warrior and we’re the best class” Eugene
warrior and we’re the best class” Eugene
no because warriors can’t utilize the stat spread with anyone build properly.
warrior and we’re the best class” Eugene
I hope DEVs plan on in the future buffing wars in some other areas. Because they are teetering on underpowered after this patch, compared to what is possible with other professions controlled by skilled players.
warrior and we’re the best class” Eugene
It looks to be only useful for Eviscerate and no other weapons. Becasue Axes are the only weapons with decent burst skills that can benifit from going that deep in Str without zerkers power. Duel Wielding and axe mastery and new trait. Only other weapon that has a passive in Str is GS and that burst skill is terribad.
warrior and we’re the best class” Eugene
Man so tired of this.
warrior and we’re the best class” Eugene
zerker changes only effect PVE. WvW is unblanced anyways.
warrior and we’re the best class” Eugene
I am more intrested in a power build with hammers and using 2 sigils on being the 3 crits on swap to land skills like back breaker.
So my combo maybe Bullscharge enemy trigger 25% damage to disabled foe hammer trait. Back Breaker Crit then Stagering blow crit Then the hammer burst skill with burst crit trait. Weapon swap Bow immobilize F1 Burst Cumbustive shot.
Hambo 2.oh mofo
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I personally believe that the new trait will help Eviscerate more than any other burst skill. Your traits will be duel wielding/Axe Mastery +10 Crit/New trait.
There are no traits in Str line that benefits rifles except berserk power.
So New eviscerate build would be
30 Duel Wield or Aplied Str if using a shield/Axe mastery/new trait
0
25 for dogged march+ a negative condition rune + some negative condi food Cleasing Ire 25 point toughness to str trait.
0
15 signet masery/weapon swaps
Somthing like A caviliers build to convert toughness to str with 25 point str trait.
Axe/Shield + Sword/warhorn or Sword/mace
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I would consider signet of Strength or all you have done will be in vain. Makes kill shot unblockable. So replace one of those banners with the signet then your golden. Passive AOE Aegis will ruin your day.
Still I think the trait will be fun to play with. I think though soon as people figure out its an un-needed trait that people wont chose it anymore after playing with it.
The issue with Rifles from all of my testing is they are really only halfway decent in high precision builds. Mainly becasue the AA and Volly do pathetic damage if they are not all crits. Kill shot alone isn’t enough to carry the weapon.
Also I think casting On my Mark 10% vuln would benifit you more than banner of str.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
except I wouldn’t change my build now before the balance patch. I also wouldn’t make one until then also.
warrior and we’re the best class” Eugene
If all you want is greatsword hammer and the gear and traits are not important I’ll post a build for you to look at that would help you more than this one.
warrior and we’re the best class” Eugene
Guardians are one of the easiest professions in the game to play. Even easier to play than warriors. What else do you want?
warrior and we’re the best class” Eugene
It’s simple. People don’t like to waste time. They figure out what is the fastest and most efficient way to do something. GW2 is no different. Except GW2 over rewards players for doing nothing basically, It even rewards players for being failures. So the vast majority of rewards are bad rewards since there is too much of them. Players Need lots of these bad rewards to get anywhere in the game and compensation for their time.
warrior and we’re the best class” Eugene
Warriors they are the crazy nastyazz honey badgers of GW2.
warrior and we’re the best class” Eugene
I’m afraid they wont stop calling for nerfs wont stop until they can kill them in one shot.
warrior and we’re the best class” Eugene
If anything, crit damage nerf is an actual buff to warrior. The biggest issue with HS is that its inability to survive burst and focus. Now the bust is much lowered, it give the warrior much easier time to react.
The new Sigil cooldown will also be a huge buff to warriors with fat hands. If you just stick 1 Sigil of battle into 1 of your weapons, you get to maintain 9 stacks of might.
I can just see shout heal, conditional warrior complete dominate.
except that’s something we can already do. we can already have 1 sigil of battle per swap. Always have been. you cant have 2 battles on the same weaponset though not now and not in the future.
