Showing Posts For Wondrouswall.7169:

Ranger 1h Sword 2 + 3

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Or alter Hornet’s Sting to an evading dash that strikes foes it passes through with an ammo count of 2, ammo count recharge of 8s, and cooldown use of 1s.

Streamlines both moves into 1 move, still provides the ability to use it twice for escapes/travel, and enhances it to hit multiple targets.

Preferable to use Monarch Leap’s damage, coefficient, cripple effect, and leap finisher combined with Hornet Sting’s sound and hornet effects upon activation (for thematics).

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Petless Power Ranger dps testing

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

They could, but would they? I think of Split Blade’s damage increase being kept exclusive in PvP and think: “Nah. They wouldn’t.”

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Ranger 1h Sword 2 + 3

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I’m still not sure why they can’t up the second auto attack in the chain to hit up to 3 targets and a reduced activation time for Hornet’s Sting. ½s to ¼s can make a difference between evading an attack and being struck by it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Petless Power Ranger dps testing

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Odd choice using Sigil of Fire instead of Air.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Power Soulbeast Grandmaster in raids

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

would be cool if you see power soul beast, core cranger and healing druid all in one comp.

Think that should be done regardless – for science!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Power Soulbeast Grandmaster in raids

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Side note: Did anyone test if loud whistle buffed beast mode by 10%? Otherwise, I think BM will be dropped for power soulbeast in raids.

Damage bonus did not apply when in Beastmode during the demo weekend when tested. Unknown if intended or otherwise.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Ranger weapons need more AoE.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yeah, I wouldn’t count on Jacaranda and Iboga too much. Both of those will receive reductions.

Jaca’s lightning reminded me when people complained about being spiked down by Storm Spirit’s old active, back when it had higher damage and modifier.

Took Anet 2 days to nerf it after a complaint thread. I expect to see the Jaca follow the Gazelle in that manner.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Wondrouswall.7169

Wondrouswall.7169

My solutions are simple, but will be controversial. The first one is to remove all cleanses and resistance, and then make condition specs do about the same damage overall as power specs. And then make toughness have an effect on condition damage. Next idea is not to remove all cleanses and resistance, but instead to vastly reduce their quantity and strength. This could also involve some fine tuning to cleanses so that they focus more on cleansing useful conditions. Resistance would be just like protection, reducing condition effectiveness by 33%.

Doesn’t seem quite as simple. I always thought a simpler route was to have Protection also reduce incoming condition damage, and its effectiveness lowered from 33% to 25% so it can be negated by full vulnerability stacks.

Then have the fumble portion of Weakness reduce the duration of conditions on glancing strikes by a certain %. Doesn’t change too much and the impact is there.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Quickshot with LOYF

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Could this move also get an additional effect when traited? Doesn’t even need a flanking requirement since Concussion Shot when traited inflicts the vulnerability regardless.

Maybe a bit of Super Speed or being able to cleanse immobilize?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Sharpened edges needs to be on hit

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

On-hit would be better than on-crit, definitely. This especially goes for Pets with most of them having inherently low critical hit chance.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Sugestion]Poisonmaster Improvement

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I kinda wanted PM to also have a boon corrupt in it.

Poison Master: Poison you apply deals +25% more damage. When you or your Pet cripples a foe, poison them. Corrupt X boon(s) when you poison a foe with poison that matches or exceeds the threshold. (A single foe cannot be affected more than once within the interval.)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid's Future (Healer) - PoF

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

-snip-

I should have been specific. It was along the lines of alacrity/distortion Chrono while everything else was condition as the base team, then the other 5 slots are open to whatever once the numbers are in.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Druid's Future (Healer) - PoF

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Druid seems safe. Likely base comps will be Druid, Renegade, Firebrand, Chronomancer, and Berserker. Other slots are to be determined.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Sugestion]Poisonmaster Improvement

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Interesting. I like it.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Glyph of Unity Theorycrafting

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

One thing to note is that the Celestial Glyph of Unity has a hidden 1-second ICD on healing tethered allies. While the theory of crafting around that portion of the Glyph is sound, unfortunately, it’s severely hindered due to the ICD.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Stress Test result: Soulbeast in PoF map

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Indeed. Power specs with Soulbeast is working out pretty well.

