Showing Posts For Wondrouswall.7169:

Condi and raiding, what gives?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

The difference could be a multitude of things. The DPS chart floating around recently probably enforced the mentality further that Ranger DPS is bottom-tier. Granted, groups don’t bring one for the DPS to begin with, but it doesn’t stop people that only look at the numbers.

Not blaming the charts mind you, it’s just a shame some people tend to only look at the bottom lines or numbers and skip the details and explanations.

Or it could just be that this profession can never shake that “Bearbow” stigma, regardless of the mode. Further enforced by constant Bearbow jokes by developers on livestreams, even though Bearbow is and has been old, used by beginners, and that some bears have actual value in some modes/encounters.

But hey, why not repeat a joke for 4 years. If it got people laughing 4 years ago, its gotta still be funny now, right? Grouch probably does improv stand-up on weekends. Try the fish, its just as stale.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Condi and raiding, what gives?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Not sure, then again, I don’t keep up with Raid metas anymore. I thought 1 Druid was always a fine addition, unless the Lunar Impact nerf has them flipping off the deep end.

If you are the 2nd or 3rd Druid, I don’t know then. Compositions seem to vary a bit one group to another. Raiders tend to lean towards doubling-up on Necros for bouncing Epidemic.

Whatever teams are treating you like crap must be confident enough that they do not require extra heals and CC. In that case, they would rather slot another condition user. If that’s not the case, then back to what I said at the start: Not sure. /shrug

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Gimmie my condi clear back.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

…so I don’t see why they would nerf Seed of Life.

Because it’s Anet. Sounds stale to hear, let alone, say that now but it’s undeniably true. They think in the most extreme and perfect-case scenarios; taking little to no consideration as to what a player loses when opting to obtain said extremes, while only focusing on the gains.

In their heads, it probably ran like so:

Druidic Clarity, 4 Glyphs, Verdant Etches, Celestial Avatar Form ready, Brown Bear, and Healing Spring or Heal as One + Soldier Runes.

They looked at that extreme case scenario and thought we had the potential of so much condition cleanses, both personal and group, and decided that something had to be reduced that wasn’t already nerfed.

Not defending the nerf, but 4 years of seeing and hearing as to why something is nerfed, you get a sense on their train of thought, regardless of how off the rails it can be.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

i have an idea for Anet about this new patch

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

5 second increase on 2 Tempest shouts seems more like an adjustment compared to what Druid received.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Patch Notes 5-17

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Mesmers and Revenants took a couple of hits. 2 Tempest shouts got a 5-second CD increase. That’s about it. On the flip-side, Dragonhunters can now see their off-hand weapons when throwing their Spear of Justice; something Rangers have been asking for since release when using main-hand Axe skills. xD

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

If we can't have burst. Let us have cake.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Careful. Anet might just stop reading at the title and change our Longbow to fire cakes. x)

On topic, though, I bet Anet is having a good laugh. Though, suggestions like the one quoted below are probably making them laugh harder.

For example change Remorseless to be “All attacks are unblockable when you attack your target from behind”

Remember: Roy’s lead now since Peters left. We aren’t getting anything good from here on out.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Patch Notes 5-17

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

You all have decided to buy Hot.
After years of ranger nerfs…You still don’ t get Anet consideration of ranger .
Next time don’ t spend 50$ so easily, if you want your class to be decent.
You had the power with your wallet but you decided not to use it.
I’ m happy enjoy your nerfs.
A former Ranger

Knew you would show up eventually. I guess a simple “I told you so” would have sufficed. No hard feelings, though. See ya on the next major patch (maybe)?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Patch Notes 5-17

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

At the rate they’re going, Druid won’t even be a viable healer by the time Raid 2 comes out and SS/BB will both be as bad as the Wyverns.

I think that’s what they are going for. People said it before, and their words are marked.

Rather than improving core pets, the Heart of Thorn pets are being brought down to core pet levels. The exception being Wyverns as their design is overall bad with a bit of niche thrown in like most core pets.

