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GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

I am not sure about the dps numbers as those are more difficult to count due to boons/crits, but I highly doubt that either thief or power ele do a lot more damage than meta DH.

Look, this is Symbolic Dragonhunter using Paladin’s Amulet. These numbers are fine.

390k damage taken? That tells me you either had minionmancers, Engi+Gyros and/or mesmers on the other team and neither of them knew how to focus target.

1 mil is not a realistic representation of DH. I’ve hit that prepatch with hammer. In an even skill floor match, we’d be lucky to break 450k.

I currently average over 700,000 total damage in Legendary matches playing that build.

That screenshot is from one of my matches in Diamond.

It seems pretty realistic enough for me.

You received over 300k dmg and done over 1m dmg…basically your match was nothing more than a hotjoin brawl which indicates the quality of the league system in this game

You have one gap closer and few other means to get close, the sword teleport is the only one that can reliably get close to a decent player

That much dmg tells me that you were playing against scrubs who were making a tea party inside the symbols

What can I say? The build excels on small point maps such as the one in my screenshot. It’s kind of hard not to get hit by said symbols when they cover over 90% of a point. Also, I’m using Rune of the Traveler, so while mobility may be the worst, it’s still not terrible.

Anyone who says Zerk is the average Joe build is an average Joe.

GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

I am not sure about the dps numbers as those are more difficult to count due to boons/crits, but I highly doubt that either thief or power ele do a lot more damage than meta DH.

Look, this is Symbolic Dragonhunter using Paladin’s Amulet. These numbers are fine.

390k damage taken? That tells me you either had minionmancers, Engi+Gyros and/or mesmers on the other team and neither of them knew how to focus target.

1 mil is not a realistic representation of DH. I’ve hit that prepatch with hammer. In an even skill floor match, we’d be lucky to break 450k.

I currently average over 700,000 total damage in Legendary matches playing that build.

That screenshot is from one of my matches in Diamond.

It seems pretty realistic enough for me.

Anyone who says Zerk is the average Joe build is an average Joe.

Why is Diamond like Emerald?

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Posted by: Velimere.7685

Velimere.7685

Eh, I solo queued through Diamond just fine this season.

Anyone who says Zerk is the average Joe build is an average Joe.

GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

I am not sure about the dps numbers as those are more difficult to count due to boons/crits, but I highly doubt that either thief or power ele do a lot more damage than meta DH.

Look, this is Symbolic Dragonhunter using Paladin’s Amulet. These numbers are fine.

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Anyone who says Zerk is the average Joe build is an average Joe.

Montage: Sindrener - Wolf

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Posted by: Velimere.7685

Velimere.7685

That mess was dope yo, like hella dank.

Anyone who says Zerk is the average Joe build is an average Joe.

Report atch manipulation with attachments?

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Posted by: Velimere.7685

Velimere.7685

I and everyone else on both teams have been reporting the same thief trying to buy wins in /yell in ranked for the last 2 weeks and I still get queued with him at least twice a day.

Wrong game. That’s World of Warcraft.

Anyone who says Zerk is the average Joe build is an average Joe.

My favorite thing

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Posted by: Velimere.7685

Velimere.7685

We’ve been talking about personal score a bit. I’m personally of the opinion that it isn’t representative of a player’s effort in a given match, and it also can be incredibly misleading and potentially lead to bad gameplay habits (5-capping home).

If you were to redesign personal score, what would you do? Does it track different types of stats? Would you want your personal stats displayed to other players?

I would remove personal score altogether and instead show something like the personal stats at the bottom, but instead have a name tied to each top stat showing who got top what, and what their value for it is. See my attachment for reference.

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Anyone who says Zerk is the average Joe build is an average Joe.

Report atch manipulation with attachments?

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Posted by: Velimere.7685

Velimere.7685

I believe “Match Manipulation” is what you can report them for in this case.

Anyone who says Zerk is the average Joe build is an average Joe.

GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

GG. TY anet for such great matchups.

Dragonhunter is perfectly balanced. In fact, I have to use Paladin’s Amulet just to survive team fights when playing it. Just look at how much damage I took. It’s over 420,000.

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Anyone who says Zerk is the average Joe build is an average Joe.

