warrior and we’re the best class” Eugene
warrior and we’re the best class” Eugene
I think the might duration is fine boon duration doesnt help much. Id like to see some other runes besides str though str looks nice but it costs too much. I think Hoelbrak runes for WvW are better than they were before.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Are we talking PVE or WvW here becasue it make a difference. Right now and like always a warrior can run unsuspecting foe with a skull crak build and run a majority of Cav valk and do fine.
If we are talking PVE than ya now more than before full zerk is important. Becasue it takes a full zerk build just to get to the point where the damage isnt craptacular now. you could get away with running like all zerk trinkets before and some other non zerk armor before and it wasn’t that bad now no way.
A full zerk build now just about = what a min maxed mix and match build was before that I think a lot of people liked to run.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I think eles are using lighting hammer. So while it is equiped they are not throwing out fire fields. There is an ele build specifically designed for might stacking but its not a high dps build.
warrior and we’re the best class” Eugene
I wouldn’t say its no good. I would say its niche. In an optimal party with an ele that is doing might stacking already it is suboptimal. But I will also add that the warrior can stack might better than an ele now. That being siad I currently believe no class in the game can buff bot or stack might as good as a warrior for a partys consumption.
So will we see guards not using staffs for empower anymore and see eles switch to more DPS orientated roles who knows but I do know one thing nothing else is more efficient right now at might stacking for a party than a warrior.
In a party without one it can fill that role and once again allows the warrior to carry the party.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I think its great gives warriors a niche roll that is OP but it benefits the likely people who would otherwise complain that its OP its a win win.
warrior and we’re the best class” Eugene
0/5/0/6/3 seems the way to go. Fast hands is needed for a proper rotation and sigil of battle + fast hands = more might. Right after you I do 100 blades swap proc sigil of battle cast my vuln skills then soon a swap CD is up swap back and hit 100blades. yes you trade some damage for going 0 in str but going 1 more in arms for the 10% to beeldeding its not as a severe as a difference in damage as you would think. Plus signet mastery means you can pop signet of rage more often for more might.
Currently I am leaning towards this meta for might stacking.
http://gw2skills.net/editor/?vIAQNAR3JDVe23htHciGAuMoiJ9B7SPKjs0A-zEhAYLAlFISEuyLiGLA-w
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I disagree with the above and I disagree with anet for telling the person above me that. Guess what ANET lies. Its still zerk or gtfo why becasue half zerk half tank or anything less than full zerk is in a worst posistion now than it was before. It just cant cut it anymore. Trust me I know I tried running my full ascended zerk with my soldiers armor in PVE and it is so bad now. Atleast before the damage was still low but decent. NOW? its terribad. You need to go full zerk just to get back to be equivalent of a half zerk before. Now a half zerk now is equivalent to a quater zerk before its pretty drastic. ANET changed nothing they only efffed the game and warriors over more.
warrior and we’re the best class” Eugene
condition u want the sigil that is +6% condi damage cant remember the name. Sigil of torment and there is another sigil that is condi duration.
warrior and we’re the best class” Eugene
leap doesn’t count no. leap also doesn’t grant might. blast grans might. leap grants fire aura. not same thing. but if you get attacked while u have fire aura that grants might and yes that counts.
warrior and we’re the best class” Eugene
If I salvage something now do I lose the skin?
warrior and we’re the best class” Eugene
Shout zerg war? I bet you want restoration+a stacking sigil
force+accuracy
force+night
Fire+Air
X+Stacking Sigil
Battle+any of the above
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
why 20 in defense?
warrior and we’re the best class” Eugene
I’m still not totally sure that warriors are just not the new buff bots for might stacking and banners. Warrior is looking more like a support class right now per the talk on the forum. Until I test this for myself and come up with an optimal build I’ll just say for DPS warrior nothing changed. The change is ? Is the warrior increasing the partys DPS more by DPS or support spec now.
warrior and we’re the best class” Eugene
I know for sure the regen was not on a 10 sec cd before so that is a nerf. But my question is the 33% on a 10 cd as well?
warrior and we’re the best class” Eugene
the 25 might thing doesnt sound correct. u only have 2 blast for 3 might you have sigent of rage for 5 and 3 for battle. where is the other 11 stacks come from?
warrior and we’re the best class” Eugene
I haven’t been playing so idk how is it nerfed does the 33% reduction on speed a shared cd with the regen or does the regen just have a longer CD with the same static 33%?
warrior and we’re the best class” Eugene
They lied.
