Showing Posts For Vuh.1328:

RE: "Leaked" patch notes

in PvP

Posted by: Vuh.1328

Vuh.1328

The weird nerf to bullcharge makes it seem real to me

Would make perfect sense in the balance teams way of thinking

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What are the PvP-exclusive skins?

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Posted by: Vuh.1328

Vuh.1328

I don’t think so

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Move Mini games to Mist.

in Guild Wars 2 Discussion

Posted by: Vuh.1328

Vuh.1328

I thought sPvP was a mini-game….

It is, which is why it makes sense to make mist into a mini games/Activities area

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Questions about Glory Removal go here

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Posted by: Vuh.1328

Vuh.1328

I’m worried more about the crafting materials since crafting dyes is such a pain in the ….

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Move Mini games to Mist.

in Guild Wars 2 Discussion

Posted by: Vuh.1328

Vuh.1328

I’m not using mah skillz! It’s not pee vee pee!

But but! It’s player vs player still!

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Perma Royal/Captain's Airship pass

in Guild Wars 2 Discussion

Posted by: Vuh.1328

Vuh.1328

WHY OH WHY CAN’T WE USE IT FROM THE MIST?!

awropghjpbmnlakwwhgohaornolngblkarhgh.

I’m a very lazy person and the main reason i bought the royal pass was because i thought it would help me in my quest of laziness, but no i still have to leave the mist before i can use it so it kinda becomes useless!

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Move Mini games to Mist.

in Guild Wars 2 Discussion

Posted by: Vuh.1328

Vuh.1328

Mist needs more game modes, mini games already uses spvp gear for looks. Put all the mini games NPCs in the mist.
There you have fixed more game modes for pvpers in the most lazy way i could think of while making it easier to access the mini games NPCs for pvers/wvwvwers.

I don’t see any downside to this really.

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A lazy fix to more "game modes"

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Posted by: Vuh.1328

Vuh.1328

Remove the mini games NPCs in the PVE cities and add them to the mist instead, BAM pvp got more game modes, i mean all the mini games i’ve tried uses the pvp gear as skins anyway..
Would also make sense to have all the mini games(counting spvp as one!) in 1 place for convenience .

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(edited by Vuh.1328)

Questions about Glory Removal go here

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Posted by: Vuh.1328

Vuh.1328

Hey everyone,

We’ve been noticing that a lot of you have questions about the Glory Removal update that is coming on March 18th in the maintenance build. So, I’m opening this thread up for everyone to post their questions here, and we will answer as much as we can.

Thanks!

What will happen to dust, crystal, slivers, orbs, rank/tournament tokens? will they just be removed as well?

Could you add some way to bulk buy dyes or something if they are just getting removed because there is no way in …. i’ll be spam clicking myself to RSI by crafting dyes.

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Need to Force Myself into a Lower Tier

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Posted by: Vuh.1328

Vuh.1328

Play elementalist.

Or he could have do like me, lose once(as ele) vs first time pvpers and drop to 94%

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Ele in Dev live stream scrimages

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Posted by: Vuh.1328

Vuh.1328

Ele should technically be in a much better spot come the feature build.

Pretty anxious not gunna lie..

You think three small changes are enough to fix ele. Clearly this class has been over nerfed for that to work.

While i’m super scared of the patch, the notes they gave were just preview of SOME changes.. right?

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Decap Engi

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Posted by: Vuh.1328

Vuh.1328

Just nerf Automated Response and they are really easy to deal with, just have a condi necro/engi/warrior/spirit ranger to destroy them.

Only broken thing with decap engi is automated response tbh

It’s funny how many times this has been repeated by various people throughout the thread and yet now the conversation is shifting to elements like Overcharged Shot, Supply Crate, Net Shot, Elixir Infused Bombs and so on.

AR Engineer will fall to Spirit Ranger, Warrior (!!!), Thief (!!!), Condi Necro, and so, so many more builds as long as the condition immunity is taken away to be replaced by an active component that requires cooldowns, or whatever else that promotes a skill floor. The change will ensure that time-to-live of Decap engineer will be significantly decreased, whilst not affecting ancillary builds.

Yoooup.
But you know they will nerf other components like rifle than AR, just how they handled dhumbfire.. Fire on necro to strong? nerf it, still too strong? nerf bleeds, still too strong? nerf burn again.
Or hambow warrior, damage+sustain to strong? nerf unspecting foe and buff hammer #4 but lets not touch healing signet or zerker stance, the real problems.
Or the cantrip bunker eles too strong? Nerf the kitten out of ride the lighting and other things, cause why not?