[Video] Ventari/Glint Support Unranked

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Posted by: Velimere.7685

Velimere.7685

Have you tried playing Druid?

Yes. It’s easy and boring as f. I’d rather have power rangers back.

No offense, but I find it hard to believe that you find the meta Druid build to be easy given your display of mechanical skill in the video you posted. It looks like you need a lot of practice even with something so simple as just moving around in a team fight.

I actually sat there and watched the whole thing after I posted my initial reply.

Anyone who says Zerk is the average Joe build is an average Joe.

[Video] Ventari/Glint Support Unranked

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Posted by: Velimere.7685

Velimere.7685

Have you tried playing Druid?

Anyone who says Zerk is the average Joe build is an average Joe.

1 s CD on autoatacks in stealth.

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Posted by: Velimere.7685

Velimere.7685

You want equality? Then give up your special stealth attacks and use normal auto-attacks in stealth like every other class, even Mesmer.
You want to stay special? Then deal with the special treatment.

This reminds me of me when I first started mesmer. I used to hate thieves during the S/D meta. But then I got good and learned to play. Do I still lose to good thieves? Yes. Does that mean I think the nerf to stealth attacks is fair? No. Learn to put your emotionally charged opinions aside before jumping on a class balance post.

You say emotionally charged, but he provided concise logical reasoning in accordance with the stated perspective of “equality” in mind. Rather ironically, you appear to be projecting your own emotionally charged self onto him instead. It’s funny, really.

I don’t even play thief and that was about as emotionally upset as you can get w/out breaking the ToS.

You are completely and utterly incorrect.

Anyone who says Zerk is the average Joe build is an average Joe.

1 s CD on autoatacks in stealth.

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Posted by: Velimere.7685

Velimere.7685

You want equality? Then give up your special stealth attacks and use normal auto-attacks in stealth like every other class, even Mesmer.
You want to stay special? Then deal with the special treatment.

This reminds me of me when I first started mesmer. I used to hate thieves during the S/D meta. But then I got good and learned to play. Do I still lose to good thieves? Yes. Does that mean I think the nerf to stealth attacks is fair? No. Learn to put your emotionally charged opinions aside before jumping on a class balance post.

You say emotionally charged, but he provided concise logical reasoning in accordance with the stated perspective of “equality” in mind. Rather ironically, you appear to be projecting your own emotionally charged self onto him instead. It’s funny, really.

Anyone who says Zerk is the average Joe build is an average Joe.

GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

Had 2 other DH on my team + war + necro
Had War, Ele, Thief, Necro, Ranger, on other team.

Holy kittenballs… the DH on my team died to Every… Single.. 1v1 fight in the match. I just can’t comprehend it…. they each had that crappy Dragon’s Maw elite and were incredibly glassy.. I just can’t even..

If matchmaking tries to match that 1 or 2 high mmr with 3 or 4 low mmr players.. then it’s a failed system. From what I’ve seen, Season 3 matchmaking was 10x better this ridiculousness.

DH is far from overpowered when you have them dying to Necros, Thieves, and Ele’s on point =/

They just weren’t using the right build.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

the problem I have with Scrapper is the fact they can do anywhere between 4-7k per tick on their Aoe skills without having to even give up Tanky stats

Made up numbers are made up. Stop making numbers up.

Not made up numbers learn math

Let’s see, Hammer damage is 985-1111 so let’s take the midway point rounded down which is 1048, now let’s see here Paladins give 1050 power and 1050 Precision base power is 1000, Thunderclap has a damage coefficient of 3.78, and this will be hitting thief with 1000 toughness since Marauders. And this is not including the stats from the runes or from the might for the scrapper.

(1048*2050*3.78)/2029= 4002 rounded down non crit. With no other damage modifiers. On average.

Now let’s see it as a Crit since scrapper has 150 crit damage with a crit chance of 54%

((1048*2050*3.781.5)*1.5)/2029= 6004 rounded up again no might or rune power and ferocity not factored in on the average damage.

Now since i can steal protection on a thief let’s adjust for 33% damage reduction

(1048*2050*3.78)/(2029*1.33)= 3009 rounded down.

Now against a crit.
((1048*2050*3.781.5)1.5)/(20291.33)=4514 rounded down.

