Which one is the right answer?
Halloween, wintersday, lost short, flame and frost, The secret of southsun, dragon bash, sky pirates, the bazaar?
And thats at a high level
Some will suggest specifics they like..Ohh man you really need to go try dragon ball its a blast! forget about dragon ball guild missions are amazing!
guild missions take too much effort, now skyhammer thats an awesome pvp map you really need to experience
Nahh forget about PvP not so secret now thats a challenge.
etc… etc..
Poor guy his head would explode before he decides what to do!
Thank you. This is the problem almost every person already finds coming back and not knowing what to do. We see some people ask on the forum and get half a dozen contradictory suggestions.
Hell, I play the game every day and sometimes I’m overwhelmed by all the content. I think with content every two weeks, this game would become impossibly clogged. The player base would spread out further and further and the people who claim that we’re losing players would have more to crow about.
This way, everyone that cares about the Living Story is more or less on the same page.
Without the tragedy of the Living “Story” (oh gods, what a misnomer), they wouldn’t have to release half made content every two weeks. They could actually take their time and put out something worth playing.
Oh look killcannon doesn’t like the living story, it must be not worth playing. I guess all the people who are enjoying it are mistaken.
Oh look, Vayne has nothing constructive to say…again.
Hate to tell you, many, many, many, many, many players don’t like it. And more every day.
The one and only thing it’s good for is to make people log in due to a content treadmill.
Many many players DO like it. What’s your point? I particularly like the current content. So do lots of people I’ve talked to.
More every day? Proof? Your experience? Maybe you only hear what you want to hear.
“Oh no! I’m in a game and I don’t know what to do!” In this day and age the rescources to overcome this scenario are almost infinite. But let me throw you the most relevenat:
ASK SOMEBODY. It’s an MMO For crying out loud.
hehe this made me laugh
but I dont think thats what Vayne really meant. I think he meant there is just no answer to the question.
Lets assume all content was released permanently. Now imagine a player who bought the game finished the whole storyline in a week and quit. He just logged on again today and asked you what he should do next?
Which one is the right answer?
Halloween, wintersday, lost short, flame and frost, The secret of southsun, dragon bash, sky pirates, the bazaar?
And thats at a high level
Some will suggest specifics they like..Ohh man you really need to go try dragon ball its a blast! forget about dragon ball guild missions are amazing!
guild missions take too much effort, now skyhammer thats an awesome pvp map you really need to experience
Nahh forget about PvP not so secret now thats a challenge.
etc… etc..
Poor guy his head would explode before he decides what to do!
I’m assuming you’re basing that “poor guy” whose “head would explode” off of your own experience? And possibly Vayne’s? Or maybe your gaming community?
I generally find people are a little more intelligent than that. Of course there are always the exceptions.
Also, why are you using holiday content as examples? That kind of stuff isn’t supposed to stick around.
So you think most Guild Wars 2 players are knowledgable, hard core MMO players who know what’s going on? Based on what exactly? Six guys you know? Your hardcore guild.
I’m one of the more knowledgable people in my guild and it frequently amazes me how little people know. One guy in a my guild has been playing the game for two months, has an 80th level character and didn’t know how to get to LA through the mists.
People have all different levels of experience with games, experience with this game, and even degrees of involvement. It’s already been pointed out again and again that this game is aimed at casuals. For many people it’s their first MMO.
This has less to do with people being intelligent and more to do with people being exposed.
You’d be stunned at how many people I talk to that don’t have a clue.
My sympathy for you if that’s the kind of guild you have and those are the players in your circle of friends. I guess they had to end up somewhere.
I totally understand now why you post the way you do. Good news though, those players are a minority.
Please link me something showing me where this game is targeted at casuals.
Actually I talk to a lot of newbies, because I seek out newbies to help. Some people are more elitist and only play with their super elite I’ve been playing MMOs for 100 years. Your casual dismissal of anyone with less experience than you is both troubling and unexpected.
There are a ton of people playing this game that don’t have a clue, but it’s not because they’re not intelligent. It’s because they don’t have the background or the time to learn it. Some people play infrequently and don’t even know the wiki or other such sites exist. Some don’t learn best by reading and learn by experiencing or having things explained to them.
If you really think this group is a minority you probably haven’t been paying attention. In fact, I know a whole lot of people who think they know a lot more than they do.
