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Question to SOS guilds

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Posted by: Xpiher.5209

Xpiher.5209

Pretty much what TurtleMuncher said.

Not very much fun trying to do dungeons or DE’s by yourself. Not everyone on Sea of Sorrows actively WvWs.

I know that. I was addressing this to the mainly the WvW people. But even if 100 people went one server and another 100 people went to another that should be enough to not only get better WvW match up, but also do your dungeon and PvE

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

signs

Week long matches suck. The battle is pretty much decided within the first 3-4 days, and after that, people stop playing so one server dominates, or people transfer over.

Its decided with in the first couple of days because of broken mechanics not necessarily match length

Question to SOS guilds

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Posted by: Xpiher.5209

Xpiher.5209

A large reason for the oceanics clumping in one server is so that we can play with each other in both PvE and WvW during our timezones, I’ve been to predominantly NA servers and sometimes I just cant get a dungeon rolling when I want to. Even if a Oceanic guild transfers together to another NA server, it will be a ghost town there…

I get it that. Its why I want guesting to be available. But if all you care about is WvW, why would you stay on that server? I don’t see how its fun.

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

What does any of that have to do with this thread that progresses the game, those are unrelated to the topic at hand?

The bandwagon issue destroyed the ranking and yes this will even out the rankings 3x as fast nearly making it not effect the ladder as much as it have.

Faster matches doesn’t progress the game. Its a band-aid fix to a larger problem. All it does is increase ranking volatility if those issues aren’t addressed before hand.

I’m not saying your idea is bad presay, I’m just saying it shouldn’t be done until those other issues are addressed. If ANET does it first, its less likely they’ll actually fix the broken mechanics of WvW.

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

  • I didn’t say 2 weeks was perfect, just that 3 days was too short
  • Population unbalance leads to one server able to build orbs and thus get even more powerful
  • Server population/time zone distribution isn’t fixed by a 3 day match. This is what causes servers competing in higher or lower tiers than they should
  • 3 day matches doesn’t fix the bandwagon issue
  • Perma out manned isn’t solved by a 3 day match length, if how well the first day goes largely determines the out come of a match. And like I said, if your server quits due to losing after a day or two it deserves to lose.
  • Points being awarded the same throughout a match’s length when some times are less populated by every server than others is not fixed by a 3day match up. This part of the reason why how well you do during the first 2 days determines the out come of a match. If you can take over the entire map without a fight you will have a large point lead instead of what should be a small one.

Those, IMO, are more important issues to solve and cannot be solved by ANET changing how long a match last. Even the suggestion of 60hr matches doesn’t solve that issue.

(edited by Xpiher.5209)

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

“One week right now would be fine if you weren’t allowed to transfer to a server you are currently fighting against, or if server transfers took twice as long as wvw matches.”

Well, apparently this is not what ruined the ladder in its entirety.

There’s several issues that need to be addressed that a 3 day match up won’t fix.

There’s also several more that it will severely help, in the case of pros and cons, there’s probably double (more than that) the pro’s here, if there is even a single con.

You haven’t shown that. 3 day matches only alleviate the “oh we are losing I quit” phenomenon, but if that happens your server simply deserves to lose. As others have stated, 3 days is too short because it’ll ignore the weekends half the time.

Why WvW is unbalanced (a rather longish explanation)

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Posted by: Xpiher.5209

Xpiher.5209

Ok. Someone is tired of losing.
Let us address this point at a time.

1. It is not meant to be balanced. It is meant to be casual war based pvp.
2. Supply. Defend your caravans. Defend your camps. Not their problem.
3. Upgrades. Refer to supply.
4. Orbs. Ill give you that one. Orbs need to change a bit.
5. Loss of moral. Really?!?! How is this unbalance. You are losing your audience sir.
6. Blueprints. You can buy em. Since you all quit with no moral. Go farm instead of licking your wounds in LA. Rewards go to winners.
7. Fighting for second place. Again, This falls under player actions and is therefore not balance.

