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Interesting doesn't mean GOOD!

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Posted by: Warlord.9074

Warlord.9074

Warrior
The focus for of the warrior for this feature pack is going to be to slightly lower overall regeneration while allowing for a little more counter-play in PvP and introducing some interesting grandmaster trait choices. For this update, Healing Signet will be reduced by 8%, Pin Down will be moving from a ¼ second cast time to a ¾ second cast time, and a few other bugs will be fixed which were allowing more advantage than expected on the battlefield.

You say interesting grandmaster traits. Interesting doesn’t mean good. I love the spin that you put on other professions like that they need so much help and you are giving it to them. But for warriors its like were flat out nerfing you even more. And we have forgotten already about all the other nerfs we gave you. Here have some interesting traits? WTF ANET C’mon. Do you really think warrior is OP? You are wrong. You think Warriors uses bugs to play? Warrior has no secrets what are you talking about?

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

"no cleave", in dungeons

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Posted by: Warlord.9074

Warlord.9074

Thiefs dont cleave. I think the ranger GS doesn’t cleave also. Cleave is a melee attack that can hit 3 targets. Not all professions and weapons cleave. Long bows don’t cleave so maybe thats your problem?

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

The downscaling in PvE is toxic for the game

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Posted by: Warlord.9074

Warlord.9074

ORR is empty becasue ANET made the decsion that they don’t want players farming in ORR. They didn’t want players getting loot in ORR. So no one goes there anymore.

Becasue no way will ANET allow people to play the game to get mats and loot when they can buy gems and convert them to gold.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

axe/off-hand what's your preferences?

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Posted by: Warlord.9074

Warlord.9074

Thaddeus.4891:

In the end, off hand axe is broken and you are way better with a mace or a warhorn. That said, you can still use it if you want, its not that big of a deal, but some ppl are Jerks. So some ppl may call you a noob for using that weapon.

I’m a jerk and I would use it if it were good. So I don’t use it. Now that OP know its not good will OP still use it? Thats OP decision. I don’t use things that I know are not good. Up to OP to be noob or not.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Lets examine this.

30/25/0/0/15 decent no new skill. Current Meta
20/30/0/0/20 Axe/Axe new skill loss of 100 power and 15% damage
10/30/0/0/30 loss of 200 power and 15% damage
30/30/0/0/10 Loss of weapon swaping your only option here is to auto attack. Weapon swapping will lose DPS. No 100 Blades rotation Loss of DPS

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Whole axe chain takes 3.6 seconds. With quickness 2.4 seconds. 3.6/1.5 = 2.4.

Right and we can use the same formula for a 10% increase.

3.6/1.1=3.27272727272727272727272 for the sake of rounding we can conclude that its 3.3

a difference of .3 that hardly sounds worth it to me.

ya and for the sword that adds bleed the 10% damage to bleeding helps. But not that 10% only affects power it has no effect on conditions. Thus going 25 in arms for that trait is not helpful for condition builds.

Thus you would only take this trait for duel wielding sword/x in a power build.

last thing if the choice is 5 more points in arms or 5 points in defense armored attack, or 5 points in Discipline faster weapon swaps. The choice is prettyl clear that armored attack and faster weapon swaps are better.

So even in the sword power build this trait is not going to be better than other traits.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

I’m not interested in arguing for variables that are the result of a wrong tool-tip, or bugged rounding, or a thousand other things I cannot possibly foresee and predict. The trait might be bugged to grant 500% of the intended value, but I won’t know that until the ability is actually live. So, for the duration of this conversation I’m going to be addressing the information as it was given to me rather than attempting to foresee random variations that may or may not occur to push this trait into being more favorable than it actually is.

I don’t mean to imply that there is going to be zero difference in utilizing this trait either; that would obviously be false. I do mean to state that the difference in utilizing this trait is not going to justify going 30 deep into arms (I only ever go 25 deep, and that is only when main-handing sword).

According to this: http://www.guildwars2guru.com/topic/71963-guide-calculating-damage/

The cast times for Auto-Attack on axe is as follows:
Chop: 0.25s
Double Chop: 0.5s
Triple Chop: 1.25s

For a total of 2s per auto-attack.

The sum after-cast of the auto-attack chain is an additional 1.6s, or 3.6 seconds total according to this page: http://www.reddit.com/r/Guildwars2/comments/1j4ocj/maximum_warrior_dps_mathematically_updated/

Which may be totally wrong, but let’s just roll with it (unless you know the aftercast or have a link to updated information in which case; gimme)

Anyway, at 3.6 seconds you can fit roughly 16-17 (16.666~) auto-attack cycles of axe into a 60 second period for a total damage of whatever your total damage is. GW2 Build Editor lists it as a total of 1,679 for one auto-attack sequence before traits/gear so we’ll go with that and multiply it by the amount of attacks you’d do in a minute to get a total of 26,864 for 16 attacks, 28,543 for 17.

