I don’t think the argument with the inbuilt ability to cover weakness really works mate. In the example you gave that thief is weak against condis, the counter really isn’t really not to get hit. Hell never getting hit is the counter to literally everything.
Lol, this statement contradicts itself. You just made my point.
Im not saying necro needs to suddenly be a speedster class. If they want to stick with making the class special with the Godzilla type routine, then sure by all means. But by doing that they should recognize that if there are going to be special rules in PKing with it then there should also be special rules for bringing it down.
What? That makes no sense, how does it contradict? Saying not getting hit is a counter to condis is like saying the way to kill a boss is by damaging it. That’s not how it works. The real counter to condi is condi cleanse, not avoiding the hit. The fact you think that is the case is pretty ridiculous in the first place.
I also have no idea what the cabbage you are trying to say with your special rules in PKing and special rules for breaking it down.
Because taking the greatsword allow you to pick up something that is not dagger as your melee option. I tried the vale guardian raid during the beta and god knows how many times I wished I had a ranged option instead of going D/WH+GS as I did.
GS is mandatory on Reaper because of gravedigger spam, dagger is not. Taking hits is not an issue either since Reaper shroud has the highest dps auto with dhuumfire and Reaper’s onslaught for necro.(I think was it was sigmond that math’d that part, so bug him about that.)
As for dagger dps being substantially outclasses, I believe right now only sin engies is the outlier. Staff ele shines when the mob is large due to staff 5, staff thief might do more damage more with the recent buffs but they are squishy. So really, is not an issue. Reaper still share the same issue with base necromancer which is debuff being weaker than boons and lack of group support.
Also I just saw your comment on condi reaper but I am pretty sure condi reaper is actually the more preferred build in PvP right now. I haven’t tried it personally but watching couple streamers playing it, it seems pretty decent.
Wait actually I just saw your comment on necro not being viable in PvP for quite a while. You do realize cele sig necro has been one of THE top build in pvp for quite a while now right. Hell necro as a class single handly hard counters almost every single condi build in existance. They are also part of the backline in the pirateship meta in wubwub. So no, I don’t think you are correct on that part.
(edited by Warscythes.9307)
Cancelling attacks to dodge was one of my main concerns but after playing Reaper for quite a few hours, I don’t even I ever had this problem in either fractals, open world or dungeon. Sometimes you just have to take a hit.
Also the damage above 50% is not mediocre, I think we math’d out before that GS does roughly the same amount of damage as Dagger pre-50% as well. The issue GS has is mainly in PvP which I doubt it can be solved due to its nature, but is working fine in PvE.
That’s the thing though, I actually don’t have a clue how to hit all 3 hits on weakening strike, I can hit 2 easily but 3 seems to require the mob to be big or some positioning that I am not aware of yet.
what dps rotation do you guys use on staff?
Dodge, weakening strike then auto chain, basically keep up the dodge damage buff and then spam weakening strike whenever possible. Is actually a bit boring, I am not very sure if mixing vault in will be good or not.
Wasn’t that changed because cripple/chill no longer affect movement abilities?
If so then sure, if they revert that change then they need to revert the change on cripple/chill on movement abilities as well.
If you are hybrid then I am pretty sure dhuumfire with reaper’s onslaught is better.
Greatsword will probably never see serious play due to its slow hitting nature. Unless you want them to boost the attack speed which kills the theme of the weapon then no, is never going to happen.
I don’t think the argument with the inbuilt ability to cover weakness really works mate. In the example you gave that thief is weak against condis, the counter really isn’t really not to get hit. Hell never getting hit is the counter to literally everything. A condi necro for example would range you with instant hit huge aoe staff marks and then hit scepter skills that really don’t have that much of a cast time. A thief is going to get hit no matter what at some point in time, the real counter is condi cleanse which thief generally lack, that is their weakness. Their ability to dodge is only a soft counter.
Reaper is the same thing, we lack range but we still have staff. Sure is not perfect but is just a soft coverup to our weak range instead of completely covering the weakness, just like how thief is able to dodge hits does not mean it is invincible to condis.
