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Warrior Roaming - Strengths and Weaknesses

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Posted by: Warlord.9074

Warlord.9074

Warrior solo roaming is more near the middle of the pack in terms of efficiency. Outside of superior mobility, warrior cannot reliably engage 1vX and cannot flip camps safely (ie, minimize the use of utilities due to scout blind spam and lack of compression).

Warrior small group roaming (or even 2 man roaming) is near the top. Warrior’s ability to train down a single target (or a group of targets) really shines when there are other players flanking and providing some support, allowing warrior to effectively scatter the enemy group.

Interesting perspective. Since I do tend to roam solo more than in a group, I’ll definitely take that into consideration.

Warriors can solo camps pretty easy. Depends on your build. Full zerkers take a lot of damage from guards though. Warriors with balanced builds do not.

Warriors strength are basically their mobility. The down side of that is a mobility spec is not the best for 1vx, but its good at running away. You are sort of forced into ultra mobility builds as a warrior because you dont have steath or blinks or teleports. Which are much better all around than just mobility.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Ascended

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Warlord.9074

Assassin is actually the one of the worst sets in the game.

It has 4 more crit chance than berserker. With a loss of 91 power and the same critical damage.

That makes Zerker better than assassins cuz lets face it warriors don’t need to sacrifice power for 4 crit chance with perma fury and traits that give us significantly more crit chance than 4. Also we have banners and signets that give us more crit chance than assassin.

If you want more crit chance there are better ways to get it. Maint oil is one, sigil of perception is another and food and sigil of accuracy. Essentially getting more crit chance is easy and there are plent of more optimized ways to get it than take a loss of power.

Which brings us to the last point. Precision is the worst scalling stat in the game next to healing power. You need a total of 21 points per 1%. Several other things are better at giving you precision. Sigil of perception gives you 250 Precison without taking any hit to your gear. If your tougness is high Main oil will give you 7-9 Crit chance. ANd Sigil of accuracy gives you 5% crit chance for a total of 105 precison without taking a hit to other stats.

Thats how people can run around in Cavaliers or PVT and still maintain 40-50% Crit chance.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Ascended

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Posted by: Warlord.9074

Warlord.9074

I would advise just to wait and see what the changes are. Zerkers is very squishy but the High damage compensates for that. If the damage isn’t going to compensate for the squeamishness anymore. Than I would think knights would be the logical step.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Whats the op build?

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Posted by: Warlord.9074

Warlord.9074

Warriors have a lot of different builds. Not one build for everything. One build that works one place isn’t as good as another that works elsewhere.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Starscream [IRON], R.I.P

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Warlord.9074

So sad, my condolences to IRON and all who knew him.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Why Warriors Need a Nerf

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Warlord.9074

Keep telling yourselves it’s your amazing skill that makes you good with a a warrior, yet with other classes you appear to be extremely mediocre…

Truth “some” other classes are harder to play than warriors because the profession mechanics they use that make them better than warriors require more skill and brain power to use.

However if a skilled player with a smart build goes against a warrior the warrior does not have the upper hand vs most of the other professions minus probably ranger.

One of warriors strengths is the ability to kill noobs with efficiency. Which is why we have threads like this. Pretty much every class except maybe rangers if played skillfully and has a good build that can counter warriors can face roll a warrior. But if you are the exception to that chances are a warrior will beat you unless it is a noob warrior that doesn’t know how to build and play which is most warriors since its a flavor of the month kinda thing.

Actually PU mes is the flavor of the month but lets not get into that.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Why Warriors Need a Nerf

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Warlord.9074

BY that logic why don’t elementalists or rangers have high hp, are warriors the only class who are effected by burst damage?

I mean warriors have shield block and endure pain, zerker stance, dolyak signet, their new healing ability, fear me and such.

You have just as many escape abilities as other classes do(as well as the best escape abilities from weapons) as well as naturally high toughness?

Every class has to suffer burst damage, but they have to do it with lower toughness and lower hp.

I feel like were talking to our kid who keeps say why about everything. Rangers don’t have high HP because they have pets and superior range. Elementalists don’t have high hp because they have superior ranged damage and aoe, but also have a lot of healing and a lot of the same things guardians have and btw both of these classes have protection which warrior has non of. rangers also have very decent healing if speced right. elementalists have invulnerabilteirs as well and bw beserkers stance and endure pain are not invulnerability skills you can still be cced or take condition of physical damage same with the shield, that has a 3 sec block engineers shield skilla re actually better than warriros and guardians have a lot more blocks even without using a shield. Rampage as one is actually better than dolyack signet and signet of rage combined.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Watchwork Pick: Non-inflammatory please

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Warlord.9074

I wanted to point out something I have seen mentioned a few times in this and other topics. I think people are getting mixed up on the ability to convert gem’s to gold.

People need to understand that someone somewhere had to buy the gems they buy with gold. Making all Gem store transactions real money transactions. That’s why the gold to gem conversion ratio keeps going up.

The only way this wouldn’t be a real money transaction would be if Anet had a set cost for gem’s 25 gold = 100 gems type conversion. They would also have to do away with the ability to convert gem’s to gold.

I don’t think it really works that way. The value of gems is a constant in real life and are essentially unlimited. The value of gold in game doesn’t change and is unlimited. The whole artificial market manipulation ANET does is to raise the value of gems to gold so people will want to spend real cash instead. How ever much cash in real life it cost to buy some gems is what it always is and there is way more supply for gems in real life than there is demand, there is no shortage of something that is unlimited.

The whole exchange rate thing is basically made up to entice people to spend real money.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Watchwork Pick: Non-inflammatory please

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Warlord.9074

One of the cornerstones in GW2 philosophy is this: Gems doesn’t grant you increased in-game power in anyway.

