Agree and all, but You know. Guild Wars is name taken from wars of guilds – moment in history from before first campaign in GW1 and have nothing to do with player guilds or GvG (not even PvP). It was more about ascalonians fighting with krytans and so on. Lore stuff.
But still agree with post – tPvP should be split into pug and premade modes. And PvP needs some addition, some shake up and I’m not talking about new map.
If you’re going to demand pet fixes that screw rangers, we have to get some fixes our way.
On the opposite I think. Rangers are buggy like hell after last update. For better and for worse. Pets are even more buggy – I hate when rangers are using those bugs for their advantage, and I hate when my ranger (when I play one) is messing up wrong way. Why fixes should screw rangers instead fix them? Taking exploitable bugs and fixing hurting bugs ain’t screwing at all O_o’
Did you know that 40-50% of the times the pet won’t even rez you because the terrain you’re in is not perfectly plain so he’ll just teabag you? You probably didn’t, you just stomped him thinking to yourself “what a noob he didn’t use his OP rez”
That’s what I’m talking about. One of the issues to fix.
Pet’s chase is a class mechanic, if i put him to attack you, for what reason wouldn’t he follow you until the end of the world?
For same reason it’s hard to warrior or guardian to keep up with running enemy. Now pets can be kitten fast, go far beyond bound that link ranger and his pet. Like last time, when I was fighting with cat in Altar on Temple of the Silent Storm map, while my teammates killed only ranger on map close to Ferocity. That was fun (not that it was more than slight annoyance)
Don’t be silly pets don’t outclass warriors, if you want to make a real thread with real complaints don’t put this stuff.
Pet over warrior jokes is new thing in community. If You play a ranger as a main PvP class, switch to warrior. You will see that yeah, that’s only jokes, but what makes them funny is fact they are not so far away from truth…
I remember seeing a thread where someone said that skill queuing ruined his game and that he would never played guild wars 2 anymore. Overreact much?.
I don’t understand Your surprise. Skill queuing is gamebraking addition for PvP players. Heck – it killed me twice in WvW already. Guys make valid point, that it should be erased or just we should be given option to turn it off. While give no answer, people go ragequit. That’s the internet, it’s PvP – it’s what (unfortunately) to be expected. If You add something gamebreaking to Your game and try hard not to acknowledge it, it will upset a lot of people. And only 2 classes I can think off that should have no problems with skill queuing is ranger and necro (not sure about necro – didn’t play him after patch yet), so heh. I think it doesn’t concern You much, but I understand why people go berserk about this.
Do you guys just make this up as you go?
I have NEVER seen a pet solo a treb. Ever.
Nope. After patch I’ve seen thing like You know – dead people
. Nah, never seen pet soloing trebu, but it wouldn’t surprise me after last update. Before, I’m sure it was impossible, but now? I love exploiting things like this with ranger
, but still I know it’s bug and not pleasant one on top of that (tarantula or other big spider depict it great)
Honestly i don’t know how ANET puts up with this crap. This is probably why they aren’t posting anymore. You guys get a tiny issue, and you make it like it’s the end of the world, while completely disrespecting ANET employees.
Completely agree with that ;D.
(edited by Wizzlock.3492)
“not everyone who plays pvp cares about tourneys, and you cannot exude them; as such, forcing them to be on the point to cap it, at the least, puts the pve pug stars on the point where you need them to be. " – that’s my point and You’ve misread it. Having 4 PvEers on one node is not having them “where you need them to be” – it’s teaching them bad habits… or You referring to them as enemy, who want them to waste time and be easy target? One is needed on the node (in tournament nutshell), preferably bunker who will stay there and keep it safe. If someone don’t care for tourneys, why he goes and play them (badly)? Because PvP daily lead him there. Does daily want him to play good? No – only to win. Does daily push him into any direction that will help him win tournament? If by wasting time on overcaping and trying to kill everything that moves, then hell yeah -_-’ . That’s why I don’t want to exclude them, which means that excluding means something very different for both of us. And I like tPvP, but I don’t care much about them – I’m in both groups You’ve mentioned.
And again
“let them soak up the aoe damage, let them be trebuchete and cannon fodder. use them to your advantage, play intelligently. try actually competing all the daily objectives in a single match, it takes coordination and skill.” – You really think they don’t know that? They’ve come from PvE. There are dozen of simmilar mechanics, just better executed there. As a PvE player I feel offended – because PvP team doeas really poor job compared to PvE team. The thing that PvEer need, is to learn how they can use their knowledge in PvP. Do You suggest that zerging is only logical option? Because what You’re saying is beautiful, romantic vision that have no reflection on what’s happening. You say about leading them, using them… seriously? 20 kills, 10 nodes / 4 matches = zerg. What trebuchete? Only cannon fodder. That is most effective, that is only thing needed by this daily. I agree – I want them to be trebuchete, I want them to incorporate PvP build and tactics – that’s why I’m against forcing them to stand on one kitten node. You really think, that teaching players to do what is going to make them bad PvP players, is first thing they need to know in PvP? Is that fun? Turn PvP newcomers into sacrificial sheeps? Yeah, so much fun there, we love our elitism, don’t we? And did You tried to teach anyone anything there in PvP? They come here for they daily. They can play smart if You need them to, but why? Daily specifically ask for 10 captures and 20 nodes. Nothing more and nothing less – and that is taking us on far road from “smart”.
And yet, I agree “it is certainly unfortunate if someone is so put off by this change that their entire play schedule is thrown off… first world problems can be tragic”. Only first world problems are tragic, rest is nuance. I don’t have any big first world problems on my head (and I’m grateful for that), I just was informed that I’m wasting my time here. As I said before – new daily ask more from players and yet give them less (same reward for more work is mathematically less) and that include less fun from gameplay. While I don’t play for reward, I play for fun… this simply shows the way of PvP changes. I don’t find fun in running with zerg and certainly I don’t find fun in fighting with zerg.
