warrior and we’re the best class” Eugene
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There is a fine line between trash talk and verbal abuse. It is possible to trash talk without verbally abusing the other player. EG: “You couldn’t tackle me in a phone booth” “I’m so fast you couldn’t see me with a telescope” etc.
So anyone that says trash talk and verbal abuse are one in the same, are people who don’t know how to trash talk without verbal-ling abusing others. Or they have absolutely no idea what they are talking about and giving un expert opinions that have no factual information to them. Ignore these people and there comments. They are not the same. I could list names of every single person in this thread that has no idea what they are talking about but I wont I don’t care enough. Guys go learn something no excuse for ignorance in the digital age. That is trash talk I just trash talked you all without verbally abusing you.
However like I said there is a fine line Trash talk that goes to far then becomes verbal abuse. But the two are two different things in there purest form.
For example if I say to you wow your so bad ditch the zerker build. That is not verbal abuse that is trash talk. If i then continue to h arras you and start calling you names then it becomes verbal abuse. That is the fine line.
There is also a fine line between name calling and verbal abuse. Just calling someone a name one time is not verbal abuse. If u call someone a dodo head or something that is name calling. But if it continues to multiple names and becomes harassment that is verbal abuse.
verbal abuse typically involves harrasment and name calling. Trash talk doesnt necessary involve name calling or harassment therefore they are different.
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Really depends who your fighting. I think your a really good player. But there are some builds and classes out there that can counter this build very well. Your fights last very long, and you depend on lots of time to kill your enemy. If your enemy doesn’t give your enough time your dead. I think vs really good players and really powerfull players this build will fall especially if they know how to counter the weaknesses.
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Ya I second the forget PVT. What is better is if your going into a zerg fight, or going to capture a keep and need more vitality to deal with all of the arrow carts, swap out your trinkets for PVT ones. But dont use PVT armor.
ya you need some toughness Zero toughness = low armor. low armor in wvw is bad. Just stating the facts here I dont want to get into theory crafting about toughness just know having low armor in wvw is bad, and make a judgment on how much you think you need.
zerker is really good damage it is bad for survivability in wvw. Knight is fine, but the damage is a lot lower than zerker. PVT armor the base damage and survivability is good.
Damage Zerker > knights > PVT
Survivability PVT > Knights > Zerker
Based on what your telling me you want damage and survivability. So what I would recommend is mixing gear up so you find a balance of stats that suits your needs.
sure wish there were moderators on these forums that would delete posts or lock threads that don’t stay on the topic.
It’s pretty on-topic. I wanted to generate discussion that looked into new and viable tPvP builds besides Glass GS, and that’s exactly what’s happening.
Yups well boon hate and burst mastery didnt make warrior have viable builds. There are no new viable tpvp builds. You worst off actually becasue of such a huge investment for little gains. Thats partly why im arguing. the best change to come out of the whole thing was dogged march. And that isnt enough to make warriors viable. Boon hate and burst mastery made little to no differnce at all over previous warrior meta.
3 boons = 9% only when the target has 4 boons is it better than 10%. If the target has no boons or 1-2 boons its worst all of the time. . Not every class runs around with 3 boons. Thiefs for example have very very limited access to boons. 10% to bleeding foes is better than berserkers power as well. As with sigil of earth its a 93% chance to cause bleeding so your doing 10% damage no matter how much adrenaline u have. you can Have no adrenaline at all and do 10%. Berserkers power isnt even better till you are at full adrenaline and once you use a burst skill it becomes worst. The other thing it does is a lot of times it casues people to blow their cleases to clear the bleeding. So you can follow up with a immobilize and they got nothing to clear that than bam 100 blades on them.
Sigil of Earth has a 60% chance on crit to cause bleeding.
Precise Strikes has a 33% chance on crit to cause bleeding.That does not mean you have a 93% chance to cause bleeding on crit.
If the sigil would be 50% and the trait would be 50% you would apply 1 bleeding on crit.First some videos:
http://www.youtube.com/watch?v=Q_7PR9kRXWs
http://www.youtube.com/watch?v=DOooyE6liLYWe need:
Addition Rule for non mutually exclusive events, as both the sigil and the trait can proc of the same crit.
Multiplication Rule for Independent Events for calculating the probability of both occuring at the same time.
Chance that both are procing of the same crit:
60%*33% = 19.8%
This number is also needed in the calculation of getting the proc of either the sigil or the trait.
60%+33%-19.8% = 73.2% chance to get one bleeding on crit.