Daze durations in mind, I expect a few more nerfs later. I’m calling it right now. Storm Spirit daze on Call Lightning reduced from 3s to 2s. Tiger F2 cooldown increased from 10s to 15s.

It’s just a matter of time.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Patch Notes 5-17

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Ranger

  • Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
  • Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
  • Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
  • Juvenile Smokescale—Bite: The damage of this skill has been reduced by 15%.
  • Juvenile Smokescale—Takedown: Fixed a bug that prevented this skill from being blocked.
  • Juvenile Bristleback—Spike Barrage: Fixed a bug that caused this skill to fire more projectiles than intended and reduced the overall projectiles to 10. Fixed a bug that caused 33% of the projectiles to deal 33% less damage than intended. Increased all projectile damage by 10%. Missiles are now fired directly at the target instead of at slight angles in the target’s direction. The missile launch point has been normalized, fixing a bug that caused some projectiles to fail if the creature was on an incline.

Ouch?

Didn’t know there was a bug that caused Bristleback Spike Barrage to deal 33% less damage than intended, especially when it was reduced by 25% on Feb-8th. [LINK]. Oh, well.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

[Suggestion] Spirits

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

While we’re at it, make the Spirit active a ground-target that the player can cast so it can be used more effectively and hit more reliably. 600 range and tack on a ¾s cast time on it so there’s some ample time for opponents to counter it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

You might as well start a new topic in regards to traps. Personally, I’d only opt for a few things:

  • The 2 DH traps that are instant have a ½s cast time like the rest of the traps found across all professions.
  • Stun Break DH trap comes with 1s of Stability on cast like other stun breakers with a cast time.
  • Frost Trap is removed from the game and replaced with another GW1 trap. Either Dust Trap (inflicts 2 bleeding and blind per pulse for 3 pulses) or Barbed Trap (2 torment on each pulse for 3 pulses).

But yeah, start a new thread on traps though. Worth discussing a bit further.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Shortbow Flanking Talk

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Exclusive to shortbow is better. Mesmers should be the ones putting out confusion reliably. It would be bad to give other classes access to it too.

If it was SB only i think it will be balanced that way, nothing over the top.

  • 3 Stacks on Hit, 5 Stacks if flanking.

I mentioned the 3 stacks, this way it gives #5 a use even if the targets are farting stability.

I would also say you have to add something about LOYF, you are suggesting SB stuff, so you might as well change how the trait interacts with your proposed changes.

As of now, the only reason to take LOYF is piercing. Even if you say it procs on evade, SB deals pitiful damage, 10% damage on that trait is NOTHING.

That’s the thing. Thieves and Warriors have a trait that applies to confusion on foes, and only one trait in one line. Seems thematically odd for them since they have no other internal sources of confusion. That’s why I’m asking if it should be on MoC rather than exclusive to SB.

Mesmers would still be top for confusion application, but 1 trait for Ranger would be similar to Warrior and Thief. That and I’m not really down with free confusion, regardless of stability available.

That’s something that Anet has to address, because at this point, adding more because of more just adds more power creep. If anything, keep it on interrupt. You either use Concussion shot to strip stability, or wait it out and use it at the right moment.

As for Light on Your Feet, only thing I believe it needs tweaked is condition duration swapped to condition damage and activate on evasion. The 10% bonuses are universal for any setup, and piercing with recharge for taking a shortbow is fine enough. It just needs to be more user-friendly and synergize better with other skirmishing traits.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Shortbow Flanking Talk

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I’m being tip-toe cautious nowadays about suggesting Confusion on Concussion Shot when interrupting a target; even though I have supported this idea for a long time.

Shortbow is a hybrid weapon, but would the Confusion serve better as a part of Moment of Clarity so it can be universally applied on multiple weapons, utilities, and setups; or exclusive to shortbow?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Shortbow Flanking Talk

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Now the cogs are turning. I’ll update the opening post with an alternative. The discussion now being should flanking bonuses be added onto the other 3 skills, or some ideas where shortbow has more active play.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Shortbow Flanking Talk

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Don’t forget about the synergy Shortbow has with Sharpened Edges and Hidden Barbs; and that’s just the obvious traits. Must be wary of other factors such as utilities, pets, sigils, and runes. Removing the flanking requirement from Crossfire would get kind of nuts.

