warrior and we’re the best class” Eugene
warrior and we’re the best class” Eugene
Actually no the only way you can land 100 blades is to immobilize them. Then weapon swap. What happens when Immolize is cleased? Nothing you do no damage. Since GS is a terrible weapon unless the target is CCed. 2ndly there are tons of players that are simply immune to immobilize what then? Anyone with half a brain can beat that build. I think you should stick to your main profession and just not play warrior.
Your Power is low and your crit damage is low so its not like you are doing fantastic damage either.
Lastly Your armor is in fact not 2800 it is 2700. Which is not really much higher than what other professions can get. If not lower. You did not go 15 into DIS so your weapon swaps are on a long 10 second Cool down which makes you totally vulnerable to getting killed. you have no signet mastery so you swiftness might and fury uptime is terrible, the build has low mobility.
its simply a bad build but this is exactly what I expect in this thread players who dont know how to build complaining warriors are OP of course they are stronger than you cuz you cant build.
warrior and we’re the best class” Eugene
(edited by Moderator)
This whole thread is hilarious. This is a tiny, nearly insignificant nerf, and warrior players are going insane over it! It’s like Shadow Form all over again!
People crying and screaming because their “I Win” Button got nerfed. Warrior gets far too much, with far too few trade offs. They’re the most broken, overpowered class in the game at the moment. A lobotomized pidgeon could master the warrior class by crapping randomly over the keyboard.
The nerf is justified. The warrior class needs more nerfs. No class should get High DPS, High Defense, High passive regen, high passive condition cleanse, high active condition cleanse, and high mobility all in a single build. I’ve played a warrior, played many different builds, and all of the above is certainly attainable in a single build. The warrior gets everything for nothing, while all other classes have to make sacrifices.
Here’s my build. I don’t see a whole lot of trade offs here.
Warior is no where near as close to OP as mesmers right now. Warrior being most OP class in the game is so summer of 2013. Also your warrior build is terrible. If anyone died to that they are a bad player.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Im doing that on my ele build. Exacly sacrificing 20 trait points to achieve that. And really it is 8% nerf which is the buff overall with crit dmg reduction (on these THIEVES you are losing 31% crit dmg)… Needeles to say wihners gonna whine. 270 hp per sec (after nerf) to like 130 on ele… Btw armor is strictly sustain stat.
It’s funny how you compare ele’s signet to warriors as eles also have access to water attunement. That’s two more sources of healing. You can’t compare the two directly as you need to take into account all sources of healing that the class has access to for balance purposes.
How about an ele in water attunement will do exactly no damage, while a warrior with his signet on will just not have to sacrifice anything as long as the signet is equipped.
Where is the point? What’s next, telling other people to trait for healing just to get the same healing results as warriors slotting a passive?
Cuz an ele has 4 attunments and 20 skills? And has Regen? As well has water fields and blast finishers and protection. Why would you need to stay in water when you can heal to full and swap out to anther attunment. Your argument is invalid. Sounds like somone doesn’t know how to play an ele. But that would be par for the course since its the hardest class to play.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
1. Turtles are so 2012, they haven’t been used since
2. Stay in turtle die in turtle, I have yet to see a successful turtle survive and attack
3. TESO absolutely sucks when you look at group combat and 1vs1, well combat in general. It has 0 depth compared to guildwars and the initial playerbase might be big, it’ll shrink fast.
4. Again, TESO is a game for PvE with friends, not for hardcore PvP. Its design is flawed to have decent fights.I do agree that the ferocity change is uncalled for and conditions are way to strong. Simply nerfing conditions wont work, their design needs changing.
Turtle and zerging is synonymous when it comprises of heavy front line Gurdian and warrior hammer trains. With healing. Just nobody calls it that anymore.
See this definition on Wikipedia and tell me if that doesn’t mean a guard/war hammer train.
http://en.wikipedia.org/wiki/Turtling_%28gameplay%29
warrior and we’re the best class” Eugene
IT wasn’t a bug ANET just laid that gloss over it because they nerfed everyone else vigor uptime so they twisted the facts so they could nerf warrior too. If they would of just came out truthfully and said we are doing this because we are nerfing everyone elses vigor i would of been fine with it but there was no need to lie.
warrior and we’re the best class” Eugene
Right the way its going to be is some gear will give more crit damage than other gear. You only wan’t to use the pieces that give the most ferocity. And not use the pieces that give the least. That way you can minimize the loss of other stats.
So if a pair of gloves only gives 20 Ferocity now. And lets say a Ring gives 105. It makes no since to wear those gloves. Yes use the rings but for the gloves use something else.
The way I am reading into this is previously. People liked to do somthing like
Knights Helm
Zerker shoulders.
Knights Chest
Zerker gloves.
Knights Pants
Zerker boots.
Now its the opposite.
You may want to do.
