It isn’t P2W because the reality is GW2 is not really a F2P game, it is much more like a very extended demo where you are expected to actually buy the game if you like the game enough to keep on playing.
So are the people who bought the base game playing a “very extended demo”?
I suggest take the time to watch how other pro-druids play the druid class and dissect everything. https://www.twitch.tv/quickcry/v/87999870
At least post a link to sPvP videos. In WvW anyone can farm people if they gear out.
Yes, lets ignore how he was able to stomp that first down with two others attempting to rez in that 1v3 and focus on how much he “outgeared them”.
It really should be ignored. Spvp is totally different to WvW: even posting a video of a vet player stomping noobs in hotjoin would be more useful than this video for studying how to play a druid in spvp.
I find condi warrior a bit stronger than DH, but it probably depends a bit on what class goes up against it.
WoW actually was one of the most p2w games in terms of its battlegrounds: that was one of the great things about GW2’s spvp before HoT- absolutely no p2w, unlike every other mmo I can think of.
The fact that you think World of Warcraft is pay-to-win just goes to show that you have absolutely zero understanding of the difference between buy-to-play and pay-to-win and just what exactly constitutes pay-to-win in the first place.
You can (or could when I played) buy gold with cash and spend that on gear and enchants that would make you totally OP. Later you could legally buy tokens with cash and trade that for gold, with which you could buy OP gear.
It is the very definition of p2w, and something completely absent from GW2 until HoT. Luckily even with HoT GW2 is far, far less p2w than WoW etc because USD50 is the greatest advantage you can buy in spvp.
Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.
At least you admit it is pay2win.
It’s buy-to-play.
sPvP is free to play with pay2win.
I can play sPvP for free. But if I want to get more power I got to buy the elite specs.
Rated Arena isn’kittens own game in Guild Wars 2 just like Battlegrounds isn’kittens own game in World of Warcraft. In both of these games, you have purchase an expansion to play it. World of Warcraft isn’t pay-to-win, and neither is Guild Wars 2.
WoW actually was one of the most p2w games in terms of its battlegrounds: that was one of the great things about GW2’s spvp before HoT- absolutely no p2w, unlike every other mmo I can think of.
Ele’s in trash state…
DH is still in same spot like in previous seasons – noob punisher and too slow and to easy to be replaced by other classes utilites for higher tiers of play.
Meh it’s almost the same like in previous s3 and s2.
Their are some similarities to s1: horde’s of DH…but this time there are no tempest to counter them so I have a kind of satisfaction when I look on DH whining on forum ^^.
I think ele is only less popular now because its not a complete faceroll like it was last season.
Balance this season actually seems to be pretty good. Maybe guardian is a tad overtuned, but whatever tweaks were made after last season to the really OP specs seems to have worked.
Don’t forget Druids……overtuned a little bit wouldn’t you say?
No I wouldn’t say that. They are the easiest class for me to kill.
I think Conan would have had the balls to play ranked. My advice is to follow in Conan’s footsteps and get your kitten into ranked if you really want to crush your enemies.
I do not expect changes for better as someone has to lose so that others could win but I just wish for an explanation, why such a 180 degree change occured on my account?
I think it is hard to judge, especially in unranked. I know when I play unranked it is often to test out new builds and I am not overly focused on winning. Playing unranked during a ranked season is also probably going to make things even worse.
Balance this season actually seems to be pretty good. Maybe guardian is a tad overtuned, but whatever tweaks were made after last season to the really OP specs seems to have worked.
It is still an incredible game, but it is now also p2w, although thankfully in a very mild way compared to some other similar games.
Except it isn’t pay-to-win. It’s buy-to-play.
Its a buy to play game that lets you pay to win in spvp. There are also free to play and sub-based games that let you pay to win. Spin it how you want, but before HoT this kind of discussion never came up.
Anyway the question is not “is Gw2’s spvp p2w”- because it clearly is – but “why did the company decide to go down the p2w route for spvp?”
Some players seem to forget that this is P—V—P.
This attitude that f2p players need to cough up cash just to get a level playing field is astounding. PvP is a competitive format. ALL players should have access to the most recent upgrades whether they’re part of an expansion or not.
Or else….it’s pay-to-win.
That is completely and utterly incorrect.
State your reason.