Thus, why the topic is about adding flanking bonuses to the other 3 shortbow skills and not removing them from Crossfire (or Concussion Shot for that matter).

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yeah, I understand where you are getting at. I knew that those suggestions would build stronger synergy with Nature Magic; it was to allow an additional purpose/combo with Vigorous Training and Sun Spirit traited with Nature’s Vengeance in mind.

Vigorous Training is one of those middle-of-the-road traits at the moment. Generally, it is chosen because a build does not have anything better. Obvious points also since pets can’t use vigor. If you don’t use warhorn or even Clarion Bond, then Windborne Notes is not an option.

On the other hand, Evasive Purity is pretty good when you don’t have warhorn but want extra cleanses. Then there’s other situations and modes where neither Windborne Notes or Evasive Purity are not needed or can’t be used, so then Vigorous Training is taken because there wasn’t really anything else, but it’s decent group support.

It does promote using Skirmishing with another traitline due to the stronger synergy between trait interactions. In the small scope of things, it can be bad to improve just Skirmishing, that I agree.

In a much larger scheme of also improving other traitlines, such as Marksmanship, to have stronger synergy with other traits & traitlines; it can pay off in spades. We just gotta have a strong synergy and competition among all traitlines and things can really get interesting.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Where do you actually get the vigor now?

Sun Spirit with Nature’s Vengeance, Primal Reflexes, Lightning Reflexes, and Vigorous Training. To an extent, the PvP version of Sigil of Energy.

If you want to count one of the above suggestions, then include Healing Spring with Trapper’s Expertise when triggered. Or did that question mean something else?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

That’s all fine and well going for thematic consistency within a traitline, but why not extend beyond that and create more synergy with other traits in other traitlines? Improving the core themes of some traits we already have now either through minor changes through application or synergy with other traits seems like it would be the better approach.

I have been mostly dissenting on the ideas here but that’s only due to my personal opinion that Skirmishing is close to perfect as a traitline. I’d only make 5 changes to the traits here:

  • Hunter’s Tactics applies to the pet when it strikes a foe from the side or behind.
  • Light on Your Feet also activates with evasions. Condition duration changed to condition damage.
  • Healing Spring applies Vigor (3s) to allies when triggered when traited with Trapper’s Expertise. Vigor duration is not affected by the trait duration bonus.
  • Most Dangerous Game moved down to Master tier and changed to gain 1 stack of Might (5s) every second the player is under the effects of Vigor.
  • Strider’s Defense moved to Grandmaster tier. 10% damage when wielding a sword added. Projectile Destruction changed to: “When you apply Vigor to yourself, your next attack activates Strider’s Defense (2s). Strider’s Defense makes all weapon attacks destroy projectiles. Does not stack in duration or intensity, reapplication refreshes duration to 2s.”

There would be more synergy with other traits within the traitline, but also other traitlines. Then, there’s a thematic aspect of Strider’s Defense being able work with every weapon while giving it a competitive damage bonus for choosing a sword.

The choices between Quick Draw, a universal 10% damage and condition damage boost for evading from Light on Your Feet, and a more melee-oriented style of play would be more competitive and build defining.

Not to mention projectile destruction will be on-demand and not just limited to sword, or melee attacks. Shooting other projectiles out of the air with your arrows; that’s totally Ranger (and skirmishing).

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Not really down with those changes either, Lugh. Again, I must be in the minority on this one. I said it earlier and I’ll say it again: be careful what you ask for.

Dropping Quick Draw as a minor trait would most likely result in a reduction. Remember that during the September Elite Specialization patch, they stated they were going to keep a close eye on the version we have now.

Allowing it to be a free trait for slotting Skirmishing will only result in a reduction down to 20% or 33% cooldown after swapping. Including the pet would be nice, but we should know by now it won’t go unnoticed. (ie: chained smoke assault or spike barrage for more people to create an outcry for more pet nerfs.)