Yea it does give you 93% the 60% stacks with the 33% try it before you try to argue, Its not multiplied its additive. your talking to somone who actually uses the setup. I works escatly the same The same way melandru stacks with lemongrass and dogged march. Same mechanic it stacks additively not multiplicative. .
The links you gave thats not how math works in GW2. Things ate stacked additively in this game. Eaxmple melandru -25% coni + dogged march -33% chill imo, crpple, + lemongrass -40% condi = 98% immobilize chill and cripple.
Precise Strikes has a 33% + Sigil of earth 60% = 93% bro. all day long in Gw2. Thats how it works.
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3 boons = 9% only when the target has 4 boons is it better than 10% and thats only if the 4th boon isnt protection as well. then your actually doing less damage even with 4 boons. Plus your crit chance is much higher so your criting more often which equates to more damage than base damage. If the target has no boons or 1-2 boons its worst all of the time. . Not every class runs around with 3 boons. Thiefs for example have very very limited access to boons. 10% to bleeding foes is better than berserkers power as well. As with sigil of earth its a 93% chance to cause bleeding so your doing 10% damage no matter how much adrenaline u have. you can Have no adrenaline at all and do 10%.
Berserkers power isnt even better till you are at full adrenaline and once you use a burst skill it becomes worst. But i would take 25 and arms and 10 in streth for a total of 35 points which would give me theoretical 22% damage at full adrenaline over 9% with 3 boons anyday. Thats why Boon hate sucks. 30 point investment for 9% vs a 35 point investment for 22%. And if I decided to do 20 in str and 25 in arms thats going to be 32% plus might stacking on a GS. In order to even pretend do do that much damage which you never will with boon hate it would need to have 11boons on the target. And if the target has that many boons its garanteed that one of those is protection and boon hate becomes from worst to terribad.
The other thing it does is a lot of times it casues people to blow their cleases to clear the bleeding. So you can follow up with a immobilize and they got nothing to clear that than bam 100 blades on them.
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Boon hate is bad becasue the math doesn’t add up. 25 arms is way better than boon hate with 4 boons and this is why. With sigil or earth you always do 10% more damage to targets boons or no boons and you crit more often becasue you have higher crit chance which allows you to actually take advantage of having crit power.
Boon hate doesn’t get better until there is 4 boons and 4 boons is not on every target if a boon falls off its worst. Not too mention with such a high investment in crit power it doesn’t little for you without high precision to take advantage of. Now you might say well im using sigil of perception to stack precison to make up for haiving low crit chance. But guess whakittens not until 25 stacks that you are even close to as good as 25 in arms. And somone with 25 in arms can do the same thing and crit twice as much as you or use bloodlust and have way more power and crit chance than you.
Any time you go high crit build you sacrifice somthing, if its power you are sacrificing you need to be able to crit all of the time tom make up for it for example. If you not criting enough its wasted. If its not power than its precision than having all that crit power is pointless. If its not power or precision than your a glass cannon and the build is bad if you have to fight any decent players as a warrior..
Thats why boon hate and burst mastery are booth bad. As far as the burst skills if they dont crit they are not stronger than normal hits. so burst skills absolutly have to crit every time. The unsuspecting foe trait to guaranteed a critical burst only gives u enough time to make eviscerate crit once nothing else. If your using it for hammer again you will be able to to Earshaker and crit with back breaker. It is very situational and only helps 2 different skills crit. The main bottle neck in the whole equation is shield bash which will cool down slower than the burst skill.
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@SharadSun.3089 Theres nothing special about burst mastery. It isnt that good. Its -2secs off of cool down and just doenst use as much adrenaline. Its too deep of an investment. Everyone will tell you this. Ive tried using it with axes to refil the adrinaline faster, ive tried it with shouts to regen the adrinaline faster Ive tried it with furious Ive tried it with no adrinaline gain traits. It ends up being a little faster chance to use your busts at a cost. It actually worst than boon hate in that regard. Big investment no good gains.
@ Varnoth unsuspecting foe is only good for u things. Making eviscerate crit, and making back breaker crit. So for 2 skills one which your not even using u can crit on that doesnt equate to high crit. It equates to maybe criting on one skill the 99% of the rest of the time having low crit. Everything you say is a bit of a strech while technically you dont lie what you say is very misleading to somone that doesnt know better.
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I offer as much advice as I possibly can, and it’s consistently panned by people who insist that Warriors are useless. The only thing I can’t do is post full builds, because they’re sort of privy to our guild’s meta.
fml. Just don’t just don’t. Don’t play this stupid I have a secret build bullcrap.