If you reduce the activation time by 10%, you’d have:

Chop: 0.227s
Double Chop: 0.454s (kitten yourself, forum)
Triple Chop: 1.136s

For a total of 1.817 seconds, then 1.6 aftercast for 3.417s.

60/3.417s is 17.559, so let’s say 17 or 18 attacks. 18 attacks is going to be 30,222 damage.

So for this Grandmaster trait you will achieve roughly one more auto-attack than someone without this Grandmaster trait assuming you are fighting for a 60 second period. That’s roughly a 5-6% damage boost, which isn’t bad, but isn’t enough justification for most builds to go that far into Arms.

You don’t want to assume or predict things but here you are, assuming that attack speed won’t affect aftercast. In my opinion that would be extremely unintuitive and unnecessarily complicate things.

we can already test that with quickness. In my own testing quickness has no effect on after cast or cool downs for that matter.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

I agree with everything this above poster said. What he says it true. I personally just took one look at the trait and knew this. Maybe others need to do the math to or take notes here. But Its clear as day to me from the get go.

A mod infracted on one of my posts in here already so I am done here. But atleast I know someone is reading the stuff I say even if its people that don’t matter. Those people dont read or listen to me anyways.

It’s probably the way you present yourself that makes people dismiss the things you say so easily; you dismiss them just as easily, or don’t even acknowledge what they are saying in the conversation.

I can see why this trait would seem insignificant, but it could* add more play to off-hand weapons. They only have one perk specific to them and it’s in the Power Line, and it only increases damage. Why add another damage increase trait for off-hands? This trait may be that extra something they need to become that much more viable.

I’m not worried about it.
I don’t think adding a damage increase to duel wielding will make it more viable. The main issues with duel wielding have never been the damage out put but have been how bad the off hand weapon choices are. OH axe receives no love. OH mace is only used for the vulnerability in PVE. Of hand sword isn’t too mad but its usage is mainly as a condition weapon and conditon duel wielding is already viable in fact its been stated other places that its overpowered.

Single wielding with off hand weapons like shields and war horns has always been more viable not because the damage is better but because shields and warhorns actually do something useful unlike axe off hand.

Thats why from a practicality standpoint the trait is useless becasue dual wielding is still being held back by the same issues which is bad off hand skills. If they buffed OH axe in pve like it is in PVP it may receive some use. Off hand mace tremor needs to see and 10 second or so cool down reduction to bring it in like with hammer. Sword is fine where it is. But main hand sword has its own issues and main hand mace is aweful except for the block and stun.

A attack speed bonus will not address any of those issues. Thats why I call bs on ANET they are not making duel wild viable because they are not addressing the problems they are not even acknowledging them

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

snip

I’m not interested in arguing for variables that are the result of a wrong tool-tip, or bugged rounding, or a thousand other things I cannot possibly foresee and predict. The trait might be bugged to grant 500% of the intended value, but I won’t know that until the ability is actually live. So, for the duration of this conversation I’m going to be addressing the information as it was given to me rather than attempting to foresee random variations that may or may not occur to push this trait into being more favorable than it actually is.

I don’t mean to imply that there is going to be zero difference in utilizing this trait either; that would obviously be false. I do mean to state that the difference in utilizing this trait is not going to justify going 30 deep into arms (I only ever go 25 deep, and that is only when main-handing sword).

According to this: http://www.guildwars2guru.com/topic/71963-guide-calculating-damage/

The cast times for Auto-Attack on axe is as follows:
Chop: 0.25s
Double Chop: 0.5s
Triple Chop: 1.25s

For a total of 2s per auto-attack.

The sum after-cast of the auto-attack chain is an additional 1.6s, or 3.6 seconds total according to this page: http://www.reddit.com/r/Guildwars2/comments/1j4ocj/maximum_warrior_dps_mathematically_updated/

Which may be totally wrong, but let’s just roll with it (unless you know the aftercast or have a link to updated information in which case; gimme)

Anyway, at 3.6 seconds you can fit roughly 16-17 (16.666~) auto-attack cycles of axe into a 60 second period for a total damage of whatever your total damage is. GW2 Build Editor lists it as a total of 1,679 for one auto-attack sequence before traits/gear so we’ll go with that and multiply it by the amount of attacks you’d do in a minute to get a total of 26,864 for 16 attacks, 28,543 for 17.

