warrior and we’re the best class” Eugene
warrior and we’re the best class” Eugene
Many others have made suggestions, It’s been talked about many times. Now we know what is holding warriors back. It’s not the lack of damage, It’s not the lack of sustain, It’s not the lack of CC. It’s not the lack of condition removal. Warrior has all of these things. The problem is the warrior can’t be build with all these things. It cant be build with all these things because ANET doesn’t want it to have all of these things.
ANET wants the warrior to be one thing, as Jon Sharp said. We want the warrior to either do damage, or do CC. Not both. Judging by these kinda statements, its safe to say. That the only thing holding warriors back is this philosophy. Its like We want warriors to have sustain, but no damage. Its either or. Even though warrior is capable of all the things that warrior needs to be viable. ANET doesn’t want it to be viable. Because ANET doesn’t want warrior to be all things. ANET wants you to make big sacrifices when you put points in your traitlines. They have done a very good job at making warrior the hardest profession there is to build. You will always feel like if you just had 30 more points than warrior might be OK.
Now I dont want to sound ungrateful, I am appreciative that someone is trying to do something about it, with the new traits and all. I just feel like the internal politics of the company is whats going to hold back any hope that the trait lines will be reworked, to give warriors some viable builds. I can tell you though That is the only way, I like the idea of combining traits, I think a lot more traits need to be combined, becasue they either don’t help the warrior be viable, or they do too little for the cost of the skill points. Some major traits need to be moved to minor traits. And some of the useless minor traits need to be deleted.
But if your idea of fixing warriors is adding a 30 point skill, that requires the player to trade damage to get damage. Thats not going to help warriors be more viable, It doesn’t give them more viable builds.
warrior and we’re the best class” Eugene
Shout healing is good group support? Did they delete Elementalists and Guardians this patch as well?
So in soldier’s gear you would be getting a lil over a thousand health per shout? Sounds terrible.
I think after launch shouts were doing 2k heals or so then that was nerfed into the ground.
warrior and we’re the best class” Eugene
Yes exactly the trade offs make it inferior. The only buff it gives is to Rifles.
If you did 10/30/0/0/30 It makes rifle pretty strong. Thats not exactly helping warriors be more viable for anything but picking off targets in a zerg.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Sorry I dont want to be rude to OP or sound like I’m flaming devs im sorry but its the truth. As of right now I rather keep leg specialist and my weapon passives. Than try to adapt to something thats testing to be inferior to the builds we already had.
warrior and we’re the best class” Eugene
Ive tried it, without lyssa runes thats is a terrible idea.
It isn’t high burst damage. because your damage al together depends on RNG chance and if ur target has boons or not and how many. So the new builds are inferior to what we already had. I honestly feel like devs wanted to make it look like they were doing something but had no serious intention in doing something. Cuz if they realy wanted to fix warriors there is at least a dozen other things that have been suggested already on the forum that would have been better.
warrior and we’re the best class” Eugene
there are orbs, this is old anything with orbs in wvw doesn’t apply. also if its a shout build shouts back then healed for 2k without healing power. they were nerfed to 1k tyhats why i dont use them anymore.
warrior and we’re the best class” Eugene
They’re still not viable. Maybe almost viable. What good is HB without GS passives? What good is crit power without chance to crit. YOU could have 200 Crit power but if you had zero precision it doesn’t help you. Obviously thats not thostally the case, you still have som precision and fury but Its not enough in my opinion. Becasue your trading guaranteed damage for hypothetical damage regulated by an RNG.
Boon hate theoretically would boost your damage considerably, but when your not criting and you have traded weapon passives and strength in precision it doesn’t come close to even breaking even. If boon hate would have been in the arms traitline or the defense trait line more buids would certainly be viable the choice to make it a grandmaster trait in discipline hold back any hope that it would help warriors at all.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Thank you ANET for the buffs. I tried them here is the verdict.
The way that its such a trade off to use either one of the new traits, doent make them buffs at all. Becasue If we want boon hate we have to trade a damage increase from somewhere else to get it. Those other traits are a guaranteed boost. Either 10 or 12% depending. So unless the other player we are fighting has all 9 boons on them were not even going to break even on the loss.
