It does need a very short cast time with no after-cast, though,
I disagree with you, and so does ArenaNet… Cheers!
It also means when you see the mesmer’s burst coming, and you dodge it, you will successfully counter play it instead of having your dodge suddenly interrupted or prevented.
The counter-play is the long charging time of the mantra skill itself plain and simple.
Easy to achieve actually when accounting to all those hip defensive skills.
They have long duration, enough to get the mantra up.
Your point does nothing to refute my own. You’re still blowing a necessary defensive recharge in order to charge your Mantra of Distraction. This is about as wise as a Celestial Dagger/Dagger Elementalist blowing his or her Lightning Flash to land Churning Earth. If you think that’s also a good idea, then you and I have nothing more to discuss.
Is there a meaningful choice between choosing to using the context prompt finisher or continuing to attack the downed player until they die?
If I’m not mistaken, if you stomp (=use a finisher) in PvP, when the player respawns he will be in-combat.
If you kill a player with normal damage, he will respawn out-of-combat.In WvW, stomping can grant some points, as others have already explained.
Thanks! I gotta tell all my guildies about this!
Did you really just take a photo of the corner of your computer monitor?
Don’t hate on modern “Screen Shots”. Too edgy for you.
This is why I don’t go to art museums. Last one I went to was the national gallery in DC and the girls I was with kept telling me I just didn’t understand and there was a deeper meaning. The exhibit we were looking at was literally a net full of trash hanging from the ceiling.
There’s always deeper meaning when it comes to girls.
couple things.
Mantras have always been insta cast and people didn’t moan about them a year ago, therefore the insta cast isn’t the issue.
Poor argument.
Coming from a warrior that hates power lock, I’m not going to agree with the op. The mantra has a precast time of 2 and 3/4 seconds just to get access to power lock. in the midst of combat that’s
practically impossible.difficult to achieve.Plus it essentially has their character scream “IM GONNA STUN YOU I GOT IT”
Quoted for biblical accuracy.
To add to this, Blink, Distortion, and stealth skills don’t exactly have low recharges. We’re talking about putting one skill on recharge just to cover the charging of another skill.
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I’d trade Confounding Suggestions for my old Mirror Blade back in a heartbeat.
Another tournament for The Action Hero to win
Last Action Who?
Did the announced Lost Time change not go through? The description still deferred to critical hits. I’d much rather the ICD be 1 whole second if it meant all hits count rather than only critical ones. This would increase build diversity for slow application.
annoyed, been facing a lot of premades just running bunkers/condi
well not really annoyed just bored
would be neat if you made different arena types such as strictly marauder and etc but people would probably hate that idea, or just say the population isn’t large enough for that to happen
there is too much passive play in this game it’s very stale hopefully the expansion brings on a less boring meta, but it’s probably just going to be the same.. oh well
also one distinction between mid tier and high tier =
One tier runs has less condi/bunker
One tier is 90% condi/bunker
so you’ll know your MMR is high when you’re facing teams that are nothing but condi.. zzzzQQQQQQQQQQQQQQQQQQQQQQQQ
High MMR facing condi teams? Are you kidding me? LOL
You say that, but the Abjured, Helseth, and Rom all run into plenty of condi-cancer when they stream because even high MMR players can get too lazy to play skill-based builds.
It doesn’t help that you don’t get double Balanced Stance because ArenaNet bugged the Last Stand trait to go on recharge if you use the actual utility skill itself.
Looks like Superman is about to punch out that kid for wearing a Batman shirt.
That’s because he is… especially with the new Batman V Superman movie due soon.
The entitlement is strong with this one.
Any such regard is completely and utterly delusional. Sorry, but there’s nothing entitled about knowing, understanding, and acknowledging how easy it was for myself to get something and how difficult it was intentionally made for me to get after the fact. Never once did I state anything as to what I do or don’t deserve.
ANet decided that keys were undervalued because of the ease with which they have been farmed up in the past so they made them harder to farm. Does that really require these tinfoil hat conspiracy theory type threads?
First of all, this isn’t my thread, so maybe don’t quote me and inquire as to need for it. Second of all, it’s impossible to undervalue keys given that they are a gamble and a statistical scam in the fact that you can generally spend less gems or gold on whatever you hope to get out of them in the first place than you would on the keys themselves.
If you don’t like the chests then why are you complaining about keys at all?
