Well add guardian to the professions that can solo all 4 tiers.
can confirm
Was surprised what my scepter could do when specced properly =D
Yeah I just soloed it also. Full beserker gear + scholar runes. Specced to make scepter stronger.
Main thing is to position yourself in such a way to not pull veterans. I mostly stayed by the eastern spawn and burned down those asap. I got the western spawns as they ran back (mostly). I used the signet of wrath + chains of light, that allowed enough time to kill the adds… even if they were 1ft. away from their spawn.
Simple bug. I queued up for Kegbrawl and got into sPvP matches 4x times in a row now.
Jade Quarry server ~ 11:45pm central
Update: Relogging and guesting don’t solve the issue.
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They aren’t hard to find. If I had enough gold, I could get a precursor tonight from the mystic forge. But I could end up spending 4g, or 4000g to get a single one.
First off, I was nervous as heck to join my first TPvP match this week. But after playing a few games, they are much more fun than hotjoin. I had a blast.
That being said, I am attempting to play a bunker guardian. I know the basic role – hold nodes and not die. But I’m not too sure what to do in certain situations.
In Forest of Niflhel, I just parked my butt in mid and tried to hold that all game. If we didn’t have mid, I either bunked home or assisted in teamfights in mid.
I had a lot of success surviving against multiple opponents until my team mates arrive. I’m just unsure for if I should remain in mid, home, push for a 2nd base if we fall behind, or assist in secondary objectives. I guess I’m not sure what’s all expected of a bunker other than holding down nodes, if anything.
Also, if anyone knows of any youtube videos or Twitch streams of bunkers, a link would be awesome. I tried to spectate seasoned players in hot join, but they too zerg and fight in mid.
And whenever I get 3rd place in Sanctum Sprint and comment on this…. people say it’s just me =l
LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG LAG
This
Most of the game is a zerg. WvW, Dungeons, World Bosses, Open World, Living Story, etc. Every time I log on, people are just farming/zerging. One massive group of people going from point A, to point B. It’s all possible because game mechanics are so simple too.
I think it’s a great game to level and to explore in. But pretty much anything else is mundane and watered down. I can’t fathom how people can stomach running CoFP1 100s of times, for days on end.
Simple question:
Will all of the requirements for this meta-achievement still be doable this coming month?
I think it would be nice if temporary content would be stretched to 2-3 months, instead of 1 month or less (where it would make sense).
I don’t see why content can’t overlap a little.
There’s nothing legendary of having a .0001% (or w/e it is) of having a precursor drop, or trying to farm gold to catch up to the rising prices of precursors.
Bring WoW’s cross realm zones into GW2.
Again, so much use of the word “exploit”. I prefer to think of it as advantageous terrain use and knowledge of enemy AI.
If purposely pulling a boss in such a way that bypasses all his mechanics is not an exploit, then I don’t know what is.
Only problem I have is the precursor drop. You can get super lucky, and basically get up to 400g by selling a single precursor. Some people have found multiple precursors…
Say you can get 3g/hour farming… that’s over 100 hours saved by having one lucky drop. They should just require insane amount of time all across the board IMO. One precursor drop and your grinding can be cut in half.
GW2 would actually benefit from cross realm zones from WoW. Basically when you go into a particular zone…. it fills up with people from all different realms until it reaches it’s cap. Then a new CRZ is open. So on and so forth.
I think the technology is there for Anet to pull that off since we already have overflow servers. I would actually be surprised if we didn’t see this in the future. It’s probably one of the biggest things Anet could do to ensure the game’s longevity.
I’d rather see trash (in future dungeons) have a nerf in total HP, or increase in rewards/drop. Along with many groups of patrolling mobs.
I’d like to have the choice of a speed run where leashing isn’t required, or clearing everything and potentially having the same reward(gold)/hour.
Right now I can’t blame people for leashing mobs. But it sure does feel cheesy leashing trash.
You have to ask yourself… is it intended for mobs to reset after they path a certain distance? The answer to that is yes. It is intended. It is not an exploit.
