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asikmeditrapper build

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Posted by: Wolfric.9380

Wolfric.9380

Hunters fortification is arguable, but its good to have a condi remover more. Did think of using soring devastation but the daze (interrupt) on test of faith which is instant cast on a low CD is realy good. Also the 1200 port over CoP plays well here with hammer. Your elite is an condi conversion 600 on 45 sec so a nice add.
The build has more dodging involved and ledership synergizes well especially with feel my wrath + sigil of rage in hammer. Team boonshare is also there.
So its a bit tougher then a classic medi trapper and can do serious hammer stuff.
Using dragons maw + scrapper rune moves more into medi trapper direction.

asikmeditrapper build

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Posted by: Wolfric.9380

Wolfric.9380

I use scrapper or leadership rune. Both work well with paladin amulet.

I did come up with a DH like this as nice variant which is tougher.

http://gw2skills.net/editor/?vVAQJATSn8cCVDhlDBWdCEEhlEi6aZDgEAbDeuyUe5j+rH-TpBFABtv/AAPAg/LD02FAggjAwDHCAA

My daughter currently plays it with dragons maw + scraper rune instead of feel my wrath + leadership rune.

Dragon Hunter Trap builds need nerfs

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Posted by: Wolfric.9380

Wolfric.9380

Not so shure about it. It can always be that someone adapts and brings a surprise. But yes its unlikely.

Dragon Hunter Trap builds need nerfs

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Wolfric.9380

A good doge back helps a lot. Also i go in with stability and protection ready if needed. But i am at a huge advantage. Its that class thing. I can fight ranged and disable his longbow. My preassure is high enough to force him off point from range and if he knees down for a true shot hes propably dead because i wait for that and reflect the shot.
The best bet for him is swap meele and jump on me droping the traps close (Which i usualy dodge ….). A good DH is a longer fight unless hes a glass build. Its always fine to have a good fight. A well played DH (Medi trapper usually) with paladin amulet is a solid PvP class. As side effect it destroys less skilled players.

Dragon Hunter Trap builds need nerfs

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Wolfric.9380

I agree that DH is strong if you play against less trained players. As soon as your oponent has learned his class and is able to position and play reactive the DH is not such a threat. Then the DH has to play smart himself or will perish.

Ele PVP finished for me

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Posted by: Wolfric.9380

Wolfric.9380

see FA ele, pop invul, kill ele XD.
And i feel the DS nerv. Pre patch i could hardly kill DS eles. Now i melt them ….

Remove the health cut on Illusions for PVP

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Posted by: Wolfric.9380

Wolfric.9380

I cleave the clones regulary with my ele. Its like they just vanish when i pass by …. This buff would be a good thing for mesmers and barely OP. It might hit low skill players but i doupt it will make mesers to strong at higher tiers.

Dragon Hunter Trap builds need nerfs

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Wolfric.9380

Hmm for me DH is one of the easiest classes to beat and i have 13k HP on my ele …

I don't think Ele's in a bad place.

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Wolfric.9380

O_o i run a condi hybrid and it seems to work …. Still testing which setup might be best.
Only weakness i encounter is i die to focus fire from 3+ very fast.

Really miss alpine borderlands :, (

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Posted by: Wolfric.9380

Wolfric.9380

Miss it too :-(

changing skills during a match

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Posted by: Wolfric.9380

Wolfric.9380

Definitly no. No build adaption during a match please.
And yes also no class swaping. After the map roll no changes should be possible at all.

Warrior a hopeless class this PvP season?

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Posted by: Wolfric.9380

Wolfric.9380

I would add torment and earth sigils. Its enough burn duration. No need for smoldering.
Also both weapons with speed seems to much.
Torment + rage on the bow, earth and doom on the sword.
Viper is great here but i know how glassy this gets :-).

Warrior suggestions. +1 and you get a cookie.

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Wolfric.9380

Hmm warrior should have a stability breaker. Then more reactive play would follow needing stunbreakers.
The following rip stability:
On my mark
Bulls charge
Kick
Wild blow

This alone would propably make warrior viable.

Avg queue time: 37s

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Wolfric.9380

I am with Lexander. It can´t be perfect for evryone. And i would like to kick out people who get rude without knowing their teammates. I don´t say i am at pro level, but definitly good. It might look like i am a newb in one match and then i crush some of the best in the next one. The matchmaking seems fine. The players are totaly mixed. And the same player might be in a game due to diffrent reasons.
When i am in unranked it can be that i just want to make my daylies fast and might use a class i am untrained, it can be i try new builds or i am in for the win with my most trained build to make progress. While i might blew two players off a point in the latter case i propably won´t make a good figure with a new build ….
So accept the environement and enjoy next ranked. I will meet you there with my ele.