I think we have two schools of thought here and honestly They both have very valid arguments. I mean it!
Temporary content is good because it provides stuff to do, changes the world tangibly and avoids fracturing the playerbase
Permanent content is good because it allows you to play everything at your own pace, makes it so you can gain those rewards eventually, enriches the world at large.
So I’ve been thinking and I got an idea how you could merge both of these together.
What if we got a herald / historian / whatever in FotM who’s job would be to tweak the whatever machine that makes fractal work to focus on specific episodes in time, 1 month at a time. So this month you could relive the events / activities of the flame and frost event while next month it might be the lost shores story.
Now this would require some changes going forward i would assume, I mean for something like this to work the story driving events would have to be instanced. Unless Anet doesnt have the technology to create replayable instances of real world events easily.. that would be totally awesome if it would work.
I think it might be a good idea.. you talk to this npc and he asks you what you want to relive and then you choose like say Dragon Ball or you choose the effigy ceremony and you get to play that.
I think that would solve the biggest issues of both schools. Players will be able to re-experience the older content they might have missed / really enjoyed and at the same time it would still limit fragmentation as it will not all be available at the same time.
Brilliant? Idiotic? I am curious what do people think?
You know, I asked before, but you avoided the question, so I will try again.
What Living Story release has changed the world?
Cragstead has changed. Many of the visual changes to Southsun are still there…most of them in fact. The Aetherblade jumping puzzle is still there. The moa races are still going on in LA.
There have been changes…and you know, that’s how places change…a bit at a time. Most places don’t get razed and rebuilt every day.
“Oh no! I’m in a game and I don’t know what to do!” In this day and age the rescources to overcome this scenario are almost infinite. But let me throw you the most relevenat:
ASK SOMEBODY. It’s an MMO For crying out loud.
hehe this made me laugh
but I dont think thats what Vayne really meant. I think he meant there is just no answer to the question.
Lets assume all content was released permanently. Now imagine a player who bought the game finished the whole storyline in a week and quit. He just logged on again today and asked you what he should do next?
Which one is the right answer?
Halloween, wintersday, lost short, flame and frost, The secret of southsun, dragon bash, sky pirates, the bazaar?
And thats at a high level
Some will suggest specifics they like..Ohh man you really need to go try dragon ball its a blast! forget about dragon ball guild missions are amazing!
guild missions take too much effort, now skyhammer thats an awesome pvp map you really need to experience
Nahh forget about PvP not so secret now thats a challenge.
etc… etc..
Poor guy his head would explode before he decides what to do!
I’m assuming you’re basing that “poor guy” whose “head would explode” off of your own experience? And possibly Vayne’s? Or maybe your gaming community?
I generally find people are a little more intelligent than that. Of course there are always the exceptions.
Also, why are you using holiday content as examples? That kind of stuff isn’t supposed to stick around.
So you think most Guild Wars 2 players are knowledgable, hard core MMO players who know what’s going on? Based on what exactly? Six guys you know? Your hardcore guild.
I’m one of the more knowledgable people in my guild and it frequently amazes me how little people know. One guy in a my guild has been playing the game for two months, has an 80th level character and didn’t know how to get to LA through the mists.
People have all different levels of experience with games, experience with this game, and even degrees of involvement. It’s already been pointed out again and again that this game is aimed at casuals. For many people it’s their first MMO.
This has less to do with people being intelligent and more to do with people being exposed.
You’d be stunned at how many people I talk to that don’t have a clue.
“Oh no! I’m in a game and I don’t know what to do!” In this day and age the rescources to overcome this scenario are almost infinite. But let me throw you the most relevenat:
ASK SOMEBODY. It’s an MMO For crying out loud.
hehe this made me laugh
but I dont think thats what Vayne really meant. I think he meant there is just no answer to the question.
Lets assume all content was released permanently. Now imagine a player who bought the game finished the whole storyline in a week and quit. He just logged on again today and asked you what he should do next?
Which one is the right answer?
Halloween, wintersday, lost short, flame and frost, The secret of southsun, dragon bash, sky pirates, the bazaar?
And thats at a high level
Some will suggest specifics they like..Ohh man you really need to go try dragon ball its a blast! forget about dragon ball guild missions are amazing!
guild missions take too much effort, now skyhammer thats an awesome pvp map you really need to experience
Nahh forget about PvP not so secret now thats a challenge.
etc… etc..
