End Boss for World 2 - Spoilers Maybe?
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
Ignore feature on forums plz.
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
Would like to know as well. I basically bulldozed my way through his last 50% of life but he kept killing me. Pushing him back with glove worked once but the skill has a cooldown.
Nobody said it as pure skill. People said thakittens BOTH trial and error, and skill =)
Yep, but it wouldnt have mattered because i had a stockpile of baubles and continue coins from the previous SAB.
I see. The pattern continues : everyone so far that said he enjoyed World 2 and/or Tribulation mode bought that item.
I blame the “1 life only at game start” decision (at least for non Trib mode :p)
Aaaand the pattern is broken. Finished and enjoyed world 2 without buying the coin
First of all thanks for the reply, I think I understood your post better now.
The first problem here is that you have turned around and said that SAB requires you to grind to progress. The original theme of SAB was that it didn’t need you to grind to progress (as in, you didn’t need an item, though an item would make it easier). World 2-3 requires the torch, a 400 bauble item which also requires the Wallet from the previous worlds. Luckily, I actually enjoyed the last instalment of SAB due to it’s design of “Practise practise practise makes perfect” and got everything I could have done, including the wallet.
Since my argument was that this instalment of SAB isn’t true to the original and thus, I am disappointed, your argument that I should go and grind for an item (something that wasn’t an ideal of the original SAB) falls right into my point. I would be fine if the torch was needed for a shortcut or an easier, less perilous way. I would be fine taking a harder, more dangerous route because I didn’t have the torch; at least I can progress.
I can’t do that.
Very well said. SAB world 1 didn’t stop you from progressing if you didn’t have an item, while world 2 does. In this, there’s a clear cut difference in design choice. While I personally prefer your approach to items, you have to admit that many games of the past required you to grind for certain items to go forward, and that SAB is a throwback to those games. Now I won’t debate whether or not getting those 400 baubles is fun or not, but just point out that it’s pretty fast getting them through world 1 and possibly world 2 once you know the dig spots. Also notice that the roadblock is pretty early in zone 3, thus it doesn’t necessarily waste much of your time. So the issue exists, but it’s a minor one (in my book at least).
Incorrect.
As I have just said above, I don’t mind difficulty provided that it makes sense. For example, World 1 SAB difficulty falls into the category of “Difficult until you learn it” which by extension fell into SAB’s in-game lore-based idea that it was designed to teach people. See? That all made perfect sense.
World 2 has mindless difficulty that isn’t there for any good reason. For example: I have learnt through playing Rapids repeatedly before this even came out that assassins were best taken on in semi-large areas where I could dodgeroll or sidestep. It was very clear that the Bridge where you first see these enemies is a bad place to engage them, but if you let them follow you to the end where you have a flat expanse, you can fight them all pretty easily.
World 2-2 has none of that, at all. It’s all based on tiny platforms or long and thin walkways; taking everything that we were originally taught and throwing it out the window in favour of making things hard.
As I also mentioned earlier, I would be fine with having to take a more perilous route in World 2-3 in order to progress past the frozen waterfall, due to not having the torch. This is for two reasons:
1) I can still actually progress, even if it’s more challenging.
2) I am given an incentive to buy the torch, not because I have to (which makes it a chore) but because I want an easier route than normal.I am not able to do this, though. Instead, I’m forced to quit completely, because I didn’t have the foresight to save up 400+ baubles for 2-3, in a minigame where we previously never had to buy anything to progress.
Hopefully you can see what I’m getting at here, so we don’t have any more “justification for anger” assumptions that gloss over points.
If you are convinced of what you say, there’s no discussing further. We can at best agree to disagree. I don’t see this “mindless” difficulty (that has to have a reason?), nor do I see how world 2 doesn’t fall within the “difficult until you learn it” category. Case in point, dart traps: the first time you get a cheap death, whatever. From that point on, they get increasingly more frequent untill you learn to pay attention to your surroundings and safely avoid all of them. I thought zone 3 was incredibly hard at first, but now that I’ve done it 2 times I’m already able to clear it with minimum loss of lives. If that’s not “difficult until you learn it” then I don’t know what it is.
Oh and to that assassin example you made, how do you suggest they make the levels increasingly harder if not by making terrain harder to navigate? Besides, you can still apply the tactic learn in 2-1 (juke them circling around them), it’s just a bit more difficult.
Way to go elbegast, that’s a smart decision.
Same here. Don’t recall doing anything specific.
Are you doing world 1 or world 2? World 1 should be pretty easy, especially zone 1 and 2.
tl;dr: SAB world 2 is too hard.
Yes, I agree, and probably so does Josh Foreman. The jump in difficulty is a bit too high, but keep in mind that we don’t know the dig spots yet, and you probably didn’t open many chests. Without knowing any spot I racked up 150 bubbles from 2-3, and getting 200-300 baubles from world 1 is pretty fast too.