15 char
warrior and we’re the best class” Eugene
endure pain u would take no damage after a stun break which makes it better than the trait. If you are using endure pain to break a stun the trait is worthless. It currently only makes sense to pair the trait with shake it off. Generally we use stability to make us immune to stuns not as stun breaks. The trait seems impractical I can’t think of any situation where it would be good.
warrior and we’re the best class” Eugene
I, too, understand what you are saying, because I, too, were pondering about this question as well. But the answer is still doesn’t matter which pieces you choose.
If you have 1 zerker boot + 1 zerker glove + 1 solider legging should you scrap them and convert it into 1 solider boot + 1 solider glove and 1 zerker legging? Base on your recommendations in your first post, you should. Then I would recommend you try that and let me know if that is a complete waste.
I’m was recommending celestial. I think people will find the difference between crit damage of celestial not much different than zerker now but with more stats per sacrifice for crit damage.
warrior and we’re the best class” Eugene
Base on your response, you didn’t get it.
Let me ask you which gives you more crit damage: a zerker legging or 1 zerker glove + 1 zerker boot
Individually a zerker legging gives you 3 crit damage%, zerker glove gives you 1 crit damage% and same as zerker boot. So it may seem like you should choose zerker legging. But once combine into ferocity. You got zerker legging: 50, zerker glove: 25, zerker boot: 25. So a zerker legging == 1 zerker glove + 1 zerker boot.
The bottom line: it no longer matters which piece you should choose for crit damage, as long as it add up to the final value of what you want. So if you already have zerker rings or back piece, not scrap them and make zerker helms instead.
You sound like you are from ANET no i did read your post and I did understand what you are saying. I think you are not understanding what I am saying. A glove now gives up 24 points for 1%. Before it would be 24 points for 2%. Gloves boots sholders back piece you are now giving up 107 points for 7%. Before you were giving up 107 points for 11%.
OK for helm + chest + pants = 10%. Before they gave 11% there is barely any difference here you are giving up just as much stats before as you are now for the same amount of crit chance roughly. Where as you are giving up much more stats with gloves boots shoulders backpiece now than you were before.
Its very simple to understand. That those peiece are now not optimal. To the point where you could remove one and see no noticeable difference. but if you removed your chest you would see a difference. Its very clear. that gloves are now suboptimal and the exchange of stats are no longer worth it.
As bad as celestial is not with the slight buff to the other stats on celestial celestial is now more optimal for gloves,boots,shoulders than zerker.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The build is this. Substitute Phalix str for shouts. For second sigil in GS use sigil of str.
http://gw2skills.net/editor/?vIAQNAR3Zj8cU5ZfH2ewJaA4ygKm0HsL9oMySD-z0gAUGEJG4KvIaskCYUhRA-w
warrior and we’re the best class” Eugene
Yes, this is now the definitive Might sharing build. You can practically replace the need for fire fields by running a single warrior with this build.
My personal setup as soon as I unlocked the trait was thus:
Full Berserker Gear
Forceful Greatsword (for Might on crit with Greatsword)
Sigil of Strength (for Might on crit with Greatsword)
Phalanx Strength (anytime you gain Might allies do as well)
Full Runes of Strength (+45% Might Duration, 25% chance to gain Might when hit, and +7% damage while effected by Might)This gives me a total of +75% Might Duration (counting the +30% from Traits), 2 stacks of Might for myself and allies per critical hit, along with the awesomeness of giving a quick 11 stacks from For Great Justice! and Signet of Rage.
