Lately I’ve been having more fun playing my newly made Warrior than my Engineer I’ve played since pre-release, therefore Warrior is OP.
especially with defy pain and endure pain.
;)
Is it some weird coincidence that I have been enjoying my Warrior more lately too?
I’ve loved Engi since I first tried it in BWE2 and its been my main ever since…but lately I have been loving my heavy CC warrior with great condition removal and stability.
Too many Necros running around everywhere ruining my fun, so now I have fun ruining their fun! What a cycle!
(Oh and yes, the Necros definitely QQ about my Warrior….their tears give me strength)
I’ve also went from engi to warrior, mainly cause people actully allow me to play warrior now though.. <3
What I have gathered from this thread (among other engi balance threads):
Elixir R and its utility skill in its current state are still OP.
Engis with no stunbreak are OP.
You cannot kill an Engi with automated response (even burst classes have a hard time downing the engi becuase they cannot CC him)
HGH engis are still running around rampant.
Healing turret has some of the best condi removal in the game currently.
Engineers actually have 4-5 utility slots.
Every class should be able to counter the engineer no matter what build the engineer has specialized for.
HGH engis are too tanky.
Engineers were not nerfed in the slightest last balance patch.
100% condition duration reduction from automated response is still impunity even with a condition duration of 110%.
Every Engineer is currently running automated response.
Engineers can use two grandmaster traits in one trait line (HGH with automated response is OP).
Engineers make for the best bunker in the game.
Engineers have the best utilites in the game.
Engineers are the best 1v1 class in the game (no matter the build).
Toss Elixir R is a guarunteed instant ress.
The current meta revolves around 5 man engi teams.
Everyone at A-Net plays Engi.
Elixir X on Engineers is too strong.
Bomb engi counters ranged classes.
Engis have too much access to stealth.
Engis have good acess to stability.
Engineers have some of the best condition removal in the game.
Supply crate is hands down the best elite in the game.
Engineers have the best elites in the game.
etc.
You forgot that Mortar can instant kill a whole team
Btw it does help being power specced to counter the self rez(and possibly have poison >_>)
Oh yeah while we are QQing about stuff, nerf the living kitten out of chill vs mobility skills.
Healing turret strong?
Yes
Too strong?
No
Consume conditions being one of the strongest heals ingame atm?
YesSmoke into stealth? Well stealth in general should be changed..
Honestly, the only thing that is be too stronk with the “Teldo build” is the self rez, which could be fixed by just giving it a 1½-3sec cast time like every other rez utility and give back the stun break on the actual elixir and maybe swap the toolbelt with the utility. Without the self res ALOT of classes can deal with the build.
Atleast a bombkit engi need quite some skill to be effective compared to the dhumb terror necros.
Fair enough to give it the stun breaker and then a 3 second cast on the actual res. Then yeh, I would be happy with the engi. The self res is ridiculous. Resses got nerfed but they forgot to nerf toss elixr r
Although personally i think 3sec would be stupid as hell, considering it doesn’t instant rez.
Maybe reduce the initial tick(s) abit so it’s easier to put on some damage on teh corpse would be a smoother solution?
Healing turret strong?
Yes
Too strong?
No
Consume conditions being one of the strongest heals ingame atm?
Yes
Smoke into stealth? Well stealth in general should be changed..
Honestly, the only thing that is be too stronk with the “Teldo build” is the self rez, which could be fixed by just giving it a 1½-3sec cast time like every other rez utility and give back the stun break on the actual elixir and maybe swap the toolbelt with the utility. Without the self res ALOT of classes can deal with the build.
Atleast a bombkit engi need quite some skill to be effective compared to the dhumb terror necros.
Far point/bomb engis – Just way too strong. The only counter to it is a necromancer (which we know will be nerfed). And even then the necromancer cannot stay on the point so it will get decapped anyway. This build beats everything else 1 on 1 with extreme ease AND, further to this, even if they cant kill the other person 1 on 1 then all their knockbacks will still decap the point. Being able to res yourself is just broken. The amount of spam is ridiculous. They can get so many conditions on someone by just pew-pew ing. The burning is too much I think.
it doesn’t beat my warrior with extreme ease at all, probably the other way around. But it has less team utility than a BM ranger beside some cc and more selfish stability than a guardian
VS engis, don’t kill yourself with confusion
High hp + Berserker stance is like the one thing that makes me go toe to toe with the condi engi/necros in tpvp.