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Decap Engi

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Posted by: Vuh.1328

Vuh.1328

Just nerf Automated Response and they are really easy to deal with, just have a condi necro/engi/warrior/spirit ranger to destroy them.

Only broken thing with decap engi is automated response tbh

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Skyhammer

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Posted by: Vuh.1328

Vuh.1328

I’ve finally given in, now playing full knockback/pull build and just faceroll people off the map while crying on the inside..

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GW2 in stoponomics

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Posted by: Vuh.1328

Vuh.1328

We have had some great raging sessions against each other you and me, i’ll kinda miss it.
GLHF in whatever you choose to play instead of GW2

Take your time to learn proper keybinding, it’s worth the struggle

mesmers ruining pvp

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Posted by: Vuh.1328

Vuh.1328

If this was only true for higher level pvp.. quite easy to track a mesmer actually, just something you have to get used to it

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Skyhammer

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Posted by: Vuh.1328

Vuh.1328

Just go mid and tell your team to go home, far, and skyham.
50% of the time it works every time.

does this turn skyhammer into some other map?

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Skyhammer

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Posted by: Vuh.1328

Vuh.1328

Can you astleast add in some code which makes it impossible to get skyhammer more than once in a row?
I’m up at 5 skyhammers in a row now and i’ve previously have had up to 7 in a row..
If this continues i’ll probably end up getting banned or becoming a alcoholic/drug addict to try remove all the memories from these horrible experiances

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500 bonus rank weekend - NOW LIVE!

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Posted by: Vuh.1328

Vuh.1328

I hate this kittening rank point change. i had one unlucky game and went from rank 300 something down to 92%, now i only keep getting people who are so beyond bad that makes the normal hot join player seem like pro players.

Guess i have to stay away from the game until all these new/pve champs leave so i can climb out of this hell hole or i’ll probably get myself banned if i keep trying to play.

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Nothing to spend Glory on...

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Posted by: Vuh.1328

Vuh.1328

Buy all the cultural gear, buy mystery coffers and hope you get frozen/dragon token weapons

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Lvl requirement for tournaments

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Posted by: Vuh.1328

Vuh.1328

I want to quit life, seems like a huge wave of new players today and it’s just so random now if i win or not..
People double/triple caping close then going svanir for example, or just staying for the cap point and follow you around and dies. Or team losing every other point even tho i’m fighting 2-3 players alone for over 3 min, how is it possible.
I used to be quite happy in solo queue until today, now hot join seems like the better place to go for me since they seem smarter :/, i just don’t know what to do to carry them anymore beside winning 1v5 fights inside their base maybe….

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I want direct damage immunity at 25% hp

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Posted by: Vuh.1328

Vuh.1328

I was making light humor at a warrior complaining about passive play meanwhile most likely running a passive heal. Makes it kinda ironic.

If you meant me i’m not even maining warrior, i’m mostly maining engi and mesmer.. just “forced” to play warrior :/

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I want direct damage immunity at 25% hp

in PvP

Posted by: Vuh.1328

Vuh.1328

Rofl this is too choice. Lol must be frustrating to see an opponent with a skill that allows them to bypass parts of the game but you wouldn’t understand this with your hs equipped would you?

what?

Take your time to learn proper keybinding, it’s worth the struggle

I want direct damage immunity at 25% hp

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Posted by: Vuh.1328

Vuh.1328

Rofl this is too choice. Lol must be frustrating to see an opponent with a skill that allows them to bypass parts of the game but you wouldn’t understand this with your hs equipped would you?

What did you try to say?

Take your time to learn proper keybinding, it’s worth the struggle

Lvl requirement for tournaments

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Posted by: Vuh.1328

Vuh.1328

Guys, guys… all is (maybe not) vain.