Avg queue time: 37s

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Wolfric.9380

For players that want to play competative there should be a second mode like ranked. The gap between seasons is a bit too large.

Is Hammer only best for Raids?

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Posted by: Wolfric.9380

Wolfric.9380

Hi

Whats your opinion on this more defence build using paladin amulet.

http://gw2skills.net/editor/?vVAQJASTn8cCVDhlDBWkittendilEi6aZDgEAbDeuyUe5j+rH-TpBFABE8AAA4QAIwRAQ8yAPcBAuf/BA

Greetings

Wolf

LF frontline WvW D/x Ele build

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Posted by: Wolfric.9380

Wolfric.9380

While i play focus in WvW and PvP warhorn is good in PvE.

Why Ele is Tournament Meta; Why it is Wrong.

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Posted by: Wolfric.9380

Wolfric.9380

Arcane shield is a great sklill. Used it before HOT. Its definitly the long CD not being used annymore.

Avg queue time: 37s

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Posted by: Wolfric.9380

Wolfric.9380

ITs because people play due to diffrent reasons. Yesterday i did two bad matches because i wanted to finish daily thief winner. I can´t realy play thief. I main ele and with that i cleave through most oponents. I switched to thief i normaly don´t play and got constatly steamrolled …. Also i try diffrent build options and as a result migth play worse. So guess what. I play 10 ele matches with 80% win rate. MMR goes high. I swich build/class and go down below average competativness in a match paired with diamonds and legendaries. Complaints imminent …
About 50% of my matches are close. This indicates a not to bad matchmaking.

(edited by Wolfric.9380)

Why Ele is Tournament Meta; Why it is Wrong.

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Posted by: Wolfric.9380

Wolfric.9380

arcane skills is only one thing. While the nerfs are ok so much is left to tweak that ele gets forced into a full support role with clerics. I wish that someone gets the guts to go trough alle the traits and skills tweaking them. Its doable by numbers. Of course careful not to overshoot. But it can be done in steps if the fear is to great. Slight CD reductions and number buffs here and there and if its not enough then a second time where needed.

(edited by Wolfric.9380)

New ESL stacking rule

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Wolfric.9380

Its a vey intresting idea not to allow the same amulet. And no its not so complicated. Not alowign the same class or amulet is more or less equal. Just not directly visible.

The way I see it:

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Posted by: Wolfric.9380

Wolfric.9380

Power creep is one of the most common and efficient marketing strategies to sell expansions….
If A-Net wants diversity it now would have to dedicate developers to tweak all the base classes. There are hundreds of skills and traits to be looked at. It can be done 99% with just number changes. But its a lot of work and the sheer mass of skills have a high risk to overshoot somewhere.
So in the end its a matter of will to invest manpower.
The other way is to keep high level diversity low which will reduce effort = costs.

Warrior a hopeless class this PvP season?

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Posted by: Wolfric.9380

Wolfric.9380

Tested a control rifle + mace shield warrior. Can´t handle it well. Had a lot of funny moments, but felt squishier in paladin then my ele with 13k HP :-(. Also it is very hard to land the control (stability is a pain) . At least the damage output is very strong ..

Guardian back to meta

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Wolfric.9380

I agree this is such a great feeling to play a recless hammer.
One great match i watched her playing. She aproched mit in forest coming from the chief. Three oponents were on the point. After a few seconds she decided today is a good day to die …. It was so much fun … She leaped on the spot from above with hammer 2.
Two got trapped in hammer 5 and a test of faith fired. The third got banished down the stairs. This was an epic picure watching these about 20 seconds fight.
She could not stand the backfire very long but one went down… A team necro joined in the last moment killing the dowend, she rallied and finished the rest ….
Great moments :-). Shes using a paladin/scrapper rune medi trapper but running honor.

(edited by Wolfric.9380)

sPvP reflect build

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Posted by: Wolfric.9380

Wolfric.9380

ele has great missile hate. I even don´t run aftershock with focus because i don´t need it…
In a teammatch when i see incoming, i put up swirling winds and rebound in earth before winds run out…. This is 10 seconds missile defence for the team and a huge advantage when rangers and dragon hunters are running around….
Ele is seriously weakened now, but at least he counters longbows …

New Diamond Skin Idea: attunement based

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Posted by: Wolfric.9380

Wolfric.9380

would be great :-). Not shure if it might get to strong. Should be some form of resistance. So while the condis are still on you they won´t affect you in the element.