I admit, I again need to agree – probably Anet will add more dailies like this. That just prove my point. They go into elitism and, at the same time, whine that PvP playerbase is melting (not vocaly, but same thing happened in GW1 before). It makes me “curious” – how can it be? Oh, how can it be? ;P
@nakoda
What I’ll say would be “funny”, but guess what – you’re missing the point.
“the boil down is that the new daily takes you too long, and you don’t like it” – now, it’s the bottom line. Yeah, I won’t have enough time for GW2 PvP, but that is not the case, that is not where my feelings come from. I won’t have enough time, because team behind PvP made it unworthy of my time. You think I wouldn’t squeeze another 30-40 minutes to play PvP if I really want to? I agree with balance (thou nerf hammer hit hard two of 3 my favorite PvP class), I don’t agree in changing daily into chore.
How many times I have to write, what I mean? I know that You don’t agree, I understood that soon enough. Just give me reason why. What You write is something like “You’re wrong, because new daily doesn’t bother me”. I wrote why it don’t work for me, and had no reasonable answer (whatever You wrote fall down below :P).
So once again – I’m refering to my own experience – which is, that new daily changed hotjoin from a lil zergy competition match into zergfest. That have nothing to do with time I got, or time I won’t have, because hey – it’s not time related and it’s not personally tied to me…
It’s like me saying that sticking about “time I can spare on this game” is “your poor disguise” to not having any valid point to say. You want example?
“Forcing players, at this stage, to cap points encourages the one thing people seem (to me) to mewl the most about: fight on the kitten point. you need to be*on* the point to cap it, and you develop habits focused around staying on the point.” – and again – how many nodes You have to cap, to understand the rule? None? Half? One? Yet, daily force You to take 10 every day. As I said before – this force players to take points over and over again. One should be enough to understand. To make it valid achievement make it 3-5, but 10 is overkill without any agenda behind it. And it’s daily – day by day basis. If I should take your course of thinking, I should be offended, that Anet is treating my like worst idiot, who can’t understand simple rules of game in months. And it’s not that players will take those nodes and move on in PvP activity. I’ve spend hours in PvP today – You’ve got flood of new players, doing same thins over and over again (hotjoin and tPvP alike). If You want to compare it to something? Great! Evading in PvE – doing dodge in PvE teaches You how to evade, how to manage your energy, when to evade etc. It’s useful knowledge when You do it right and even more usefull when You waste your dodge. Now back to taking nodes – You take one – did You learn something? Yeah, to take node. You take another – anything? No. Another, another 3, and 5 – anything? No. Taking 10th node – anything? Yeah, that You’re wasting time. If you like PvP, You’ll say, You waste time You could spend on helping Your team win elswhere. If not – You just wasted time. What did You learn? That You wasted time. Will You do it again? Sure, it’s daily requirement!
Another example?
All the components needed for each gear requires salvaging other pvp gear to gain the dust, core/crystals/slivers, and the rank/tourney tokens. Hey there. This link should give you the info you need.
Thank you for reply, but unfortunately i couldn’t find a recipe for the PvP Long Sword. If you could tell me where i should look for it exactly, would be very good.
P.S. And i know how to craft pvp weaponsCheck in the locker what is pvp name for your sword
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That is the name, I looked it up to make sure.
My bad then, I was thinking You were referring to other sword
All the components needed for each gear requires salvaging other pvp gear to gain the dust, core/crystals/slivers, and the rank/tourney tokens. Hey there. This link should give you the info you need.
Thank you for reply, but unfortunately i couldn’t find a recipe for the PvP Long Sword. If you could tell me where i should look for it exactly, would be very good.
P.S. And i know how to craft pvp weapons
Check in the locker what is pvp name for your sword
.
not at all. the old daily was able to be finished in one map, the tedious part was then playing two more to completion when you could care less about the outcome.
if you are already just finishing your daily “along the way” then there is even less of a problem, because (imo) dailies ought to be earned for just playing.
the new pvp daily does a good job of approximating this, and, in time, I wouldn’t be surprised if they add more objectives like assault and defend like they did with pve dailies.
You’re missing the point. Daily should encourage players to taste new tastes, eat new food, kill new friends. If someone like me, have almost everything that matters in PvE (all jumping puzzles, dungs, legendary almost done, yadda yadda yadda), PvP daily should be the little magnet to take me to PvP world. And it was – till now. It was fun to play those fast 3 matches, jump on tournament from time to time to make monthly and that was it. And I was more into it every day and every month. First I hated PvP (I was helping friend, who ironically left GW2 for good), then I come to peace with it, and last month I stayed for many hours in tPvP, just for fun. Now PvP daily takes too much time for me to even care. Actually tomorrow will be the last day I’ll play PvP – one of reasons I sound so kitten. I need to get back to fulltime work later and spending more than hour on brainded zerging that brings me no fun is big no-no for me. Previous daily was fun, and short. You do everything along the way, while still playing real matches. Yep – zerging was present, overcaping was there, but now it’s magnified. I’m yet to see hotjoin match that is not 100% one side dominating zergfest and I really don’t find +-60 minutes of runing with peeps and taging stuff funny. Look how it narrows down viable builds. Almost all good tPvP builds are useless, because You’re there to cap with zerg and to kill with zerg. If You don’t want to spend day on PvP, that’s why You are there. Daily is cap and killing, and You need to be efficient to kill 20 guys in 4 matches and cap 10 nodes while doing it. It’s possible, sure – done it easy, but only if You go on full zerg mode. What is fun in that? If I want to turn into zerg creature, I’ll go on techno party. I’m here to play PvP, not some striped dumbed down version of WvW cosplay, done by 5 people pretending to be 300 spartans. So I still put up with my thoughts – new daily changes nothing to PvP fans – no new, better reward, no new cool mechanics, nothing to improve their lifestyle. But it destroy fun from small chunks of PvP for those, who are just visiting.