The dogged march is great but if we want that we have to give up leg specialist or something. That really doesn’t solve the problem of getting kited. Becasue sure we have 33% less movement but we lack the CC to keep the target from kiting. So we still get kited even more than if we hadent used dogged march at all.
I’m not really sure were your trying to go with theses buffs. They don’t seem to be helping anything except rifle warriors.
The real buffs I suppose is the signet of strength outside of situational SPVP I dont find the active effect that usefull. The passive effect is better but if you want to use signets your going to have to trade CC and survivability, which brings me back to square one warrior problems from he beginning.
If I wanted to use all the the new traits and skills the out come is. Less damage, less CC, Less survivability, more susceptibility to getting kited. Becasue the trade off are too severe to make the benefits if there are any justifiable. Which is the original problem of the warrior, so such a build only exacerbates are original problems.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
If it turens out to be too much they will roll something back or make small adjustments, They said this. You also don’t know what other buffs your getting besides the nerfs. Word of advice not saying OP or anyone else but instead of trying to solo 5-10 players on your ele, and being successful at staying alive and kiting forever. Try picking your targets better and play like the rest of us? just saying?
warrior and we’re the best class” Eugene
Mail me your gold please thanks.
warrior and we’re the best class” Eugene
I love how most of the inexperienced players cry about this. They go oh noes Im going to be hundred bladed to death now OMG. LMFAO
Simple reply to this is no. HB is terrible without Frenzy. Frenzy has been nerfed, ON first it take about 4 seconds to get a un hasted hundred blades off. Thats a long time. Also there is no way you will get hit by all 8 hits unless you are afk. 2ndly the only CC that a warrior has that lasts almost that long is throw bolas and its an immobilize. And it never works almost. You think you cant get out of immobilize ur kidding me.
This is my example of you guys. OMG that warrior is going to bull charge me haste the hundred blade me and becasue he is doing 10% more damage cuz of my buffs im going to die. Seriously learn to play already. Im sorry.
3-10% more damage is nothing. Most people know that food increases damage that much or more depending on the food. Sigils increase it by 10% if it is night time, or 5% or whatever. What you should be really complaining about is the unblockable signet that is your down fall not the boon hate. But like I said your inexperienced.
First off, please don’t assume that everyone hates an unreasonably mechanic is a noob.
Second, if it’s the proposed 3% damage per boon, that makes it entirely possible to nail someone for 27% more damage with an attack. Since warriors already have the highest attack numbers in the entire game, this seems a touch excessive.
Lastly, coupled with the proposed unblockable attacks, this introduces the possibility of some of the tankiest builds in the game being taken down with 2-3 attacks.
That addresses your post. Now, for my concern, as voiced repeatedly in the thread – I’m not worried that it’ll make warriors OP (though it has that potential) what I dislike is introducing something that targets other classes core mechanics.
“Class balance philosophies
We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.
When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.
Warrior
We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions."
Not really It totally fits in with their philosophy.
even if the damage is 27% who is running around with 9 boons on ther? Seriously? 27% is still less than the 33% protection gives. Guess what warriors have no protection so basically your being reduced to a even playing field. people need to LTP and stop relying on over powered builds to win. As far “unreasonably mechanic” I kinda think somone with 9 boons on them and protection is pretty unreasonable mechanic. Throw a bunch of healing and condi removal a bunch of CC and blocking on top of that then expect somone to kkill them that pretty fricking unreasonable there. And now they are worried they are not going to be god mode anymore so its time to complain on the forum.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I love how most of the inexperienced players cry about this. They go oh noes Im going to be hundred bladed to death now OMG. LMFAO
Simple reply to this is no. HB is terrible without Frenzy. Frenzy has been nerfed, ON first it take about 4 seconds to get a un hasted hundred blades off. Thats a long time. Also there is no way you will get hit by all 8 hits unless you are afk. 2ndly the only CC that a warrior has that lasts almost that long is throw bolas and its an immobilize. And it never works almost. You think you cant get out of immobilize ur kidding me.