If you reduce the activation time by 10%, you’d have:

Chop: 0.227s
Double Chop: 0.454s (kitten yourself, forum)
Triple Chop: 1.136s

For a total of 1.817 seconds, then 1.6 aftercast for 3.417s.

60/3.417s is 17.559, so let’s say 17 or 18 attacks. 18 attacks is going to be 30,222 damage.

So for this Grandmaster trait you will achieve roughly one more auto-attack than someone without this Grandmaster trait assuming you are fighting for a 60 second period. That’s roughly a 5-6% damage boost, which isn’t bad, but isn’t enough justification for most builds to go that far into Arms.

I agree with everything this above poster said. What he says it true. I personally just took one look at the trait and knew this. Maybe others need to do the math to or take notes here. But Its clear as day to me from the get go.

A mod infracted on one of my posts in here already so I am done here. But atleast I know someone is reading the stuff I say even if its people that don’t matter. Those people dont read or listen to me anyways.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Oh noes. The new traits are not inherently better than the current meta. They’re USELESS! Call 911!

I guess you would have preferred the new traits to completely trump everything else there is so they would then be our only choices anywhere?

Do you still think ANet gives a kitten about the 5% elitist crowd who refuse to use anything else but the current “best meta build”?

Oh noes I would of prefered not getting this trait at all and instead buffed or un-nerfed rolled back some of our existing traits. What good is a choice for more diversity if its a bad one? Atleast if they are going to give us traits give us ones that are at least egual to ones we have so the choice is not so easy to just not use them?

I don’t think ANET even plays their own game tbh they play it on test servers locked away from real players and come up with stuff all the time that is totally pointless or broken. They trust the feed back they recevie from people that don’t know how to play or are knowledgeable and except it as fact and implement changes based on it all of the time that hurts everybody.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

  1. The only weapon worth going 25 deep in arms is swords. That is only for power builds w/ swords.
  2. In case you hadn’t noticed off hand sword is a condition weapon. How does attack speed help condition builds? A measly 10% at that.
  3. Off hand mace is interesting and I have tried to make it work but the cool down of tremor is too long even while traited and the mace trait only increases damage to weakened foes which off hand mace does not do. And still the cool down is too long.
  4. Sword has it own major problems Flurry does not hit 8 times like it is supposed to. Final Thrust the cast time is too long. A 10% increase is not going to help this skill enough to make it really good like it should be. You nerfed leg specialist to give us a 1 sec cripple on sword AA #3 that was not worth nerfing leg specialist. Put the sword back to having bleed on the 3rd AA chain and put Leg specialist back you noobs.
  5. The attack speed on main hand mace is terrible. It is way too slow. So slow that 10% will not help this.
  6. You nerfed Axes really bad already and moved all the damage to trpple chop while nerfing AA 1 and AA 2.
  1. I guess you weren’t around for the short period of time when Leg Specialist was bugged and had no cooldown. People were raging about the sword perma immobilize.
    .

You have absolutely no idea what you are talking about. The old sword…The only Cripple it had was on a skill called hamstring which was replaced by final thrust. That skill was the only cripple skill on the sword a14 sec cd. It was extremly hard to land. In order to land it you had to do Savage leap then hamstring. No other skill on the sword had cripple.

The nerf to leg specialist came in the same exact patch that we saw the buff to sword. You must have either never played a warrior back then becasue you have no idea what you are talking about.
Patch for details that it came in the same patch.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013

Heres a video from 2012 to show the sword had none of the stuff u claim it had.
http://www.youtube.com/watch?v=316W_z9cnGM

The Problem you are talking about was a bug in leg specialist and arrow carts had nothing to do with swords or any warrior weapons. This was fixed before Leg speclist was given and ICD. And sword was buffed.
Patch here
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-30-2013

/owned

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Feature Pack Starting in April

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Warlord.9074

It will be enough to keep everyone from leaving to ESO for a month or so.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

I want this trait yes please. This would be amazing for my dual mace build. But I would have to experiment with it

Its funny you say that becasue I can see this trat helping main hand mace more than any other weapon besides swords. simply becasue the attack speed on main hand mace is so slow a 10% increase will shave off 1/2 seconds and 3/4 seconds attacks more than it will shave of 1/4 second attacks. That goes without saying the DPS will still be too slow.
10% of a 1/2 second is more than 10% of a 1/4 second. BTW I’ve counted 1 one thousand 2 one thousand 3 one thousand like that wile AA with a mace and I could sweat the AA is longer than 1 second.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Ya there is no way a 10% attack speed bonus on an Axe AA chain is going to out DPS have 5 sec wep swaps and 100 blades on a rotation. The Current Axe meta build is 30/10/0/0/30. And it can com close to the DPS of the Axe/mace/GS build only because of the crit power. With the nerf to crit damage and also not have as much crit damage now with 30 in arms it will come no where close to out DPSing the the meta.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Pure axe builds don’t even take 15 in discipline for fast hands right now anyway, so I’m not sure what you’re even talking about. When you go 30 in arms you’ll just take rending strikes, deep strike and dual-wield agility.