This new pick is an apparent violation of this important philosophy. It is one more thing I’ll use to tell people to stay a way from this game. Another addition to the long list of fiascos ANet has pulled on its playerbase.

How does this pick give you make you more powerful than someone who rely on skill? What is in game power? In game power is to be stronger than other players who don’t use the cash shop. Pretty sure this item won’t make you win WvW, Spvp or play better.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Watchwork Pick: Non-inflammatory please

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Warlord.9074

I’m not sure if giving players more opportunities to get sprockets (without spending gems or finishing achievements) would help the core issue of this matter, but it might temper some frustrations.

It would not at all help the core issue, as the core issue isn’t sprockets. The issue is that there is an item, available only through the gem store and nowhere else in the game, that gives a distinct advantage to those with said item compared to those without. Added to that is the issue this creates with past owners of the permanent tools and the lack of consumer faith this creates.

The core issue, then, is the entire precedent this creates and the damage it can do now, and in the future, to the integrity of the game.

That’s okay. You don’t need to explain it to me; I already understand. I just try not to speak in absolutes when voicing my opinions.

“I’m not sure” = I can’t tell the future

“core issue” = advantage the tool gives

“temper frustrations” = compromise that doesn’t make everyone happy but sympathizes with ArenaNet’s reasons.

Just to avoid confusion.

Wrong. Any infinite anything that otherwise cost gold in game is pay to win. You are paying real world money so you don’t have to pay in game money. That is technically pay to win. And I can make the same argument towards the molten alliance pick that you guys bought. You guys got exactly what you paid for and you decided to pay to win. Now a new pay to win item is better than your old pay to win item. And now instead of paying more to win you wan’t ANET to give you free wins and maybe if we QQ hard enough they will.

What this is saying is that all RMT monetization schemes are, essentially, P2Win. I mean if $$ are in any way convertible to in-game currency then this is so. Given that this is the current vogue in monetization, this would mean that every non-sub game currently is Pay2win. Is this so?

Yup GW2 is no different. If paying real world money saves you in game money and time that is paying to win. In GW2 items offered in the CS may give you no real advantage in beating other players and this item is no different. While in the strictest definition paying to win gives a combat related advantage over other players. Will it be stronger attacks or defense or more hit points this item offers none of those advantages.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Watchwork Pick: Non-inflammatory please

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Warlord.9074

I’m not sure if giving players more opportunities to get sprockets (without spending gems or finishing achievements) would help the core issue of this matter, but it might temper some frustrations.

It would not at all help the core issue, as the core issue isn’t sprockets. The issue is that there is an item, available only through the gem store and nowhere else in the game, that gives a distinct advantage to those with said item compared to those without. Added to that is the issue this creates with past owners of the permanent tools and the lack of consumer faith this creates.

The core issue, then, is the entire precedent this creates and the damage it can do now, and in the future, to the integrity of the game.

That’s okay. You don’t need to explain it to me; I already understand. I just try not to speak in absolutes when voicing my opinions.

“I’m not sure” = I can’t tell the future

“core issue” = advantage the tool gives

“temper frustrations” = compromise that doesn’t make everyone happy but sympathizes with ArenaNet’s reasons.

Just to avoid confusion.

Wrong. Any infinite anything that otherwise cost gold in game is pay to win. You are paying real world money so you don’t have to pay in game money. That is technically pay to win. And I can make the same argument towards the molten alliance pick that you guys bought. You guys got exactly what you paid for and you decided to pay to win. Now a new pay to win item is better than your old pay to win item. And now instead of paying more to win you wan’t ANET to give you free wins and maybe if we QQ hard enough they will.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(PvP) Another build sponsored by ME!

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Warlord.9074

I like it but I think you would be better off with these changes I made. Give it a try before you tell me what you think.
http://gw2skills.net/editor/?fIAQNApZTjcOpwBPGPMxBEMDNsKsH+B1j5wOiDA-TsAg0CnIMSZkzIjRSjsGN+Y9xkAA

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Refund on Molten Alliance Mining Pick

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Posted by: Warlord.9074

Warlord.9074

The Infinite Molten Pick still works. You don’t need to buy the new pick, you WANT to. Big difference.

Anet FORCES people because they release a new, more powerful version, making the old one useless.

GL proving that they forced you.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Refund on Molten Alliance Mining Pick

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Posted by: Warlord.9074

Warlord.9074

I would never of bought this pick had I known a functionally better one was going to be released.

fair warning: I’ll be requesting this same refund again if you ever release a pick that is better than the watchwork pick.

I wonder if you would do the same with say a car rl :P.

I wouldn’t. There is no real-world equivalent to most in-game stuff because:

It isn’t like they changed the item that you bought, they just introduced a new pick.

Which made the previous one obsolete.

In a game that shouldn’t have planned obsolescence in the first place (Advertised as having no vertical progression!)

exactly! INFINITE; It was advertised as “this is the last pick you will ever need to buy.”

come to think of it, if the company promised me an infinite car that I would never have to repair or replace again, but then came out with a new infinite car that drove twice as fast, I would request an upgrade for the price difference. which is what I plan to do if they give me a refund. kinda illustrates why in-game and IRL aren’t usually comparable.

Did they erase the pick? do you still have it? will you be able to keep it for an infinite time?.

You never “needed” to buy either one of them. You “wanted” to buy them. As far as “the last pick you will ever need to buy” Technically you only needed to buy the game to play it. You don’t need to buy anything else from ANET with real money.

Therefore your argument is invalid.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dangerous precedent: Watchwork Pick

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Warlord.9074

Still not seeing you getting screwed over here. You chose to buy the molten pick and used it for how many months now?

