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Revenenge on Capricon - tactics, thoughts? [Merged]

in PvP

Posted by: Velimere.7685

Velimere.7685

“Win a rated match” means the exact same thing it means for the profession titles, and I think what you know what it means there. That is not new wording.

Anyone who says Zerk is the average Joe build is an average Joe.

How to Make Ele Viable in PvP Again

in Elementalist

Posted by: Velimere.7685

Velimere.7685

A lot of your changes are pure power contribution increases, or faster cast time.

The Elementalist needs a lot of love in that respect with a lot of clunky skills that don’t do enough damage to be competitive.

You should consider an increased velocity on auto-attacks of staff for instance.

For the Conjure Earth Shield
You are being too generous with the power ratios.

If you have Concentration instead of Vitality, you will avoid the healing reduction effect.

See my current suggestions and let me know your thoughts.

Then, for the Fortify, you make it Convert the Condition instead of removing it.

I can’t agree with that no matter how much synergy it would have. Warrior had its warhorn’s boon conversion stripped because it wasn’t in its theme; if we’re following their train of thought like so, we shouldn’t be adding that to the Elementalist no matter how nice it would be.

Your changes to the weapon skills are pretty spot on, though some of your suggestions for utility changes are too good.

Did you mean overtuned, and if so, which ones?

Number buffs are nice and all, but what eles really need is active mitigation that is mutually exclusive with support.

See Ring of Earth, Arcane Shield, Mist Form, Fortify, and Blinding Ashes. I definitely held like considerations when considering changes for these particular skills.

No matter what you said, the time and effort you put into this topic is admirable. I appreciate for that. And most of your ideas.

Thank you. It hasn’t been my main since Guild Wars 2: Heart of Thorns hit, but I’d still like to see it competitively viable.

Too bad it’s probably going to be moved to the Ele forum and ignored forever like most other posts like this.

If it gets moved, it gets moved. While my suggested changes should benefit both PvE and PvP, my purpose for suggesting them was for the Elementalist’s viability in PvP. ArenaNet has taken my suggestions in the past (“Chilled to the Bone!” cooldown reduction to 90 seconds and Zephyr’s Speed Movement Speed Increase to 25% which you should be able to confirm in their forums unless those HoT beta feedback topics were removed), though I know the amount of changes that I am suggesting now is far more considerable. Still, I believe them to be balanced.

Frozen Ground: I like the vulnerability suggestion, but I think the only real buff it needs is a reduced CD to 25 seconds.

I can’t in good conscience agree with increased chill uptime.

Healing Rain: This is fine in terms of speed. Though if a CD buff is needed, it should be no less than 35. It’s a powerful skill for condition cleansing when traited properly.

I actually took back my suggestion for the cooldown decrease.

Chain Lightning: Keep in mind that this skill bounces 3 times, so it would be OP if it hit too hard.

Keeping this in mind, I also kept in mind piercing from other ranged options and comparable damage in correlation as the staff would still do less damage here.

Lightning Surge: While a reduced cast time is needed, A 1 second cast time is still too long for a skill that hits as hard as Scepter 2, which is instant, and blinds only one target. For a 1 sec cast, it can stay a single target damage skill, but it should apply AoE blind around the target.

I updated my suggestion for this skill. Check it out.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

How to Make Ele Viable in PvP Again

in Elementalist

Posted by: Velimere.7685

Velimere.7685

Please… Warhorn is still something that need to be “instant” and with lower timer.

You forgot about that weapon and it need more LOVE than anything on Ele.

I haven’t used warhorn enough to make well reasoned suggestion about it; its skills seem really supporting with copious amounts of CC, but most of my suggested changes are to open up more of a bruiser role for the Elementalist than a pure support role since that seems to be the direction that ArenaNet wants to go in. I will try and edit in any suggested changes for it and the Tempest specialization that I can reason as justifiably balanced later this week.

Anyone who says Zerk is the average Joe build is an average Joe.