I really dont see where the complaining was coming from about fast hands. Simply put all of the damage based sigils such as battle are inferior to sigil of force.
warrior and we’re the best class” Eugene
I thought this thread was serious until I read all the the comments from newbies, that don’t know how good guardians are. what a joke. Just be thankful gurdians arn’t the subject of a witchhunt and all of their OPness goes unnoticed.
warrior and we’re the best class” Eugene
Is the vocal minority consisted primarily of newbies? I’ve noticed a shift personally between the old vocal community and new vocal minority. Seems like a lot of the better players don’t post on forums anymore or are gone from the game.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
For PVE the crit damage nerf is not a big deal, everyone is getting such nerf.
The primary with crit damage nerf is with WvW, and more specifically roaming. This is where condition based build hugely dominates. And after the crit damage nerf, everyone and their mother is going to move to condition based builds. It basically decrease build diversity, and destroy the enjoyment for that mode of play.
Yes and warrior was already at a huge disadvantage to certain condi builds of other professions things just got worst.
warrior and we’re the best class” Eugene
We don’t know how much less hard enemys will hit us. But we do know there was no nerf to condition specs. Most people said 10% nerf is negligible. Other people said its more than 10% that is closer to a 15% nerf. Everybody forgets that warrior has nothing but its sturdy body and a couple of utilities to negate damage. That should be taken into account before screaming for nerfs currently the new players and less skilled who have been inciting this witch hunt are either not aware of or don’t know how to apply poison or build for burst damage. So given that I think nerfing these players crit damage will further weaken them since they are not running appropiate builds to begin with and lack the skill and knowledge to deal with warriors.
Its a 2 sided coin warriors depend on damage for defense and generally the goal is to kill before being killed in any scenario with any build when it comes to warriors. If anything other classes received a survival buff warriors recieved a damage and survival nerf becasue more than just healing signet is getting nerfed folks were getting across the board nerfs that effect multiple differnt things.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Befrore I give you honest feedback would you mind telling us if you are running this? Or did you just put it in a calculater to ask us what we think. That way I can try to be less mean about it and more constructive.
warrior and we’re the best class” Eugene
Typical Thread Found on Warrior Forum.
warrior and we’re the best class” Eugene
How come I always feel like everyone’s out to get us for no reason?
warrior and we’re the best class” Eugene
http://wiki.guildwars2.com/wiki/Feline_Grace
15 is 15% not 50%. They really should leave the trait alone though since all the Warrior builds complained about don’t even use any points in Strength.
I honestly believe the trait was working as intended and the 15 was a text bug that made it convenient for ANET to twist facts. And nerf on the grounds of nerfing everyone else. No way a bug like that would go un fixed for 2 years it it was a bug. Also never complained about by anyone, even non warriors.
warrior and we’re the best class” Eugene
ANET reduced all the other professions vigor uptime. So they lied about this trait so they could nerf it too. There is no way that trait ever intended to give 15%. Maybe they now after nerfing vigor intend it to give 15%. I am fine with the nerf don’t get me wrong just ANET dont try to twist the facts. I am pretty much fine with anything you do ANET just not when you mislead players under false pretenses. Its not necessary.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Its kk why use cull of the weak non of your skills weakness. Use dogged march. Not my style though I dont trust immobilize to land 100b.
warrior and we’re the best class” Eugene
Perhaps if they had started with a careful 25 or 30% increase and scaled up slowly from there all of this would have been unnecessary. The 8% nerf is a careful approach, and I think it’s the right choice at this point.
The older players that left the game and the skilled players still left have had no issues killing warriors. This is more of a fluff nerf to just appease the unskilled players who can’t deal with warriors.
warrior and we’re the best class” Eugene
Cuz of 30/30/30/30/30
warrior and we’re the best class” Eugene
The thing is at the level that ANET tests and theorycrafts changes is not at the level the rest of the world plays the game. I remember a quote one time where one of the devs said shortly after the game came out is that players were pushing the boundaries or have overcame boundaries that we never saw were possible. The never saw possible becasue the depth of their testing and is not very deep. And their change management system is not very thorough. They can make changes to the game without going through all the checks that most company’s go through and the do all the time.
warrior and we’re the best class” Eugene
I get it the Balance team looks like you’d have to card them at a bar, and some of them might not pass, but I’m pretty sure anyone who does game balance as their 40 hour a week job is aware that crit damage can be found as part of more sets than just berserker.
Players are saying “Oh, this just targets berserker, only it doesn’t.”