What the bloody hell is going on in this thread. I popped in hoping to see some new build that beats the current accepted build with Dhuumfire and instead I get some weird kitten personal drama. Can you two take this to PM or something, this is ridiculous.
I am more interested in the mega server bug fix because that is something that impact gameplay quite a bit.
That’s because we don’t use greatswords on Reaper for PvP mate. The only reason I would ever use it is if I run zerker and I really really want to randomly 1 shot somebody with a random kitten gravedigger hit.
Do the usual dagger/warhorn + staff, or run condi like some other people, condi reaper is pretty good right now. Just don’t take greatsword for PvP and you will perform a lot better.
Is the filler trait in PvE when you don’t run too many shouts. Honestly it is fairly ignorable, if I ever find myself running 2+ shouts then is augury. I do wish this one is a bit better though, the ICD is a bit long honestly.
That would probably be pretty big to boost the numbers like that, I am pretty sure it would beat dagger in terms of LF regen in single target, even if it doesn’t then is pretty kitten close. Dagger should be the best weapon for generating life force in single target bar none, GS shouldn’t even be close. Maybe try to mix GS3 in occasionally to boost your LF? It generates quite a bit of LF even if is only one target.
I can only see this happening in PvP because nobody take greatswords anyway and even if they do, they are not spamming autos. But PvE? Nah.
Fear actually does a pretty good chunk (its fast degen). Maybe your view is warped because you have been using it on upscaled mobs? Immob also does very fast degen.
RS5, golem charge, RS3, blind, chill, immob. Very easy to solo burn the break bar consistently.
All I’m saying is I seem to get the most breakbar damage out of daze and stun and that makes me think that against any boss with a bigger breakbar that’s harder to break, a necro wouldn’t be particularly valued. It would probably be fine but a warrior or mesmer would be much more valuable in that case.
And I mean, fear is not a common condition. It should be better. It should be highly valued against a boss that has a difficult breakbar. But I believe daze and stun would be the highest valued CC from what I’ve seen.
Ehh I don’t think fear as a rare condition means it should be better, each CC should do the most “damage” judged by how strong it is. I would place fear below stun mainly because the character still moves which means it can get out of aoe and because it can be broken by condi cleanse and stun breaker.
So for example I think right now Reaper’s frost(unbreakable stun yo)>stun>fear/knockback>daze/immobilize>slow>chill>cripple and whatever I forgot. I don’t think is that far off.
- Transfusion
Ehhh you use it for 2 things, to bring revived players out of AoE and for the okish heal(2.5kish I think if you full channel?). The important thing is to bring dead players outside the danger zone though. I actually think this is one of the better GM traits designed because it actually changes the way you would use the skill at times instead.
- RS vs DS
RS should not be stronger than DS because it is an elite spec because an elite spec is suppose to be sidegrade. Honestly one of the biggest reason you are getting so many skills off when you enter RS is probably you are traiting speed of shadows. Most of us use soul marks with staff paired but with RS you want the MS.
That being said I can agree on change Life blast more like plague blast, dark path is meh to me. Life transfer should be a bit longer CD than spiral I think since it is ranged, the damage on it is pretty mediocre already so I don’t know about the damage nerf. No clue on tainted shackles.
Fear actually does a pretty good chunk (its fast degen). Maybe your view is warped because you have been using it on upscaled mobs? Immob also does very fast degen.
RS5, golem charge, RS3, blind, chill, immob. Very easy to solo burn the break bar consistently.
Pretty much, I was in dragon stand and golem charge pretty much 1 shot the preserver’s breakerbar. If is on cd then warhorn 5, 4, shroud 5, 3, GS 5 will break it as well.
On a side note I have to say the breakbar for open pve at least is working much better than I expected. I would have never tried to CC as hard as I was if defiant stacks still existed.
In PvE sure, the execution damage should be better than gravedigger at least. Is good in PvP though.
@Bhawb,
True, but I assume most people are lazy butts like me and aren’t bothering with switching since is a pain. Although I prefer reaper due to having more access to CC and shroud 4 on shorter cd for a bit more healing.