You can literally maintain a perma 25 stacks of Might for the entire group off of ONE WARRIOR in a single Hundred Blades use + a few auto’s.
Unfortunately, I feel that my Guardian has been completely obsoleted in this patch…but I am REALLY enjoying the massively stupid damage boost for the entire party that is this simple, easy-to-maintain 25 stacks.
I ran this build last night for a bit and it works pretty much like you’d expect it to. EA was good, a practically constant 25 stacks of might for the whole party was great (didn’t feel like I was wasting stacks either at the rate it was ticking on/off), and banners.
I noticed my personal damage level was lower, of course, but it would be cool for some of the more number-crunching folks to see if it’s worth it (pug vs. organized fire field might stacking routines).
The argument could be made that its more beneficial to run it in pugs groups since pug groups can be really low DPS sometimes. The question is is the damage nerf going to be noticeable in a party that kills slow without you giving them 25 stacks of might. I think the anwser is clear. Now the solution to this is to come up with a build that gives more DPS while using this trait.
warrior and we’re the best class” Eugene
He means SPVP. It’s not possible to crit on test dummies outside of spvp.
warrior and we’re the best class” Eugene
Ya I see your point and I know that it mirrors what anet said. My point being somthing like a glove you give up so much stats for less than 2% now. Where as the helmet gives 2%. If I had to chose between equipping the helmet or the gloves Its easy to choose the helmet and for the gloves I would you rather have almost any other stat spread than 1% because the sacrifice of stats for crit damage is much higher now than it was before.
I think gloves,shoulders,boots,backpiece are absolutely not worth the sacrifice anymore for the small amount of crit damage they give now.
warrior and we’re the best class” Eugene
Was anyone expecting that new worthless for spvp grandmaster traits would give warriors new builds when warriors are still forced to invest 20 points in defense. AFAIK SPVP didn’t change at all for the warriors. Only things that changed were PVE.
warrior and we’re the best class” Eugene
The stat reporting doesn’t work. Atleast the effect always worked before and the stat reporting never worked only worked at one time.
warrior and we’re the best class” Eugene
My numbers may not be right. If anyone wants to correct me I don’t mind updating my post.
Things that remain unchanged.
Helm, Chest,Pants.
Things that were nerfed.
Boots,gloves,shoulders by 75%
Back Piece 65%
Earing 30%
Rings 45%
Necklace 45%
Items in my opinion not worth using for min maxing.
Gloves, Boots, sholders, Backpiece and more than one ring.
warrior and we’re the best class” Eugene
Zerging with a rifle? Good luck with getting bags. Kill shot warrior is still good if you use the new trait of 100% crit on f1 skill.
Thats like saying zerk rifle warriors didn’t already have a 80%+ chance to crit on kill shot before. They did before and still do now. So choosing a trait that gives them 20% more chance instead of a trait that boosts the damage coefficient by 15% of kill shot itn’t an improvement. In fact what you suggested would make Rifle warrior worst than it is now today.
That trait is only theoretically beneficial for non zerk warriors or warriors with low chance to crit which rifle warriors are not using tank builds.
warrior and we’re the best class” Eugene
Dear DEVs,
As a long term warrior and who has spent over 3,276 hours exclusively on a warrior. I am more than familiar with them. This is an easy profession to pick up and play if its your first character. It is also easy to play for the average person in most game modes.
I remember Jonathan Sharp once said if a class is that easy to play whats going to happen when a pro gets a hold of it. The thing about that comment is it doesn’t take much to be pro at warrior.
What I am getting at it takes a lot more practice and skill to be pro at most of the other professions. At the pro level other professions > Warriors. Players come on these forums constantly complaining that warriors are over powered but these are not players at the pro level. I think warriors have a advantage over novice players sure but that is not because warriors are overpowered. That is because the skill ceiling of other classes is much higher than the skill ceiling of warriors.