Think the one thing testing it again that bothers me is the effects of stances (unique buff portion) does not also apply to the pet by default.

Sure, Griffon Stance’s effect would be completely wasted on a pet since it doesn’t dodge, but Bear’s condition removal, One Wolf Pack’s second strike, and Dolyak’s immunity to movement-impending conditions would be nice aid to our pet if it’s out.

At least then we wouldn’t have to slot Leader of the Pack just to share (half of) it with the Pet – assuming allied target cap isn’t reach.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

What's wrong with d/d?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Not confusing those at all and the amount of quickness sources does not matter here. It needs to have reduced cast times, aftercasts, contact points, and not designed to require quickness.

That’s good that it felt fluid to you; it does not to me and others.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

What's wrong with d/d?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I dont find it sluggish at all, albeit your damage is dependent on landing the #3 for the quickness.

And there lies the reason it’s sluggish – it’s dependent on quickness to perform smoothly rather than being smooth from the get-go.

At the very least, the auto attack chain should be as equally fluid and quick as the Thief/Necro dagger auto attacks.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Incorporating Opening Strike more

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Let’s take a different approach on Opening Strike within Marksmanship. Too many times, the suggestions involves just the minors and the GM, with not much else.

Instead of just altering minors and a single GM, a better approach to make Opening Strike more useful is to have interaction with it on every single Grandmaster trait.

Bear with me on the suggestions, as these are just ideas that outline what I mean.

Minor Traits:
Opening Strike: You and your Pet gain an Opening Strike when out of combat.
Precise Strike: Opening Strikes always critically strike.
Relentless: You and your Pet regain Opening Strike when you kill a foe or gain Fury.

Grandmaster Traits:
Predator’s Onslaught: You and your Pet deal +15% more damage to disabled and movement-impaired foes. Opening Strikes also inflict Cripple (2s).
Remorseless: Opening Strike deals +25% more damage. You and your Pet gain Might (5 stacks, 5s) when you deal damage with an Opening Strike.
Lead the Wind: Longbow skills pierce, recharge 20% faster, and attack 10% faster. You and your Pet regain Opening Strike when you gain Stealth.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Giver's has been fixed, add to ascended gear?

in Guild Wars 2 Discussion

Posted by: Wondrouswall.7169

Wondrouswall.7169

Bumping this since I’m curious too if Giver’s will have ascended gear and selectable legendary stats added since the patch.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Honed Axed

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Just Winter’s Bite AoE baseline, please.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

SBow skills and traits : Ranger vs Revenant

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Isn’t the bleeding for cRenegade just icing on the cake since non-moving Torment damage in PvE was scaled up to equal bleed damage?

Sure, it might not put out as much Bleeding as cRanger, but it does that damage with Torment and condi damage modifiers with Kalla and a gm minor in Corruption. cRanger gets away with Hidden Barbs only when there’s another with Spotter.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Twice as Vicious vs Attacker's Insight.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

A different revision. Thinking about it, I don’t want SB to have traits that don’t affect the pet. It should at least have bonuses for it, on TaV, or any of the other traits.

Twice as Vicious: You and your Pet gain Twice as Vicious (10s) when you or your Pet disables a foe, use a Beast ability, or enter/exit Beastmode. When in Beastmode, the effects are doubled. Twice as Vicious buff: Deal +5% more damage and condition damage.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Twice as Vicious vs Attacker's Insight.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

The bonus should be flexible. Giving it some interaction with Beastmode would also help. Something like:

Twice as Vicious: Deal +10% more damage and condition damage against disabled foes. Gain “Twice as Vicious” (5s) when you use a Beastmode Beast (F3) ability.
Twice as Vicious buff: Your next Beast ability (F1 or F2) that you use will refresh instantly.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Twice as Vicious vs Attacker's Insight.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Indeed, AI is far better than TaV. It has 2 procs and interacts with their burst mechanic.

TaV on the other hand, is one of those traits that’ll work only in 2/3 game modes, is weak, has a short duration, and no interaction with Soulbeast – just moves that disable and won’t activate if your pet disables a foe.

It’s a throwaway trait.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Fall Rework Thread!