This is my example of you guys. OMG that warrior is going to bull charge me haste the hundred blade me and becasue he is doing 10% more damage cuz of my buffs im going to die. Seriously learn to play already. Im sorry.
3-10% more damage is nothing. Most people know that food increases damage that much or more depending on the food. Sigils increase it by 10% if it is night time, or 5% or whatever. What you should be really complaining about is the unblockable signet that is your down fall not the boon hate. But like I said your inexperienced.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
said bla bla bal….
Becasue warriors cant do this in fact no one can except eles. You guys dont seem to think there is anything wrong with this. Blows our minds. http://www.youtube.com/watch?v=hoAWsEZbXG4
warrior and we’re the best class” Eugene
then what about Aura Elementalists? -,- light armor, lowest HP pool, stockpiled with boons = meet Warrior, signet of might, boon hate, bye bye Ele
What about any other professions? Warriors still have the same weaknesses as before. Try kiting, and movement conditions and dodging. If you know how to beat a warrior now you can still beat a warrior later. If you cant beat a warrior now I don’t see what the complaint is since nothing will change.
Edit:
There are plenty of eles out there that my warrior has take a dirt nap too in WvW. I don’t forsee a little extra damage going to change that because the issue with warrior vs ele has never been about weather or not the warrior has enough damage, they always have had. The issue is getting kited, and shut down.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
people who shout zerk warriors have no idea what they are asking for. Most good warriors min-max survivability and know that Zerker gear isnt the best. Knights is the best armor for a warrior.
Also most good warriors go into dungeons with more supportive builds, soldier runes to take advantage of shout condition removal and additional heals which helps the warrior and the party. Or banners with regen which also helps the party. What you probably don’t know whenever a warrior goes 30 points into compassion traits like that their burst damage is not that great. Its still ok but its not anything like Full zerker DD spec. Which really has no survivability at all. Elementalists are better off in the survivability dept than zerker warriors by 10 fold.
Edit: I would take a more supportive Tankish War over a zerker war any day of the week.
warrior and we’re the best class” Eugene
You call this calm? I see a bunch of overreacting by some people that is playing a much different game than everyone else has been playing. Now they are going to have to learn to play like the rest of us and stop relying on over powered builds and abilities to win. They haven’t even seen all of the changes yet and probably even more changes will be coming after this.
Edit:
I know it sucks to get nerfed especially when It was so fun to be beating everyone with ease. I’ve been there before, but you had to see this coming no one else could do the kinds of things That cantrip D/D eles are capable of at max potential. NO one.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I would totally add a thief to a dungeon party if that means we can stealth and skip a lot of encounters.
warrior and we’re the best class” Eugene
Just a question what server you play on? Theres a possibility a lot of people on your server are moving to a more active one. This game isn’t dieing but in the past this has been the case especially among the WvW community.
warrior and we’re the best class” Eugene
Boon hate is meant to be unfair to guardians, and to eles. It was not designed as a warrior buff, but as a bunker nerf. It was designed without the warrior in mind, and then slapped on them since they are particularly weak in PvP situations.
The thief’s ability to steal boons is another direct nerf to bunker builds. Sorry, but you’re OP godmode is now slowly being brought down a notch. Expect more of it in the future and do what you have been telling warriors to do for so long now (namely learn to play). If Anet keeps this up, we may well eventually see who really is skilled at the game, and who just relies on OP builds to win
Quoted for truth.
warrior and we’re the best class” Eugene
Let me give some helpful advice for Warriors not in the know. Take Runes of Lyssa + minor trait that makes signets recharge faster. That (elite removes all conditions and gives all boons 45sec) plus the signet that clears all conditions and the heal which removes 2 conditions is a ton of condition removal.
Most warriors that are in the know know that is very risky. Especially vs necros, your trying to remove condis the necro gave you and you will only make the situation worst.
warrior and we’re the best class” Eugene
Notably absent from this thread is the broader consequence of boon hate.
Not all Guardians are bunkers, yet all Guardians give themselves and everyone around them boons left, right and centre with very little control over it. Ignoring the fact that every class can give themselves some form of boon at some point, this means that a boon hate Warrior is doing increased damage to everyone in the vicinity of a Guardian. For some classes, this is the difference between getting two-shot and getting one-shot. Who the hell will want to be near a Guardian when that is the consequence of having them around? Amusingly enough, Warriors have more to lose from this than any other class since they are the ones that are usually standing in the Guardians’ symbols most of the time.
