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MM is meta for PvE , gratz :)

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Posted by: Warscythes.9307

Warscythes.9307

There is already another forum topic on this mate :/

As for MM necro, I doubt it will be meta, just viable. I can see some funky MM Reaper tank being the meta facetanker but that’s about it.

How to nerf Reaper

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Warscythes.9307

Woah some of you guys are a bit over the line here. Sure the guy was a bit knee jerky but it doesn’t prompt this kind of response. There is no need to bloody insult the guy just because of this.

As to the topic at hand, I mostly agree with the posters who brought up blighter’s boon. If Reapers are ever found to be op then that is the first thing I would take a look at.

Greatsword in PvP will almost certainly be a niche weapon because is really really slow which is why the gravedigger nerf is not that great. Is mediocre/bad in the first place. PvE wise we found out in BWE that even a 90% cd reduction felt pretty bad but since you didn’t participate in it, is not surprising you felt is really strong, 100% cd reduction on a really high damage skill does look scary but is actually not as overwhelming as you think.

DD nerf is poor mainly because all it does in PvE is forces more berserker armor pieces. Reapers now can afford to take some valk pieces in PvE because we have so much crit, but if you nerf DD then all it does in PvE is that it forces all necros to Berserker only and lose vit to maintain the same outcome. I doubt people complain how necro survivability is too much in PvE.

PvP wise offense was never really the main thing people complained about reapers, it has always been the sustain granted via blighter’s boon and that weird kitten life force gen bug in certain maps.

So to the OP, the next time you think something is overpowered, give it a bit more thought and explain the reasoning behind your process eh?

(edited by Warscythes.9307)

Huge buff to PvE minionmasters

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Warscythes.9307

So does this mean Flesh Golem now goes on everybody PvE bar?

Probably unless is for really specific purpose alongside Rise! for reapers. PvE necro in dungeons/raids etc will probably still take two wells but I can see Rise! be the staple and occasionally swapped out for CPC.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Warscythes.9307

Warscythes.9307

O, reducing visual is actually really bloody important if done correctly, I am slightly intrigued.

Please also kick Robert Gee out of his mancave and ask him to post the notes for chrono/reaper/zerker pls, all the other professions got it.

Elite Well Skill

in Necromancer

Posted by: Warscythes.9307

Warscythes.9307

That is literally a better time wrap with a 60 second base cooldown mate.

(edited by Warscythes.9307)

Action Camera: Further Information

in Guild Wars 2 Discussion

Posted by: Warscythes.9307

Warscythes.9307

Just use ahk and rebind your mouse that way, is not very difficult. I looked around and learned how to bind my dodge key to right mouse in about 10 minutes. Rest is pretty simple.

Necro viable in Fractals/Dungeons/Raids?

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Posted by: Warscythes.9307

Warscythes.9307

Viable, not optimal.

Go for it

MMR is not working

in PvP

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Warscythes.9307

Mate I think you are just bad.

Really, mesmer as a whole has been top on pvp pretty much since the conception of the game. I honestly don’t know if condi mesmer is bad or not since I play necro and we typically eat condi for breakfast, though I can testify for its annoyingness. But if your spec sucks then play another popular mesmer spec and stop complaining about how the class suck as a whole.

Is like if I decide to play corruption necro with axe and scepter, utterly fail in all my matches and decide the class sucks as a whole. That’s not how it works. You tweak and refine and learn until you stop sucking.

New Targeting system

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Posted by: Warscythes.9307

Warscythes.9307

Then go complain about pet AI, you are making comparisons that aren’t even there.

New Targeting system

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Posted by: Warscythes.9307

Warscythes.9307

What?

Action combat camera benefits literally everybody, it just happens to benefit engineers a bit more. Joel didn’t design it just for engineers. You are complaining about two entirely different things.

I feel like necro got shafted

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Posted by: Warscythes.9307

Warscythes.9307

Don’t see how is it similar, so personally don’t care.

Reaper: Dagger auto vs RS #1

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Warscythes.9307

Wait, does vamp aura not have the 5 men limitation?