Ya there are no such thing as secret warrior builds. Since warriors have no real viable builds outside of PVE. All the “almost” viable builds were invited by people other than you and your guild long before you even existed lol. As far as guild meta stuff everyone runs the same stupid hammer builds. Either a stupid shout build or a melandru build with a hammer. And these builds are worthless for anything but zerging. Nothing has changed with warriors except for dogged march and boon hate since the game has game out. Dont pretend you have secret warrior build information to people who been playing warriors since open beta and have tried kitten you haven’t even tried.
Greatsword is used for it’s superior mobility and ability to disengage if used properly.
If you would spend 5 seconds looking at a skill calculator or actually making a warrior you know in game you would see from our weapon skills, utility abilities, traits and downed state warriors are designed to do massive damage in a very short amount of time.
Our ability to last in battle is non existent against semi decent players. A lot of people think you can build a warrior for sustain or prolonged fights but then these people never play outside of pve or a massive zerg ball with 10 guardians supporting the 40 other players running around the map steamrolling one person at a time that doesn’t know how to dive through a zerg.
Btw I can’t tell if your trolling or just really ignorant?
Hammer+Sword/Warhorn has better mobility (savage leap isn’t affected by chill/cripple immobilize, and allows for some pretty nice shortcuts on maps like Kyhlo)
It doesn’t rely on stuff like Bull’s Rush because it is already build into one of the weaponset. Since Hammer also has a stun, not just a knockdown (ranged aswell, not affected by chill/cripple) you can use it with Unsuspecting Foe.
Using Valkyrie with 10 points into arms, you are at 79% critchance with Fury.
Using Zerger with 20 points into arms and fury is 64% critchance.A full zerger warrior (20/20/0/0/30) build does ~33% more damage (if you are lucky and crit every single strike, which took a while to test btw) with 100B than a 0/10/0/30/30 specced hammer warrior with shout heals and soldier runes.
So you can choose between 33% more damage or:
- Defensive Utilities for you and your group
- More CC remove
- More movement impairing effect remove
- Small additional small heals over time
- Perm Vigor
- Perm Swiftness
- Access to Protection
- Access to Regen
- Access to Aegis
- Way better CC
- More realiable damage (also inbetween stuns)
- Actually better mobility (earthshaker can also be used as a 600 range jump)
- 644 additional toughness
- Higher critchance when bursting
- Minor improvement in healing with Valkyries
- Good access to weakness (the reduced endurance regen helps alot)
- Blast finisher (best finisher ingame) on a pretty low cooldown
I kinda laugh at this standard Bull’s Rush, Frenzy, X warriors. They run out of stunbreaks so fast, and if they stunbreak with Frenzy, I crit them for like 5-6k with my autoattack.
Or if they really get me and hit a full 100B and not even get me below 50% health.
What a zerger warrior can kill is other zergers players, and not even any of them.
A valkyrie on the other hand deals so much damage over time, while surviving so much longer…
I laughed at this a little bit then was angry at how ignorant it was. Almost nothing you said is true I dont have the time to break it down for you becasue I dont have the time. You obviously are either a noob warrior, copyed this from somwhere and pasted it here or dont even play the profession.
I can pretty much sum it up for you though warriors dont have access to protection or aegis and by you even saying this it invalidates everything you said.
Savage leap is affected by debilitative conditions. Sword warhorn setup only offers one movement skill, while GS, sword, and Bulls chage together offer 4. bulls charge isnt build into anyweapon set there is no weapon skill that has a rush like knockdown for 2 seconds.
Valkrie offers no precision at all it is a vitality set unless u are talking about SPVP. Vitality has nothing to do with healing power or crit chance. The stats are pow, vit crit damage.
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Im positive the novelty of the new contestant will fade away quickly and we will be eager again to fight whichever comes around , i personally don’t care what guild or server we fight as long we get a fun open field fight
.
[agg] so tanky in fights o.o!
pd: just don’t bring to many arrow carts those i find em boring ^^u
Don’t worry we oppose the use of arrowcarts anywhere in open field, use them on rare occasions during keep defense.
BG and JQ don’t think that way. Arrow cart is solution to everything.
I’m attending a family reunion this weekend, and got to witness both sides of a server match up. My cousins play on Sanctum of Rall, and I play on Tarnished Coast. We stayed up all night in WvW, playing with our respective guilds and talking strategy.
SoR plays by the “get as many into wvw and run the biggest furball” strategy, which is what Anet encourages, based on the current way to win WvW.
TC typically has far fewer players in WvW at any given time. So by necessity we typically have high levels of coordination and much discussion of tactics, etc.
Watching the match up from behind the scenes, it was interesting to see how, with Anet’s current state of WvW, sheer numbers totally obliterates skill and planning.