Now let’s see what it does at the lowest possible outcome
(985*2050*3.78)/2029=3762 rounded up

And one more time with stolen protection
(985*2050*3.78)/(2029*1.33)=2828 rounded down

Again these are not factoring in the additional power/ precision or ferocity that the meta scrapper gets from runes or the might they generate on.
These are averages there will be some variation with the added values, and since Thief doesn’t have any reliable access to protection/ frost aura/ other passive damage mitigation these are pretty standard to see in the combat log.

Let’s take a look at 1 quick vault from the Thief with everything factored in against a scrapper with protection and Bulwark gyro.

((1048*2050*2.25)(1.94*1.1*1.20*1.07*1.1))/(2625*1.33*1.33)= 3138 rounded up on a critical with all of my glorious damage modifiers.

Now a quick look at the damage output of running rune of the Scrapper
Scrapper damage
(1048*2225*3.78)/2029=4344 rounded down non crit
((1048*2225*3.78)*1.5)/2029=6516 rounded down which low and behold falls within the 4-7k damage that you tried calling me out on.

Edited my kitten forgot to factor in armor in my calculations.

Added in more calculations.

Testing against Target Golem Medium proves your math is utterly erroneous.

Try again, Thief player.

Provide proof then and I know you haven’t tested the damage in the last 3.5-4 hours , also medium test golem has 2322 armor which is more armor than the Thief does running meta marauders. So with that being the case

(1048*2225*3.78)/2322=3796 rounded up non crit average

((1048*2225*3.78)1.5)/2322=5694 rounded up crit average.

Hold on… Are you crying about Thunderclap? Sorry, but your argument conveniently totals up each hit into one big number when it’s an AoE field that does its damage divided into 5 ticks for a total of 5 seconds to do all of its damage. Furthermore, you’d have to be a very bad player to stand in it for its entire duration. Go ahead and divide those numbers by 5 and suddenly your argument looks a lot less convincing in the realm of overpowered damage. A Revenant auto-attacking with quickness does more DPS.

Then that was a misunderstanding and my mistake, I thought coefficient was applied to each pulse and was not derived of all 5 pulses together.

I don’t even know how you could come to such a baseless conclusion given any experience whatsoever actually fighting against a Scrapper. That was a real ethos killer.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

the problem I have with Scrapper is the fact they can do anywhere between 4-7k per tick on their Aoe skills without having to even give up Tanky stats

Made up numbers are made up. Stop making numbers up.

Not made up numbers learn math

Let’s see, Hammer damage is 985-1111 so let’s take the midway point rounded down which is 1048, now let’s see here Paladins give 1050 power and 1050 Precision base power is 1000, Thunderclap has a damage coefficient of 3.78, and this will be hitting thief with 1000 toughness since Marauders. And this is not including the stats from the runes or from the might for the scrapper.

(1048*2050*3.78)/2029= 4002 rounded down non crit. With no other damage modifiers. On average.

Now let’s see it as a Crit since scrapper has 150 crit damage with a crit chance of 54%

((1048*2050*3.781.5)*1.5)/2029= 6004 rounded up again no might or rune power and ferocity not factored in on the average damage.

Now since i can steal protection on a thief let’s adjust for 33% damage reduction

(1048*2050*3.78)/(2029*1.33)= 3009 rounded down.

Now against a crit.
((1048*2050*3.781.5)1.5)/(20291.33)=4514 rounded down.

Now let’s see what it does at the lowest possible outcome
(985*2050*3.78)/2029=3762 rounded up

And one more time with stolen protection
(985*2050*3.78)/(2029*1.33)=2828 rounded down

Again these are not factoring in the additional power/ precision or ferocity that the meta scrapper gets from runes or the might they generate on.
These are averages there will be some variation with the added values, and since Thief doesn’t have any reliable access to protection/ frost aura/ other passive damage mitigation these are pretty standard to see in the combat log.

Let’s take a look at 1 quick vault from the Thief with everything factored in against a scrapper with protection and Bulwark gyro.

((1048*2050*2.25)(1.94*1.1*1.20*1.07*1.1))/(2625*1.33*1.33)= 3138 rounded up on a critical with all of my glorious damage modifiers.