Not long enough for it to pay back for itself, not in gold and not in convenience.

You paid for the convenience of having a pick that doesn’t ever run out. And will continue to never run out. It will continue to work just fine.

Not really, as I can no longer equip it as there is a new pick occupying the same slot. So a good I paid real money for no longer does anything.

Hmm… If you never planned on getting a new pick anyway, regardless of what it did, then why are you up in arms about this?

Err what? I was just FORCED by anet to purchase a new pick to replace my now-worthless one, cause they added a bonus to it that the previous one does not have.

Oh, so the Molten Pick no longer works at all?

100% Correct. I can no longer equip and use it at all, as the slot is taken by a better version.

They came out with the new pick and deleted or otherwise broke your Molten Pick, /forcing/ you to buy the new one…

Exactly!!!

Twisting and cherry picking words and taking things completely out of context to try and justify your extreme hyperbole…
And… done with you.

I can no longer equip it.
Yes you can. The new pick doesn’t prevent you from equipping it. This is a choice. Just like you chose to buy it. You got exactly what you paid for.

I was forced by ANET to buy the new pick.
Again you made the choice to buy it.

You think you made a bad choice in buying the old pick but that is nobody’s choice but your own. No one forced you to think what you think or have the attitudes that you have. Live with it.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

CDI- Process Evolution 2

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Warlord.9074

Everything can be said that needs to be said in smaller posts. Put a cap on post length and people will chose words more wisely and stay on topic.

People tend to write walls of text and say absolutely nothing. It is like people who talk just to talk, but they write just to write.

Thats not correct. It leads only to the point that people will start to make much more double, triple and quadruple postings if its needed to post something as clear as possible in one go.
A posting length limit will change nothing

Any change is a change. Your argument that the change will make no impact because people will circumvent the rules to make multiple postings proves my point.

My point the posts they are making would be convoluted otherwise. Convoluted posts are anything but clear. Not everyone is a good writer, but some people think they are better writers than what they are and like to get carried away.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

So much Ranger Hate.... Just sad....

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Warlord.9074

Rangers need a lot of TLC from devs, however no amount of buffs will fix mistakes of players.

A good player can take a Ranger, make a good build, and play it well. A bad ranger can take a flawed profession and make it even worst by being a noob.

Rangers are not as bad as their reputation but its very easy to play a ranger badly.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dangerous precedent: Watchwork Pick

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Warlord.9074

What difference does it make? I just use the normal picks in game and it works fine. I have no need for the ore or the sprockets to win and be a good player. I have never spent a dime on this game and every day I wipe the floor with cash shop users.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

CDI- Process Evolution 2

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Warlord.9074

I honestly don’t have time to weed through walls of text that to find the whole point of the post which is generally one or 2 sentences surrounded by 2 paragraphs of anything but.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

CDI- Process Evolution 2

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Posted by: Warlord.9074

Warlord.9074

Everything can be said that needs to be said in smaller posts. Put a cap on post length and people will chose words more wisely and stay on topic.

People tend to write walls of text and say absolutely nothing. It is like people who talk just to talk, but they write just to write.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

gf left me coz of ladderboard

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Warlord.9074

I thought this thread was sad on so many levels.

Person talks like this
Writes like this
Spels lik dis

I doubt this dude ever had a GF to begin with and if he did I’m sure she could find other reasons to leave him just based on his post.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Why Warriors Need a Nerf

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Posted by: Warlord.9074

Warlord.9074

Newsflash!, Every class who specs for high healing power has to give up a damage or defence stat.

Also every class who specs for dps has to give up a defence stat.

Except the warrior!

Thats wrong actually. Guardians don’t have to give up damage for defense either. Valor gives toughness/Critical damage. Valor it actually better than what warriors have toughness/healing power.

Just as a reminder:
They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). _

This is also hilarious, because they do have better ranged abilities than the ranger.

Warriors dont have 1500 range, and the #1 skill on the Ranger does 100% more damage than the warriors bow, and like 300% more damage than the warriors Rifle #1 Also rapid fire is stronger than the warriors volly on the rifle. none of your comments surprise me to be honest a player that doesn’t know these things doesn’t know how to play so obviously you get beat by warriors then come and make false statements on their forum and scream for nerfs.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Warrior stats are.. high?

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Posted by: Warlord.9074

Warlord.9074

How’d he get crit dmg so high?

Banner gives 15% food gives 10% Divinity Runes or Ruby orbs give 12% Traits give 30% Rest Mixed Zerker and Cavaliers. Pretty easyl done for any profession to do minus the banner. In a builder I can make and ele have 122%.

This guys build is high crit damage, no utility, no sustain, low hp and doesn’t have that much crit chance without a banner and fury. Also his attack is extremely low even by other professions standards.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Assistance with a Dual Axe SPVP build

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Posted by: Warlord.9074

Warlord.9074

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Assistance with a Dual Axe SPVP build

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Warlord.9074

Is this for pve? Off hand axe isn’t too good even in Spvp.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Is my warrior even Viable in WvW -_- ?

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Warlord.9074

Im currently following my own build but i dont know if it just my structure of positioning when zerging or just my habit of charging in first. But anyway my stars are

hp:34k
tough: 2.1k
Armor: 3.1k

Is this even good. Cause i both feel like I dont do any dammage and i die too fast. I mean like a thief can kill me in less than a few seconds

Chances are if your HP is that high you hit like a wet noodle and you can’t kill anything so yea your build is terribad.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Does Warrior need a nerf?

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Warlord.9074

I would say no because it is rather fine as it is BUT buff the other classes.