No Dev has ever said that was the only, or even principle goal of the change…
It’s not safe to assume ANET would have made any adjustments to celestial without player outcry. How many times in the past has ANET not been aware of their own game until players notified them of it? Countless. I wouldn’t give them too much credit. I’ve seen too many mistakes and poor judgment calls and choices.
warrior and we’re the best class” Eugene
And right now most if not all of the traits are either not used or are useless. They might receive use if my changes happen but without giving warrior benefits.
You seem to know a lot about Warrior builds, except the fact that you don’t seem to believe me that opportunist is indeed only a 20pt requirement in Arms, not 30.
Like, I’m not trying to refute what you’re saying, that with the way the trait system is currently, that there are inferior combos.
What you seem to be missing is that that’s how GW2 is. Inferior trait combos are a direct result of how the trait opportunities are structired by intended design. The trait system is a casual construct not for min-maxers, but there are few min-max options.
Fury is an intended mechanic, by design, to be available like air for warriors. If you for some (casual) reason want to take Rampage for an elite, and you don’t want Shouts, the system is structured so there are fury options for that setup.
Your argument that 800 toughness and 10% revive speed while reviving for 5pts is not overpowered because all Warriors have lots of toughness, so it’s diminished, that’s utter crud, Lol. Assuming maximum toughness values for all Warriors as a starting point for balancing a trait is simply not how it works. You can only see the trait lines through your own build’s perspective, and not taking into account that the system has to encompass every unpopular, underpowered trait combo.
I could spend a bunch of time talking about ways to get underused, redundant, or plain bad traits into getting used right now, but there’d be a fundemental misunderstanding on how the trait system is supposed to work.
I respect your opinion. I hope that you don’t actually think you are winning this argument though. By throwing things out there and just hoping they will stick. There is no synergy between rampager and Opportunist. No immbilize skills with that eleite. So there would be no way to generate fury while in rampager. If you wanted fury while in or out of rampager we can just use for great justice with no trait investment. That right warriors dont need elites or traits for fury. Lastly nobody uses will ever use rampager. Next to ranger its the joke of Gw2 game play. Thank you for your contribution. I see what your trying to do and I respect that but no k, your not making a solid argumnet over your side. Possible becasue your not as familier with warriors and thier game mechanics as me. I really dont know.
Lasty why are you even trying to say it would be OP moving a 20 point trait that nobody uses now to another 20 point trait in a different line? Same point investment. What difference does it make? The only way for warriors to get max fury uptime with that trait is to use Opportunist + 10 points in compasion for leg specialist. Then when warriors use cripple skill which they have a lot of those they get fury. Nothing in this changes the total point investment it will cost the same. ANd if you are saying fury is better than Destrction of empowered or signet mastery or 25 % run speed IDK what to say becasue those would be your options.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Fair enough. That not what I meant. What I meant was losing the ability to Immobilize 5 targets for 1 sec with Hammer #3. Losing the ability to Immobilize once on the outgoing and again on the incoming of blade trail GS #4 Or have the ability to Immobilze basically consicutivly with axe3 then possible weaponswap to a rifle just as an example then immobilze with Rifle #2.
WAS not worth losing that ability for a sword Cripple on Chain that we do not need and did not ask for.
And preferably Since we have the already better than comparatively swords original functionality with the new leap skill to just remove the cripple from AA and put leg specialist back to how it was.
I rather have old leg specialist than the new sword AA. That specific functionality of the new sword did more harm to warriors than it did good.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Warrior Regen was increased.
Crtical damage took a 25% nerf, but healsig only took an 8% nerf. The damage of the people who actually do damage (ignoring those shamans bunkers who can’t kill anybody), falls behind passing warrior healing.
Healsig is more powerful than ever.
Not in a condition meta. Which is what we have. And the ferocity changes will have no impact on spvp.
warrior and we’re the best class” Eugene
It is a failed solution because adding ascended gear to the game that was never designed to have gear with crit stats as high as ascended gear gives. Now we all suffer because of ANET decision to go against the players and go back on there word of not doing gear grinds.
Now ascended gear will give crit damage the same as exotic did before the ascended gear came out and exotics will give much less than they were intended to.
warrior and we’re the best class” Eugene
The nerf to leg specialist came in the same exact patch that we saw the buff to sword. You must have either never played a warrior back then becasue you have no idea what you are talking about.