@ The Great AI
Nah use whichever works best for you. As you can see I got two other people saying other builds work. This thread is more of a PSA for new reapers because I know for a fact a lot of people wanted to play just reaper but not necromancer so they have no idea what the class can do. So this thread let’s them know you can literally facetank your way through victory to unlock challenges in HoT.
Tried wells, didn’t find it that great to be honest but hey if it works for you then great. I am just trying to tell other reapers, especially the new ones that we can solo champs fairly easily with very little requirements.
If you are like me, the first time you finally reached a skill point in HoT after getting sniped/bitten/NOT WORTHY, and out pops a champion with a timer that absolutely destroy your behind. The reaction is probably something like “kitten”. Although the forum filters that but you get what I mean.
Well fear no longer, because after a few trials I found out that a MM Reaper chews through 90% of the skill point champions. The only one I wasn’t able to solo was the vampire beast because it leechs too much hp and Balta champion because I am bad.
All you really need is unlocking reaper shroud, that’s it. Slot your utility fill with minions and go the usual Death/Blood/Reaper, D/WH + GS. Be in full zerker/valk, runes doesn’t matter. The champ will aggro on your flesh golem then you. Alll the reaper has to do is hop in reaper shroud when is being targeted and spam as much cc as possible when the defiance bar is up. Just make sure you don’t get cleaved while it is targetting the flesh golem.
And that’s really it, you have enough sustain that you can just stand there and facetank most of the normal hits. Dodge whenever you can though. So the next time you see a skill point, there is no need to call the map or guildies. Just solo it.
Defeat the chak lobber and her brood is bugged. The brood does not seem to spawn even after reset. Please investigate. This is in Auric Basin next to chak hollow waypoint.
I say just change it to a percentage but cap the healing can do. For example it grants a buff every X second, all attacks now siphon Y% amount of hp but the buff goes away after a certain amount of healing/damage is done.
That way it works for both fast hitting sets like D/WH but is also not worthless for slow hard hitting weapons like GS.
12:01AM PST, or 3:01 EST AM
So in about 7 hours mate.
Screw the darkness, my reaper is a scholar, he is just going to carry a scroll on his back.
There are SCROLLS?
I’d wish for a scroll like how Serana carried her elder scroll on the back.@topic: I’m just gonna go with my awesome looking vine til I find something better. It fits my Sylvari though.
Yep, scrolls from scribing.
https://wiki.guildwars2.com/wiki/Scribe
scroll to the bottom, I will probably only get the tier 1/2 since I don’t want it to be too fancy.
Screw the darkness, my reaper is a scholar, he is just going to carry a scroll on his back.
I will be the first one to admit that I haven’t played enough Reaper matches in PvP to know what I am talking about, mostly because I was still grinding for glorious gear sets at the time and beta characters didn’t provide track progress.
I think anybody who played the beta weekends will see Reapers are pretty good in PvP, overpowered? Maybe, I have seen both sides. Where reapers gets kited to death and where reapers down 1 in a 1v2.
However honestly my biggest concern with any reaper nerf really is that any PvP nerfs will transfer over to PvE. That is the one state where necro as a class greatly suffers and I really really don’t want to see the class go down the gutter again because of PvP nerfs when we are getting bit of hope with Reaper spec.
So really I am here mostly saying keep PvP and PvE separate o.O
Also I think in regards to the comment against vs cele eles. I honestly believe Reaper as a class should be the best at 1v1s due to lack of mobility. If I can’t catch people easily then I better win fights when they do get cornered. Although really I am also sure the ele might have played poorly, Reaper doesn’t shine nearly enough in a 1v1 compared to a teamfight.
(edited by Warscythes.9307)
Not worth to go full MM if you want to min max, it should be more like Reaper with some minions. You are probably going to take 2 wells and flesh golem as elite with the usual S/SR/Reaper. I can however see Rise! take the third utility slot if nothing betters comes up.
