Will update once Path of Fire releases.
Will update once Path of Fire releases.
They could, but would they? I think of Split Blade’s damage increase being kept exclusive in PvP and think: “Nah. They wouldn’t.”
Will update once Path of Fire releases.
I’m still not sure why they can’t up the second auto attack in the chain to hit up to 3 targets and a reduced activation time for Hornet’s Sting. ½s to ¼s can make a difference between evading an attack and being struck by it.
Will update once Path of Fire releases.
Odd choice using Sigil of Fire instead of Air.
Will update once Path of Fire releases.
would be cool if you see power soul beast, core cranger and healing druid all in one comp.
Think that should be done regardless – for science!
Will update once Path of Fire releases.
Side note: Did anyone test if loud whistle buffed beast mode by 10%? Otherwise, I think BM will be dropped for power soulbeast in raids.
Damage bonus did not apply when in Beastmode during the demo weekend when tested. Unknown if intended or otherwise.
Will update once Path of Fire releases.
Yeah, I wouldn’t count on Jacaranda and Iboga too much. Both of those will receive reductions.
Jaca’s lightning reminded me when people complained about being spiked down by Storm Spirit’s old active, back when it had higher damage and modifier.
Took Anet 2 days to nerf it after a complaint thread. I expect to see the Jaca follow the Gazelle in that manner.
Will update once Path of Fire releases.
My solutions are simple, but will be controversial. The first one is to remove all cleanses and resistance, and then make condition specs do about the same damage overall as power specs. And then make toughness have an effect on condition damage. Next idea is not to remove all cleanses and resistance, but instead to vastly reduce their quantity and strength. This could also involve some fine tuning to cleanses so that they focus more on cleansing useful conditions. Resistance would be just like protection, reducing condition effectiveness by 33%.
Doesn’t seem quite as simple. I always thought a simpler route was to have Protection also reduce incoming condition damage, and its effectiveness lowered from 33% to 25% so it can be negated by full vulnerability stacks.
Then have the fumble portion of Weakness reduce the duration of conditions on glancing strikes by a certain %. Doesn’t change too much and the impact is there.
Will update once Path of Fire releases.
Could this move also get an additional effect when traited? Doesn’t even need a flanking requirement since Concussion Shot when traited inflicts the vulnerability regardless.
Maybe a bit of Super Speed or being able to cleanse immobilize?
Will update once Path of Fire releases.
On-hit would be better than on-crit, definitely. This especially goes for Pets with most of them having inherently low critical hit chance.
Will update once Path of Fire releases.
I kinda wanted PM to also have a boon corrupt in it.
Poison Master: Poison you apply deals +25% more damage. When you or your Pet cripples a foe, poison them. Corrupt X boon(s) when you poison a foe with poison that matches or exceeds the threshold. (A single foe cannot be affected more than once within the interval.)
Will update once Path of Fire releases.
-snip-
I should have been specific. It was along the lines of alacrity/distortion Chrono while everything else was condition as the base team, then the other 5 slots are open to whatever once the numbers are in.
Will update once Path of Fire releases.
Druid seems safe. Likely base comps will be Druid, Renegade, Firebrand, Chronomancer, and Berserker. Other slots are to be determined.
Will update once Path of Fire releases.
Interesting. I like it.
Will update once Path of Fire releases.
One thing to note is that the Celestial Glyph of Unity has a hidden 1-second ICD on healing tethered allies. While the theory of crafting around that portion of the Glyph is sound, unfortunately, it’s severely hindered due to the ICD.
Will update once Path of Fire releases.
Indeed. Power specs with Soulbeast is working out pretty well.
Think the one thing testing it again that bothers me is the effects of stances (unique buff portion) does not also apply to the pet by default.
Sure, Griffon Stance’s effect would be completely wasted on a pet since it doesn’t dodge, but Bear’s condition removal, One Wolf Pack’s second strike, and Dolyak’s immunity to movement-impending conditions would be nice aid to our pet if it’s out.
At least then we wouldn’t have to slot Leader of the Pack just to share (half of) it with the Pet – assuming allied target cap isn’t reach.
Will update once Path of Fire releases.
Not confusing those at all and the amount of quickness sources does not matter here. It needs to have reduced cast times, aftercasts, contact points, and not designed to require quickness.
That’s good that it felt fluid to you; it does not to me and others.
Will update once Path of Fire releases.
I dont find it sluggish at all, albeit your damage is dependent on landing the #3 for the quickness.
And there lies the reason it’s sluggish – it’s dependent on quickness to perform smoothly rather than being smooth from the get-go.
At the very least, the auto attack chain should be as equally fluid and quick as the Thief/Necro dagger auto attacks.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Let’s take a different approach on Opening Strike within Marksmanship. Too many times, the suggestions involves just the minors and the GM, with not much else.
Instead of just altering minors and a single GM, a better approach to make Opening Strike more useful is to have interaction with it on every single Grandmaster trait.
Bear with me on the suggestions, as these are just ideas that outline what I mean.
Minor Traits:
Opening Strike: You and your Pet gain an Opening Strike when out of combat.