Hopefully this is something Anet is wanting to change in the future, though I’m not sure how they’d go about it.
It just seems that way to you becasue you are out numbered. When the enemy greatly outnumbers you they don’t need to be as tactical. Just throw a few rams down and beast mode the gate they wont be able to stop us even with all of their arrow carts…. But if you think there is no coordination and SoR are just mindless zergs your going to get steamrolled though becasue of underestimating the enemy. We fought JQ and BG the toughest servers in the game for months and for much of that time we were in your same position out manned and out numbered. We don’t give up, we are a relentless force.
The problem stems from the design of the ratings system itself, which was meant to rate individual players or teams in competitive sports, and does a good job at that role.
The assumption that this system will translate to an MMO is where the disconnect happens.
The skill level of an individual player, or a sports team which has a set roster, tend to only increase over time (except in cases of injury/retirement/etc). This means when a player/team gains rating in relation to another, it can be extrapolated that their skill has increased proportionately.
The “skill level” of an MMO server is dependent upon many more factors.
Professional sports are not affected by:
-massive guild transfers
-seasonal differences in participation due to hemisphere
-differences in participation throughout each 24 hour period due to concentration of players in specific time zones
-“fairweather/casual” players avoiding participation in losing matches
or any of the other factors involved in a 24/7 online game with thousands of players per “team”.I’m not in favor of “one up, one down” either. I’d actually prefer if ANet had someone closely monitor the matches and manually create the new ones each week based on observed trends, rather than relying on overly complex math. Attempting to remove the human-error factor from matchmaking hasn’t resulted in error-free match creation so far…..
Math performs many functions well, and often it is the best language to use when attempting to define specific things, but it tends to fail at defining human behavior. Perhaps a psychology major would be better than a math major for the job of WvW matchmaker.
ya this is true. WvW isnt based on individual skill, where all individuals are equal. wvw is based on group coordination, reenforced by group numbers and coverage since its 24/7. Don’t get me wrong when I say that it doesn’t have to do with skill becasue in order to win everyone needs to have there act together and have the right builds and team work.
Sure you may have skill as a player, but individual skill only goes so far, as an individual cant carry a server.
simple solution would be to make it more difficult to claim something. meaning a guild can not just click something and its claimed. Make it so you have to have a guild buff running to claim. Called guild claim buff. Just like the other guild buffs that have to be researched and activated. Then people who just click claim wont be able to. And the ones that are able to will think twice about doing so.
On behalf of SoR I am sorry dude. You guys got delt a really bad hand this time. Crappy dice roll. SoR isn’t happy about the match up either we want competition. sorry about the spawn camping but I cant control what others do. This kinda thing always happens. It happend to us last time siege was broken and it couldnt be thrown down. All while BG and JQ could throw down siege and we couldnt in EB so, we were just there a couple weeks ago. Anyways this week is probably going to suck man but no hard feelings.
No one is going to transfer off of SOR. Once your soR your SoR 4 lyfe! I did come up with another suggestion though that I thought was good. It was about using the overflow system to combine wvw maps for low pop servers. So for example ET HOD and um FC would share a single wvw que and when they went into a map they would be dumped into the same overflows every time.
A Full server drops to very high or high during off hours. Its based on how many people are logged in at a certain time. A server can indicate full and have 95% of their population doing pve. If a player is not logged into game they don’t count as the population. So inactive players do not apply to the server pop.
At one time I was on a server like that the majority of the server had no intrest in wvw despite the fact that it was full so you know what I did I left and I went to another server with like minded individuals. ANET isnt killing the game as much as its own players base lack of interest in wvw kills the servers they are on.
That being said a pve centric server shouldn’t be matched up with a pvp centric server ever.
Whatever math says that SoS should be going against SOR is bad math.
Just want to say that we feel bad for sos, TC is actually a pretty good server and they are highly underrated. Its just that they are not purely a wvw server. If there servers main focous was wvw they would be T1 material. if there was another server with TCs strength in the current matchup I think TC would be doing a lot better it would take a lot of pressure off of them. Aside from that SoS much respect for you guys that I saw in wvw still fighting regardless. You guys got delt a really bad hand this time. ANET fix this please its not fair for servers like sos.
lots and lots of AR. Like 40 AR minimum bro. healing shouts with solder runes or banners to help you party. Mobs hit really hard and some of the conditions is really bad so keep that in mind.
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a lot of people only know about melandru but hoelbrak is actually good too. Especially if you just want more damage, and condition mitigation with it. hoel brak is -60% and -93% movment stuff. Its still very viable.
Its not too hard but me thinks you need to have a GS as your other weapon to have a chance.