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

No thanks to any Light on Your Feet suggestion that still revolves around evading or dodging. I don’t get why it should even be tied to that for such minor bonuses, especially when Ranger power coefficients are low and the condi duration is more sought after and useful with shortbow.

Just simplify it to gaining the bonus while under the effects of vigor or swiftness. 5s hardly seems worth it, too. Other classes have buffs lasting at the minimum of 8s and upwards of 15s. No reason the duration has to be that short, especially when considering these traits just affect the player and not the pet.

Also, still waiting for Crippling Thrust to cleave up to 3 targets.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

SBow skills and traits : Ranger vs Revenant

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I believe they could fuse some traits, like Hidden Barbs with Sharpened Edges and stop giving Ranger wonky traits that give temporary effects (4 secs 10% condition duration on dodge (not evade) and 4 secs 5% condition damage on hard CC)

Yep. It’s all in the traits. Doesn’t help that condi traits are also spread thin across 3 traitlines (4 if using mainhand axe) while most professions have it condensed on 2; but that’s just condi. Power specs have it worse with damage modifiers spread out on 5 lines.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

SBow skills and traits : Ranger vs Revenant

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

On the bright side, condi Rev gets stronger.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Make White Moa Supportive for SB

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

+1

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

PvE enemies update

in Guild Wars 2 Discussion

Posted by: Wondrouswall.7169

Wondrouswall.7169

I just want another pass on inanimate objects so old ones are updated to take damage from conditions and be susceptible to critical strikes.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Sic'em: changing it right (and S&R)

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I rounded up since I hadn’t tested the new pets

I tested the new pets but didn’t bother doing any DPS tests on them. I figured Rock Gazelle and the Jacaranda are going to be reduced pretty hard. Fanged Iboga was difficult to test in the lobby since it’s auto attack is essentially Phantasmal Warlock.

Just based on the pets currently available, that round up was a significant one since felines deal the most damage unbuffed, and they just break the 1k mark.

As side notes: Jacaranda and the Iboga also have a decent amount of aftercast on their attacks. Jacaranda also has this weird behavior where it has to turn towards its target while other pets are able to shift their direction instantly – very odd.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

UGLY Launcher

in Guild Wars 2 Discussion

Posted by: Wondrouswall.7169

Wondrouswall.7169

think wut u wanted was something lik this?

https://i.redd.it/9c9a6vryffez.png

note, i just seen it, i’m not the maker

Holy kittens! That looks far more fitting a better.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Irenio said shotgun is not healthy

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Sic'em: changing it right (and S&R)

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Unbuffed is 1k max.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Wondrouswall.7169

Wondrouswall.7169

One thing that stood out were some of the new weapon attack animations for Soulbeast, Mirage, and Firebrand. It’s like the animators went out of their way to slow down and cut up current animations just to make them look different. The result: Slow, clunky, and too much aftercast times.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

They broke Ranger even more.

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Dagger is not well,
attacks are slow and clunky…
It does conditions.

There are five new pets,
one is a peaceful rock deer,
Charge makes people dead.

I merge with my pet,
there is no swap in Beastmode,
I have a fartcloud….

(Bongos play)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Does anyone like any of the master Traits?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Anyway, this is what I would personally do with the traits.

Let’s go for broke. More synergy with powerful, defining GM traits.

Attachments:

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Sic'em: changing it right (and S&R)

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Would be nice if, while in Beastmode, S&R gave a minor boost to revive speed to make up for the pet’s absence on top of teleporting a downed ally to your location.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Suggestion] Soulbeast improvements

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Dagger

  • Change the Dagger auto attack chain with the regular 4-hit/3-cast animations that Thief and Necro dagger auto attack chains have. Compact the chain to: Leading Strikes (2x hit), Serpent Stab, Deadly Delivery. Current effects remain.
  • Replace Double Arc’s animation with the downward X-slash that Elementalists use when casting Dragon’s Claw on their dagger auto attack (Fire Attunement). It would make Double Arc flow smoother and noticeable as a unique attack.