I would opt to keep Trapper’s Expertise’s added cripple to not be affected by the trait’s condition duration. 3s is fine and it can already be increased through condition duration or expertise already. Even with all the -% movement-impending condition traits on other professions and food, it’s still fine as is.

Light on Your Feet change has issues in terms of effectiveness. Evading through multiple AOEs and attacks can add 50% damage and condition duration, which is insane, even if it is 4s. In scenarios with very few attacks, it will scale poorly.

New skill (1) is like an extension of Hunter’s Tactics while also being like the old Hunter’s Tactics back when it provided a damage boost and not critical chance. I’m not too fond of traits like this nowadays.

New skill (3) is just a no-no for me. It’s like Fast Hands, but now it affects external augments such as sigils and runes. Sorry, man, but NO trait should ever be able to affect external means, let alone so many things as an all-in-one trait.

There are some choices to be made, but overall, it’s kind of another “have your cake and eat it too” layout. It’s just able to have more build types grab all they need compared to the OPs where its just for conditions/trap build.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Did you not see the relation of all the major tier bonuses in the professions? +Precision (Spotter), +Toughness (Strength in Numbers), +Strength (Empower Allies), +Ferocity (Assassin’s Presence), +Life Leech (Vampiric Presence).

You can try to make your case, but it won’t work with Anet. Also, take a look at all of those minor traits on other professions that have bleed on critical chance. This is one thing I (and others) stress all the time when suggesting things like you do: Be very careful what you wish for.

Every one of those traits except Sharper Images has a 33% chance on critical to inflict bleeding. Illusions are temporary and rely on the player’s precision to begin with, which separates their trait vs other professions due to up-time.

If you are making a case for Sharpened Edges to be a minor, be prepared for it to take a hit. As for Spotter, it will stay as is unless the other professions have theirs moved as minors, too. And you know other people will make their case for their professions if Ranger gets Spotter moved as a minor. #IncomingPowerCreeps

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Skirmishing Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I am probably going to be the minority on Skirmishing, as I believe it is one of the few traitlines across every profession that presents difficult but meaningful choices in traits.

I can’t agree with these Skirmishing changes as it allows the “you can have your cake and eat it” scenario to the point it presents additional power creeps.

As of now, the traits in each of their respective tiers can be selected to create a thematic synergy, while presenting a sacrifice and compromise in order to be meaningful.

Lastly, every group utility trait that applies bonuses to nearby allies is a master tier trait on every profession; Spotter will not be an exception.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Condi raid build

in Engineer

Posted by: Wondrouswall.7169

Wondrouswall.7169

If you have questions go ahead!

Streamlined Kits vs Takedown Round. What’s your take between the two?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

raid healer rune

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Magi trinkets if you don’t have access to Zealot with exquisite Sapphire gems (cleric) in the exotic Magi trinkets for more healing power and safely avoid grabbing aggro as it only adds 90 additional toughness.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Can we please discuss Sprits?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

If they do that, I hope we don’t lose Nature’s Vengeance for it.

I doubt we would lose Nature’s Vengeance. One outcome that could happen is that they would have Spirits Unbound as a GM trait so players would have to make a decisive choice between strong, on-point support or mobile support at the cost of additional boons.

In that case, other traits would either be moved or merged so Protective Ward or Invigorating Bond can be placed in another tier or traitline to make room for it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Shortbow Flanking Talk

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

With the recent shortbow buffs and the flanking thematics of shortbow in mind: Should there be more flanking bonuses for the rest of the skills?

Nothing too huge, just small additions to reward positioning such as:

  • Poison Volley – Each arrow also applies 1s of Weakness.
  • Quick Shot – Also gain 2s of Super Speed when the arrow hits.
  • Crippling Shot – Pet also inflicts 1s of Cripple on its next 3 attacks.