Fare thee well sir. You have proven no credibility.

Is there any way to get supply if you don’t own a supply camp? If the answer is no then there should be supply you can get without a supply camp, at least at the home base.

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

“One week right now would be fine if you weren’t allowed to transfer to a server you are currently fighting against, or if server transfers took twice as long as wvw matches.”

Well, apparently this is not what ruined the ladder in its entirety.

There’s several issues that need to be addressed that a 3 day match up won’t fix. Lets fix those first before altering how long the matches work

Why WvW is unbalanced (a rather longish explanation)

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Posted by: Xpiher.5209

Xpiher.5209

Thanks for putting everything we all know into one thread. :P ANET can address all these issues.

Question to SOS guilds

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Posted by: Xpiher.5209

Xpiher.5209

I hate to beat a dead horse but I think its a little ridiculous that according to GW2guild.org : Sea of Sorrows guilds you guys have over 1000 people from GMT + 10 time zone. How is it fun for you guys to basically not fight anyone during your time zone? According to this list, there’s a guild with over 900 members. WTF?

If only 200 of you guys split off, as a large group, to two different server you’d not only get to fight actually people, but you could potentially be the savior of the sever and be hailed as the reason why the new server WON.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Xpiher.5209

Xpiher.5209

I haven’t kept up much with the politics, but what are the top WvW guilds from TC?

We have a mixture of WvWvW guilds and Rp PvP guilds that do some WvWvW.

I will give the initials of some of the top WvWvW guilds (in terms of size) in TC since I’ve been around in BETA, as to not butcher their full names.

-PiNK with our famous Commander Commander Jadon.
-EP
-TSL with yours truly, Commander Floxxx and Commmander Madember.
-RELM
-SWAG
-TSG (Yay Aussies!)
-FLUX
-SC (Shadow Company RP PvP)
-MF with Commander Mo Bedda Cheese, Commander Skornn (and 2 others) as a recent addition.
-MORT (Haven’t seen them around recently.)
-WaM (Haven’t seem them around recently either.)

Please feel free to add to this list. I will also PM you other guild leaders of large WvWvW guilds about upcoming improvements to our WvWvW Alliance. Make sure you state your main character name, size of guild (approx. numbers you field in Dubb Vee Dubb or specific nights you field them, if not daily).

TV (Transcendent Veneration) – We don’t classify ourselves as an exclusively WvW guild but we have a strong and large presence in EB (20-30 in EB every day so far in this match-up though we had many more in Queue and online – 85ish). We have Commanders Zudoari, Pride and Sarangerel. We also have Giddge working on his. I know we’re not mentioned much when people talk about WvW guilds and that’s fine. We tend to be a bit low-key.
We have some fantastic commanders on TC and we love a good fight. This week is going to drag on, but we’re still kicking up a fight and that’s what matters. We’re not going to push out on the whole of the EB map; we just don’t have the numbers. While we were there, though, we did a good job of holding what was ours.
Looking forward to seeing how we do during the week now.

Thanks guys. From the way your server talks it seems that if you had a few Aussie guilds or at around 100-200 early morning players, you’d be doing a lot better

Question, strictly based on GW2Guilds.org BG doesn’t have many non-US guilds. I know this system isn’t perfect, but can anyone tell me how BG has so many numbers on during off peak NA times?

I really wish ANET would just post this info, it would make things easier.

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

2 week rotations are ideal assuming the player base isn’t ADD and/or butt hurt over losing for a couple days. It gives the right amount of time for turn arounds when server population is balanced. Before changing how long matches last, ANET should first fix some of the other issues with WvW. Then they can think about changing the length of the match. One week right now would be fine if you weren’t allowed to transfer to a server you are currently fighting against, or if server transfers took twice as long as wvw matches.

3 Day matches

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Posted by: Xpiher.5209

Xpiher.5209

Terrible idea. You can fix the transfer issue by making it take longer to transfer or forcing a longer time in between transfers (or both) on top of not allowing people to transfer to already over populated servers . All short matches do is give the victory to the first server to get momentum.