Light Armor user Disadvantaged in Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Warscythes.9307
Is recommended mate, they mean it as they will balance the encounters based on the highest tier of gear available which is ascended and that makes sense. But if you take a look at the stat difference, it is absolutely tiny especially considering how easy it is to get the accessories. The only thing you have to worry about are weapon and that’s really it.
DPS is below ele and sin engies? True, but is not that far off especially with ice bow being trashed. Staff ele truly shines when the boss is huge and doesn’t require much movement which is why you don’t see them in Vale guardian. Sin engie is really the only one that rev can’t honestly really beat but honestly, both staff ele and sin engie are outliers in the dps metrics. Rev is top tier dps without a doubt.
You are right on the might stacking, but I think I was able to stack to 14? might stacks as rev but keep up also a 80~90% protection coverage. PS is only 18~20ish stacks I think? I am pretty sure people would give up those few stacks for almost constant protection. True on projectile reflects and debuffs but with things are going with breakbars everything, debuffs is looking weaker and weaker.
I will definitely agree Rev is probably not going to be as mandatory as the ele/war/guard trinity but it can easily fit the bill for any of them in fractals. But really with Raids being the “true” end game content, that is what I am mostly looking at. Herald in general provide great might stacking + perma fury, very very high protection uptime with dps that is only below two of the top best dps spec in the game while being incredibly tanky.
They are really good in general because the things they bring will always be good almost no matter what the content is. Unless they make some raid that requires a huge amount of niche usage of reflects/weakness/blind etc, I am pretty sure you will see 2-3 rev in every single raid composition.
Pfft, all you really need is the greatsword and reaper shroud.
Assuming 60 points if all you have, the traits missing really aren’t that big of a deal. The adept tier is meh, both master and grandmaster tier truly shines in group settings instead of soloing.
Just run around as MM reaper, replace one of your minions with rise! once you get it and cleave everything to death.
I know for a fact sword/staff/shield/hammer are really really good.
Not sure about axe/mace but that is a condi set I believe and I am not very familiar with condi rev, somebody has to fill that out for me.
(edited by Warscythes.9307)
I have never really ran condi necro before in PvE because well…is pretty kitten bad most of the time.
How is condi reaper compared to other classes? I don’t expect sin engie damage, how is it compared to normal condi necro?
Revs right now are one of the top dps/support/tanky class in the entire game mainly because their dps rotation can largely nail down to auto attack which means Heralds can generate support boons without any hinderance. Infuse light is pretty much an invul, shield 5 is a block and sword 3 as full frame evade means they are incredibly hard to kill as well.
Honestly at this point I kind of wish they would nerf AA and move the damage to other skills like off hand sword a bit so the dps rotation is not just AA AA AA.
I am pretty sure grace of the land only procs if you use celestial form heals based on the wiki anyway, which is a limited resources by itself so I highly doubt it will be as good as you think it will be.
As for might gen, that change will completely kill the trait. With PS warriors/Heralds/Eles, every group can very very easily sustain aoe 25 group might which renders grace of the land absolutely worthless.
The 400 points include the sigils/runes/skins mate, the skills/traits will probably be around 200~ points. You won’t need 400 to fully unlock the trait line.
theoretical vacume dps rotation,
starting with 0 life force.
Focus 4/ warhorn 5
dagger auto till shroud fills.
if off hands skill are available use before shrouding
pop shroud.
rs3
rs5
rs4 (inside of 5 for chill stacking)
rs1 till shroud is 50 percent (asuming the traited damage buff for life force is still in effect)
leave shroud
focus 4/warhorn 5
dagger auto,
(repeat as needed till target is 50 percent health.)
swap GS,
gs 3 if need lf gen for damage buff,
gs 2 till dead.….
maybe?
Forgot wells mate. Gravedigger and nightfall should also be included in the rotation as well even above 50%. Rotation should basically be throwing out cds, then when you run of it and weapon swap is on cd, reaper shroud for 10 seconds, hop out, weapon swap use cd again, auto until reaper shroud is up then hop in and auto until cds are up again.
You missed the point. I was pointing out the flaw that your statement assumed dagger > GS. It had nothing to do with optimal play or whatever your rant was about. Purely on your one sided statement. Also that damage is the only metric you used to measure viability and success.