Almost all builds have a trade off to get the abilities the player wants. If you want the maximum damage you have to give up surviveability. Bunkers are no exception, and in order for them to have high surviveability they have to give up damage. No class should ever be able to effectively defeat every single build of every class. So a Warrior can’t beat a bunker Guardian in the same three seconds it takes them to kill a Ranger, so what? A Ranger cannot ever do even close to the damage of a Warrior even when given three times the time. This is the antithesis of balance, and yet boon hate is a (BIG) step in exactly that direction.
This is the wrong solution to the wrong problem with the wrong consequences.
Or how about they just re arrange the warriors traitlines so the passives they already have and there are many that increase there damage are more accessable to them earlyer on in the traitlines so they can have more robust builds, without having to make the sacrifices they do already. I bet that would achive the same result without all of the crying going on. Problem is that is exactly what they wanted to do but they got a lot of flak for it internally because it would make warrior too OP in PVE more OP than they already are.
warrior and we’re the best class” Eugene
I can’t.
Mistform: “Morph into an invulnerable, vaporous mist for a brief time.”
Obsidian flesh: “Envelop yourself in stony armor, making yourself invulnerable.”
Fortify: “Use magnetism to envelop yourself in a shield, becoming invulnerable.”
Renewed Focus: “Focus, making yourself invulnerable and recharging your virtues.”
Endure Pain: “Take no damage from attacks.”
“One of these things is not like the other…”
“One of these things just doesn’t beloong…”
Guess wha the definition of invulnerable is?
you guessed it
in·vul·ner·a·ble
/in?v?ln?r?b?l/
Adjective
Impossible to harm or damage.
which is synonymous with take no damage,
warrior and we’re the best class” Eugene
Really your just a troll, you probably don’t even know what attack means in the English dictionary. The problem isn’t my English the problem is Attack is a vague English word.
Attack —-to set upon in a forceful, violent, hostile, or aggressive way, with or without a weapon; begin fighting with: He attacked him with his bare hands.
Attack – to begin hostilities against; start an offensive against: to attack the enemy.
If a players casts a skill on another player with the intention to harm them and that skill is capable of damage regardless if it is a condition it is none the less an Attack especially in the English language.
The problem with trying to sound smart, is that people who are smart don’t need to try to sound smart. They do so naturally.
Your attempt to argue uncontextualized semantics aside, you’re still missing the point.
Conditions are not attacks. They’re by-products of attacks. A bruise isn’t a punch. It’s the result of a punch. A wound isn’t a knife stab. It’s a potential result of one. Conditions are not attacks. They’re the results of certain attacks.
Endure Pain mentions you take no damage from attacks. You do not. It says nothing about conditions. You don’t take damage from the attacks applying conditions. You do receive the conditions. You do receive the damage from the conditions.
“We good”? Need a drawing?
The problem with thinking that someone is smarter than they really are maybe?
If I block your punch I don’t get a bruise. If I dodge you knife slash I don’t get a wound. You cant have an effect without a cause. Cause and effect. While that doesn’t have anything to do with endure pain there is plenty or reason to my argument and none to yours what so ever.
The way this skill is currently working implies, you try to punch me with your fist, I block it with a chair in a bar room fight yet I still get punched somehow and have a bruise yet you never actually punched me. There is no logic to this at all. And while there is no mention of blocking or dodging anything in endure pains description, you can still be hit by conditions when you block with a shield.
I am basically using a comparison here between taking no damage from something yet being effected by it none the less. Is like I jump out a 10 story building I dont get hurt yet I still die.
So If we are taking the skill description by face value defined by the English language and logic the description is in fact incorrect.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Its bugged. The description is "Take no damage from attacks. " But this isnt true. because it doesn’t make you invulnerable. Elemental mist form makes them invulnerable they actually take no damage from attacks but endure pain on take no damage from physical attacks. But I have also found this not to be always true as well.