(edited by Warscythes.9307)

Valk/Zerk & Rune of Wurm Vs. Full Zerk

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Warscythes.9307

I mean it basically comes down to whether or not the extra crit damage is better than the loss in power since both build should be in 100% crit due to fury.

Too lazy to do the math but gut reaction is that power is stronger, not sure how much though.

The necromancer's raiding role

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Actually, the best tank is not the tankiest character, but rather the character that can tank without dying while putting out the most damage. I would argue reaper to be one of the best contender for that role.

Wow we do terrible dps...

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Warscythes.9307

I am pretty sure players take priority over minions when taking boons and healing. If you just stick reaper into their subgroup then it should fix your concerns.

As for fights where they are multiple enemies, that’s where Reaper take their gloves off and start cleaving no?

(edited by Warscythes.9307)

Reaper: Dagger auto vs RS #1

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Warscythes.9307

PvP is definitely reaper shroud, I don’t think there is any doubt about that.

PvE is a bit different, vul stacking is pointless if everybody is on one boss so I will ignore that. I believe Reaper should be camping shroud for dps if and only if the group is unable to provide 25 stacks of might, which happens because sometimes you let the reaper be their own sub solo group while the buffers can buff other people since reaper can self sustain anyway. Or maybe you don’t have Heralds or PS warriors or eles….but that is unlikely to happen. Or you need to mow down a bunch of mobs, hey maybe one of the raid boss will be just a wave defense. That’s where reaper shines.

(edited by Warscythes.9307)

Wow we do terrible dps...

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Posted by: Warscythes.9307

Warscythes.9307

How much damage would minions do if you take them? From the vale guardian fight, the player pets/summons do not take aoe damage it seems and they can survive for basically the entire fight. How much of a boost would it be?

Revenant WvW roaming video + BWE3 feedback

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I am not sure why you are linking that when the video creator himself agree Rev is over the top.

This class went from pretty underpowered to over the top quite fast, being overpowered is not fun, there is no glory in winning. This is why I won’t be asking for buffs from a PvP perspective. It’s not like the whole revenant concept is too strong for WvW and PvP, but the sustain felt too good. I felt like I could out sustain about every build, while I still put out some good damage.

How much Damage per Second do Reapers do?

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Posted by: Warscythes.9307

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He max at 40k hits I believe but that is under max setup.

How much Damage per Second do Reapers do?

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Posted by: Warscythes.9307

Warscythes.9307

I’m primarily a pvp player and I have never done nor seen anyone ever hit for 20k+ with a reaper in 3 betas.

PvP stats are lower in general, we are talking about PvE here. I don’t think gravedigger goes above 15k in a best case scenario.

Not that anybody actually takes greatsword of course.

How much Damage per Second do Reapers do?

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Warscythes.9307

Greatsword also has nightfall though.

Locust is 610 with 2.0 power cof, 20 sec downtime

Nightfall is 1128 with with 2.8 power cof, 17 sec downtime, also provides dark field which can proc leeching bolts for a bit of extra damage. GS might actually win here if you can land the full duration.

Also no problem about the quick math, I am not trying to be vindictive or insulting. I am a fairly reasonable guy.

Wait actually, am I reading these numbers on the wiki wrong. When they say is 61(0.2), that is per tick not the entire damage duration right?

(edited by Warscythes.9307)

How much Damage per Second do Reapers do?

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Warscythes.9307

Honestly I am too lazy to do the math, but I wouldn’t be surprised if greatsword auto does similar damage compared to dagger when above 50%.

However if this true, it essentially allows the reaper to stick just to gs only for damage. Before I believe the best dps weapon sets was essentially dagger spam->gravedigger when below 50 which means your weapon sets were locked to gs and dagger/warhorn for the most part.

This allow weapons sets like axe to be considered taking for the boon strip on blue and ranged damage when standing on the field.

How much Damage per Second do Reapers do?

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Posted by: Warscythes.9307

Warscythes.9307

I’m not sure the sub 50% theory is even true. Gravedigger alone only does 15% more damage than dagger auto attack does. Dagger auto does 10% more damage than greatsword auto attack but also gives you access to horn off hand which effectively makes it a wash.