You guys should start a thread with software requirements, and workflow (from queueing to getting into a match), that you feel are ideal. cough

ok just for you …

optimal would be:

Unranked Que (join system same as teamQ we have right now 1-5 people)

  • no lvl requirement
  • it use MMR from the competive Ques
  • first 20-50 games are to find hidden the START MMR for this guy
  • no Leaderboard, no Ladder
  • Archievements work here too (like champion titles)

SoloQ (join system same like it is now)

  • Start lvl = played atleast 25 games in unranked Que (50?)
  • start MMR from unranked Que
  • no unCompetive Maps like Skyhammer

TeamQ (join 5 people Team only)

  • when Waittime for match longer than 5 minutes the team get the message: we dont have enemy for you atm, wanna play unranked game while waiting?

done

thank me later^^

I’d love a unraked queue where you could queue up as 2-3 and then remove hotjoin, basicly smites casual queue :P

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I want direct damage immunity at 25% hp

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Posted by: Vuh.1328

Vuh.1328

I agree that it is bad design choice but without it, Engineers would just drop dead.
There are inter-connected issues over all the classes so necromancers have to be revisited too.

only the bad ones and they deserve to “just drop dead”

engineer worked fine before, without AR, and people talked bout engineer as the class with most skill

now its just broken and FACEROLL

edit: oh andc not only AR

condi imun from warrior and diamondskin need to be removed too

^this.

Also just because a certain trait, skill or runeset isn’t “viable” in the current meta doesn’t change the fact they can be op/broken/require change.
Automated Response, Berserker Stance, Diamond(along with insane condi cleanses) skin NEEDS to be changed if we ever want conditions application to change.

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I want direct damage immunity at 25% hp

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Posted by: Vuh.1328

Vuh.1328

it has a cooldown, i want one without cooldown and no duration.,

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I want direct damage immunity at 25% hp

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Posted by: Vuh.1328

Vuh.1328

^

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Dat Finisher !

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Posted by: Vuh.1328

Vuh.1328

Another finisher that completely clutters the screen, yay?
Not as bad as the frekking wurm tho(disable it for spvp please?)

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Todays live stream scrim was good!

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Posted by: Vuh.1328

Vuh.1328

And it was because there was no spirit rangers or minion master necros making everything unviewable and unplayable.

I would accept a 20% buff to healing signet if I knew spirit ranger and MM wouldn’t exist anymore. How hard is this to see and do? Shocking.

DON’¨T give them any stupid ideas now.

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[Video] Sword/Pistol thief montage.

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Posted by: Vuh.1328

Vuh.1328

impressive usage of 3

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Go VOTE MESMER on CDI Thread - Now!

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Posted by: Vuh.1328

Vuh.1328

I’m not sure i’d vote mesmer first actually.

If i think about which classes would require most work to make more balanced I think both ranger and thief requires a way bigger overhaul to their base mechanics, initative being such a broken mechanic in many ways and rangers reliance on a barely controllable horrible AI. However if i think from a viability point of view in spvp i’d vote mesmer and ele first.¨

:/

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lost 200 ranking due to server crashes

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Posted by: Vuh.1328

Vuh.1328

I guess the server admin(s) tried to do skyhammer but got punted by a engineer 10 times in a row

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[PvX] General Evade Weapon Skills Change.

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

True counterplay isn’t “block” which is essentially invulnerability and very limited “unblockable” skills. That’s build wars. That’s “if you didn’t bring this one skill, you are at a major, major disadvantage.”

Instead, true counterplay is something like “block only works on attacks from the front” or “block only blocks X number of attacks.”

Of course it would be a major defensive rehaul for many classes and will never happen.

Some weapon abilities, for example, a scepter ele’s phoenix is unblockable and an extremely powerful skill. A sword thief would think twice about using his new “block”(not evade) ability in front of my face rather than just being competely invincible.

Along with this block change they could give every single weapon-set a base unblockable ability, and all of them could have some fairly long cooldowns so you actually have to use them wisely rather than the “blocking” thief randomly getting crushed by all the unblockable ability spam.

Fair enough. Really good idea.

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[PvX] General Evade Weapon Skills Change.

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Posted by: Vuh.1328

Vuh.1328

I agree for this only for effects that do not directly hinder the opponent, like the ele d/d earth leap and the d/p thief shadowstep.
For things like necro marks, I don’t think having them be able to be unblockable is a good thing in the first place, but that is for another thread. It isn’t really good to remove any amount of counterplay from something that is already lacking in that respect to begin with.

I might be dumb but how is it removing counter play, it adds counter play?

I think it’s completely fine if a d/d ele can immob someone while doing say flanking strike for example.

Also how does this affect shadowstep and d/p in general or did you mean shadowshot?

Evade skills currently have no counter play to them as it is, blocks are very strong but atleast they have counter play to it.

Dodge would still remain as evade.