The whole point of having 2 week long matches is to see who can make through the long haul. If your server starts to quit after being beaten after a couple of days your server simply deserves to lose.

ANET just needs to have harder limits on transfers.

Why Free Transfers Need To Go

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Posted by: Xpiher.5209

Xpiher.5209

Free transfers need to stay until ANET gets the guesting system working and gets better data. Right now, the reason free transfers are an issue is because
1) The wait time isn’t long enough.
2) You can transfer servers too quickly
3) The servers players can transfer to isn’t limited.

Those three things need to be addressed first before free transfers are taken away. Force people to play 2 matches to see if they are hoping around and following the winners or simply don’t like losing badly, then from that data figure out which servers shouldn’t be allowed to have people transfer to them. Then ANET incentivize people to transfer to lower populated WvW servers and then take free transfers away. If its not done in this order the current mega servers will simply stay that way

Think bigger: Free Transfers are not the problem...

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Posted by: Xpiher.5209

Xpiher.5209

This is what I’ve been saying. However, ANET needs to limit free transfers. Not only should there be a time limit imposed on transfers in order to force players to play more than 1 match, but there also needs to be servers that you CAN NOT transfer to due to population. The reason why TA broke up is because people followed them to HoD and increased que time

I disagree with the poster above me though. Keeping it server related makes the system much easier to handle. Once guesting is implemented, ANET can try and spread populations around more evenly.

The thing that ruins WvWvW!

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Posted by: Xpiher.5209

Xpiher.5209

Sorry, but if your server only has 50 total people on when another server has 350 you aren’t going to be able to do well. You can try, but only if the server you are fighting against are zerging up 1 map at a time. Unless of course you get in contact with the other server.

Change how points are awarded

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Posted by: Xpiher.5209

Xpiher.5209

Everyone agrees that WvW punishes servers without nearly 24/hr coverage and some rudimentary research shows that its not likely to change due to the fact that there aren’t that many players from GMT + 7-GMT+10 time zones that play to have more than a few servers field a decent team during those time zone’s prime time. What if ANET made points structures awarded be dependent on how many players each team had during off peak hours? Wouldn’t this be more in line with making WvW about actually fighting instead of going unopposed? For instance, a server that is out numbered heavily gets 3x the amount of points for owning structures, while the dominating server (number wise) gets 1/2 of the normal allowed points. When the servers are more evenly matched, points allocation goes on like normal. This means the servers who dominate during twilight hours still get a bonus, but not at the detriment to the entire match.

Thoughts?

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Xpiher.5209

Xpiher.5209

I haven’t kept up much with the politics, but what are the top WvW guilds from TC?

GMT + 9 Player (6AMEST - 11AM EST) Looking for WvW focused guild

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Xpiher.5209

It appears there has been some confusion by what I mean when I said “24/hr coverage.” I DO NOT need to be on a server that is good in WvW, just one that has a decent amount of people on when I actually can play. The reason for the 24/hr coverage part is that my job could have me switch the hours I work in the near future, putting my play time more in line with NA players. From what I’ve seen, either servers have excellent Oceanic coverage and virtually no NA coverage, or visa versa. The server doesn’t even have to have great Oceanic or NA coverage either, just enough to put up a decent fight. You’d be surprised what a coordinated group of 50 players can do against a zerg even one that is 300+ members. I’ve edited my main post to reflect this

(edited by Xpiher.5209)

The Nights Watch is Recruiting- Kaineng server

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Posted by: Xpiher.5209

Xpiher.5209

What time zone is most of the guild from?

GMT + 9 Player (6AMEST - 11AM EST) Looking for WvW focused guild

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Posted by: Xpiher.5209

Xpiher.5209

I’m willing to transfer servers if need be, but I’d rather be in a guild that is of moderate size. 30-50 members preferable or a guild that actually has members on when I play.