Warrior is the class that does the best dps, has the heavy armor, the most hp ( on part with engy and necro) and has a ridiculous passive healing mechanic that cost 15 traits points and healing skill.

I like Warrior a lot so dont ge me wrong here, but after some maths and a sad face later i realised how a warrior can self heal himself and support a party so much better than a guardian i almost regret having a guardian in the first place, i hate doing maths, i m always dissapointed by the results…

Warrior

healing signet, 392 heal (0.5), self, passive healing + active healing, low cooldown
adrenal health 360 (0.15) over 3 seconds or 120 second, scales with adrenaline, passive healing, self
vigorous shouts 1480 (0.9), active AoE healing, low cooldown
regeneration from banners 130 (0.125), passive healing, AoE

Guardian

virtue of resolve 84(0.06), self but can become AoE
monks focus ( healing meditations) 1960 (0.4), self, active healing
altruistic healing 69 (0.01), healing is self but boons are AoE
writ of merciful ( healing symbols) 107(0.075), AoE, on every third attack ( hammer) or active skill
selfless daring 129(1.0) AoE on dodge

Warrior scales better with healing power than guardian ( exception of selfless daring), most of them are passive healing compared to guardian skills while having more hp and stopping power. This is just an example between the 2 but i did also some calculations on conditions, burst damage and so on.

Warriors are by far the best class in the game currently, nerfing them wouldnt be the solution be a buff for the other classes would be a welcomed addition: same base stats and hp for every single class so that way gears and traits will be the key component that makes you a hard hitter or a more resilient character. Heavy armor class would remains he same but the medium and light would regenerate dodge energy faster, medium 25% and light 50% but this is an example so dont burn me.

This is just a constatation, all those values mentionned above are from the wiki and the rest are my opinions. There is no trinity in this game wich is an awesome concept but the fact some classes do have more hp that others while naked do suggest some unbalance.

For the notes i am a PVE player, mostly tanky support when it come to heavy armor ( i like being the last one standing). All i said dont support the PvP experience since i dont really participate in it. My full cleric guardian tanks less than my knight dps warrior spec

Coefficient on healing signet is wrong. Can’t have healing shouts and regen banners. Would need to spend at least 45 trait points for all that healing. More research needs done before you post

I took the scaling values on the wiki, maybe it changed between the time i posted and when you posted your comment who knows, also i wasnt making a build showing that the war could equip healing signet, vigorous shout and healing banner all at once ( would be kinda OP if you ask me), i was just listing all the healing sources of both classes. So before saying that i need to do more research before i post try to understand the context, at least your were polite so that why i still respect your opinion and if i made a mistake on the coefficient of healing signet well sorry for that mistake

I think you should learn how to play guardians and warriors before commenting on this. virtue of resolve is 1625 healing base its not 84. Second Altruistic healing is much better than that. Not only is it 71 and not 69 but guardians but it applys healing for each stack of a boon. So If a gurdian uses empower to give 12 stacks of might to 5 poeple that is 4260 lol And gurdians are all about spamming boons, nspired virtues apply aoe boons whenever you use a virtue. Also Virtue of justice can be traited that it refreshes each time you get credit for a kill so in zerg fights you can just press F1 repeatedly to get heals. Altruistic healing with pure of voice allies effected by shouts have conditions converted to boons that also heals you. How about Writ of the Merciful Symbols heal you. Gurdians will get healed just from auto attack on the hammer and get protection and give protection boon at the same time which can also heal them.

Selfless daring is also really strong especially with sigil of stamina. Because it refils endurance each time you get credit for a kill, with means you can dodge yourself to full hp. Monks focous is better than that also yes it has a lower healing power coefficient but its base heal is = to like a warrior with healing power gear, and dont get me started on gurdians superior condition removal, protection and line of wardings etc.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

8% Healing Signet Nerf

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Warlord.9074

Let me put this simply. HS should have been nerfed by 20% base and the tie to healing power should have been increased at the same time. If you want to run all zerker or soldiers, your heal would be 20% less than today. If you want to run clerics, it should heal for more than today.

Thats not right actually than it would heal for less than healing surge does with full adrenaline and that heal is once every 30 seconds. Plus we have already been down that road before the healing sig buff and it proved to be not enough or as much sustain as other professions.

I don’t believe that would be enough sustain for warriors. An 8% nerf brings it right in line currently with full adrenaline healing surge and I am not sure it will be worth using anymore if that happens. You guys that QQ about healing sig don’t really know about warriors other healing options you just want something to blame for being bad.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Help! (Ranged wep for Charr Warrior)

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Warlord.9074

The rifle is very single-target compared to the bow. This winds up being okay as usually you would want to switch to a ranged weapon when fighting a single powerful entity, such as a champion or other boss type thing, that might be a bit more than you can handle in melee range.

Aesthetically, the Charr look a little… silly, to me, with a bow. I just don’t understand how they aren’t constantly snapping the thing with their giant bear-claws. Pyre Fierceshot must’ve been a pretty kitten good archer to get around that handicap.

traits can grant rifle pircing but you would have to go an extra 10 to get both it and forceful greatsword or pick either or (obviously if you use a grandmaster you lose beserker’s however)

you would still generate a form of aoe damage but it would also be a little less then other wise.

Bows don’t pierce at all so it’s a worth trade off imo. Rifles don’t have the aoe that bows have but they certainly have more single target damage.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Zealot stat

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Warlord.9074

It will make Power based healing builds possible if they exist. Currently only Condition based healing builds are more viable than power ones. Once they nerf critical damage stat it may make more sense to do this currently it doesn’t. 500 is not a joke btw that is really strong. Thats 10k per 20 seconds.