Unblockable isn’t counterplay. Unblockable removes counterplay. By making defensive mechanics not work, it completely removes the entire element of strategy that is correctly timing blocks/evades. I disagree with the current implementation of a number unblockable attacks because of this, and because it’s not adding a counter to a dodge/evade, it’s just ignoring it. There is a vital difference here. Think of it as the relationship between diamond skin/that engi trait and condition cleanses. They both introduce an element of counterplay, but while diamond skin completely ignores the actions of the opponent (in that it either works or it doesn’t depending on whether the opponent happens to be a dire necro), condition cleanses add counterplay and various strategies for both the player and the opponent.
In the same way, some unblockable attacks are like giving players access to agony.

There are a few unblockable attacks that do not fall in this category. These are the ones that punish a player for taking a certain action, or are necessary for the rest of the set to function. Static field is an example of this, because if you run through it it’s pretty much your fault and there was some opportunity to not take the stun, simply by not walking through. In the same way, the various traps have the same sort of justification. Magnetic grasp needs to hit to mark an enemy, or else the leap doesn’t work, and the same goes for shadow shot.
Marks (traited) are an example of the type that does not really work, because you can just cast them directly on an enemy, offensively, with pretty much no counterplay involved. This is what I mean by certain skills completely removing counterplay, in that well-timed blocks are _not_rewarded.
Besides, evades are fundamentally different from blocks. Most blocks do not limit your movement, while the vast majority of evades control your movement for their duration.

Ok thanks, i see what you mean, just slightly different ways of thinking and i guess english not being my main thinking language :p.

While true that unblockable marks/traps could be an issue i don’t see it as big of an issue since it’s limited to one weapon/utility set and while block skill normally don’t limits your movements they also do not provide offense at the same time as defense. Sure there are block skills which does something offensively if blocked but they are usually limited to one attack and removed afterwards, don’t thief has such an ability on a underwater weapon? should be on one of their land weapons instead.

Also if necros would go for unblockable marks they would lose either some serious life force generation or condition duration which in turn would make them an easier/less deadly target, as long as arenanet is keeping the bleed nerfs in+dhumbfire/condi duration in spite. And hey they still got normal dodges like everyone else :P

There might be a better way to deal with it, like making flanking strike a block ability and on second press it does larcenous strike and when hit it does Something instead. But i still think having them function as a block rather than evade would be the better option since i doubt that arenanet wants to completely redesign both ranger and thieves weapon sets and trying to come up with new abilities and it would be the easier option probably.

But yeah good thought actually.

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[PvP]The Necromancers

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

While i mostly agree with you..
I wouldn’t go as far as saying necro has the lowest skillcap&floor, that spot is held by warriors in a firm grip !

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Warrior switching to Engineer

in Engineer

Posted by: Vuh.1328

Vuh.1328

I’d suggest you try:
http://gw2skills.net/editor/?fcAQJAqalIqiYH5SfF1LJyoCdGoC5lIF6nl95xbxWQIA-TkAAzCpI0SplTLjWStsaNXA

It’s fairly squishy but if you time your blinds and blocks it’s perfectly fine.
It has AMAZING damage and will be able to deal with pretty much everything 1v1 or 1vX depending on what you face(obviously requires them to be stupid since no one should lose a Xv1 fight no matter the class).

For sigils you can any of them but i prefer geomancy and battle but energy can work too if you getting focused alot, also been experimenting with hydromancy but i don’t like it too much. Can also swap out the pistol off hand for shield if you prefer having some more CC/survivability(i prefer the damage added from pistol).

It’s my favourite spec in s/tPvP and it also function fantastically in WvWvW from my own experience , however in s/tPvP if i’m filling the far point assaulting role i prefer the “teldo” build:
http://gw2skills.net/editor/?fcAQJAqelIq6Zn1ShF1LJxoCdGUh8KSh+t8nHyltpF-TkAAzCpI0SplTLjWStsaN6A
You can swap out adventurer’s runes for Nightmare and protection injection for invigorating speed + get smoldering on off hand for extra long burns.
Might not be as strong as it used to be due to vigor nerf and the rise of Warriors but i still rather play that than any of the new pure decap builds(not gonna link them since i hate them too much)

Edit: perplexity runes might be awesome in the first build if you swap out pistol for shield in WvWvW(i don’t have a shield so i can’t try)

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Mesmer Moa vs. Minion Necro a little much

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

That’s the cost of playing passive AI builds. Working as intended.

It’s clearly not working as intended, it’s a bug. If necromancers had a skill that instantly vaporized all mesmer clones, there would be an uproar from the community.

Epidemic on target with condis up, any AOE all “vaporize” clones(super squishy) squishy if they are not spread apart in a big big area compared to minions who are fairly tanky actually.