Rather than my reason, the reason is because it’s buy-to-play.
Not for PvP it’s not. I only refer to PvP as pay-to-win.
If you release an expansion with skills and traits that are unreasonably stronger and far surpass the original ones and stick them in a competitive game mode, it’s pay-to-win. Simple as that. No ifs, ands or buts about it.
That’s nice. Just because they are two separate games in your make-believe world doesn’t change the fact that they are a part of the same game herein reality and you are therefore wrong herein reality and it is buy-to-play.
Thank you for the spin. I never said they were separate games, I said that a portion of the game(PvP) is pay-to-win thanks to the expansion. If anything, denying that you have to pay to get access to elite builds that make it easier to win is the real make-believe.
Elite specializations are part of the expansion regardless as to whether or not they are used in PvP, and the expansion is buy-to-play. Misconstrue the facts all you’d like, but that’ll never make your false opinion anything more than make-believe.
Pay-to-win means you have to buy to play in order to win. I don’t reject the fact that you have to pay to buy the expansion to play it, I reject the statement that the whole of the expansion is “buy-to-play” when there is evidence to the contrary in PvP where you have to PAY to WIN.
That’s a bit wrong.
Pay to Win means you have to pay multiple times in order to be better than everyone else. This usually comes in forms of in-game micro transactions like buying potions, boosts, gear, etc.
I certainly does not mean that. It just means you can pay real money to have an advantage, something that is especially bad in pvp. One of the things that made GW2’s spvp amazing was the fact that there was no way at all to pay for an advantage.
It is still an incredible game, but it is now also p2w, although thankfully in a very mild way compared to some other similar games.
Since sPvP is a MOBA, let’s do like them to bring more players in.
Guild Wars 2 isn’t a MOBA; it’s an MMORPG.
There you have it, according to Velimere.7685, the reason GW2 is p2w is because its a mmorpg.
Before HoT this was the only mmorpg that had absolutely no p2w in its spvp gamemode, and it was a godsend.
Well, before HoT, the core game wasn’t accessible to free players.
That is correct, HoT made GW2 p2W. Its not outrageous and stupid p2w like in Neverwinter online and some other games, but for spvp it is a step down from what we had.
Since sPvP is a MOBA, let’s do like them to bring more players in.
Guild Wars 2 isn’t a MOBA; it’s an MMORPG.
There you have it, according to Velimere.7685, the reason GW2 is p2w is because its a mmorpg.
Before HoT this was the only mmorpg that had absolutely no p2w in its spvp gamemode, and it was a godsend.
All elite specs should be automatically enabled in SPVP, particularly if they won’t nerf them all into the ground so original specs aren’t at a massive disadvantage unless you’re a 420pro.
Fair enough. But then what incentives sPvP players to purchase the expansion if they don’t play PvE or WvW?
This may have been a key reason why they didn’t make the elite specs available to all players in spvp. A lot of spvp players were obviously going to buy HoT in order to be competitive, so it was guaranteed money in the bag.
Going back to the OP’s question of “Why did they make GW2’s spvp p2w?”
I think it was probably something they thought a long time about, because you can see that many new things from HoT (runes, signets, etc) can be bought with gold, but the classes/skill trees can’t.
There were probably people on the team that said that it is wrong to create a p2w situation, creating a massive power gap beaten those who pay and those who don’t, but in the end whoever is in charge thought this was the best way to monetize it. A bit short-sighted imo.
I find them overall to be the easiest class to kill, even with non-HoT builds.
Yeah right lol. They can outheal the damage of 2 pure DPS classes, and if it does get to be too much they can just disengage the fight and return 10 seconds later at 100% health.
I honestly cannot understand why people have trouble fighting druids. Most of the druids I come across are almost free kills, and I don’t even have HoT. Here is a video of how to beat them I took last season in sapphire and ruby: https://www.youtube.com/watch?v=BboUpdAtR94
Its the same this season. 90% of druids I face I am confident of killing 1vs1. I can’t say that for any other class. In fact some classes, like warriors and ele, I might only beat 10% or 20% of the time in a 1v1 if I play at my best and the enemy is not very good.
I also find druids extremely easy to beat when I play some variant of a non-HoT burn guard.
