Approved the run. Nice chat with Faolain!
Approved the run. I will also add your video to CMP1 guide as a link how to clear the cellar solo.
Approved. Nice run!
Approved with time 13:43. Seemed like a smooth run!
(edited by Wethospu.6437)
I would say that the expected return is a more interesting number than the chance to get something. Expected return (additive) tells how much stuff you get in the long run. Chance to get something (multiplicative) tells the chance to get anything in a single run. Expected return is a bit higher because you can get multiple drops.
Also drops probably overlap with each other so combining different drops isn’t simple.
(edited by Wethospu.6437)
Nice run! That dredge carrier has way too much health… Rounded the time to 17:38 since it seemed to be closer to that.
Nice ranger team! Approved the run. Added display names based on account names so please let me know if you want something different.
Oh, and please tell Weymo that showing the game build doesn’t help much if your overlay is on top of it.
Sweet run but I guess we both know why this won’t get approved.
Harder than most dungeon bosses.
Nice run!
(I’m no longer a record approver, but I’m sure someone else will approve this at some point!)
Have you tried?
Heh, no worries. There are actually quite a few approvers but they are bit inactive. Just keep those records coming and I’m sure they will wake up soon!
Unfortunately my data is no longer accurate. They have done something really weird with the scaling. Can’t find any numbers which would make sense.
No idea why they have done it like that. Either I’m missing something or they have tried to make it hard to reverse-engineer on purpose.
(edited by Wethospu.6437)
This is fine until boon thieves and bosses start having perma prot/25might/fury/quickness.
Then your average players start crumpling because things are not dying faster than anticipated.The only ones that actually matter are giving Protection or Retaliation to the enemy, though, and that’s short-lived. Let’s also not forget that the Mesmer passively rips boons just by attacking, which keeps things very manageable. An enemy with 25 Might/Fury will maybe only get 1 or 2 attacks in before the boons wear off anyway. As to HardRider who was worried about Retaliation I’ll mention that outside of accidentally blasting light fields (which gives negligible Retaliation duration), the DH isn’t going to be applying Retaliation at all so it’s no problem.
Bosses and elite enemies can’t crit so fury does nothing (unless something was changed recently). Enemies also have a high power so might isn’t that effective.
(edited by Wethospu.6437)
Approved. Nice to see you using my acolyte tactic!
Having to dodge is a horrible thing.
Would approve but no category for that.
Approved. Nice run!
Approved with time 11:30 since it seems pretty close to that.
Also added slower run from Kishlin to the database.
Approved the run. Nice tactic with the first NPC.
Approved the record. However next time you should include the game version in the video so I can verify when it was done.
Also if you can provide your guild name or character name I can add them to the database.
Bit surprised that people use direct damage in fractals. Or is this about sub-40 fractals? After that either protection or high armor benefits condition damage.
Glad to see some people still do records
Ups, my bad. Approved that too (with 5:55 on the timer).
Approved!
Approved. Nice run!
Meh, made some tactics several months ago but looks like I forgot to upload and I have lost the changes somewhere.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
He’s the guy who rages in the comments when The Onion posts on facebook. lolol
Facebook? Wow lol.
Ye, makes sense. I just occasionally get people asking about it so I felt like I should do something about it. From my end, most of the stuff has been ready since HoT. Just no point implementing the rest without categories / rules.
Fractal speed clearing is also one open thing.
(edited by Wethospu.6437)
I know I kind of promised to avoid interfering with speed clearing rules. As a summary, there was a drama about it and a meeting was held where it was decided that leaders of major guilds should make initiatives and decisions. My job would only to be implementing them. But quite a long time has passed since raids were released so I feel something should be done.
So what I’m wondering, is there really no interest towards speed clearing raids?
If you want defend this kind of content it’s not really my thing. I’m out.
didnt anet say that HOT would have trinty? how did op solo if theres trinty? new raid sounds disapointing
Agreed. If I had knew this I would have never bought HOT.
im glad i didnt. i play this CASUAL game bc im a CASUAL player. never tryed raiding bc raids for HARDCORE player.
gg anet, even with ‘trinty’ players solo the ezpz faceroll pve. next these losers gon sell ’n scam raids just like dungons and fractal
smh
Finally someone speaks sense!
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
Weth, there’s no kill chest for Matthias. The OP broke out of the map and just landed in the temple at the end to pretend he soloed it. The mechanics of the bosses alone clearly prevent anyone from soloing everything.
Also, Weth, if you have ideas for things they could do that would make it “dynamic” while not requiring you fight other players or something, please do tell.
Add some smart AI which actively and dynamically counters what people do so people need to think what they do instead of just doing some pre-recorded rotation. Add some real strategy by bringing more unique and fun roles than just dps only.
These simple steps would easily make the raids a lot more better, fun and improved.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
And that is a really weak argument. If you had played as much as PvP as I have this would be really obvious to you.
I feel bad for you that you think it was a legit solo
I’d feel bad for you thinking it isn’t… but who am I kidding, you cannot even think.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
didnt anet say that HOT would have trinty? how did op solo if theres trinty? new raid sounds disapointing
Agreed. If I had knew this I would have never bought HOT.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
And that is a really weak argument. If you had played as much as PvP as I have this would be really obvious to you.
I literally can’t take you seriously
So you agree that I was right?
You wonder why none of us take your serious? Meh you got nothing and spend all your time here try and crying. Just stop, you are embarrassing yourself
The moment you take it to the personal level shows that you have no real arguments left. GG, I guess.
Add some smart AI which actively and dynamically counters what people do so people need to think what they do instead of just doing some pre-recorded rotation. Add some real strategy by bringing more unique and fun roles than just dps only.