You can still be pulled stunned, knocked back knocked down crippled bleed poised ete etc.
Actually it’s your English knowledge that’s at fault here.
“Take no damage from attacks”. You don’t. You take damage from conditions. Also the skill does not mention any kind of immunity to CC, so, yes, obviously you still suffer from cripples/stuns/knockdowns/etc. That’s what stability is for.
The problem isn’t my English the problem is Attack is a vague English word.
Attack —-to set upon in a forceful, violent, hostile, or aggressive way, with or without a weapon; begin fighting with: He attacked him with his bare hands.
Attack – to begin hostilities against; start an offensive against: to attack the enemy.
If a players casts a skill on another player with the intention to harm them and that skill is capable of damage regardless if it is a condition it is none the less an Attack especially in the English language.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
You guys are Hilarious. Its perfectly acceptable and OK if no warrior can ever beat your bunker guardian in a 1v1 fight. But soon as a warrior gets a small buff to make it possible to win or the match a more even fight you cry foul. You just overpowered and want to stay that way.
warrior and we’re the best class” Eugene
“I expect ranger GS#3 will receive a 24s cooldown if you miss.”
“I expect warrior GS#5 will receive a 40s cooldown if you miss.”The GS skills dont work like RTL if we are crippled we cant disengage like you.
Only if you make warrior GS 3 and 5 skills not susceptible to chill cripple and immobile while your at it make bulls charge immune to movement conditions as well.
And they are affected by swiftness, tradeoffs. Keep in mind you would also be prevented from using any other skills while using those (like instant utilities or weapon swap) and if something weird happens you are effectively stunned until the animation ends. RTL is affected by immobilize and stuns.
Yup also make all of warriors melee range skills 600 range instead of 130…. and gives us a few heals on top of that. and Ill agree. and no weather or not swiftness make them move faster or not is a moot point. They move slower than RTL by default. And btw you already cant use any other skills while channeling our movement skills so take that off your list of complaints.
Also our bull charge skill is already 40sec cd regardless if it hits the enemy or not. and whilwind attack is no where near 1500 range its 450 . The only other skill you can compare it to is rush which like I said is affected by movement conditions.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
“I expect ranger GS#3 will receive a 24s cooldown if you miss.”
“I expect warrior GS#5 will receive a 40s cooldown if you miss.”
The GS skills dont work like RTL if we are crippled we cant disengage like you.
Only if you make warrior GS 3 and 5 skills not susceptible to chill cripple and immobile while your at it make bulls charge immune to movement conditions as well.
warrior and we’re the best class” Eugene
Asura Warrior
warrior and we’re the best class” Eugene
Also I forgot to add that only goes for GS. If a warriors inst using a GS for example lets say they are using axe + shield and somthing else. Than Bulls charge is the only gap closer they have.
warrior and we’re the best class” Eugene
it does make since. Especially if you are comparing it to bull charge. Bull charge “warrior skill” is the closest thing you can compare it too actually. Skill is 900 range I believe so um thats way less than 1500 lol… and also the skills cool down is 40 seconds. not 20.
Seriously I dont know what you people are thinking but how would you feel if warriors could knock you down every 20 seconds from 1500 range and hit you with hundred blades or something in a fight. Thats the comparison were trying to get at.
RTL is still better than Bullcharge if you land it. 300 range longer and CD is twice as fast and its not affected by chill and cripple like bull charge. I honestly dont under stand what you are complaining about. I dont want to say learn to play, But to me it seems like the worst players were using this skill as a crutch to compensate for being bad. Or really good players were just totally abusing it. because you know you can do whatever you want and get away with it, while most the other classes wouldn’t dare to do that or seriously think twice about it before they did it.
What your saying is very flawed. You should read the OP but you seem not to understand what each skill does.
Ride the lightning is most closely compared to Rush. Neither skill has a knock down effect.
Bull’s Charge is most closely related to Lightning Flash in terms of range and cd.
Where you figured Bull’s Charge equals RtL I do not know as one is a utility skill the other a weapon set skill. All this info is in the OP please next time take the time to read it as explaining these skills, their cds, and effects over and over is frustrating and annoying as the info is there already.