Precise Strike: Opening Strikes always critically strike.
Relentless: You and your Pet regain Opening Strike when you kill a foe or gain Fury.
Grandmaster Traits:
Predator’s Onslaught: You and your Pet deal +15% more damage to disabled and movement-impaired foes. Opening Strikes also inflict Cripple (2s).
Remorseless: Opening Strike deals +25% more damage. You and your Pet gain Might (5 stacks, 5s) when you deal damage with an Opening Strike.
Lead the Wind: Longbow skills pierce, recharge 20% faster, and attack 10% faster. You and your Pet regain Opening Strike when you gain Stealth.
Will update once Path of Fire releases.
Bumping this since I’m curious too if Giver’s will have ascended gear and selectable legendary stats added since the patch.
Will update once Path of Fire releases.
Just Winter’s Bite AoE baseline, please.
Will update once Path of Fire releases.
Isn’t the bleeding for cRenegade just icing on the cake since non-moving Torment damage in PvE was scaled up to equal bleed damage?
Sure, it might not put out as much Bleeding as cRanger, but it does that damage with Torment and condi damage modifiers with Kalla and a gm minor in Corruption. cRanger gets away with Hidden Barbs only when there’s another with Spotter.
Will update once Path of Fire releases.
A different revision. Thinking about it, I don’t want SB to have traits that don’t affect the pet. It should at least have bonuses for it, on TaV, or any of the other traits.
Twice as Vicious: You and your Pet gain Twice as Vicious (10s) when you or your Pet disables a foe, use a Beast ability, or enter/exit Beastmode. When in Beastmode, the effects are doubled. Twice as Vicious buff: Deal +5% more damage and condition damage.
Will update once Path of Fire releases.
The bonus should be flexible. Giving it some interaction with Beastmode would also help. Something like:
Twice as Vicious: Deal +10% more damage and condition damage against disabled foes. Gain “Twice as Vicious” (5s) when you use a Beastmode Beast (F3) ability.
Twice as Vicious buff: Your next Beast ability (F1 or F2) that you use will refresh instantly.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Indeed, AI is far better than TaV. It has 2 procs and interacts with their burst mechanic.
TaV on the other hand, is one of those traits that’ll work only in 2/3 game modes, is weak, has a short duration, and no interaction with Soulbeast – just moves that disable and won’t activate if your pet disables a foe.
It’s a throwaway trait.
Will update once Path of Fire releases.
No thanks to any Light on Your Feet suggestion that still revolves around evading or dodging. I don’t get why it should even be tied to that for such minor bonuses, especially when Ranger power coefficients are low and the condi duration is more sought after and useful with shortbow.
Just simplify it to gaining the bonus while under the effects of vigor or swiftness. 5s hardly seems worth it, too. Other classes have buffs lasting at the minimum of 8s and upwards of 15s. No reason the duration has to be that short, especially when considering these traits just affect the player and not the pet.
Also, still waiting for Crippling Thrust to cleave up to 3 targets.
Will update once Path of Fire releases.
I believe they could fuse some traits, like Hidden Barbs with Sharpened Edges and stop giving Ranger wonky traits that give temporary effects (4 secs 10% condition duration on dodge (not evade) and 4 secs 5% condition damage on hard CC)
Yep. It’s all in the traits. Doesn’t help that condi traits are also spread thin across 3 traitlines (4 if using mainhand axe) while most professions have it condensed on 2; but that’s just condi. Power specs have it worse with damage modifiers spread out on 5 lines.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
On the bright side, condi Rev gets stronger.
Will update once Path of Fire releases.
+1
Will update once Path of Fire releases.
I just want another pass on inanimate objects so old ones are updated to take damage from conditions and be susceptible to critical strikes.
Will update once Path of Fire releases.
I rounded up since I hadn’t tested the new pets
I tested the new pets but didn’t bother doing any DPS tests on them. I figured Rock Gazelle and the Jacaranda are going to be reduced pretty hard. Fanged Iboga was difficult to test in the lobby since it’s auto attack is essentially Phantasmal Warlock.
Just based on the pets currently available, that round up was a significant one since felines deal the most damage unbuffed, and they just break the 1k mark.
As side notes: Jacaranda and the Iboga also have a decent amount of aftercast on their attacks. Jacaranda also has this weird behavior where it has to turn towards its target while other pets are able to shift their direction instantly – very odd.
Will update once Path of Fire releases.
think wut u wanted was something lik this?
https://i.redd.it/9c9a6vryffez.png
note, i just seen it, i’m not the maker
Holy kittens! That looks far more fitting a better.
Will update once Path of Fire releases.
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
Will update once Path of Fire releases.
Unbuffed is 1k max.
Will update once Path of Fire releases.
One thing that stood out were some of the new weapon attack animations for Soulbeast, Mirage, and Firebrand. It’s like the animators went out of their way to slow down and cut up current animations just to make them look different. The result: Slow, clunky, and too much aftercast times.
Will update once Path of Fire releases.
Dagger is not well,
attacks are slow and clunky…
It does conditions.
There are five new pets,
one is a peaceful rock deer,
Charge makes people dead.