It was nice witnessing warriors going from free kills to real contenders at the pro level. That being said all that you had done to bring warriors into contention at the top level has been undone. Warriors have been the subject of a witch hunt for months and little by little you caved and brought them down further and further and further. To the point that In my honest opinion they are not in a significantly better place now than they were game launch at the pro level. That wouldn’t be such a big deal if other professions hadn’t received so many bug fixes and buffs to.
I have watched all of this focus on bringing down warriors making their skills highly telegraphed nerfing their damage across the board breaking every single warrior build that they had and while other may read this and identify that this too had happened to their class. They need to understand that they started at a position from day one that was much higher than warriors. While warriors started at the bottom were given some tools to help them be viable then those tools were take away. Where as other classes may have never had a viability issue from the beginning.
I will end this with saying that ANET you really disappointed us this time, you joined the witch hunt against the warriors and caved to the whiners but you never addressed the issues that warriors have. Bugged skills like Rush Bulls Charge. No sustain outside of Healing signet+ adrenal healing. The compassion trait line minor traits are extremely bad and the stats that it gives are not super beneficial to a profession who already has insane amounts of HP. Warriors give up so much to run shouts Johnathan sharp said that warriors have shouts so that they have plenty ways to sustain themselves but failed to state that doing so doesn’t make them more viable.
Cleaning Ire is very good but again instead of addressing the issues with it we get a new grandmaster trait to remove blind on swap. Again you never addressed the problems only gave us nerfs. And outside of cleansing Ire and healing signet warrior has nothing that will resemble a viable build at the pro level. So they are still faced with the same bugged skills and traits now with additional nerfs.
My suggestion to DEVs ANET is try playing your game and watch who you are listening to because you have received a lot of very bad advice and ignored a majority of the good advice since its the loudest people you heard whining that were not experts or in a position to be giving advice. about things. And before you start focusing on nerfing all of warriors skills and traits that dont work that help them fix all of the broken ones that don’t help them at all.
Thank you for reading.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
big no. Use your badges and get properly equipped to do pve.
warrior and we’re the best class” Eugene
Ya I wouldn’t consider the PVE builds to be that differnt. People used to do dual axe with 30/10/0/0/30 but its not better than the meta. Id consider PVE to be one build now. Ofcourse people are welcome to run anything they want if they don’t care if they are effective.
WvW you listed 8 builds I’d be interested in seeing those sometime as far as I am aware it is only shout build, condi build, skullcrack, and a 0/0/30/10/30 build that people seem to use everything for these days. I have no interest in Niche builds, I am only interested in whats going to be viable in the given situation against most opponents. The skull crack build is a 30 arms build which is the same build that power sword/LB users use excpet they take differnt trait for 50% crit.
Some people run a PVE build in wvw I wouldn’t consider that a WvW build.
I don’t even want to get into rifles as a discussion weather rifles are viable or not. Maybe they will look more interesting for anything except kill shot after the long bow nerf.
If everybody just has one really good build per situation Id hardly call that anything that resembles diversity.
Another thing the traits for HamBow are pretty similar to other WvW builds just throwing that out there. To the point Id call them the same build but differnt weapons.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
-negative condition duration. As a defensive stat. Seems only fair since we have givers weapons. And power builds were just nerfed.
1. Precision Main stat
2. Toughness
3. -negative condition duration. (something meaningfull please no stupid stuff like the 1% boon duration)
For an offensive recommendation.
Power Main Stat
precision
Vitality.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I know its not a real fair comparison but look at Path of Exile for example. POE has the most insane skill tree I have ever seen. And tons of stat mods and uniques that allow for different and interesting builds. On top of that POE has way more skills than Gw2 and skills can effect other skills to make combos of skills. Gw2 system compared to POE for example is very shallow.
