Showing Posts For Wethospu.6437:

Raid Timers lazy way to increase diffuclty

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Even now all big mechanics are armor ignoring and most also ignore your health. So even without timers 10 nomads wouldn’t be really good.

VG, Gorsy, Sabby Armor?

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Datamined values.

VG, Gorsy, Sabby Armor?

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

1910, 2597 and 2597.

Why Sesshi quit.

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

At least you can free the spot for someone else.

Duo Cof P1 [5:58] - Snow Crows [SC]

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Posted by: Wethospu.6437

Wethospu.6437

Approved with time 5:58. Nice run!

Tobi was in the system with name Nexus and character name Maliciá. Are these still correct?

GW2Raid.com

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

That’s still going to take a couple of weeks more as I’m still busy with my graduation thesis and some real life stuff (+ full time work).

But of course if this site becomes good I don’t have to update mine.

[hC]Arah p2 | Duo [13:02] Record | Restricted

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Approved with time 13:02. Added guild as Unknown Guild and warrior as Simon Warrior.

DPS meter [Merged]

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Posted by: Wethospu.6437

Wethospu.6437

If they wanted you to use a DPS meter they would provide an API, their own tool or an official statement. Until that happens the only point of justifying it is to feel good about it.

I have used the memory reading tool since it was released. I have used it multiple times to gather information. Whenever I have released information like that I have credited the tool making everyone well aware of me using it. I have got infracted for “revealing undisclosed game mechanics” and also got a developer respond to my topics a couple of times. So they must be well aware of me using it and I would be an extremely good target if they wanted to do something about it.

DPS meter [Merged]

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

They can’t ban you for Janx since it uses screenshots of combat log to get dps. And doesn’t access game files.

They can because technically it’s botting.

Nerf efficient raid build after spent G on eq

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Mesmer is still OP in raids it’s K.

Condi warrior everyone saw that nerf coming miles away. If you made ascended gear for condi warrior you had to know this was a likely chance and you had to know what you were risking.

Chronomancer is. Mesmer is trash.

Chrono is virtually a vanilla WoW shaman, a buff stick with miserable DPS capabilities.

It’s not remotely fun to be brought to a raid just for a buff you provide otherwise they’d give you the boot for another class like rev or guardian if reflects/stability ever become a thing again.

What is fun then? Being brought because of your good looks?

Nerf efficient raid build after spent G on eq

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

As long as I can play them casually it’s not that bad. I stopped serious gaming the moment they introduced ascended.

It would be a bit better if they didn’t focus so much on selling inventory space.

were getting atleast a 3% dammage increase

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

I don’t think he understands sarcasm.

TA Fwd Duo - Restricted

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Posted by: Wethospu.6437

Wethospu.6437

Since there is no current duo record there is nothing wrong with this.

What are your character names and preferred display names?

Flawless Fins Foil Foes tips requested

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Posted by: Wethospu.6437

Wethospu.6437

There are actually 4 Champions there. I assume you are talking about the last two? For that you can get pretty close by staying near middle (both horizontally and vertically). Then it’s just a matter of dodging and using the decoy in some order.

If you are on EU I can show you the way. Also there is a “way” to skip about 33% of it. If that doesn’t work with the achievement then you can at least do the final 33% with your normal skills (ie. kill them).

How will 26.1.2016 Update affect Raids

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Had wrong aftercast time (wrong timing method). Updated values with the right one but no significant changes.

Yes, it’s an overall nerf. But builds with lots of cooldowns benefit the most from alacrity so they get hit harder than others.

(edited by Wethospu.6437)

The actual effect of quickness and alacrity

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Posted by: Wethospu.6437

Wethospu.6437

The biggest point of this topic is that people think that quickness is 50% more damage and alacrity is 66% more damage so you get 150% more damage. Even when ~65% is the absolute maximum for having the both effects.

The actual effect of quickness and alacrity

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Posted by: Wethospu.6437

Wethospu.6437

I would edit the first post but character limit Here is some stuff about aftercasts:

So using warrior greatsword autochain takes 2.45 seconds. Dodging takes 1 second. Autochain has 2.3 coefficients (with +10% damage from trait so 2.53). Reckless Dodge has like 0.85 coefficients (not sure what weapon it uses).