When I see a druid on the enemy team it makes me very happy, because I know from experience that only about 1 in 10 are likely to put up any resistance. It might be different in diamond and legendary tiers- maybe all the great ranger players are in there- but from ruby down imo druid is by far the weakest class (the easiest for me to kill or for a team to focus down).
And it cracks me up how confident some of these druids seem. They think they can decap far like an engi or warrior and they can’t even hold it/take it against one non-HoT player.
You can see that in the first fight of the video- I don’t think that guy got one attack off on me, totally crushed. And you can see the same overconfidence in the second last fight where one druid left the point and ran to mid leaving me to 1vs1 against the other druid. He lasted about 5 secs, and that’s even with me kittening up by not dodging his knockback. No other class goes down that easily- not even thief.
thats the video where to stomp a bunch of crap players in saphire. wow you posted this before. still havnt got footage from ruby yet?
One game was sapphire the rest were ruby. I don’t think they were crap players, in fact the player in the sapphire game was probably one of the best of that video. The video is just a snapshot of what I see all the time- druids are the easiest class to kill.
I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.
You asked to swap necro’s core mechanics- basically the things that define the playstyle- with that of guard. If you are so enamored with the mechanics of another class you should play it. What is stopping you?
You have simply repeated your eariler argument – whch I already refuted I believe. Anyone is free to read my above explantion for why this sort of argument does not hold water.
Its not an argument its an observation. Swapping the key gameplay mechanics of two classes is basically the same as making one class into another class. You can just use the blue car if you prefer that color.
Necro is a strong class so if you want block so much why not play guard?
I don’t think that sort of argument has a lot of merit. You could give some profession ANYTHING, including an automatic ‘I WIN’ button and justify it by saying ‘well if you want to have this, just play the profession’. And people would – the profession would become incredibly ‘popular’.
You asked to swap necro’s core mechanics- basically the things that define the playstyle- with that of guard. If you are so enamored with the mechanics of another class you should play it. What is stopping you?
Sure give Guardians access to another life bar (yay to more HP) and your condis (only having access to fire is so boring and easy to cleanse), then we consider trading you some blocks.
Have your people contact my people to discuss details.
I am sure – and it was pointed out by somebody above – that most necros would happily trade shroud for dh’s blocks any time of the day, same goes for necro’s condi application vs DH’s dps. Deal.
Necro is a strong class so if you want block so much why not play guard?
give deathshroud to guardians then heheh
Absolutely. Im so glad you suggested that. YES
We get all of guardians blocks and invulns while they get DS. ABSOLUTELY.
have it.
Just play a guard if you like the block mechanic so much.
I find them overall to be the easiest class to kill, even with non-HoT builds.
Yeah right lol. They can outheal the damage of 2 pure DPS classes, and if it does get to be too much they can just disengage the fight and return 10 seconds later at 100% health.
I honestly cannot understand why people have trouble fighting druids. Most of the druids I come across are almost free kills, and I don’t even have HoT. Here is a video of how to beat them I took last season in sapphire and ruby: https://www.youtube.com/watch?v=BboUpdAtR94
Its the same this season. 90% of druids I face I am confident of killing 1vs1. I can’t say that for any other class. In fact some classes, like warriors and ele, I might only beat 10% or 20% of the time in a 1v1 if I play at my best and the enemy is not very good.
I also find druids extremely easy to beat when I play some variant of a non-HoT burn guard.
When I see a druid on the enemy team it makes me very happy, because I know from experience that only about 1 in 10 are likely to put up any resistance. It might be different in diamond and legendary tiers- maybe all the great ranger players are in there- but from ruby down imo druid is by far the weakest class (the easiest for me to kill or for a team to focus down).
And it cracks me up how confident some of these druids seem. They think they can decap far like an engi or warrior and they can’t even hold it/take it against one non-HoT player.
You can see that in the first fight of the video- I don’t think that guy got one attack off on me, totally crushed. And you can see the same overconfidence in the second last fight where one druid left the point and ran to mid leaving me to 1vs1 against the other druid. He lasted about 5 secs, and that’s even with me kittening up by not dodging his knockback. No other class goes down that easily- not even thief.
Make it so that it can take damage from conditions please. Allows all players then to have equal chance to take it out and not just power builds.
Totally agree with this. It is very frustrating to take out the enemy treb if playing a condi build because it takes forever to destroy it.