Since when did pure axe builds not take 30 in disciple. For axe mastery and Heightened focus? Also who the Eff is using off hand axe?

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Doubt it weapon swaps are too good.

Unless you forget about Greatsword and focus on Axe/X DPS (if that is superior to GS/Axe combo with this trait).

Not sure why anyone would do that if they are going 30 in arms. Forceful great sword is a 20 point arms trait and there is nothing else in 20 points that really helps duel wielding. Besides maybe the 10% crit chance sword trait and that only is for MH sword.

Weapon swaping is important in AXE builds also becasue they way its played. We use axe as main hand on both swaps and the weapon swaps with superior sigil of battle while AA to stack might.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dev Blog: Changes to Traits

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Posted by: Warlord.9074

Warlord.9074

not being able to get any traits until 30 will kill this game. some of the adept traits are needed before this, or ANET are u basically saying these traits are worthless and no one needs them?

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

30/30 and then 10 in literally any of the other lines will probably be meta now. Which means it opens up empowered, cull the weak or signet mastery as our choices of traits to take.

Doubt it weapon swaps are too good.

All this trait does it open up one build.

0/30/25/0/15 Sword Power

and makes the condi war build better.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

Anyways who would of guessed ANET is so oblivious to thier game. ANET thinks ya lets puch the condi war meta ever further we totally want this and lets nerf hammers and axes and kitten like that its pretty typical. we dont want warriors doing CC we want mesmers to disable people for 10 seconds GG ya we are so smart.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

30/30/0/0/10 build can work in PvE with pure axe. Sad it won’t give a bonus with warhorn. :C

edit: The Empower allies builds bonus still seems to be better for a groupwide dps increase.

Except. There is no 20 point arms trait that helps that build. I could point out other reasons why 30 in arms helps main hand axe very little. 30/x/0/x/30 witll still be stronger.

Now if this new grandmaster trait was a master teir skill and they wanted to put it in the discipline tree I could see it opening up some builds and being useful. This is the only spot this trait would be any decent.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

I’m cool with it. The current Grandmaster Traits in Arms are Furious (which I like, but its use is debatable) and Last Chance, which I consider useless.

A 10% attack speed buff is nice, regardless of the weapon you’re using. Just because a trait isn’t specifically associated with your meta builds doesn’t mean it’s bad. Promoting build variety is a good thing, and anything that could help out some builds that aren’t part of the current meta is good in turn. Not everyone plays the game to speed-run dungeons and the like.

Problem is that current meta builds will still be superior. If they would add new possible builds that would be strong as meta builds now i would love it, but they just add new traits that gives new possibility but weaker then what we use now.
And that means no reason to use it for most people. Not everyone but most.

The problem is the trait doesn’t help or incentive any warrior builds. Even ones that people don’t play. If you had read my 1st post you would under stand why.

/thread

The only build that it could potentially help is sword/sword Power Spec. They go 25 into arms anyways. 10% isn’t going to boost that build over any other build. And most power users do not use sword, mace or axe off hand they use warhorns or shields. Becasue sword off hand is a conditon weapon, axe off hand is bad, mace off hand is semi decent but is kinda bad except for the vuln.

I don’t think adding another useless trait to a bunch of other useless traits is any kinda buff. Its just another trait that no one will use just like the ones that are already there.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Dual-Wield Agility

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Posted by: Warlord.9074

Warlord.9074

I’m glad this isn’t as overpowered as I thought it was when I first read it. I was like: ok, eles get a useless heal and warriors get extra attack speed?! But if you guys don’t like it, then I’m ok with that.

LOL ya this trait is not even in contingency to be as good as the majority of warriors Adept traits. And its placement makes it useless for all duel wield builds and Impractical for the only weapon it helps swords.

Sword/Mace = Mace off hand the tremmor skill is bad. The Cool down is way too long.
Sword/Axe = Terrible Axe off hand is just terrible. No explanation needed.
Sword/Sword=Condition build this trait does nothing for it.
Sword/Sword Power build why? Because the Sword/Sword condition build is better? Would this trait make a sword power build better than a condition build NO.

Warhorn and shield would of not been a bad trait if it worked with these weapons too and duel wield mastery worked with them as well. Again ANET does not play their own game well. They have little knowledge of it.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Dual-Wield Agility

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Warlord.9074

This is a horrible idea ANET I hope its not true.