A purposal for GMT + 7 to GMT + 10 guilds

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Posted by: Xpiher.5209

Xpiher.5209

Wow… no takers at all? Well kitten, even if ANET does limit transfers and all that if the community isn’t willing to do something to attract these guilds to their server then it won’t ever be fixed.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Xpiher.5209

Xpiher.5209

Seem like TC is a good group of people. Good luck to you.

Orb Bonuses

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Posted by: Xpiher.5209

Xpiher.5209

Orb bonuses and unmanned bonuses should be switched. Problem fixed

This is stupid that people keep suggesting this. Posted in another thread and sums it up so you can stop giving the same idea everyone gives.

You should read other posts before you come and post the same kitten idea that everyone else has. It makes it worse that the idea was proven to be bad by a logical post as well.

Orbs are the POINT of the borderlands. They should not be a PVE buff for players in a PVP zone. By your logic Stonemist should not give the huge advantage that it does to EB. It should just be a enclosed PVE zone with higher drop rates and offer no advantage to the map or players in WvW. /facepalm

NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE
NO ONE will care about orbs if they give PVE BUFFS to people in a PVP ZONE

Does that clear it up for you? I find it sad that you people still can’t grasp what the idea behind the orbs is.

The orbs should give points as well as SERVER increased drops. Your server holds the Orbs of power, well then not only do you get more points for owning them, but now the entire server, not just in the mist, gets the bonus of increased drop rate. This should work on players as well. More Honor Tokens dropping from killed players would be fantastic and not unbalance the game. And the capturing server should and guild should be broad casted to the entire game.

Personally, I want WvW to be more like old school HoH where if your server won/owned an area in WvW, you get access to special PvE areas. In GW1, the only way to have access to UW and FoE was if your server won the favor of the gods in HoH PvP. It was awesome!

Maybe PvPers need to actually look at the big picture instead of min-maxing character strength. All the orbs do now is make zergy servers that much harder to kill. Its kitten

(edited by Xpiher.5209)

Free Transfers Make WvW Entirely Pointless

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Posted by: Xpiher.5209

Xpiher.5209

Free transfers don’t need to be done away with, just need to be stricter so population stabilizes better. Either increase the wait time to transfer between transfers, and/or make transfer not happen instantly. I think a two week window, while WvW matches are a week long, is plenty of time.

Free Transfers Make WvW Entirely Pointless

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Posted by: Xpiher.5209

Xpiher.5209

we also need official server specific forums that would help grow our server communities.

True

But free tansfers need to stay because server populations aren’t spread out enough. ANET just needs to increase the wait time to transfer servers. Say once every 2 weeks instead of it being instant.

Orb Bonuses

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Posted by: Xpiher.5209

Xpiher.5209

Orb bonuses and unmanned bonuses should be switched. Problem fixed

Guilds of HOD

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Posted by: Xpiher.5209

Xpiher.5209

The disbandment of TA (and departure from HoD) was as equally unprofessional when compared to how professional these 9 (or so) gaming guilds claim to be.
I mean come on here… Imagine, irl, if NATO disbanded and decided to leave planet Earth. That would be very unprofessional?….er?…..Not a great analogy but you catch what I am tossing…..and no, it is not salads….<cue the rimshot>… facepalm. (digging myself deeper…)
IN ALL HONESTY, I completely support you guys’ decision to giving the servers a fair shake. Here is (and was) to riding your coat tails while you were around! Cheers!

IMO TA disbanded because of all the bandwagoners coming to HoD which increased the que times from 2-3hrs to what 5+?

COming to the forums isn’t the best way to do that though. You should figure out the clans that want to do that and contact them directly.

Welcome to Sea of Sorrows 2.0

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Posted by: Xpiher.5209

Xpiher.5209

Just letting people know who’ve had garrison ninja’d from them, it is possible to get into garrison while bypassing the outer gate. Hacks needed? No. Exploit? Maybe, but it’s very similar to what players were doing in Cof, so chances are, no one’s gonna be punished for it. Want to stop it? Figure out how to do it and take necessary precautions.