Spamming auto is 1.03 coefficients / s. Spamming dodge is 0.85 coefficients / s.

However the total rotation is 2.95 seconds when dodging right after Brutal Strike (last hit on the chain). This means dodging only added 0.5 seconds which gives it 1.7 coefficients / s.

Another example is warhorn. I’m sure most warrior users are aware of the gigantic 1.5 seconds cast time. Dodging right after it finishes or using for example Blood Reckoning reduces total cast to 0.8 seconds.

The actual effect of quickness and alacrity

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

This is quite popular topic nowadays and there seems to quite many wrong numbers and misconceptions. I’m no expert with build theorycrafting but here are some basics.

First some basic facts:

  • Skills have a cast time, an aftercast time and a cooldown.
  • Cooldown starts expiring AFTER aftercast has finished.
  • Using another skill or doing an action may interrupt the aftercast (going to take a better look at this tomorrow).
  • Quickness increases casting speed by 50%. This reduces cast times by 33%.
  • Alacrity increases recharge speed by 66%. This reduces cooldowns by 40%.

For example traited Lava Font has a 4 second cooldown. If you just spam it on ground on cooldown you can use it every 6.5 seconds because it has like 1.5 seconds of aftercast. However if you also use Fireball the aftercast gets reduced to 0.4 seconds so you can use Lava Font every 4.4 seconds.

Alacrity removes 40% of cooldown so 4 seconds becomes 2.4 seconds. Because of aftercast you can use it every 2.8 seconds. The actual recharge was reduced by 36%.

Quickness removes 33% of the cast time. Lava Font after cast becomes 0.27 seconds so you can use it every 4.27 seconds. So on top of using it faster you can also use it more often!

The impact of alacrity and quickness varies from skill to skill. With long cast times quickness is more effective and with long cooldowns alacrity is more effective.


Let’s buff quickness to 66%. This means both cast times and cooldowns get reduced by 40%. This is basically same as watching a video on fast forward. Everything happens 40% faster. In this situation most builds would simply do 66% more damage.

Let’s nerf alacrity to 50%. Same as above but most builds would simply do 50% more damage.

Now, we know that the actual situation is worse then the first scenario but better than the second scenario. This simply means that most builds will do 50%-66% more damage with quickness and alacrity.

Builds relying more on autoattacks and high cast times benefit more from quickness and get closer to the 50% boost. Builds relying more on cooldowns benefit more from alacrity and get closer to the 66% boost. Most builds are probably between 55% – 60%.

So the alacrity nerf from 66% to 33% changes this 50%-66% boost to a 33%-50% boost.


Unfortunately it isn’t that simple because there are lots of stuff which won’t go fast forward. All kind of buffs and debuffs still last the same time. You will get increased upkeep on might, fury, vulnerability, banners and transformations which increases your damage further.

But it’s not all good. I’m pretty sure that internal cooldowns (sigils, runes and traits) won’t get affected by alacrity. Also when the speed goes up so does your inefficiency. Quickness and alacrity won’t improve your latency, micro skills or reflexes.

Also there is a concept I call rotational efficiency. Basically it’s about not being able to use your important skills on cooldown because of cast times. For example an autoattack with 0.75 s cast and an important skill with 1 s recharge. You can either use 2 autos and have the important skill waiting or use 1 auto and wait a bit. Either way it’s going to be less efficient than having an autoattack with 0.5 s or 1 s cast, even if DPS values were same.

I haven’t researched this extensively but here is what I think. Quickness reduces cast times compared to recharge so on average it improves efficiency. Similarly alacrity reduces efficiency. While your recharges get reduced you may not be able to benefit from it! At the momemnt alacrity is a bit stronger than quickness so most builds should experience reduced rotational efficiency.


All in all, I think that 55%-60% baseline, +5% if you rely on a transformation and -5% if you have all buffs capped is a good estimate for all builds. If anyone has something more sophisticated please let me know.

(edited by Wethospu.6437)

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Wethospu.6437

Wethospu.6437

Ye, I didn’t include quickness and I don’t play ele so rotation can be nonsense.

General Dungeon Discussion Thread - Part 3

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Posted by: Wethospu.6437

Wethospu.6437

And with my math Firestaff rotation becomes 31% shorter so you can do it 45% more often, but you also lose 5 Fireballs and 1 Lava Font. I would estimate that rotation is 10% weaker so that 145% becomes 130% which means a 30% damage increase.