Investing almost every stat you have just for an extra 100 health every second, thus destroying any damage you could do is not even close to worth it.

I think you are having tunnel vision. Healing builds are not just Healing sig, and adrinal healing scales much better with healingpower aswell doing healing shouts. A healing power build would use shouts/banners,adrinal healing and healing sig and it all adds up to a very significant increase in HP recovery. If you never tried a healing power build you would know that..

The issuse with power based healing builds is currently all there is clerics, which minor stat is power and has no precision or critical power. So even though this is a power based healing set it is very weak damage wise. You could do much better with mixing this new set with lets say zerker, and still maintain some decent DPS while getting much more healing. Right now apothecary mixed with rabid or dire is the only way to go becasue you don’t need power or precision to deal condition damage.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Zealot stat

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Posted by: Warlord.9074

Warlord.9074

It will make Power based healing builds possible if they exist. Currently only Condition based healing builds are more viable than power ones. Once they nerf critical damage stat it may make more sense to do this currently it doesn’t. 500 is not a joke btw that is really strong. Thats 10k per 20 seconds.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

[Vid] The Pineapple Warrior Returns

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Warlord.9074

Nice vid, mostly the same build I’ve been running for since last summer. One question though at no time were you close to 25% HP health threshhold. If you don’t get that low to take advantage of that trait don’t you think there are better traits. Out of the other usfull traits that I think that would work with your build. Furious speed, Rendering strikes, leg specialist, Great fortitude would be better picks. Great Fortitude would give you more HP than the 10 points in Compassion for sure if that is what you were after.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Duo WvW roaming class with necro

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Warlord.9074

Thief

15/char

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Question regarding future build

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Warlord.9074

Neither the build you posted or Carpboys modification are banner builds though. http://gw2skills.net/editor/?fIAQFASjkOJvVQGPMxBE0DNsK4CVB7I9IMIj1A-jEDBYLA0yApqRM5RZNBCoAfIalNhVtATVCSvCV7SI2nQaVGglFA-w

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Building a Warrior for Zerg combat

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Warlord.9074

Depends on what you want to do. Also it depends on how well you play.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Solo PVE Ruby orbs or +45% boon duration?

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Warlord.9074

Looking back on this topic it is pretty obvious that +45% boon duration > ruby orbs for sustained dps (perma might with higher stacks + fury) and mobility…

It’s too bad rune mixing is getting nerfed

:(

I disagree. Warriors already have perma fury. warriors already have plenty of mobility. So that leaves us with might stacking as your basis of conclusion. Might doesn’t give 12% crit power, 12% is actually very significant. I will assume you are pairing this with a traited greatsword to get might stacks? Each might stack is 5 seconds 45% of 5 seconds is 2 seconds. You would be giving up a lot for 2 extra seconds of might. Warrior already has signet of rage and for great justice. That give almost perma fury and 8 stacks of might. If you want more boon duration throw down compassionate banner.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Why Warriors Need a Nerf

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Posted by: Warlord.9074

Warlord.9074

You give up nothing as a warrior whatever spec you run. That’s the problem, even with full Zerk gear you have 20k+ hp and close to 3k armour. Everyone else teeters on 12-13k hp and 2k armour and doesn’t have a constant health regen of 700 every few seconds.

Your adrenal is basically on a 7 sec timer, where other peoples abilities sit on 25 second timers.

I revisited my warrior (my first 80) just now in spvp, full zerk, the only time i died was when i would test myself against 3-4 players. I fought a thief and didn;t even bother to move and still won. Healing signet is just far too strong an ability when combined with your naturally high armour and hp totals. You have no trade off. You have access to range, mobility, high dps, cc imunity, condition duration reduction immunity. It’s crazy.

How do you give up nothing? If you can prove that you can give up nothing I want to hear it. I see a pretty big difference between soldiers amulet and lets say one of the other amulets. Who doesn’t I would say trading one amulet for another you are giving us something in exchange for something else. Then you say you can change your traits to compensate for it but you fail to prove that the traits you gave up to compensate for stats are equal or better than others ones.

Everyone doesn’t teeter on 12-13k HP. 12-13K on other professions is base. Put a solders amulet on a Thief and tell me the teeter at 12-13K hp. Yes you have access to warrior things but you have no access too all of the other good things that other professions have so you need your high hp and defense. Give my warrior protection steath, clones blinks, reflects, minions, extra hp bars, and all of the stuff other players get and I will gladly take a defensive nerf.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

LB is realiable in WvW zerg?

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Warlord.9074

In a pug vs pug zerg fight where two zergs are fighting on one lane and engage in a range battle. Rifle is a better weapon for killing.

Longbow is a better weapon for pushing because red circle = bad. Plus, people tend to not stay together. They prefer to spread out so that they don’t get hit by AoE.

In organized raids, you want melee weapons.

I would say not really in practice because 900 range is too short, remember the enemy zerg will have a lot of players who can hit you from 1200 or higher, if you have to go 900 you will take a lot of damage or possibly eat the same fields they are putting down that you are attempting to put down. A solution to this is to trait the bow for 1200.

But there are a a few other traits that are better picks than that. Lung capacity is one reduced shout recharge. Empower allies is another and passive shake it off. All in all I would take lung capacity and 1 of the other 2 master traits over a 1200 range bow trait. And now that Rifle piercing as a 10 point adept trait it would be better to but 10 in arms and pick up the other traits in compassion with healing shouts.

So your theory is a good one but in practice not as good of an option. There are other professions like Eles, and Necros that can efficiently already lay down AOE fields it would be better just to leave that to them.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

If you're tampering with LB

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Warlord.9074

Smoldering arrow
All this skill does in practice is apply a 5 sec blind the damage in so weak its almost non existent.