Again, very minor bonuses to be wary due to the recent changes, and to keep it in line with the debuff, skirmishing, and disruption aspects of the weapon. Thoughts? Discuss.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Can we please discuss Sprits?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Return of Spirits Unbound as a trait in Nature Magic would be a decent start. Though, if it were to return, it might come at a cost.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The QoL List 2.0

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Indeed. Unity is not completely lackluster since it serves its intended purpose, can be utilized through other means, or with niche combinations.

I’ll hold off placing it on the list, even though there are two suggestions that go beyond quality of life/low-hanging fruit such as Sharpening Stone & Opening Strike. It is a good idea nonetheless.

Will update the list with a few more though, such as our UI displaying active boons, buffs, and conditions on our pet without having to click on them and displaying Celestial Avatar Form transformation skills in the weapons tab on the Hero Panel (by Droog).

That will also have to extend to Necromancer & Reaper Shroud skills, as they are do not have their profession transformation skills listed as well. Spreading the love for more than just ourselves.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Pet Stats

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

The regeneration boon, yes, but not the healing. Which is why the OP is bringing this up.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Pet Stats

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

All we can ask for now are band-aids. The game is too far deep for major overhauls on an old system. Adding in base healing power and even ferocity in 3 different tiers among the pet families as they did with condition damage would be a fine addition.

@Sticker: Also, pets such as Fern Hound have condition damage so they are not completely kitten if the player decides to run them with Poison Master, Companion’s Might, Sun Spirit, Shortbow (#4) or if the pet might have combo finishers that can inflict a condition.

In this case, Canines have leaps that can activate a Fire Shield in a fire field. It may not be the best setups, or the optimal thing to run, but the condition stat is available for flexibility.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

ALL Mobs should use boons...

in Guild Wars 2 Discussion

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yes, please. More mobs that use boons to make things interesting instead of just more health and/or toughness.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Celestial Force Gain Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Making AF gain dependent on the actual amount of healing instead of healing ticks would solve this problem.

As much as that has been stated, I don’t trust Anet enough to balance around that. It might cause more problems than solve it; especially since the change of generating AF only when healing an ally under 100% health.

Because at that point, healing a target – whether a player has 0 healing power or 1500 – means nothing if their target can only be healed for a minor amount due to being near full health (like 50hp away). Percentage-wise, how to balance healing 5 allies with 12k worth of heals vs 4k vs small regeneration ticks of 175.

As much as some people might not like the on heal/damage % system Anet has laid out, it works rather well for being simplified and exclusive to a single traitline. Just my 0.02 on this.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The QoL List 2.0

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Another bump.

Edited just to edit.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Celestial Force Gain Change

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Guess I’m at odds here. I would be fine with just an overall increase of 1% on damage (up from ¾%) and 2% on healing (up from 1½%). Everything else could remain the same, and the small % increase would have a greater impact and flexibility for DPS builds while retaining the favor towards gaining AF through support.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I guess call me insane then because I think just adding 2s of Resistance or Vigor on HS trigger onto Trapper’s Expertise is as far as it should go. The only reason is for the trait to be consistent with all traps on adding extras instead of just the offensive ones.

Vigor being a nice alternative for trap builds or people taking HS in general over Primal Reflexes or Resistance to cover you and your allies between the first two condition cleanses. Anything else seems rather unnecessary for an already solid heal. #lowhangingfruit

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Water Spirit Tweak

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Spirit builds are support builds, and should work with healing power. Losing perma-regen and an extra heal that works in addition to regen would be… terrible.

Not quite so. 6s of Regeneration every 10s is not a bad up-time; 7.2s when traited with NM. It’s far from short, not to mention abundant.

Regeneration on hit and Resistance pulse adds more and unique combinations with traits and utilities, on top of being flexible with people who choose a Water Spirit over the other heals (which out perform it).

Keeping it the same is more terrible than what I am proposing. Losing permanent regeneration from Water Spirit alone is a very minor loss. At the moment, it seems to work for you when you WvW, but that doesn’t mean to resist changing it so it can expand into other modes and hold a stronger niche.

That is, unless you have something to suggest other than keeping it as is.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

No, I didn’t. There is no trade off. It would just make builds that use Skirmishing & Druid stronger while doing nothing for core-Ranger. Adding a boon to TE for HS will make some difference, but the pulsing heal would not.