Poor guy his head would explode before he decides what to do!
Thank you. This is the problem almost every person already finds coming back and not knowing what to do. We see some people ask on the forum and get half a dozen contradictory suggestions.
Hell, I play the game every day and sometimes I’m overwhelmed by all the content. I think with content every two weeks, this game would become impossibly clogged. The player base would spread out further and further and the people who claim that we’re losing players would have more to crow about.
This way, everyone that cares about the Living Story is more or less on the same page.
The longer something stays in, the more content that comes out, the less people will be willing to go back. it’s like this is every MMO I’ve every played. No one wants to do the old stuff.
If new stuff is going to draw people away from the old stuff, it’s still better for the new stuff to be permanent stuff, because at least then it will still be there when it becomes old stuff and anyone who might want to re-experience it (or experience it for the first time even though it’s -gasp!- old) can still do that whereas if it was temporary, they cannot.
I don’t know about anybody else on this forum, but I’d rather play an MMO with mass quantities of rich, deep, permanent content that I can experience in full at my leisure for months and months (or years) on end than one in which, hey! there was once upon a time this fun thing you could do but it’s long gone now.
There is no excuse for non-seasonal temporary content in an MMO. It’s a bad idea that should never have been implemented. Living World is Anet’s innovative Death by 1000 Paper Cuts version of NGE. Clinging to it is just making a bad situation worse.
In your opinion it’s a bad idea. In other people’s opinions it’s not a bad idea. That’s the beauty about opinions. Everyone has one.
But we know Anet is also working on larger permanent additions to the game. Those are the way forward for permanent content.
Repeating your opinion isn’t going to make me buy into it, any more than repeating mine will get you to agree with me.
First thing I’d do is join a new guild. Figure out your play style and look for an in game group.
I’d take a look at the new content, since it won’t be around forever. That’s the Baazarre of the Four Winds. You can get there from the shop in Lion’s Arch near the Sanctum Docks Way Point.
I really wish people would just find compatible guilds. Guilds are often superior to just friends, because you’d need a whole lot of just friends to all be on at the same time and also provide people with a variety of knowledge, interests and experience.
A guild that fits your playstyle is a great boon to this game.
Temporary content to casual players (not completionists) means that when they do log in there’s always something new to do.
But the content doesn’t have to be temporary to to accomplish this.
I honestly don’t understand how, if ANet sticks to its 2-week content release schedule, there won’t always be something new for you to do whether the previous release is removed from the game or not. If you want something new to do, then do the new stuff. Problem sorted.
Why must someone else be denied the opportunity to complete content at their own pace in order for some people to enjoy the game? Does it really suck all the fun out of playing new chapters to know that someone else may be doing an earlier one?
The problem would only be sorted if the old achievements were all unreachable. If they were all on the table, MOST people would be completely overwhelmed. It could literally paralyze them…stop them from playing the game.
The question is, and has always been, how many people will leave the game because of temporary content and how many would leave the game long term if it was all permanent.
I personally think more people will leave the game due to the latter than the former…and Anet has a vested interest in how many will leave the game.
If the GW1 achievement points didn’t count to the leaderboard it would solve everything.
I think dailies/monthly would have to be removed too.
Two different problems. Dailies and monthlies have pretty much always counted. Anet didn’t change that mid-stream. They didn’t change how anyone already stood on the leaderboard.
This is influx of points DID change how people stood on the leaderboard and people who care about that are understandably upset.
I agree that dailies and monthlies shouldn’t count but Anet is not going to change that because it’s encouraging people to log in, the whole point of dailies.
The HoM stuff CAN be changed because it only really affects rewards and the leaderboards. And there’s no real reason for it to affect the leaderboards.
We had a group of people from TC just going through the puzzle, happily ignoring other people, letting them go about it when a group of dragonbrand jumped our group.
You know, it’s PvP. It sucks, but it happens. In fact, we had dragonbrand camping the end of the puzzle when we tried it. We got enough guys behind us to take them on. I didn’t stay and camp the puzzle after however.
But I can see why people would. By camping the puzzle, you’re letting your own server’s guys get through.
So what about all the people in non US cities that have latency issues that affect everything about the race? Is that fair?