And sad fact is, that tommorow, my probably last PvP ever in GW2 will be boring, grindy zergfest, that will burn in my memory as a picture for whole PvP in this game. I still gona play GW2 PvE for fun with friends, but PvP? There are more friendly titles out there, I’ll choose one on Tuesday XD,
Why? I need another legendary? XD Just joking, still I’m some mats shorts to finish my twilight
And that’s exactly my point! Daily become grinding and if You are serious PvPer blah blah blah. If You are really serious about PvP, You don’t care about daily. Except for 4 maps, You’ll do everything on the way in tPvP, not even noticing. On days like today, when I spend time with my friend on tournaments, I did daily requirements dozen of times. This yet become problem for players who play as Anet design game – some PvP, a bit of PvE, jump to WvW to help Your server. You know, the whole deal. It’s great with daily guidelines, but horror with daily chores. So it’s “great” design when You stretch the lowest achiever rank, to time sink of such efficiency that most of causal daily players sign off. Monthly is for longer, more extensive grind which makes sense. And what is funny – this and last month PvP monthly is some kind of joke (I actually don’t remember what was before XD). You can do it in first day and wait another 3 for daily counter part. I can’t understand daily grinding the same way, I can’t understand lack of any grind to make monthly. If the daily would be design in monthly fasion, we would have 1 game to play, on half of map, with 2 enemies seen, with one node in sight distance that have been captured. It should be other way around.
I don’t see what is so hard about seeking out points to cap, even as a zerg in hotjoin, because the objective of the game is to cap points.
1) seek points, find players to kill.
2) kill players, achieve objectives.
3) repeat four times, collect laurel.if step two is problematic, you need to play more to improve your game.
the daily is about grinding, not complex tactics. the entire point is to make the objectives easy to achieve…and they are.
Disagree. Hotjoin become place to zerg, but it suposed to be preparation for tournaments, playground to learn and improve skills.
And no – new daily isn’t hard, it’s just tedious. It’s hard to improve, when You’re forced to dumb down Your play style in name of effectiveness. And again – disagree, “play more to improve your game” is a good advice if something is hard to achieve, not to do daily chores. It more like, play more to check it out from your list.
And at the end – daily is, but shouldn’t be about grinding. As far as Anet stated – it’s just guidelines of what to do and where to go. I didn’t heard they’ve changed they policy, therefore I say there’s hole in the daily. It’s chore list not guidelines anymore.
They need to make it like other evens. I mean if you need to kill a champ in PvE then you don’t need to to 100 percent damage. Should be enough to stand 1 second at the point.
Good idea. One tick of caping should be enough to get point for it. And there is still no recognition for all the stuff that actually win a lot of games (staling etc.). I understand why there was no when game launched (hard to grasp such elusive tasks in numbers), but hey – it’s more than a half year later and there was no even slightest attempts to change the situation.
Before game launched, Anet stated they are looking into competitive PvP as a opportunity to make new e-sport and they gonna treat PvP very seriously. Since launch PvP players didn’t experience any signs of that attitude. Balancing aside, PvP had what? Added daily placeholder, that was months later replaced by daily chores. 2 new maps, that I actually like, but can’t honestly say they are best thing around. If anything they’re make zerging easy, so the daily can be finished with as little effort that is possible. Anything more? Ah, yes. New navigation system to hotjoins, mixed with spectator mode. I understand necessity of spectator mode for some, but I don’t care. New navigation is confusing at first sight and clunky when You get used to it. And there are changes to tournaments (1 match instead of 3 wining strike, etc.) that swing in good direction, just to be hit back by poor daily changes (flood zergers and intensification of AFKers and leavers tied to this).
No love for PvP. Good that I’m mainly PvE player
At least if you need 2 or 3 people to kill some defender you would be able to win some time by being able to faster capture the point afterwards.
Yeah, but after killing, while capping (even if it would be faster) those additional people would waste time, while they’re needed elsewhere. If the faster taking points would be a fact – then still I would say overcaping one point by zerg is a stupid idea and teaching players bad habits. But no quantity of gamers will speed up capture now, so heh – what were they thinking?
If enemies are dead, place is secure, there is no need to stay there. If place is not secure, players will stay and make it so – regardless of how fast is the caping. Changing the speed of capturing will again force on smarter players to choose bunker builds, to justify their presence there. Well – that would be fun. Zergs of bunkers roaming the place… while standing in place. Epic conclusion to dynamic PvP.
Or speed up the capture process when there’s more than one player sitting in it.
I don’t think it’s a good idea, but definitely need some testing. Whole concept would force more zergy attitude in PvP and we don’t want that. On the other hand – with better teams made by people who actually know what they are doing, it would be nice dilemma – help to take one point faster, or go and start securing another, slowly capping two.
Team mate rezz is an easy top stat even if you get only matches where you are outnumbered or other team is much stronger and the people from your team are better than you.
You only need to rez 1 downed and hope no one else is doing this(often nobody is helping).
Yeah, but not as a daily – everybody will do that every time someones goes down. And it probably won’t be rezing 1 guy for day – taking on account Anet new course (20 kills, 10 takeovers) it will be like 10 rez if not 50
. Why start small, when You can go big? ;P
GW1 was completely soloable. GW2 should be as well.