Knights Helm
Knights sholders.
Zerker Chest.
Knights gloves.
Zerker Pants.
Knights boots.
By doing so the difference between your crit damage and a full zerkers crit damage will be minimal while you will have better other stats than them.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Its not 10% per person its more like a 15-20% redution as seen here.
You can fanboyish believe whatever ANET says but I know better cuz in the past its been wrong many times.
https://forum-en.gw2archive.eu/forum/game/gw2/Real-impact-of-critical-damage-changes/page/3
warrior and we’re the best class” Eugene
No for the following reasons.
1. Your crit chance is 4%
2. Crit damage is useless without criting.
4. You would have to use maintenance oil. Sigil of accuracy and perhaps change your trait from burst mastery to Heighten Focus. And use Sigil of perception.
- Since he’s 30/0/10/0/30, I think he’s thinking of the new 100% crit on burst GM trait for Strength. Thus, if his primary source of damage is bursting, he gets to choose between building for crit chance on the non-burst hits or overall tankiness. He’s going for the latter.
- Look above
- Not really, because of the new warrior trait I explained above.
Personally, the issue I see with this build is, as pointed out above, is that the only safety you have from conditions is Berserker Stance. This literally means that you need to be able to kill every condi spec in that amount of time, regardless of how they are built. Runes of Melandru simply aren’t enough against a dedicated condi build, especially the ever-so-popular condi warriors who can easily max out their bleed duration%.
With such a low crit%, your non-burst damage is very low, so unless you get the jump on the enemy every single time, you will run into plenty of Dire-built condi specs that will be able to simply tank you while their conditions melt you like hot butter.
Exactly your DPS is low with your only safety net is landing a burst skill. On my warrior I have never ever in the 2 years I played this game been able to kill people with only burst skills. Your DPS is low enough that people will be able to beat you through attrition and what happens if you miss landing your burst skill? You have nothing.
Lastly the new 100% crit trait is useless as everyone has already looked at this. Why becasue its simply not needed to land a burst skill. We have been landing crit modified bursts for 2 years now and never needed that trait or ever needed base crit above 40% to have a 60% chance with fury to land them which is a favorable scenario.
We looked at the new remove blind on weapon swap and already determined that it will not work if attempting to land a skill into a blind field so what then?
lastly why take a 100% chance when you could take a 50% chance with unsuspecting foe with less points. I run it on my warrior and have 100% chance to land my bursts already.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Thanks for the suggestions, but we’l get 100 % chance on burst skill wont we?
And il not play condi. I hate that playstyle :P But thanks for the ideas!
I believe there is a sigil that gives 100% chance on weapon swap and if they fix it so it works with burst skills that’s the better pic. Still though you would depend on burst skills alone to kill anyone and the only build I ever saw that could do that was Riffle warrior Kill shot build. But now that is not going to hit like a truck anymore and also that build was high crit chace to be able to Crit on Volly.
I think it wont work Depending on bursts to win the rest of the fight you will be in low power mode and people will just heal.
warrior and we’re the best class” Eugene
Asura:
Tier1: Napkin
Tier2: Serviette
Tier3: Handkerschief
=)
warrior and we’re the best class” Eugene
My math was basically. Characters will still have a base of 150% However adding additional crit damage will provide diminishing returns.
Object of the Rampager build is to Have 100% Crit chance so you always Crit But instead of dealing additional dmage through incread Crit damage you deal Aditional Damage through Stacks of Bleed.
warrior and we’re the best class” Eugene
No for the following reasons.
1. Your crit chance is 4%
2. Crit damage is useless without criting.
3. My reasons are not warrior specific but goes for every class and build in the game.
4. You would have to use maintenance oil. Sigil of accuracy and perhaps change your trait from burst mastery to Heighten Focus. And use Sigil of perception.
And that point you would have around 47 Crit chance which is viable. But only under the conditions of max stacks+food+Max adrenaline. However your Power would be low. Much lower than it should be so even at the point where you could crit now your crits wouldnt average at around what somone who had more power than you with less crit damage that didnt need to use maint oil, sigil of perception and accuracy/
All in All your build is not viable for those reasons. And given the reasons the onthers said about condition damage vs toughness even less so.
I would love to help you come up with something viable but this is not it. And TBH i would wait for this crit damage nerf because Cavilers is going to lose its advantage of being a tank set with crit damage to make up for low power and no precision.
Possibly Knights mixed with Valkrie is looking better. Or sadly even soldiers mixed with zerker. After the nerf.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
And consolidate Warriors support traits into its compassion trait line. I have carefully considered these changes and do not feel they will upset game balance.
New Determined Revival.
New Minor trait. This trait will be 5 points.
5 Points Determined Revival: Gain Extra toughness per level while reviving. 10 toughness per level +800 Toughness. Increase Revive speed. 10%.