Where I am in Tasmania, I get enough latency to make a lot of it pretty hard. I’ll never get first place honestly (and no one is likely to let me lol). But yeah…fair would be fair if everyone started out on a even playing field.
That playing field doesn’t exist.
I always like phasing. You do a quest chain, follow a story line and you see the results of that story in the world. And it will always stay that way as a reminder to you.
Phasing came with some major drawbacks though, including making it harder to play with friends. So if you were on a quest chain and at a different place in the chain, you’d be seeing different stuff than your friends and they really couldn’t play with you.
Anet made intention design decisions (including downscaling) so people could play together. They simply don’t want to divide the player base any more than they have to.
True, I do agree with your point, but all this temp content is making the player base shrink. Anet needs to do something more compelling then temp content and achieve grinds…and even if phasing has its issues at least the content is compelling and worth talking about to others. Plus it will always be there for other players who ask the question: “What did I miss?” At least I can tell them and they can still do it, phasing or not.
In this scenario its like:“What did I miss?” I reply “A new cool dungeon and mini game” Them :“Oh that sounds fun, Ill go play that!” Me: “Well you cant. It was temporary” Them: Loses interest logs off.
I’m not convinced the player base is shrinking from what I’m seeing based on overflow servers in the new content.
But of course, this kind of content pulls lots of people out of the world.
The only people who know if the game population is shrinking is Anet and I strongly suspect if this temporary content was shrinking the numbers, they’d do something different. Since they’re not, and in fact they’re doing more of it, I’d say, logically it’s been successful for them.
On what basis do you claim the number of players is shrinking?
I don’t know if people actually like the content or are they being pressured into it because of how short of a time its going to be around?
I do not have the numbers or anything like that. I should be more clear by what I mean by shrinking player base.
If Anet keeps up the temp content I could see it causing issues with people actually returning to the game. Because real life can get in the way, some players cant be on every week. I would just see this causing people to loose interest is all.,thus a shrinking player base.
I am sure at Dragon events and where the temp content tells you where to go there are a lot of players around, and even your server will tell you that you have a High count.
I am looking at the future of the game, and if they keep up with temp content it is going to hurt the game, and population.
Temporary content to casual players (not completionists) means that when they do log in there’s always something new to do. You can see it as this content is no longer there so I missed it, or you can see it as I didn’t miss it because it’s not there now.
I mean I don’t think casuals are achievement point conscious…they’re not trying to get on the high scores. They just get some nice bonuses. The more casual you are, the slower the progress in getting chests for dailies but so what? You’ll get there when you get there…that’s the casual attitude.
Guild Wars 2 is doing something very new here in the MMO space and I don’t think anyone can say how it’ll work out in the long term.
If the GW1 achievement points didn’t count to the leaderboard it would solve everything.
The biggest reason for permanent contents:
Casual gamers wouldn’t be forced to play in even’ts peroid, if they have time to explore it in their own speed.“Do it now or never” is a hardcore style. I don’t get it…
Casual players would NEVER catch up. If Anet introduced content and left it there, and you were casual, you’d either do the current stuff or fall further and further behind.
And good luck in six months getting a group together for older dungeons.
But it’s about choice. A casual could STILL skip all that previous stuff and go right to where everybody is at. But say they start playing more, or they meet a character they really want to learn about. They then have the OPTION of going back and experiancing that content, even if it is solo or with a small group. As it stands a casual player most certianly can NEVER catch up. It’s not possible because the content is gone. However a casual player that doesn’t like the latest release might decide to go back and try some of the odler stuff that sounded interesting. Don’t forget about scaling events and levels in GW2. It’s far more accessable to go back and do previous content in GW2’s enviroment then in otehr MMOs.
Game are about freedom to the players and it’s something Anet stresses a lot in their manifesto. “The most important thing in any game should be the player. We have built a game for them.”Sorry but it’s not really about choice. The number of people who want this choice are far less than the number of people who want to know what they need to do today. This is something I strongly believe.
While choice would be better for the minority, it could hardly be said to be better for the majority, who don’t want to think and just want to play.
YOU want a choice of what to do…there are enough people out there who want to log in and play without having a research paper before hand. If they can log in and just do what’s on their screen it’s better for them.
This is one of the problems Guild Wars 2 has had all along with people from other MMOs. Without a clear quest hub system that leads you around by the nose, people are lost. Some people LIKE being lost, but most don’t.