There is an element of luck involved, but generally I think players deserve the rank they have attained.
Someone who bought HoT, plays meta builds, joins a premade that practices teamwork and rolf stomps to legend may or may not be technically as skilled as a player that solo queues a non-HoT build to legend, but they both deserve the title legend.
Similarly, if a player only ends up in sapphire, ruby, or diamond it simply means that is as far as their skill, luck, and effort could take them: try again next season if you want to get to a higher rank- that’s half the fun right?
Dissing on players that achieved legend and saying they “don’t deserve it” is uncool imo.
I think they are kind of balanced with the other HoT specs now. Last season I could kill DH fairly often on a non-HoT build; now they are all basically really hard to kill like the other HoT specs (except for druid which generally seems weak to me).
I find them overall to be the easiest class to kill, even with non-HoT builds.
I wouldn’t mind if it was literally ‘power’ being overtuned, but it’s not
It’s lower CD creep
It’s unpredictable, random condi cleanse creep (plus the ability to easily spec nigh immunity)
It’s massive sustain from one trait in one tree creepThese are not things that vanilla specs need to be ‘brought in line’ with, because it’s not straightforward power creep. These things lower the fundamental reward factor when playing pvp – and their issues are centred around design, not balance.
That is a great summary of the problem, well said.
is not that who buy the game win and who don’t lose. Is that if you don’t buy the game you Deserve to lose against who Bought it!
What kind of double-think pretzel logic is that? You’ve basically just said that this IS buy-to-win!
“THAT DON’T MAKE ANY SENSE!!!!!”
to me it is people don’t want to learn a new game mode. If they already have 1000s of matches on conquest why go to a game mode where you are just as much a rookie as anyone else. This is similar to why there is so much QQ when a new build becomes viable that wasn’t before like Warriors S3 and Guardians S4.
They should do something similar to what they did with Capricorn between S4 and S5. That got everyone playing it and for the most part people liked the map. 10$ if they didn’t put the title towards Capricorn, people wouldn’t have liked it and QQ’d in the forums saying how dumb the mapmakers and balance team are.
I think there is an element of that reaction to a new game mode like you say. There also seems to be broadly two camps of players- those that like moba and those that think moba is basically just pve.
Imo Anet came up with an innovative spin on the moba gametype that suits GW2 (although it could probably use some tweaks), but it seems that many don’t share that view: the moba crowd are upset that its not enough like a moba, while its too much like moba for the players who don’t like a moba game style.
They seem weak to me:
haha I like the ranger that kept dropping spirits on the point. I’m not sure farming bad players makes much a of a point.
I must admit I liked that player as well (as long as he was on the opposition team!). But apart from a few players I find most fights against Druids aren’t much different. I don’t know if its just that all the good players are on other classes or if Druid is just inherently weak, but I rarely get easy fights like that against other classes.
That said, I don’t think all the players in that video were bad- and I couldn’t make a similar video against other classes.
(edited by Yasha.5963)
What that gamemode need is a balance between healer and dps. Stop playing during S2, when druids and ele kept bombers alive whilst being tanky negating any of my dmg. But the gamemode itself has potential, although I rarely play it ( last time I touched it when during S2).
I think adding burning oil on the inner and outer gate would help as well.
I agree, the healing of the minions can be really annoying.
clip
Your video shows little more than how easy it is to kill exceptionally poor players. That doesn’t make me godly; it just means that the encounters you cherry-picked from Sapphire division aren’t representative of what a lot of players are up against on a regular basis.
To be clear -and I already mentioned this above- I don’t think Druid is OP. But to call the profession weak based on that video is just absurd.
The OP was concerned that druid is OP because he saw one druid that was hard to kill, but nearly every fight I have against druids goes like my video, which was just random footage I took in ruby tier. No other class is so easy to bring down (for me anyway).
They seem weak to me:
Considering that you’re farming Sapphire scrubs on an alt account, I should hope so.
That was in ruby (with a non-HoT build).
Lol, the Sapphire tier reward is clearly showing above your minimap. You’re not as clever as you think you are.
Anyway, Ruby or Sapphire, doesn’t matter. You’re showing encounters with players who get confused and overwhelmed by a trap ranger. Players who allow you to stomp them without using Thunderclap, even when they potentially have a rally around the corner. These are not the kinds of players who display the potential of any class.