New Master Minor Trait
15 Points New Master Minor Trait. Justice for All 20% might duration.
Delete reviver might. From the game. This trait is extremely underwhelming.
Replace Revivers might with new Grandmaster Minor Trait.
25 points Inspiring shouts. Gain Adrenaline when using a shout.
Move Powerful banners and combine it with Inspiring battle standard.
New Grand Master Trait: Inspiring Battle Standard. Banners also grant regeneration to allies. Banners do 1000 Damage When Summoned.
New Adept Strength trait.
*Berserkers Might. * Gain Adrinaline when you have 12 Stacks of might. Internal Cooldown. 45 seconds. Old behavior was gain adrenaline when you had 5 stacks of might. The new Berserkers might is extremely underwhelming. A passive adrenaline gain for a 30 point investment is not being used by anyone. There was a reason to lock it off but I think the limiting it to 12 Stacks of might and giving it a ICD of 45 sec will prevent it from being over powered and still usable. To prevent Guardian Empower from spamming it.
New Adept Discipline trait.
Sharpened axes. Really this trait is not good enough to be anything but a adept trait.
New Master Discipline Trait
Opportunist. Move Opportunist to Master Discipline. This trait is extremely underwhelming for a grandmaster trait considering That warriors can already have permafury without it.
Before anyone says giving warriors Adrenaline or fury or might is overpowered. Think again. Warrior has no problem getting these as it is now and is the profession mechanic.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
The best thing that can happen to this game and the rangers. Is for the ranger community to come together and say enough is enough. Instead of making threads like this make threads teaching other rangers how to make good builds. And change the attitudes of the community members that say ranger is a ranged class regardless of the fact that every profession is both a melee and ranged class.
For far to long the ranger community as a whole has rather than adapt pretty much fought ANET and the rest of the community over this notion that ranger is a pure ranged class and want it to be the ranger or the archer from Gw1 or some other game. It just simply is not and it will never be.
And that is part of the root cause of all the problems is a attitude that is help by some rangers.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I play it to have fun.
I think most people actually play the game to have fun. Even the people asking for optimal builds in their dungeon runs.
I don’t care if someone in my dungeon group is sub-optimal. I don’t really care if i’m suboptimal.
Personally, I respect your opinion and your requirements or non-requirements for your own dungeon run. However, I think it important to realize that each and every person’s opinion is just as valid as the next person’s. So while you might not care, someone else might.
Personally, I think it is the right of the person forming the group to set the standards that people should meet if they would like to join the party.
I don’t really understand WHY it matters to so many people.
And that’s fine, you don’t have to understand why… just understand that some people find it important to them.
I think we’d have a lot less conflict if people who formed parties really took the time to write out their comments, and people who seek to join parties would read the comments and not hope and pray that the party they join doesn’t notice that they don’t meet the requirements. But people will be people.
I can respect what you’re saying there. I probably misplaced my anger there. My problem isn’t so much looking for a dungeon party. It’s when people tell me my class is garbage OUTSIDE of those situations. Some people (keep in mind, it’s only a few) aggressively hate rangers in all cases, and have no problem saying it to the player’s face, even if they didn’t start any argument.
Like an example would be where a player would ask for help with stats in map chat, or something of the like, then as soon as they say “I’m a ranger”, map chat will suddenly have people going “lol, rangers” or like “delete your character”, things that I’m used to, but are still annoying, but to new players could easily be considered abusive conduct. I’ve seen this happen. I’m not just making a hypothetical situation.
I guess my new point is: you don’t want a ranger in your group for a speed clear? That’s fine. Your choice/ the group’s choice. But why the heck do people have to chew people out for playing what’s fun when it’s literally none of their business?
I never said I hated rangers. I think that is wrong to hate someone just because of the class they play. Everyone is free to look at my post history in this thread. What I do dislike is a subset of rangers not all rangers. You can go back in my post history and see which subset I hate. Mainly the bear bow rangers.
The ranger community as a whole unlike other professions community has strait up coddled the bear bow rangers. Because at one time a large portion of the ranger community were bear bow rangers. Or people that thought just becasue ranger can use a ranged weapon than it must be a ranged class and pretty much refused to use any melee. While every other profession has both ranged and melee options. I never see eles saying I am a mage why should I use a lighting hammer? See that is my point.
warrior and we’re the best class” Eugene
Said many things…..
This is the way it is like it or not. We have told you why people hate rangers. You can sit here and argue the community that is your right. You can play the devils advocate in saying people are allowed to play how they want regardless if it is effective or even good.
Fact remains you are free to choose whatever you want just as rangers are free to choose whatever they want. BUT guess what everyone else is free to kick you from parties and tell you to go get on another class. And everyone else is also free to tell you why rangers are hated, regardless if you accept what they say or not.