How to Make Ele Viable in PvP Again

in Elementalist

Posted by: Velimere.7685

Velimere.7685

STAFF

  • Fireball: Reduce the aftercast by .25 seconds and increase the projectile speed by X%.
    • Replace X with a number where its percentage would allow it to actually hit a moving target thus making it viable, and the aftercast of a skill should never be nearly half of the actual cast time of said skill.
  • Burning Retreat: Increase the power contribution by 100% (146 damage @ 2,375 power versus its current 93), increase the burning duration to 2 seconds, and add the functionality of pass-through burning at 2 stacks for 4 seconds.
    • Let’s add some offense to staff’s defense.
  • Meteor Shower: Reduce the cast time by .75 seconds.
    • Let’s shave this down to 3 seconds to make it more viable.
  • Water Blast: Reduce the aftercast by .25 seconds, increase the power contribution by 100% (435 tooltip damage at 2,375 power versus its current 278), and increase the projectile speed by X%.
    • See Fireball.
  • Ice Spike: Reduce the cast time by .5 seconds.
    • This is the Elementalist version of Mind Stab albeit slightly more powerful. Double the cast time is agreeable, quadruple the cast time is not.
  • Frozen Ground: Add the functionality to this skill that that it also pulses 2 stacks of vulnerability for 10 seconds every second.
    • This skill is fairly lackluster in PvE and PvP; let’s change that.
  • Healing Rain: Reduce the cast time to 1 second, reduce the radius to 360, reduce the regeneration to 2 seconds, and reduce the duration to 3 seconds with it pulsing every second.
    • This skill currently does very little given the current speed of combat. Let’s speed it up while shaving it a little.
  • Chain Lightning: Reduce the aftercast by .25 seconds, increase the power contribution by 50% (787 damage @ 2,375 power versus its current 613), and increase the projectile speed by X%.
    • Replace X with a number where its percentage would allow it to actually hit a moving target thus making it viable. Air is modeled as the fast-hitting power attunement; this skill shouldn’t be slow or hit like a wet noodle.
  • Lightning Surge: Reduce the cast time by .5 seconds and increase the radius to 240.
    • Reducing the cast time to 1 second would make it a lot more viable while still maintaining the slower theme of the staff, and a radius increase offers better on-point defense.
  • Gust: Increase the projectile speed by X%.
    • Replace X with a number where its percentage would allow it to actually hit a moving target thus making it viable.
  • Windborne Speed: Change the functionality of this skill to instead grant 5 seconds of superspeed and increase the cooldown to 30 seconds while still curing crippled, immobilized, and chilled.
    • This will give the staff better disengage for the Elementalist and any teammate(s). Offensively, it will give the Elementalist or teammates better chasing ability.
  • Stoning: Reduce the after cast by .35 seconds and add 1 stack of bleeding for 5 seconds.
    • Earth is the second condition-themed attunement. Let’s give the the staff a little more condition damage while in it and take away most of its aftercast which is close in duration to the actual cast time.
  • Eruption: Reduce the delay to 1 second, reduce the cast time to by .25 seconds, and reduce the radius to 240.
    • Let’s make this skill viable beyond downed bodies and small capture points while also shaving its radius.
  • Shock Wave: Change the 1 stack of bleeding for 20 seconds to 4 stacks of bleeding for 5 seconds and increase the power contribution by 200% (988 tooltip damage at 2,375 power versus its current 464).
    • Let’s make the damage appropriate for the cooldown and the condition damage actually matter.

SCEPTER

  • Flamestrike: Reduce the initial burn to 2 seconds and increase the power contribution by 100% (595 tooltip damage at 2,375 power versus its current 380).
    • This skill is not that great to use as a power-based Elementalist; let’s find an actual middle ground here.
  • Dragon’s Tooth: Halve the time it takes for the tooth to impact.
    • This skill already has a 1-second cast time and a visual that’s impossible to miss; let’s make it faster.
  • Ice Shards: Add 1 stack of vulnerability for 5 seconds per hit for 3 total and reduce the aftercast by .15 seconds.
    • Let’s make this skill worth using and not have an aftercast on it that’s a third of its cast time.
  • Shatterstone: Increase the radius to 240.
    • Let’s make this AoE more viable and give scepter something better on-point pressure while in water attunement.
  • Arc Lightning: Reduce the cast time to 2.5 seconds and the aftercast by .25 seconds.
    • This is the Elementalist’s version of Spatial Surge; let it do comparable (still less) damage-per-second.
  • Stone Shards: Reduce the aftercast by .25 seconds.
    • No skill should have an aftercast that’s half a second.

DAGGER

  • Dragon’s Claw: Reduce the aftercast by .25 seconds.
    • No skill should have an aftercast equal to its cast time.
  • Vapor Blade: Increase the projectile speed by X% and decrease its aftercast by .25 seconds.
    • Replace X with a number where its percentage would allow it to actually hit a moving target thus making it viable. No skill should have an aftercast equal to its cast time.
  • Cone of Cold: Increase the healing power contribution by 100% (1,508 at 1,200 healing power as opposed to 1,124).
    • Let’s make this skill a little more than something to use when everything else is on cooldown.
  • Frozen Burst: Increase the power contribution by 50% (548 tooltip damage at 2,375 power versus its current 352).
    • Because less than 500 damage with a 1,200 power amulet and a power rune is too sad.
  • Ride the Lightning: Reduce the cooldown to 25 seconds.
    • It’ll still be 10 seconds longer than Ancestral Grace, and Ancestral Grace will still be better.
  • Impale: Change 1 stack of bleeding for 8 seconds to 2 stacks of bleeding for 4 seconds and reduce the aftercast by .10 seconds.
    • Let’s make this skill more fluid and its condition damage actually matter a little bit.
  • Ring of Earth: Increase the cooldown to 10 seconds, change the missile-blocking functionality to a 1-second block period, change the 1 stack of bleeding for 12 seconds to 3 stacks of bleeding for 4 seconds, and set the damage and conditions to occur at the end of the block.
    • Let’s make this skill more defensive, increase its cooldown accordingly, and make its condition damage actually matter.
  • Earthquake: Reduce the cooldown by 5 seconds.
    • 45 seconds is a bit too much.