Guardian back to meta

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Wolfric.9380

I never touched guardian. My daughter wanted to try out and made one.
We looked at a build and i am quite good at this. Without looking annywere i ended fast with a build nearly equal to meditrapper …. Using hammer after a few games not S/F. It´s more like she got a hammer fan. The guard is quie solid. I main ele and ele is one of the strong guardian counter classes. With much less eles guards got an indirect boost and are quite solid in pvp. Especially solo que.

(edited by Wolfric.9380)

Eles are pointless in pvp

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Wolfric.9380

So ele is left with a good support build wich ele players don´t like …..
I tried clerics and it feels bad…. I prefer a hybrid build that do active support and preassure. Just taking the punch evadign and healing is to one dimensional. I use my hybrid in solo que and it works well. I am weak to 3+ focus fire. If i notice a coordianted team oposing me i can´t play lazy :-).

PvP Tempests

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Wolfric.9380

Oh yes DH are my prey ^^. And i thought DT won´t hit so much but beside of 1:1 it works out great.

PvP Tempests

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Wolfric.9380

I did it because i like it diffrent :-). It is a build i did to counter zerker meta last year and it evolved. Burn is only a part of the damage. I am not capitalizing the full power of scepter burst but there is power damage due to constant criticals. Then its filled up by sustained condi damage and a lot hindering condies. I am definitly far off any meta build and that is what works. I don´t say it´s the best build it works for me.

(edited by Wolfric.9380)

PvP Tempests

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Wolfric.9380

The last words are important. Not surprised :-).
And for thiefs yes i need something ready. Fire aura or earth are the most important as you mentioned. If the thief catches me out of earth and i can´t swap or pop aura i am dead. Also good thiefs just +1 and of course this is dangerous. But very often they engage me when i dodge out of the fight after being hit hard. And this does not work. I often survive or beat the thief when he thinks he can finish the wounded ele disengaging.
The reapers: I think i loose more to good reapers that i win. But i thought they will tear me apart evry time and that didn´t happen. I have more then my cleanses and try to kite the reaper. It might depend on the reaper build too. Carrion reapers or wanderer should destroy me. I hold for 10-20 seconds then it goes quick…. I dont know how many reapers use mercenary now. Should work very well on them.
already thought of doing a sanvir rune build with sage. Not shure it its a good idea. Droping soldiers feels like no way …

(edited by Wolfric.9380)

Current state of the Elementalist in PvP

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Posted by: Wolfric.9380

Wolfric.9380

So you used a condition build with a power weapon and everyone melted and you had good survival? I’m sorry but I feel very skeptical about this. Maybe my MMR is too high for these kind of builds to work(? idk).

I think you are right about the skill level i play. I play GW2 less than a year and not so much as many here. But i got a lot better and can position, play reactive and use skills in advance depending on situation. So i guess i made it clearly above average.
I moved from WvW roaming to PvP after HOT ankitten ow above 200 matches. So not comparable to top level ;-).
The build i use works well for me and i can beat top players if they run some classes/builds i counter. In the matches i get scheduled it feels like i can handle 90% of my oponents well. Losses come from the team not working.
Using a power weapon with a condi buid. Its not a full power weapon, its a burst weapon able to do sustained condi damage while being tanky waiting for cooldowns. Thats why i wanted to use viper but it got too squishy. I would need a power, condi, precision, toughness amulet :-).
I wrote it´s my personal build and its a more agressive support that can 1:1. It was built with arcane to counter the last years zerker meta and evolved with tempest to a build that fits me very well. I have no clue how it will perform in a top tier teammatch. I can imagine that i will fall to CC + focus fire within seconds but might beat some 1:1.

(edited by Wolfric.9380)

I dare you to play Non-Meta

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Wolfric.9380

I agree there are a lot options and they are quite fun and playable. Also there are more that are weak. If you look at top level it narrows down.
I am a player that always plays diffrent and tries to break meta. I already did this 20 years a go at MTG (Magic the Gathering) and do it in evry game i play. Im am very successful with it. Metabattle is for me to look what i have to counter.
So be creative and build what you like and can play best. I tested my build and more meta oriented with new amulets to compare and while the metabuilds are good ones i barely notice them being better just diffrent. Maybe if i play a metabuild for a while i get better with it but i am shure i can already see the efect. In my case i would just trade offence for survivability and alone the effect being non meta and catching someone by surprise often outperforms the meta build even when the meta is overal more stable.

(edited by Wolfric.9380)

I dare you to play Non-Meta

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Wolfric.9380

Most warriors are discipline + zerker + X or am i wrong ?