I think the point is to try and match servers up better based on the ranking. We will have to see how that all works out. THis week is a wash though.
It would seem the commander tag/rank/ego boost is due more to a players ability to afford the cost rather than their ability to use basic strategy. Commanders call for pushes and what target… that’s pretty lame when it comes to leading a group.
Where are the feigns and pincers? Where are the Marathon crush maneuvers? These simple tactics are learned from watching approximately… 2 hours worth of History Channel on ancient battles. I’ve seen none of these things from commanders on either side and it’s just a gigantic protoss deathball advancing and pushing when the fake commander calls for it.
Perhaps commanders should have a basic battlefield IQ test before being able to have the tag.
OK there are more than 1 kind of commander. The commander you speak of is bad commander. But not all commanders are bad. plus being a commander is not easy. So take a bad commander and give them a hard job yes they will be big time fail. But dont try and goup all commanders that way. maybe your server has a lot of these guys on it. If you want to see what good commanding is move to a better server.
Depends all what you consider winning.
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I think the following lower servers are winning as they perform much better than expected:
Arborstone (25 vs 13 & 15): +69
Gunnars Hold (20 vs 8 & 10): +61
Abaddons (11 vs 9 & 7): +21
Drakkar (16 vs 12 & 14): +10
Sea of Sorrows (10 vs 4 & 6): +55
Stormbuff Isle (13 vs 5 & 7): +45
Northern Shiverpeaks (21 vs 16 & 19): +36
Fergusson Crossing (23 vs 18 & 20): +64
Eredon Terrace (24 vs 22 & 17): +24
Maybe they perform better than expected but that doesnt really mean anything if they still lose. Losing is losing winning is winning. Right? not trying to troll here. But even if Im expected to lose I still lose but don’t lose as bad im still a loser? I’m not sure what the changes in the scoring is trying to achieve but it looks like the expected outcome is still the outcome weather or not its better or not better.
CD has never been a bad server. As long as I can remeber CD was a T3 server at one point CD was in T2.. Between T2 and T4 they havent changed much besides losing a guild here and gaining a guild there. Why it is that as of lately they did worst or better I dont know.
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me too
15 char.
dude OP you guys got delt a bad hand and got matched aginst a T2 server with abitions of being T1. Not your fualt guys. Blame anet but dont blame dragonwagon.
what blog post? where?
Id like this.
15 char,
anet has no idea about wvw communitys and wvw populations. They only go by a glicko system that has nothing to do with that. glicko system doesnt know about numbers or players it only knows about scores.
I get a couple levels a night I wouldn’t say that it takes a lot of time.
its not really an issue anymore. it used to be you could rally off of mobs that grant no exp like hit a bunny and rally. since thats been removed its not really and issue.
there is always more than one way out of spawn. On a side note if you didnt keep trying to come out that one way you are trying to come out of the enemys would leave. Or you could flank them if you came out of the other side. Stop running around mindlessly and group up on a commander and make a push as one unit together. strength in numbers.
part of the problem is low levels in zergs dieing in 2 hits that rally the other team. Soon as that low level dies 10 enemys pop back up. You should encourage your team mates not to run zerker low levels with you when u run together. There isnt anything wrong with zergin. If you dont want to zerg run havok squads and try to be sneaky.
tldr the problem isnt that there is too much siege the problem is that siege is too powerful right now.
It looks legit, In tat situation what u should of done instead of running around and making a video. Is thrown down an AC to counter the AC somwhere where the guy on the ac couldn’t see your Akittenil he was already being hit by it and looked for it.
let’s all focus on the positive guys. makes me sad that people think that of SoR.
so those on SoR, again, the server that you claim to be so proud of, give it genuine meaning to be able to say “I am of SoR!”
troll or no troll (though you all need to stop feeding and flaming one another or taking the bait or dousing yourself with gasoline….), i’ve never seen the point of being mean, obnoxious, or kitteny… sometimes, you don’t get what you put in, most of the time, you don’t get what you deserve… you just get what you get. simple as that.. what truly counts is how you act when something GOOD is begotten to you. if we’re gonna win, let’s win with GRACE.
Yup I agree< i can pretty much sum the whole thread up. Some guy posts a video to troll JQ and BG. They take the bait and some of them start posting troll comments. People from SoR read the troll comments, and just feed it. None of us really deserves this. Id like to apologize to JQ or BG if you are offended by that video. Besides maybe some of the guild buying comments made by indo everything else is true what he said. That is why SoR is so proud of the server. And that is why anytime someone say something bad about us we come on the forum to defend it. GL guys.
The day you convince me that SoR is not the most stacked WvW zerging server out of those 3 is the day I get to make a spiderpig pet.