Now a quick look at the damage output of running rune of the Scrapper
Scrapper damage
(1048*2225*3.78)/2029=4344 rounded down non crit
((1048*2225*3.78)*1.5)/2029=6516 rounded down which low and behold falls within the 4-7k damage that you tried calling me out on.

Edited my kitten forgot to factor in armor in my calculations.

Added in more calculations.

Testing against Target Golem Medium proves your math is utterly erroneous.

Try again, Thief player.

Provide proof then and I know you haven’t tested the damage in the last 3.5-4 hours , also medium test golem has 2322 armor which is more armor than the Thief does running meta marauders. So with that being the case

(1048*2225*3.78)/2322=3796 rounded up non crit average

((1048*2225*3.78)1.5)/2322=5694 rounded up crit average.

Hold on… Are you crying about Thunderclap? Sorry, but your argument conveniently totals up each hit into one big number when it’s an AoE field that does its damage divided into 5 ticks for a total of 5 seconds to do all of its damage. Furthermore, you’d have to be a very bad player to stand in it for its entire duration. Go ahead and divide those numbers by 5 and suddenly your argument looks a lot less convincing in the realm of overpowered damage. A Revenant auto-attacking with quickness does more DPS.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

the problem I have with Scrapper is the fact they can do anywhere between 4-7k per tick on their Aoe skills without having to even give up Tanky stats

Made up numbers are made up. Stop making numbers up.

Not made up numbers learn math

Let’s see, Hammer damage is 985-1111 so let’s take the midway point rounded down which is 1048, now let’s see here Paladins give 1050 power and 1050 Precision base power is 1000, Thunderclap has a damage coefficient of 3.78, and this will be hitting thief with 1000 toughness since Marauders. And this is not including the stats from the runes or from the might for the scrapper.

(1048*2050*3.78)/2029= 4002 rounded down non crit. With no other damage modifiers. On average.

Now let’s see it as a Crit since scrapper has 150 crit damage with a crit chance of 54%

((1048*2050*3.781.5)*1.5)/2029= 6004 rounded up again no might or rune power and ferocity not factored in on the average damage.

Now since i can steal protection on a thief let’s adjust for 33% damage reduction

(1048*2050*3.78)/(2029*1.33)= 3009 rounded down.

Now against a crit.
((1048*2050*3.781.5)1.5)/(20291.33)=4514 rounded down.

Now let’s see what it does at the lowest possible outcome
(985*2050*3.78)/2029=3762 rounded up

And one more time with stolen protection
(985*2050*3.78)/(2029*1.33)=2828 rounded down

Again these are not factoring in the additional power/ precision or ferocity that the meta scrapper gets from runes or the might they generate on.
These are averages there will be some variation with the added values, and since Thief doesn’t have any reliable access to protection/ frost aura/ other passive damage mitigation these are pretty standard to see in the combat log.

Let’s take a look at 1 quick vault from the Thief with everything factored in against a scrapper with protection and Bulwark gyro.

((1048*2050*2.25)(1.94*1.1*1.20*1.07*1.1))/(2625*1.33*1.33)= 3138 rounded up on a critical with all of my glorious damage modifiers.

Now a quick look at the damage output of running rune of the Scrapper
Scrapper damage
(1048*2225*3.78)/2029=4344 rounded down non crit
((1048*2225*3.78)*1.5)/2029=6516 rounded down which low and behold falls within the 4-7k damage that you tried calling me out on.

Edited my kitten forgot to factor in armor in my calculations.

Added in more calculations.

Testing against Target Golem Medium proves your math is utterly erroneous.

Try again, Thief player.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

the problem I have with Scrapper is the fact they can do anywhere between 4-7k per tick on their Aoe skills without having to even give up Tanky stats

Made up numbers are made up. Stop making numbers up.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

The problem is the high damage they have with the sustain and defensive options tied to the same skills,

You mean like a lot of skills that a lot of Elite Specializations have? Yeah.

learn how to understand those concepts,

Indeed you should seeing as they’re not exclusive to the Scrapper.

you are using a amulet that provides crap for dps on any other class but scrapper while high dps classes have to run full glass to hit for equivalent damage with out the defensive options on the same skills.

