I am only ele and also support cele removal and i don´t care to much on DS myself, it is anoying to fight against.
I hate the aura nerf. It is unneccessary on top of DS and Cele. Also i hope for more buffs and not only hard nerfs.
The most dangerous thing is in necro buff. Boon coruption in autoattack.
The one thing ele depends most on is protection. Reaper were already a serious threat and now? Mercenary reaper with GS and scepter? Guess i roll one XD.
Sage has no toughness. Power builds will do huge damage. I know protection is the best defence, but it won´t be enough and a mercenary reaper will even convert it and blow eles into bits. But you are propably not the only “Pioneer” ;-).
I also don´t play cele. Ele worked for me with the following amulets (with soldier rune): Cele, Settler, Wanderer. Settlers was noticable bunkerish but low damage. Cele the allrounder. And wanderer the most fun to play.
I don´t play meta and prefer scepter. I hope it was not all and scepter gets more then a shatterstone buff.
I agree. cele removal is good. But i hope there is a lot of more changes coming to make that round. Especially ele might be in despair now. Cele removed, DS changed, auras reduced, boon coruption on necros looks like dumping ele. Especially auras. Its ele only and cele removal is so huge for ele, that he needs buffs and not more nerves. So i hope a lot of positive changes like announced scepter buffs will also come on 26.01.2016 to ele. Also anet should look at ranger pets…
When they know about ele impact. Why do they then nerf auras too?
Cele removed and DS nerf is so huge for ele that it needs to settle after doing it.
Adding nerco buff, nerfing auras and energy sigil is like finishing the whole class after downing with DS and cele ;-).
I wish: No aura duration nerf. Do something real good to scepter + warhorn and a bit CD reduction (fire aura, gust) on focus skills. And then react if ele falls apart and don´t wait a year.
The problem is not cele removal. Its that ele players don´t trust that Anet will work well on ele and actually make useful changes like buffing scepter or reviewing unused utilities. Not to speak from elite …
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Amulet changes are fine exept i have concerns with Mercenary being to good for some classes. I am not fine that ele class seems dumped.
I also disagree.
If you base a game purley on fast internet lines, computers and reflexes (Skill) you will long tern destroy it. There will be an elitist shrink and less and less new players joining(staying).
So a bunch of passives in each class is good for the games health even if they carry bad players. They still won´t be good enough for high tier play.
I play only ele. And and i am OK with cele removal and DS changes.
BUT. I hate if auras will be nerved especially fire aura and also i hoped to some useful buffs to scepter and a bit focus + warhorn to allow build diversity. At the moment combined with necro buffs it looks like only hard nerves and ele destruction.
I think we don´t claim our builds are ultimative. I know the lack of combat mobility aswell as the low stability. In WvW i always use FSG and mine is a WvW build.
It is a smart buff for fresh air. It gives extra dmage to air when waiting the 5s for OL.
The thing is its totaly focused on fresh air builds. It does not encurage build diversity.
Shatterstone is now good but eles wanted mainly more useful autoattacks. This buff makes scepter not much better playable ….
While its OK that Cele gone and DS nerfed, i hate the aura nerf and hoped for a scepter buff. In the end we got nothing relevant just deadly nerfs ….
Cele gone is OK. But ne new power/condi/tough/vit amulet is dangerous like hell.
Necro buffs also. I feel necro will pick this amulet and rip apart evrything. Possible 4 Necro teams incoming …. My first impression is Necro gets totaly OP while Ele is dumped in the sewers.
unblivable. Totaly away from what was needed. No real scepter buffs. Aura nerfing hits non meta Tempest builds much harder als usual. Fresh air? It was the good skill now its better … and cele nerf is overal ele meta nerf.
While i agree cele nerfed the rest looks like clueless garbage … DS is good in its new form.
Yes the autostunbreak + traited AE weakness/might + superspeed is great. I overload for swiftness. I think i go back to nightmare when i can make better armor pieces.
I had been cautious yes i also go over 4k sometimes. And i have toxis oil in my back but usualy use the cheper pepermint oil now.
I don´t use water. Fire is realy a nice damage add (especially burn proc, duration and 10% damage on burnign targets) and even some defence with extra aura on swap and blinds.