The purpose of that type of comparison is that Gw2 trys to be “action like” when compared to a real action based game like POE of D2 it falls short.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
ya well math based on RNG atleast there is no difference. The 1st one is going to hit harder if you are lucky and also hit harder if u are unlucky. with a diffence in 5% luck you can easly build up stacks or use a sigil to give u that 5 %.
warrior and we’re the best class” Eugene
I just the vitality wvw infusions. 5 toughness doesn’t help you.
I use precision offensive infusions until ive rounded off my wasted precision. The Use power infusions on the rest.
Wasted precision is like when u only need 9 more precision to get an extra 1% chance.
warrior and we’re the best class” Eugene
too many underpowered traits that are otherwise worthless to players are overvalued by ANET employees. ANETs idea of giving players new options is implementing new grandmaster traits of adept and master strength to compete with much better traits for the point cost. There are just too many traits like this and a lot of master traits that should be no higher than adepts. For their functionality given the professions that are designed for.
We have a bunch of traits that are in trait lines that make no sense for them to be in for synergistic purposes of builds with traits that work with each other. We also have too many minor traits that do absolutely nothing useful enough to make a notible impact.
Combine that with a lot of weapon skills that are buggy or underpowered or overpowered. Utility that don’t work right. Its a mess.
We also have too many traits or build conceptual ideas that anet decided to spread across the skill tree into multiple traits that should be a nice build if it were even viable or possible to build because instead of 4 traits it should be no more than 2-3 with their functionality condensed into less traits or minor traits for them to work.
Anet has combined skills before into single skills there’s a lot fo that that needs to be done. Because 2 worthless traits could become a decent one that would be worthy of getting.
ANET is more worried about making hyped up web pages and devoting milions of dollars to kitten that nobody asked for, wants or cares about most of the time and ignore all of the real issues like these and this one.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
build 1. Its obvious.
warrior and we’re the best class” Eugene
Try this. Basically improves on all aspects of your build.
Have your ele try d/d aurashare, really strong for small groups. And if one of your friends has a thief or mesmer (or both) then youve got an awesome roaming squad
lol thats not even close to his build lol its way better but I am just sayin.
warrior and we’re the best class” Eugene
Appreciate your contribution I would hardy consider you the athority on this though since you left out a few runes and a few builds that are meta builds you just dont use them or know about them. All of your builds are hammer builds lol All of yoyr builds are the same build only different variations and only 1-2 of them are decent.
A meta build would be a build that is flat out the best at what its doing. like the PVE meta build there are not like 6 PVE meta builds there is one. For your hammer builds just pick one or 2 of them as best because not all of your builds are even equal in how good they are.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Its not a good skill. They gave everyone new healing skills and just put zero thought into ours and just said here we gave others new skills have one to.
warrior and we’re the best class” Eugene
ya like the aboive said if its just a zerg build it doesn’t make a differnce. Personally I don’t like builds that cant disengage and escape. Also I don’t like builds without swiftness and an inferior 25% mov speed makes it not so bad but without mobility its much worst.
Since wvw is spent most of the time traveling long distances and moving around mobility/escape is the key to what I like.
warrior and we’re the best class” Eugene
I wouldn’t until aprils patch comes out and whatever the new metas are decided.
warrior and we’re the best class” Eugene
because changing it would pointless just like almost everything else with warriors.
warrior and we’re the best class” Eugene
The build is going to be something dumb like this. Its sole purpose is as a might buff kitten.
http://gw2skills.net/editor/?vIAQNAR3ej8cU5ZtHefQHiAwUAgjCoYSVgu0jwIzMA-z0gAUWgIR4KvIasCCgdA-w
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
You know I was thinking the same thing. The thing with stances is there are only 2 traits that help stances one gives vigor I think vigor is a good thing however, stances like endure pain make u invulnerable you don’t need to dodge while using it. Seems like having more dodges is a good thing but stances “stand” seems counter intuitive.
There is another trait the increases duration of most stances by like1 second its hardly worth it since most attacks you will be negating by using a stance do not last longer than the base stance duration. And 1 second doesn’t make or break the stances.