With quickness and alacrity, 37% faster rotation which means 59% more rotations. Only misses 1 Fireball so ~58% more damage.

(edited by Wethospu.6437)

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Wethospu.6437

Wethospu.6437

Edit2: Lowered some cast times which benefits alacrity slightly.

About that staff ele rotation. Some approx values:

  • Fireball: 1.4 cast, 0 cooldown.
  • Lava Font: 0.4 cast, 4 cooldown, total recharge 4.4.
  • Meteor Shower: 3.8 cast, 20 cooldown, total recharge 23.8.
  • Overload: 4.2 cast, 20 cooldown, total recharge 24.2.

Font + 3x Fire takes 4.6 seconds.

Rotation is like: Font, Shower, Fireball, Font, Overload, Font, 3x Fire, Font, 3x Fire, Font, 3x Fire, repeat.

Total time: 10 Fire = 14, 5 Font = 2, Shower 3.8, Overload 4.2 -> 24 seconds.

Alacrity (-40% cooldown) changes values to:

  • Fireball: 1.4 cast, 0 cooldown.
  • Lava Font: 0.4 cast, 2.4 cooldown, total recharge 2.8.
  • Meteor Shower: 3.8 cast, 12 cooldown, total recharge 15.8.
  • Overload: 4.2 cast, 12 cooldown, total recharge 16.2.

Font + 2x Fire takes 3.2 seconds.

Rotation is like: Font, Shower, Fireball, Font, Overload, Font, 2x Fireball, Font, 2x Fireball, repeat.

Total time: 5 Fire = 7, 4 Font = 1.6, Shower 3.8, Overload 4.2 -> 16.6 seconds.

All in all, rotation becomes 31% faster so you can do it 45% more often. But the rotation actually has 5 less Fireballs and 1 less Lava Font. I would estimate that to be 10% weaker so that 145% rotation becomes 128% rotation. So a 30% damage boost from alacrity.


Edit: With quickness and alacrity.

  • Fireball: 0.93 cast, 0 cooldown.
  • Lava Font: 0.27 cast, 2.4 cooldown, total recharge 2.67.
  • Meteor Shower: 2.53 cast, 12 cooldown, total recharge 14.53.
  • Overload: 2.8 cast, 12 cooldown, total recharge 14.8.

Font + 3x Fire: takes 3.07 seconds.

Rotation is like: Font, Shower, Font, Overload, Font, 3x Fire, Font, 3x Fire , Font, 3x Fire, repeat.

Total time: 9x Fire = 8.4, 5x Font = 1.35, Shower 2.53, Overload 2.8 -> 15.08 seconds.

Rotation is 37% faster so it can be done 59% more often. It only lacks one Fireball so with both quickness and alacrity it’s ~58% more damage.

(edited by Wethospu.6437)

How will 26.1.2016 Update affect Raids

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Posted by: Wethospu.6437

Wethospu.6437

Edit: Had wrong aftercast.

Cast time has a huge impact on the actual recharge time of Hundred Blades.

Cast: 3.5 seconds. Aftercast: 0.1 seconds. Cooldown: 6.4 seconds.

So 3.6 cast and 6.4 cooldown. Total: 10 seconds.

Alacrity removes 40% of the cooldown. Total becomes 7.44 seconds which is only 26% less.

Quickness removes 33% of cast time. Total becomes 8.8 seconds which is 12% less.

With both effects total becomes 6.24 seconds which is 37.6% less.

Nerfed alacrity removes 25% of the cooldown. Total becomes 8.4 seconds which is 16% less.

With both effects total becomes 7.2 seconds which is 28% less.


Alacrity effectiveness changes from 60% to 75%. So cooldowns become 0.75 / 0.6 = 25% higher than before.

With only alacrity, recharge of Hundred Blades becomes 8.4 / 7.44 = 13% higher.

With both effects, recharge of Hundred Blades becomes 7.2 / 6.24 = 15% higher.

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 3

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Posted by: Wethospu.6437

Wethospu.6437

Does anyone have any real data on alacrity and quickness effectiveness?