This projectile has a 1/4 cast time so this is pretty fast. You can use it to block one attack like Earthshaker or Eviscerate.

It is weak when you can’t use it right, but if you are skillful, you can block 7k worth of damage.

Regardless of how you use it the damage is weak. So its damage is weak fan of fires damage in practice is weak regardless of what the tool tip says and the #1 skill is weak. That leaves us 2 strong skills 1 highly telegraphed, 2 soon to be highly telegrahed. And the Burst skill which is pretty decent but also was nerfed and you can just walk right out of the fire field. No one is forcing you to stand inside it and eat it all. All at 900 Range. How is this better than thief shortbow? its not who is also not a ranger.

That makes the Bow OK but no where near great.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Greatsword #5 Rush, will it ever get fix?

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Warlord.9074

Issue1
It can’t be fixed without working different than it does now. The main issue is the range is 1200 if point A to point B = 1200 or less the skill should land. But in a scenario that A=0 B=1000 but during the course of action B moves 300 =1300 the skill fails.

Issue2
The other issue is pathing and this is the other reason it doesn’t work. If A = Coordinates X=1 Y=3 and B = X =1 Y = 6 the skill will land. But if during the course of the skill Y moves to X=3 Y=6 the skill will fail. Because the skill cant adjust to changes in X position while in motion as it started with 1 and ended with 3.

When you combine Issue 1 with Issue 2 which is very normal for this to happen the skill doesn’t work.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

LB is realiable in WvW zerg?

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Warlord.9074

Rifle traited Piercing is a better pick if you want to have ranged capabilities but ranged piercing in general is only effective in zerg fights if the other members in your party also consist of ranged classes and you are focous burning the same targets using call targeting. Then it is really strong. Thus you can put a warrior in a party that has staff eles and rangers and have good synergy.

Bow on the other hand is mroe of a situational weapon in zerg fights and is not good as good a as the rifile becasue it doesn’t pierce. The #1 skill on the bow may be better than the #1 skill on the rifle but its single target only thus it is no good for zerg fights.

Also be aware that if you do chose to use a rifle or a bow you also need to be able to melee so your options are Hambow, Hammer/Rifle, Bow/Rifle (Sword/Mace/Warhorn) Or axe/warhorn on your other set. Out of all of them the sword/warhorn is probably the best followed by a sword/mace for extra CC.

If you want to use a ranged weapon thus don’t expect to be hammer training because it will suck without mobility in WvW.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

If you're tampering with LB

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Warlord.9074

Ranger longbow auto has a .9 coefficient (max) and 1 second time; Warrior longbow auto has a .6 coefficient(x2) and a 1.19 second time according to the wiki.

What’s there to complain about with the warrior one?

Range
Ranger longbow can do 1200 Default 1500 Traited.
Warrior logbow can do 900 Default 1200 Traited.

Piercing
ranger yes with trait
Warrior no and no

Ranger Auto does more damage than Warrior auto Approximately 50% more damage. It especially does more damage the further the ranger is away. Approximately 100% more damage if traited for 1500. Yes ranger longbow has a longer CD on the Auto but it does significantly more damage. Plus they have rapid fire. Warrior has nothing like Rapid fire on a long bow and nothing like 1500 range or piercing with a bow.

That’s because Rangers are meant to be better with bows than Warriors are – it’s the class’ signature weapon. You do more damage than Rangers in melee range, so it makes sense that Rangers would do more at a range.
You can’t be good at everything, and the warrior’s Longbow is far from the weakest skill in the game.

I didn’t know longbows were skills. Thats news to me. Yes I agree that rangers should be better with bows than warriors. I disagree that warrior #1 longbow skill doesn’t fall into the categorically weak. All and All the warrior longbow is not a bad weapon far from the weakest weaponset in the game but we are not talking about the weapon we are talking about 1 skill on the weapon which is worst than the necro staff #1 which is generally considered weak. If we want to not just compare the #1 warrior bow skill the the #1 Staff skill on the necro and compare the whole thing staff vs bow the staff is way better.

Furthermore considering that the #1 is so weak on the longbow lets look at the other skills.

Fan of fire looks pretty decent on paper but is it the OP monster? Simply no. The tool tip would lead you to believe this is a great skill, in practice I will convince you otherwise. It shoots 3 bolts, but on a single target it only 1/3 hits the Target thus the damage of fan of fire is = to 1/3 of the damage listed on the tool tip.. This is also not an AOE as people claim it is its a 3 target Piercing attack and the only way that is going to happen is to be in melee range and shoot into a clump of targets which in practice defeats the purpose of it being a ranged weapon and doesn’t happen like the tool tip says.

Arcing arrow
Pretty decent AOE damage. However it is a slow traveling projectile and at range highly telegraphable and dodgeable.

Smoldering arrow
All this skill does in practice is apply a 5 sec blind the damage in so weak its almost non existent.

Pin Down pretty Decnt skill no compaints. Soon to be highly telegraphable more telegraphed than it is now. Probably will be very hard to land after the nerf.

Compustive Shot F1 burst still pretty decent but it was nerfed.

All and all Longbow is not the OP weapon ANET and the QQers claim it is.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

If you're tampering with LB

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Posted by: Warlord.9074

Warlord.9074

Ranger longbow auto has a .9 coefficient (max) and 1 second time; Warrior longbow auto has a .6 coefficient(x2) and a 1.19 second time according to the wiki.

What’s there to complain about with the warrior one?

Range
Ranger longbow can do 1200 Default 1500 Traited.
Warrior logbow can do 900 Default 1200 Traited.