So that means you’ll be dagger auto with locust for the first 50% and swap to gravedigger for the remaining 50%? If you chose to go reaper at all?

Has anyone bothered to plot any of this in excel?

Actually, GS auto has higher power scaling, so theoretically, you could be doing higher DPS if you’re hitting with it (but, yeah…. hitting with it…..)

It’s true, Greatsword has higher coefficients so each attack hits harder. But remember there’s a time component in there too. So while each hit is harder, you hit far less often over time.

For example:

Dagger:
Attack 1: 0.9
Attack 2: 0.7
Attack 3: 1.2
TOTAL COEFF: 2.8
Time: 2.1s
DPS: 1.33

Greatsword:
Attack 1: 1.0
Attack 2: 1.2
Attack 3: 1.4
TOTAL COEFF: 3.6
Time: 3.0s
DPS: 1.2

That’s a difference of ~10% in favor of dagger.

Doesn’t greatsword do about 10%~ more due to 2h weapon damage is higher?

My experience on raid so far

in Fractals, Dungeons & Raids

Posted by: Warscythes.9307

Warscythes.9307

The tank doesn’t need to sprint marathons, for phrase one generally it is enough to kite it inside the quad so your entire team doesn’t have to run around and missing dps. The lighting field spawns near the boss always. Watch some clearing video for tips.

Bitterly let down by the feeble "raid"

in Fractals, Dungeons & Raids

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I mean the fact you mistaken trash mobs to mini bosses makes me question your raiding experience.

I didn’t kitten . If you think this is good enough than whatever. But I can assure you it is beyond MEDIOCRE compared to other leading mmo’s.

It’s amazing the excuses people will make. Oh it’s the first boss.. So?? Why should it suck because it’s the first? This is end game content after 3 YEARS.

It’s not good enough. End of.

My problem is that you spend the entire opening post complaining about how boring the three trash mobs are when you didn’t mention the actual encounter at all. Have you actually attempted the fight and got it down to phrase 1 at least?

FFXIV’s first current raid boss are two robots, the second one are literally waves of goblins and robots, third is a blue guy and final boss is a big robot on four legs. I would say the biggest thing that actually made the fights feel good was the kitten music.

So no, stop using other MMO for examples when is a fairly common trend. Not everything is suppose to be epic deathwing with arthas on is back.

Bitterly let down by the feeble "raid"

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Posted by: Warscythes.9307

Warscythes.9307

Ah yes, how dare three trashmobs (which is basically what the first three are) be easy?

You are also talking about a SINGLE boss in the FIRST wing of the first raid. They are not going to add in more or less impossible to do fights as the very first showing of a raid.

Oh, and btw: How many of the raids in Blizzard have more or less impossible first fights?

This is a beta and the first ever GW2 Raid. First impressions count. Stop making excuses for utter mediocrity. There was no atmosphere, not sense of occasion or explanation of what it was all about.

The final boss itself is such an insipid design, I was actually gasping at how average the whole thing felt. Remember when you first saw the drama of the Marrionette or even the colossus in fractals. There is NONE of that here.

Anet themselves have already done much better work. UW, FOW, the DEEP< Several Fractals and living story instances. Not to mention world bosses like Teq or the wurm.

For the flagship “endgame” content, this simply is subpar. That is the truth. Ya’ll can dress it up and make all the excuses of the day, but personally I’m gutted. I adore the game. I really really expected better than this.

Honestly

Are you paying attention to the map at all? They gave plenty of explanation as to why the fight is happening. Actually learn to speak to NPC and read the text if you want lore.

The fight itself is not “epic” is because it is literally the first boss of the first bloody wing. I mean if you go to any of WoW’s raid and pick the first boss, how many them are actually epic dragon demon mutants? If you start with something epic then the later bosses need to match up which is why you usually start with something small. For example we all know what the second boss is, are you telling me it doesn’t look menacing enough?

I mean the fact you mistaken trash mobs to mini bosses makes me question your raiding experience.