I guess nobody bothered redoing an optimal rotation (after changing both casttimes and cooldowns of each skill) so no quickness/alacrity is gone to waste with an auto when you have a better skill on your 3rd engi kit, for instance.

If you’re not after the optimal vacuum rotation it’s possible to pick a mesmer bud to give you alacrity and quickness while you record one of those 30 second rotation videos, then manually add your combatlog (as common DPSmeters either suck or will acount for mesmer’s dps too). Then just paste every skill in order into a spreadsheet which will calculate theoretical dps (25 mights, banners, etc).

I don’t really care about optimal. Just would like to see some data. Everyone is like alacrity is super strong but is it? There are so many things which reduce its effectiveness.

[vC] Arah p2 13:12 duo

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Wethospu.6437

Time seemed to be about 13:12.500 so I added it to the site as 13:13.

General Dungeon Discussion Thread - Part 3

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Posted by: Wethospu.6437

Wethospu.6437

Does anyone have any real data on alacrity and quickness effectiveness?

Toughness Stat Conversion Effects Not Working

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Posted by: Wethospu.6437

Wethospu.6437

I’m pretty sure it’s intended. You can get quite a few conversions at the same time so it would be tricky to calculate the end result because they would affect each other.

But perhaps only excluding conversion attributes would be a good middle ground.

Shared Inventory Slot Feedback [merged]

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Posted by: Wethospu.6437

Wethospu.6437

It’s only worth of it if you have a permanent bank access (or something similar).

Challenging Raid Content?

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Posted by: Wethospu.6437

Wethospu.6437

I would say that raids are only challenging if you only use your face. So people without hands or feet could have some serious problems.

Arah P3 Duo 13:29

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Wethospu.6437

Approved. Seems like quite a bit over 13:29 so I added it as 13:30.

Please fix the rare veggie pizza exploit!

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Wethospu.6437

I understand everyone enjoys pointless discussions, nothing wrong with that. But you just can’t isolate a single thing and justify balance with it.

Please fix the rare veggie pizza exploit!

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Posted by: Wethospu.6437

Wethospu.6437


The condi food is weird. While it does give technically more stats than any other food, it is also the only food where its primary “stat” will vanish once a certain cap is reached. I mean, sure, the other effects of food diminishes as you stack on more and more buffs, but it never outright stops.

Precision also vanishes.

Question: Does the extra precision help against up-leveled enemeis? I vaguely remember a discussion thread about it back then, but I can’t remember if increased precision had an effect against the crit rate reduction from being underleveled.

Yes, it does but unless you are planning to use lower level characters in raids it’s not very relevant.

Precision being caped at 100% crit is also moot at this point. Yes, technically precision does cap but that is only achievable with Fury boon up (and/or heavy investment in assassins gear at expense of power). Now please someone point me to the 20% condition duration boon that was added in HoT… wait there is none, really?

Effectively allowing power builds to stack more power and ferocity.

If you don’t have near permanent fury on your groups then in it won’t make a big difference whether food gives 100 or 1000 attributes.

(edited by Wethospu.6437)

Please fix the rare veggie pizza exploit!

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437


The condi food is weird. While it does give technically more stats than any other food, it is also the only food where its primary “stat” will vanish once a certain cap is reached. I mean, sure, the other effects of food diminishes as you stack on more and more buffs, but it never outright stops.

Precision also vanishes.

(edited by Wethospu.6437)

Eternal title... meaningless

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Wethospu.6437

If anyone dies in raid instance the achievement gets locked for each player for that week.

Eternal title... meaningless

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Wethospu.6437

Even Combat Healer is harder to get.

[Raids] Burnzerkers Meta, ~40% higher damage

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Posted by: Wethospu.6437

Wethospu.6437


most of the time it double counts numbers or numbers get lost depending on how fast you attack or how many targets you hit, at least when i was testing it when playing revenant it wasnt accurate at all.

anyway this is proof that people dont need to cry about revenant AA lol.

Are you are talking about the combat log based damage meter? IIRC it was updated a while ago to be more accurate.

Difficulty between raids in games

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Posted by: Wethospu.6437

Wethospu.6437

Tracking cooldowns in your head is the equivalent to counting cards.

You’re in too deep dude.

Welcome to the dungeon forum.