Why?

A. There is no reason to go 30 in arms while duel wielding Axes or maces in the off hand.

B. The only weapon worth going 25 deep in arms is swords. That is only for power builds w/ swords.

C. In case you hadn’t noticed off hand sword is a condition weapon. How does attack speed help condition builds? A measly 10% at that.

D. Off hand axe is terrible and In case you weren’t playing your own game no body uses it because its so bad that the Auto Attack chain of all of warriors other 1h weapons does more damage than the off hand axe does in the time it takes to spin.

C. Off hand mace is interesting and I have tried to make it work but the cool down of tremor is too long even while traited and the mace trait only increases damage to weakened foes which off hand mace does not do. And still the cool down is too long.

D. Sword has it own major problems Flurry does not hit 8 times like it is supposed to. Final Thrust the cast time is too long. A 10% increase is not going to help this skill enough to make it really good like it should be. You nerfed leg specialist to give us a 1 sec cripple on sword AA #3 that was not worth nerfing leg specialist. Put the sword back to having bleed on the 3rd AA chain and put Leg specialist back you noobs.

E. The attack speed on main hand mace is terrible. It is way too slow. So slow that 10% will not help this.

F. You nerfed Axes really bad already and moved all the damage to trpple chop while nerfing AA 1 and AA 2.

This is a horrible idea for a grandmaster trait. And its placement at 30 in Arms makes it useless to any build except a sword power build. Even so It isnt enough to make up for swords bugs, shortcomings and the trade off of giving Leg specialist an ICD for a worthless 1 sec cripple on the 3rd AA.

I honestly hope someone that knows anything at ANET reads this because the people who are coming up with this stuff know nothing. Please explain how a 10% in 30 in arms opens up any warrior builds. After reading what I wrote. You wont and you cant. ANd you know its sucks and you know its true.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

WvW Exploration is just dumb

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Posted by: Warlord.9074

Warlord.9074

This game was advertised as wvw and spvp PVP in general being a major component of the game. You got exactly what was advertised and you payed for. Don’t like it? You expect everyone else to change because you don’t like something sorry no that is not going to happen. Man up and move on.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

MH Sword...who uses one in WvW?

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Warlord.9074

Thats right. Sword isn’t underloved. Main issues with it are Final thrust. cast time is too long for a 130 range skill. Its cast time is comparable to Ranged skills and thats not OK.

Flurry doesn’t hit 8 times like it is supposed to. Other issue is this weapon is to blame for leg specialist being nerfed into the ground and given an ICD. I blame this weapon for that and the cripple on the third AA chain isn’t worth the nerf It’s not that good.

I would of rather ANET remove the cripple and add bleeding to the third AA. Cuz 1 sec of cripple isn’t worth the nerf to Leg Specialist. And we already have a cripple on savage leap. And Savage leap didn’t cripple before the buff.

Those issues makes sword a Meh weapon. Its not as kittenome of warriors other weapons but its not great either becasue of the bugs, the slow cast time of #3 and the useless cripple on the AA that got our traits nerfed.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

What is a hybrid build for warriors?

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Posted by: Warlord.9074

Warlord.9074

Seriously? What do you mean by hybrid? Hybrid as in Hybrid damage type Conditions + Power. Or Hybrid as in Melee + Ranged.

The most effective warrior builds are either Condition or power but not both. While it is possible for warriors to do both with swords and bows as they are hybrid weapons. The stat spread between mixing gear and runes to try and achieve something that works will make you weak in every area, rather than strong in the areas that are important “pure builds”

If you mean Melee + Ranged Capabilites. There are several builds that do this.

HamBow Hammer + Bow This is a SPVP build. Only seen this to be really effective in structured PVP the mobility is limited its more for controlling points.

Great Sword + Rifle This is not a real popular build but it has its uses. Mainly WvW and PVE. This build I mostly a PVE build. In WvW the great sword is used mostly for Mobility.

Sword/Warhorn + Rifle Run and Gun Sniper Kill shot type build. WvW basically just good for ganking people or for use in a Back line of a zerg.

Sword/Shield Or Sword/Sword + Bow. Condition based or Power based both work in PVP and WvW. Mostly a roaming build or small group build.


Cancer Build not sure what you are getting at.