It would be exploiting… say… you run past a trash group and got them stuck in a wall so they didn’t attack you. Trash isn’t supposed to do that. You are taking advantage (exploiting) of a broken game mechanic.
I did a difficult boss recently in a pug group. We pulled it in such a way that he only melee attacked…. and he didn’t do any of his special moves. Did Anet intend for that? No. That is exploiting.
You just have to ask yourself whether or not it is an actual game mechanic. Did the developers intend for this to happen? If you are breaking mechanics, and taking advantage of them…. it’s an exploit.
I’d rather see legendaries require 2.5x the amount of lodestones, and buff droprates by 2.5×. Maybe make them drop off of more locations.
It’s demoralizing when you farm for 10 hours, and only come up with 7 lodestones. Sometimes going without a lodestone for 2.5 hours +. I’ve spent wayyy more hours in dungeons and have only come up with maybe 2 lodestones?
I’m fine with the materials taking many, many, many hours to grind out. It just sucks that when you do grind, you can go hours without results.
Is that because people in those games are less inclined to skip trash than in GW2, or because the dungeons are designed to make skipping harder? I don’t know about WoW, but there was plenty of skipping and terrain exploits in Rift at one point.
In WoW, trash won’t reset.
“Exploits” is finding a short cut really that bad? wouldn’t it be more like flanking the enemy or sneaking in undetected?
Exploits is not finding a shortcut. An exploit is taking advantage of something that is not intended. Purposely pulling a boss in such a way that bypasses his mechanics is an exploit. I find it funny because the bosses people purposely exploit, aren’t even difficult in the first place.
Rushing past trash is not an exploit because it is a game mechanic. But it is poor design because it encourages people to skip the majority of a dungeon. The reason that this arises is because trash has so much health, and little reward.
The entire system needs to be reworked so an appropriate amount of reward is distributed for doing everything in the dungeon. Not the ones who figure out how to cheese mechanics so they can bypass almost most things.
My main point is….. why even have trash if you can just rush past it and have it reset?
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vs….
My norn just felt too clunky. I enjoyed that he stood out. I enjoyed his speech during combat. But playing such a larger character didn’t feel right during combat. Also his idle combat stance wasn’t as impressive as a human.
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I had the same predicament when making my guardian. In the end I went with human. I’m all about how my character looks and feels. The tie-breaker was how the combat stance of my character looked. These two pictures helped me decide.
(this was from beta)
I just returned to the game after a several month hiatus. I’ve yet to see a level 1 premade going on gw2lfg or /map.
I’d be down to try it. Just whisper me ingame.
What are the boss exploits ?
I’m horrible with remembering names. But my last dungeon of the night was TA explorable. At the last boss (I forget which path) everyone climbed this branch, and pulled the boss. This caused the Oakhearts to spawn there, and we all jumped down. The Oakhearts just stayed there and did nothing.
Why wouldn’t they skip mobs?
The problem I’m seeing is with the dungeons, not the players.
I have no problems with people doing speed runs. I took apart of a few CoF speed runs when the game first launched.
I do have a problem though when the dungeon mechanics allow for you to skip the majority of trash in the instance. It wasn’t fun rushing past mobs, hoping you live, and try and leash it far enough so it resets. In some cases this made dungeon runs longer because people kept on dying when they graveyard rezzed and ran back to a boss fight.
It seems like a flawed system that surely the devs did not intend to have happen.
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Of course, speed runs and exploits are rampant in many games, so it should come as no surprise these things are happening here.
I’ve done dungeons in both WoW, and Rift. Neither had the amount of speed runs, or exploits that I’ve encountered the last two days of playing GW2. The group’s I’m paired with in GW2 skip as much trash as possible (by simply running through it, and hope it resets), and uses terrain exploits to its fullest.
So yes. This does come to some surprise that people are abusing game mechanics this bad.
So when did dungeons become “Zerg as fast as you can”.