That being said having these weak or useless traits in places that compete with other better traits makes it a no brainier that you are weaker if you take a stance trait that doesn’t help you much if any at all over another trait that helps you clearly more.
This is a reoccurring problem with warriors, we have a lot of useless traits to make it look like we have a lot of traits but these traits are worthless compared to the better ones.
In the past we have repeatedly ask ANET to buff these weaker traits to make them competitive with better ones. Because there is no reason to pick them over something better. That or combine like traits into one, Combine both of the stance traits vigor and the 1 second one to a single trait and mover it to a spot that has a other good traits that forces people to choose.
Problem with that is ANETs idea of forcing people to chose is putting weak traits that are weaker than adept traits in grandmaster spots that people wouldn’t chose even if they were adpet traits because they are so bad.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
No, I have to dissagree on this one. I know plenty of very viable and strong builds. Maybe for sPvP, hambow is still the strongest. But that ain’t by much.
If we look at WvW, there are a big magnitude of builds available, all requiring different playstyles and they work. I actually think warrior is one of the classes with a good build diversity. Ye, some skills like endure pain are almost in every build. But that doesn’t make them the same.
Define build? Becasue build to me only means your traits. I am basically saying everyone picks the same traits regardless. For instance if you want to do shouts its 30 in compassion. You have 40 points left now Nearly everyone will pick up the majority of the same traits with the 40 points because its clear they will be stronger if they get dogged march, weapon swaping etc. Maybe somone may pick up on or 2 other differnt traits but a shout build is a shout build no mater how you try to define a build.
Other builds PVE people go with the meta build simply becasue any other build does less damage, and PVE is about doing damage and defeating stupid AI.
Lets look at SPVP hambow, Skull Crack, Condi.
Thats 5 builds now I mentioned. You can try to say well its more complex than that no its not because even if someone is running some different weapons or runes chances are thier traits match or or nearly identical to one of those builds with the difference being a single trait or max 2 but the trait lines are the same.
Why becasues it is clearly obvious some traits are better than others. People are welcome to pick up underpowered less effective traits if they want but most people will pick the traits that are obviously better regardless of playstyle. Why because warrior traits are simplistic and liniear. The better ones that everyone picks help just about any build. Things like weapon swaping will help every build people pick that. Dogged march? Not many other 10 point traits are that good will help any build everyone goes for it.
If you think there is actual build diversity you are wrong its only an illusion.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Strange I’ve played asuras since open beta and I have never had a bobble head.
warrior and we’re the best class” Eugene
Regardless of utilities, weapons or a difference in a single trait everyone runs the same builds. There is only 5 warrior builds for PVE and WvW. Its pretty simple. People like to argue for this weapon or that weapon or this rune or that sigil but everyone is running the same traits and builds.
There is no diversity there are no real creative or new ways to play. Everything that is possible has already been thought of tested, and either became a viable setup or failed. Anything that you can think of the maybe cool or differnt totally ends up either sucking or not being as good as what already works.
People seem to think builds in this game are really builds, they are so simplistic they are hardly anything more than trait point sinks to make people think they are really building something as it turns out most are worthless garbage everyone has to get to get the one trait that is useful. If people only had like 30 points max instead of 70 and all of the useful stuff was at 10 points people could play the game still and be effective.
In GW2 especially warriors you are not really building anything compared to other games that have deep building systems. Its not rocket science in this game most things are useless. There is always a best build for a certain game type and anything else you can run is sub optimal.
There are not many warrior traits that work together with each other. Every trait does its own thing and is totally linear. There are only a couple trait combos. Legspecialist+opportunist. No one plays this. Shouts and passive shake it off. Stance vigor + duration+ stance traits. Thats about it. and out of those 3 the only one that is hardly ever uses is the shout one and that build honestly is a wet noodle zerg noob build.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
ones that are worth using. example none of the new ones, including most of our current ones.
warrior and we’re the best class” Eugene