I get your point, but I still don’t like the idea. I was so pumped to play Reaper once I knew it was going to use Greatsword, but after I found out that Dagger has place in its single target rotarion (which is not 100% confirmed yet), it kinda ruined my expectation of the spec.
Ehh I feel like is getting a bit whiny at this point now mate.
Now back to the topic, I would actually argue the dagger does not have its place in a pure offense single target rotation assuming the math we crunched up before are correct. Based on the math we had, GS auto should have very very similar damage to Dagger auto, difference of less than 1% I believe, however because nightfall exist which pushes GS back and is probably even.
So your rotation above 50% should probably be wells->Locust swarm->(Death spiral on opening rotation to max vul stacks ASAP if is not at 25 stacks)-> nightfall->gravedigger->Reaper form Auto then the rest is basically figuring out when the cds are up and drop them ASAP, camp Reaper form when cd is not up and hop out to drop cd when it is. If reaper form and no cd is up, resort to GS AA.
So basically you don’t really need a dagger here if you just want to max DPS since GS AA =~ Dagger AA. I would actually bring an axe here because melee disconnect will happen and ranged will be useful sometimes. Dagger should be used if LF gen is incredibly important and needed.
Of course this is assuming the math done before was right where Reaper traited Auto>GS AA=~Dagger AA and the player is not forced to constantly interrupt GS AA due to the slow speed.
(edited by Warscythes.9307)
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Warscythes.9307
Isn’t this just like lvling up like in the other game expansions? Why is this a problem now?
Because this isn’t just any other game, this is Guild Wars. GW2 isn’t supposed to make you grind your levels, it’s supposed to have horizontal progression where players play at their own will, in their own time, at their own pace, to enjoy the game. Now, in order to play the elite specializations that many bought the expansion for, people will not be taking their time to enjoy their game. They’ll be burning through and grinding for hero points and masteries just so they could unlock elite specs. Not for one character, but for every single frigging characters and many people by now have many many characters.
I’d much rather they let us have elite spec to play with right away, so we can work on cosmetic points and masteries at our own pace. Let us explore the map at our own pace without feeling like we need to rush through it just to unlock the elite specs.
Same with those WvW enthusiasts. I’d rather they let me play Reaper which I had a wonderful time playing over beta weekends. Now I’ll be stuck playing a base necro grinding and ktraining just so I can speed rank up to unlock the Reaper. That’s not fun, that’s a grind. It doesn’t fit GW2’s philosophy.
But is not a grind though, hero challenges assuming they follow the same setup is pretty much asking you to explore the map. That’s called playing the game. As for people pressured to rush through content to get their specs, I mean didn’t people do that in the first place before when they are below level 80? Some chose to take their time, some chose to rush no? Did you feel pressured to rush to lvl 80 so you can play your complete spec? If no, then why now?
Because through ANet hyping the elite specs and not giving out information on the number of hero points, people got an expectation that they would be able to play the elite with all traits and skills on or near day 1. ANet had to have seen those threads yet chose to remain silent. Then 3 days before launch tells players that that may not actually be possible. Especially for those wanting to test out more than one or two elite specs on or near launch.
And some were planning on testing out all 9 elite specs. That’s 3600 hero points needed. 360 hero challenges in the jungle if they don’t have any extra hero points after maxing out all of their core traits and skills. Now tell me you wouldn’t feel a bit miffed that in order to do what you had planned, you were going to have either grind or give up your desire to test them all out in a few days.
I totally agree on the bad information part, they always seem to have this great idea but totally screw up on the PR department for some reason eh.
If you just want to test the specs? Hop to PvP, everything is unlocked and everything is rainbows and ponies.
Also is not 400 per line, that’s if you include skins/runes/sigils, traits/skills will be probably be half of that if not less. That’s fairly reasonable.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Warscythes.9307
Isn’t this just like lvling up like in the other game expansions? Why is this a problem now?