I haven’t played in several months. I just logged on recently and almost every single dungeon group just rushes past the trash so they reset. And people have figured out exploits so they can bypass Boss mechanics entirely.
This is way different from when I played at launch. I just got kicked from a CoF group because I didn’t know the 122 strat (?) from a boss that I have downed multiple times before (and we didn’t even pull it).
I used to lead a lot of dungeons. But now I don’t feel confident in doing so because people know exactly what trash to reset. What exactly changed? Did people just become too familiar with the dungeons??
Hello,
I’m a lvl 80 guardian LF a PvX guild. I would consider myself more on the side of hardcore than casual. I do play 25+ hours a week. I look for ways to improve my play, and not afraid of a challenge. (I was going to start a guild, but my friends all flaked out and stopped playing the game).
I’m looking for a guild that mostly focuses on running explorable dungeons. Like they run them a lot, and communicate on a voice-over chat. I’m wanting to tackle every explorable path in-game, and chain run dungeons to eventually get armor skins, no matter how difficult. I’m not looking for a guild that runs like 1-2 dungeons over the weekend, and just mass recruits people to gain influence for the guild (you know who you are).
I’m also interested in PvP, though I haven’t done any since the beta weekends. I have PvP-d a lot in other MMOs (100+HKs in WoW). So if you have a group that sometimes runs WvW on their free time, or queues up for sPvP, that would be awesome.
TL;DR,
-Basically LF a guild that NEEDS a guardian for dungeon runs.
-Wanting guild that is willing to do any dungeon
-PvPs as a side hobby in their freetime (doesn’t matter as much).
I best most of these people in here are mad since they can’t chain run CoF anymore.
You can get the best gear in the game in very little time (crafted). Anything else that makes you look pretty should not be forced on you (it isn’t), and take time. I don’t see the problem?
People are flipping out about tokens. If they were universal, people would chain run the easiest dungeon (problem). If anything they should add +X tokens for completing all paths of a dungeon in Y time.
[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)
Posted by: Xista.7391
It’s gear that you don’t need. I don’t see why it should be nerfed. You can get your max level gear by crafting/TP.
If anything they should add a bonus to complete all three paths in a dungeon. Daily or weekly. +X tokens. It would help curve the grinding of one path multiple times.
Gem > Gold prices are terrible.
I bought the expansion last week for about 5.5 gold. Saved myself 20 bucks.
Do people not switch their utility spells around?
I always have a condition removal spell in that part of the dungeon.
Have your group spam too.
Thank you Anet. You basically told us to L2P in a nice way
It’s nice not facerolling content. Unlike some other MMOs that shall not be named.
Mad about Dynamic events being too easy? Read this to know how to make them harder
Posted by: Xista.7391
Orr has far too events to call it endgame. I can walk through the entire zone and encounter only 1-2 events, with usually no one participating in them.
Even when they do have enough people, they aren’t hard.
They need to do-away with waypoint zerging and put more damage into mechanics of the fight, and take away damage from simple melee attacks. Do it in a way that promotes strategy, and not “wtf just 1 shot me?”.
Simple example is the boss that chain grips in AC explorable. The grip is a good mechanic. It’s pass or fail. But the boss hits considerably hard on just melee attacks. The dodging the grip + one other mechanic would make for a good encounter.
I made most of my WoW friends by pugging people to do dungeons (before LFD). After LFD was introduced, it was not practical to find a group with other strangers on your realm. I haven’t made any friends in LFD since it was released in Wrath.
I’ve already met several people in GW2 by pugging AC explorable. Both who are very nice people and are planning on running the dungeon again in the future. This probably would not have happened if there was a dungeon finder.
Yes, pugging people is inconvenient. But that’s how a lot of friendships are formed in video games.
I actually need to spam run this dungeon to get the armor set I want myself. I’ve yet to run it since I’m doing other things (like AC) to get going on my legendary.
If you want to run it, hit me up in game. We can wipe together.
My main’s name is Stein.