Siege golems shouldn’t be able to use mesmer portals is what I get from this. Not really an exploit, just really really cheap tactic

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Xpiher.5209

Xpiher.5209

Just wanted to add something about our (BG) queue times. I have rarely had to wait on any of the borderlands, and if I do it’s only for 10-20 minutes. I usually only have to wait to get into EBG. We aren’t as jammed packed as you might think.

Yeah we (BG) are massively jammed, waited over 4 hours last night to get a borderland, and now just passed the 3 1/2hr mark, I appreciate the fact that many guilds came over here to help us out but this is rediculous, been here at BG since launch, been part of the many ups and downs the server has seen so far and now many of us who love and have played wvwvw every night can’t even participate.

They didn’t jump to help you. They jumped because you were winning for whatever reason. Free transfers need to be limited to once every 2 weeks. It will help solve a lot of the issue. If you want to transfer sooner, pay for it

Guild Transfer

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Posted by: Xpiher.5209

Xpiher.5209

So wait, so for every different server someone in the guild is playing on, we need someone that is able to buy upgrades for those servers?

That is just too lame. I’m in a pretty big guild and even though most are spread over 2 servers, one for EU and one for US, there are some scattered ones.
Does that mean they just get no upgrades at all and have to transfer server to the servers that we have upgraded to get things like, guild armorer, or heck, even a larger guild bank? (Does this mean that if 1 person is on say, Yak’s bend, he has a private guild bank?)

Probably. I don’t know why you are confused by this or thought it worked differently. However, I’m pretty sure guild buffs are character based, not server based.

Server transfers and the effects on WVW [merged]

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Posted by: Xpiher.5209

Xpiher.5209

Xpiher, that might also help keep people transferring to other winning servers, but it would greatly hamper people who want to play with friends who ended up on another server, keep people from changing servers to do bugged skill points, and make those who are frustrated with long queues angry.

ANET needs to implement the guesting system. And people who are frustrated with long ques are likely that way because transfers are TOO quick. For instance, when TA existed on HoD ques went from two hours to 5 hours because of all the people jumping servers to be on a winning one. Bugged skill points is a separate issue, one that can be fixed by server resets and/or ANET fixing the issue.

Also, anet would then have to keep track of people waiting for server transfers. Not worth it imo.

The transfer system is automated. ANET doesn’t have to do anything other than code in the ability to stop a transfer from going through

Limit free server transfers to once every two weeks

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Posted by: Xpiher.5209

Xpiher.5209

Or just end free server transfers already, sheesh

Free transfers are necessary still because populations aren’t evenly spread out. If you stop free transfers now, then the current zerg servers stay zergy. It doesn’t fix anything, it just makes the current ranking more permanent.

Limiting transfers hurt PvE players, so any solution should address the needs of PvE and WvW The 1x/day cap means I can no longer play with friends who have guilds on different worlds, as was possible during the first few weeks.

If the issue is increasing stability for WvW, then how about limiting the benefits of people who jump worlds.

  • They get no Power of the Mists from any world until the matches reset.
  • They cannot play WvW from the two worlds competing against their original server.

This prevents griefing and spying, while allowing people to look for WvW servers with reduced queuing time. It also has little impact on PvE.

And it’s completely compatible with guesting.

Sounds plausible, it forces PVP players to reconsider the ramifications of server jumping, without affecting the needs of PVE players.

What needs of PvE players are hurt by increasing the wait time to transfer servers? None, because PvE player populations are already stabilized. The idea isn’t to prevent spying (its useless anyways TBH) or greifing. Its to stop people from leaving servers because the server they left lost or because they want to only play on winning servers, and to stop guilds from only playing against low ranking servers. With this implemented, its less likely that WvW populations and ranking will be in constant flux, while still allowing for people stuck on servers with large que times to transfer fairly easily. IMO, a person is less likely to leave if one week their server does poorly, but the next their server does well or at least better. Limiting transfers to 2 weeks in some way should result in that.