It’s sad but true. For me and you, choice is king. For most people, choice is paralyzing…at least too much choice.
I guess all sandboxes are doomed?
I get your point…too much choice can be terrible…but let’s be totally honest, too much of anything doesn’t do anyone any favours.
Although, i’m not too sure what the problem is to allow people to have the choice. People don’t necessarily hate choice, they are more likely to hate choice when being thrown it all at once.
Who’s to say ANet can’t build in a kind of gating process (for lack of a better term) to the living story?For example..after each event has passed, why don’t they allow you to talk to the herald – because who talks to the herald now – He’ll retell/allow you to relive the story from a selected LS, then allow you to at least port to the dungeon from the respective LS event, complete it and get to see at least some closure if you missed it.
(God forbid people actually have RL living stories and can’t join in for GW2’s version)
Again look at the long term here. New content every 2 weeks. Leave it all in the game. Guy takes a break for three months, which happens. He comes back to a new thing and 11 things he’s missed. Missing stuff frustrates some people. Having too much to choose from, not knowing how to catch up would frustrate even more people.
And this might go on for a year. 104 updates for a year. Leave them all in? Not only would it divide the playerbase, but it would be completely overwhelming to most people.
Sandbox MMOs have never done was well as theme parks, probably for that reason.
My wife was saving dungeon tokens for her legendary, but forgot which tokens she was saving, after she already had them all. She went and spent them all on exotic weapons and now has to run the dungeon 9 times again.
The biggest reason for permanent contents:
Casual gamers wouldn’t be forced to play in even’ts peroid, if they have time to explore it in their own speed.“Do it now or never” is a hardcore style. I don’t get it…
Casual players would NEVER catch up. If Anet introduced content and left it there, and you were casual, you’d either do the current stuff or fall further and further behind.
And good luck in six months getting a group together for older dungeons.
But it’s about choice. A casual could STILL skip all that previous stuff and go right to where everybody is at. But say they start playing more, or they meet a character they really want to learn about. They then have the OPTION of going back and experiancing that content, even if it is solo or with a small group. As it stands a casual player most certianly can NEVER catch up. It’s not possible because the content is gone. However a casual player that doesn’t like the latest release might decide to go back and try some of the odler stuff that sounded interesting. Don’t forget about scaling events and levels in GW2. It’s far more accessable to go back and do previous content in GW2’s enviroment then in otehr MMOs.
Game are about freedom to the players and it’s something Anet stresses a lot in their manifesto. “The most important thing in any game should be the player. We have built a game for them.”Sorry but it’s not really about choice. The number of people who want this choice are far less than the number of people who want to know what they need to do today. This is something I strongly believe.
While choice would be better for the minority, it could hardly be said to be better for the majority, who don’t want to think and just want to play.
YOU want a choice of what to do…there are enough people out there who want to log in and play without having a research paper before hand. If they can log in and just do what’s on their screen it’s better for them.
This is one of the problems Guild Wars 2 has had all along with people from other MMOs. Without a clear quest hub system that leads you around by the nose, people are lost. Some people LIKE being lost, but most don’t.
It’s sad but true. For me and you, choice is king. For most people, choice is paralyzing…at least too much choice.
This… is just so flawed, not only on technicle and design levels but aslo pylosophically. But I’ll spare the ranting, mulling and terible spelling and get right to the point.
You see that Orange Star in your UI? See what it says there? That’s what you go do right now.
And for the ‘minority’ that don’t want to, give them the choice not too. Just leave the old stuff in the game.
There’s plenty of stuff to do in the game. The minority still needs to get a group together for that dungeon. The longer something stays in, the more content that comes out, the less people will be willing to go back. it’s like this is every MMO I’ve every played. No one wants to do the old stuff.
You’re thinking about it from the point of view of now. We’ve had two dungeons. But what about a year from now? Two years?
Sorry but what’s best for you, in my opinion, isn’t best for the game.
Earlier, Anet had something else in their FAQ before this post came out and I’m paraphrasing here, but all it says would you’d be able to attain max level without grouping.
It also said, that said we understand that MMOs should have things that require the community to come together.
They’ve tried to do both, but they’re never going to get the balance right to please everyone.
This game CAN be soloed. I think they should have made it so the personal story could be finished solo (and it can’t be). But aside from that, I think they did a pretty good job.