Id say Cancer builds are Hammer Shout builds used for zerging in WvW. Also any build that uses Off hand Axe cuz its pretty bad. Only reason I say hammer shout builds is becasue they are not that good anymore. ANET nerfed or moved a lot of traits that made this build still decent. They also nerfed hammer damage. So its just not great anymore. People still use it mostly becasue they haven’t figured out somthing else that will work or the people making thier group comps dont really know how to build group comps.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Distracting Strikes

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Posted by: Warlord.9074

Warlord.9074

Youd need to build into condi dmg, but then your hammer and mace would hit like a wet noodle, so its a waste

Ya +1 only way I see this working. Is a condi build with the Rampage elete skill. I have never seen this work I want to say but it worth a tray for somone who alrady runs a condi build to try the trait with that elete.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Solo Roaming - Condi or Hammer

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Warlord.9074

Neither one of them are fast at flipping camps or good at flipping camps. The Conditions are not fast in PVE-Filipping camps is PVE. The hammer is a slow har hitting weapon key word slow.

The condition war is the better roamer. Because its easyer to kill people with a condi war than it is to kill people with a hammer. The hammer one is the better zerger.

Option 3 GS- Mace/shield (Stance). Fast at flipping camps good at roaming.

GS – mace/shield or GS – axe/shied, can handle some 1v2,3, fights ? or more a 1v1 build?

Ya skull cracker can roam and win 1v2 fights. 1v3 is pretty difficult for any build. Unless u are fighting Imbeciles.

Give something like this skull crak build a try. Basically you you mace stun then weaop swap and then do 100Blades.

http://gw2skills.net/editor/?vIAQNAR5ejMd0FajHWhwJaABzQDrizjxTJYC9B7A-zUCBYOCy0HwUBAECQpqFRjtCqIas6aYKXLqWFDgUALpMC-w

and when I say this is fast at flipping camps I mean it. What is faster at PVE that 100 blades. And you have the interrupts from mace shield to stop guards from healing.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Runes of Resistance a Cheap Mel Alternative?

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Warlord.9074

I ran 4 Res, 2 meleandru for 30% before. Its cheap and it works just fine. The thing that I found out while it works just fine the 5% over melandru or the 10% over Hoelbrak isn’t necessary. So it better to the either the 165 power Hoelbrak or the 165 toughness melandru. Because a 5% or 10% gain in -condition duration doesn’t outweigh the stat loss. That goes without saying though that they are cheaper and still. work. I’d only recommend them if you are on a budget.

I’m sure someone is going to come in here and say melandru is superior becasue it has the 15% stun duration this is incorrect. You are a warrior you have stability and stun breaks for that and you also have 2 dodges.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Help: shout warrior builds?

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Posted by: Warlord.9074

Warlord.9074

the amount of terrible zerg warrior shout builds in this thread is immense. its no wonder theres so many terrible zerg hammer train guilds

Terrible zerg warrior shout builds? Go ask some of the top GvG guilds what their warrior build composition is. Most of them run a good portion of tanky shout warriors with a few higher DPS builds. The Hammer train meta is soldier runes healing shouts. It didn’t become meta because it was terrible.

Have to disagree. It became the meta because it was terrible. Majority of GW2 WvW players are bad. It became the meta because its easy mode for bad players. If you think the reasons are because it requires skill, or it took educated and smart people to figure it out you are wrong on both accounts. Neither of which is true. It is the meta simply because its easy for bad players to play and hammer trains require no skill at all to function. Low risk High reward.

As far as you saying that TOP GvG guilds use it. GVG isn’t the pentacle of all GW2 skill and and tactic and achievement. GVG is limited to 15-20. Top GVG guilds don’t run high melee heavy they maybe run 3-4 Warriors. They simply can’t afford to waste party spots on shout warriors the ones that do the warriors are the least important professions.

Here is EP destroying AGG a hammer train guild. http://www.youtube.com/watch?v=pFNClvV5UR8

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Solo Roaming - Condi or Hammer

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Posted by: Warlord.9074

Warlord.9074

Neither one of them are fast at flipping camps or good at flipping camps. The Conditions are not fast in PVE-Filipping camps is PVE. The hammer is a slow har hitting weapon key word slow.

The condition war is the better roamer. Because its easyer to kill people with a condi war than it is to kill people with a hammer. The hammer one is the better zerger.

Option 3 GS- Mace/shield (Stance). Fast at flipping camps good at roaming.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Help: shout warrior builds?

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Posted by: Warlord.9074

Warlord.9074

I assume the OP wants to Zerg? Otherwise listen to the honest truth shout builds sacrifice so much trait points and Utility slots. Unless your group needs it, stances and shields will give you personally more survivability than shouts. Fact is you are gimping yourself to support the group and your own survival is less because of it. When it comes to going the extra mile with soldier runes you scacrifices so much stats that you dont need. You dont need the vit and you also dont need the condi clears for yourself. You have basically kitten yourself very badly here to support bad players who cant sustain themselves. So you can zerg in a train.