Bitterly let down by the feeble "raid"

in Fractals, Dungeons & Raids

Posted by: Warscythes.9307

Warscythes.9307

Those 3 are trash mobs intending to teach you mechanics.

Honestly I am just baffled at how you think those are bosses at all. Is kind of obvious to anybody with a shred of raid experience to know they are not.

Also I am pretty sure people can rejoin, haven’t had a problem yet.

(edited by Warscythes.9307)

Yay! Raids needs to be more difficult.

in Guild Wars 2: Heart of Thorns

Posted by: Warscythes.9307

Warscythes.9307

That’s not the same group.

Cultural Skills, Ranger/Engi Raid Exploit!

in Fractals, Dungeons & Raids

Posted by: Warscythes.9307

Warscythes.9307

What about minions? Has any necro/reaper tried that?

WORLD FIRST VALE GUARDIAN KILL

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Posted by: Warscythes.9307

Warscythes.9307

They had about 1:10 left on the timer when the boss died and sinister wasn’t even available. I am pretty sure raids can afford to have a bit more tankier/support build if necessary. It looks flexible enough.

WORLD FIRST VALE GUARDIAN KILL

in Fractals, Dungeons & Raids

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Warscythes.9307

O gratz!

Do you have a video recorded for us to see what the fight is like? If not can you talk about the fight itself? What classes can be swapped out? What can be done better? What is the general fight and strategy like. I know the basics as I watched some streams and videos floating around but it would be nice to hear it from the guys who actually finished the raid.

Reaper is OP

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There is no class that is unbeatable assuming there is a discrepancy in skill. But for a game to actually have mechanics, some builds will be better than some specific other builds, other wise you will have something very bland.

Reaper is OP

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Warscythes.9307

You are a chronomancer right? I am pretty sure Chrono beats reaper most of the time. Hell there is a video on reddit like a week ago with a chrono vs reaper duel and it was like 50/50 I think? If reaper gets caught in a gravity well then is over.

Actually if a reaper is 4v1 then those 4 are probably bots, posting exaggeration doesn’t really help your case. Especially if you are playing a chronomancer.

Specialization Tiers in SPVP

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Warscythes.9307

I am pretty sure scrapper, dragon hunter, tempest and chronomancer is a lot better than you think while Herald and Reaper are not exactly as overpowered as you believe.

To be fair, a lot comes down to unfamiliarity. Is difficult to test something in just 2-3 days. Some require a different play style.

Dragon hunter for example has a extremely strong burst build via fragment of faith, communal defense and shattered aegis but I doubt a lot of people has tried it out.

Scrapper currently is pretty much unkillable due to its defense and multiple ways of getting away. At least with reaper if you hit hard enough, a reaper will die. Scrapper will just run away with jumps and super speed.

BWE 3 Reaper Specialization Feedback Thread

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The issue is more of the suggestion you made was incredibly overpowered which honestly lends issues to your credibility. That was really the main reason for the reaction. But arguing this kind of thing is fairly silly at this point so let’s both move on.

As for the people not hitting the damage they should be hitting. You guys are running S/SR/Reaper right? Even without close to death I was hitting 11k crits. I honestly have no idea how you are maxing 8k gravedigger unless there is some really weird bug going on.

(edited by Warscythes.9307)

BWE 3 Reaper Specialization Feedback Thread

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Warscythes.9307

1. 6-8 sec chill on auto is absolute insanity, I am honestly not sure how you think that is fine when reaper offers plenty of chill as it is.

2. Nightfall is a pulsing aoe blind, that alone makes it a great skill. Yes you can try to make it better but it doesn’t really need that much because of the fact it is a blind field. You can’t just throw around things like I want something to be better without giving reason.

3. kitten is the filter here mate, if you curse then it gets filtered to kitten.

The guy wasn’t even that insulting in the first place, you need to learn how disagreeing with something does not mean he is being meanie poopy pants. Respond to him with logic and reasoning instead.