Heck according to my necro friend i’m alot harder to deal with than any ele he have faced(pretty much killed every ele in the top teams EU pre necro buffs).
Warrior is not bad at all in tpvp anymore.. sure abit pidgeon holed with traits but w/e we can be viable if we want to
@Vuh: Then you should face someone that can actually play this spec. I played several classes and specs and i never had problems vs warriors.
@Derps: yeah, im getting tired of people like you too.
Perpahs you should face a warrior who actully can tell the difference between his rear and his sword..
But you are saying that this Super from Car Crash or whatever can’t play his engi? Or that teldo is bad at his own spec too?
Or to be fair, super almost beat me with rez elixir and elite( both of us got help while he was self rezing). And Teldo ran away / got help by a ranger(this time it was a 1v1 in a hotjoin tho).
And i’m quite sure i’ll give you plenty of trouble vs any of your classes unless you have a phantasm mesmer/super evade built teef(everyone has trouble with those tho) or maaaaaaaaaaaybe some hybrid dps/bunker guardian, haven’t really had an reason/opportunity to fight Guardians 1v1
(edited by Vuh.1328)
Give the necro a warhorn and flesh wurm, sacrifice epidemic or a spectral skill.
An engi without rocketboots will not outrun a necro with warhorn, let alone flesh wurm.
If you do not see the engi then assume that he is going for your point. React accordingly.
Otherwise, find a build that can beat said engi 1v1 on another class. I’m sure there are plenty given that he’ll have no stunbreak…
even as a warrior i can beat these teldo specced enginuurs, it’s hard but they are not as godmode as some people make them out to be :/
a warr pvp vid without electronic/dubstep or something like that?! ME LIKE
turn it into a TDM/DM map <3
Maybe just a feature like on other forums where you can see who is viewing a post/sub section at the time, but let it only show Red tagged people. Atleast people can maybe see you are visiting the forum(if they are browsing it at that time :P).
Hope that made any sort of sense
“Berserker Stance: The duration of this skill has been increased from 4 to 8 seconds.”
Is poorly thought out. Good design doesnt just make a character immune to damage from other characters. As a necro you will 100% lose to a warrior running berserker stance 1 on 1. They have 10 seconds where they cannot die. They will kill you in this 10 seconds without any doubt.
Not really fun. No counter play possible. If warrior has this skill you just die.
So it’s like getting chilled/cripple/blind kited as a warrior before the berserker stance patch i guess?
I honestly don’t think warrior is as bad as people make it seem to be anymore.
I don’t feel like a real liability or free kill anymore vs most classes besides necro(unless they screw up/bad) and certain engi specs and mesmer/teef at certain areas where they can abuse teleporting to high ground/LoS.And since the “Leaderbord card” is thrown
RANK: 510
BEST ACHIEVED RANK: 54
WINS: 470
LOSSES: 408
PERCENTAGE: 53.53%Not the best rankings and it’s mostly engi/ele play with warrior since the cleansing ire patch(played warrior abit before frenzy nerf but no one wanted to play with me ;D).
Have only solo, duo, trip(with a guy who have <100 tourny games since launch) queued the last 4 weeks. Actully with the current state of my warrior i think i would have been more useful as warrior than engi(beside elixir R..) in my previous team…This isnt about warriors not being viable in tpvp. Its about the op’s idea that the “classic burst” warrior is “overwhelmingly dominant” when played correctly. It’s another hotjoin hero who goes “Im soo good i one shot people all day you guys should just l2p”.
Yes but people in general seem to think that warriors are complete pushovers and utterly useless..
I honestly don’t think warrior is as bad as people make it seem to be anymore.
I don’t feel like a real liability or free kill anymore vs most classes besides necro(unless they screw up/bad) and certain engi specs and mesmer/teef at certain areas where they can abuse teleporting to high ground/LoS.