I’m actually fine with this bug since AI builds like minion master shouldn’t exist in pvp at all.
People don’t use moa in s/tpvp anyway .

Though i don’t think it’s fine they just poof when you enter water since that is lame for PvE where people should be allowed to run whatever they like.

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Spirit Watch

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Posted by: Vuh.1328

Vuh.1328

I actually rather take spirit watch 6 times in a row over 1 skyhammer…

I just don’t a kitten about the orb and just focus on keep capture points/decapping enemy capture point all the time and hope we get a couple of orbs at least.

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[video] Troll of the Mists

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Posted by: Vuh.1328

Vuh.1328

I like the video a lot, made me wanna level up my mesmer even more even tho it will take quite some time.. 13/80 tome of knowledge! :/

Btw that map seems like hateful towards clone ai..

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Fighting warriors

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Posted by: Vuh.1328

Vuh.1328

Hah, this is…. Sadly…. accurate.

But I have developed a tactic that is pretty effective. I open up the fight aggressively until they pop Stability and I run. After that wears off I turn around and engage again until they pop Berserker Stance at which point I run again. After that effect fades I usually heal myself up and start the fighting again until they pop Endure Pain, now this part is important- I run again. Now, once that has expired I put on some pressure until they pop their Ultimate activating their Runes of Lyssa, so I run an additional time. After this I can Actually start fighting the Warrior.

You just have to watch out, because by now their Stability is back up….

So then you basicly have like 10-20sec window to kill them?

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Lvl requirement for tournaments

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Posted by: Vuh.1328

Vuh.1328

I think a better suggestion than setting a rank requirement would be to lower the starting MMR a lot. Also Jerry Attrick.5963 wrote would be a good idea.

But it’s just as sad when you have rank 50+ players who aren’t much better than <rank 20 players >_>

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[PvX] General Evade Weapon Skills Change.

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

I agree for this only for effects that do not directly hinder the opponent, like the ele d/d earth leap and the d/p thief shadowstep.
For things like necro marks, I don’t think having them be able to be unblockable is a good thing in the first place, but that is for another thread. It isn’t really good to remove any amount of counterplay from something that is already lacking in that respect to begin with.

I might be dumb but how is it removing counter play, it adds counter play?

I think it’s completely fine if a d/d ele can immob someone while doing say flanking strike for example.

Also how does this affect shadowstep and d/p in general or did you mean shadowshot?

Evade skills currently have no counter play to them as it is, blocks are very strong but atleast they have counter play to it.

Dodge would still remain as evade.

Take your time to learn proper keybinding, it’s worth the struggle

General Evade Weapon Skills Change, Opinions?

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Posted by: Vuh.1328

Vuh.1328

Yes.

Still skills would need tweaking as even perma blocks may be silly, but it adds counter play.

:)

Definetly, but would be a good step in the right direction i think.

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poop emote

in PvP

Posted by: Vuh.1328

Vuh.1328

I was thinking tho other day after eating a bunch of food for WvW… Where does all this food go? at first i was like ok my guy goes when i log off. But i havent logged off in 35 hours so idk man!!! is he constipated or something?

No, heroes in GW2 actually uses some extremely high tech underwear which converts everything that leaves your body into nanobots which then leaves and go around cleaning the world(Nothing ever gets dirty as you might have noticed)

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Stealth Balancing

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

Only thing that should change with stealth is: if an attack is missed/blocked/invuled it should break stealth.
And just maybe reduce AOE stealth durations

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Eviscerate Cooldown?

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

Evis goes on cooldown the adrenaline stays though.

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Buff Thieves, make Stealth break on damage.

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

Stealth breaking on damage would make it way to easy.
However i’d like to see some slight nerfs to group stealth durations/or something else.

Actually, missing/getting blocked/invuled etc when trying to backstab or a phantasm doing damage for example should break stealth. Else it’s fine

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(edited by Vuh.1328)

Asura and "competitive" play

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Posted by: Vuh.1328

Vuh.1328

While asuras might have an advantage i wish i could race change my asuras to sylvari/human >_<. So much better camera(especially when using nade/ground targeters) and armor looks better on them in general.

I don’t wanna lose my expensive dyes/hard earned pve levels n gear(leveling to me is a huge chore)

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[PvP]The Necromancers

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

Necros were one of the worst classes pre-Duhmmfire.

So wrong, bad necros where the worst class pre dhumfire, good ones were just as good as most other classes.

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