Most fun

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Wolfric.9380

Condi Ele. Even now its most fun for me. I don´t expect to survive forever annyway….
The fun is its totaly unexpected ….

I dare you to play Non-Meta

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Posted by: Wolfric.9380

Wolfric.9380

There are only very few non elite builds that are competative (this is OK and marketing). Usualy you are at a disadvantage without elite. Also most classes have a mandatory traitline and somtimes weapon set and 1-2 utilities they need. So if you don´t build around this its again lowering your effectiviness.
So build diversity is brought down to a minimum if you want to be effective.
I play ele main and there its a bit diffrent. Ele can adapt a bit better but this is unstable after cele removal. Ele has so much traits and utilities that are weak in PvP that its sad. Looks like the same with other classes. So in theory you have thousands of builds, practically you have less then a fistfull per class with some small variants.

What i fear most is taht the next expansion brings another elite wit more power creep so the current elite´s get second tier. I understand the free to play base being behind in PvP, but it Anet starts to power creep elites it would be a disaster.

(edited by Wolfric.9380)

PvP Tempests

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Posted by: Wolfric.9380

Wolfric.9380

Necros are very dangerous, but i can beat them in 1:1 guess its a 50:50. I run soldiers 4 shouts and cleansing flame + focus traited geomancers. This helps a lot…..
Using stone heart in this setup also beats thief …. Its very hard to bring down a good thief. He disengages and decides to come back or leave. But i see it as victory when he can´t kill me. It depends a bit on luck too. Which skills are up and which condies do his cleanse hit. If the thief is unlucky not to cleanse burn he often dies because 5+ stacks is common when my flame is up.
CC chains + focus fire is the killer for me unless earth OL is ready. I play with 13k HP but it works well.
I have more problems with a well played scrapper or revenant or even warrior. But beat dragon hunters and druids quite easy.
So for my build and playstyle its more like this:
Bad matchups: Scrapper, Revenant
50:50 : Reaper, Warrior, Thief (stalemate)
Good Matches: Dragon hunter, Druid (As long as both are Longbow. Rangers without LB are hard)

So overall this seems to fit. General i can say i beat full glass builds which was intended when i did the first versions last summer.

(edited by Wolfric.9380)

Before season starts

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Posted by: Wolfric.9380

Wolfric.9380

ITs not so bad. Huge nuber of skills, traits and utilitied need to be tweaked, but its well playable. Diversity lacks because most classes are stuck with a few base traits, weapons and utils and build around that.
Scrapper, Reaper, Druid are very powerful.
Guardian, Thief are in a good spot.
Tempest has to be relearned because eles lost their all round cele.
Warriors have a hard time and seem unreliable in combat.
Mesmers feel like the poor victims that got the short stick in pvp, but i think the can be build as tactical team support.

Matchmaking - What is a "Balanced" Match?

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Posted by: Wolfric.9380

Wolfric.9380

Its easy. There are inexperieced mixed in… One cluless can make huge result diffrence.
I did see a match in the morning that had 3 thiefs. The thiefs learned during the match … The start was cruel but after they relized that two thief moving fast paired up can decap fast and kill a guarder it started to work. Was to late but noticeable and got close …

PvP Tempests

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Posted by: Wolfric.9380

Wolfric.9380

+1.
the only thing i dislike is the aura duration nerf (expecially fire aura …. please buff it). The rest was fine. I have fun with my ele. I constantly try to improve my build and tired diffrent amu setups. It doesn´t feel like a huge change. Indeed i see more build variants. Its just not the all in one defence we had with cele and DS, which i did´t used annyway exept for a bit testing.

A Viable Ele Build

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Posted by: Wolfric.9380

Wolfric.9380

I can´t imagine playing without soldiers + focus at the moment ….

Nerf comming in 3….2…

That’s kinda all we have left -_-

I don´t find this funny anymore. While cele gone and DS isn´t a big deal for me and might be good, there were many nerfs since last summer that did hit a lot of non meta builds and scrapped build diversity.

Is Hammer only best for Raids?

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Posted by: Wolfric.9380

Wolfric.9380

All are talking about raids. The title asked if its useful outside of raids and i guess PvE.
So what about hammer in PvP.

A Viable Ele Build

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Posted by: Wolfric.9380

Wolfric.9380

I could not get warm with clerics. It is pure support. Damage is realy weak. But i am used to play with 13k HP and it works. Just watch out on those condies and bring enough clear. I go for a shout build with soldiers and it works. I can´t imagine playing without soldiers + focus at the moment ….