And since the “Leaderbord card” is thrown
RANK: 510
BEST ACHIEVED RANK: 54
WINS: 470
LOSSES: 408
PERCENTAGE: 53.53%
Not the best rankings and it’s mostly engi/ele play with warrior since the cleansing ire patch(played warrior abit before frenzy nerf but no one wanted to play with me ;D).
Have only solo, duo, trip(with a guy who have <100 tourny games since launch) queued the last 4 weeks. Actully with the current state of my warrior i think i would have been more useful as warrior than engi(beside elixir R..) in my previous team…
Well thank god we have food buffs in spvp and -condi duration trait passives
As you may well know, the Dragon’s Jade Avenger has a very cool tassel on the end of the handle.
It even kind of flaps in the breeze when you run. Very cool, very nice touch. The problem?
One side of the tassel does not draw.
This makes the very impressive cloth tassel invisible 50% of the time, as one side of the cloth does not actually render. So when you’re running left, it looks perfect— and when you’re running right, you can’t see it at all. Please fix this! I love my Jade Avenger.
I’d just like to necro and bump this thread since i’m having ze same issue
Having played about 5k matches total on my war, one thing I will say is that stances are pretty vital for any melee build.
So here’s my suggestion
..
Move the stances (berserker, endure pain, balance) to class mechanic skills, and give a different F1 ability depending on the stance you’re in?
It’s a fairly standard design approach, but that’s because it works.
Imagine a trait in arms that granted 1 second of quickness on stance swap, for those clutch attacks too.
+1
Fellow WoW warrior fan eh. Its a shame WoW streamlined the game so much that things such as this (which were true fun class mechanics) were just screwed over.
But then again, i’ve blizz have been slowly killing off the importance of stance danceing(might even be no reason for it now in this new panda land thing?)
Having played about 5k matches total on my war, one thing I will say is that stances are pretty vital for any melee build.
So here’s my suggestion
..
Move the stances (berserker, endure pain, balance) to class mechanic skills, and give a different F1 ability depending on the stance you’re in?
It’s a fairly standard design approach, but that’s because it works.
Imagine a trait in arms that granted 1 second of quickness on stance swap, for those clutch attacks too.
Stance danceing.. the one thing i loved the most with warrior in wow >_>
Anyway i think the skill “Stomp” should have 1sec of invul instead of stability
Why is it so unresponsive and non fluid with most melee weapons for most classes?
Why do we have self rooting melee skills?
I’d rather see perhaps some damage nerf to some skills like 100b for example, but make them mobile and more fluid to use. Self rooting or long cast time on melee abilities really break the flow of combat.
Self rooting and slow cast times belong to ranged weapon sets IMO and not melee, melee should be all about fluid and smooth combat without breaking movement.
Just like to add something more: Hate to draw comparision to WoW/SWTOR, but melee in those games felt ALOT more fluid, you pretty much had control of your character whatever you did(not counting cc from other players).
With the amount of CC and AOE spam would it really hurt to make melee weapons/classes more “agile/mobile/fluid”?
(edited by Vuh.1328)
Amazing ideas, i love how some of these changes would make it feel alot more fluid but keep the “control” we have of our abilities
Why u so bad?!
Can it pretty please be turned into something worth using? :/
Just let mobile strikes remove chill and cripple too >_>
Just a suggestion/idea.
Make terror remove the cc aspect of fear but basicly turn it into a dmg condition so the necro have to choose between cc or dmg.
I think if the current necro dmg is sort of fine, but combine it with cc just makes it over the top.,
Chill all just w8 for WildStar!
GW2 is RIPNobody here wants to play a game with a gear grind. So yeh…no.
Gw2 is dead. I agree. Nobody plays it. But pvp with gear grind doesnt interest many players of gw2
After i went through the rank 1-13 grind in wow +pve + Arena gear grind(when arena was introduced) for 3 years or whatever it was, just thinking of gear grind makes me wanna puke
20% more dmg done
Immune to snares
Immune to immob
Immune to blind
Stability
10% more dmg taken
20sec duration
I wanna actully be able to go on a rampage ;(23
Defektive have you considered using para sigil on shield to increase the shieldbash duration to 2s(or close to 2 atleast)?
I don’t get whirling axe, feels like there is alot of t he hits that do nothing and is just there for animation sake?