Too many people in this thread has said the same thing as me maybe not in those words to continue to deny reality. Again that is your choice. Just don’t be upset when we choose not to let rangers join us in parties. And then when we ask rangers to run optimal builds and they refuse that is their choice we have no problem inviting someone else who will change their build.
“Just press 2 to win all the dps was us because we’re a warrior and we are the best class.”
Just pointing out that your sig basically explains why you’re ok with this hate. Also, I think it’s alright to be upset when people choose not to bring a single class because of misdirected bias. If you had it happen to you, you would understand.
My sig is a quote from another player named Eugene. Your reply basically explains all the problems we have on the forum.
Rangers…
http://www.youtube.com/watch?v=m4pqsGYkLWg
warrior and we’re the best class” Eugene
go full zerker. Trait 0/0/30/20/20
Take all the stance related traits. Take leg specialist and empower. Take whatever for adept and the immobilize removal. Use a greatsword and a sword/shield offhand. Have healing signet, balanced stance, endure pain and berzerker stance and signet of fury.
Activate Signet of Fury. Jump INTO enemy zerg. Mash all three stances. Switch to greatsword. Use 100b on zerg. Whirlwind away. Dodge. Switch weapons. Dodge. Shield block. Leap away with sword.
Congrats you just used 100b’s effectively in WvW. Full zerker to really put the hurt/fear into the enemy blob.
Ya I have used this traits before not for great sword though. Those traits work for a lot of things. I think they are suboptimal for GS though. Like others have said Great sword mainly used for mobility. Whirlwind attack is a good survival skill as well. Warhorn sword maybe better for swiftness uptime but swiftness uptime does not equate to more mobility than a GS. And weakness from warhorn does not equal more survivability than whirlwind attack in sticky situations.
All that being said I hate zerging and I hate hammers because of the uneven terain bug. In open field fighting they always bug out or the people you are trying to sun have stabilty makes Hammer totally overrated.
also leg specialist is extreemly underwhelming after the nerf.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Said many things…..
This is the way it is like it or not. We have told you why people hate rangers. You can sit here and argue the community that is your right. You can play the devils advocate in saying people are allowed to play how they want regardless if it is effective or even good.
Fact remains you are free to choose whatever you want just as rangers are free to choose whatever they want. BUT guess what everyone else is free to kick you from parties and tell you to go get on another class. And everyone else is also free to tell you why rangers are hated, regardless if you accept what they say or not.
Too many people in this thread has said the same thing as me maybe not in those words to continue to deny reality. Again that is your choice. Just don’t be upset when we choose not to let rangers join us in parties. And then when we ask rangers to run optimal builds and they refuse that is their choice we have no problem inviting someone else who will change their build.
warrior and we’re the best class” Eugene
I’m very upset about this because it was done under false pretenses. I’m fine with the 8% nerf as long as I know that everones damage is being nerfed aswel as thier insane vigor uptime. What I am not ok with is that it was done because bad players simply complained they couldn’t kill a warrior. When I have ran across many good players that had none of the issues killing my warrior that played the allegedly under powered classes that couldn’t kill me. That were in fact not underpowered but overpowered and badly played.
The typical complaint is warrior bullscharged me and 100 bladed me and I died must nerf warrior. No you are a bad player if you died to that LTP.
And warriors are OP because they can do this, that and the other. They must run a 30/30/30/30/30 build. Just no. There is no warrior build that possess all of the quality that people complain about. Warriors have to make sacrifices too.
Lastly warriors deserve the high HP and sustain because they have no other mechanics other than face tanking with a couple dodges to mitigate damage. Unlinke other professions that have mechanics like steath and protection and boon spaming of regen wth water fields. etc.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
not really but properly you play without gs because only axe-gs rotation is better than axe only after the 10% attackboost you will deal more dps with axe only than gs only and maybe more than gs axe rotation
btw even atm axe only > gs only
and 10% crit dmg nerf isnt that lost of dmglol 20k dmg this would be a 50% dps nerf not a 10%
A few people did some math else where on the forums. More than one person concluded that its more like a 20-30% nerf. Not the 10% ANET said.
warrior and we’re the best class” Eugene
We hate the players that play rangers because this profession promotes poor play. And the players that gravitate towards it end up being poor players due to that.
When I say poor play style I mean the class promotes sitting behind a pet to tank and pew pewing from the side or behind the pet. So because of that a lot of rangers never learn how to be effective with their class. Moreso the class being dependent on pets the player themselves without the pet is not as effective as a non pet class.
So its just as important I would say even more important that the ranger knows how to play well. But like I said becasue this profession promotes poor play style and the drawbacks of only being half a player without the pet. Players who are in the know and are skillful often don’t play rangers becasue there are simply better options for skillful play.
Quite the superior complex there but I understand some don’t know how a little tact can go a long way (bows to you in the exalted status in your mind).