FOCUS

  • Flamewall: Reduce the duration to 5 seconds, increase the power contribution of the ticking damage by 500% (248 tooltip damage at 2,375 power versus its current 76), reduce the ticking burning by .5 seconds, and add the functionality of pass-through burning at 2 stacks for 4 seconds.
    • This skill is incredibly difficult to utilize beyond bleeding out downed enemies. Let’s make it much easier to use and a lot less forgiving to justify its cooldown.
  • Freezing Gust: Make this an AoE with a 240 radius and increase the power contribution by 500% (651 tooltip damage at 2,375 power versus its current 199).
    • Give this ability more viability and at least some pressure damage to justify its cooldown.
  • Gale: Fix the tooltip.

HEAL

  • Ether Renewal: Change the cast time to .5 seconds and the conditions removed to 2 while maintaining the base healing and healing power contribution.
    • This skill is currently neither viable in meta PvP nor meta PvE; let’s change that.

ARCANE

  • Arcane Blast: Give this skill a .25 cast time and increase the power contribution by 50% (1,140 tooltip damage at 2,375 power versus its current 884).
    • Blast Gyro is still better, but at least this skill will be more desirable.
  • Arcane Power: Increase the amount of affected attacks from 5 to 10.
    • Someone might use it.
  • Arcane Shield: Change its functionality to instead block all attacks for 3 seconds and deal its damage at the end if it blocks an attack.
    • Let’s make this skill competitive in the current meta with a worse ratio of block versus cooldown than Shield of Courage.
  • Arcane Wave: Give this skill a .25 cast time and increase the power contribution by 50% (1,140 tooltip damage at 2,375 power versus its current 884).
    • Blast Gyro is still better, but at least this skill will be more desirable.

CANTRIP

  • Armor of Earth: Decrease the cooldown to 60 seconds and change its functionality to periodically apply 3 seconds of protection and 3 seconds of 2 stacks of stability for 3 times over 8 seconds for a total of 9 seconds of protection and stability.
    • Let’s make this a more defensive version of Balanced Stance with a longer cooldown.
  • Mist Form: Add the functionality that this skill removes all conditions.
    • If you want to see offensive Elementalist builds, you need to give them more condition removal outside of specializations.

CONJURE

  • Conjure Earth Shield: Change the increased vitality to a 20% increase in boon duration.
    • Crippling Shield: Add 2 bleeding stacks for 6 seconds.
    • Stone Sheath: Increase the power contribution by 200% (727 tooltip damage at 2,375 power versus its current 337).
    • Magnetic Surge: Increase the power contribution by 200% (910 tooltip damage at 2,375 power versus its current 422).
    • Magnetic Shield: Increase the power contribution by 200% (727 tooltip damage at 2,375 power versus its current 337).
    • Fortify: Change the functionality of this skill to remove 1 condition each second for 3 total and also block attacks for 3 seconds without preventing Capture-Point Contribution instead of being an invulnerability.
      • The intention here is to make this skill a viable utility with good pressure and on-point defense that won’t play against the node while also adding counter-play.
  • Conjure Flame Axe:
    • Lava Axe: Add 1 seconds of burning.
    • Explosive Lava Axe: Add 2 seconds of burning.
    • Burning Retreat: See suggested Burning Retreat (Staff) changes above.
    • Ring of Fire: Mirror the current Ring of Fire (Dagger) Implementation.
    • Flame Leap: Change the 1 stack of burning for 8 seconds to 2 stacks of burning for 4 seconds.
      • The intention here is to make this skill a viable utility with good physical and condition damage.
  • Conjure Frost Bow:
    • Water Arrow: Increase the power contribution by 500% (837 tooltip damage at 2,375 power versus its current 253).
    • Frost Volley: Increase the power contribution by 50% (2,720 tooltip damage at 2,375 power which is still less than Volley and Barrage versus its current 2,110).
    • Frost Fan: Increase the power contribution by 50% (1,904 tooltip damage at 2,375 power versus its current 1,477).
    • Ice Storm: Reduce the cast time by 1.5 seconds (setting it equal to Glyph of Storms) and change the 5 seconds of bleeding to 5 seconds of vulnerability.
    • Deep Freeze: Increase the power contribution by 100% (1,066 tooltip damage at 2,375 power versus its current 601).
      • The intention here is to make this skill a viable utility with good damage albeit not better than the Ranger’s Longbow or the Warrior’s rifle.
  • Conjure Lightning Hammer:
    • Lightning Leap: Increase the base damage per level by 100%, increase the power contribution by 100% (1,688 tooltip damage at 2,375 power versus its current 844), and make it an evade.
    • Lightning Storm: Increase the base damge per level by 100% and increase the power contribution by 100% (666 tooltip damage at 2,375 power versus its current 422).
    • Static Field: Reduce the cast time by .25 seconds, increase the base damage per level by 200%, and increase the power contribution by 200% (910 tooltip damage at 2,375 power versus its current 422).
      • The intention here is to make this skill a viable utility with good damage beyond Lightning Swing, Static Swing, and Thunderclap.