OP claims on his opinion to death, so there is not a great room for healthy discussion. PPl saying this build won’t work in a competitive environment and get an answer back like they have no clue about warrior or PvP at all.
On a side note: Warrior doesn’t require any fix. Its the other classes that need fixes in terms of AoE, AI etc.
People also said that necro was not working in competitive play pre patch, especially the “necro players from the top teams” who had no clue how to play necro effectivly(they still backpeddal and keyboard turn like super heroes). Not anything with how viable warrior is now, just food for thought.
Necro damage is completely out of control, its very hard to l2p against such a massive amount of condi’s.
I think that necro needs to be toned down, its sad but true, if only you could hear our ts during those matches, we had no structure or strat, we just asked our necro’s to kill things and we would assist where possible.You have to have the mindset of level 48+ fractal runners have.
Just dodge agony, cuz if you don’t you die.So just dodge fear, cuz if you don’t you die.
L2P like OP said!!!
No time for peeps in pvp who cant dodge agony. I mean fear!
So many classes have unlimited dodge or access to vigor for a crazy amount of time, its not like the developers gave you nothing to outskill play the necromancers… Just dodge it! They’ll go down, not like they tanks.
You’re sooo smart.
jk.
The only class that would get kitten d by necros now are warriors and mesmers, they lack the vigor or stability or dodge (as in perma dodge attacks). I could see why xeph is mad, because he plays Mesmer. they just made the game more rock paper scissors, no more mesmers can beat any profession, now necros will stomp on mesmers, I like this.
Good necros could stomp on mesmers pre patch pretty darn hard aswell, but not while facerolling
Actully necro needed help but not really with damage, survivability was a issue..
Oh scepter 1 auto attack with earth sigil can almost keep up with a warrior 100b(without sigil cuz i forgot it when testing) spamming 1 with a 30/20/0/0/20 build running ogre and full adrenaline. THAT IS A STRONG AUTO ATTACK
Burn wasn’t really over the top but it’s more the burn, bleed, poison, weakness, chill, blind in combination with Fear dmg.. IF they couldn’t access terror they would still do amazing pressure just not faceroll pressure combined with CC(which deals dmg)
It’s funny you said necro had problem with alot of classes in 1v1 especially ele, not more than any other class really. Eles were hard but certainly very possible, bm rangers possible, engineers extremly possible, guardian takes time, S/D stupidly kittened, warriors chill.
Perhaps our necro were just THAT much better than every other necro player out there but i don’t think i’ve seen 1 ele who can actully constantly beat him in tpvp pre patch, only ele he hasn’t faced really is probably phantaram since we have never met TP.
Perhaps if people actully took their time and learned their class instead of be
ing FOTM rerollers like Purie we wouldn’t see this kitten.
Another problem is people probably look up to the likes of Forsaker who is a great guy but horrible necromancer but people actully think he is good.
I’m betting that warrior will end up getting stupidly buffed one day too when it’s so cloose to be viable and balanced
Please nerf noobs that call for nerfs because they cant learn the game and kill a class that is balanced.
Please don’t buff noobs cause they can’t play their class
If mesmers weren’t OP before with all the shenanigans they can do, and HGH engineers weren’t OP before, then I don’t see how necromancers are OP now. Frankly, I think this really is a learn to play issue. I give it 2 weeks before people figure out how to counter us, then we’ll be right back where we started. ANet did not address any of our survivability issues. We are still not an attrition class.
Also, learn to not walk into spectral wall. Today I watched no less than 5 people run into the kitten thing 3 times in a row.
Mesmers isn’t really op, just almost. HGH engi had/Have OP pressure but not close to this, mind you they also had no CC with compareable survivability(worse if necro has LF)
I still don’t see necros 1v2ing good players. Meanwhile, mesmers are still able to do this and more.
I don’t see mesmer 1v2 good players either(actully good players in tournament pvp), i’ve seen them 1v2 subpar players but i’ve seen every class do that aswell, even warriors… I’ve seen necro beat Ultima from MiM + Forsaker once in a delayed 1v2, or well i came in and finished them one of them off when it was at 5-10% hp.
He was farming eles and mesmers on a regular basis before patch in 1v1(tournament setting).