Piercing
ranger yes with trait
Warrior no and no

Ranger Auto does more damage than Warrior auto Approximately 50% more damage. It especially does more damage the further the ranger is away. Approximately 100% more damage if traited for 1500. Yes ranger longbow has a longer CD on the Auto but it does significantly more damage. Plus they have rapid fire. Warrior has nothing like Rapid fire on a long bow and nothing like 1500 range or piercing with a bow.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Why Warriors Need a Nerf

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Posted by: Warlord.9074

Warlord.9074

Haha, how about I turn that on it’s head.

If you’re unable to land a killshot as a warrior then you’re also terrible. Is it really that hard to land a killshot? The guy in the video had no issues, just time the evades and how can you miss? Did every class get infinite dodges or did I miss a patch?.

Your statement tells me all I need to know about your idea of balanced though.

Every target he shot didn’t event know he was doing Killshot.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Why Warriors Need a Nerf

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Warlord.9074

Oh really, even with full zerk/signets and food all cooldowns activated i’d be happy to backstab someone for 13-14k on soft/medium armour targets when i ran my thief. What range is that killshot? Why, it’s a 1500 range ability? Oh look he has 20k hps!, the thief equivalent, (not that he could reach that damage at that range) would be 12kps and base toughness.

Whats that? Oh, yes, you infact have the strongest ranged ability in the game at the highest range.

Yes and that warrios buidl was Glass, and his build had none of the OP traits you complained about. No cleansing ire, no CC no bows, and none of the kitten that you said made warriors OP. In fact his build is very weak and is only good at killing people who are running away or are not paying attention.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Why Warriors Need a Nerf

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Warlord.9074

Really Warlord?

Warriors have no ranged capabilities? Someone must have forgotten to tell the 5-10 hambow warriors I see every single spvp match.

Makes sense that a heavy armour class with highest health pools gets access to a 1200 range ability weapon which can aoe every 7 seconds(traited) when an elementalists meteor shower is on a 30 second timer.

Or the fact that earthshaker is also basically on a 7 sec timer, yet equivalent skills on other classes are on 40 second timers…

It’s just far too easy for warriors to accumulate adrenaline, and adrenal abilities are on much too short of a cooldown. Earthshaker and combustive shot are FAR superior abilities to all the other hammer/bow skills, yet are on a significantly shorter timer.

Some people in the thread are really dense. No one said warriors do not have range. We said that other professions have better ranged options than warriors. Bows are also not 1200 range they are 900 and the hambow build does not use that trait. Even if it is traited for 1200 just because they have range doesn’t make the range they have as good as ele,necro,engi/ranger etc. About the only Class that is wotrst than warriors at range is Guardians who happen to be better bunkers than warriors. I honestly think you guys have either lost your minds or just really want to argue about things you dont know anything about. Lol you said they can AOE every 7 secs, they can AOE every 7 secs if they have adrinaline with one of the only AOEs warriors have, while ele has way more AOEs than meteor storm most which are more useful.

You totally do not understand the whole point of the topic. Warrior can do a little bit of everything, but is only strong in Melee, and Defense. While they are strong at doing melee damage, that doesn’t stop other players from learning to play and learning to build to avoid that. In which case other professions can be stronger than warriors in Defense because they have way more ways of mitigating damage than warriors s who just have their body and that is it.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Why Warriors Need a Nerf

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Posted by: Warlord.9074

Warlord.9074

Fixed

Bunker : This is funny because any profession can bunker. But Gurdian/Ele > Warrior everything else
Support and healing allies : Ele/ Guardian > Warrior > Every other class
Solo roaming in WvW : Mesmer/Thief > Warrior > Every other class
Single target damage ( PVP) : Thief / Mesmer > Warrior > Every other class
Single target damage ( PVE) : Ele/Thief/Guardian/Ranger > Warrior > Every other class
Might stacking: Ele/ Guardian/Engi > Warrior > Every other class
Utility ( PVE – blocks, reflects, boons): Guardian/Mesmer/Ele/Engi> Warrior > Every other class
Condition damage: Necro/Engineer/Thief/Mesmer> Warrior > Every other class
AOE damage : Necros/Eles/Engis/Thiefs > Warrior > Every other class
Sustained Melee DPS Warrior > Everything ele

Just because… you say so? kitten?

Highest mobility goes to warriors / thieves hands down. Cuz i say so
Highest crowd control effects (stuns, knockdowns, cripples, immobilize) go to Warriors cuz i say so.
Highest physical Aoe Goes to warriors / thieves cuz I say so.
Highest condition / effect removal utility (…including stability) Goes to warriors / engi/ guard cuz i say so.
Highest sustain melee goes to warriors. Yay we agree.
Highest bunker potential goes to warriors / guards / engi. Cuz I say so.

All you did was sort out what aspects of the game you thought you can get away with saying warrior is at least 3rd tier or lower grade in. And just on your opinion. No explaining. No mechanic comparison. No numbers or real-play equivalent examples. Just creating your own boundaries in an argument you make seem covers everything so warriors seem legit. XD pls

Cleave is not AOE. AOE is 5 targets and is typically a ranged attack. A cleave is limited to 3 targets and is melee so you are wrong about that. highest condition removal goes to guardians. Highest bunker is no doubt guardians. Its one thing to say something that is true because you say so its another thing to say something false because u say so.

I never said cleave is AOE………………

But! Earthshaker is an aoe, Hammer auto3 is an aoe.. wait a second.. Whirling Axe is an AOE… probably ony of the most hard-hitting aoe’s in the game btw. These are called point-blank aoe attacks. They hit up to 5 targets near the caster. So you are wrong. Very wrong. Warriors have a lot of aoe damage.