I mean really, grats on #1. That goes without saying. It’s good that you’re happy but don’t deny why you got there.
You did not get #1 with fewer WvW’s than the other servers that’s all I’m trying to clear up because that’s what you implied as well as “calling-out” other servers.
Yes you got number one. Yes there was some rocky times. But you felt the need to come on forums and call out two other servers acting like you the underdog when mass 50-60++ SoR cap maps all night and day?
On JQ we don’t even say SoR zerg because that’s just two redundant words.
I’m not trying to kitten on your parade, you should be happy and celebrate, but don’t do it for the wrong reasons.Pro tip
Full server =/= WvW’s stacked.
Just going to respond to this one thing and I’m done. You can believe whatever you want based on whatever data you have that proves whatever it is that you think lol. The burden of proof isnt on me to prove or disprove that sor is a stacked server. No one is deneying the server isnt stacked. The claim was made by you. that
So he’s proud that his server is now even more stacked than BG and JQ?
As far as calling other servers out, I have no idea what that means. No one is calling anyone out. Here except maybe the OP who is was not even from sor and obviously trolling you all.
No one on SoR is claiming the server isnt stacked. We know we have gotten an influx of some players, but besides IRON and before that TYSM I dont know of any other major wvw guilds we have gotten lately. I honestly believe its more or less a sleeping giant syndrome. Where people who quit came back, becasue we were winning. A lot of these people are people we have always had and since the moral is so high they showed up. And this would most likely explain why SoR stays at very high. And doesnt go to FULL.
I know a lot of people came to SoR because of the WvW but the same can be said for BG and JQ. Any server in T1 has high wvw pop.
But your claim is thakittens more stacked than others and this is where I and some others will disagree. 1 you dont have any numbers to back up this assumption. 2. the only numbers we do have go Against this assumption. 3. The scores are always very even on the weekends, and SoR actually gets beat on reset nights and weekends. 4. Your whole argument is designed around ad hominem attack on the OP instead of maybe recognizing that SoR does really well becasue of the excellent community on the server that it has created, and the great atmosphere and positive attitude on the server, lets try to discredit it by calling the server more stacked than the other two and attribute it to the only reason it has done good as of lately.
Anyways I hope this thread gets locked soon tired of being trolled.
So, I have a pretty basic question. I’ve been getting mixed responses on this so I thought I’d turn to the forums for aid.
I’m looking to give my warrior some decent defense to work with while having semi-high critical damage and nearly 50% chance to crit. My question is, is Vitality necessary in combination with Toughness or could I completely ditch Vitality and still hold out just fine?
Thanks folks!
ok I can give you some advice. For a solo roamer, the most important thing is being able to disengage and run away and get away. You need to have mobility followed by condition mitgation things like immobilize chill and cripple will prevent you from runing away. I recommend you use melandru or hoelbrak runes. I have Hoelbrak runes in my small ops and solo gear, when I run with a zerg I run melandru runes. Those with dogged march and lemongrass prevent you from getting shut down.
Next thing is mobility, If you plan on roaming it is recommended to use GS as one of your weapons and bulls charge on your bar. Some people like to use sword warhorn but those two things alone wont give you enough mobility to escape. I prefer using a shield and a axe and a gs…. with bulls charge and signet of rage with the signet mastery for a faster cool down.
The point of what I am telling you is neither Vitality, or toughness is as important of mobility. You can have all the vit, and toughness but if you get in a bad situation it wont save you, only thing that can save you is the ability to escape.
Vitality is helpful, but toughness is just as important if not more important. Having massive HP with no damage mitigation it only going to help you with condtions like bleeds and fire etc, it will do nothing to stop getting hit for massive melee damage. And you will get hit extremely hard without toughness even by other players who arnt playing glass cannon. I dont spec vitality except when I’m zerging and Im getting hit by arrow carts and all types of other kitten that I have no idea where the damage is coming from. When you are solo and your only dealing with what you can see its better to use things like dodging shield stance endure pain to mitigate damage than rely on high HP alone. My point is play smart, don’t rely on toughness or vitality, but playing smart is more important than either one.
You want to do something like knights helm, knights coat, knights leggings zerker shoulders, zerker boots, zerker gloves like that. Then for trinkets you want Calvary and Zerker trinkets mix and match to get the best combination of power, crit chance, crit damage and toughness. Dont worry about vitality if you are in a situation where you need some vitality swap out your rings etc. Change your rings to PVT or somthing if you need more vatiality, 2 Ascended rings will give you 2k + HP.