This would be like a grown boxer knocking out a poor kid with a white belt in karate, then saying “Meh, I guess karate’s pretty weak, huh?”
Well I thought it was footage from Ruby, some of it might have been in sapphire i guess. I am in ruby atm and there is no ruby icon above my mini map.
Also the reason some players couldn’t prevent my stomp is not because they didn’t try, it is because I stopped them from doing it through counter play.
At any rate, I am pretty sure the OP is not in Diamond or Legendary, so if he is just learning the ropes like I am the vid shows a good example of how weak the druid can be. He may have just run into a really amazing player like you that can make a weak class seem strong because you are a pro.
Nor do I get your analogy: I am playing against players that are apparently the same skill level as me, and also I don’t even have HoT. Surely its more like I am David vs Goliath considering how OP the HoT specs are compared to vanilla.
Druid is so weak (except in the hands of super players like kin korn karn) that you can often beat them easily even without a HoT build. OP, just put a focus on them in group fights and you’ll find they often go down fairly quick.
They seem weak to me:
Considering that you’re farming Sapphire scrubs on an alt account, I should hope so.
That was in ruby (with a non-HoT build).
The OP is right. Luckily its only a small amount of money (compared to some other games), but the set up is damaging for the spvp side of the game.
They seem weak to me:
I’m not convinced that the game mode you described would be good, but I agree with your analysis of the difficulties behind getting a good team together and the reason why there are a lot of solo players.
All three of the F skills are considerably more powerful than the vanilla Guard version. I think buffing the normal guard virtues would be better than nerfing the DH virtues.
Its a good example of how damaging this expansion has been to the game though, totally crushes build diversity.
Thanks Yasha
I guess in general no skrits are given when it comes to this game mode anymore..
The forum is not very active in general, except to complain about class balance. It was quite a bit more lively here when we had the community based game development discussions with the devs, I think you were around then right?
Gamemodes? Essentially only Conquest as Stronghold has failed to be more than conquest with less PvP and more non-strategic , repetitive side roles.
I’m actually a big fan of SH: I often have more interesting pvp fights in SH than in conquest, perhaps because it has a more flowing sense of offense and defense than conquest.
I would also say the side objectives are extremely strategically important- they change the whole game. Control of the treb/hero spawns/resources is key to winning a match, and how your team focuses on these aspects will totally change how a game is played. You really don’t get that variety in conquest, at least not to the same extent.
Its not how I had envisioned a moba-like gamemode to be, but imo the devs did a great job making what is basically an entirely new mini-game that fits the GW2 skill system. Of course its totally worth discussing how we think it could be made even better, but I wonder if some of the lack of popularity is partly a symptom of the falloff in enthusiasm about spvp overall compared to when the game was new.
Thanks Yasha
I guess in general no skrits are given when it comes to this game mode anymore..
The forum is not very active in general, except to complain about class balance. It was quite a bit more lively here when we had the community based game development discussions with the devs, I think you were around then right?
I thought stronghold was an entirely new mode for HoT users (pvp, wvsw and now something new). When I found out it was that pvp map i’ve played a few times……was not impressed. And the fact they gated this map behind the expansion as a selling point…not impressed. Its just a basic pvp map its really not all that amazing or interesting.
For what it is though….its funner and more interesting than most pvp maps although I still agree its far from amazing or spicy compared to basic pvp maps.
You don’t need HoT to play the stronghold map- it is not gated content.
Yes very diverse…
Match start:
-spawn gate openers
-someone kill guard at first gate, defend yours, gather supply.
-rinse repeat step 1-2 until final gate open exception supply team grab champs when commune spawns up.
-gate open, lord rush.did I miss anything?
Karma was a joke at the fact you kill more npc’s in your average sh game then players.
- so was gathering nodes (stab at to much pve in a pvp game mode)
- so was hearts
- and vistas…
You seem to use a different approach for your assessment of conquest than for SH, thereby completely misrepresenting SH.