Because this isn’t just any other game, this is Guild Wars. GW2 isn’t supposed to make you grind your levels, it’s supposed to have horizontal progression where players play at their own will, in their own time, at their own pace, to enjoy the game. Now, in order to play the elite specializations that many bought the expansion for, people will not be taking their time to enjoy their game. They’ll be burning through and grinding for hero points and masteries just so they could unlock elite specs. Not for one character, but for every single frigging characters and many people by now have many many characters.
I’d much rather they let us have elite spec to play with right away, so we can work on cosmetic points and masteries at our own pace. Let us explore the map at our own pace without feeling like we need to rush through it just to unlock the elite specs.
Same with those WvW enthusiasts. I’d rather they let me play Reaper which I had a wonderful time playing over beta weekends. Now I’ll be stuck playing a base necro grinding and ktraining just so I can speed rank up to unlock the Reaper. That’s not fun, that’s a grind. It doesn’t fit GW2’s philosophy.
But is not a grind though, hero challenges assuming they follow the same setup is pretty much asking you to explore the map. That’s called playing the game. As for people pressured to rush through content to get their specs, I mean didn’t people do that in the first place before when they are below level 80? Some chose to take their time, some chose to rush no? Did you feel pressured to rush to lvl 80 so you can play your complete spec? If no, then why now?
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Warscythes.9307
Isn’t this just like lvling up like in the other game expansions? Why is this a problem now?
This isn’t another game, and no it’s not like leveling up, the new spec are suppose to be in line with the old, they are not more powerful according to Anet. Also we already have the pre-requisite that we need to have all the core specs first so why is there a ridiculously high point cost after that ?
Leveling in up as in playing the content I suppose, I mean your character is learning something new and different is the point no? The 400 point cost is only if you want skins/runes/sigils right? Trait+skills is probably half of that. 200 points or 20 HoT challenges sounds simple enough. If you have multiple characters, then well expect to spend more time than usual to get the spec.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Warscythes.9307
Isn’t this just like lvling up like in the other game expansions? Why is this a problem now?
Nah, that would be pretty dumb.
What’s the problem anyway with today’s announcement? Is not like you have to do 400 challenges. HoT area challenges are 10 points each and half of the track are runes/sigil/weapon skin anyway. I just treat this as lvling up for the expansion.
I imagine quite a bit of
the raid fights will be one target only since that is what I am based on. If there are 3+ targets GS blows dagger out of the water anyway in dps. Hell I think GS is better even with 2+ targets because is not like you can’t use Gravedigger above 50%, just fit it in the rotation.GS isnt actually weaker vs 1 target. Both get outclassed pre 50% by traited RS auto when all you have left to do is auto attack.
I was more talking about LF gen against a single target here, not dps mate. Dagger will generate more LF against a single target than GS.
What did you got then?
GS does receive LF per target hit so you are not wrong, since we are talking about raids as it is the only real place where squeezing out 1% dps matters. I imagine quite a bit of
the raid fights will be one target only since that is what I am based on. If there are 3+ targets GS blows dagger out of the water anyway in dps. Hell I think GS is better even with 2+ targets because is not like you can’t use Gravedigger above 50%, just fit it in the rotation.
I think the thing to focused on here is that Greatsword will absolutely be mandatory for Reapers in raid because of gravedigger, Dagger however is not. Assuming we math’d correctly the other day, the dps between dagger/gs should be similar above 50%. However I think it also means we probably should swap out dagger for a ranged weapon for more versatility. God knows how many times I wished I used axe when I was testing vale guardian instead of taking GS+Dagger/Warhorn.
(edited by Warscythes.9307)
Some super fast napkin comes with doing more damage in valk gear than zerks on reaper. Just forces some trait choices.
Oh? Is that with full valk and wurm runes? You are assuming fury/spotter/banner etc right?
Didn’t we had that thread where everybody math’d together and figured out greatsword AA is pretty much on par with dagger AA? Dagger has locust swarm but GS has nightfall which actually does more dps anyway. So the only difference would be LF generation and the possibility of missing hits on GS due to its speed no?
HoT allows you to buy fractal skins with pristine relics no? So should be pretty easy now.