I would suggest in the future before responding to a topic to take the time to read the OP and the current discussion no matter the subject matter.
Edit:
I am not going to go over the rest of your post which you edited in. Some helpful tips from one warrior to another is that is you are smart enough to use leg specialist you shouldn’t have much issue landing most of your burst. You don’t need to land all of 100b just most if it. You also bait if you need to land Bull’s Charge.
I personally use Bull’s Charge as an escape. It is not that hard to do so /shrug. Most of your info is bad so I can’t really discuss any of this with you.
Also despite how you feel about my examples I play each class and know the skills well it was obvious from your post you do not play DD ele and have not familiarized your self with the skills. Please read up on the skills and their effects if you plan to be part of the discussion.
I think your just misunderstanding what I was trying to say, and I wasn’t clear what I meant. Rush alone doesn’t really set a warrior up to to damage. Its just a gap closer. Where as bulls charge sets a warrior up to do damage. A warrior could do rush + bullscharge or rush + traited blade trail to immobilize. But geneally not rush alone. Rush is eaisly evaded on top of that. Warrior melee weapon skils are like 130 range. where as elementalist dagger skills are over twice that range 300. So in a DD setup u RTL to get in 300 range basically and at that point you can deal damage and run around and stuff. Its not like that on a warrior. Then you can simply escape if you wanted to.
Its not weather or not the skills work the same but its in practice what the skill is often used for.
warrior and we’re the best class” Eugene
it does make since. Especially if you are comparing it to bull charge. Bull charge “warrior skill” is the closest thing you can compare it too actually. Skill is 900 range I believe so um thats way less than 1500 lol… and also the skills cool down is 40 seconds. not 20.
Seriously I dont know what you people are thinking but how would you feel if warriors could knock you down every 20 seconds from 1500 range and hit you with hundred blades or something in a fight. Thats the comparison were trying to get at.
RTL is still better than Bullcharge if you land it. 300 range longer and CD is twice as fast and its not affected by chill and cripple like bull charge. I honestly dont under stand what you are complaining about. I dont want to say learn to play, But to me it seems like the worst players were using this skill as a crutch to compensate for being bad. Or really good players were just totally abusing it. because you know you can do whatever you want and get away with it, while most the other classes wouldn’t dare to do that or seriously think twice about it before they did it.
Now as far as you adding up all the mobility skills and coming to a conclusion that “insert class” can move this far in X amount of time. Its not really about that. For warriors at least the movement skills are gap closers not escape skills, warriors are not really played like that. A warrior would do bulls charge similar to RTL in order to close a gap knock down to set up Hundred blades for instance because the skill roots them while channeling that skill. And bullscharge has a 40 sec CD regardless if it lands or not. If it doesn’t land guess what that warrior cant do damage. And they get kited and killed. Bulls charge is not typically used as an escape skill becasue it has a 40 sec CD. Usually the warrior only gets to use it once in a fight and thats if it isnt dodged, or misses.
Now as far as the other warrior gap closers, rush has no knock down effect and unlike RTL chill and cripple shut the warrior down. So If they have those effects on them then rush becomes totally useless. Same goes for whilwind attack. Whilewind attack btw is more a a evade skill. It is used as a 3rd dodge skill more or less and can do damage while its being channeled its not really an escape skill.
Pretty much the biggest complaint about warriors. Is they really dont have the escape abilities your comparing them too. Having movement skills is one thing, Getting shut down by conditions the cause those movement skills not to work, and getting shut down by conditions and warriors skills rooting them in place means warriors often go into a battle and the cant dis-engage.
So its really not a good comparison after all.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
You guys do realize that in order to use the new traits it requires 30 points in Disciple and 10 in defense. The majority of the Warriors I see put no points in that trait line at all. Cuz ur running shout builds.
I normally run 25 points in Discipline, And I already see im going to have to give up Leg specialist with my current build Just to take advantage of it and 5 points in my arms trait if I want the new turtles defense.
Which does hurt me, to NEW 10/20/10/0/30 OLD 10/25/0/10/25
warrior and we’re the best class” Eugene
It’s true and will effect all aspects of the game.
40 second cooldown on RTL if no target is hit.