No class will really win a true 1v2 against equally skilled people unless it’s WvWvW and they underleveled+undergeared
(edited by Vuh.1328)
Funny how the necros who did good and actully knew how to play seem unhappy now thanks to the patch..
If mesmers weren’t OP before with all the shenanigans they can do, and HGH engineers weren’t OP before, then I don’t see how necromancers are OP now. Frankly, I think this really is a learn to play issue. I give it 2 weeks before people figure out how to counter us, then we’ll be right back where we started. ANet did not address any of our survivability issues. We are still not an attrition class.
Also, learn to not walk into spectral wall. Today I watched no less than 5 people run into the kitten thing 3 times in a row.
Mesmers isn’t really op, just almost. HGH engi had/Have OP pressure but not close to this, mind you they also had no CC with compareable survivability(worse if necro has LF)
lol necros who dont know the trait of an engineer…
—————————————————anyways, it’s funny to see how people directly flame and cry now, after necro became actually USEFUL and does abit of damage after 10 months.. before no single kitten was given…
Necro have always been useful(beside maybe vs tripple ele running tripple cantrip..) and did good damage, maybe not for necros ledging spamming scepter 1 while spamming marks on cd.
It’s funny watching these so called “top teams” run necro now and watch how bad they actully are at it. Most top teams just never had a good necro player to begin with which was why it didn’t work out for them or took their time to actully make it work.
We have played with a necro since January(he is considering rerolling now cause of how face roll it is) and i’ve never ever felt like it was the necro that have dragged us down when we have played the top teams, it has been the rotating, the positioning, the corpse control and the corpse control we have sucked at(mainly due to a very unstable team).
Only time i’ve actully felt necro was part of the problem was vs the tripple ele teams.
We have done good vs most top teams, if we haven’t beaten them we felt like we could with enough practice. It have always been a skill issue from our side, like we have beaten TCG in team fights but we always lost cause they are superior at rotatating or have better downstate managment(just an example)Look at symbolic for example(don’t take this offensivly, you are a great guy that is pretty smart too and TP is my fav team <3): watching him play necro vs watching our necro play is like day and night in terms of skill, guess he could be rusty though.
There are maybe 5 necros on eu i can think of that actully play decent and most of them doesn’t have a team, an unstable one like our or their team don’t want to try make it work so they are forced to play something else.All we really wanted for our necro was a way to be able to either disengage or a way to survive against the pressure in team fights but we had almost made up for that anyway with peeling(WOW YOU CAN DO THIS?!), he would have been happy with greater marks(the radius) becoming base line and then unblockable+cd reduction merged into 1 trait and then maybe some life force gaining buffs.
Sorry the randomness of the structure and grammar destruction of this post but i’m a horrible person at typing and i’m newly awake.
Please recognize that top teams are running Necro because even without being skilled at necro, current players who have swapped to the class are providing more to their team as poorly skilled necros than as some of the best of x class that they switched from. Additionally, necros provide more for teams the more of them you bring because of how epidemics and condi removal works.
Condi removal scales in a step-ladder function in a condi removal v time graph. Any condis you apply above that threshold will not be removed, which means stacking condi-applying classes improves the relative effectiveness of each of the condi-applying classes. What’s more? Epidemic scales in effectiveness only with respect to the surplus conditions above the removal capacity, so more necros means more condis that stick, which means more condis that are spread, which again burns removal and creates additional epi targets.
The relative effectiveness of Necro may yet increase or decrease as teams learn how to both play and counterplay against them but while necros were slightly underrepresented on teams, most of the top teams that I know of cut their necros for because of the players behind them.
About your bolded part, that is exactly the problem i ment.
Before it could be effective if you wanted it to be in good hands, now it’s just faceroll(hence why our necro is considering rerolling/quitting)
It’s funny watching these so called “top teams” run necro now and watch how bad they actully are at it. Most top teams just never had a good necro player to begin with which was why it didn’t work out for them or took their time to actully make it work.
We have played with a necro since January(he is considering rerolling now cause of how face roll it is) and i’ve never ever felt like it was the necro that have dragged us down when we have played the top teams, it has been the rotating, the positioning, the corpse control and the corpse control we have sucked at(mainly due to a very unstable team).
Only time i’ve actully felt necro was part of the problem was vs the tripple ele teams.