Guild Wars achievements should not affect Guild Wars 2 highscores, period. No highscore should be dictated by a different game even if the story-lines are similar. This is Guild Wars 2 and we deserve a fair highscore system that shows peoples achievements in Guild Wars 2, not other games.
HoM players have there ‘rewards’ in the form of unique titles, weapon & armour skins and ranger pets, they should not also have priority on the highscores.
I missed Halloween so I wasn’t able to get the achievement points from it. Should I be whining like you? I mean, isn’t it unfair that the players that were around for halloween have an advantage over me? Should I make another thread and start crying about it? Don’t I deserve a chance at a fair high score too??
People who were there for halloween got their ‘rewards’ in the form of unique titles, weapons & minipets, they should not also have priority on the highscores.
You’re late to the party. Get over it.
You’ll be able to do Halloween achievements in October again.
So will everyone else. I still missed out. But I’m not complaining unlike the people in this thread………
No one that can do them again will get more achievement points however and you’ll be able to catch up.
Guild Wars achievements should not affect Guild Wars 2 highscores, period. No highscore should be dictated by a different game even if the story-lines are similar. This is Guild Wars 2 and we deserve a fair highscore system that shows peoples achievements in Guild Wars 2, not other games.
HoM players have there ‘rewards’ in the form of unique titles, weapon & armour skins and ranger pets, they should not also have priority on the highscores.
I missed Halloween so I wasn’t able to get the achievement points from it. Should I be whining like you? I mean, isn’t it unfair that the players that were around for halloween have an advantage over me? Should I make another thread and start crying about it? Don’t I deserve a chance at a fair high score too??
People who were there for halloween got their ‘rewards’ in the form of unique titles, weapons & minipets, they should not also have priority on the highscores.
You’re late to the party. Get over it.
You’ll be able to do Halloween achievements in October again.
The biggest reason for permanent contents:
Casual gamers wouldn’t be forced to play in even’ts peroid, if they have time to explore it in their own speed.“Do it now or never” is a hardcore style. I don’t get it…
Casual players would NEVER catch up. If Anet introduced content and left it there, and you were casual, you’d either do the current stuff or fall further and further behind.
And good luck in six months getting a group together for older dungeons.
But it’s about choice. A casual could STILL skip all that previous stuff and go right to where everybody is at. But say they start playing more, or they meet a character they really want to learn about. They then have the OPTION of going back and experiancing that content, even if it is solo or with a small group. As it stands a casual player most certianly can NEVER catch up. It’s not possible because the content is gone. However a casual player that doesn’t like the latest release might decide to go back and try some of the odler stuff that sounded interesting. Don’t forget about scaling events and levels in GW2. It’s far more accessable to go back and do previous content in GW2’s enviroment then in otehr MMOs.
Game are about freedom to the players and it’s something Anet stresses a lot in their manifesto. “The most important thing in any game should be the player. We have built a game for them.”
Sorry but it’s not really about choice. The number of people who want this choice are far less than the number of people who want to know what they need to do today. This is something I strongly believe.
While choice would be better for the minority, it could hardly be said to be better for the majority, who don’t want to think and just want to play.
YOU want a choice of what to do…there are enough people out there who want to log in and play without having a research paper before hand. If they can log in and just do what’s on their screen it’s better for them.
This is one of the problems Guild Wars 2 has had all along with people from other MMOs. Without a clear quest hub system that leads you around by the nose, people are lost. Some people LIKE being lost, but most don’t.
It’s sad but true. For me and you, choice is king. For most people, choice is paralyzing…at least too much choice.
Solo friendly doesn’t mean you can do everything period end of story in the game without teaming up. In fact, Anet has a question about solo on their FAQ that’s been there since long before the game launched. This is what it says…
Will I be able to solo?
Yes, at least, much of the time. You can participate in your personal storyline, crafting, and dynamic events without anyone else around, if you choose. A notable exception to this, however, is the final story quest “Victory or Death” which involves successfully going through the Arah Dungeon in the Cursed Shore. As with all dungeons, a full party of five players is recommended. Any dynamic event listed as a Group Event will also be difficult or impossible to complete alone.
This is from the Guild Wars 2 wiki.