GLYPH

  • Glyph of Elemental Power: Make this work with attunement swapping, reduce the weakness and crippled durations to 3 seconds each, reduce the burning stacks to 1, increase the trigger chance to 100%.
    • Each foe can only be affected by this skill’s effect only once every 5 seconds anyway; let’s make it more consistent.
  • Glyph of Renewal: Reduce the cast time to by 1.25 seconds and increase its cooldown to 240 seconds.
    • See Battle Standard. Revival skills could actually be viable (while not necessarily optimal) if they all had a 2-second cast time.
  • Glyph of Storms: Reduce the cooldown 45 seconds.
    • 60 seconds is a bit too much.

SIGNET

  • Signet of Fire: Change the 2 stacks of burning for 10 seconds to 4 stacks of burning for 5 seconds.
    • Conditions get removed too quickly in the current meta for this to ever realize its full damage in the current meta.
  • Signet of Water: Change the interval to 5 seconds.
    • All such removal skills and traits with an interval of 10 seconds per removal should be changed to this.

ELITE

  • Conjure Fiery Greatsword:
    • Flame Wave: Add 1 second of burning per cast (4 seconds total).
    • Fiery Whirl: Add 2 seconds of burning per impact (8 seconds total) and update the tooltip to reflect the actual number of impacts.
    • Fiery Rush: Add 2 seconds of burning when it delivers its final damage.
    • Firestorm: Add 2 seconds of burning per impact.
      • The intention here is to make this skill a viable utility with good physical and condition damage.
  • Tornado: Give it the same bonus toughness and vitality as Plague and increase it’s cooldown to 180 seconds to match.
    • This will actually make Tornado a formidable and quite possibly desirable elite skill.

FIRE

  • Burning Precision: Increase the chance on Critical Hit to 50%.
    • This lines up with such sigils.
  • Blinding Ashes: Make this an AoE with a 240 radius and increase its cooldown to 10 seconds.
    • This will make it actually competitive.

AIR

  • Inscription: Increase the protection duration to 5 seconds.
    • Minor traits from other professions will still see more protection application than this trait.
  • Tempest Defense: Make the damage increase work properly for all sources of disabled.
  • Lightning Rod: Make this effect work properly for all sources of the Elementalist disabling an enemy.

EARTH

  • Rock Solid: Increase the stability duration to 4 seconds.
    • See Perfectly Weighted which is a minor trait.
  • Diamond Skin: Change the Health Threshold to 50%.
    • This trait will still be lackluster Given just how much other condition removal Cleric Tempest builds had to run on top of it.

ARCANE

  • Arcane Precision: Increase the chance on Critical Hit to 50%.
    • This lines up with such sigils.
  • Final Shielding: Reduce the cooldown to 60 seconds and let it stack with Arcane Shield.
    • The Elementalist has less defense than the Warrior and you grant the Warrior this courtesy.
Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

Ele DPS trait: Unknown, Outdated. Why bother?

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Posted by: Velimere.7685

Velimere.7685

I’ve given up on anet tbh. All the suggestions I make on the forums to improve certain traitlines/utilities and all they listen to is reducing the cd of arcane shield (not even the trait either). Scepter dps builds are so close if they would just stop trying to play it safe and go the extra mile for once.

Tempest defense does look more appealing after the cd nerfs though.

Even giving Arcane Shield a 30-second recharge would barely make it passable. Recharges across the board for Elementalist are too much of a joke for it to be viable outside of a support role because if an Elementalist doesn’t go all-in of defense, it quite simply doesn’t have enough defense to stand on.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

Remove the timer on match ending pls!

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Posted by: Velimere.7685

Velimere.7685

All it needs is one simple change: If a player clicks “No”, they exit the match immediately.

Basically this. Why do we have a button that doesn’t even work?

Anyone who says Zerk is the average Joe build is an average Joe.

PSA: Don't Report People

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Posted by: Velimere.7685

Velimere.7685

ArenaNet will kick you out of their game if you do!

Anyone who says Zerk is the average Joe build is an average Joe.