We have done good vs most top teams, if we haven’t beaten them we felt like we could with enough practice. It have always been a skill issue from our side, like we have beaten TCG in team fights but we always lost cause they are superior at rotatating or have better downstate managment(just an example)
Look at symbolic for example(don’t take this offensivly, you are a great guy that is pretty smart too and TP is my fav team <3): watching him play necro vs watching our necro play is like day and night in terms of skill, guess he could be rusty though.
There are maybe 5 necros on eu i can think of that actully play decent and most of them doesn’t have a team, an unstable one like our or their team don’t want to try make it work so they are forced to play something else.
All we really wanted for our necro was a way to be able to either disengage or a way to survive against the pressure in team fights but we had almost made up for that anyway with peeling(WOW YOU CAN DO THIS?!), he would have been happy with greater marks(the radius) becoming base line and then unblockable+cd reduction merged into 1 trait and then maybe some life force gaining buffs.
Sorry the randomness of the structure and grammar destruction of this post but i’m a horrible person at typing and i’m newly awake.
(edited by Vuh.1328)
Tested it against my Necro school. Died in the first 30 seconds against a Terrormancer.
Not super effective, since it doesn’t do enough to neutralize a threat. It’s playing an attrition game against classes that are better at it. Nice try though, it’s good to see theory crafts like this.
Still going to stick to my A/S Rifle Warrior.
30sec is pretty long vs the current terrormancers though!
PRetty much same build as i was testing before with carrior(didn’t think of using zerker) and i feel zerker is stronger in tpvp, but carrion is pretty fun too!
Only having trouble landing final thrust, but that is a l2p issue i guess..
Its not about being op as much its about being lame….
Lame stuff sucks. Yeh I can kill or die to another necro by going condi spam into fear into more fear into more fear. That isnt skill. It is lame. Necro vs necro used to be skill based.
Something needs to be done. The necro didnt need ANY buffs beyond burning and the new ds 5 ability. Remove all the other stupid buffs.
I love you. You said what i was thinking, but in less ragey way
What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.
What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.
Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.
I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.
I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.
Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.
Not really. He will be in rabids and have 1700 toughness
If he will have 1700 toughness , this will leave him with less then 20k HP and its not much for a necro. If you get all conditions and cant evade or like most of players are standing for some reason in necro wells – it your problem. At last Necro is in good state and now everyone is complaning about it, cuz they are used to punche necro without a problem.
Bad necros yes, our necro have never been a punching bag.
We have been running a necro since december/januaryI am speaking about lack of defenses necro had and still have, not speaking of mobility. If you look at this, then it will be pretty clear that necro class should offer something in return, for been’g so slow (I wont even start to speak about casting time xD). I thing necro atm is now, what is should be for a long time. And even good necro cant do anything agains hard focus.
No class can really do anything about hard focus..
What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.
What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.
Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.
I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.
I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.
Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.
Not really. He will be in rabids and have 1700 toughness
If he will have 1700 toughness , this will leave him with less then 20k HP and its not much for a necro. If you get all conditions and cant evade or like most of players are standing for some reason in necro wells – it your problem. At last Necro is in good state and now everyone is complaning about it, cuz they are used to punche necro without a problem.
Bad necros yes, our necro have never been a punching bag.
We have been running a necro since december/january
The dmg+cc IS op, HGH engi did LESS condi pressure with about as kittenty survivability and less control(none) and yet people complained even harder about it(even good engies admited it was stupid)
(edited by Vuh.1328)
I disagree, just let people get used to the new toys we got, it’s all very easy to counter and necro’s can still get CCchained easily. Necros were always able to condi burst someone from 100-0 with a good combo. We are viable for competitive PvP now, but by no means OP. I would say good job anet, necros finally got what they deserved.
You are a bad necro so your opinion doesn’t count.
But really, we have played with a necro for long time and never really felt it was not viable dmg wise.
This is just bullkitten, HGH engis was balanced compared to this kittenI hope you are trolling, if not let me clarify something. The last time i played with you was 4 months ago in february after a 1 month break with a troll build and you keep complaining about 1 bad match.