I am (as any versatile ranger is) quite capable of putting an arrow in any part of the body as well as the use of the ascended sword (oh wait, that must be for decoration), dagger or axe. OR perhaps you refer to ALL non-heavy neanderthal classes such as thief, ele’s, necromancers??Different classes have different styles. Go ahead and run in when you are set like a tank, I’ve seen many fall, saved some and rez’d many as well. As I am sure you have if you are half the player you claim with your self expressed expertise at the keyboard (unless you are the kind that runs by people when they are down even if on the same team).
Ya I know what I said sounds like I am saying I am better than other players. What I meant to say is I am better than other players who play rangers becasue my class doesn’t allow me to sit behind a pet and pew pew. All my character has it its body and its skills and dodges. And I was forced to learn how to play because of that. I didn’t have a pet to pew pew behind and tank while I lazy AA behind it.
My profession doesn’t promote bad playing or allow me to do that. I am a better player because of that, and other players don’t gravitate to my class who want to pew pew behind a pet and be lazy. I never said I hated rangers I just hate the people that want to play rangers like that and that is basically the depth of thier abilities they pretty much have made a mockery of the class and a Joke becasue this player base makes up the majority of the ranger playerbase becasue the ranger allows them to do that.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
looks like it’s time to re-trait chars into full def. Run around and shout
- Lol, I’m immortal~nana nana~
Condi bunker specs will be over the top now. The condi meta was terrible before now the condi bunker meta is kittened.
This is what the game has turned into all power builds will be inferior to these.
Few professions can do this effectivly.
Ranger BM Bunker Condi spec
Warrior shout condi spec
PU mes condi spec
Thief venom Pistol/Dager Dager Pistol Condi spec
Necro
Engi Perplex
Idk about gaudians they said they will be the kings of burning
Eles will be hit hardest by this whole thing. They will have to bunker to survive but I dont forsee an ele killing anyone now.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
we will have to see I doubt hundred blade damage will go above 20k now
warrior and we’re the best class” Eugene
With the nerf to crit damage. A full rampager build looks a lot better than it did before.
Sword/Sword Longbow Power/Precision Condition damage
Duel wield.
/thread.
warrior and we’re the best class” Eugene
Zerker will be mandatory but its going to be interesting to see how much better it will be compared to a hybird power/condition spec like rampager/carion. Obvoiulsy more than 1 warrior with this build is a drop in party dps.
Sword/sword Power/condi spec could give alot of power builds a run for thier money.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Knights will be better and if you want to mix it with some zerker trinkets u will see a DPS increase over a full knights setup. That being said the difference will not be huge.
I would honestly start exploring other options.
warrior and we’re the best class” Eugene
I would say I am very knowledgeable about GW2 and its game mechanics. I don’t hate rangers, and I think most people dont hate rangers. We hate the players that play rangers because this profession promotes poor play. And the players that gravitate towards it end up being poor players due to that.
When I say poor play style I mean the class promotes sitting behind a pet to tank and pew pewing from the side or behind the pet. So because of that a lot of rangers never learn how to be effective with their class. Moreso the class being dependent on pets the player themselves without the pet is not as effective as a non pet class.
So its just as important I would say even more important that the ranger knows how to play well. But like I said becasue this profession promotes poor play style and the drawbacks of only being half a player without the pet. Players who are in the know and are skillful often don’t play rangers becasue there are simply better options for skillful play.
warrior and we’re the best class” Eugene
Ya so i have read and studied the crit damage nerf. And my analysis of the data and theory’s led me to the conclusion that wvw will only become worst.
This is why.
In wvw is all about numbers. The tactic of Turtle and zerg are so prevalent because the game mechanics. The Game Mechanics limit AOE damage to 5 players. So people figured out if we stack 40 players on a dime and somone AOEs us they are only hitting 5 people not 40. And the damage can simply be cleansed, and over healed.
Now what happens when you combine that issue with nerfing everyone’s damage. The Turtle becomes even more effective than before. Which makes WvW substantially worst.
I never thought that TESO was a real threat to WvW becasue WvW is free and TESO is not. I did think that many people would leave becasue Gw2 is stale and they are ready to move on. I now think TESO impact will be very much larger.
All of the things that we hate about WvW just got worst. Thank you for your consideration ANET.
warrior and we’re the best class” Eugene
100% crit chance without precision? power stacking cavalier rifle warrior coming at you soon!
Have you ever played an effective rifle warrior build that doesn’t need precision for Volly and AA? Having no crit chance with a rifle sounds like a horrible idea since the majority of rifles damage comes from Volly and AA.
warrior and we’re the best class” Eugene
There already is counter play towards healing sig. It’s called poison.
Poison doesn’t counter healing sig in any more way than it counters other healing skills.
In fact, I’d be tempted to argue that it counters healing signet less than other healing skills, because it needs to be kept up constantly to reduce its overall output by 33% while it can only be on for the split second required to receive healing from other healing skills.