All the rest I believe is just you trying to justify your anger due to the excessive difficulty. Notice how people don’t give a crap about design or mechanics as long as something is easy but immediately change their mind when something gets hard? For example, I believe that the lady guardian in queen’s gauntlet is possibly one of the worst designed fights, yet guess who got all the rage? Yup, Liadri.
P.s. calm down with the hyperboles, I just finished SAB normal mode without cash shop or bubble farming.
They put so much effort into world 2 it’s astonishing. The little sidestory with the genie, the extra JP in the hub, the fight with the Storm Wizard, Shortcut Eagle, all the mechanics introduced (slippery terrain, pushing blocks, reflecting projectiles, dropping icicles, etc etc), the hilarious enemies (lol at the hillbillies).
Josh and his team are really passionate about their project, and it shows. Quality is top notch. Only complaint? Too lag-sensitive.
Also loads of the disappointed players are due to an excessive difficulty in normal mode. As someone who just finished and enjoyed it, I think w2 would’ve been perfect (difficulty-wise) as w3.
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
Well, everyone has a different definition of fun anyways, and you don’t need a guide to get all the achievements
https://www.guildwars2.com/en/news/short-story-shadowbox/ Related story.
Also very nice little bit
I’m here to confuse you. First time don’t go with a group, people are probably experienced and running fast. Take it easy and slow solo, then go with a group. Or make sure the group is newbies-friendly.
5x better than SHORTCUT WORM. Sorry SHORTCUT WORM, you just got outclassed.
How about you and your attitude go, now?
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
Define unfairly? There’s like 2 dart traps designed to be positioned unfairly, the rest are immediately visible and perfectly avoidable through moving carefully and watching your surroundings.
okay, know how you have to push the blocks to block dart traps? Well there’s one at one point that shoots you the moment you jump over one of the traps. Then at one point there’s a trap that shoots you the moment you reach the next floor in the temple. Quite a few temples have too many mobs and traps to be honest.
That’s exactly the two I was talking about in the temple with loads of blocks to push. Too many? Maybe. Unfairly positioned? No, except those two.
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
Define unfairly? There’s like 2 dart traps designed to be positioned unfairly, the rest are immediately visible and perfectly avoidable through moving carefully and watching your surroundings.
Yes, world 2 zone 2 is EPIC to say the least.
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
Haven’t yet tried tribulation mode, but world 2 zone 1 was okay for me. Maybe a little bit too kitten the last geyser section, but other than that I feel like the increase in difficulty is okay.
World 2 zone 2 costed me a lot of lives and sent me back home near the ending, but most of the deaths are due to playing carelessly (pay attention for the traps guys).
You are free to provide non-exploitable solutions to this issue if you have any
Just you wait for achievement completionists and the Tribulation Mode.
Welcome aboard Dare, keep yourself as much as possible in game and off the forums.
People are still complaining about “greediness” of Arenanet after the account wallet? Oh well.
The SAB is coming.
You dont know that people will never kill Tequatl because nobody exept for 60 People fought the new Version with a hard handicap. ( They all had Cleric Gear and other handicaps ) In fact they fought the real hard mode of the new Tequatl and for us, it will be easier because we wont have handicaps.
Just admit it. All you want is free loot, nothing more.I don’t care about loot. You could give me a guaranteed ascended item at the end of every fractal and I still would not run the fractal. I chased those carrots on sticks for 8 years in WoW. I am done with the chase.
I know human nature and I know that people who scream for a challenge don’t really mean what they say. Humans, if given a choice, will always take the path of least resistance. If they fail at Tequatl, they will rapidly move on to something else. I hate being right about these things, I really do.
Be happy then, because you are wrong. Thinking that everyone acts the same is foolish. Why would anyone play Dark Souls if nobody really wants a challenge?
in Super Adventure Box: Back to School
Posted by: Wolfheart.1938
New achievements most probably.
How can so many people be unable to derive meaning from context?
It’s Monster Hunter, a series well known for its excellent mechanics wherein you take down gigantic creatures as a team.
It’s a cinematic because it implies Monster Hunter games as a whole.
Well why not link a video of an actual fight with its mechanics then.
Vol has more money than you, you puny peasant.
……Mmmmmurica……………
No but seriously, the earlier it comes out the better it is.
Well, most guys would say that Balthazar needs hordes of people to be completed yet I just opened it on my server with 8 or 9 players that knew what to do (no guild groups)
Well sorry, I didn’t mean to beat any horse, just give my opinion. Won’t happen again.
Sorry if I seemed too aggressive, you are free to give your opinion of course. It’s just that I don’t think this is the thread for it =)
Now, for that Will Wright video…
By the way, are “Retired Guards” the remnants of RG? Had an awesome fight against one or more of them
This is something I really hope we see in future dragon revamps (or new dragons) nacario I doubt they didn’t think of that.