Not to mention it seems out of the question since Anet thinks in best possible scenarios. 10s water field can have a lot of blasts/leaps in it for extra heals to them. Pulsing a heal on top of it with regeneration and condition cleanse is too much.

If you think a pulsing heal is a realistic change, prepare for the initial heal to be reduced at the cost of being spread out over 10 or 5 ticks of the total duration of HS; even the possibility of HS duration reduced if it were to pulse each second instead of every 2s with the condition cleanse and regen application. I would ask cautiously at this point.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

It SHOULD compete with it imo. It gives a reason to create core ranger builds too.

It already does compete with it, as does all our heals. Pulsing a heal on HS wouldn’t give a reason to create core Ranger builds; it would create a larger advantage for taking Druid. You’ll receive twice as many AF regeneration from HS – one for the regen, a second for the heal.

It would bolster the elite spec two-fold and scale better with more allies while supplementing Glyphs traited with Verdant Etches. Combine that with the 10s water field, additional on-point condition cleanses, and base Druid synergy with minor traits; it all means taking HS as a Ranger is fine, but taking it as a Druid would be better.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Water Spirit Tweak

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Most Rangers know how Spirits work. You also forgot it’s 75% chance not 70%. While what you state for how Spirits work may apply to other Spirits, what makes killing Water Spirit over others more dampening is that Rangers lose access to our actual heal when done so.

Even though you stated that changing it would be bad, you never stated why. Not to mention, this Spirit is underused as is. This would be fine within its niche – which I feel like I have to continuously stress – as Water Spirit rarely sees play. And what little play it does receive, other heals can do better.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I think it would compete too much with Glyph of Rejuvenation at that point.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I would actually be down with HS giving allies within the trigger zone 3s of Vigor with Trapper’s Expertise. It would not only fit the skirmishing line, but also be reminiscent of the old “Gain Vigor when you use a heal” trait before the e. spec patch.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Water Spirit Tweak

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yup. Spirits can be easily killed. In fact, that’s why I even stated this will be something that would strengthen its niche. In PvP and WvW, Spirits die pretty quick. In fact, if people were trying to corrupt it rather than killing the spirit, that’s completely on them.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

What rune setup do you use for fun?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Privateer runes I use for fun. I like that old Zoo-Tycoon build.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

What PvE Builds?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Nothing wrong with Celestial. There are worse sets Rangers/Druids can use; celestial being good for that multi-mode, all purpose set.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Water Spirit Tweak

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

This heal has a lot of downsides and does not receive much use other than a very small niche in raids. Even then, that’s a maybe. Due to its internal cooldown, its heals are somewhat weaker than life-steal foods and sigils within a 10s time frame (not to mention its bugged like crazy).

However, it shifts from being horrid to somewhat mediocre when traited with Nature’s Vengeance, due to its ability to provide allies with permanent regeneration up to 1000 units away. This, being most helpful of the Druid’s Astral Force generation, but on core Ranger, offers no additional benefits other than providing regeneration to allies.

That said, I propose a very small but strong tweak that could have Water Spirit hold a tighter niche as a heal. These changes will mostly benefit certain – and maybe upcoming – raid wings, as well as very low tier (unranked) conquest matches. It doesn’t sound promising or the least bit appealing to read that, but hear me out!

[Suggestion]

  • Water Spirit has a 75% to grant 6s of regeneration to allies on hit.
  • Water Spirit active, Aqua Surge, remains the same.
  • Water Spirit pulses 1s of Resistance when traited with Nature’s Vengeance.

These suggestions seem (to me) realistic to give Water Spirit a stronger hold in what little niche it has (and it has a very, very small niche). The typical Spirit offers a boon or a buff as its default passive, and moving the regeneration as the % on hit effect can retain that theme of providing allies a boon on hit as well as regeneration.

Where it can become stronger as a niche is instead pulse Resistance (that sweet 1s) when traited for Nature’s Vengeance. There have been many suggestions in the past for having Water Spirit provide condition cleanses, but I (now) don’t believe it should be the case.