You’re wrong.
This is not true, because the entire Heal over time duration of healing signet is equal to one time use of a healing skill. Healing signet needs to tick for 20 seconds to be equal to a one time heal. Thus once that is shut down healing signet becomes significantly worst. A one time heal the poison can be cleared once then the heal can be used. Clearing the poison from healing signet once its already been applied it has already made the healing signet ineffective and if it is reapplied well warriors only have so many cleases.
Vs a one time heal the poisen only needs to be cleared once. I’m sure it makes total since to you that you are right but its more complex than that and what I wrote here is to show you that your right but you are also wrong.
warrior and we’re the best class” Eugene
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
I find the sustain of Mesmers to be significantly hogher than warriors. Guardian sustain is higher, ele sustain is higher higher. No one is complain about the classes, you know why because they are not warriors.
The problem is that warriors get high sustain for relatively nothing. Other classes have to build their characters around sustain in order to achieve it and that means giving up other things(damage, mobility, etc). On my warrior I can have high damage, high mobility, high sustain(healing), high group utility, and high survivability(health/armor) all in the same build.
Ya but you are forgeting that warriors don’t have anything besides Hp and armor and their own body to mitigate damage. They have no protection, no aegis, no stealth, no blinks or teleports, no clones, no pets, no vulnerabilities. (endure pain zerkers stnce are not invuln skills) no access to regen boon, no water fields, no healing symbols, no death shroud. In fact warriors have access to none of these mechanics that off more survivability than HP and Armor and Healing signet.
Any other profession that uses these other mechanics to the fullest potential can have more damage mitigation that a warrior who just has High base hp. The issue is you guys are not using them and complain that warriors are OP go figure.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
All of the grandmaster traits seem useless based on what is currently possible in game. They same to be filling some sort of niche build role that doesn’t exist. To promote creating some sort of Niche build. Way I see it is nobody will do this because its not only unnecessary but sub optimal. example: assuming they are fixing sigils there is already a on swap sigil that grants 100% chance to crit. If this is now fixed why would somone take that trate over another one when they could use that sigil?
Thats assuming they dont already have like a 70% chance to crit or higher?
I’m sure here comes the trolls to tell me not everyone runs meta builds and is 1337 but I am here to say those people are not running these new niche builds now. And chances are they will not use them either because what they are using now is optimal for how they play even if its not how others play.
All in all this entire patch is about making the game easyer for new players and Baddies alike with an emphasis in nerfing the warriors along with crit damage which is a double nerf.
The sad part is these baddies are playing professions that are stronger than warriors mesmers etc and just simply dont know how to play.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Come on you got TWICE more health than an ele and all your skills do equivalent damage in instant casting time (ele skills half as powerful as hundread blades take 5 seconds to cast). On top of that Warriors can run away from battle faster than all other classes. A small regen nerf isn’t even going to be noticeable.
No warrior skills are instant casts. Also I disagree that warrios do more damage than eles? You are joking right? You must me confusing us with theifs. Who uses 100 blades outside of PVE? Are we really debating that 100 blades does more damage than lighting hammer ele? Warriors have to run other classes simply disappear or blink or teleport away? Doesn’t sound fair to me.
Its not just a small regen nerf is a compilation of this and other nerfs combined into one whole thing.
Its this kinda new player thinking that ANET listens to. Person above doesnt know what they are talking about anet listens to them then nerf come.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
ANET caved to the bad players that begged them to nerf warriors. Le t me be more specific everything about this patch is about making the game more simplistic and easy for new players, and nerfing warriors.
I find the sustain of Mesmers to be significantly hogher than warriors. Guardian sustain is higher, ele sustain is higher higher. No one is complain about the classes, you know why because they are not warriors.
warrior and we’re the best class” Eugene
I only tried it as 4 resistance + 2 melandru =30% + dogged march + lemongrass =103%
I never tried using it as a full set.
warrior and we’re the best class” Eugene
Every zerker build looses 10% damage not 20%, wether they are using Ascended or Masterwork..
Yeah I understand that is the picture that ANET painted but its simply not true. This is why. Mobs are not getting easier to kill game mechanics are not getting easier. They are either staying the same or harder.
That means the game launced with exotics to be balanced with it content. They then released ascended with was too OP for the game. So they are nerfing them so the damage of ascended matched the content. Consequently because of the retro fitted gear grind exotics will now be weaker than they were intended to be.
Thats what people need to understand. There was no issue until ascended came out. Why do you think these changes only effect PVE? Thats right there is no ascended in SPVP.
Instead a power creep in spvp with 2 sigil 2 handers and 5 stacks per on kill.
That means if you want to play the game as it was intended to be you have to run full ascended.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Im saying run it in a caluclater.