If I describe conquest the same way you describe SH, conquest boils down to:
Hold points
Watch out for secondary objectives (which on most maps aren’t that important anyway if you have control of two points the entire game)
If I use the same method to kitten SH as you did for conquest the SH strats become:
5-0-0
4-1-0
3-2-0
2-3-0
1-4-0
0-5-0
0-4-1
0-3-2
0-2-3
0-1-4
0-0-5
4-0-1
3-0-2
2-0-3
1-0-4
(and that doesn’t include treb strats or that fact that you can attack/defend from multiple areas and are not locked into remaining in any one zone)
just some possible splits that both your team and enemy team could have at anytime, so pick where you go… strategically*
but remember!:
- what class you are
- what can you bring to each fight currently in progress
- can you be there quick enough to make the difference
- what classes does enemy have on offense/defense
- what’s the current score
- do you need a decap
- can you just defend and win on points
-what minions to spawn? All bombers/all archers/ a mix?
-Decide whether to escort your minions
-Healing/hasting/stealthing minions
-always be watching for a surprise push
-
There’s also secondary objectives where you must
- Decide who and how many players to commit
- Decide whether to defend the hero spawn with your treb
-Take out an enemy treb or player using it to defend hero spawn
-Balance hero spawn grab with attack/defence of main objective
-Decide whether to have someone continue running supply during a large hero spawn teamfight
-Decide what hero to actually spawn
-Decide whether you can go for a double hero grab
- Time an offensive move close to the time of a hero grab so that the other team is forced to either lose the hero or lose a door
-/-/-/-/-/-/-/-/-/-/-/-/
I’m not going to continue on and on, I think you would rather get the point by now, I believe SH requires more strategy than..
Stand on points (conquest)
(edited by Yasha.5963)
I think you have a lot of good points there. Not sure about (1) and (2) because the resource collection adds a strategic layer and conflict point, while adding more mobs might be something of an issue given the 5 mob aoe cap – and it just seems kind of pointless anyway.
I think (4) actually happens in SH through the spawning mechanic. That is where many of the big plays occur on that map. Agreed that (3) would add a lot of depth, but the whole thing would probably need to be reworked to accommodate such a big change- it would make it much more like a moba, and like you hint at the game would have to go for longer.
5-0-0
4-1-0
3-2-0
2-3-0
1-4-0
0-5-0
0-4-1
0-3-2
0-2-3
0-1-4
0-0-5
4-0-1
3-0-2
2-0-3
1-0-4just some possible splits that both your team and enemy team could have at anytime, so pick where you go… strategically*
but remember!:
- what class you are
- what can you bring to each fight currently in progress
- can you be there quick enough to make the difference
- what classes does enemy have on point
- what’s the current score
- do you need a decap
- can you just hold ftwThere’s also secondary objectives where you must
- watch for steals
- watch for rush
- watch for buffs-/-/-/-/-/-/-/-/-/-/-/-/
I’m not going to continue on and on, I think you would rather get the point by now, I believe conquest requires more strategy then..
-spawn npc to break down door
-guard npc to door
-npc at door, get no karma for event… kitten bugs..
-kill npc’s at door endangering your door breaking npc’s
-kill npc’s past door once door broken by your npc’s
-guard npc’s to next door
-npc’s make it to second door, great.. entire things bugged still no karma
-npc’s knock down second door
-rush the event champion
-kitten still no karma, kappa.
No I don’t get your point. Let’s break down what you said:
First you list some possible splits for opening a game of conquest. However, for some reason you omit the same list for Stronghold: and Stronghold actually has a more complex and diverse range of opening strategies.
Second, you list a few generic things that apply to any pvp mode like “what class are you”. There are a couple of points specific to conquest about capping and holding a point.
Third, you talk about secondary objectives- again you don’t list these in the stronghold breakdown even though the secondary objectives in SH are often key to winning the game.
Fourth, you tell us about not getting “karma” in SH. You don’t get karma in conquest either, its not a bug: you get karma from WvW, not spvp.
If you take the time to understand the map and gamemode properly, it is easy to see that SH has vastly deeper strategic potential than the point holding game.
Stronghold is the most strategic pvp map, its awesome when you play it with a good team. Agree that DH can be annoying.
A slice of life in GW2 2016…for an ele
“It’s really frustrating…you’re obviously outplaying them, you’re lining all your dmg skill perfectly…still nothing..you lose in the end”
“You max your direct dmg with power, crit chance and crit dmg stats, you go over the 50% crit chance and 200% crit dmg threshold…your power is above 2k.”