And Guardian as the best bunker vs a Warrior is completely your opinion. Just because guardians can regen and remove conditions and grant boons doesnt mean warriors cant do the same. In fact warriors have more (effective) blocks than guardians and mainly sustain through offensive conditions and aoe CC.

This is the last time I will respond to you cuz I am putting you in your place. You don’t play a warrior lets face it so you have no idea what you are talking about.

Whiling axe is an extremly weak skill. The auto attack does more damage than whirling axe. Anyone who knows anything about warriors knows this already and almost no warriors use this skill. The skill that thiefs steal from warriors is better than the warrior skill. It is not the same skill at all.

Hammer 3 is a aoe cripple with extreemy weak damage. This skill used to be good with traited leg specialist as you could immobilize 5 targets, Leg specialist was nerfed and was given a 10 sec ICD the same time sword was buffed and now only applies to one target. Are you seriously arguing that a low damage melee ranged cripple is a justification for warriors being best at AOE.

Lastly Dec 10th path Earth Shakers damage recived a significant nerf. But arguiung that a Burst skill can compete with a normal skill proves that your understanding of warrior class mechanics is very low. Busrt skills are not skills that warriors can just use whenever they want they need to be charged 1st by doing damage or taking lots of damage generally if traited cleasing ire. There are 2 utilities that will charge the adrenaline but they are 1 time use things and you are basically having to use a skill to use a skill. Or in the case of building adrinaline with attacks you have to use like multiple skills and do lots of damage before you can use a skill.

AOE generally means a attack just throwing that out there that hits 5 targets or more. Not counting burst skills warrior has 2 on the bow 1 being weaker than the auto attack. 1 on the hammer also being weaker than the auto attack. 1 on the axe being weaker than the auto attack chain and also consuming more time. That is all.
For burst skills taht do aoe warrior has 1 on the hamemr 1 on the bow.

This list is far far far shorter that Elementalist, Necro, Engineer, Mesmer please learn about a class before you comment on one. Thank you for reading.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Why Warriors Need a Nerf

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Posted by: Warlord.9074

Warlord.9074

Fixed

Bunker : This is funny because any profession can bunker. But Gurdian/Ele > Warrior everything else
Support and healing allies : Ele/ Guardian > Warrior > Every other class
Solo roaming in WvW : Mesmer/Thief > Warrior > Every other class
Single target damage ( PVP) : Thief / Mesmer > Warrior > Every other class
Single target damage ( PVE) : Ele/Thief/Guardian/Ranger > Warrior > Every other class
Might stacking: Ele/ Guardian/Engi > Warrior > Every other class
Utility ( PVE – blocks, reflects, boons): Guardian/Mesmer/Ele/Engi> Warrior > Every other class
Condition damage: Necro/Engineer/Thief/Mesmer> Warrior > Every other class
AOE damage : Necros/Eles/Engis/Thiefs > Warrior > Every other class
Sustained Melee DPS Warrior > Everything ele

Just because… you say so? kitten?

Highest mobility goes to warriors / thieves hands down. Cuz i say so
Highest crowd control effects (stuns, knockdowns, cripples, immobilize) go to Warriors cuz i say so.
Highest physical Aoe Goes to warriors / thieves cuz I say so.
Highest condition / effect removal utility (…including stability) Goes to warriors / engi/ guard cuz i say so.
Highest sustain melee goes to warriors. Yay we agree.
Highest bunker potential goes to warriors / guards / engi. Cuz I say so.

All you did was sort out what aspects of the game you thought you can get away with saying warrior is at least 3rd tier or lower grade in. And just on your opinion. No explaining. No mechanic comparison. No numbers or real-play equivalent examples. Just creating your own boundaries in an argument you make seem covers everything so warriors seem legit. XD pls

Cleave is not AOE. AOE is 5 targets and is typically a ranged attack. A cleave is limited to 3 targets and is melee so you are wrong about that. highest condition removal goes to guardians. Highest bunker is no doubt guardians. Its one thing to say something that is true because you say so its another thing to say something false because u say so.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Why Warriors Need a Nerf

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Posted by: Warlord.9074

Warlord.9074

Fixed

Bunker : This is funny because any profession can bunker. But Gurdian/Ele > Warrior everything else
Support and healing allies : Ele/ Guardian > Warrior > Every other class
Solo roaming in WvW : Mesmer/Thief > Warrior > Every other class
Single target damage ( PVP) : Thief / Mesmer > Warrior > Every other class
Single target damage ( PVE) : Ele/Thief/Guardian/Ranger > Warrior > Every other class
Might stacking: Ele/ Guardian/Engi > Warrior > Every other class
Utility ( PVE – blocks, reflects, boons): Guardian/Mesmer/Ele/Engi> Warrior > Every other class
Condition damage: Necro/Engineer/Thief/Mesmer> Warrior > Every other class
AOE damage : Necros/Eles/Engis/Thiefs > Warrior > Every other class
Sustained Melee DPS Warrior > Everything ele
Mobility Thief/Warrior > everything else

As you can see in a few categories warriors are best around 3, all of the rest they are either middle of the pack or bellow. A very solid and balanced class that is not OP. The class that is OP is Mesmer. who scored high in more categories than any other.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

warrior versus ranger

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Warlord.9074

If you want ranged DPS neither warrior or ranger are best at that. Best ranged DPS in the game is Elementalist.

Pick warrior if you want to melee things with the option to do okish ranged damage with a rifle.

Pick Ranger if you want to use pets basically.

Pick Elementalist if you want to nuke things from range.

From easyest to hardest to play also in that order. Warrior easiest, Ranger then Elementalist hardest.

Another option is thief. Short bow is very strong on a thief. Not the best ranged but probably the best burst of all.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)