Then, once the guesting system is implemented, ANET can incentivize guilds and players to join less populated servers based on time zone. For instance, coaxing some Oceanic players from SoS into switching to I don’t know, Fort Aspeenwood, to better distribute Oceanic player times. Doing this will lead to better matches for both Fort Aspeenwood and SoS. With the guesting system implemented, those players won’t be negatively affected when they want to PvE since they can guest back to SoS and still get the benefits from WvW

WvWvW population balance

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Posted by: Xpiher.5209

Xpiher.5209

i could be ok if they at least bound your account to your original server when it comes to wvwvw. so you transfer toa a server but you cant join wvwvw until after let ssay 72 hours. and if you after 72 hours decide to transfer again ou are bound to the last server when it comes to wvwvw for 72 hours. That would limit somewhat their affect on the wvwvw score.

So would increasing the transfer time, which would accomplish the same thing without all the extra coding.

Welcome to Sea of Sorrows 2.0

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Posted by: Xpiher.5209

Xpiher.5209

Jedahs was congratulating the SoS crew that’s been there for the long haul and you came in to add…what exactly?

We are thankful for our new NA arrivals and combined with our solid Oceanic core, we should be able to start moving up at long last.

This is exactly why server transfers need to remain free. You have a very large Oceanic presence right? Well if lets say 100 oceanic WvW players (or 1 clan of 100 people) transferred to another server you’d actually get a fight right? Makes for a better match no? Then server rivalry will actually exist

We’ll get plenty of a fight once we start moving up. This week might be a bit boring, but that’s ok. We’ve already seen a shift in attitude towards quickly upgrading what we cap – which was our biggest weakness.

We haven’t stuck it out this long to bail now thanks. I don’t think anyone understands what it’s like over here. SoS Since BWE#1 baby.

I’m not asking you transfer, I’m saying that if ANET does something to convince some guilds or many players to transfer home worlds to better balance WvW match ups during all play times then it would be better for everyone. Whats going to happen to servers who only dominate/lose due to server time difference is a constant bounce back and forth for several weeks until you get pitted against each other. Depending on where they fall on the ranking, this could result in winning or losing for a long time simply due to number advantage/disadvantage. I don’t see how either scenario can be fun.

I really don’t think we’ll see many oceanic players spread out to other servers since WvW is only a small part of the overall game and having a dead and empty PvE zones is a rather dull experience.

ANET needs to do that after guesting system is working properly. With guesting working, PvE isn’t hurt by having a some what thined out region population. If each server had a dedicated 100 man GMT + 7 – GMT + 10 crew playing every day the matches would be a lot more fun imo. Then, with the guest system, these people could band together to do PvE on any server at a whim. Hell, the bonuses for WvW wins are already applied to the character IIRC and not the server

They don’t understand that they are doing to us what we are to them.

Aparently the world (vs world) only revolves around when they sleep, and when they cap all our stuff with no resistance its because they are awesome, yet clearly if someone else was to do it they are just taking it from ‘sleeping babies’.

Try to look outside your own view of the world for once and you might actually see the big picture (you know the one that includes other people).

edit: to the poster above me, if you have been in any SoS thread you would see that people complain about it every single matchup.

Until now, every single match WAS actually stacked against us, because of the timezone difference. The difference is around 16 hours, which really hurt Oceanic players because of how capping and orbs work in this game. If the time difference was 12 hours, it would be dead even, but it is not.

Now that we also have a strong non-Oceanic presence as well, we are most likely favoured.