Pets

  • Replace the Swiftness on the Juvenile Cheetah’s Beast ability to Quickness for synergy with Essence of Speed.
  • Change the Sand Lion’s Beast ability from a pulse-damaging area of effect blind to a non-damaging roar that grants nearby allies the new Sand Barrier mechanic as found on Scourge and Weaver. Would be interesting to have a feline with a defensive F2 for a change and justify its hefty cooldown.

Traits

  • Fresh Reinforcement needs to work both ways, granting the player boons on the pet when entering Beastmode, and granting the pet boons on the player when exiting Beastmode. Being a minor trait would also help.

Stances

  • Vulture Stance could use something unique, such as removing a boon on foes above 50% health and corrupting a boon on foes below 50% health. Would give Ranger a way to counter boons and up their value in WvW groups.
  • Griffon Stance has a long cooldown and kind of wastes Vigor if it is applied at the same time. The effect can better serve if altered to grant endurance per second rather than the 100% endurance regeneration so it can stack with Vigor and traits.
  • One Wolf Pack should be change so its effect can occur multiple times per interval to cleave targets. That would justify its current cooldown and make it useful beyond single-target encounters.
PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Need to be able to switch while in Beastmode

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I really fail to understand why everybody focus on beastmode swapping whereas the real issue is the beastmode CD.

Interesting way to look at it. No sarcasm. The thought occurred to me once if things would be better if Beastmode had no cooldown. Granted, some things would have to be tweaked.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Predator's Cunning is Better Than You Think

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Trait is horrible:

Does not scale with healing power

It does, just not really well. I guess using the OP example of Viper’s Nest hitting 3 targets with all ticks (27 counts of poison applied):

0 Healing Power, 171 life leach – 4617 health
1375 Healing Power, 188 life leach – 5076 health

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Soulbeast is boring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

To each their own. I get where you are coming from. Some abilities and aspects are underwhelming. Hopefully, there will be some changes that might make Soulbeast more interesting to you.

Peace, and play what you find fun. I think Holosmith is pretty fun, too.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Predator's Cunning is Better Than You Think

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

That’s actually a much better suggestion for it. Yeah, working on every condition and lowering the base heal and damage would make it much more flexible.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Predator's Cunning is Better Than You Think

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Viper’s Nest has a target cap of 3 targets.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Skills/Traits that Do/Don't Work in BM

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

What other traits do you have and on what weapon did this occur on during your tests?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Build] Power Boonbeast (PvE)

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Had something similar, except Skirmishing replaced with Beastmastery for Zephyr’s Speed. Rotation used “We Heal as One!” after exiting Beastmode and a Pet Swap.

Slotted Spirited Arrival for vigor, Protective Ward for protection, and “Protect Me!” over Dolyak Stance to ensure another perma boon. Resounding Timbre for perma regen and swiftness and lower cooldowns for shouts.

Though, the build I use doesn’t have dagger. Just sword/axe -/warhorn. It’s damage wasn’t worth it the trade off, even if it can extend boons twice with dagger 3.

Since Beastmode is left after bursting pet skills, Beastmastery was a better choice over skirmishing, and it gives additional stat boosts while in Beastmode.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Soulbeast Demo Weekend Feedback

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Who knows, they might add in pet swap during Beastmode as long as people chime in on how clunky it is right now. Worked for Revenant getting a weapon swap after their beta.

I’m definitely for it now. I also want that darn Fresh Reinforcement as a minor and for it to go both ways. It seems really odd to lock that as an adept.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Does anyone like any of the master Traits?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

or get superspeed while have quickness

Wouldn’t that be kind of pointless with QZ and lesser QZ?

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Skills/Traits that Do/Don't Work in BM

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Loud Whistle should reduce the beastmode recharge if possible.
Does Pack Alpha reduce beastmode skill recharges? I’ll have to check that one.

Pack Alpha does not reduce the cooldown of Beast abilities at the moment.

I agree though, Loud Whistle should reduce the Beastmode recharge and grant the player the 10% damage bonus when above 90% health.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

Does anyone like any of the master Traits?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Yeah. Either more flexible traits or traits with synergy. Though, I’d keep Steady Focus out on that list – even Irenio corrected the Engineer minor trait that did the same thing. I believe stating that it didn’t make sense in a game where players have to dodge, and with traits that activate when dodging. (Looking at you, Light On Your Feet)

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.