“You see the numbers on the screen: “2k lightning strike, 5k dragon’s tooth…….”….still nothing , the enemy health bar doesn’t move an inch."
“Perma protection, regeneration…..he doesn’t even kittening dodge anything…he’s facetanking dmg "
“My best efforts are insignificant in the face of this astounding passive defensive wall”
That sounds almost exactly like facing an ele- minus the reflects.
its just impossible to inspire friends to play pvp. as im not playing any pve, they dont bother to try that (tho i think its easier to inspire to pve as u dont get offended, reported and smashed without hot). do not underestimate the differences between pve and pvp, alot of players do one of them categorically. i thought of this more like a win-win situation: as u only provide a full experience in pvp, anet wins way more players who want to experience pve/wvw too, buying hot. the current scheme expects them to start in pve what motivates them to buy hot but the scheme lacks pvp newies.
Yeah that would have been the best solution: opening the HoT specs to the f2p player base would make spvp much healthier (its designed to be an equalized pvp environment after all), increase the spvp player base, give GW2 spvp a chance to compete with other esport games, and work to increase revenue through more cash shop purchases and possibly picking up some players buying HoT for pve/ WvW.
Like you say a win-win situation.
They need an option to buy pvp unlocks for the expansion. 50+ bucks for someone that only pvps is not worth it imo. Also it wasn’t some fluke that all elite specs ended up outclassing their core counterparts.
See, now this is a reasonable expectation that I could see Anet actually doing.
Don’t want the whole expansion? Fine, pay 20 bucks just to unlock the specs and reward tracks in PvP.
Or $10 to unlock one Elite Spec, if that’s all you want.
As to monetizing sPvP, what do LoL/DotA sell that keeps those companies afloat?
GW2 doesn’t have the ability to attract as wide a player base simply because the design of the PvP game is an offshoot of combat systems primarily designed for PvE, where complexity, choices in character builds and gear, and more knobs for players to tweak are more important.
PvE would have the same issue if they designed combat for PvP first and foremost, as people would be unsatisfied with the much simplyer, less customizable characters for PvE.
I am pretty sure that GW2’s combat was designed around pvp, and spvp in particular. The spvp game system actually does have the potential to tap into the moba/ competitive fps player base- but ANET hasn’t taken advantage of it. The latest gaff being that the HoT specs create a power gap in the spvp player base.
Spvp probably would have gained a lot more traction if the spvp portion of the game had been f2p from the start and had robust ancillary support, like you can see with how SMITE has been set up.
Sorry, but it’s borderline ridiculous trying to play PvP against people with elite specializations when I don’t have them myself.
Why is this even a thing? I’ve heard arguments about WoW’s expansions also creating a power-gap, but those arguments are completely invalid. PvP in WoW was based on level. If I didn’t have the expansion pack, it didn’t matter because I was matched up with players of my own level, where it didn’t matter at all if either of us had the expansion or not. Even if I were max level, I wouldn’t be able to enter PvP with players that are a higher level than me.
GW2 is not WoW, and PvP consists of players all battling on an equal field – essentially, we are all level 80. I completely understand that Anet wants players to buy HoT, and I understand that they want a little power-gap to be in there somewhere. But I don’t need to be roflstomped every few seconds by a Daredevil or a Reaper just to be reminded that I need to buy HoT in order to properly compete.
Maybe I’m completely alone on this, and maybe I just suck at PvP, but is there anyone else that is of the same opinion as me?
Old Vanile necro, S\D Thief, Warrior GS\H, Ranger LB\GS they all can win against elite spec. So i dont think that ur problem is in elite specs. Btw how long do u play GW2 on ftp acc?
I’ve been playing Guild Wars since Guild Wars 1. How long have you been playing on a free account? That’s funny that you mention that those classes can beat elite specs, because those (with the exception of the necro) are the classes that I generally play with and I still lose. If an experienced player can get eradicated by elite specs, there’s a problem.
Its just problem of your skill nothing more. And if u cant\want get HoT its ur problem, bcs you have 2 options play as you playing now or buy HoT and stop QQ about especs.
The HoT specs are a straight upgrade from core specs, and for various reasons it is quite detrimental to the spvp side of the game to have a group of people playing without access to those specs.