You are forced to pick up determined revival, fast healer and revivers might. These are the 3 minor traits in Compasion and every single one of these are garbage and help you none.

Compared to guardians who get vigorous precision, selfless daring, elusive power. Way better. Elementalists who go 30 in water, soothing mist,healing ripple, bountiful power again way better.

When we are comparing eles, guardians and warriors. Warriors are worst as group support than the other 2 and make bigger sacrifices than the other 2 to contribute.

So again unless you are zerging or your group needs warriors to kitten themselves to support them, just don’t you are better off with other traits utilities. Especially when roaming or in small groups unless you play with bads then yes they will need your help because their builds are bad.

Heres a little history lesson. Back in the day Shout builds were still bad but not that bad. A. there once was no AOE cap on shouts.
B. Berserkers Power and Hietened Focouse were 10 point investments making them usable for shout builds.
C. Leg specialist used to have no ICD.
D. Empowered used to give 2% damage per boon.

Conclusion all of this stuff is gone meaning shout hammer warriors suck. People who still think its good are new players or don’t know how to play and want warriors to banner them cuz they go down alot and need heals. Or play gurdians who think they are DDs more than Warriors and want warriors to play guardian and want to play their guardians like warriors.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

RIP Raisin Kid

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

15 Char
/thread

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“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Question: Is DH the brand new SoR?

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Warlord.9074

Actually what left SoR were only the majority of Hardcore WvW guilds (TW, FEAR, HIRE, Choo, GC etc.) leaving the vast majority of the Rallian population intact.

That was half the picture. These are the names that are familiar and of whom , are now mostly in TC. JQ got 2 to 4 WvW focused guilds (Cant be precise). Im not sure what BG got because they were full before SoR transfers. I do believe some folks went to SoS as well. Not sure about mag and fa.

JQ does miss SoR for sure.

Full truth. All of SoRs WvW guilds and a majority if not all of its active hardcore Militia/Pugs followed suit. ( people who only play WvW) SoR had been bleeding a long time before names like Choo TW left. Those guilds were the last hold outs after many had already left to JQ/BG/FA Or back to EU Iron. or Quit the game altogether. Prior to SoRs dropping to T2.

The thing that makes SoRs downfall different than other servers is SoR wasn’t exactly a bandwagon server per se compared to servers like HOD in the beginning of the game. It had its band wagoners like all kitten servers.

However SoR at one time had a great community. Pretty much what caused SoR downfall was there was no community anymore and people who were calling the shots were not good leaders or very smart. People got tired of Buygate and their antics as well who did pretty much anything and everything to win.

DH is no comparison to SoR. What we have with SoR is a T1 server than is going to drop to T8 when everything is said and done with.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

help needed www high damage

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Posted by: Warlord.9074

Warlord.9074

Why try and get those stats when you could get these, with absolutely 0 buffs or expensive foods?

http://gw2skills.net/editor/?vIEQJARSjMd04ZhHWhwJaAB9QDrCuQ9wO2w4IVQMA-zUBBYfBKHtIasVRFRjVXDT5iIqOAACATMJOxJWKA9EGB-w

That build has food, if you compare to my build with food, stats are way higher. 400 more power and 10% more crit dmg. Also 3k armor is useless , the dmg reduction from 2800 to 3000 not worth it. Its not even 2%

It’s nice to pretend. Knock 280 armor off of your build. You build has 2520 armor bro. Its weak as kitten. And I’ve spoken out about this before below 90% in PVP pretty much a 100% chance pop stability good chance. Soon as that happens you are at your actual armor rating of 2520.

Crapboy on the other hand is much smarter than you. His armor is 3096 so when he is below 90% and pops his stability his armor is 2896 which is 33% damage redution.

Your armor is not. Be mindful of think skin its deceiving. And Dolyak only helps as long as you dont use it.

Also I prefer these changes to carboys build.
http://gw2skills.net/editor/?vIEQJARSjMd04ZhHWhwJaAB9QDrCuQ9wO2w4IVQMA-zkBBYfBiIIQ5oFRjtCqIas6aYKXER1BAQA25OTn7MwRP6RP6RPa7cnHdnHdnlCYJhRA-w

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warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Treb damage to rams through gates?

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Warlord.9074

This is nothing new. We used to put catas behind gates to damage rams until anet fixed that. The only reason Trebs damage rams behind gate is because or a regression in the code.

It should be patched and fixed that trebs and catas cant damage rams behind a gate just like before when the game was working.

The fact that none of you remember or know that ANET has fixed this issue before shows that you guys are just noobs abusing an old bug that has been re-enabled due to bad programing.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

T1 is a hammerfest...