I have 900 tournament wins with necro and can’t remember the last time i lost a 1v1. If you don’t mind i would duel you when you have the time.It’s the rage talking, got feared to death from 100-0 with 24k hp
You have allowed to let the necro stack bleeds, poison and burn on you for a while (a while = enough time to take out a condi glass cannon) before he feared you, otherwise a drop from 24k to 0 hp would not be possible, unless you lack skill. Unlike you, this is not the rage talking, it’s reason. And try to control your rage, before openly insulting people.
It takes djooce 3-4sec to get 12stacks of blee,d poison, weakness, burn, chill + the first fear
It takes about that long for all necros, your point being…? Take further arguments to PMs pls, the forums are no place for this argument.
“The thing is, before the patch it actully took some skill to kill people as necro and do well but now it doesn’t.” quote from our teams necro, even he dislikes this patch
What I will agree upon is that multiple terror necro’s on a team are a royal pain in the butt to deal with. Class stacking is bad no matter what class it is.
What I find funny is that necro’s didn’t suddenly get more bleeds, more poison, more fear or anything else. They did get Torment but it’s a long cooldown, doesn’t last very long and it’s damage really isn’t even that great. People just aren’t used to playing against necro’s. All the cries of fear/terror being OP are just silly as this is something necro’s have ALWAYS had.
Necro’s still have the same problems they had before. No mobility, no vigor, no way to disengage, no way to chase down etc. They are just as squishy as they have ever been.
I said this, when multiple necros they just put one at their back point. Spectral wall can not be avoided by everyone. As a thief I can telelport past it, not everyone can. If you get feared into a wall, you are basically dead. And necros have burning, the burning ticks for like 600 for 4s. That and all the other conditions plus terror is basically a dead thief, or mesmer, or anything else that has the go far point.
I will give this more time to ease into, but trying to cleanse, what 7 or 8 conditions as a thief is near impossible.
Dude, if necro is useing terror and burninr, then he is probobly in glass cannon spec and will go down in no time.
See, this guy gets it, not so hard, is it now?
Like i said, the dmg is op the survivability is not.
The problem is the dmg is completly fire and forget, not mitigated by protection/armor and adds in a control aspect which also does dmg.
What necros needed was not a offensive buff but a defensive one.
I disagree, just let people get used to the new toys we got, it’s all very easy to counter and necro’s can still get CCchained easily. Necros were always able to condi burst someone from 100-0 with a good combo. We are viable for competitive PvP now, but by no means OP. I would say good job anet, necros finally got what they deserved.
You are a bad necro so your opinion doesn’t count.
But really, we have played with a necro for long time and never really felt it was not viable dmg wise.
This is just bullkitten, HGH engis was balanced compared to this kittenI hope you are trolling, if not let me clarify something. The last time i played with you was 4 months ago in february after a 1 month break with a troll build and you keep complaining about 1 bad match.
I have 900 tournament wins with necro and can’t remember the last time i lost a 1v1. If you don’t mind i would duel you when you have the time.It’s the rage talking, got feared to death from 100-0 with 24k hp
You have allowed to let the necro stack bleeds, poison and burn on you for a while (a while = enough time to take out a condi glass cannon) before he feared you, otherwise a drop from 24k to 0 hp would not be possible, unless you lack skill. Unlike you, this is not the rage talking, it’s reason. And try to control your rage, before openly insulting people.
It takes djooce 3-4sec to get 12stacks of blee,d poison, weakness, burn, chill + the first fear
I disagree, just let people get used to the new toys we got, it’s all very easy to counter and necro’s can still get CCchained easily. Necros were always able to condi burst someone from 100-0 with a good combo. We are viable for competitive PvP now, but by no means OP. I would say good job anet, necros finally got what they deserved.
Necros were still competitively viable, you just had to build your comp based around them, and conditions in general. Now any brainless moron can play a necro and get away with it thinking they are good. Just sit on a back point and win 1v1s all day.
Someone can run triple necros because there is hardly little way to punish that. Necros are very immobile but like I just said, if they keep one on their back point it does not matter.
And I believe it is more terror’s damage, than the condis. You take more damage from terror each condition you have on you. Necros have every condition in this game.
The fact that necros can condi burst better after the patch doesn’t mean they are suddenly OP now. Just give it some time and learn how to counter it.
The damage is op, the survivability is not