Well if they touch cele amulet and diamond skin elementalist will need a desperate reorientation and propably shake hands with warrior :-).
Please bear in mind that build has to have more impact then manual skills and fast internet/computers! Otherwise it will ruin the player base.
Of course its no excuse to the current meta. The game needs build diversity and that aspect is only there in theory, practically its reduced to a minimum. Also the power creep to sell the expansion does nothing good to the game and is a mayor reason of low diversity.
The only AOE from ele that has superior impact is the lighning storm from air overload.
the rest is OK to weak. (Fire OL need a bit more radius, water OL is hard to use due to 5s wait). Aftershok is only very strong against rangers and dragonhunters. It has kitten CD which is very long … I don´t realy use it often.
Cronomancers stop ele OL. The only OL possible is earth …. And especially in teamfights if i OL i am hit with CC…
Postign it here too so i will also add my opinion here.
I see scepter as a hybrid weapon not a pure power one. Also i see pushing lighning strike is to much.
My would be more this:
Fire: Decrease castign to 1s. Reduce direct damage 20%. (so its only a 5% boost and does more burn).
Dragon tooth: Decrese castign time to 1/2
Arc lightning: Lower channel would be great …
Shatterstone: Increased radius (240)
Stone shards: Faster aftercast and poison instead of bleed on the last hit (like necro)
Rock barrier: Permanent duration or 60s is also fine.
Dust devil: Instant cast.
Focus:
Reduce CD on fire shield to 30s and add 10s furry.
Reduce gust CD to 30
I use soldiers and it gives me +100 toughness and i have 4 shouts + cleansing flame on my toolbar. It won´t be so much more. But yes it will replace soldiers by trading 100 toughness formore cleanse and aura power becaust my traited auras and weapon aura will also cleanse. It would add 3 cleanses for me for a bit less direct resistance.
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Yea i play ele. And if i hold a point and a guard or druid attacks me i always shake my head if someone comes to +1. And if another ele or mesmer comes its a usually stalemate so no hurry … If a reaper comes to me its diffrent. There is a risk i get killed and revenats an scrappers are powerful too but usually need much longer.
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I would also seperate stronghold into its own league or leave it unranked …
I see it as hybrid weapon. And if we migth get sword and a condi spec i would still want a ranged condi weapon = scepter. My changes would promote both a bit but nothing to much.
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This feels power oriented. Fire and earth auto should be condi focused. So this won´t be dream changes for me.
My would be more this:
Fire: Decrease castign to 1s. Reduce direct damage 20%. (so its only a 5% boost and does more burn).
Dragon tooth: Decrese castign time to 1/2
Arc lightning: Lower channel would be great …
Shatterstone: Increased radius (240)
Stone shards: Faster aftercast and poison instead of bleed on the last hit (like necro)
Rock barrier: Permanent duration or 60s is also fine.
Dust devil: Instant cast.
Focus:
Reduce CD on fire shield to 30s and add 10s furry.
Reduce gust CD to 30
Yes its totally mixed or some say messed up :-). I am only emerald but the player skill diffrence is huge. I solo. Played 3 matches yesterday. Two were a mess and at least the last one was nice. I got 3 reapers on my side and they riped the enemy apart :-).
I always try to make a strategy at start depending on what i see in my team. But after a while its ends in chaos. Like yesterday i got 2 thiefs 1 ele and a druid. I thought dam ….
Did write OK we go risky with that setup thievs mobile take close an far we try 3 player center 2 ele + druid is a bunker force. It worked for about 2 minutes.. then it got totally uncoordinated and swung in a loss. Without speech communication a pug mostly totaly looses focus :-(.
An embedded speech client that links a party or the pvp team (Of couse its controled in plyer settigns) would be great. You go solo and when the match sets up and you have it turned on you get speech linked. After the match its off again.