I say a hearty “Nay!” to grouped content. This isn’t 2004. It’s time MMOs moved on.
go play a single player game if you don’t like playing with others
You think in such small terms.
There are people who enjoy seeing other players in the game world but do not enjoy grouping with them. I am one such gamer and there are a great many others like me.
‘MMO’ and ‘Online’ do not automatically mean you are expected to group with others. Go see the first ‘Guild Wars’ for more information.
And again in another thread XD. GW1 was CORPG and yeah – it didn’t force You to group. MMO actually do mean you are expected to finish at least some content with necessity of other player help… and guess what. GW2 is a MMO.
Don’t get me wrong – I love GW1, still play it from time to time, but I don’t expect GW2 to be GW1 with better graphics. It was stated long ago that it will be MMO and I treat it as such. And hey – around 95% (if not 98%) content is purely soloable in GW2. Except dungeons I hardly find anything needing grouping. Not WvW, not even tPvP.
But hey I agree – making last mission depending on 5peeps team dungeon was a stupid idea (and one of worst dungeons in gaming history on top of that).
I did read up on GW2. Nowhere did it mention that 5 man dungeons would be mandatory to complete the storylines.
And nowhere did it mention that you would be able to solo every single thing in the game either.
No, but you could solo everything in GW1. So…as stated previously….why should GW2 be any different in that regard?
I didn’t buy this game expecting a WoW clone but it seems Anet is turning it into one.
Because GW1 meant to be (and is) CORPG, and GW2 is MMORPG (and suposed to be from beggining). More than that – I’m sure I’ve seen it dozen times in some of the Anet blogging and stuff, that they treat it as normal MMO – party for dungeon, preparation before adventure and NO HEROES & HENCH etc.
And did You ever played WoW to call GW2 WoW clone? In terms of differences between MMOs, GW2 is quite far from WoW. But hey – You’re comparing CORPG to MMORPG, so why not to talk about Baldurs Gate? That was fun game – and no one ever stated that GW2 will not be Baldurs clone… and it isn’t! – how could they?!
Not that I’m defending GW2, because I find a lot of irritating stuff in the game lately, but there are holes in Your logic (each) bigger than my ego. But I agree that nowhere was stated that all dungeons will be 5 and only 5 people team stuff. But that is different story.
Rewarding glory only on a win would be idiotic and would cause people to stop playing and go AFK the instant the other team gets a good lead. That, and it would turn PvP tourneys into an incredibly hostile environment where people mostly insult each other for their lack of skills.
To fix the dailies just remove the capture requirement, change daily tournament wins to daily tournament plays and add a requirement that involves getting X amount of glory. It’s not perfect but it makes more sense than the current format.
In which case I suppose people fighting to the bitter end and turning the game at last moment has just been an illusion for me, across many other games, including the original Guild Wars. I will not convince anyone here who hasn’t experienced win-based reward system himself. If people expect to have a good time but don’t actively try to win, they shouldn’t try their hand at PvP. Any PvP. PvP is a team environment, it’s not designed for your bragging rights or self-appraisal. Giving your best is respect to the people you play with, and to the people you play against by giving them a great game. That is all I have to say on this matter.
While I agree, it won’t work from different reasons. GW2 PvP is not in such great shape, like rest of the game (not that GW2 don’t need a lot of fixing) – community is rather small from what I expected. Setting tPvP on wining is a good thing – people join to fight, fight to win, till the bitter end as You said. But from people in tournaments, that is expected.
Hotjoins are tailored to be casual and noob friendly environment (not that it is, with todays zergfest) – if You set the bar to winnings and winnings only, frustration lvl will spike to the roof. Hotjoin should be the place where kitten comes, learn and is shaped before he tries tPvP. So other tPvP players (especially PUGs) won’t need to frustrate about braindead zerger in serious match. If You take that from hotjoin, You can erase them at the same moment – why waste time on hotjoins, when reward in tPvP is better? And that will only scare more weak/mediocre players from PvP as a whole. And it’s a last thing we want in PvP in my opinion. Many elitist players don’t get it, but if You stay only in small circle of best players – game become dull and boring. Yeah – “it’s so great, we kicked all the noobs from our backyard, but why no one wants to play with me?!” attitude. So the daily need to be set low, hotjoin need to be friendly, to lure fresh players – if they come, maybe they’ll like it and stay. Both daily and hotjoin needs to be taken in opposite direction.
I agree with Wizzlock.
Before patch people playing hotjoins where zerging for daily/glory, testing builds or just playing the game.After patch dailies takes way longer so the first group increased dramaticaly.
Why can’t we have “win 2 matches” (not just tournaments) as a MUST to get dailes? So people would care about winning and not just standing on points/zerging around.
I’d also add: Rez 3 teammates. Imagine that? People going crazy to get the rez, how nice would it be? lol
Oh and defending points should count, it’s time that the devs figure out how to make that work.
Don’t give them ideas, or they’ll include 20 rez in next patch XD. But defending would be nice – it’s easy to defend (successfully or not) something in PvP. Rezing – not so much. Most of situations kills both downed and rezing player XD.
New daily – it force zerg mentality on people. It’s bad, gonna be worse, but hey – Anet is happy they changed something.
But as guys above said – go and play tournaments. More of zerging there (because of the daily again XD) but still, 100 times better.
Yeah, but I don’t understand why people are convinced that none of new content will stay with us.
Because that’s what we were told. Remember the Karka event? Anet told us exactly what was limited time and what wasn’t. And it was all true – and then some for the limited content.
They’ve told us that everything would eventually go away, the first to go will be the dungeon. The only thing not likely to go away will be the materials, but we don’t really have a means of obtaining Azurite Crystals/Orbs outside of the dungeon, afaik.