Patch for details that it came in the same patch.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013Heres a video from 2012 to show the sword had none of the stuff u claim it had.
http://www.youtube.com/watch?v=316W_z9cnGMThe Problem you are talking about was a bug in leg specialist and arrow carts had nothing to do with swords or any warrior weapons. This was fixed before Leg speclist was given and ICD. And sword was buffed.
Patch here
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-30-2013/owned
October 15th patch note clearly states the opposite. For just 2 days, Leg Specialist was bugged and had no ICD. This was months after both of the changes that you mentioned.
People were literally raging about how OP it was. After all, you could literally autoattack and your enemy would be mostly stuck due to the immobilize lasting 1 second and being applied once every 1.25s.
/owned
your wrong. It was given a 5 sec cd the same time sword recieved the buff its clearly in the patch notes. If they fixed it again it was because a later patch caused a regression and bugged it. Your statement is still false.
Key word This trait now has an internal cooldown of 5 seconds. As it did not before.
http://www.guildwars2guru.com/arenanet-tracker/topic/275502-warriors-leg-specialist-is-broken/
See here it had an ICD and then it got broke it a patch regression. MORE PROFF for your small brain.
“The daze change has impacted a few different skills/specs in our game (assuming you are talking about this change) that is not an example of a bug. Anyways, regarding that, the skills and balance team has already brought it up in some discussions today.”
That is the problem with this game now there are no old players left nobody remebers how things were anymore.
Honestly I think you are a new player I have been here since open beta and was here during all of these patches.
Time line of events.
Leg specialist has no ICD.
Leg specialist Arrow cart bug is fixed.
Legspecialist no longer works with arrow carts skill still has no ICD.
Sword is buffed Leg specialist is given and ICD. To prevent it from being OP.
New patch comes out that makes changes to a part of the game Daze it breaks the game and bugs legspecialist to have no ICD.
Patch comes out re implementing an ICD. which is needed because a change to sword was made from the original sword.
Just becasue you are right that it was OP you are wrong in believing it had No icd before and that an ICD was not implemnted becasue a change was made to sword.
Honestly this proves to me that you are a new player. Which is no surprise there are barely any old players left that still remember how warrior was back in the day when they were free bags.
I said I wanted cripple removed from the AA chain. Not to have leg specialist nerf removed. Then you pretty much went on to say that for the entire time between the sword buff and the October fix it was OP is just flat out wrong. And you were not aware that it was originally given and ICD because of the sword buff.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Can we not use this term in blog posts? I think it gives the wrong impression, especially in regards to WvW, and PvP, like you’re supposed to hunt down your fellow players, and kill them for the loot. I think it’s distasteful. The players are human beings, not anonymous, walking bags of loot. Sure, you have to kill people in WvW, and in PvP, but we shouldn’t call it “hunting.”
Players are 3D graphical models controlled by real people. Think of it as a Robot being controlled by a remote control. Thats not a human being its a robot. Get it?
Its like a Drone being flown over your house, there is no person inside it, Its being operated from an office somewhere.
So in the future can we not have these threads. They really kitten me off and make me want to flame.
warrior and we’re the best class” Eugene
Even if it was real life good luck on the survival of the planet without meat. And GL pretending that you would exist as a species since people before you used it to survive and if they hadn’t of survived you would not be here. So you should be thankful for hunting and meat not disrespecting it and trying to hide from reality.
warrior and we’re the best class” Eugene
base is 150 a 50% Damage now will be 200% Damage. 200% will be easily obtainable.
I would try to get to 200% then add more power precision and toughness.
Or just go condition build now like everyone else.
warrior and we’re the best class” Eugene
exactly valk and cav were balanced before becasue just beacuse of high crit damage didnt mean high dps. Now dps is lower for builds that were not high dps before.
Just becasue you can crit hard if u crit doesnt mean you are taking advantage of it to the potential that required a nerf.
warrior and we’re the best class” Eugene
so warrs are crying over that tiny 30 hp/s nerf which will change nothing at all and will barely be noticeable?
you guys…are a little spoiled, aren’t you?
try playing a warrior vs other highly skilled and competent players 1st then comment.
warrior and we’re the best class” Eugene
Yes, relying on overpowered gear pieces may eventually get you nerfed. It’s still less than what berserker is losing.