Currently, as default heals without augmentations go, Healing Spring holds that top spot of providing condition cleanses, AOE condition cleanses at that. The other heals require an augment of some sort in order for that to be possible: Runes of the Soldier for We Heal as One! and Wilderness Survival for Troll Unguent.

I think Water Spirit should provide Resistance instead of an active condition cleanse. This keeps it in line with the Nature Magic theme of providing boons while giving Water Spirit a way to aid allies in dealing with conditions. Not to mention, if traited for, our pets can have permanent Resistance through Fortifying Bond. Pairing that with Signet of Renewal might not be so bad.

As a note, 6s of regeneration with 0 healing power provides 780hp, which is only 25hp shorter than Water Spirit’s passive heal of 805hp without healing power. Boon durations can further increase the heal provided and would scale better than Water Spirit’s current numbers, 0.125 vs 0.09, respectively.

Remember, this is a minor tweak suggestion that can (imo) have a large impact on the effectiveness for Water Spirit. It’s rather realistic while encompassing all the themes of Spirits and the Nature Magic traitline. Thoughts?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Should I craft first viper armor or bers?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Viper’s is actually not useful in some dungeon paths, not fractals. Dungeons have more instances (or paths) with inanimate objects that cannot be affected by conditions.

If all you want to do are dungeons and low-mid tier fractals, go Berserker’s. If you wanna expand to raids and higher tier fractals, craft Viper’s first and hold exotic Berserker’s set in your inventory for when the situation calls for it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The QoL List 2.0

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Change Steady Focus to increase damage based on how much endurance you have left. I.e 10 % when full, 5 % when at half etc. A major trait on the master level shouldn’t have zero impact whenever you’re using a core gameplay mechanic, and the flavor of the trait would still be there.

I’m going to add this to the list. Hope you all (Rangers) don’t mind because I’m also going to note this suggestion to extend to our other medium-armored brethren, the Engineer, which also have a similar trait.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The QoL List 2.0

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

This will not solve the issue the core pets have which is they can’t hit anything that moves and their f2 skills can almost never hit because of horrid casts & aftercasts.

I agree that lower F2 cooldowns alone won’t solve the issues, but let’s go for small steps for now. A lot minor changes that can/will have a major impact when combined with others. At least then, it can be more obtainable vs a complete rework.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

The QoL List 2.0

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Bump with a few extra stuff.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Chuka and Champawant spreadsheet

in Guild Wars 2: Heart of Thorns

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yikes. Well, I guess I’ll do the quest until I get the Tiger miniature. I’m enjoying the 1st entries of the scavenger hunt (so far). Thanks for the spreadsheet, mate.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Preparations to replace bad traits

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

don’t you guys want ranger to have more diversity other than staff?

We do, but not like that. No one should even bring up Reaper’s “Nothing Can Save You!” and Warrior’s Signet of Might as they have different styles of play and thematics. If Rangers want an unblockable and for it to be accessed and controlled, then it should be done in a way that improves a traitline and provides synergy with other traits.

That 8s unblockable with a 5% damage boost on a 30s ICD is a standalone trait that does nothing but being there for the sake of having an unblockable when blocked. Not even Revenant’s unblockable when blocked traits are that extreme.

Instead, break down other traits and move and merge things around that fit with some of the current builds.

  • Alpha Training merged into Opening Strikes
  • Precise Strikes moved down to a Master minor
  • Move half of Remorseless as a Grandmaster minor. Gain an Opening Strike when gain fury.
  • Have Remorseless be: “Opening Strike deals 25% more damage and is unblockable”

Those changes will make Opening Strikes available to multiple builds and continuous battles without relying on Remorseless. On the flip side, a player can have access and control when to use an unblockable attack with a damage boost by applying fury.

No hindrance of an ICD and being less effective to useless against classes/builds that don’t have or use blocks. It’s an improvement across the board on multiple aspects rather than being a powerful single trait with no synergy and various levels of effectiveness.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.