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You are right Dahir. My build is more towards 1:1. I first developed it with arcane for WvW roaming. But i can still give decent teamsupport and hold 1:2 at least a bit. I lose 1:2 in PvP but not too fast (they force me off point). In WvW its diffrent ther i can win 1:2. Of course i am much less bunkerish then a real cele bunker ele, but i feel i kill faster. And the blinds are some active teamsupport as well. The strange thing is i don´t miss a few k HP and more armor only settler was noticable more sustain. Somtimes i realy kill fast. (Record was a thief in about 5 seconds, he was a zerker, died 1 second after cloaking to disengage …..). I am also totaly surprised how much damage i do but its a add up, burn, bleed, torment, much cover condies, and criticals, 2-3k DPS is common. I like the mix of close and ranged combat. Dagger would force me to constant close combat wich is totaly against my tactical playstyle :-).
Yesterday i did fight over 5 minutes on a point with a basic staff ele not going down against up to 4 others. We danced around the point bombarding it. The smokescale was the most anoying thing …
I can´t wait to see the scepter changes. :-).
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I do. And i perform well. Maybe in high tier its hard but i feel well and a freind that plays 3 years (i half a year WvW) was surprised (i had been the noob ^^) and sayed it works well to play together.
In WvW i use mostly rabid. In PvP the new wanderer that gives condi + precision main and toughness + condi dur sec. I did the following. I started as ele and did stick to it.
So i am used playing with fewer HP. I did paly setlers in PvP and cele. while i do notice the sustain power of settlers i feel the lower pressure i do. And cele plays not so diffrent. ITs strange but i don´t kill faster with cele. Only the 5600 HP more are something to mention. But i am sure its playstyle and spec that doesn´t get max out of cele. I do not spec water and rarly swap to it.
My playstyle is positioning and moving. I use scepter for range and go close if is good. So i go in and out constantly. So i don´t realy disengage after a bust i keep firing and stay out of all the close combat traps, fields and whirling attacks as mauch as possible.
And at range you know how focus works :-).
So now we pack out our beloved buildes that are no meta and kill :-).
WvW:
Currently i switched back to traveler. Not shure if i keep it. I dislike missing the 25% speed.
PvP:
This works for me. I even stand most condi builds. Reapers tend to be hard. To much damage incoming i have togive my best or go down.
I am a bit surprised myself that i often can hold even 1:2 for a while. A 1:1 on point is well doable. It suits my playstyle.
And DS skin tempests: I cant realy kill them. I only fight if i must hold a point and i can endure but not bring him down unless he makes a mistake.
As most tempests i kill the longbowmen, thiefs are breakfast. Engis and revenants are often hard but i can win. Reapers depend. Some specs are grim and one mistake and i am done.
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3s resistance on swap will be garbage. A cleanse does not fit earth. Well it can be something like cleanse on protection but this would be powerful. cleanse on stability would be weak / very build specific and i would never use it. I do not use DS currently. It must be something i take to counter especially condi reaper or its out for me.
This would be great:
You are imune to chill. Nothing more …
I agree. In PvE it works. But i use focus WvW and PvP and so i stick to it also in PvE.
The only change i do is swap to staff.
But it feels like happening :-/
Flat -20% condi duration would propably the easiest thing to implement …..
It should not be to bound to a few amulets. While for marauder maybe but it should support non vit amulets too.
Is like if people try things out. I do also build diffrent. But my build is F/E/T. The cleansing flame on the toolbar is one important piece. I think that i have more troubles with the condi mesmers than this water/arcane build.
Evade his burning speed assault :-).Usually dodge / keep distance when he is in fire.
I think he is celestial. Burn is only a part of the damage.
As LB ranger its hard against a focus tempest. A good bet is take out GS and beat on him. GS + Pet(i would use smokescale in that case) is huge pressure. Use one air sigil in your GS if you have precision (air + generosity). Use your invulnerability when he overloads or if you can interrupt (usualy you need two CC).
If you struggle with condi i can only suggest more condi removal on the toolbar.
If you like staff and use longbow you won´t beat a tempest with focus. He anihilates your longbow.
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There is much that can be workt on with ele. Glyphs, elites, arcane, conjures, scepter, warhorn and a few traits here and there.
If you focus on a few things improving scepter is one good thing.
The only trait that currently stiks out is DS because it counters some condi builds quite hard. On the other side its often the only hope to survive reapers.