Saying “it’s gone” is not an overstatement since that’s what we’ve been told.
And about your line about the “previous living stories” – fun fact: Flame and Frost is the FIRST of the living stories content. The Lost Shores was simply a content update, not part of the living stories. The rest were holiday stuff, again not Living Story content.
Actually I didn’t seen any info stating that all content would be gone. Yep, the Dungeon is limited time offer, but I’ve never seen any information saying that no content will be left behind. If that is true, then bummer- it’s bad. Because the put world on loop without static progression and regarding on how they actually “fix” bugs (yeay for server reset, to bring back events to square one) it means that not much will be going on, above flavor of the month. But still – I don’t believe it to be the case. The whole idea is to bring events to Tyria that will change it and shape it a bit. It could be minor, but something like molten alliance is going to stay – I find it hard to believe that it will be erased day after, like it never happened.
About F&F being the first living story – gimme a break. It’s first one called LS, but it works like all before, made by more or less same people that made previous updates. It’s nomenclature. In matter of speaking Living Story is nothing more than a content update – so the difference between F&F and Lost Shores is only in name. And holiday stuff are part of GW world, like they were in GW1 – no LS needed
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Wow that backpack looks cool. How do i even get one? patch notes doesn’t inform us of these items.
You have a chance to acquire one from chest at the end of Molten Facility dungeon. It’s rather easy, PUG friendly instance but available for limited time only.
More ionfo on wiki:
http://wiki.guildwars2.com/wiki/Molten_Facility
Another same thread, and yet again – I agree
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New daily is stupid. Someone thought that more to do will bind more players to the game. Well, it’s opposite.
Most of my friends left GW2 PvP after 1-2 days of trying new daily. Because they are not hardcore enough. And You know – if You’re trying everything in game – PvE, PvP, WvW, crossing one out is one step out of the game. Yeasterday WvW had repairs – it was another stupid, irritating thing to do. It’s like GW2 is geting blows on every side and not from competition, but from it own devs…
I got the jetpack after doing the dungeon 4 times. one of my friends got two jetpacks so far. from doing it 10 times or so? … I know a LOT of people who got it. dont think the droprate is that low. I dont know :P
I hate You
. My friend hates You. My imaginary children hates You.
But still – GZ!
Nothing strange in that. When You have premade team vs pug it’s hard to expect fair fight. You can try, get frustrated and waste those 15 minutes, or go make yourself some coffe.
That is unacceptable. The moment someone presses the “solo join” button they accept the fact that there is a chance he/she will face a premade team. It is simple, if you do not want to play against a premade do not play tournaments. Please do not use premades as an excuse to afk/leave. There are many serious solo queue-ers like me who still want to give it their all even when facing a premade a team. It is extremely unfair for us when a player leaves/afk just because we are faced with a premade.
I don’t think You understood me, or ever tried to join solo. I want to play some tournaments, but I can’t get people to help me. Most of my friends crossed GW2 PvP for good. And if I’m not wrong – rest of my friends did the same after last update (bravo for the daily).
When I get team made by r1-r5 people (like today), who doesn’t know the map, game rules, never heard about PvP builds and etc. what should I do? Step up from base and die (because yeah – we were farmed before our own base), or just go grab a coffe? It’s not like I wanned to have break or go AFK – I even asked my team, if they want to learn to play after this match. You know, I can link them some builds, train with them in hotjoin. Personally, I’m not great, but I’m not a masochist.
Don’t tell me I have to go and get my self killed over and over again, only because premade teams love their stats get boosted. And don’t tell me I can’t play tournaments because I don’t have premade team – it’s not me who throw premades and pugs into one crate, it was Anet. And above all – don’t tell me that I said that I “don’t want to play against premade teams”, because I didn’t. I just don’t want to face r40 premade well balanced team, with r1-r5 pug, because that is not a match. Four people pressing 1 like it would save their lives it’s a sorry excuse for team mates, especially when they are not willing to learn or improve. So yeah – in that situation I go and grab coffe, join to another (hope better) team and do my best.
(edited by Wizzlock.3492)
I would have agreed if said item actually was useful.
In this case however the items is completely useless and only cosmetic and therefore should really be a rare sight.
Keep in mind that it is tradeable so you can buy it from the TP.With no vertical progression the game is all about looks like GW1,so that’s why ppl are upset with this limited time chance to get a cool looking thing, also they seem just to added armor skins thro gem store whens the last full set of armor been added to ingame ? medium armor users need some love :P
To have things that can not be obtained anymore? It’s a dream of every flat progression game player (GW1 included). Think about it – to have jetpack as a one of few, knowing that there is no way that other people now (after this LS arch is done I mean) can’t get!
Having so crappy legendaries as we do, almost every aspect of game dumbed down to lowest nomination of casual player, having something so rare is great. Epic.
Look how desirable is Mad Kings journal now, how expensive are weapons from Halloween, stuff from Lost Shores and how prices from SOB skins are spiking (that’s why I keep my for sell in the future).
Create rare drop in flat progression game? Great! Make it time limited offer to ascend it to epic level.
Does it punish anyone? I don’t think so – I’m pretty sure I won’t get my jetpack, while I still have lot of time in upcoming week. Too rare, too much farming needed. And I will envy more those gamers who will had it. But still – I think it’s great!
Some of the content stayed for good – You can check what left of Lost Shore event (southsun cove map) anytime You want (lvl 80 preferred). Lost Shore didn’t have dungeon, just one time event chain and probably is a lot better in our memories, than it was in reality. I remember I hated it, now I think about it warmly
(past is past).