Stop making up numbers to try to prove your point. You don’t know how many people are playing…why make it up. Your point can stand alone without making up numbers. Once you resort to making up numbers, anyone who doesn’t agree with your assessment will simply dismiss you. Is that what you want.
On the topic of expansion Anet did NOT say there would never be an expansion. They said right now the main path forward is the living story. But they also said there were people working on more larger permanent content and that they might be able to open up new areas or add new races or classes even with the living story structure.
I know a lot of people are locked into the past and believe how things were is the only way to do things, but we don’t really know. Is it really better to wait for an expansion and have people not play for months on end after they beat the content (as happens in WoW) or is this better.
I don’t know anyone can say, since no one has tried this before.
I went with the staff on my ele.
I’d like to get the greatsword for my mesmer, and the dagger(s) for my necro.
I’d also like a bow, and possible the scepter. I
l guess I should go hunt up the rewards information for the various tiers so I know if it’s even possible to get multiples, haha.
I don’t know what you mean to get multiples. You can get as many as you want once it’s unlocked. If you unlock the daggers, you can get dual daggers, without unlocking anything else…on every character that can use daggers.
Those players invested money and time into NOT GW1! But into Anet in the GW franchise.
Why does everyone seem to think that by buying and playing GW1 they funded GW2?
At the beginning, a company invested money to program a game, set up servers and pay the maintenance costs (hardware, software, personnel). Then players come in and start paying for the game. Then after a certain amount of players bought the game (and some other stuff) once those investments paid off the company starts making money (companies are about that sort of thing, be assured). But while they get money from their customers they still have to pay their personnel and maintenance, so what you pay there is mainly used for maintaining the current company infrastructure (and some profit, too).
Then after a while their current cash cow is starting to dry up, they start investing money in the next product and the aforementioned cycle starts again.
But… This actually means that only those players who bought GW2 and gems in the GW2 store actually paid for GW2 and made GW2 possible… Surprise!
Guild Wars 1 was running on pretty much a skeleton crew. The HoM saw a lot of new players buying Guild Wars 1, just to get HoM points. It got busy again. In addition to that, every time costumes were offered in the cash shop, they were pretty much everywhere.
I think you have a very slanted concept on just how many people were playing Guild Wars 1 till pretty much the day Guild Wars 2 came out.
With the pvp reqs for monthlies, I’ve never completed one. Oh well I guess….
Uh what? Since when we must do pvp/wvw to finish monthly?
There used to always be a ‘get x kills in wvw’ req in the monthlies. Although, perhaps not now since they changed them a bit. I’ve stopped paying attention to them, since WvW wasn’t really my thing.
You only have to do four of the monthlies to complete your monthly. I think it’s been like that since February. The monthlies have been pretty easy since then. I usually get them on like day 3 or 4.
day 3 or day 4? Ok they are not hard but you need another hobby..
This month someone got the monthly on day 1. Seriously it really hasn’t been that hard. If you WvWed last month you’d have the player kills, the veteran kills and the events easily over a weekend.
Agree, but at this point we’re just having way too much festivals, in my opinion.
We had a festival last month. This month isn’t so much a festival as a trading opportunity. It’s more about commerce than a festival.
If you watched the scene, you’d know that Kryta has been trying to get the Zypherites into a trade agreement for a long time and they’re trying to do that just now. So it’s not really a festival in the sense of a holiday.
There’s an underlying story here that’s more than just having a good time.
Nice to see a positive post. I’d forgotten what one looked like. lol
Thanks OP.
With the pvp reqs for monthlies, I’ve never completed one. Oh well I guess….
Uh what? Since when we must do pvp/wvw to finish monthly?
There used to always be a ‘get x kills in wvw’ req in the monthlies. Although, perhaps not now since they changed them a bit. I’ve stopped paying attention to them, since WvW wasn’t really my thing.
You only have to do four of the monthlies to complete your monthly. I think it’s been like that since February. The monthlies have been pretty easy since then. I usually get them on like day 3 or 4.
During WW1 Christmas Eve, while Germans were celebrating, Russians attacked and successfully won a battle.
I’m not heavily Invested into GW2’s story line, that’s why I’m asking.
At this moment, the storyline is addressing other stuff, because even during wars, other stuff happens. That’s what I’m saying.
It is entirely possible that dragons and dragon related things will come into this when they’re ready to roll out…which is not now.