A difference of 10%
Full ascended zerseler base is 83% 3278 power
http://gw2skills.net/editor/?vIAQFABAA-zUBBYfAZmFRjtNoIas6aYKXER1AA-w
Full exotic zerker base is 73% 3138 Power
http://gw2skills.net/editor/?vIAQFABAA-zkxAYLgkXR0YbDFRjVtgpKJiq9GFRrGA-w
If it wasnt for ascended we wouldnt need a 10% nerf.
Im saying that Ascended will now be exotic level. Game designed around exotics.
And Exotics will now be sub optimal.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Nope I fairly certain a full zerk player in nothing but exotics is still within nominal damage output for the game design.
Problem is add a full zerk player in ascended there you have your 10% increase that goes over the top. All ascended trinkets and ascended weapons at least 2 handed give more crit damage and power than exotics.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I had seen another thread similar to this “Zerker Gear Ruined the game”
So I thought it would only be fair to give a compelling argument. That ascended gear ruined the game and not zerker.
We are talking a 10% damage increase with ascended gear. Now we are talking a 10% damage nerf with ferocity. See the big picture here? ANETs power creep that everybody was up in arms about backfired on ANET.
We told them about how they falsely advertised their game there would be no power creep. No gear grind. ETC. But they did so anyways against the players.
Many people left the game because of this now many more will leave the game because of this. This game was never designed around ascended gear it was designed around exotics.
I hope ANET you learned a good lesson here you boosted everyone damage by 10% now you have nerfed ascended by 10% and basically nerfed exotics by 20%. GG.
Im saying run it in a caluclater.
A difference of 10%
Full ascended zerseler base is 83% 3278 power
http://gw2skills.net/editor/?vIAQFABAA-zUBBYfAZmFRjtNoIas6aYKXER1AA-w
Full exotic zerker base is 73% 3138 Power
http://gw2skills.net/editor/?vIAQFABAA-zkxAYLgkXR0YbDFRjVtgpKJiq9GFRrGA-w
If it wasnt for ascended we wouldnt need a 10% nerf.
Im saying that Ascended will now be exotic level. Game designed around exotics.
And Exotics will now be sub optimal.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf. But that 10% nerf effects all critical minor stats the same. They are making all critical stats small in comparison to what they were.
So now Cavaliers with be 1 major/ 1 minor / 1 small.
No its not. Cavaliers is 1 major and 2 minor like any other set of gear. They changed celestial because it was 6x small +1xminor and to make that 7x small was a big nerf so they make that 7x small (but each small is a little bit bigger).
Celestial was 6x small 1x Major. Not 6x small 1x minor. Crit damage was the major stat. It wasn’t a minor stat.
It will now be 6x small 1x minor. With the minor stat equivalent to other crit minor stats. So yes it is a nerf but i think your reading it wrong.
Before a celestail chest exotic gave 6% major while a cavaliers gave 5%. minor
Now they both will give a ferocity value = to the new 5% which will actually be more like 3.3%
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf.
Nope. Celestial’s crit damage was BOTH swapped to ferocity and reduced in numerical value.
So now Cavaliers with be 1 major/ 1 minor / 1 small.
Also not true.
Can you link me this post somewhere? Id like to see ANET says this.
warrior and we’re the best class” Eugene
Stat combinations come in the format 1x major, 2x minor. Celestial was unique, coming in the format 6x small, 1x minor. With the crit damage change, celestial was changed to 7x small, making it an obvious nerf, hence why they’re increasing the value.
Buffing cavalier’s would only create another inconsistency. Stat combinations aren’t balanced around having compatible stats. When choosing a combination that has crit damage and no precision, you do so because you know you can get precision from another source.
His point is that crit damage now sucks. Before, you could put it on your gear in place of precision and actually increase your damage (or stay competitive). Now, it just sucks. Gearing for damage is going to be power > precision > ferocity. There is no break even point. I’ve done the napkin math, the stat is now useless unless you are full zerker. Where cavaliers in the correct slot was a real option before, it is now completely sub-optimal. There is no reason to ever do it. They actually reduced build diversity.
How has changing from-> Zerker is best to -> Zerker is best, reduced build diversity… there was only 1 viable build before the change and there is only 1 viable build after the change. Every other build is just different shades of not as good as zerker.
Lol because there is no point in having crit damage if you can’t crit. And there is less point in having crit damage if you cant crit but now when you do crit it doesn’t hard because your minor stat is power for the sake of having a major stat as toughness.
Its pretty simple math.
warrior and we’re the best class” Eugene
Stat combinations come in the format 1x major, 2x minor. Celestial was unique, coming in the format 6x small, 1x minor. With the crit damage change, celestial was changed to 7x small, making it an obvious nerf, hence why they’re increasing the value.
Buffing cavalier’s would only create another inconsistency. Stat combinations aren’t balanced around having compatible stats. When choosing a combination that has crit damage and no precision, you do so because you know you can get precision from another source.