The Warrior, with 8000 more health and 200 more armor has more mobility than an Elementalist. One hand sword has a 600 range leap on a 8 second cooldown. The Greatsword Whirlwind is a 450 range on a 10 second cooldown.
A warrior can leap 1050 range every 10 seconds.
Giving the Warrior 4200 range in 40 seconds.I would like to congratulate the developers on their ineptness.
1st of all RTL was going 1500 range, warrior has no movement skill about 1200.
2ndly, warrior cannot use any utility or heals while using any movement skills.
3rdly. Mist form. Warriors have no immunity skills. Edure pain and shield block are not immunity skills. Thus a warrior can be cripples or immobalzed while using any of its movement skills. Also like RTL and Mist Form warriors cannot heal while using movement skills.
4th and lastly, warriors need gap closers more than elementalists, We are primarily melee. Most of all our weapons must be in close range to use and quite a few of those or roots us and we cannot move while channeling them. We need gap closers and CC just to be able to set ourselves up to do damage.
You cannot compare overpowered elemental abilities to anything a warrior has. Dancing around running around and shooting healing over and over and then escaping. To warrior closing gaps then being stuck and not being able to move then trying to escape and getting shut down.
You know why we have more health, Becasue we don’t have tons of heals and ways to remove conditions then be able to magically disengage and escape immune to damage and heal while doing so.. And if we were to set ourselfs up to have more condition removal we lose the very thing your crying about bull charge a movement skill. And the majority of our damage along with it.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The reason is because ANET definition of a warrior, is a class that cannot deal with enemy boons or conditions, so it must go through them and get help from alies to remove its own conditions. This was stated long ago. I’m glad they are finally addressing this.
warrior and we’re the best class” Eugene
for pve its not that squishy at max level. Thats one thing about warriors at low level. You are squishy and you have to get hit to do damage cuz ur melee. When ur 80 u can run knights armor or PVT and have no defense or vitality traits and ur somewhat sturdy still.
mace on paper in theory you can have perma weakness on your target which in theory helps a warrior tank. In reality the attack speed is too slow and its not till the 3rd hit in the #1 skill you can get weakness. So
Point A. It takes too long to get weakness off,
point B: since its so slow you will might have to disengage before you can get it off. Point C: the damage on mace is low so it will be very difficult to generate hate based on damage with the mace.
Point
even though weakness should cause most attacks that land on you to be glancing blows i doesnt always work out that way and you get hit for full damage anyways which defeats the whole purpose of using the mace in the 1st place. Which brings us back to point A:
Its a waste of time to use a mace unless you are using it in your off hand to knock down opponents, of traited for ref;ect projectiles and your using the mainhand number 2 skill for situation ranged attack blocking.
Best advice I have is to use knights gear, put endure pain on your utility, and get a shield as an off hand weapon for one of you weapon swaps. Learn to dodge beter. Those 4 things will increase your survivability a lot. Warriors are not tanks unless they have another class to constantly heal them like an elementalist then they can tank a little/.
warrior and we’re the best class” Eugene
Most people have been running at least 20 points in discipline wince forever. At the very least every warrior should run 15 for the faster weapon swap otherwise your playing in kitten mode. My self already am running 25 so I dont know what ima give up yet no.
warrior and we’re the best class” Eugene
Can you please fix them? They really need an improvement on healing or at least be able to proc 3-4 times a second.
Use axe of blood + axe of water + healing food + Healing signet + Banner Regen. Probably not the answer your looking for but it works vs mobs.
Solo mobs maybe, sorry that doesn’t really work in real pvp buddy :<
Believe me, i’ve tried everything.
In pvp it doesn’t work. Real pvp is about bursting people down and avioding damage all together. I don’t think healing food would change that. Possibly faster endurance regen, better shild blocking and a fix to endure pain. Maybe more ways to remove conditions, without using shouts would be a better fix for pvp.
warrior and we’re the best class” Eugene
Can you please fix them? They really need an improvement on healing or at least be able to proc 3-4 times a second.