Reporting players in pvp game crashes

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Posted by: Velimere.7685

Velimere.7685

Reported someone for throwing a match and got dishonor for it (since it was near the end of the match and it crashed my client). Thank you, ArenaNet!

Anyone who says Zerk is the average Joe build is an average Joe.

What kills scrapper 1v1?

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Posted by: Velimere.7685

Velimere.7685

U qouted me and said about War

I quoted u who quoted someone else who said about War

Anyone who says Zerk is the average Joe build is an average Joe.

What kills scrapper 1v1?

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Posted by: Velimere.7685

Velimere.7685

Where did you find something about war in my words?

Where did you find something about war in your words in mine?

Anyone who says Zerk is the average Joe build is an average Joe.

What kills scrapper 1v1?

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Posted by: Velimere.7685

Velimere.7685

P/P condi engi can kill scrappers … it is a fun fight … not easy but not impossible. the best remains reaper and condi warrior. Condi warrior is the best for me now

I wanna see how u kill scrapper with all his projectile reflects)

I’m failing to see how a reflected Bladetrail means the Warrior loses.

Anyone who says Zerk is the average Joe build is an average Joe.

How have i ever killed daredevil?

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Posted by: Velimere.7685

Velimere.7685

Got Ruby5 almost diamond in 90 +\-5 games so its not a question of grind just skill.

Rawr!

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Anyone who says Zerk is the average Joe build is an average Joe.

Unless condi chrono/war are nerfed.....

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Posted by: Velimere.7685

Velimere.7685

Any bros know a way around this?

I know a way around this.

Anyone who says Zerk is the average Joe build is an average Joe.

How have i ever killed daredevil?

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Posted by: Velimere.7685

Velimere.7685

And i am on my way.

We ravaged enemy team like it was nothing (sapphire 2).

You made my day

Yes, +2 tiers in a day when i changed a class. Too bad season have ended.

That’s not what he meant by that.

Anyone who says Zerk is the average Joe build is an average Joe.

How have i ever killed daredevil?

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Posted by: Velimere.7685

Velimere.7685

And yet when I read OP, it occurred to me that English wasn’t his first language, so why I would assume he’d intentionally imply things beneath his poorly formed sentence structure would be it’s own form of poor assumptions and silly conclusions!

English is not my first language either; that has nothing to do with one’s ability to subconsciously or otherwise imply one thing or another in a second language. Implications are not exclusive to the English language. Also, see below:

The OP has multiple threads calling for Thief nerfs, yet he plays DH which Hardcounters Thief, one of his biggest gripes is unloading 3 times can do 18k damage to him on DH and thinks that’s is too powerful but ignores the fact his traps can do over 20k damage without the DH even being near the point.

That said…

Don’t put words into my mouth. Anet have a history of nerfing random things (Dragon hunter anyone?). And it seems you never took any logic based courses (programming, etc) if you don’t know what “if” sentences mean. It does not imply one outcome, it present at least two outcomes:
1) if yes
2) if no

I never implied any of these two to be true. Or is englisn not your first language?

Nobody put words in your mouth. However, feel free to see above where you were called out on your passive-aggressive charade. Also, you should actually educate yourself as to the subjects of linguistics and informal logic (as opposed to your mathematical and programming applied logic) before you attempt to argue on such topics. The “if” modifier does not detract from your implication, and your attempted obfuscation by inapplicable basic logic does nothing to salvage any ethos you perceived yourself to have.

Anyone who says Zerk is the average Joe build is an average Joe.

How have i ever killed daredevil?

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Posted by: Velimere.7685

Velimere.7685

And which part is asking for a nerf?

Normally I’m against calling out implications because most people don’t have the proper linguistic training to do so, but Ashamir makes a very good call in this particular case:

If Anet aren’t going to nerf thieves,

The above sentence clause begs the question of why which elicits the answer that they should. Quite simply put, it is very implicit in your wording that they should nerf Thieves.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

Is this a lot of condi damage for one game?

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Posted by: Velimere.7685

Velimere.7685

Just made a few changes to my condi ranger build. Are these good numbers?

Courtyard matches when Burn Guardians were a thing pre-HoT would see numbers over 1,000,000.

Anyone who says Zerk is the average Joe build is an average Joe.

Pvp broken beyond repair?

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Posted by: Velimere.7685

Velimere.7685

See if by some miracle the July 12 balance patch significantly nerfs elite specs. If not, quit for good.

I’m done with hoping beyond hope that ANet will ever properly balance brain-dead OP elites. Their current profession design team hasn’t shown any promise, nor has ANet announced any changes to its composition.

And no, you can’t have my gold.

Can I have your materials?

Anyone who says Zerk is the average Joe build is an average Joe.