That is 100% false; you need to stop lying and see my attachment. I get comparable numbers to Scrapper as Revenant using Paladin’s Amulet as well for the umpteenth time.

I can burst someone for 12- 20k and kill any target on my thief which no defensive options on those attacks which is great but I only do on average 200k- 400k on the recap,

I can average just as much using staff on Daredevil and Paladin’s Amulet too.

again the old clerics Ele could do high damage over 8-9 minutes due to Aoe but low damage overall,

That’s an oxymoron seeing as 8-9 minutes is more than half of a match. Also, 300k was good for the Auramancer Tempest using Cleric’s Amulet, and AoE and cleave (PBAoE) is what makes up the majority of a Scrapper’s damage too. How about that?

using the recap as a justification or damage meter is very stupid it proves absolutely nothing.

Fact: To state that empirical evidence proves nothing in and of itself is nothing short of uneducated and 100% false.

Scrappers can 1v1 most classes on point pretty effectively and kill most match ups since most of the opposition have to run glass amulets to do enough damage to even make a dent in the Scrappers health pool, and if you try to kite with range most classes have projectiles which the scrapper negates those on pretty short CD.

Berserker, Dragonhunter, Druid, Herald, Reaper, and Tempest either counter Scrapper or hold it to standstill on a point. That’s most classes, so you’re wrong.

and Scrappers only hard counter is a reaper that’s it 1 out of 9 classes….. And the only reason is the amount of unblockable and the corruption attacks.

See above.

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Anyone who says Zerk is the average Joe build is an average Joe.

Reconnecting = Dishonor

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Posted by: Velimere.7685

Velimere.7685

Of course. Which is why I stated in my previous comments that pip loss is completely reasonable. This still doesn’t detract the arguments against dishonor.

Pips are only for ranked season and have nothing to do with off-season or unranked.

I don’t even know why I’m bothering to reply. Your biased arguments will fall on deaf ears and will thankfully have literally zero influence on this beautiful system. Cheers, friend!

Anyone who says Zerk is the average Joe build is an average Joe.

Reconnecting = Dishonor

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Posted by: Velimere.7685

Velimere.7685

The very argument for why it’s a fault. The system does not consider one importantn scenario: an accident.

Bottom line: Accidents still have consequences.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

But nothing I say will convince you of anything regarding the Scrapper being overturned, that’s ok I will just patiently wait till Anet swings the nerf bat their way.

I’m always prepared to listen to good points of view and change my position, but above average coefficients don’t correlate to an overtuned profession. They aren’t based on PvP variables like kiting, melee uptime, and what the Scrapper is good at (it’s not chasing people around with Hammer).

Above average coefficients are when they have the extra rider affects on the damaging skills, and now with Anet willing to split pve and PvP balance they can lower the damage coefficients without impacting pve gameplay.

For a Scrapper using Paladin’s Amulet, 300k damage in a match is good, 400k is great, and 500k is amazing. The overall damage a Scrapper does in a match is by no means overpowered. I can see comparable numbers with a Paladin’s Amulet on a Revenant.

Which is similar overall damage as say a rev or Thief with marauders.

Nope. Read my reply again:

The overall damage a Scrapper does in a match is by no means overpowered. I can see comparable numbers with a Paladin’s Amulet on a Revenant.

there are a lot of DHs and Necros and a few eles using clerics that reach those number last season without doing any real damage against players.

Like with the Ele you could do a lot of damage on the overall damage recap without killing any one or being a threat to any player .

That is exactly the point being made against you. Thank you for agreeing with it.

High coefficients don’t matter much when they’re only giving you small bursts of damage or decent cleave or on-point (small point) pressure. A Scrapper using Paladin’s Amulet shouldn’t be killing you in a 1v1 unless you’re refusing to disengage a small point, and even then he still has his hard counters.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

But nothing I say will convince you of anything regarding the Scrapper being overturned, that’s ok I will just patiently wait till Anet swings the nerf bat their way.

I’m always prepared to listen to good points of view and change my position, but above average coefficients don’t correlate to an overtuned profession. They aren’t based on PvP variables like kiting, melee uptime, and what the Scrapper is good at (it’s not chasing people around with Hammer).