I never once stated anything as to not liking the chests; that notion is entirely original to you. Therefore, instead of creating your own arguments and shoving them down other people’s throats to argue for you so that you can thereafter argue against them (read: straw man fallacy), perhaps maybe see yourself to a corner and proceed to argue with yourself instead, because I don’t appreciate your inferences.
Do you want a good example?
For the next 6 sec you are unable to gain LF,swap attunements(tempest lol),unable to create illusions,unable to gain adrenaline etc.
Did I miss a recent update to the game which made it so that any given Thief cannot steal or activate weapon skills while being revealed? Because that’s your direct comparison.
Not at all…
Life force, illusions, and adrenaline are generated with weapon and utility skills or because of traits. Attunement swapping is a class mechanic (read: F1, etc). Stealth is not the class mechanic of the Thief… stealing is.
Do you want a good example?
For the next 6 sec you are unable to gain LF,swap attunements(tempest lol),unable to create illusions,unable to gain adrenaline etc.
Did I miss a recent update to the game which made it so that any given Thief cannot steal or activate weapon skills while being revealed? Because that’s your direct comparison.
I don’t like the reduction in transmutation charges. But what’s with the Tome’s of Knowledge hate? Some of us actually level things.
Some of us with characters exceeding a total of 8 have already leveled all of our characters to level 80 and still have stacks of Tomes of Knowledge in the bank.
On top of that, these keys are meant to be bought in the gem store for profit. This is a free gift to you.
It didn’t used to be that way. I used to farm a key in the span of 15 minutes until ArenaNet took that away. After that, I was able to farm one for every 8 Tomes of Knowledge I earned in PvP until ArenaNet decided to take that away too.
Now I can only farm one once a week.
Sorry, but I don’t consider something “a free gift” when it’s something I used to be able to get a lot very easily and very quickly. If they wanted everyone to pay for keys and not be able to farm them, then they shouldn’t have made keys something that people can farm in the first place. They literally just set themselves up to kitten off a bunch of people.
In the first place, the Black Lion Chest key itself is unarguably a statistical scam. No matter how many keys you buy, you will statistically never have spent less gold or gems than if you were to purchase whatever desired contents directly.
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Just to put it in perspective. In PvE you can get 10g per hour. Putting in 150h and you get 1500g.
They will need multiple keys per track just to make it 50% effective as PvE farming. I don’t think anyone requesting PvP to be as rewarding as PvE, but at least make it 25% as rewarding as PvE.
Where do you make 10g an hour in pve? running COF all 3 paths will get you like 4.5g in about 30-40 min but then you can only do that once per day. SW isn’t that lucrative either… If you can’t say in forums please pm me, I’d love to make 10g/hr
I average 10 gold per hour doing the Silverwastes meta (read: Vinewrath) hopping from instance to instance, and I average 10 gold per 45 minutes farming Bandit Chests also in the Silverwastes.
Op is a necro complaining about burn guards…. Smh
Why don’t we have both?
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So here’s the thing with Runes of Vampirism. They really cut down on a lot of the clutch moments that make games fun. Set up a really good burst to kill someone annnnd… never mind he just reset to full health. It’s too strong for a passive and doesn’t promote skillful play.
The problem is that some classes have equally strong traits with the same function while others have weak ones. Compare 5 seconds of Endure Pain (read: Tarcis’ build) and 4 seconds of Elixir X (also removing a condition and granting might) on equal or lower recharges than 3 seconds of Mist Form. Further worsening the issue is that these traits are efficiently placed to be taken without losing other traits of equal or greater value.
I guess what I’m getting at here is that the argument easily goes both ways, and while passive procs are definitely an issue of overall balance, removing everyone’s access to one from a rune thus giving specific classes a passive anti-burst advantage does the opposite of promoting said overall balance. While by no means an actual fix (more so a band-aid), at least you’re closer to equality with everyone having access to said rune.
Why can’t reward tracks be customizable in the first place? If I have eight level 80 characters and am sitting on multiple stacks of Tomes of Knowledge, I’d much rather be getting all Transmutation Charges instead most especially given how they’ve further mutilated key-farming most recently.
Daredevil is ok but nothing special and I have zero ideas as to why the devs thought staff would be good on thief. HoT has killed the Thief….RIP
About that…
He specifically stated “unrated” and not “unranked”; he’s referring to hot-join. That said, I have to object and disagree; I do hot-join for quick dailies when I’ve not much time.
Thank you, Blackbeard and Primsley!