Ya that is what they said. But they are wrong becasue Valk and Cavaliers has the same amount of crit damage as full zerk. So they will be equally nerfed however. Zerk offers precision and power main. So a zerk build crits more where these builds crit less and hits harder non crit.
A valk/cav will crit less with the nerfed stats. With less power. And hit less hard with less power non crit. so these sets get hit harder.
warrior and we’re the best class” Eugene
I said this too in another thread I posted and people told me I was wrong.
warrior and we’re the best class” Eugene
Full zerk will now be a 16% damage reduction. Mixed builds will be a 12%. https://forum-en.gw2archive.eu/forum/game/gw2/Real-impact-of-critical-damage-changes/first
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I got a warrior and the nerf is 8%…
Its not THAT big deal. They just need to increase active healing amount so we should use the signet when things go scary a bit more.
Other things should bother us more instead of this 8%.
they announced that it will be no active buff it is staying the same.
warrior and we’re the best class” Eugene
Why would any of these suggestions be good for the game?
You want to make Determined Revival way too good for a 5pt Minor. Double the toughness and slap a 10% revive speed increase on it. Good job.
And.. Opportunist is an Arms traitline Master, not a Grandmaster. And it’s not correct to say that just because Warriors can get huge Fury uptime with Signet of Rage means that other Fury sources are underwhelming, and should be moved – in the future, there could be a build that will not utilize Signet of Rage, and it it’s good balance to have the groundwork laid for other builds to function properly.
As for your other suggestions, I don’t disagree with most of them – but your justifications for giving Warrior trait lines this kind of overhaul is a bit lacking.
Paraphrasing, you’re pretty much saying ‘Warrior would hardly be any better if we made all these buffs, so we should add tons of small buffs to Warrior traits.’
The purpose is just not very convincing :P
It’s ok I’ll bite and try to be nice about since your’re on my server.
1. On classes other than warriors 400 toughness may seem a lot. Granted. It is a lot. From a warriors perspective 400 Toughness = Diminishing returns. When a warrior already has 2800 Armor. About a 33% Damage reduction. Adding an additional 400 Armor to that is basically adding around 1%…
See calculations here http://www.guildwars2guru.com/topic/60838-math-damage-reduction-toughness-and-vitality/
10% revives speed is by no means good for a 20 point investment.
2. Opportunist. I would challenge you do do a poll to find out how many warriors use that trait. I have never met one. The reason why. Is warriors have for great justice as well as signet of rage and battle standard. Both of warriors eletes give massive amounts of fury. And FGJ is spammable almost. You said maybe a build will come out that doesn’t use SOR but must not of realized the other elete gives it too and a utility gives it spamably? VS a 30 point investment for something warrior doesn’t need. Actually I would propose instead of moving the trait that ANET deletes the trait altogether from the game. Can you argue that now? no you cant.
Only 3 warrior skills actually immobilize. One is throw bolas. Would you invest 30 points and put bolas on your bar that has a 20 sec CD and is hard to land. Or would you invest no points and just put FGJ that gives might and fury? Totally pointless.
As for the other 2 skills that give immobilize Bow5 Sword Burst. Both are on equally long cool downs One is going to be nerfed the other is bugged I dont see anywhere for abuse here as you tryed to claim.
3. Last of all lets pretend a warrior did go 30 points in arms for a build. Why would a warrior go through all that trouble to get fury when Fury on warrior is Free and as common air to breath. For basically no benefit btw reality they are hurting themselfs for doing so.
4. I have over 3500 Hours loged on as a warrior and my 1st character was a warrior. I have played since open beta. I understand your questioning but Im not some noob warrior that makes suggestions that dont make since I am know what I am doing k? You say they are small buffs? I saw something is not a buff unless its useful. My proposition is more of a quality of life thing. And right now most if not all of the traits are either not used or are useless. They might receive use if my changes happen but without giving warrior benefits.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
please find a quote that for me b/c if you read my post it has been talking about a total of 10% damage lost over all on a berserk build and having 5 zerker doing 10% less damage each = to a 50% damage over all as a group
This math…ouch..my head…so wrong…
please consult your educator to prevent further injuries to people’s brains.
With his logic you will actually heal when there are more than 10 people. lol.
