“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Hello Xyonon,
We think we know what the remaining problems are with some sounds playing intermittently and expect to have a fix in by the next release.
And … when is it going to be fixed now? Last patch didn’t help so >_>
bump
No way. Boon dura is ok, the others are kinda worthless. but depends on pve or wvw
Don’t use “other classes”. It’s great to have differences! And thx
I think some of the ideas would be really nice.
No – it’s the portal … BACKWARDS!!! Thats no joke, its the GW main theme on a music box. Youtube it
Double Dagger Ele is pretty fun too, but yea, I understand you. The only other class wich is soooo flexible in build and skill is the Engineer. I think they need the most skill to be honest (talking about PvE now!)
I read every single post now and I want to say many things in a short text, I don’t like all these Wall’O’s >.<
1. The first response is pretty much it. Go for 10/30/0/30/0 or something similar (I go 20/20/0/30/0 for ex). Reflection is everything, you need it, Mesmers best kit.
2. Sword is the best weapon, but I disagree using it twice since it shares CD’s. GS or Staff, even Scepter bring you more, lemme explain:
If your Sword 2 is on CD you will be casting 4/5 of Pistol and Focus. But while not casting 2 you don’t wanna be melee. So you need 3 for cap closer.
You could go Sword Focus for 3 5 combo (no escape, 3 is AoE too) and Scepter Pistol, if you wanna keep the pistol. Scepter 3 does the same damage than Sword 2, and the confusion WILL hit a bit. Overall not much, but damage is damage, source is irellevant! Scepter 3 can hit up to 5 enemies in a line, USE IT. Also it’s block deals tons of damge (more DpS (! not burst !) than Sword 2) or has a nice blind.
3. GS isn’t bad, but players are using it bad often. You can hit up to 3 targets with 1 in a good position. In general players are just too lazy. W deals good damage (bounce) and stacks might. And 3 is very underestimated. It removes a boon, with such a low CD and if you manage to remove a long lasting regeneration, protection, retaliation, you can deal much passive damage or heal passive. It feels weak, because you actually DONT see the numbers. And 4 is just amazing, no other phantasm deals that amount of damage. Its a AoE wich hits up to 5 targets per hit, wich can be 40k without might or bloodlust (5 enemies).
4. So I prefer Sword + Focus with Greatsword. Just switch your weapons every 10-12 sec to ensure maximum damage. Pistol however is better against single target enemies, aswell the Stakitten .
Condition damage isn’t bad aslong you play hybrid. But Condition damage alone – hell IT SUCKS! Confusion will deal low DpS (over time) and Bleeding goes just for 25 stacks. Everyone causes bleeding. There will be 25 stacks on the enemies often. If you deal 100 per bleed and your allies 45 (base dmg) and you will cause bleeding, you override your allies wich means you deal +100 and -45 damage = 55 actual damage = CRAPPY
Hybrid however is viable, you get up to 50% crit chace, 60% crit damage and 800 con damage. Reflection however is missing, making you less effective in dungeons.
Well … kitten I made a Wall’O’Text anyway T_T
greez Madame Le Blanc
It was fun, made a few more:
Sword:
- ISwordsman: leaps (combo finisher) to the target, deals high damage, jumps back after it
- IImpaler: leaps to the target, deals medium damage and causes 1 stack of vurnability for each stack of bleeding for 4 seconds, jumps back too.
Torch:
- Ihoweveri’mcalledagain: Deals small damage. Causes confusion and retalation to enemies and allies, 3 (?) targets.
- ITimekeeper: Deals small damage. Causes to stop the timer of all conditions at the target for 3 seconds. Boons will pass with double speed for 3 seconds. Hits 2 targets (bounce).
Greatsword:
- IBerserker: spin to win with high damage, max 5 targets per hit, you know him
- IGladiator: uses your GS 5 skill (WITHOUT knockback, just animation) and deals medium damage to 5 targets, 5 allies gain 2 stacks of might for 10 seconds.
What do you think? ^..^ honestly :o
Its not “changed”, its bugged since 4 patches. The old sound is missing, they confirmed it and they said 2 times now “next patch it will be fixed”… My search function bugs, anyone can search for my thread “chaosstorm sound”? :s
Its very annoying, since it was the 2nd best sound ingame >_>
Well – I like the idea of being able to switch some Phantasms. Nice idea – maybe change it a bit:
Staff:
- IWarlock: deals medium damage +10% per unique condition
- ITormenter: deals medium damage +5% condition damage for 4 sec. for each unique condition the target had after hit.
Pistol:
- IDuellist: deals 8x low damage to one target, 20% combofinisher
- ISniper: deals 1x high damage to one target, 100% combofinisher, can’t be blocked, ignores units between target and illusion (allways hits), gains additional 20% crit damage when there are no boons on the target
Focus:
- IWarden: AoE 5 Targets, 16x (?) low damage hits, protects from projectiles
- IInterrupter: AoE 5 Targets, 8x (half damage / duration of warden) low damage hits, dazes attacking enemies for 0.5 seconds.
I guess you get the idea. Every Illusion gains another situational brother/sister
(edited by Xyonon.3987)
After the patch today (27. Aug 13) it still doesn’t work. But I guess it wasn’t that fix patch, was it? Let us know when it is supposed to be fixed, k?
Chaos Storm still doesn’t work Any news? Cody plz tell me, I miss these chaotic sounds >.<
Edit: Vortex neither
Edit2: Ok it seems to work – sometimes o.O
(edited by Xyonon.3987)
Its pretty interesting that after 1 week in the german forums no designer showed up and after just one day in the en forums – here you are!
gives a special delicious cookie to designer
thx
tyvm – i’m really missing my chaos storm sound too <3
I’ve noticed that there are plenty of sounds missing since the last big update. Like the Chaos Storm (Mesmer) only makes bzzzzzz instead of the well known sound. I also had many reports of other classes whose Fire Storm or Hammer skills sounds are missing.
I would like to see that fixed as soon as possible.
Anyone else found something?
- Chaos Storm
- Mesmer underwater trident 5
- Fire Storm
- some Hammer skills
Twilight Arbor Human / Norn boot soles are missing
Another question: If i get hit with (lets say) 1000 damage and I would get protection, does that come b4 or after the damage? So will I recieve 666 or 1000 damage?
I really love the Staff. I use the passive that your Illusions inflict bleeding on their crits and the staff can set up some illusions pretty fast. Also you are able to escape often, so you are able to solo even harder bosses. It brings a lot of utility with it. Also the damage of the GS doesn’t look better for me to be honest.
http://wiki.guildwars2.com/wiki/Spatial_Surge
201-348 dmg every 1.5 sec
= DpS of 134-232
http://wiki.guildwars2.com/wiki/Winds_of_Chaos
111 basic dmg + 33% of 328 burning + 33% of 298 bleeding = 320 dmg every 0.75 sec
= DpS of 426
The problem with this calculation is, i made it without Power / Con. Dmg.. I sadly do not know how it affects everything. But since Winds of Chaos also may bounce to another enemy or to you to increase your power even more, i really think it deals more damage.
I’m not that expirienced, ready to get teached.
Madame Le Blanc, if you know what i mean
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