Hi all,
As the third beta weekend has begun, let’s use this thread to compile feedback for the Reaper. All feedback is welcome, positive and negative… or anywhere in-between. Please continue to keep it constructive. We’re looking forward to hearing from you!-Karl
I really appreciate your consideration with shouts, Karl, but I think something has been completely overlooked here which could make them entirely meta-worthy. First, let’s start by taking a look at the traits for shouts that the Guardian and the Warrior have:
- Pure of Voice (Guardian): Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced.
- Vigorous Shouts (Warrior): Shouts heal allies and grant adrenaline. Shout recharge faster.
The Warrior has this theme of healing whereas the Guardian has this theme of condition conversion. What existing relative theme does the Necromancer have? Condition transference! Therefore, I propose the following:
- Augury of Death (Reaper): Allies affected by shouts have conditions transferred to affected foes. Your shouts recharge faster for each foe they hit.
It goes without saying that each shout should only transfer 1 condition per ally and include the caster as well (5 targets total). This change would absolutely serve to strengthen the Reaper as an on-point team-fighter with good team-support and would make Shout Reaper an actual thing that people would want to play, an actual meta-worthy Reaper build that can coexist alongside Signet Reaper giving Reaper players double the diversity!
I understand that the programming involved may be a bit (or even very) tricky, but this can also provide counter-play at the same time in the event that the Reaper’s shouts have no target to transfer to (or are evaded or blocked), and further balance to the mechanic is provided via scaling: The more players affected, the more powerful it is. This agrees with how the Reaper is stronger in larger team fights and weaker in smaller engagements.
I would also propose a reduction of the recharge percentage from 7% (35% max) to 5% (25% max) per target to go along with this in order to reduce spammability.
Please seriously consider this suggestion!
Ross, abc… what site are you guys using with your API keys?
Also bear in mind that a Chronomancer with Well of Precog is missing a core utility, e.g. Blink, Decoy, Mantra of Distraction/Resolve, etc.
…Or Portal! I’d absolutely love to take Well of Precognition, but my bar can’t afford it!
People need to check the OP’s post history. Constantly QQ’ing about class balance, playes a shatter mez, and has made a topic about reapers every BW despite them being buffed every BW. He was also crying about rangers recently, and was really sad when mesmers got nerfed.
I know all too well. I’ve irrefutably beaten him in two arguments in two separate topics he made posting blatant falsifications after which he proceeded to delete both topics.
while we are at it can we also make a change so if i eat a mesmer’s shatter combo i take less damage because I don’t like to loose?
you see, i dont like to take blocks or invuns in my build & i just hate learning tells & timing my dodges. so I’m wanting a nerf so i can perform better without improving my skills. basically i just don’t like having to react to a mesmers burst, but i also don’t like getting killed by it so i think it should be nerfed.
You, Sir, are a gentleman and a scholar! While your satire may be lost on others here, take heart in the knowledge that your contemporary art form has touched at least one person!
I don’t know how people aren’t putting Herald up there with Chrono and Scrapper. Herald has been the most blatantly overpowered during this BWE. I’ve seen very few good Scrappers but of the good ones they are crazy tanky, Chronos are just straight up stronger versions of mesmers, and Heralds are broken.
I did a write-up about just how powerful the Revenant is:
Meh, who cares. In less than a month from now you’re gonna see revenants/heralds, reapers and chronos all over the place drastically changing the meta, Eles are not going to be top dogs anymore.
D/D Cele Ele will still rotate faster, tank better and will still have a higher damage to sustain ratio.
I’m not so sure about that anymore…
Marauder Sword/Shield & Staff Revenant has a 1-second evade, a 2-second evade, and two 2-second blocks (one of which does more damage than Blurred Frenzy while the other one heals the Revenant) on top of a sustain and DPS heal in Legendary Assassin Stance and an anti-burst heal in Legendary Dragon Stance.
Let’s also not forget two stacks of stability on-dodge (1 of which lasts 2 seconds, the other lasting 5 seconds) or 100% critical chance with fury (5 seconds from swapping Legends, 10 seconds from using a heal skill, and 10 seconds from using a stun break [which can also be traited to proc on swapping Legends]).
What’s more, the Revenant also gets 3 seconds of protection when you actually manage to disable him, can keep weakness on you for 10 seconds every 30 seconds, receives 10% less damage from you outside of 360 range, and 10% even less damage from you when he’s below 75% health.
He also gains half a dodge every 10 seconds when struck, causes your physical hits and conditions to heal his downed allies, and breaks stun for allies within a 600-radius of himself when he uses a stun breaker.