Use axe of blood + axe of water + healing food + Healing signet + Banner Regen. Probably not the answer your looking for but it works vs mobs.
warrior and we’re the best class” Eugene
Its bugged. The description is "Take no damage from attacks. " But this isnt true. because it doesn’t make you invulnerable. Elemental mist form makes them invulnerable they actually take no damage from attacks but endure pain on take no damage from physical attacks. But I have also found this not to be always true as well.
Excuse me?
It was already stated that Endure Pain does not give you invulnerability, but rather makes you immune to physical damage.
You can still be pulled stunned, knocked back knocked down crippled bleed poised ete etc.
It’s a damage immunity skill, not a stability skill.
you take damage from conditions and control skills so it isnt a damage immunity skill.
Damage is damage no mater how you try to redefine damage its just damage.
Also an attack is an attack. No mater what form of an attack it is its still an attack. “Take no damage from attacks” What ever has been stated by ANET is an ongiong problem for warriors.
Just because how the skill is working now doesn’t mean that its right. Maybe its intended to work how its working now. Id say than they need to change the description of the skill because it doesn’t work how it is described in the tool tip.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Endure pain should wipe all conditions on use, then make you invulnerable. Thats how this skills should work but it doesn’t.
warrior and we’re the best class” Eugene
Shield Stance is the same bugs. It says “blocks attacks” but it really doesnt block all attacks. You can get knocked down or interupeted while channeling shield stance. It happens all the time to me in WVW. It also wont block any condition attacks.
warrior and we’re the best class” Eugene
Its bugged. The description is "Take no damage from attacks. " But this isnt true. because it doesn’t make you invulnerable. Elemental mist form makes them invulnerable they actually take no damage from attacks but endure pain on take no damage from physical attacks. But I have also found this not to be always true as well.
You can still be pulled stunned, knocked back knocked down crippled bleed poised ete etc.
warrior and we’re the best class” Eugene
wvw isnt considered pvp in gw2. In reality it is pvp but its not treated the same as spvp. Because its meant to be the type of pvp where character progression rewards you in power to PK other players.
warrior and we’re the best class” Eugene
not necessarily, mob aggro works in strage ways in this game since there are no tanks or threat modifier skills, mobs tend to usually go for the player with the most toughness. If that a warrior its usually the 1st character to go down. Some mobs like to go after the ranged characters 1st.
warrior and we’re the best class” Eugene
This is ANETs Idea of warrior. A support class, that cannot support it self and needs others to support it. Warrior is not a support class bro. And becasue they split up the tress to turn warriors into a support class they lack what they need to be real warriors when specked as a warrior.
warrior and we’re the best class” Eugene
Yup you notice it all started by him playing a warrior. Warriors suck. ANET refuses to listen to players and fix warriors. They have a strange idea of what warriors are supposed to be like that no one agrees with.
warrior and we’re the best class” Eugene
maybe OP should explain what he/she thinks is the problem before suggesting a fix to an imaginary problem perceived as a problem that doesn’t exist.
warrior and we’re the best class” Eugene
You know why? When I was a kid, if I got in trouble know what happened? I got my kitten beat. When we rode our bikes we didn’t have helmets. When we went to go tricker treat our parents didn’t go with us. When another kid talked smack to us or threatened us you know what happened? Did we cry to mommy? No we beat that kids kitten
Times have changed, the last generation of normal kids were millennials ones born in the late 70s, 80s and early 90s, fast forward to now, most peoples are sissys now. Cant handle to be called names, they will go commit suicide if u call them names.
warrior and we’re the best class” Eugene
When I read the thread I interprited it as your actual stats that means.
No boons no food. No Sigents or Signet mastery. No dumb traits that gives more defense when your full health. No screenshots with me having full adrenaline. These are my stats just base stats nothing fantastic. NO ascended.
I dont need to pretend on the forums with all boosted stats.
My WvW spec:
Food: Poultry and Leek + Quality Maintenance Oils (i’m cheap)
Crit chance goes up to 81% with fury, heightened focus, sigil of accuracyArmor: All Berserker + Melandru
Those are nice stats though I fell with all that ascended items your attack power should be higher. Especially with zerker armor. Because I have no ascended items and I am using knights armor with only 10 points in strength and my unbuffed attack is higher.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