And yeah, I wish F&F dung will stay with us, maybe as a fractal, or maybe with added 3 explorable paths. That would be great.
The chance to bring back old content is close to none, but still possible in some ways (as a fractal or maybe bonus mission pack like in GW1 – wich personally I would love!)
I agree about the personal story, disagree about the Living story. LS is supposed to be time limited offer. I think it would be great if it leave us more (lot lot lot) content, but whole idea is neat. There are changes to the world, You come, You see them – great. You missed them? Well, world is changed now, You can only hear about them from NPC/other players. But agree – legacy is to small to enjoy reminiscent.
I think you are misunderstanding the scenarios.
The living story continues endlessly…. the FaF story arc ends on the 12th.
Hope this helps
As for where it continues, please read my thread on the FaF forum area for some cluesI think you are misunderstanding the reaction to the “scenarios”. Only building temporary content might be good to keep money flowing in (and provide a “hook” to keep people buying gems) but the overwhelming reaction to temp content is: Its awesome, why is it gone?, I miss it! Or it is: I didn’t like it and I’m happy its gone.
Both reactions are valid opinions, but most people would like to see something added permanently to our menu of “what can I do tonight”.
Yeah, but I don’t understand why people are convinced that none of new content will stay with us. Remember the Karka event? It was temporary but it left us whole new map, new materials, slight changes in LA (light tower) and the Consortium. F&F maybe won’t leave such material legacy, but I still think some events and upgrades will stay with us. Sentinel’s Insignias/Inscriptions? Maybe something good will come for players from Braham village. I think Anet is still trying to find good mix between temporary and permanent content in the updates, so saying “it’s gone” is overstatement. Not all is gone from previous living stories (except Halloween/wintersday/Aprils Fool – I think that supposed to be themed one time in year only parties), and probably not all will be gone from F&F.
Nothing strange in that. When You have premade team vs pug it’s hard to expect fair fight. You can try, get frustrated and waste those 15 minutes, or go make yourself some coffe. Usually I try to play – it’s hard but a bit of leadership can take nice pug over mediocre premade. But sometimes team is so bluntly bad, that for sake of my mental health I take coffe break.
It’s not the players fault actually – it’s system, it have been system from the day one and only Anet can fix it. Even simply reporting AFKers would be step in right direction, but I think it’s too much to ask.
It’s still in the game? And I thought I was laggy like hell. Guess not.
Ok, one more day-chance for PvP. If Anest still “knows better” what is good for me, I’m gonna search my luck elsewhere. It’s hard already to play with someone while all my friends left PvP for good after daily change (most of them didn’t even notice evade queuing :P )
Nah – the thing that will help is upcoming playerbase melt. Almost all my friends left GW2 PvP after last update, so I think soon 5v4 will disappear with whole deal. And that is sad :/
At the moment, I think yes. We are alone. Last update was something like panic in the disco and I think Anet need a week off to cool down. Unfortunately I think this week will be worst week in GW2 PvP.
Some of problems You mentioned have been here for weeks and I really hoped they’ll solve (or just try) them with last update. Instead there was unnecessary and quite scary daily change. So yeah, I think we’re alone XD
Dailies are a whole different topic. I hated PvE dailies since game’s launched, later I got tired even of PvE monthlies. I don’t do any of them, but I still play PvE for the sake of companionship and camaraderie with a friend, so it’s fine.
One smart thing they did was giving laurels in pvp dailies, understanding people have different priorities and can play two or three different things at a time, and that dailies basically cut their already limited time for each activity.
Current hot-join daily is matter of spamming hot-join matches, because that’s easiest, almost painless and in general player’s comfort zone. Problem is, it’s no longer a 15-minute activity like it used to, and as you said, it still promotes bad play by stacking a point.
At the same time, if it was awarded for wins in hot-join matches, people would say their effort goes to waste and daily is elitist, because participation alone is not enough to complete it.
If you’re asking me, I wouldn’t have introduced dailies and monthlies to this game at all. Instead, as a developer, I’d rather people didn’t clutter up unnecessary bandwidth, and only played when, how and what they want – meaning, no compulsive-obsessive behaviour to log daily and do your daily, among many things. But that is getting us slightly offtopic.
Personally I treat PvP as a form of “sport” that is goal-oriented and merit-based, and believe that people on all levels should adapt a correct attitude and see defeat as opportunity, not punishment. It’s slightly baffling how people get defensive when someone suggest getting chest for not running or failing a dungeon, but get up in arms and give popular support to whoever says PvP is elitist because it rewards winners. Winner’s victory is his own, it’s not your punishment.
More often than not, your sole source of defeat is your inner conviction of not making a difference, not making progress and having no chance to go at it … all the while competent players, even in the name of sportmanship, learn to spot their own and enemy errors, to improve upon own faults and kindly remind their enemy they won’t win if they don’t want to. So the question is, do you want to win?
My answer will be – no. I want to have good time
. So in matter of speaking, yeah I want to win, but not match. I don’t think that winning/loosing game is binar with my feeling of fun. In matter of fact, whole daily till 2 days ago was just the marker, where to go and what to do to seek fun. That’s why I think it was way better that this one now. Few kills in 3 matches, some points to get – it gave me a lot of freedom that I can use however I wanned. Now I feel boundaries of my free time. For the first time since release of GW2 I see I can’t get all I want, no matter how good I am, or how hard I gonna try. It’s not like something is too hard, because this 2 tournament wins are matter of time, good team and a lil bit of lottery. Same with capture points – but now I don’t do it because it’s fun… I do it because I want to have it done before I need to go to work and I know later in the day, after work I won’t have time, because I will play with friends. The time is factor – it’s like spending it with beautiful girl. Sometimes more time is better, the challenge rise and everything is great. And sometimes You meet girl with personality so annoying that You can’t appreciate more than 15 minutes with her. GW2 PvP is for me the latter. The girl have her beauty and I want to enjoy it. But to spend hour with her? No way! And I’m sure she doesn’t appreciate my charm and old jokes for more than 30 minutes either.