For sake of argument we will say its 10% but its closer to 15% in reality.
Before patch your parties DPS is 20K
Now after the nerf your parties DPS is 18000
20,000/5=4000
4000/100=40
40/90=3600
3600X5=18000
——————————-
20,000/100%=200
200X90=18,000
18,000/200=90%
100%-90%=10%
20,000-18,000=2000
2,000=10%
2,000/10=200
200X100=20,000
A difference of 10%
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
1. Turtles are so 2012, they haven’t been used since
2. Stay in turtle die in turtle, I have yet to see a successful turtle survive and attack
3. TESO absolutely sucks when you look at group combat and 1vs1, well combat in general. It has 0 depth compared to guildwars and the initial playerbase might be big, it’ll shrink fast.
4. Again, TESO is a game for PvE with friends, not for hardcore PvP. Its design is flawed to have decent fights.I do agree that the ferocity change is uncalled for and conditions are way to strong. Simply nerfing conditions wont work, their design needs changing.
Turtle and zerging is synonymous when it comprises of heavy front line Gurdian and warrior hammer trains. With healing. Just nobody calls it that anymore.
See this definition on Wikipedia and tell me if that doesn’t mean a guard/war hammer train.
http://en.wikipedia.org/wiki/Turtling_%28gameplay%29“…while turtling strategies are usually simple enough for novices to learn and are effective as such, they are easily defeated by experienced players who understand the game’s methods to counter turtling.”
That is why guild groups rarely complain about zergs, well maybe that they don’t stop coming and their lootbags are full.
It indeed means that you focus more on defense than on offense, but a true turtle is also not mobile, they focus on staying put on the same location. If you stack up and drop aoe on top of yourself and try to out heal your enemy attacks and try melting them, you’ll get melted instead by the heavy aoe.
I don’t get why people complain about the 5 man aoe limit, this makes sure that zerging is not the only option. Because of the 5 man limit, aoes need to be coordinated to be potentially dangerous. Which happens in guild groups and not in zergs. This is the main weapon to how a guild group can destroy a zerg. The guildgroup can focus heals aswel so that the scattered aoe of the zerg gets outhealed. This means the guild group stays at full health slowly killing the zerg in chunks of 5-10 people each time.
But back on the turtle, you could say a defensive hammer train is a turtle. But I think the mobile nature of a zerg and the clashing into the enemy shows a too offensive nature to be considered a turtle.
ontopic We don’t know how the changes are going to pan out, much is still not known. I am going to sit back and see what happens and adjust to the changes. A good player adjusts, the bad ones hold on. Every patch opens up new builds and destroys others, that is just the nature of the game and actually keeps it interesting. I love experimenting with new builds, that is why I have 10 armor sets on my warrior aswel.
IDK if you consider tanky builds just AA with a hammer objective to have 30 people run over a singe area they dont need to be offensive or build for damage if 30 players AA over a target its going down possibly. I kinda disagree with the argument that a force smaller than another force can effectively kill the larger force with AOEs. Its been proven agisnt with the T1 Meta of 50 or more map blobs. Especially mobile ones becasue lets face no one is going to just stand still in one spot and let people AOE them so they eat the entire AOE. Thats kinda why AOEs dont work well in open field fights atleast VS large size mobile zergs,
Maybe if enough aoes are put down where u could funnel a enemy through a choke but Im pretty shure with the nerf to crit damage even that will be less effective now.
I know what you are saying is only true to a certain extend but what most of us figured out at a certain point it stops working and thats when the enemy zerg has reached a critical mass of a certain size. Thats why people blob.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
As a work around. Try transmutation the exotic to a level 1 white item. Shift the rune to the new whit item but leave the white items aperance and stats. Then try salvaging the rune with a black lion salvage kit.
Alternatively if u want to keep the runes to use in a another set. just transmute the wvw gear to a new gear you want but just shift the rune over and leave the stats and skin of the other item.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
same I was going to try the sigil except last time I checked that sigil didn’t work at all especially for burst skills.
warrior and we’re the best class” Eugene
It’s not possible to run that build anymore. Last time you could run that build is early 2013 2012. Notice he is using heightened focus and berserk might as 10 point skills both of those are 30 points now. Yes may have been broken before but its been fixed GL.
warrior and we’re the best class” Eugene