Add Superior Sigils of Air and Energy, and you have a tanky DPS god that ArenaNet likes to call the Revenant:
It’s actually a bit stronger now because in place of Redeeming Protection (which got merged with Eye for an Eye), Revenant now gets Dwarven Battle Training (4 seconds of weakness on hit with a 10-second recharage).
Since it has no disengage, it has to be the most powerful in a straight up brawl. Otherwise, the Reaper will never be played. The class that beats the reaper will be played, since the reaper will automatically lose once seeing that class.
That’s some very sound logic.
Because it’s a perfectly balanced sigil and so ArenaNet said no.
You don’t gain rank or progress for reward tracks while playing beta characters. ArenaNet intentionally took away any incentive to stay in matches where your team is losing instead of just closing the game for 15 minutes and also took away dishonor.
I can’t believe they made Druid so OP…
In a “balanced” game there would be no class that was unbeatable to another.
I’ve yet to see game like this.
+1
on the picture you have 174k damage recieved, the let you freecast a lot, no wonder you have that amount of damage. currently my record on tempest is 744k damage dealt
228,456 + 578,425 = 806,890
thank you, i’m capable of doing maths, or do you see me stating that 744k is more than 806k?
you’re welcome, i’m glad you’re capable of doing maths, or do you see me stating you’re stating that 744k is more than 806k?
on the picture you have 174k damage recieved, the let you freecast a lot, no wonder you have that amount of damage. currently my record on tempest is 744k damage dealt
228,456 + 578,425 = 806,890
Has it really been stated that the algorithm works this way?
I have eaten a 14k Condolesence of ruin back to back with a 9k Unrelenting assault.
Here’s some advice: Don’t stand in the Coalescence of Ruin while you’re being hit by Unrelenting Assault. Neither of these skills provide any CC.
Why don’t we have both?
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Champion Hokage
I should not have my screen locked even after I accept or decline a queue pop waiting for everyone else to do the same.
Thank you for that very informative video!
It’s obviously too much damage, too broken, fix it ASAP. How could this even make it into the live patch? Anet dropping the ball again.
100% diasgree!
cut
I never had any problems with conditions on my Revenant seeing as Infuse Light works exactly the same as Defiant Stance yet lasts 4 seconds instead of 3 seconds.
Also, who the hell is whining? You? I for one absolutely love playing my Revenant.
ok I win.
after a few min, I got so bored I started doing the unfathomable…liking friends’ selfies.
54 minutes? Holy mother of Dwayna…
Meh, who cares. In less than a month from now you’re gonna see revenants/heralds, reapers and chronos all over the place drastically changing the meta, Eles are not going to be top dogs anymore.
D/D Cele Ele will still rotate faster, tank better and will still have a higher damage to sustain ratio.
I’m not so sure about that anymore…
Marauder Sword/Shield & Staff Revenant has a 1-second evade, a 2-second evade, and two 2-second blocks (one of which does more damage than Blurred Frenzy while the other one heals the Revenant) on top of a sustain and DPS heal in Legendary Assassin Stance and an anti-burst heal in Legendary Dragon Stance.
Let’s also not forget two stacks of stability on-dodge (1 of which lasts 2 seconds, the other lasting 5 seconds) or 100% critical chance with fury (5 seconds from swapping Legends, 10 seconds from using a heal skill, and 10 seconds from using a stun break [which can also be traited to proc on swapping Legends]).
What’s more, the Revenant also gets 3 seconds of protection when you actually manage to disable him, can keep weakness on you for 10 seconds every 30 seconds, receives 10% less damage from you outside of 360 range, and 10% even less damage from you when he’s below 75% health.
He also gains half a dodge every 10 seconds when struck, causes your physical hits and conditions to heal his downed allies, and breaks stun for allies within a 600-radius of himself when he uses a stun breaker.
Add Superior Sigils of Air and Energy, and you have a tanky DPS god that ArenaNet likes to call the Revenant:
maybe the pvp boosters should be per game, and not time based?
+1 PvP booster should be per game. High MMR queue on average are 8 minutes while low MMR can get under 1 minutes. Since those are items that are purchasable with real dollars. They should make it better by making it per games instead.
I would rather Blinding Ashes have a recharge of 10 seconds and a radius of 240. Just because blind is very strong for an Elementalist to have doesn’t mean that a Grandmaster Trait giving it should be weaker than blinding non-Grandmaster traits that Guardian and Mesmer get. This would make the trait even less randomly spammy and actually useful in team-fights.
If this means the end of skewed match-making, then I’m entirely looking forward to it.