@Demosthene
Agree, agree!
Funny You mentioned ascended gear, because it’s exactly what I thought. If You are GW1 player, You probably noticed (or am I wrong – because it’s just my ideas) that whole ascended crap, crystals and whatsoever is ripped from crystal desert. It smells like Glint (dead body) it taste like crystal sand from crystal desert and whole infusion wiggle maybe indicate some mursaat substory. It’s like they were preparing crystal desert update for somewhere in the future and ripped it to throw into the game too early, too soon, only because they heard cry from players who are used to gear trademill.
And completely agree on PvP playerbase – they won’t take another hit. What is it? 3rd day after update? 50% of my friends crossed PvP out. They don’t care anymore and they probably never go back to GW2 PvP. Why should they? They can’t be good, they can’t be even medicore and now they are punished because they tried. Spend a lot of time in this, only to see all the tactics and playstyle go to waste, because easiest way to accomplish stupid daily is by braindead zerging with others. What a improvement! What a splendor to share!
I think Anet don’t understand how well they are doing. They still have community like they are on godlike mode – other MMOs don’t ride so well after 3 months, like GW2 is rolling after what? 8? Playerbase is melting (a bit) wich is understandable, but Anet is freaking out and doing every mistake by the book.
This game is not my life or my work… and it supposed to be casual friendly. If they are going to make this experience (I’m thinking about PvP mostly) chore-duty like, I’m going to pass. I’m not going to feel left behind only because someone wants me to live in Tyria or leave Tyria. With all this monthly goodies (that take some work to get), daily on steroids and all the stuff from original release I haven’t got time to see, it’s getting more like missing stuff, not working towards getting what I want. And that is not fun anymore.
Just make tournaments not contribute to the daily’s… simple.
Not gonna happen. You realise the reason why they were put in the daily in the first place, right?
You know what is funny? Probably I will leave to greener pastures, just because I appreciate effort XD
I’d have probably done the same thing if I tPvP’ed frantically since launch. Sadly, I was too absorbed in the world of Planetside 2. That too, turned out to be complete failure in the end.
Nah – I was thinking only about GW2 PvP. I don’t have enough time these days to play several games at the same time. GW2 PvE is still main thing to spend time with friends, but that may change too if the policy of time sink will stick.
I liked GW2 PvP, it was fun till it lasted. Catching daily was usually as much, as I needed to feel good, and don’t let my skills rust. I admit – I’m not great in PvP, heck, I’m probably almost in the middle of what people can do. I understand 2 classes quite well and can do something usefull with them. Another 6 classes I know more or less, did my winnings with them and that’s it. Above daily sometimes I stayed for 2-3 matches more, because it felt good.
Now? Now it’s a lot of frustration and above that is taking twice as much time… and that is too much for me. If I want to do my daily share of PvP, I can play LoL or Dota2 – they have more friendly dailies. I will get my feeling of accomplishment and won’t waste so much time (and nerves).
Win/win situations. Only not for Anet, but that is their problem.
If it were up to me, glory would be awarded only for winning the game. Nothing for losers, and nothing for “minor objectives” which don’t reflect, promote or help shape competitive play and teamwork.
While I agree with Your logic, that will definitely herd more people into PvP. I see billions of noob, that PvP veterans can train and shape on their own similarity. Yeah. Like that is going to happen.
You need to give “something” to people, or they won’t invest their time into game. You know – small candy, to let the feel how this works.
But still – I agree with logic. The looser/winner reward should be better for winners. And none for AFKers. None at all!Well, at least the recent patch fosters some more community interaction outside running tPvP matches. Yesterday I’ve spectated a hot-join game and inspected Warrior players. At some point I decided to give gear advice to one of them, which later turned into a discussion and whole host of gameplay-related tips. By the end of the day we recruited that player into our guild and rolled a bunch of tournaments together, gaining a new active PvP player for the guild and game’s PvP community alike. Win-Win situation, I’d say. Example has been set, more have to follow if we want a thriving community.
Well, at least the recent patch fosters some more community interaction outside running tPvP matches. Yesterday I’ve spectated a hot-join game and inspected Warrior players. At some point I decided to give gear advice to one of them, which later turned into a discussion and whole host of gameplay-related tips. By the end of the day we recruited that player into our guild and rolled a bunch of tournaments together, gaining a new active PvP player for the guild and game’s PvP community alike. Win-Win situation, I’d say. Example has been set, more have to follow if we want a thriving community.[/quote]
I don’t say situations like this doesn’t happen, because we both know they do. The problem is that changes like this push away players who don’t aim in elitism and while it can be great to all player that love their elitism, it’s damaging whole game in long run.
Today I did my tournaments in 2 games, with pug – that’s great. We even had r10 guy in our ranks – great. But the other team was made by r2-r18 guys. And I can bet 4 of 5 won’t be back for more.
Same with WvW – 2h to get repairs daily achivement, wich can be translated into PvP 5 guys retaking one point. I understand what You mean, but still. Anet is trying to get more players into PvP – at least that is what I understood from different sources. But they make changes into daily, that favors zerging, using non tactic at all and playing badly. Do You really think that is what people like? Peeps magnet? I know that You can do whole daily 10 times faster if You are actually good in this – thats the top line, but bottom one is that, players won’t get to that lvl of skills, because daily grind fest build a wall between what they do and what they should/can do. It’s like moving factory to china. We’re going big, numbers gonna roll. Quantity over quality. So we have more achievements to do every day and a lot less to search for in PvP.