Your problem is you want a high crit build, High precison and vitality dont mix in the same sentence. So my suggesiton would be build hybrid knights/Zerker/Calvery then If you need vitality change a couple rings or somthing.
TLDR
What works well on some other professions isn’t necessarily needed on a warrior. You need to remember that a lot of other professions only have like 10k HP with no vitality, and in some cases they can heal a lot better than warriors.
(edited by Warlord.9074)
So he’s proud that his server is now even more stacked than BG and JQ?
Actually no, I just loged in game and at this time JQ and BG are both full. 3:36 US East coast time. While SoR is only very high. Right now BG is leading in PPT. Your servers are still way more stacked than SoR. If your not fielding the players at other times its becasue of what indo said.
Full does not equal WvW population.
Full does not equal stacked.
It does equal server population.
SoR is still stacked with more WvW players than JQ or BG.
BG and JQ have more people that like to play a wide variety of aspects of this game.
The difference is we get our PVEers into WvW. Full does mean stacked btw. FULL means no one can transfer to your server becasue its full. Full means at this time you have more logged in players to your game than SoR does. Get those people into wvw and dont say your not stacked just becasue your not fielding players. If your server is full and your not fielding players work on it, instead of calling very high pop servers stackes.
PPT changed while i was writing my post so i edited it for accuracy. You quoted the wrong thing. Still the main point is BG and JQ are more stacked than SoR. We are the underdogs, in terms of coverage and numbers If you look at server population alone. We get people into WvW becasue of our community and perseverance enough said.
(edited by Warlord.9074)
So he’s proud that his server is now even more stacked than BG and JQ?
Actually no, I just loged in game and at this time JQ and BG are both full. 3:36 US East coast time. While SoR is only very high. Right now BG is leading in PPT. Your servers are still way more stacked than SoR. If your not fielding the players at other times its becasue of what indo said.
Good fights in EB tonight thanks for the bags BG.
that is just an insane amount of acs anet really need to nerf them
Yeah. I witnessed similar circumstances in SoR occupied BG Garri late last night/early this morning. I think we counted 8 ACs up on the top floor, to go along with 2 Trebs, a Cata, and however many ACs there were at the two inner gates and on the Lord’s room floor.
Anet really needs to consider capping the number of ACs that can be built within a certain distance of each other. It’s actually forcing us to create even larger zergs just to counter the ACs, defeating what I believe to be the purpose of buffing AC damage in the first place (reduce zerg size and alleviate skill lag to a degree).
I wish I had a gold for every time JQ or BG hide behind arrow carts.
Your right. Give it some time and lets see what happens. gliko or no gliko that doesn’t change the fact that a T4 server is no where near a T2 server. You think that gliko was holding that server back or that it was holding a higher server from falling that isn’t the case. Becasue free transfers are what caused the servers to be the way they are not the system. The real scores were already developed, any score from now on will just go back to how it was before eventually.
You should get away from thinking about these “tiers,” artifacts of the old matchmaking system that had little mobility. Instead, consider rankings, or better—ratings.
Analogous to your statement: Yes—a 1300-rated server should be much worse than a 1750-rated server. But when that 1300-rated server gets a .4-.6 result against the 1700-rated server (much better than what Glicko would expect), you have to think that there is some correcting to do in the rating scheme. To say the real ratings are already known is to not understand how Glicko (and other Elo-type) ratings systems work, regardless of how we arrived at the current disparity between servers..
Edit: To clarify, I’m not pulling this example out of nowhere. What my matchup describes is between the 20 seed and the 8 seed in EU.
The real rating are already known becasue WvW is based on coverage and community. The servers were where they were becasue of the wvw coverage and communities on those servers. If the coverage or community was larger or smaller that determines what other servers they would be fighting. Its that simple.
Right so a server gets a better rating now than what gliko would expect, so you would think that it needs correcting but guess what that calculation is wrong. Regardless of how the glicko system or the elo type systems work or how they should work it is the way it is becasue it is the way it is. Not becasue some RNG thinks it should be another way.
If all servers were equal glicko would work just fine. But glicko doesnt take into account that all servers are not equal.
wvw is not based on skill between one equal player to another equal player. Its based on how many people you have and how organized you are as a community. This new system thinks hey this server is skilled lets match them aginst this other server, but it doesn’t know that the other server has twice the organization and numbers that you do.
(edited by Warlord.9074)
I would love to fight other servers besides BG and JQ but you guys let free transfers ruin your game, despite everyone telling you everyday to make them stop.