*insert dev trap here*

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Posted by: Velimere.7685

Velimere.7685

A mesmer now can run damage without worrying about defense because it is already built in. If they don’t play inspiration they can rely on their short CD defenses to mitigate damage constantly.

I haven’t seen a Mesmer without Inspiration in higher MMR ranked matches since Heart of Thorns hit. In what division are you seeing these daring albeit reckless individuals?

Anyone who says Zerk is the average Joe build is an average Joe.

*insert dev trap here*

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Velimere.7685

I agree that leaderboard rewards should be in order for those like you who so heavily invest in it. Maybe a one-time reward per hitting each top 10 spot working retroactively if you manage to skip one or more on your way up? However, another issue could be abuse of the system with people up the leaderboard manipulating the system to get each other the rewards… I have no idea how that could be accounted for, though.

Anyone who says Zerk is the average Joe build is an average Joe.

my road to ruby

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Posted by: Velimere.7685

Velimere.7685

Hit T1 Diamond (favorite place to hit) and took some time to kitten and test out some builds.

Anyway, got tired of eles trying to be unkillable (looked into best way to counter) and decided to start the climb and destroy everything that moved. It’s been going well

Wow! It’s amazing how you’ve kept record like that!

How are you destroying those Elementalists now?

Anyone who says Zerk is the average Joe build is an average Joe.

my road to ruby

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Posted by: Velimere.7685

Velimere.7685

Well, it’s been a rough season, but I made it!

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Anyone who says Zerk is the average Joe build is an average Joe.

Suggestion: Priority for condition-clearing

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Posted by: Velimere.7685

Velimere.7685

This priority list would be better utilized on boon stripping skills, not condi cleansing. I say if condi is an issue, look into condi applications that’s covering all the Burst conditions classes have.

Quoted for biblical truth and scholarly accuracy.

Anyone who says Zerk is the average Joe build is an average Joe.

Suggestion: Priority for condition-clearing

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Posted by: Velimere.7685

Velimere.7685

I addressed this earlier. Yes such a system would take the “strategy,” (if you want to call it that) out of cover condis, but the need for strategic choices would arise elsewhere, specifically in watching for condi cleanses and heals and deciding when to lay on the condi-bomb.

It is strategy that sees thorough application in this game, so of course I am going to call it what it is regardless as to any contrary personal disagreement that you may or might have with reality concerning the fact of the matter. Your attempt at a rebuttal (if you want to call it that) cites further preexisting strategy that also already sees thorough application and is thus a moot point altogether that does not serve your agenda. If you want to argue with me, then I suggest that you first present an actual argument. Cheers!

This should be approved, because “Last applied” cleansing mechanic is one of the worst design ever made.
Like I got hit by 20 bleed stacks and 2 burns, the game would only cleanse my 1 Vulnerability stack just because someone just get a lucky auto attack on me if I used a 1-stack cleanse.

That’s kind of the point. Macebow isn’t using Superior Sigil of Frailty for no reason.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

Suggestion: Priority for condition-clearing

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Posted by: Velimere.7685

Velimere.7685

Ever heard about L.i.f.o…??

What he said. As someone who prefers power meta over condition meta, I still have to favor the strategy that goes into condition covering. I just can’t agree with a dumbed down system like this over LIFO which has actual strategical merit.

Anyone who says Zerk is the average Joe build is an average Joe.

Superior Sigil of Cruelty in PvP?

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Posted by: Velimere.7685

Velimere.7685

I don’t see any reason not to. I made a note.

While you’re at it, could you please make a note to add Superior Sigil of Cleansing as well?

Anyone who says Zerk is the average Joe build is an average Joe.

Anet, Pls fix the stuck bug.

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Posted by: Velimere.7685

Velimere.7685

They would’ve fixed it if they could have. Just practice getting really good at doing the “/dance” emote.

Anyone who says Zerk is the average Joe build is an average Joe.

my road to ruby

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Posted by: Velimere.7685

Velimere.7685

Here’s to us casual players making our way through the divisions!

waaaaaa 28/28 straight wins!!!

when did you start playing in season 3 ?
1 game per day ?

I started playing yesterday. I’m pretty casual and play other games too, so I was pretty late getting into this season. I’m having fun so far, though!

Anyone who says Zerk is the average Joe build is an average Joe.

my road to ruby

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Posted by: Velimere.7685

Velimere.7685

Here’s to us casual players making our way through the divisions!

Attachments:

Anyone who says Zerk is the average Joe build is an average Joe.

Don't belive in MMR hell

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Posted by: Velimere.7685

Velimere.7685

MMR Hell is very real and I can prove it. Just look at my screenshots.

Attachments:

Anyone who says Zerk is the average Joe build is an average Joe.

Verdict on Berserkers

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Posted by: Velimere.7685

Velimere.7685

Avoid damage while you dish it out and you win

What he said.

Anyone who says Zerk is the average Joe build is an average Joe.