If PvP is Your main (or even only) thing GW2 – that update doesn’t change much for You. If PvP is one of things You do in game (or God forbid – minor activity), change is dramatically bad. And to take into account that some strange people have something called “life”. Well – if someone have life, why do s/he even play?!
It’s as I see it. Instead having friendly startup for community, we have this sick elitist attitude – “if You can’t be best, don’t try at all!”
If it were up to me, glory would be awarded only for winning the game. Nothing for losers, and nothing for “minor objectives” which don’t reflect, promote or help shape competitive play and teamwork.
While I agree with Your logic, that will definitely herd more people into PvP. I see billions of noob, that PvP veterans can train and shape on their own similarity. Yeah. Like that is going to happen.
You need to give “something” to people, or they won’t invest their time into game. You know – small candy, to let the feel how this works.
But still – I agree with logic. The looser/winner reward should be better for winners. And none for AFKers. None at all!
Dailies/glory should be mainly attached to winning, people would play smarter.
Bad idea. While PvP is teamplay game, ataching any achivement to wining is a bad idea – like daily tournaments now. I need to do things I really don’t like – like hang out with some PvP guild (personal taste – I hate 100% of those I’ve been joined, not my kind of crowd), just because doing tournaments with pug is some kind of sick lottery. And after few days, when the charm fall off, weak daily runers will fall off, wich leaves me with choics – “join pvp guild” or “don’t do daily tournaments”.
1 win a day? not hard to achieve even solo quing.
It’s 2 wins :P. And I’m talking about bigger picture. Now we have crowd of players that are used to do daily PvP. Within the week they will realize, that they waste a lot of time and mainly are farmed for points by better PvP players. The best will stay – good isn’t it? That PvP will get another hit of leaving playerbase. The new daily doesn’t encourage peeps to play PvP, their daily routine is. And the routine will get broken as soon, as they’ll do the math – as far as I see, it’s 3rd day and around 25 of my 50 friends who did daily PvP, done the math already. Neat, isn’t it?
We can joke around or tell lies to ourselfs. A lot of PvP playerbase was there just to catch “fast daily”. If you ask me, it’s around 50% or more, but it’s my counting, no proof to that. Since there is no shiny to chase in PvP, better – there is no even shiny related thing (titles aside) You can use outside PvP to get in PvP and “fast daily” was taken from players – You think how many will stay for good?
It’s Catch-22 right there, realise this at last. No one said it will be easy, this game had it’s chance for glorious PvP short at launch, but it fell short feature- and balance-wise. Regaining all that has been lost, with roughly 80%+ of original PvP community gone for good, is like fighting windmills. Even if it sounds like cynical truism, I’d suggest to either appreciate the effort, or move on to greener pastures.
You know what is funny? Probably I will leave to greener pastures, just because I appreciate effort XD
Can you please lower them again?
They are supposed to be. For anyone that actually PvP’s this is done in just a few games. If you do not play a few games you are not forced for any reason (if you are a PvP player) to complete it as many people have said that there really is no reward for PvP. I think the problem was people were simply doing the PvP daily instead of the PvE daily because the time to complete was so vastly different.
Not allways – I was doing both, because I can. Because it was fun – I spend most of my time in PvE, jumping for PvP in the morniong, before work, just for the taste and fun. Now all fun is gone and it leave ugly savor – I have limited time and I can’t do both PvE, PvP dailies and still squeeze time to make some dungeon/fractal/story runs with friends. It became time consuming chore, that is done automatically by PvP players (sooner or later) but it’s more than enough for me. Seeing all the crybabies around – I’m not the only one XD
It how it’s suppose to be! I hope it stays this way and people start playing more smart because of that.
Most of the other multiplayer games alow people on same team on public servers/rooms why shouldn’t we?
Thumbs up for this patch I say!
Yeah yeah yeah – just change the name from hotjoin into public servers and rooms. I like both ways, You know. I just don’t understand why I have to be denied one, just to people who likes other stuff have they way all way.
Thumbs down, because less variety is less variety even if we focus only on this things that WE like. We are not alone and it seems that PvP is being tailored to GW1 elitism style. How well it ended, we all know.
TBH, as a player with limited playtime, I don’t care a bit for improved rewards.. I would just like to do my daily in 30 min like I used to ; ;
Yeah – and it’s not like I want to resign from doing daily PvP. It’s fun in small chunks and enrich overall experience. New daily is doing exactly opposite
Not that old 15-30 minutes PvP run was great, it had it’s flaws. It’ was like a quick shoot, to start a day with game. But now it’s a pain in the skritt. A really ugly one on top of that.
Yeah. I really dislike the direction of changes. PvP need some fresh air, but hey – it’s like pushing people into cellar.
For most people I know, PvP was +-30 mionutes of daily run and that’s it. since patch it’s like contest for most stupid PvP player ever. 3 days and I can’t find any positives (except skill balance – that is always good). It’s like forcing people to be braindead – 5 peeps taking one point, full zerg power to get daily kills. Wrong direction is wrong direction :/
Dailies/glory should be mainly attached to winning, people would play smarter.
Bad idea. While PvP is teamplay game, ataching any achivement to wining is a bad idea – like daily tournaments now. I need to do things I really don’t like – like hang out with some PvP guild (personal taste – I hate 100% of those I’ve been joined, not my kind of crowd), just because doing tournaments with pug is some kind of sick lottery. And after few days, when the charm fall off, weak daily runers will fall off, wich leaves me with choics – “join pvp guild” or “don’t do daily tournaments”.