Free transfers weren’t the problem, despite free transfer ending awhile ago there are plenty of guilds who continue to transfer from lower tiers to higher tiers. Just look at how much Dragonbrand has been stacked, all during paid transfers. The problem is people like to win, and the easiest way to win is to transfer to the winning server. Currently there is no incentive in this game to play on a losing server, so you have the situation now where there are only a few ridiculously huge servers that will absolutely dominate everyone else.
I know right, transfers in general. All this is going to cause is more mass migrations. More stacked servers, and more unpopulated servers. More deviation becasue of that. Has nothing to do with glicko. And that Deviation is going to cause more unbalanced matchups, not more balanced matchup than there was before. Becasue people get blown out and they realize that the only reason they are playing the game is to WvW. Why would they play on a server that gets crushed all the time. Its not fun to get owned all of the time despite some people saying its all about having fun. Its not fun if its not balanced. And this isn’t the way towards balance, becasue it doesn’t take into account the human factor which is unpredictable. You can not predict unpredictability.
Your right. Give it some time and lets see what happens. gliko or no gliko that doesn’t change the fact that a T4 server is no where near a T2 server. You think that gliko was holding that server back or that it was holding a higher server from falling that isn’t the case. Becasue free transfers are what caused the servers to be the way they are not the system. The real scores were already developed, any score from now on will just go back to how it was before eventually.
There is too big of a difference in servers now. Yes the matchups are stale but at least under the old system the matchups were as balanced as possible now that free transfers have stopped.
My server is in T1 I’m not complaining about our matchups. I love fighting JQ and BG every week. I feel that T1 is the most competitive and evenly matched servers you have in your game While it is stale. At least its fun, and there are no blow outs.
I would love to fight other servers besides BG and JQ but you guys let free transfers ruin your game, despite everyone telling you everyday to make them stop.
I got a good idea though. I don’t want to make a cry post on the forum without giving some positive input on a way you can make your game better. I don’t know how your game works of if this is possible. But why don’t you do wvw for the less populated servers like you do overflow maps.
That way you could merge servers without having to merge servers. Just say these servers will allways be put in this overflow, and these other servers will be always put in that overflow. Red overflow, green overflow, blue overflow. Like that. Then my server SoR will have some more servers to fight. Instead of fighting BG all the time we could fight 6 other servers at once or something. To give us some good competition and allow them to have fun without getting blown out.
If it turns out to be too stong you can just limited the amount of servers that go into one of the overflows. or something.
Get it right people before you post topics. It’s DragonWagon.
Alright, i haven’t posted up a warrior video in a while so deiced to do this one with a commentary after being assaulted with tells in game to try one :P. so here it is, along with the current hammer/gs build and gear sets i run with, slightly changed from my previous hammer/gs video.
Vid – http://www.youtube.com/watch?v=AD8C4V2TLMY
This is my first attempt at doing a commentary ever, so its not going to be perfect, i tried to use fights that lasted more then 10s so i would at least have some stuff to talk about, it is a longer video, but thats mostly due to the first few mins i go over traits/gear/ect.. any further ones will have more footage and higher quality fights ect.
Again This is a WvW video, where the warrior is slightly more viable, not saying its the best wvw class, it has its issues in wvw to,, but it is not as poor as it is in Tpvp. Everyone is aware of the warrior’s position on a 5 man roster. but that’s more of a warrior design + Tpvp design. its not fully just a class issue. ( Conquest in a mmo, did anyone really expect anything less then a tank/healer to be viable class options? i didn’t
)
anyways, give feed back/ constructive criticism/ discuss and so on, if people want more commentary’s i’ll make them, or i can go back to the standard music and montage.
Enjoy.
I think this is 90% player skill 10% build. You are a really good player but this build isnt the best. I could give you some ideas how to make it better if you wanted. I think with any build you could be good though. Just don’t make people think if they switch to your build they are all of a sudden going to be good. Warrior profession doesnt carry player.
I think the point of maxing DIs is more crit power but destruction of the empowered is a bad skill. It wont break through protection, unless the target has boons its useless and the target must have at least 4 boons to make it good. So I would propse to only put 25 in dis so you could retain the 3% burst. Instead drop the 20 in Str and put 25 in arms. Put sigil of earth in the weapons you would get 93% chance to inflict bleeding thus you would always do 10% more damage. U lose berserkers power but that only helps you if your adrenaline is full in which case as soon as the burst is over its of no help. you would trade the 10% damage with the GS to Might stacking with a GS and Faster Cool downs of GS skills. If your able to stack enough might with the GS passive I think that all but negates the 200 Drop in Power. Just my thoughts.
Use sigil of blood lust on another weapon to make up for Power loss build some stacks before you roam. What this would do if u did it my way Is give your more consistent damage overall.
(edited by Warlord.9074)
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