BWE 3 Reaper Specialization Feedback Thread

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Warscythes.9307

13.3k gravedigger, 23 might stack, 15ish vul on golem, this is on heavy golem too. Strength rune and force sigil.

http://puu.sh/kwrDc/bc23b98116.jpg

Not sure how you are only maxing 8k

BWE 3 Reaper Specialization Feedback Thread

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DD is more of a debuff than a buff on you since it depends on vul stacks on enemies which is why it doesn’t show. Is working fine for me so no worries.

More like GOOFY Horror!

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I think Asura should be able to ride those and charge into battle with their scythes raised.

BWE 3 Reaper Specialization Feedback Thread

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Warscythes.9307

If the numbers are definitely lower then it probably is a bug, I wouldn’t sweat it too much.

As for balance feedback, I think shouts in general are still not likely to be picked unless it is for very specific situations or open world pve with huge number of mobs.

Soul eater is difficult to compete with chilling force or decimate defense. If you want straight dps boost then you go DD, if you need survivability then you go chilling force. Soul eater lower gs cd means bit more utility via gs 4 and gs 5, the heal is honestly fairly negligible from what I can tell. However because DD is offense and CF is defensive, I think soul eater be a bit more utility focused is not a bad idea. Is just not there yet, I think I would rather the cd number to be lower and life steal gone for more unique mechanic that sets it apart. Boon rip is a popular suggestion, increased cc duration could be interesting as well.

Similar issue with Augury of death, the life steal while is nice, it doesn’t feel it sets apart from the two other traits in the same line.

Other issues are mainly aftercasts on gravedigger and core necro problems.

(edited by Warscythes.9307)

Balance discussion on twitchcon

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Well i’m not too happy about the nerf to lingering curse, feel like maybe it could affect all conditions now, or just when we have scepter equipped but am happy about the axe changes…and that CPC buff…..

It does affect all conditions. Lingering curse is now 50% but it affects all conditions the necromancer inflicts.

Wait what? So….let’s say I have scepter and dagger equipped, will lingering curse affect the conditions applied by dagger 5 and 4? Or would it also affect say…staff? I’m sorry but the details are important to me and the happiness I am feeling right now can cause me to misinterpret something….kitten emotions…

Unless I heard it wrong on the stream then yea. It affects all conditions you apply now based on the stream.

Actually kitten you are confusing me now, I have to go back and check.

Balance discussion on twitchcon

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Warscythes.9307

Well i’m not too happy about the nerf to lingering curse, feel like maybe it could affect all conditions now, or just when we have scepter equipped but am happy about the axe changes…and that CPC buff…..

It does affect all conditions. Lingering curse is now 50% but it affects all conditions the necromancer inflicts.

Balance discussion on twitchcon

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Warscythes.9307

Only 50% duration on Lingering Curse, but an extra bleed on Scepter auto chain, more poison, and buttloads of torment. I’m happy about this.

I missed the axe bit, is the only change 900 range?

There were other buffs I believe but they ran out of time.

The 900 range increase by itself is huge though.

Great Sword and Dealer's Shroud: Redundant?

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Warscythes.9307

Are you serious? Reaper Shroud damage is worse than our normal weapons. Greatsword damage is not garbage. So you use the greatsword unless you need to turtle in reaper shroud to wait for a heal to not die.

Reaper Shroud is kinda bad in PvE.

I’m not talking about numbers, but rather about functionality. We don’t seem to get anything from Reaper’ Shroud that we don’t get from Greatsword and vice versa; this means that one will always be fundamentally worse than the other. If the Greatsword is worse, then it’s not worth using. If RS is worse, then it’s only worth using because we’re stuck with it.

The idea is that since Reaper’s Shroud is a resource that needs to be earned, it should deal more damage and greatsword is what you use when you are out of life force. Think of it as a super mode in RPG, you fight normally and charge up, when you have enough resource then you use it in a burst to deal increased damage. Then when the mode is over, you have to earn it again to get the damage boost back. That should be the original intention and thus not really redundant.