Current state of the Elementalist in PvP

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Posted by: Wolfric.9380

Wolfric.9380

I think eles support is a boon. If you try to do a full support ele, others might take over and it doesn´t feel good to play for me.
I always played a bit strange ele. No water. Pre HOT i used arcane. Tempest substituted it. I want to have agressive support. So hindering oponents to hit my team and me hard while i do preasure that can´t be ignored.
I quickly swapped to wanderers and soldiers in PvP (I akitten i only play PvP since Hot. Did 90% WvW roaming but maps were to empty). I tried cele but i did´t need it. Yes it had slighly more sustain but not damage and utility and was not needed for my playstyle. Now i tried the new amulets and the strange thing is it doesn´t feel better. I got used to play low health (only the 175 vit from soldiers). I thought it will make a huge diffrence if i take Mercenary or Sage.
Wrong. Its barley noticeable. The only thing i can´t realy drop annymore is the soldier rune. 4 shouts on the bar and soldiers is so solid and the type of utility i want that i always come back (only arcane shied and brilliance felt good). I also enjoy the + condi duration (even use giver weapons in WvW). It´s a blast in team support and 1:1 damage. Much more damage mitigation then having healing power. You can´t heal your dead mate but blinding and halfing damage lets him fight. The regeneration is nothing against the missed or halved true shot. All those short duration conditions get also buffed. The most tempting amulet for me was viper. But this goes over the squishy threshold. The 560 toughness is the sweet spot for me. 13k Health and no armor gets to deadly. Also i did expect a lot more punch with viper. But it wasn´t. The tradeoff was bad. Maybe sometimes i could shoot someone off the pants fast, but generally not. The 54% crit from wanderers is a nice chunk aditional damage and reliable proc trigger and the armor much more valuable. So thers no toughness/healing amulet except cleric which is meh in damage. So i stick to my wanderers.
Many say rabid over wanderer but i don´t think so. Also Ele is not the best condi class so rabid is outperformed by wanderers because of the nature of our condies. More crits and duration hit harder and hinder oponents.
Before the amulet changes the amulet i had some fun with was settlers ;-). Too low damage for me, but very funny with its sustain capabilities.
It might not be the best, but it´s what i like to play. An agressive support that plays tactial from range and close. I can take out most 1:1 and add noticable to a teamfight.
The only thing i have a real problem is 3+ focus fire unless i can reflect. 13k and medium armor is fast death. Mostly i die in a few seconds if i get locked in spot and focused. Positioning, battle awareness and moving is the key.
Ele builds can be adapted and so even with cele gone its not so bad.

(edited by Wolfric.9380)

Which saddist dev?

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Posted by: Wolfric.9380

Wolfric.9380

This nerf is propably not gamebreaking, but it feels hellish bad. With graphic nerfs and this Anet removes joy to play eles ….

To the Bristleback complainers...

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Wolfric.9380

eh. I am not shure about that. Smokescale and bristleback feel very powerful. I am not playign druid but smokescale sometimes feels like a thief jumping on you….
I can handle druid, but i also can understand the complanis.

Current state of the Elementalist in PvP

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Posted by: Wolfric.9380

Wolfric.9380

I agree if it triggers active it would be diffrent. But please not on swap ….
Rework.

like:
5sec blind, poison and slow all in a 600 radius when using an elite skill.

Current state of the Elementalist in PvP

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Posted by: Wolfric.9380

Wolfric.9380

No, blinding ashes is complained about because it is frustrating to play against.

This is basically what i said. Frustrating can still mean its balanced.

Is it possible to kill a good druid 1vs1?

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Posted by: Wolfric.9380

Wolfric.9380

This is it. the main reasons i win are reflects and stunbreaks.

Current state of the Elementalist in PvP

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Wolfric.9380

I agree that some fire nerfs should be reverted now. Especially the blinding ashes one. Also the ICD of burning precsion to 3sec. One with fire needs a buff too.
I disagree with the might on cantrips. Don´t want this back to have a cantrip only meta again. But i know blinding ashes will get some complanis. Anet often nerfs skills when a lot of players feel bad because of them regardless of them being meta. Skills that show a clear effect like invul popping or a well placed blind chain including some traits will get complains from bad to average players just because they can´t handle it. After i learne to play my character i can handle most. 4s invul or shield blocking for 3s is no problem. Adapt fast. If he pulls the shield, don´t attack pull a defence up and put down a field or delayed burst and 2sec later you have the advantage … The “Normal” player will see ahh i can´t hurt him and this is ridicolous… And if a lot of people feel bad nerf comes regardles of balance. I understand this psycological nerfing, but it´s bad in the long run for PvP and build diversity.