I merge with my pet,
there is no swap in Beastmode,
I have a fartcloud….
(Bongos play)
Will update once Path of Fire releases.
Anyway, this is what I would personally do with the traits.
Let’s go for broke. More synergy with powerful, defining GM traits.
Will update once Path of Fire releases.
Would be nice if, while in Beastmode, S&R gave a minor boost to revive speed to make up for the pet’s absence on top of teleporting a downed ally to your location.
Will update once Path of Fire releases.
Dagger
- Change the Dagger auto attack chain with the regular 4-hit/3-cast animations that Thief and Necro dagger auto attack chains have. Compact the chain to: Leading Strikes (2x hit), Serpent Stab, Deadly Delivery. Current effects remain.
- Replace Double Arc’s animation with the downward X-slash that Elementalists use when casting Dragon’s Claw on their dagger auto attack (Fire Attunement). It would make Double Arc flow smoother and noticeable as a unique attack.
Pets
- Replace the Swiftness on the Juvenile Cheetah’s Beast ability to Quickness for synergy with Essence of Speed.
- Change the Sand Lion’s Beast ability from a pulse-damaging area of effect blind to a non-damaging roar that grants nearby allies the new Sand Barrier mechanic as found on Scourge and Weaver. Would be interesting to have a feline with a defensive F2 for a change and justify its hefty cooldown.
Traits
- Fresh Reinforcement needs to work both ways, granting the player boons on the pet when entering Beastmode, and granting the pet boons on the player when exiting Beastmode. Being a minor trait would also help.
Stances
- Vulture Stance could use something unique, such as removing a boon on foes above 50% health and corrupting a boon on foes below 50% health. Would give Ranger a way to counter boons and up their value in WvW groups.
- Griffon Stance has a long cooldown and kind of wastes Vigor if it is applied at the same time. The effect can better serve if altered to grant endurance per second rather than the 100% endurance regeneration so it can stack with Vigor and traits.
- One Wolf Pack should be change so its effect can occur multiple times per interval to cleave targets. That would justify its current cooldown and make it useful beyond single-target encounters.
Will update once Path of Fire releases.
I really fail to understand why everybody focus on beastmode swapping whereas the real issue is the beastmode CD.
Interesting way to look at it. No sarcasm. The thought occurred to me once if things would be better if Beastmode had no cooldown. Granted, some things would have to be tweaked.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Trait is horrible:
Does not scale with healing power
It does, just not really well. I guess using the OP example of Viper’s Nest hitting 3 targets with all ticks (27 counts of poison applied):
0 Healing Power, 171 life leach – 4617 health
1375 Healing Power, 188 life leach – 5076 health
Will update once Path of Fire releases.
To each their own. I get where you are coming from. Some abilities and aspects are underwhelming. Hopefully, there will be some changes that might make Soulbeast more interesting to you.
Peace, and play what you find fun. I think Holosmith is pretty fun, too.
Will update once Path of Fire releases.
That’s actually a much better suggestion for it. Yeah, working on every condition and lowering the base heal and damage would make it much more flexible.
Will update once Path of Fire releases.
Viper’s Nest has a target cap of 3 targets.
Will update once Path of Fire releases.
What other traits do you have and on what weapon did this occur on during your tests?
Will update once Path of Fire releases.
Had something similar, except Skirmishing replaced with Beastmastery for Zephyr’s Speed. Rotation used “We Heal as One!” after exiting Beastmode and a Pet Swap.
Slotted Spirited Arrival for vigor, Protective Ward for protection, and “Protect Me!” over Dolyak Stance to ensure another perma boon. Resounding Timbre for perma regen and swiftness and lower cooldowns for shouts.
Though, the build I use doesn’t have dagger. Just sword/axe -/warhorn. It’s damage wasn’t worth it the trade off, even if it can extend boons twice with dagger 3.
Since Beastmode is left after bursting pet skills, Beastmastery was a better choice over skirmishing, and it gives additional stat boosts while in Beastmode.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Who knows, they might add in pet swap during Beastmode as long as people chime in on how clunky it is right now. Worked for Revenant getting a weapon swap after their beta.
I’m definitely for it now. I also want that darn Fresh Reinforcement as a minor and for it to go both ways. It seems really odd to lock that as an adept.
Will update once Path of Fire releases.
or get superspeed while have quickness
Wouldn’t that be kind of pointless with QZ and lesser QZ?
Will update once Path of Fire releases.
Loud Whistle should reduce the beastmode recharge if possible.
Does Pack Alpha reduce beastmode skill recharges? I’ll have to check that one.
Pack Alpha does not reduce the cooldown of Beast abilities at the moment.
I agree though, Loud Whistle should reduce the Beastmode recharge and grant the player the 10% damage bonus when above 90% health.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Yeah. Either more flexible traits or traits with synergy. Though, I’d keep Steady Focus out on that list – even Irenio corrected the Engineer minor trait that did the same thing. I believe stating that it didn’t make sense in a game where players have to dodge, and with traits that activate when dodging. (Looking at you, Light On Your Feet)
Will update once Path of Fire releases.