I personaly find hard counters OK as long as they have there nemesis too (which cele ele hardly has).
But a remove condi does not fit. A simple – condi duration would fit earth.
Focus is mostly fine. Fire aura CD is way to high and gust + chill a bit.
hmm why not base it full on divison.Then make matches top down and depending on wait time go further down. So if a 4 player legend group can´t finde a solo legend or diamond to fill after 5 minutes pick one tier lower. Then mark wo has played whom and if the same woul be matched reschedule once to have more chances of diffrent matches (so if you have somthign like 80% the same match restart and delete them from the mark list). When you go down picking, you pick depending on MMR so the good players from the lower tier get scheduled up.
Doing this from start and keeping it should work.
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Definitly. But i fear it will be so good that 80% of tempests will use it.
Reworked:
1 25 Vitality
2 Light aura on heal
3 50 Vitality
4 20% aura duration
5 100 Vitality
6 Remove a condition on aura application
This would be great :-)
I also think das DH is a nice class and not OP. Somtimes i get cought in the CC trap. This is a problem when focus fired because i need to stay mobile. Well 2s CD on a strong shot feels low but i don´t play DH and personaly have no issue against it.
Good posting makku. I also always fear the collateral damage to non meta builds.
I have a lot of fun playing out of meta. I use Fire/earth/tempest with wanderer and soldiers. I hated the dependence from water traitline since day one and don´t spec in it. It works well for me. I can´t bring down a DS bunker tempest. I have to disengage unless i need to defend becaus this fight are usually near endless with DS having the better cards.
And i run stoneskin. Its my most loved trait i did the whole build around it. The most dangerous enemy for me seems condi reaper …. In WvW condi mesmer is a thing. You named it. Perplexity dire PU mesmer is a pain for me.
For bunkering i say a bunker should hold 1:2 a while. He usually can´t bring down oponets fast even 1:1 will last long but if build for defence you must hold 1:2 or defence will be useless.
With DS nerfed eles will have it much tougher gainst condi reapes. I play without DS and they are realy dangerous.
I would realy like more stat customisation. the suggestet 40/30/30 splited in weapon, armor, amulet sounds good.
I also expect a minor buff. They fear to overbuff scepter.
Well if a game comes down to reaction and fast computers/internet lines. Then its dommed. If you reduce a game like GW2 to “skill” you definitly long term kill it. (which is often desired to have limited lifetimes).
The keys for lon term fun are balance and build diversity. Strategy gameplay, teamplay and build/team composition where builds can beat each other with a rock/paper/scissor systems. A system where new players see hope to advance and can learn. Not to get instagibbed and feel like needing to train 2+ Years. In our faster tech advancing world 2 Years are like EONS and peaople will give up befor realy starting. This is something for RL Sports….
GW2 is not bad for that. IT s not enough balanced now. Partly because of power creep in HOT.
A full rechare on the attuned element (skilsl and overload) would be awesom ^^
Focus is good as it is, jsut some CD´s are to long. And finaly the DS ranting worked …. I agree it is a heavy trait combined with the sustain against pure condi builds. But i think the fail was giving regen on aura. Scepter needs some love in all Autoattacks… (OK water is not so bad but who camps water …)
i suggested it from beging as a condi rune. Power or defense could make it to strong especially more bunkerish is not very good. So condi stat + condi duration or healing secondary and the removal on aura.
CD reduction is easy. Changing functions much more work. It makes not much sense to rework when resources are low and you can make it useful with one number change.
I play strongly out of Meta and it works for me.
I also only play ranked with my ele which i can play to a formidable level.
When i try out new builds or latley warrior i go to unranked.
The less funny thing is people even rant in unranked how bad others are….
I say its a matchmakin issue. I don´t know how its realy works but doing something like pairing rank 4 with 1 is a bad idea. The 1 usualy gets slaughtered and the 4 starts a flamewar loosing due to the rank 1. In the end both are frustrated …
this is what i say. 45sec CD would make it. Also instant cast and its great.
I use elementalist in roaming but this is a more tanky/hybrid aproach.
Reaper might be a very good choice for your playstyle.