A lot of people make the suggestion to “bring more unique and fun roles than just pure DPS”, but can you elaborate? Give some examples? In raid testing, ANet experimented with lots of roles, including having people be “runners” where they perform some side mechanic, but preliminary user experience feedback said those roles weren’t fun because you interacted with the actual boss so little.
Also, it’s easy to say “make dynamic AI”, but that ultimately boils down to people working on fixed rotations anyway once people figure out all of the possible permutations. With sufficient complexity, you might create dynamic experiences for lower-skill players, but higher-skill players will figure out the best way to manage the behaviors easily, ultimately devaluing all of the enormous development time that went into that complexity. It’s a bad design.
Just look at what PvP are doing and take inspiration from that. It’s not very difficult but I’m not here to do their jobs.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
Weth, there’s no kill chest for Matthias. The OP broke out of the map and just landed in the temple at the end to pretend he soloed it. The mechanics of the bosses alone clearly prevent anyone from soloing everything.
Also, Weth, if you have ideas for things they could do that would make it “dynamic” while not requiring you fight other players or something, please do tell.
Add some smart AI which actively and dynamically counters what people do so people need to think what they do instead of just doing some pre-recorded rotation. Add some real strategy by bringing more unique and fun roles than just dps only.
These simple steps would easily make the raids a lot more better, fun and improved.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
And that is a really weak argument. If you had played as much as PvP as I have this would be really obvious to you.
I feel bad for you that you think it was a legit solo
I’d feel bad for you thinking it isn’t… but who am I kidding, you cannot even think.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
didnt anet say that HOT would have trinty? how did op solo if theres trinty? new raid sounds disapointing
Agreed. If I had knew this I would have never bought HOT.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
And that is a really weak argument. If you had played as much as PvP as I have this would be really obvious to you.
I literally can’t take you seriously
So you agree that I was right?
(edited by Wethospu.6437)
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
Why do you even bother voicing an opinion on something you haven’t even tried yourself?
With minor tweaks all of the W1 raid bosses could be made significantly harder, the raw mechanics are challenging but coordination and linear timing of events makes Gors for example considerably easier than he should be, cutting down the time between AoEs, especially the first one which could make the no-updraft cheese significantly harder or near impossible.
Argue all you want but if someone can get to the end solo like 1 day after the release that says something about the raids.
And that is a really weak argument. If you had played as much as PvP as I have this would be really obvious to you.
I have never raided but this clearly proves what a joke raiding is in this game. At least in WoW it takes months to beat raids even for top guilds. Even then I don’t understand why anyone would take pride in raids. Anyone can beat the scripted static content with enough practice. Give me truly hard content with dynamic and opponents with brains and you got me interested.
It would be interesting to hear your test scenarios since the sigil very obviously works.
Forced randomness is pretty sweet when farming fractals but awful for progression.
As long as you can quite easily complete any fractal it doesn’t matter that much which one you get. But when that is no longer true it becomes really annoying to just keep rerolling until you get favorable conditions. Also when farming it’s bit annoying to get harder fractals over and over but I would say the increased variety matters more.
Simply changing the daily achievement to force random specific fractals would encourage variety. However based on how people think I doubt it would work that good. When people see a hard or long combination they might just skip the daily.
So the question is, how to encourage variety to players who seek the path of least resistance (without randomness)?
My idea is to split fractals to 3 or 4 tiers based on their difficulty/length just like we had before. Then the fractal scales should be reordered so that a continuous set of 3 or 4 levels would have a map from every tier. For example tier 1, tier 2, tier 3, tier 4, tier 1, tier 2, tier 3, tier 4 and so on.
Then the daily achievement would be a random continuous set. Because of reordering, every random set would include a fractal from each tier being about equally difficult and long.
Added to the site with time 10:54. Nice run!
I assume resetting the fight works?
I know you don’t want GW2 to be too grindy. Still, players should, in my opinion, be rewarded with slightly better stats for their work. Like 1% on the weapons stats or even less. Something which is not noticable, but still the best. It would give an extra motivation aside from the skin and add an end game goal.
I remember when I got ascended shoulders to replace my exotic shoulders I had before. My armor went from 2293 to 2298, giving me a 0.2% better resistance against damage. I’ll always remember when that enemy Revenant crits me for 12k, that damage could have been 24 points more.
Let’s not twist the facts. It would have been 26 points more.
It hits every 3 seconds so time your dodges properly.
So the 4.5 seconds knockdown doesn’t delay World Eater at all?
Any reason why you didn’t break his defiance right before the attack ends?
Added to the site with times 8:20, 4:55, 10:12. Ironfrodo’s timer shows milliseconds bit differently so it’s not reliable.
Some display/character name information is missing. ironfrodo’s character names added as ironfrodo thief and ironfrodo guardian. Cuddly B/Divine Violation’s display name added as Cuddly B. Let me know if you want to correct them.
Why does he have to even do anything? Just add enough health and a very tight enrage timer.
Ideally bosses would get weaker over time. So they would be the hardest in the beginning when everyone is at full health and have all skills recharged. Ideally people would get downed and even defeated during the fight unless playing near perfectly but it would be ok because the boss would be weakened too.
In reality bosses start easier so people can make progress and learn mechanics piece by piece.
Nice run! I will add this to the site in few days when I get home.
Edit: Added to the site with time 7:58.
(edited by Wethospu.6437)
Everything looks fine. Nice runs! I will add them to the site in few days when I get home.
Unfortunately I can’t approve this. An earlier record was rejected for disabling the enemies with the tree so it wouldn’t be fair to approve this.
Or is there something I’m missing?