Season 3 meta class.

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Posted by: Velimere.7685

Velimere.7685

I love this game.

Anyone who says Zerk is the average Joe build is an average Joe.

Lets change exalted legend

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Posted by: Velimere.7685

Velimere.7685

What are some suggestions for Legendary Titles?

Dunno If it’s possible, but it would be really cool at the end of s4, having an achievement + title like “Ascension Legend” unlocked only If you reached in every season the legendary division (so you already have all primordial , exalted etc. Titles).

Really “legendary”

Interesting. . .

Alright let’s say that you need to include “Legend” in the title. What titles would you suggest?

As opposed to having a different title for each season, why isn’t it simply a progression of titles per the number of seasons in which players have achieved the Legendary division?

After all, isn’t the entire point of league progression the prestige it offers?

Anyone who says Zerk is the average Joe build is an average Joe.

mesmer nerfs better be in order

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Posted by: Velimere.7685

Velimere.7685

poor mesmers were so overnerfed that they are still stomping legend games while class-stacking and literally doing the same rotation for every situation over and over while being able to easily outrotate every class in game and have the only complete shutdown skill in game

its chronobunker all over again except that now they also can kill you much faster

I don’t understand why you had to hide your own skill-bar.

The only conclusion that comes to mind is that you yourself were playing condi-cheese.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

50W-0L in Ranked so far.

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Posted by: Velimere.7685

Velimere.7685

Sure keep thinking that.

He only thinks it because it’s true.

And its true because some guy on the internet told me so.

I’m glad you agree.

Anyone who says Zerk is the average Joe build is an average Joe.

50W-0L in Ranked so far.

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Posted by: Velimere.7685

Velimere.7685

Sure keep thinking that.

He only thinks it because it’s true.

Anyone who says Zerk is the average Joe build is an average Joe.

If I come back...

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Posted by: Velimere.7685

Velimere.7685

I was very much into PvP before I left, and I really want to know – will I be matched with people of my skill level before my haitus, or will I (hopefully) get the opportunity to start fresh?

If you haven’t played PvP in a while, MMR decay should have kicked in.

Anyone who says Zerk is the average Joe build is an average Joe.

Mesmer in Pugs

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Posted by: Velimere.7685

Velimere.7685

Anyone who says Zerk is the average Joe build is an average Joe.

Looking for team *Sticky*

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Posted by: Velimere.7685

Velimere.7685

If you need people to queue with, K Pop, you can queue with Soul and I. He just hit Diamond Division and I’m getting pretty close myself. I can also vouch for Sticker’s skill, though he did kitten me off once when he swapped twice in a match on my team.

Thanks! aww when was that time? I must having a bad streak that time haha. btw, Do you play in a team rn?

You swapped in the beginning and about two-thirds of the way through a match on Legacy of the Foefire last week (between Daredevil and Dragonhunter respectively). We won the match, but barely. Both times as you were in-transit between loading screens, we lost outnumbered fights and had to take back control of the map when you loaded back in. In hindsight, it didn’t matter so much since we did win, but it was just a frustrating grind of a week for me, so I was pretty irritated with how my pips were progressing.

Last season, I put together a team and we were quickly farming ESL players within the first month having employed tactics forcing lose-lose situations for enemy rotations. This season, it’s just been Soul.9280 and I, and we seem to be getting farmed by ESL players.

I play with The First Straw. (been formed in November or so…)

They play 8 to 11 EST pm sunday, monday, thursday.

Impact got a new work and could not make it in two week.

Our META stacked team is used to play with a thief for decaps and +1.

TFS strength are communications, synergies and adaptabilities (three member switch to new meta classes).

We are in ruby or sapphire range, with a win/lose ratio of around 70%.

Since I know how you play, I am sure you will be a great fit (if you take training scheduled seriously) with your laid back personalities couple with your strong desire to win.

We are almost ready for AG, but with Impact leaving we will need to adapt to that.

I can also vouch for these guys, K Pop. They’re playing really solid matches this season.

Anyone who says Zerk is the average Joe build is an average Joe.

Looking for team *Sticky*

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Posted by: Velimere.7685

Velimere.7685

If you need people to queue with, K Pop, you can queue with Soul and I. He just hit Diamond Division and I’m getting pretty close myself. I can also vouch for Sticker’s skill, though he did kitten me off once when he swapped twice in a match on my team.

Anyone who says Zerk is the average Joe build is an average Joe.

GW2 PvP Lacks Tactical Depth

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Posted by: Velimere.7685

Velimere.7685

In larger fights, the action devolves into skill spam, and sustain spam.

I’ve won copious amounts of 3v4 and 3v5 team-fights because the enemy team held the same considerations as quoted above and didn’t understand the concept of peeling.