I know, I’m GMT + 9 right now. That doesn’t take away from the fact that either matches in WvW for my time zone right now are either a cake walk or a stomping because of uneven population spreading. Its not fun

Limit free server transfers to once every two weeks

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Posted by: Xpiher.5209

Xpiher.5209

Limit transfers to once every two weeks or make transfers take 2 weeks and 2 days to go through (there is a difference). What both systems accomplish is force people to play at least 2 matches (under the current system) before being able to transfer. If they lost heavily during the first, they are forced to stick around for the second match. If that second match goes better than the first, they are less likely to transfer. Doing this will also give ANET better data about population trends and their ranking system to allow them to incentivize people to transfer servers to get a better time zone spread across all servers. Of course, before ANET can do that the guesting system has to work

Server transfers and the effects on WVW [merged]

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Posted by: Xpiher.5209

Xpiher.5209

And what do you mean by increase the limits? The time between transfers and playing wvw? That would work.

Yes. You limit transfers to once every two weeks or make transfers take 2 weeks and 2 days to go through (there is a difference). What both systems accomplish is force people to play at least 2 matches (under the current system) before being able to transfer. If they lost heavily during the first, they are forced to stick around for the second match. If that second match goes better than the first, they are less likely to transfer. Doing this will also give ANET better data about population trends and their ranking system to allow them to incentivize people to transfer servers to get a better time zone spread across all servers. Of course, before ANET can do that the guesting system has to work, and IMO, ANET is waiting for that feature to work before charging people to transfer servers anyways.

Welcome to Sea of Sorrows 2.0

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Posted by: Xpiher.5209

Xpiher.5209

Jedahs was congratulating the SoS crew that’s been there for the long haul and you came in to add…what exactly?

We are thankful for our new NA arrivals and combined with our solid Oceanic core, we should be able to start moving up at long last.

This is exactly why server transfers need to remain free. You have a very large Oceanic presence right? Well if lets say 100 oceanic WvW players (or 1 clan of 100 people) transferred to another server you’d actually get a fight right? Makes for a better match no? Then server rivalry will actually exist

We’ll get plenty of a fight once we start moving up. This week might be a bit boring, but that’s ok. We’ve already seen a shift in attitude towards quickly upgrading what we cap – which was our biggest weakness.

We haven’t stuck it out this long to bail now thanks. I don’t think anyone understands what it’s like over here. SoS Since BWE#1 baby.

I’m not asking you transfer, I’m saying that if ANET does something to convince some guilds or many players to transfer home worlds to better balance WvW match ups during all play times then it would be better for everyone. Whats going to happen to servers who only dominate/lose due to server time difference is a constant bounce back and forth for several weeks until you get pitted against each other. Depending on where they fall on the ranking, this could result in winning or losing for a long time simply due to number advantage/disadvantage. I don’t see how either scenario can be fun.

WvWvW population balance

in WvW

Posted by: Xpiher.5209

Xpiher.5209

The whole point of restricting free server transfers further and incentivizing guilds to transfer to less populated (in WvW) servers is to try to get better even matches. If you are 150 v 50 v X because you got stomped in the first 2 days and no one wants to play you should lose

Guild Transfer

in Guilds

Posted by: Xpiher.5209

Xpiher.5209

Yes you lose influence and upgrades

Server transfers and the effects on WVW [merged]

in WvW

Posted by: Xpiher.5209

Xpiher.5209

I agree, the transfers need to stop. I’m from Maguuma, and we have low population. We don’t have a lot of people transferring off though, we are just battling servers that have people transferring to them. It’s not too logical to balance servers when you have the top 3 servers all having ridiculous Que times for WvWvW. There has been plenty of time for Anet to say ok, Servers are balanced enough, let’s start making people pay. Because right now, there’s a ton of mass exoduses happening upsetting an already unbalanced WvW system, which is another topic a ton of players have a grievance about. I know from Maguuma, only the Goons and SFD stayed from the first week of us getting stomped in WvW. We’re holding on though. however, if the Goons decided to leave Mag. We’d be completely out of luck for WvW. Please ANet. I love WvW. So stop the free transfers

If they stop free transfers you’ll never have a good WvW population….