But right now, we’re dealing with getting back to normalcy after the defeat of Zhaitan. Remember, in Kryta the other dragons are really far off. No one even knows where Primordus is. Jormag is in the far north…he’s no longer directly affecting anyone we know. Kralkatorrik is in the crystal desert somewhere, but his influence is much past. I mean the dragon brand is there, but the dragon himself isn’t that close to worry about. And some of the other dragons we haven’t seen/don’t know about yet.
Zhaitan was the immediate threat and he’s been dealt with. I’m sure we’ll get getting another dragon when we find out where the hell they are.
Listen people. I’m not arguing about the fact we get something now, and I know it is a really nice thing at least.
My problem is, I want to get something, but something I would even like. Now this is something you people can’t argue with.
This is why I’ve suggested to have different sets unlocked as whole at each milestone of AP. This way, everyone would have something he/she wants, and wouldn’t be a problem if you don’t like the current unlock – you’ll get another style at next!
So it keeps people motivated to go further and further with APs.
Right now, you can pick up some Zenith by time, and thats all. it would go very long if someone wants to collect all of them, and I’m sure arenanet don’t want limits on these setsI hope you guys now get my logic and mean.
Logic dictates that each item created takes time and effort to create and implement. Anet makes a bunch of skins. They do it for dungeons, they do it for events, they do it for this.
You get the skins you like, you ignore the skins you don’t like.
They’re not going to make 20 sets of skins, hoping you’ll like one of them. What you’re asking simply isn’t reasonable.
Last I heard, even during WWII people still celebrated Christmas. In fact, in times of stress, people need these types of celebrations MORE.
Zhaitan was defeated, Tyria is celebrating. I’m not sure why that’s hard to understand.
I’m sure there are people researching, trying to track the other dragons, but Zhaitan was the biggest immediate problem.
The biggest reason for permanent contents:
Casual gamers wouldn’t be forced to play in even’ts peroid, if they have time to explore it in their own speed.“Do it now or never” is a hardcore style. I don’t get it…
Casual players would NEVER catch up. If Anet introduced content and left it there, and you were casual, you’d either do the current stuff or fall further and further behind.
And good luck in six months getting a group together for older dungeons.
It’s no problem to find a group and there is no need for casual players to “catch up” but if they like the MF dungeon or they like the MF mini, or they like the jet-pack they can still do that dungeon / try to get those items.
So there is the choice to go for what you like.
This is really not quite true. In every MMO I’ve ever played it’s hard for people to find groups for old instances. There’s no exception I can think of.
Everyone is at level cap doing the new stuff and the old stuff sits neglected. The older the stuff, the more it’s neglected.
If you don’t think this would happen when a game has updates every couple of weeks, I don’t know how I can convince you.
I took a two month break from the game and came back. I was a tad overwhelmed trying to “catch up” with living story and what not. I thought this game was not meant to do that.
The living story is optional…it was designed that way. Do it if you want.
The game never said it wouldn’t have content. It only said if you take a break you wouldn’t be hopelessly behind everyone else. My guildies have taken 2-3 month breaks and still have no trouble keeping up with the rest of us.
Let me ask you…in games like WoW, how many quests are actually repeatable? Even in Guild Wars 1, most of the content was temporary. You did it once and moved on.
I can understand that, but that’s only looking from my perspective as a player that’s been around since headstart. What about the perspective of a new player. You’re right- in WoW or GW1, if I did something I would never return to it. To me, that old content still hovering around the game was pretty worthless. But what if a new player came along? To him it would be new and shiny and he would run off and do it with excitement and happiness.
My problem isn’t so much with the “Living story is only worth doing once”. That much makes sense. It’s more the “Living story exists for a temporary amount of time only, so only those who were around when it appeared can do it.” >_> If nothing else, that just feels like a waste of developer hours for some reason.
It doesn’t really work that way. Because much of the content is relatively simple. It’s like missing episodes of an old TV show so you never start watching it. You miss very little “grade A content”. The point is this stuff is coming out every two weeks. You’re thinking short term. Imagine a new player a year from now, having all this stuff to do. You’d never catch up. It would feel like a full time job. To many it would feel completely overwhelming.
Sure people who play 24/7 might love it, but it would drive more people off than keep people. After all, that’s why so many people leave other MMOs…they’re just tired of keeping up.