Above average coefficients are when they have the extra rider affects on the damaging skills, and now with Anet willing to split pve and PvP balance they can lower the damage coefficients without impacting pve gameplay.

For a Scrapper using Paladin’s Amulet, 300k damage in a match is good, 400k is great, and 500k is amazing. The overall damage a Scrapper does in a match is by no means overpowered. I can see comparable numbers with a Paladin’s Amulet on a Revenant.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

For future discussion regarding damage coefficients, examine this claim:

The engineer got a super overpowered attack with (10x) 890 base damage and a 2.5 scaling!

WITHOUT RECHARGE!

And it cleaves!

And it applies 2 seconds of burning!

And it does 10% more damage against burning targets!

And it got 450 range!

Sounds insane, hope it gets nerfed asap, Kappa

That weapon doesn’t tie defensive skills to high damaging skills as well as CCs that’s the issue with hammer.

That weapon is also very underpowered despite its stated high coefficient.

Anyone who says Zerk is the average Joe build is an average Joe.

Scrappers are the true problem of sPVP

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Posted by: Velimere.7685

Velimere.7685

There is no Offensive/Defensive “Trade Off” concept for Scrapper. They get High Damage AND Good Defense/CC WITHOUT having to Trait for any of it.

There is Zero Debate On this Issue, Scrapper is Overpowered.

If One wants to Argue that it isn’t because of Necro/Condi then the real translation is this:

-Scrapper is OP
-The Class that Counters it is also OP in order to overcome the magnitude of Damage, Defense, and CC that Scrapper has.

The presence of abilities that have defensive and offensive aspects doesn’t make the entire package, build, out of line. The last patch reduced the damage of Shock Shield by 50%, and didn’t impact too much.

Scrapper is only optimal when you are frequently reviving people who use the extended life you grant to end the fights. Scrapper is not as good damage or sustain as other professions, it’s the res power synergy with high damage carries you take advantage of. So with that in mind, complaining about Electro Whirl/Rocket Charge seem a bit 2015

“Scrapper is not as good damage or sustain as other professions”…

I’m now certain that players at the “top” are completely dissociated from reality, you may want to get down from your high pedestal in heaven and see for yourself how “weak” is scrapper in the human realm and you may want to try..dunno..soloq ranked and see how “easily” those double scrapper teams lose every game -_-

Show me a Scrapper using Paladin’s Amulet pulling off the same numbers as a Dragonhunter using Paladin’s Amulet and then maybe you’ll have some credibility.

I literally out-sustained and out-damaged Chaith in a 1v1 forcing him off his home point less than 12 hours ago in a match as a Dragonhunter; that’s proof enough for me.

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(edited by Velimere.7685)

GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

The Guardian profession is balanced.

No other profession can do as little as 1,000,000 damage using Paladin’s Amulet.

How many players did not avoid traps, even when taking damage inside traps they were expecting to spam keys and still get the DH down? :P

Did you mean symbols? Because that’s where the majority of my damage came from, not from Test of Faith.

Anyone who says Zerk is the average Joe build is an average Joe.

Something I Feel Must Be Said To All Rankers

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Posted by: Velimere.7685

Velimere.7685

I must say the journey from 0 to daimond was a rough one and over time I learned things the hard way. The bottom line of this post is this: PvP doesn’t matter. Do not take this the wrong way as I will explain what I mean by that.

Having reach ruby for the first time in the flash of about 2 days worth of work from amber was pretty frustrating. Dealing with ruby on its own proved to be a challenge with a guild party, but on solo queue it was less of a hassle.

However, the focus of this post is about being able to control your anger. More than often it seems that players decide to bash each other for not doing something or for foul motive to disgrace a player, but in the end, the reality is just as I said before, it doesn’t matter.

In ruby there are players that constantly push your anger by spamming emotes, saying you suck, that you don’t know how to play your class, dancing on top of your corpse or simply saying you are a loser, and overall being bad sports. I myself have done this to many people ankitten ow hated by sooo many people that my block list grew by an extra 300 ish people. And the last thing you want is for you to end up in the same team with the person you bashed and for them to tell the whole team “F*** this guy.”