Well of course you do. No disrespect, but you also tend to play the best builds that metabattle can give you, so of course you’d be able to win 3v5s against the type of random stuff people may come up with. Yeah and there’s peeling too, but that’s not really what I’d consider complex or insightful.

Maybe you experienced a lot of random stuff in Sapphire Division last season, but I didn’t in Diamond Division up until I stopped for the season in December, though what I did see on the enemy team quite frequently even in Diamond Division was enemy teammates not peeling for each other and thus losing team-fights.

Admittedly, I am not a scrub as I definitely take every advantage I can get in order to win. However, that goes for anyone who actually wants to win and who isn’t a hipster that only wants to win on their own terms if at all even possible.

To complain yet still adapt is one thing, but to complain and do nothing is something else entirely. In my experience, scrubs play what they want to play how they want to play it, and they still end up not playing regardless because they don’t enjoy losing. They live in this bubble of idealism and call it quits when they’re met with reality. That’s just one big paradox right there. Then I started playing with people who actually adapt to the meta, and despite not playing what or how we wanted to play, we kept playing because we were winning, and the bottom line is that winning in and of itself is fun and losing isn’t.

In the end, there will always exist a meta no matter how balanced this game is.

Anyone who says Zerk is the average Joe build is an average Joe.

GW2 PvP Lacks Tactical Depth

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Posted by: Velimere.7685

Velimere.7685

In larger fights, the action devolves into skill spam, and sustain spam.

I’ve won copious amounts of 3v4 and 3v5 team-fights because the enemy team held the same considerations as quoted above and didn’t understand the concept of peeling.

Anyone who says Zerk is the average Joe build is an average Joe.

who kills who

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Posted by: Velimere.7685

Velimere.7685

Good PvPers kill average PvPers.

Anyone who says Zerk is the average Joe build is an average Joe.

League Progression Suggestion

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Posted by: Velimere.7685

Velimere.7685

I always approved of not losing a pip if your team scored at least 400 and still lost. It was a very good incentive for players to keep playing even if they knew they were going to lose.

Now that said incentive is no longer play, you see a lot more people going AFK.

Anyone who says Zerk is the average Joe build is an average Joe.

Teammate quit match. Lost a pip.. why?

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Posted by: Velimere.7685

Velimere.7685

If they were in your party, it was supposed to happen.

Anyone who says Zerk is the average Joe build is an average Joe.

Getting stuck (WASD) in PVP

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Posted by: Velimere.7685

Velimere.7685

It’s a well-known bug (that won’t be fixed). Cleansing a Taunt will get you stuck. Your best bet is to copy paste /dance, or just don’t cleanse the Taunt and tank it.

#sorryimsalty

well known bug? sorry this is my first pvp season, usually never play spvp, so i wasn’t aware.

if it’s well known, why hasn’t Anet tried to fix it? Just because there are ways to get around a bug doesn’t mean the bug is gone…

They did something after the Cele D/D Ele meta that introduced it, and never fixed it.

wasn’t that pre-HoT? It’s been half a year hasn’kitten

I never once experienced it during the Cele D/D Ele meta, and that’s when I started PvP.

Anyone who says Zerk is the average Joe build is an average Joe.

why don't they ban idiots

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Posted by: Velimere.7685

Velimere.7685

Every time I see a Warrior on my team, I want to AFK too… but I don’t because you can loser tiers in Ruby rather than only lose pips. Maybe they should just ban them from PvP.

Anyone who says Zerk is the average Joe build is an average Joe.

Getting stuck (WASD) in PVP

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Posted by: Velimere.7685

Velimere.7685

It’s a well-known bug (that won’t be fixed). Cleansing a Taunt will get you stuck. Your best bet is to copy paste /dance, or just don’t cleanse the Taunt and tank it.

#sorryimsalty

well known bug? sorry this is my first pvp season, usually never play spvp, so i wasn’t aware.

if it’s well known, why hasn’t Anet tried to fix it? Just because there are ways to get around a bug doesn’t mean the bug is gone…

They did something after the Cele D/D Ele meta that introduced it, and never fixed it.

Anyone who says Zerk is the average Joe build is an average Joe.

You know you've won the match when...

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Posted by: Velimere.7685

Velimere.7685

I’ve won games where we intentionally lost the mid fight the entire match funneling in two players at a time to dance around and keep the enemy zerging while we held sides.

Anyone who says Zerk is the average Joe build is an average Joe.

Lose streak, Past season relation.

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Posted by: Velimere.7685

Velimere.7685

May be all those people who abused the game or stronghold and OP build past season and who rechead legend division are just hit by the feedback right now, being matched with people out of their skills.

Those people with lose streak, if you could post your rank form the past season and your lose streak; we could may be understand, what is going on.

my english isn’t the best sorry

I get what you’re saying, but has anyone really been far even as decided to use even go want to do look more like?

Anyone who says Zerk is the average Joe build is an average Joe.