You know how all the resources are being spent? Plz let’s stop beating the dead horse
Not even Arenanet devs expected to release a retro style JP when they were working on GW2
Also Moss I’m not great at analogies but even I realize that yours is terribly flawed. You didn’t buy the SAB did you. You bought GW2 which is still there and still being developed with the rules of regular game design.
Or would you complain to the chef if you found out that the vegetarian restaurant you just went in also offers a few dishes with meat?
Besides, this whole discussion isn’t what this thread is about and is imo pointless. The SAB is here to stay and discussing whether or not it fits in GW2 is too late.
(edited by Wolfheart.1938)
Haha. Definitely not. Three out of four of my friends quit this game, and I asked them to take a look at some of the new content recently. Two of them logged in and played for about 5 minutes, then logged out and said they’d rather play barbie dolls with their kids or get hit by an oncoming train. The other person logged in for about 10 seconds, calmly logged out and uninstalled GW2, then took the disc and threw it out the nearest window into his backyard, to which the dogs happily devoured it and tore it apart.
I’ll tell you my experience. I had to keep switching guilds because I was pretty much the only one that ever logged in anymore. And they were massive guilds too! Each had just over 470 members, and they were thriving a few months ago. I am now in a guild with 100 members, of which 30 are active every few days. I can’t find anyone in PvE (and I play PvE for like 6 hours a day), and I can’t even capture a mini tower in WvW because I’m the only one there. Honestly, even patch days are looking sad on my server. There used to be huge numbers of people that showed up. Now I’m lucky to even get 7 people for Jormag or any other meta boss.
Your friends seem really reasonable people one would love to hang out with.
P.s. what’s a mini tower?
(edited by Wolfheart.1938)
Ignore feature on the forums plz
there are fantastic examples of media that purposefully subvert those structures and the fact that the rules are broken is part of what makes them great
Well Josh, when you go watch a David Lynch movie or buy a Bjork album you’re well aware they’re going to subvert structures and break rules. And yeah they’re great. That’s why you buy their art actually. When you buy Guild Wars 2 you know what you’re buying too. Want us to believe that now changing the rules makes it great? In my humble opinion they’re completely different cases.
They aren’t changing the rules of GW2, they are changing the rules of a mode of a minigame developed as a sideproject. It’s not like SAB normal mode (or the rest of GW2 for that matter) doesn’t conform to the standard rules of gaming design.
snip
But we never found out the “real” way of taking him down.
That’s fine. Gives us more to puzzle out once he hits live!
I too find failure exhilarating. I seek out a gaming experience where failure is nearly assured and continuously experienced. I don’t know what I would have done if I hadn’t found GW2.
I hate when things, especially bosses, require me to actually know the mechanics or coordinate with people! What is this sorcery?!
World bosses clearly are just there to give me my daily loot while I prepare me my dinner, why do they have to be changed?
/sarcasm
Cinematics?
No sorry, if I wanted to see cinematics the whole day I’d be playing FFXIII
Come at me bros
same issue for me and a friend of mine. Sale is ending
hehe, Vizunah is fast but we’re faster! Enjoying this bagfest
Hope to do some GvGs this week and get back on scene.
SFR is pleasure to fight. You got numbers but also some good crews to have fun with.
See ya on battlefield.
KissesBagfest is the word! Thanks for your attempts to rush our positions on VZ map yesterday
Did you say bagfest? Look, I can man an AC too.
You can buy additional bag slots on each of your toon.
Server: Seafarer Rest
WvW: Yes, considerably. Probably received lots of transfers after we got 1# on the leaderboards
PvE: Yes, considerably. Lion’s Arch has an overflow for at least 5h a day, which is something I haven’t seen in a while.
Epic fight at vizunah north camp so many supply traps!
The descendents of Gwen have one of the most pathetic warriorw I’ve ever seen. Keep it up, while your build allows you to. How Dogged March is allowed to stay the way it is for months is beyond me but whatever.
Guess you met my friend Imok, a very, very good warrior. What’s the matter couldn’t blob him down? lol
Spamming escape skills in a circle with swiftness up almost all the time and being immune to immobilize =/= very very good warrior.
Oh let’s not forget guard offense/defense maxed, lemongrass, potion buff, bloodlust…as if the build wasn’t overpowered enough.
Yeah, skill.
(edited by Wolfheart.1938)
I think that making game content that is painful enough to exclude the vast majority of the player base is bad game design.
Are you implying that everything niche is bad?
For people that want challenge but ala Super Meat Boy style I suggest trying normal mode, especially the later worlds ( when they come out ) as judging by the difficulty curve we’ve seen they won’t be a cakewalk by any mean.
It’s still going on and it will be for at least 2h. Try tomorrow at http://www.twitch.tv/Guildwars2
Celtus, it’s region-side
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