On one occasion I argued heavily with a season 3 legendary about something that happened in a match, basically a necro had gone for our lord in legacy and I was open to respond but when I did, the necro had already brought down our lord, so it was up to me to either finish the necro off or rez the lord, and I had to pick one quick so I killed the necro and in doing so the necro finished killing the lord while I tried to finish him off using his minions to take out the last bit of health the lord had. The former legendary quickly argued that I was the reason we lost the game and naturally I responded by fighting back. Throughout the entirety of the argument he stayed calm and kept calling me stupid and brutish.

To this day I still don’t believe it was my fault we lost the match, but after consecutive death threats and private messages with people telling me nasty things and such… I just stopped and realized that none of this really truly matters. Getting a little rock with a V which I did get (hehe daimond), looks good because in a way it shows that you have a good standing among other players. In reality you could be total garbage at fighting but you managed to help your team win every fight, whatever the reason, but what I’m truly getting at here is get to daimond or don’t the game really is just king of the hill and nothing more, there is no winner for who has the most kills, or which team is the killer frenzy, that pebble next to your name simply says, you’re good enough to play against these kind of players at king of the hill, and that you’ve worked hard to attain it.

Another thing I wanted to talk about is loss streaks. Eventually the more losses you have the angrier you become, and this is a good thing because you develop a point where losing or winning doesn’t mean anything anymore, you simply just stop caring about winning or losing, and instead about having fun.

So the next time you know someone kicks dust on you, the next time you lose a match, and you are angry with the team. Don’t blame other people, don’t lash out at anyone person, don’t spam disrespectful emotes when its not a clear 1v1 and try your best to respect competitors. Remember that to a title you should at least follow some sort of etiquette, most former legendaries at least the higher up ones that I’ve met so far have been people who really don’t do much of the things I mentioned before. Just remember that this is not a fair game, the metas for certain are not fair, people are not fair, life is not fair, and that at the end of the day, this is just but another video game and that like most in the end, it doesn’t matter.

I guarantee that once you reach say legendary you get some achievements with some titles and nothing happens except for the fact that you’ll be recognized a little more by the community, but that’s it.

I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn’t take rocket appliances to get two birds stoned at once. It’s clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother’s mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.

Anyone who says Zerk is the average Joe build is an average Joe.

Season 4 Ranked Matchmaking Change

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Posted by: Velimere.7685

Velimere.7685

The matchmaking definitely feels pretty rough this season.

you forgot to edit out the guadian symbols.

What do you mean?

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GW2 = Guardian Wars 2

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Posted by: Velimere.7685

Velimere.7685

The Guardian profession is balanced.

No other profession can do as little as 1,000,000 damage using Paladin’s Amulet.

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Season 4 Ranked Matchmaking Change

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Posted by: Velimere.7685

Velimere.7685

The matchmaking definitely feels pretty rough this season.

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Allow players to change spec after death

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Posted by: Velimere.7685

Velimere.7685

I’m sorry, but who is seeing power necros in ranked pvp?

power nec is luv
power nec is lyfe

Dragonhunter can do just as much damage while taking a lot less.

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Reconnecting = Dishonor

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Posted by: Velimere.7685

Velimere.7685

This has nothing to do with guilt and there is absolutely no fault in the system. It’s very plain and simple: If you screw your team by disconnecting for 2 minutes or more, the system rightfully screws you back.

Anyone who says Zerk is the average Joe build is an average Joe.

Ascension unobtainable in 1 season?

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Posted by: Velimere.7685

Velimere.7685

It seems fair to me too.

Anyone who says Zerk is the average Joe build is an average Joe.

Kratoast's Vanilla 1v1 Tournament

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Posted by: Velimere.7685

Velimere.7685

I think you’ve forgotten how bad non hot is. I know guardian is like -60% effectiveness without DH. I’d probably lose a 1v1 to a bristle back tbh

I thought that pet was banned for this tournament…

Anyone who says Zerk is the average Joe build is an average Joe.

Thanks anet

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Posted by: Velimere.7685

Velimere.7685

I get highest scores on my team, most damage dealt and this always happens, thanks anet.

Maybe it’s because I saw your bar before your match history, but it made perfect sense to me somehow.

Anyone who says Zerk is the average Joe build is an average Joe.