ANET needs to increase the limits to transferring first

Welcome to Sea of Sorrows 2.0

in WvW

Posted by: Xpiher.5209

Xpiher.5209

Jedahs was congratulating the SoS crew that’s been there for the long haul and you came in to add…what exactly?

We are thankful for our new NA arrivals and combined with our solid Oceanic core, we should be able to start moving up at long last.

This is exactly why server transfers need to remain free. You have a very large Oceanic presence right? Well if lets say 100 oceanic WvW players (or 1 clan of 100 people) transferred to another server you’d actually get a fight right? Makes for a better match no? Then server rivalry will actually exist

Server transfers and the effects on WVW [merged]

in WvW

Posted by: Xpiher.5209

Xpiher.5209

Or ANET can increase the waiting period of transfers to 2 weeks and 2 days while only allowing a transfer once every 2 weeks. People transfer to winning servers not only because they win, but because the server they transfer from is probably losing. If it took 2 weeks and 2 days for a transfer to take affect, people would go through 2 matches. If their server does good in the second match, they are less likely to actually go through with the transfer. ANET would have to allow people to put in a “stop transfer” order as well, but that’s really easy to do since it appears the system is automatic anyways.

Server transfers and the effects on WVW [merged]

in WvW

Posted by: Xpiher.5209

Xpiher.5209

Free server transfers need to remain as long as only a few servers are able to dominate an entire game due to not facing servers who have 24/hr coverage. What does need to hapkitten for ANET to make server transfers only offered once every 2 weeks. This means people won’t be able to hop when losing a single match and will help ANET collect better data.

The rewards are pointless, while fun, why bother?

in WvW

Posted by: Xpiher.5209

Xpiher.5209

The progress comes in terms of how well your server does and the WvW titles. What I think should happen though is that getting gold rewards for participating in siege activities (taking keeps for instance) should automatically reward badges. Of course, this shouldn’t be implemented on supply camps/routes or if one sever is dominating the map because they lack any competition. Then, the sense of progress would be back IMO

Welcome to Sea of Sorrows 2.0

in WvW

Posted by: Xpiher.5209

Xpiher.5209

Servers transfers should remain free, but it should be limted to once every 2 weeks as long as server match ups are a week long. Once they are bumped to 2weeks, they should be once a month. Then, ANET should charge for it, but only once the guesting system is in.

The data collected during this time can then give ANET the numbers it needs to incentivize guilds to transfer to server with lower population during their peak hours. With the guest system up and working, building server with an active 100-150 WvW community during each region’s peak time should be easy and not hinder other PvE progression.

WvWvW population balance

in WvW

Posted by: Xpiher.5209

Xpiher.5209

Server transfers need to be restricted further. If matches are going to last 1 week, then transfers should be once every 2 weeks or something (to prevent server hoping for easy wins). With this, ANET can figure out where population clusters are and encourage some guilds to transfer to less populated servers during their prime time. Something like a unique title, special in game items, etc for a guild that meets the criteria. Then, they can funnel people new people, based on region, into servers to even out the play times better. Of course, for this to work ANET needs to get their guest system working.

A purposal for GMT + 7 to GMT + 10 guilds

in WvW

Posted by: Xpiher.5209

Xpiher.5209

I’ve edited to the OP to show the 3 servers that appear to have the largest population in these time zones.

WvW out manned buff and Numbers in general

in WvW

Posted by: Xpiher.5209

Xpiher.5209

No it doesn’t. Servers just need to actively recruit guilds that will provide better coverage.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

in WvW

Posted by: Xpiher.5209

Xpiher.5209

Its simple really. If BG has a higher night time population because of bandwagoners recurit some Pacific/Oceanic guilds for the next match up and, as a server, do something to keep them around (tribute payments perhaps?). In the meantime, someone from one of the bigger guilds/alliances needs to contact another bigger guild/alliance from TC/FA to work together and stop their assault on during non-prime time. A group of 50 people could do that. If its possible for the combined effort to cap various points on the map, you then enter a non-aggression agreement which states that each server will hold territory that is equal in points.