Difficulty between raids in games

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Posted by: Wethospu.6437

Wethospu.6437

And that’s what separates good players from bad. If you aren’t able to track cooldowns in your head then you are forced to use weaker skills even when better ones are available.

Obviously that’s near impossible to do perfectly but trying is much better than just following some rotation blindly.

(edited by Wethospu.6437)

+7 Mighty, Precise, Malign Infusion Upgrade?

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Wethospu.6437

And once you spend hundreds/thousands of gold gearing up they fix it and everyone else gets it for 10g.

Difficulty between raids in games

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Posted by: Wethospu.6437

Wethospu.6437

Following any kind of a rotation automatically makes you a subpar player. You can’t predict how much quickness or alacrity you are going to get, especially when you need to split.

For a some reason pretty much every build guide focuses on rotations instead of skill priorities. I guess people still live in pre-raid era?

(edited by Wethospu.6437)

Raid "exclusivity"

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Wethospu.6437

Cool story.

Vale Guardian and Mesmer Feedback

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Wethospu.6437

I think I have recorded a video where one of those comes right through Feedback.

Loosing EXP when not unlocking masteries?

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Wethospu.6437

It goes to another track.

Arah P2 Solo ~25 min

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Wethospu.6437

Approved and added to solo category with time 25m 1s.

Boon stripping in fractals?

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Posted by: Wethospu.6437

Wethospu.6437

Good point. Added 1/7 chance to add nothing (Aegis).

Also added a second boon to the test (retaliation).

(edited by Wethospu.6437)

Dead dungeons so how do I get tokens Anet?

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Wethospu.6437

I wish they would double the amount of tokens gained. It would help a bit.

And then later add every dungeon to fractals (combine best parts from all paths) which would give tokens.

(edited by Wethospu.6437)

Boon stripping in fractals?

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Posted by: Wethospu.6437

Wethospu.6437

I made a quick simulation.

  • 0.001 s ticks.
  • 1000000 second test.
  • 6 boons.
  • Random boon added every 0.1 s (10 per sec).
  • 1/7 chance to add nothing (Aegis)
  • Boon removed every 1 s.

1) Random boon removed:

  • Protection up 89% of time.
  • Retaliation up 89% of time.
  • Both up 78% of time.

2) Last boon removed:

  • Protection up 88% of time.
  • Retaliation up 88% of time.
  • Both up 77% of time.

3) Stability always removed first, then protection, then retaliation:

  • Protection up 86% of time.
  • Retaliation up 99% of time.
  • Both up 85% of time.

4) Protection always removed first, then retaliation:

  • Protection up 45% of time.
  • Retaliation up 86% of time.
  • Both up 40% of time.

  • Boon removed every 0.5 s (2 per sec).

1) Random boon removed:

  • Protection up 80% of time.
  • Retaliation up 80% of time.
  • Both up 62% of time.

2) Last boon removed:

  • Protection up 77% of time.
  • Retaliation up 77% of time.
  • Both up 57% of time.

3) Stability always removed first, then protection, then retaliation:

  • Protection up 52% of time.
  • Retaliation up 85% of time.
  • Both up 46% of time.

4) Protection always removed first, then retaliation:

  • Protection up 25% of time.
  • Retaliation up 52% of time.
  • Both up 13% of time.

(edited by Wethospu.6437)

Now that we have condition builds that work

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Wethospu.6437

They should make all structures like normal health bars, but also remember to buff their health so they don’t melt instantly to critical hits.

Arah P2 Solo ~25 min

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Wethospu.6437

Looks like approvers have either moved on or are on holiday. I will check this out tomorrow.

Boon stripping in fractals?

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Wethospu.6437

Does anyone know if there is any boon removal priority? There is some really old data available but hard to say how reliable it is.

With this information I could run a simulation to determine the actual effect.

(edited by Wethospu.6437)

Winter’s Presence and the Community

in Guild Wars 2 Discussion

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Wethospu.6437

Wintersday is scheduled to end on January 12, 2016. words from Gaile Gray herself. as for the drinks achievement we can earn it throughout the year instead only wintersday. Happy drinking everyone.

Most of the supply disappears January 12 so if you haven’t got the achievement by then you probably won’t get it until the next year. Unless you suddenly get really wealthy.