Overtime win/lose

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Warscythes.9307

I assume you had your inner gate broken? That gives a lot of points to the other team. They also probably got more points from downing your team too many times. If a stallmate occurs, just grab mist essence and help heroes push instead of engage, if you had full control of the map at that point then the points from heroes will help you win in point wise. Overtime ends when the lord is no longer in combat so if it feels like you can’t break the base then just slow push.

Chill = no effect on enemies with break bar

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Sounds like a bug to me honestly. It should deal damage at the very least if you trait for it.

New types of cosmetic for content in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Warscythes.9307

Warscythes.9307

tl;dr: New animation or cosmetic reward for completing content similar to green warlock fire in WoW for progression.

This is something that has been bugging me ever since I started MMOs in general. Typically when a character hits the level cap and no longer earns additional skills or talents/traits etc, the way to progress is via gear. Your armor becomes spiker, your shoulders are bigger and your helmet glows like the lighthouse. However your character actually does not become better, but rather your gear does.

When I first started my character, a moose can kick him and he would fly through the air and faceplant into the ground. 80 levels later, my character is the commander for the largest military force in Tyria, slayed countless horrors and faced some of the most deadly challenges. Yet he still flies through the air and faceplant when he is kicked by the same god kitten moose. It feels like this supposedly legendary hero is just like a starting greenhorn cannon fodder.

I suggest that completing content and especially difficult content should grant cosmetic animations or particle effects to the character. Similar to how thieves dodge looks, each class would preferably have different animations or effects for certain actions or skills after completing certain requirements. For example if a necro is able to solo Lupi, the staff action now fires a skull instead of the black goop looking thing. Or if a guardian is able to perfectly reflect the Asura in kitty golems, the wall of reflection now glows brighter or becomes shiner. Or if a warrior is able to successfully use dodge roll to kill certain enemies, the dodge animation now becomes a shoulder bash.

I believe this way is how character horizontal progression should ideally work. Your character should be the one improving alongside your gear. However I also know animation work is rather difficult, but different colors shouldn’t be that bad for a start eh? Preferably as potential loot in raid?

Guild Mission Concerns

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Warscythes.9307

I don’t see a problem with small guilds staying small. If that’s what they want, a nice cozy circle of friends, then I don’t want to tell them they need more people so they can do the content.

If a guild is small because it can’t recruit people, however, maybe this can indeed help them grow if they run a couple events and get noticed. [/quote]

which is fine, but they need to pro-rate the influence earned for smaller guilds. why should a larger guild have access to guild mission buffs faster because they earn influence at a faster rate by sheer numbers? does anyone have a problem with smaller guilds being able to earn influence or pay for buffs for less influence cost?

it seems a penalty is occurring for smaller guilds. Not only do they have to get more guilds to jump in, but they can’t buy things with influence at the same rate or even close to the same rate as larger ones. there is a disconnect to me there.
[/quote]

Why should larger guilds be able to earn rewards faster?

Well gee, maybe it is because they have more people playing, therefore earning it faster? How is it fair to larger guilds if smaller guild of 5 can access the same tier of content at the same rate as a large guild of 500? You are still able to do the content regardless because you can participate in other guild’s missions. So it is not as if you have been locked out.

Really, what you are basically saying is how is it fair a guy playing 8 hours a day can get faster access to content than a guy playing only 2 hours a day.

Do you see the problem here?

Guild Mission Concerns

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Warscythes.9307

Is actually pretty simple, they said before that there are different levels of difficulty. So if you have a small guild, just do the ones that only requires a few. That is it.

Caudecus's Manor Path 2 is Too Hard!

in Fractals, Dungeons & Raids

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Warscythes.9307

Synfulchaot got the barrel general tips, so I will say something about the final boss.

You range the boss and dodge when he runs to you, that is literally it. This is not CoE where you have to time it perfectly or Alpha gibs you with no way of others reviving because alpha will gib them too. You will just be loaded with conditions with more than enough time to run away with swiftness/dodge and heal up before rejoining the fight with a ranged weapon.

I did that dungeon when I was lvl 50ish or so and I didn’t see anything difficult with it. In fact I consider the Seraph path the easiest CM EM route.