Who can duel who

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Posted by: Velimere.7685

Velimere.7685

Here is my “threat meter” for revenant without retribution/stability.

How do you tell how much threat you’re generating?

Anyone who says Zerk is the average Joe build is an average Joe.

Have you ever found yourself on youtube?

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Posted by: Velimere.7685

Velimere.7685

https://www.twitch.tv/chaithh/v/82338912?t=4h43m23s

Crystal Herald on the team opposite of Chaith and Nos.

I didn’t die the entire match and we won.

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(edited by Velimere.7685)

Did we kill PvP by not liking stronghold?

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Posted by: Velimere.7685

Velimere.7685

Anet put a lot of money (salary wise) into making stronghold for us, and we didn’t like it. (I mean, it aight.) Are they going to try new fun things now that the community showed they don’t like it?

The issue with Stronghold is dying doesn’t mean as much; dying in conquest is a big deal.

Anyone who says Zerk is the average Joe build is an average Joe.

What is the best solo profession for SPvP?

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Posted by: Velimere.7685

Velimere.7685

Dragonhunter, Dragonhunter, or Dragonhunter

Anyone who says Zerk is the average Joe build is an average Joe.

Season Four Ruined by Dragon Hunters

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Posted by: Velimere.7685

Velimere.7685

I don’t see how DH is the strongest profession atm.
It is strong,but nowhere near as op as War and Mesmer and Necro.

Dragonhunter is supposed to win those matchups…

That’s what amplifies the effect their traps have in combat,but I would rather go against a DH to a Warrior any time.

It’s not about the traps.

Anyone who says Zerk is the average Joe build is an average Joe.

Season Four Ruined by Dragon Hunters

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Posted by: Velimere.7685

Velimere.7685

What build is broken?

This build is broken.

Anyone who says Zerk is the average Joe build is an average Joe.

Current DH situation

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Posted by: Velimere.7685

Velimere.7685

The best way to counter Dragonhunter is to play Dragonhunter.

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How to fight DH premades/soloQ

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Posted by: Velimere.7685

Velimere.7685

?? Spear of Justice is slow projectile = easy to dodge. I guess you mean Hunter’s Verdict =)

You are absolutely incorrect. While it has a deceiving animation, it is 100% instantaneous upon completion of the 1/4-second cast. Feel free to test it with a friend as I have. You will not be able to intentionally dodge it unless they tell you they’re casting it.

Anyone who says Zerk is the average Joe build is an average Joe.

How to fight DH premades/soloQ

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Posted by: Velimere.7685

Velimere.7685

And please don’t tell we that you can’t dodge one simple Spear of Justice – because if that’s the case all the advise here will be useless for you.

What? Spear of Justice is impossible to intentionally dodge. If you manage to dodge it, it’s by random luck.

Anyone who says Zerk is the average Joe build is an average Joe.

Season Four Ruined by Dragon Hunters

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Posted by: Velimere.7685

Velimere.7685

The best way to beat a Dragonhunter is to play a Dragonhunter.

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How to fight DH premades/soloQ

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Posted by: Velimere.7685

Velimere.7685

It’s quite simple: The best way to fight a Dragonhunter is to play a Dragonhunter.

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Nerf Guardian PVP

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Posted by: Velimere.7685

Velimere.7685

you won’t see a full trap dh at high end pvp..but you will see 1-2 condi chrono for certain

What good Dragonhunter is running a trap build? I’m fairly certain the good players are running the symbol build with ridiculous on-point pressure.

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(edited by Velimere.7685)

Sigil of Nullification & Stab Stripping

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Posted by: Velimere.7685

Velimere.7685

Why would it prioritize stability? That would make it actually useful.

Anyone who says Zerk is the average Joe build is an average Joe.

Evade and Invunerability

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Posted by: Velimere.7685

Velimere.7685

It’s not even just the marks anyway.

You’re right; it’s also your warhorn.

Anyone who says Zerk is the average Joe build is an average Joe.

Resistance Equivalent to Protection

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Posted by: Velimere.7685

Velimere.7685

Condition damage is already too strong in this game. If you want to nerf resistance, then condition damage needs to be nerfed first.

Anyone who says Zerk is the average Joe build is an average Joe.