I don’t think this is correct. Its not 7x small. Its still 6x Small 1x minor just the minor is now smaller because its a 10% nerf. But that 10% nerf effects all critical minor stats the same. They are making all critical stats small in comparison to what they were.
So now Cavaliers with be 1 major/ 1 minor / 1 small.
warrior and we’re the best class” Eugene
If there is an exodus from the game, it is more likely to be from dissatisfaction with the new content, the state of balance, and many other factors. I don’t believe developer silence is high on that list.
I’m failrly certain if the warrior gets nerfed like I think it will and ANET destroys the balance even more than it is now. This is going to become a reality.
I give it a month honestly there will be the players who were beneficiary of the over buffing that will probably stay, But i guarantee that soon as people figure out how bad it is there will be people leaving in droves.
Too many people play warriors honestly thats going to hurt the game a lot.
warrior and we’re the best class” Eugene
All sets are having their percent value shifted to an amount of Ferocity equal to the number that would normaly be ther for a main or off stat. This is a nerf for all crit damage gear by design.
Celestial is getting double-nerfed by being changed to ferocity AND being dropped from a primary value all the way down to a tertiary value (think ‘if you have 120 before, now it’ll be more like 38’).
The 6% bonus to other stats is the tradeoff for the second nerf. Cavalier doesn’t suffer the second nerf so its not eligible for the 6%.
Yah I understand that all crit gear is getting nerfed but I think your not understanding that Cavaliers was pretty balanced because it had no precision. You had high crit damage but not a higher chance to actually land those crits. In essence Celestial had more DPS than Cavaliers as it not only offered higher Crit damage but it also offered precision both of which Cavaliers did not offer.
After math celestial will retain the same amount of ferocity as cavaliers but with more precision than it had before. While Cavaliers will see a damage nerf higher than Celestial does because its starting point is lower.
So basically the point of the thread is ANET you are focusing on celestial because the loudest players complained about it but no body said anything about cavaliers and you basically are dropping the ball.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
You wrote that celestial is being adjusted by 6% to make up for the crit damage nerf.
Cavaliers Power should be boosted by at least 6% as well it only seems fair. This armor set receives Power as its minor stat because it offers toughness and Critical damage as a major and a secondary stat. You are essentially gimping this set worst than celestial.
Why would someone chose this set over knights now? You have basically just made knights better.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I felt the same way when I read this. I can name plenty of warrior bugs that do not help us and are detrimental. But I can only think of 1 warrior bug that could potentially help a build that almost nobody plays? And fire only stacks in duration not in intensity so um its not like giving them the advantage anet claims it does.
How about all of the skills that dont work right anet? ANd before adding more traits to compete with the traits you moved or nerfed lets take a step back and see if these new traits will are better than 15% damage increases I am pretty sure they are not so what is the point? If they cant compete with the traits you moved becasue of giving warrior sustain. What makes you think that nerfing sustain then giving them weaker skills while keeping the nerfs in place will help the warrior.
I think not its no wonder people are leaving this game for other games I wont mention becasue you really have no idea about your game. Lets buff mesmers more OK mesmer is more OP than warrior most OP class, same with gurdian you say its in a good blace but lets buff it more and nerf warrior.
You guys are out of your minds You have steady power creeped the game becasue people QQed that warriors are OP now you buff other professions through the room becasue of the QQ and nerf warriors into the ground but you dont even know the current state of the game.
warrior and we’re the best class” Eugene
And i think you are too foolish to see that this change is ok. But no hard feeling.
Its kinda not OK, becasue you have no idea what bugs they actually are refering to bugs that allegedly warriors are using lol They are refering to, but there is in fact no bugs. The only bug is the 100% projectile finisher with bows that almost nobody uses currently.
They are calling something else a bug but in fact its intended however unintentionally good. It’s pretty much what everyone should be worried about. I have my thoughts on what it is. And its going to be a bad change for sure;
How would u feel is dogged march recieved and ICD becasue thats very possible with the way they are talking. Not saying that is what is going to happed just wait and see.
There were some leaked patch notes awhile back that ANET claimed were fake but I re read them and they are looking real to me. Preliminary and not all are in there but real.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Do you have any idea how many things have been nerfed, traits shifted around on warriors?
I could care less about the 8% or the pin down. Its the 8% + the pin down + the leg specialist + the berserkers power + the hietened focous + the unsuspecting foe + the hammer nerf + the mace nerf + Long bow F1 nerf + the burst mastery nerf + Axe nerf + ++++++
All of those nerfs becasue of healing signet, dogged march and cleasin Ire. And now they want to nerf the sustain and leave in place all of the nerfs we receive because of the sustain.
It will fk warrior over so bad I can’t believe this is happening and anet is too foolish to see it.
warrior and we’re the best class” Eugene