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Warlord.9074

This is why I left T1 for T2 to find out soft CC spamming worst. Instead of hammer trains full of noobs we have pros that immobilize, yank, chill, fear, stone, confuse, pull, you for days.

T2 players better than T1 players CC is worst and they don’t use hammers.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Warlord.9074

Warlord.9074

GW2 rewards players for being bad. Even when they fail you get rewarded. If ANET wanted to reward players better for doing good and gave out no rewards for failure most players would stop being bads.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Any hybrid roaming builds?

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Posted by: Warlord.9074

Warlord.9074

The only hybrid build I see feasibly possible is s/s longbow but with rampager and carrion. Instead of Dire.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Server can't even get to Scarlet

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

You can do the last part of the event without having to do the Knight/Hologram events. You can skip to the part where the big thing happens and you get to see all the cutscenes (I’m being vague to prevent spoiling the story).

Go to the Diverse Ledges waypoint (lower left corner of LA). There is a purple portal there. If you have the Advanced Spinal Blade backpiece on any character you can enter the purple portal and get into the drill. You don’t need to use the character that has the backpiece, you just need that achievement.

Oh, I wasn’t aware of that detail. Thank you. (I wanted to give the backpack to a lover level character, but play with my main.)

You specifically need to have the Lv80 version of the backpiece, which a lower character wouldn’t be able to equip.

No. The requirement is any spinal blade. I’ve accessed that portal with the lv20 blue one.

Owned?

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Warrior Build: Thoughts, Suggestions.

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Posted by: Warlord.9074

Warlord.9074

Whithout altering it too much I would suggest you make these changes. That being said I would not run your proposed build but this one is better. I still wouldn’t run it.

http://gw2skills.net/editor/?vIAQNBhYDbkpjKP7CxxDORDIYGaYVYe8DARRoPYHA-zgyAYLYMXgIIAkIYiAU2rIasVwioxqrxUuCy63kSGglFA-e

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(Video) (challenge) Prove me wrong

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Warlord.9074

no op just bad opponents. Beat many condi warriors with my warrior skullcracker warrior.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Warrior Build: Thoughts, Suggestions.

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Warlord.9074

you shouldnt run same build in pve and wvw

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Warrior Build: Thoughts, Suggestions.

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Warlord.9074

Is the gear set in stone? What other gear do you have. You shouldn’t run the same traits in pve you do i wvw.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

PVT still the "go to" set?

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Warlord.9074

I love how closed minded people like to make definitive statements.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Blue Knight gets healed from 40% to 100%

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

they spawn every 2 mins.

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“Just press 2 to win all the dps was us cuz we’re a
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Blue Knight gets healed from 40% to 100%

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

OK. Just did the event and succeeded. Watched out for the menders and attacked them when they appeared.

YAY!!!!! Congrats!

Thats how it done. And honestly I wouldn’t be surprised if ANET wasn’t aware what was happening in their own game. Wouldn’t be the 1st time.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Blue Knight gets healed from 40% to 100%

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

I keep seeing this excuse, IT IS NOT THE MENDERS that are causing the bug we’re discussing. We have been fighting the menders for over 2 weeks, we should all be fully aware of their abilities by now, IT IS IN THEIR NAME… There are 5 of them with a 20%(??) heal on touch ability, 5*20=100% health. If you let them near the zerg they will rush to fight, then they will see that Blue is damaged and rush to it and heal it.

BTW it takes one Ele/zerker with the ice bow aoe to take them out. I always pay attention to them and take them out when I’m on blue.

The bug we’re discussing in most of these threads is the one that Anet said was patched with the latest update which has been proven afterwards to not be true.

were u aware their respawn time is 2 mins. And thier path froma th2 min spawn window correlates directly to where the blue knight spawns. People are just flat out not paying attention is all it is. And it only takes one mendor to heal the boss let alone 5. Thier is plenty of time to kill them before they get even remotely close to the fight as they spawn on the other side of the courtyard.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Blue Knight gets healed from 40% to 100%

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

Yep, just had a run on overflow where blue knight healed instantly. It doesn’t seem to be menders causing it.
They keep patching the full heal issue, obviously it is not meant to be part of the fight.. yet it still happens. Last patch had a hotfix for it but it’s not working.

It is mendors causing it read my post https://forum-en.gw2archive.eu/forum/livingworld/escape/How-to-fight-Blue-knight-100-success-rate/first#post3734675

The mendors spawn every 2 mins they have a potential to heal the boss 5-6 times in a fight.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Blue Knight gets healed from 40% to 100%

in Battle for Lion’s Arch - Aftermath

Posted by: Warlord.9074

Warlord.9074

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene