Honestly Dh trapper is basically the same as ranger trapper.
The only difference is its using physical damage instead of conditions.
They can both easily wreck someone if said person does not realize what is happening & dodge out ASAP.
Its like a trapper ranger that also gets free daze on all traps, plus stability, blind, swiftness, revealed, protection, fury, slow, aegis, cripple, might depending on the trap, two instant cast traps, a heal trap that can be effectively “double cast” like normal traps, 60% uptime on stability from a trait that auto procs knockback on any bow skill once every 10 seconds and a 1200 unblockable pull, among other things.
So yeah, kind of like a trapper ranger that has been buffed up to near god status.
Yes it was an awesome map, no idea why they removed it especially considering how they persisted forcing skyhammer on us for so long.
Even if the elite specs are more powerful atm, its only $60 or something. Its on a totally different level than games like AA.
You are not wrong. Traps have been in the game since launch but there haven’t been many complaints about them because up till now traps have been kind of on the weak side.
I don’t think the cds are too short, its more the incredible utility each trap brings in addition to damage or providing a set up for massive burst damage. In the past on other classes you had to choose to take stability/stun break/other buff/debuff, but DH traps have these built in.
The overall synergy of the skills and traits like the daze on traps and auto knockback+stability on bow, unblockable pull, instant cast traps etc, just take DH into a realm far beyond what we have seen before with trap based builds.
As an idea of balance you can look at what is almost the mirror of DH, a trapper ranger. In the ranger’s case you can achieve high condition damage with traps, but you have to sacrifice a stun break, stability, and other buffs while also only being able to trait traps for cripple and not having any simple way to keep players inside your traps (eg daze, pull, slow, etc).
Being dazed is the warning to dodge roll asap.
This ^
Pretty much every dh using traps takes the trait & the daze comes before anything else.
If you dodge the instant you see the daze you can avoid all the damage the traps do.
There have been several times that I have been unable to dodge if I get caught in the traps. I spam the dodge button and nothing happens.
I think you need to join the unranked queue. Hotjoin is a place for pve bullies to farm new players as far as I can tell.
Yeah, totally agree, its an awesome game mode and lots of fun.
Nothing personal, but how is the OP not banned after publically calling out another player on the forum, calling him kittened and so forth, and given the screen shots posted by the player he was abusing showing serious and repeated personal abuse directed at him from the OP and the OP’s team?
@Azure the Heartless – DnT tests all of the dps whenever balance changes happen in game and then publish the results on their site.
Guard:
http://www.dtguilds.com/forum/page/1/m/6563292/viewthread/12501056-dnt-guardian-build-102615
Thief:
http://www.dtguilds.com/forum/m/6563292/viewthread/24767535-dnt-thief-build-for-dungeons-fractals-102815/post/last#lastThe builds they use are optimum dps in PvE so the numbers are higher (sigils like night and day exist in pve only, and the dmg potential in pvp is lower) since those changes are universal across both classes, however, you can use these numbers to extrapolate dmg ratios in pvp. So yes Thief is higher still than DH (as are a few other classes).
@BlackBunny
Not surprisingly, you have now changed your argument. Now instead of saying DH DPS is higher than thief, you are now saying “Well thief can be 1 shot”. I think your evasion on sticking to an argument might be telling, no? The point is a full zerk guard is also glass. They just use slightly higher toughness and blocks to stay alive. Thieves use shadowsteps, increased dodges, stealth and blinds. Different mechanic same result.And your screenshot made me laugh. Your bar shows you clearly do not play DH. Purification (any guard not running shelter can’t say they play it in pvp)? Just test of faith and not procession of blades? Dragon Maw post nerf instead of RF? I rest my case.
First BlackBunny actually never said thief dps is higher than DH, he said “Compare it to a warrior or a theif, the damage utility everything is just too high.”
Second on the one hand you tell him to “go back to basic math class” and then you proceed to give us totally irrelevant information on pve dps using gear not even available in pvp.
Third, you proceed to laugh at him for his choice of DH utilities and claim that your own view is so much superior, which is based on….?
The trouble with the counters people give is that they assume the DH is just standing stupidly on all his traps waiting for you to get wrecked or inviting pets/clones to trigger them.
It depends a bit on what class I am up against, but in general when playing a trapper ranger I don’t stand on the traps all the time. The best set up is usually to put them down somewhere and then stand somewhere off the traps where minions can’t trigger them. You then goad the opponent over your traps and have them all off CD to apply a double burst.
DH also has other options like teleport to instant trap daze/burst, or goading out CDs and dodges with true shot or the auto proc knockback, etc. Their traps also give a lot of defensive boons/utility so it would be hard to use counters typically employed against ranger trappers (cc).
9 out of 10 DH’s ARE standing stupidly on their traps waiting for someone to come wreck themselves.
Yeah I know. Traps have never been so powerful (at least the synergy between traps and the rest of the build) so even the stand on trap strategy can work a lot of the time.
But after a few games most people playing DH will learn to move off them and try to LoS when they see a ranger/Mesmer/necro coming along. That basically negates half of the suggested counter play.
DH really is a beautifully made spec, it would be great if Anet could adjust some of the normal specs to give them such amazing synergies (rather than gutting DH).
I returned to my guardian just for DH. Barely played 2 rounds in HJ with it just to get a feel of it. Then I hopped into unranked. It was ridiculously easy to win with it, but hey, it must be my opponents (although it was a high mmr unranked match) who need to l2p right?
I didn’t even need to be a guardian expert to own with it. Please don’t nerf DH. I love low skill high reward classes. Need to farm more people ‘who needs to l2p’ with my DH for my sadistic enjoyment.
Lol you said you went into unranked and said it was ridiculously easy to win. In unranked? Lol dude you do know that unranked is wear most noobs and casual players at right? Try bringing your dh into a fear 1v1 dueling server, then come back and talk.
… you do know unranked has mmr too right? But sure, I welcome a duel anytime. Ill add you up for duels when im on.
It is also the only playable mode for almost two weeks now.
And also probably worth mentioning that GW2 combat is designed around 5vs5 and the only official competitive side of the game is conquest. Actually probably the first time I have seen someone try and claim balance based on a “fear 1vs1 duelling server”.
Eh? I thought DH and engi were the stealth classes???
- DH vs. Elementalist – The DH wins if the Ele doesn’t peel and leave. Eles have relied on superior statistics for out-bullying on point for so long that when a new archetype has arrived that can out-bully the Ele on point, it shows the truth to the Ele class that it has few skills that truly allow out-playing something that is statistically superior in terms of DPS and sustain factor.
The one thing that has been really awesome since HoT launched is that I rarely see d/d eles and when I do they are usually dying.
Is it DH that’s too strong, or the combination of instant cast traps with stealth + super speed from trapper runes? Without the stealth spam from trapper runes, DH is an easy target. However, DH is unkillable while in stealth + has the superspeed to get out of AOEs while stealthed. Trapper runes need to go. They allow trap spam with zero risk.
the thing is some traps have obscene damage ontop of being unblockable to such levels were you can instantly melt a full bunker player with nothing but traps
Oh that is just “sci-fi”, traps don’t do lots of damage, you can’t get 100-0ed by a DH, its an elite spec so has to be good- it can’t just be like normal ranger traps or something, just dodge, L2P, the other elite specs are more powerful, Guard has to give up so much to take traps … did I miss anything?
The trouble with the counters people give is that they assume the DH is just standing stupidly on all his traps waiting for you to get wrecked or inviting pets/clones to trigger them.
It depends a bit on what class I am up against, but in general when playing a trapper ranger I don’t stand on the traps all the time. The best set up is usually to put them down somewhere and then stand somewhere off the traps where minions can’t trigger them. You then goad the opponent over your traps and have them all off CD to apply a double burst.
DH also has other options like teleport to instant trap daze/burst, or goading out CDs and dodges with true shot or the auto proc knockback, etc. Their traps also give a lot of defensive boons/utility so it would be hard to use counters typically employed against ranger trappers (cc).
Seriosuly..They make MUCH better trap rangers than ranger. It’s ridiculous. I literally could not kill them tonight on my own trap ranger…They have extremely powerful traps, including an ELITE trap that rangers don’t even have and then they have all the usual blocks and buffs a guardian brings.
It’s ridiculously op in pvp. Either buff the other classes or tone down the strength of their traps and lb.
Have you read the details of the DH skills (traps, traits, and bow)? It is kind of unbelievable. It is like taking a trapper ranger and then removing all the downside for taking traps and adding so many extra buffs, that most players wouldn’t even have had the nerve to ask for or imagine.
Apart from damage that can take even my ranger equipped with rabid and under protection from 100-0 before I get a chance to react, 2 of the traps are instant cast, one breaks stun (wtf right! trap ranger ‘s dream), and the traps apply the following: daze, stability, blind, swiftness, vulnerability, revealed, protection, fury, slow, aegis, cripple, might. The heal trap can also be “double cast” like normal traps, unlike the rangers heal trap (ranger version doesn’t trigger a heal if not used straight away), for massive burst healing.
But the traps being totally OP compared to ranger traps is just the beginning. They also get a 1200 range instant cast unblockable pull, a trait that auto procs knock back every 10 secs on any bow skill or auto attack, which also gives 6 SECONDS of STABILITY – ie 60% stability uptime, and the bow skills themselves are none too shabby.
That’s cool bro, but in order to get all those benefits you are propping up, you need to equip all 5 traps, which most DH don’t do, because the sustain is too low.
Try not to exaggerate to make your point next time.
PS: they can’t actually equip all the traps. They will either choose between the stunbreaker trap (the one with the aegis and stability) or the reveal trap (the one with the vulnerability). They can’t take both along with test of faith and procession of blades.
The pull isn’t instacast. The spear has a cast time. The pull is not unblockable, but the spear is.
Oh my, terribly sorry for such a huge exaggeration “bro”. Yes its true, DH has to choose between the stunbreak trap that gives aegis and stability and does lots of damage or one other trap that does damage and applies other effects. What a predicament!
The tooltip for spear says its unblockable, and it has a very clear cast animation easily discernible from up to 1200 distance with its .25 sec cast time that gives players ample time to time a dodge before getting pulled into the ring of near instant death.
Fragment of Faith deals barely any damage at all…
Instant cast, applies daze, stability, crippled, aegis, breaks stun, lasts 10 secs, and does 399 damage base. Not much damage at all would be Light’s Judgement which only does 50 damage, applies daze, revealed, 10 stacks vulnerable, swiftness.
I really like the way these new specs are designed. They are so synergistic. The problem is that they are so much more powerful than the regular older specs that in most cases it would be better to run with one of the new trait lines.
And yes, as mentioned above the OP is basically running four of the most faceroll specs in the game and thinks its because of their amazing skilz that they don’t die in pvp.
Seriosuly..They make MUCH better trap rangers than ranger. It’s ridiculous. I literally could not kill them tonight on my own trap ranger…They have extremely powerful traps, including an ELITE trap that rangers don’t even have and then they have all the usual blocks and buffs a guardian brings.
It’s ridiculously op in pvp. Either buff the other classes or tone down the strength of their traps and lb.
Have you read the details of the DH skills (traps, traits, and bow)? It is kind of unbelievable. It is like taking a trapper ranger and then removing all the downside for taking traps and adding so many extra buffs, that most players wouldn’t even have had the nerve to ask for or imagine.
Apart from damage that can take even my ranger equipped with rabid and under protection from 100-0 before I get a chance to react, 2 of the traps are instant cast, one breaks stun (wtf right! trap ranger ‘s dream), and the traps apply the following: daze, stability, blind, swiftness, vulnerability, revealed, protection, fury, slow, aegis, cripple, might. The heal trap can also be “double cast” like normal traps, unlike the rangers heal trap (ranger version doesn’t trigger a heal if not used straight away), for massive burst healing.
But the traps being totally OP compared to ranger traps is just the beginning. They also get a 1200 range instant cast unblockable pull, a trait that auto procs knock back every 10 secs on any bow skill or auto attack, which also gives 6 SECONDS of STABILITY – ie 60% stability uptime, and the bow skills themselves are none too shabby.
That’s cool bro, but in order to get all those benefits you are propping up, you need to equip all 5 traps, which most DH don’t do, because the sustain is too low.
Try not to exaggerate to make your point next time.
PS: they can’t actually equip all the traps. They will either choose between the stunbreaker trap (the one with the aegis and stability) or the reveal trap (the one with the vulnerability). They can’t take both along with test of faith and procession of blades.
The pull isn’t instacast. The spear has a cast time. The pull is not unblockable, but the spear is.
Oh my, terribly sorry for such a huge exaggeration “bro”. Yes its true, DH has to choose between the stunbreak trap that gives aegis and stability and does lots of damage or one other trap that does damage and applies other effects. What a predicament!
The tooltip for spear says its unblockable, and it has a very clear cast animation easily discernible from up to 1200 distance with its .25 sec cast time that gives players ample time to time a dodge before getting pulled into the ring of near instant death.
Seriosuly..They make MUCH better trap rangers than ranger. It’s ridiculous. I literally could not kill them tonight on my own trap ranger…They have extremely powerful traps, including an ELITE trap that rangers don’t even have and then they have all the usual blocks and buffs a guardian brings.
It’s ridiculously op in pvp. Either buff the other classes or tone down the strength of their traps and lb.
Have you read the details of the DH skills (traps, traits, and bow)? It is kind of unbelievable. It is like taking a trapper ranger and then removing all the downside for taking traps and adding so many extra buffs, that most players wouldn’t even have had the nerve to ask for or imagine.
Apart from damage that can take even my ranger equipped with rabid and under protection from 100-0 before I get a chance to react, 2 of the traps are instant cast, one breaks stun (wtf right! trap ranger ‘s dream), and the traps apply the following: daze, stability, blind, swiftness, vulnerability, revealed, protection, fury, slow, aegis, cripple, might. The heal trap can also be “double cast” like normal traps, unlike the rangers heal trap (ranger version doesn’t trigger a heal if not used straight away), for massive burst healing.
But the traps being totally OP compared to ranger traps is just the beginning. They also get a 1200 range instant cast unblockable pull, a trait that auto procs knock back every 10 secs on any bow skill or auto attack, which also gives 6 SECONDS of STABILITY – ie 60% stability uptime, and the bow skills themselves are none too shabby.
Can’t wait till HoT goes on sale so that I can be competitive too.
You haven’t seen the epitome of OP if you haven’t seen a Herald played by a competent PvPer in higher tiers.
Your DH doesn’t stand much chance in 1v1
Its amazing to realize that DH aren’t even the most brokenly OP spec that came in HoT.
Stop bother with win/loss at hj. Hj is hj. Practice, make fun, do what you can do.
I’ve been doing this for a long time, and I’m tired of it. Aren’t you tired as well?
Exactly, and it is actually more fun without the “rigging” that occurs due to the way spectate is implemented. I stopped playing HJ because it became totally NOT fun anymore once they put those changes through.
Its fine for me just to ignore it and play ranked or unranked, but if new players have to be exposed to such a terrible system they are going to think GW2’s pvp is awful. And that’s not good for the game.
I think its enough why is all the dh defending their spec saying its l2p. Why is there only complain of dh in pvp…dun tell me every1 is noob here only the dh is the pro
Well said, everyone is noob and DH is the pro.
my soloq experience is getting kittened on by players who haven’t the faintest clue about the spec, who run into the point and get one-shot by the stacked traps. I’m talking 2-3 people at a time.
?? I have been reassured time and again by forum goers that a DH cannot “oneshot” a player, apparently that is “sci-fi”.
Its like the ranger you always wanted but you dont have to deal with pets.
My thoughts exactly.
The whole package is amazing not just the traps. Other great things you didn’t mention above that I would love my ranger to have are the 1200 ranged unblockable instant cast pull and automatic knockback procs on bow every 10secs that also grant stability for 6 secs- that’s like 60% stability uptime, before using the stability trap, just from a trait? WTF!! The heal can be kind of “stacked” for a double heal (unlike the ranger’s version).
My trapper ranger running rabid, traited for protection/weakness with nature’s ward and barkskin still gets 100-0ed if I get caught in dem DH traps.
As for the OP lol, I know all the tricks of the trapper and still get wiped from time to time, and these new DH’s mainly don’t know how to play them properly yet. Wait until they start getting creative in trap placement and learning where to stand against different classes.
I don’t see why such ridiculously powerful abilities do not give other players chances to counter play by looking at animation, interrupt or calculate timing like many other abilities.
Instant activation of daze on traps is way too strong.
But its an “Elite” spec, you can’t expect it to be the same as mere utilities on other classes. If these new specs weren’t massively OP it would lessen the motivation for spvpers to buy the expansion right?
Get with the program. As one DH said to me recently, “Play a real class”.
my soloq experience is getting kittened on by players who haven’t the faintest clue about the spec, who run into the point and get one-shot by the stacked traps. I’m talking 2-3 people at a time.
?? I have been reassured time and again by forum goers that a DH cannot “oneshot” a player, apparently that is “sci-fi”.
Traps need a tell. Period.
They should also need to be triggered before they can begin to recharge, and not as soon as they’re laid. You know… like how every other skill works.
But that would mean no reliable stun break for DH!!
So… like a trapper ranger?
It’s kind of bullkitten they removed the ranger ability to use ground targeted traps because it didn’t thematically fit traps, but it’s okay for a DH to teleport to you and bomb you with insta cast traps.
But this is an ELITE spec, you can’t compare it to mere ranger utilities.
STOP confusing elite with more powerful. Elite doesn’t mean it’s supposed to be stronger. It’s elite because you only get one just like elite skills.
How can I not confuse it when it clearly is so much stronger? Obviously ANET made these specs OP because they are meant to be more powerful than the normal specs, what other explanation is there?
Are you trying to suggest that in spvp class specs should be relatively balanced across the board? That sounds nice in theory but it goes totally in the face of what is actually happening.
That’s how all traps currently work. The CD starts on trap setting, not trap activation. It allows a trap user to set up their trap immediately after it is triggered if enough time has passed. In other words, a trap user is rewarded for setting up their traps before hand and not by triggering them immediately after they are off cooldown, which is what most people in this forum are complaining about when it comes to DH using judge’s intervention to drop traps from 1,200 range.
What are you referring to? The ranger’s heal trap certainty doesn’t work like the way I described the DH trap.
It does.
No it doesn’t. A ranger’s heal trap heals when cast-if you have taken damage. If you are at full health when cast, it appears on the ground as a “trap”, but if you later step on it for a heal when you get damaged it does not trigger the heal.
That’s because if you cast it when at full health, you actually “wasted” the healing part on yourself. Believe me, I was confused about this for a while as well.
The only thing that the actual “trap” of healing spring provides, is the condition cleanse, the regen and the water field, not the actual healing because that part, like I said, is cast the moment you use the skill.
I am not confused about it, I am trying to clarify the difference between this trap and the DH version.
As I understand it, the DH trap triggers the main part of the heal once an enemy steps on it, so it could be used to give a double heal, unlike the ranger trap. At any rate, the two traps work quite differently.
Maybe Anet understands finally that the current mass of NPCs is “not healthy” for a competetive PvP game. They can’t of course delete the whole mesmer class or take away all the necro minions, guardian spirit weapons, ranger pets & spirits, ele elementals, engi turrets, etc. etc… but they can make small changes like this and every step counts imo.
And they did that by increasing the number of player pets/minions/clones in the game? Sounds legit.
When someone blows every single utility and elite its not 1 shotting someone. They are very vulnerable after that, so when you used your dodges, invul, stab or learn to avoid there traps they will be brought down pretty easy.
Also your post is full of wrong statements, not every trap guard spams or has all traps, not everyone wants these nerfs. Trapper guards have to be dangerous and lethal, cause there survivability is not as good as other guardian builds. If you take away there power you have nothing left. Right now they dangerous but can be out played by ppl who think and know what they doing.
A trapper when set up will have all those utilities and elite back off CD for recasting- although that is not always necessary if they 100-0 someone with the initiation burst.
Not sure what the “wrong statements”, are care to clarify? How about taking away the daze, stability, blind, aegis, swiftness, stun break and other utilities baked into the traps if the damage is going to be that high. Or even better, give ranger traps all those utility on top of high damage. Throw in some auto proc knockback that gives 6 secs of stability every ten secs as well on the shortbow and the unblockable 1200 pull, among other things.
Dodge across the point to trigger the traps.
Trigger the traps under invulnerability.
Trigger the traps with a pet.
Teleport out, stunbreak roll away, use a skill with an Evade through the most likely trap locations (on the point).
These are the same counters used against a trap ranger, and yet the DH set up is vastly more powerful than a trapper ranger.
A smart trapper will counter these counters. In the case of a ranger it is generally not so bad because a trapper ranger has easily exploitable weaknesses that go beyond just learning to trigger their traps. If the ranger outsmarts your attempts to trigger the traps, you still have time to recover and turn the tables.
In the case of a DH, a mistake, or being outplayed by the DH can easily result in near instant death. The way their traps work and the synergies with their weapons, traits, and virtues also makes it much easier for a DH to “outplay” others, because the weaknesses built into the traditional ranger set up have basically been eliminated.
Why do people confuse overpowered to ignorance countering. DH is glassy. Try a revenant dude. Even scrappers counter them. I main necromancer, btw.
So the counters are two of the other new OP specs?
Regen heals for 130/s with zero healing power, you are just reading the tooltip wrong, there are stacks of Regen there, because it applies them over time.
Thanks, that makes sense now. So when it says “six stacks” of regen (3s): 2340 health, that mean it gives 130/sec regen for 18 secs, and the heal per second can be boosted by healing power (I think I get about 252/sec with settlers).
Healing Spring has a base regen of : (3s): 2340 health which ends up as 780/sec. Trolls Unguent heals for 850/sec over 10 secs. The per second heal should therefore be pretty similar.
However, when I use healing spring I only seem to be getting regen of about 130/sec- which is what I get from the regen traits Oakheart salve and Rejuvenation. Is it broken? Any thoughts?
(Note this is in spvp using rabid amulet).
That’s how all traps currently work. The CD starts on trap setting, not trap activation. It allows a trap user to set up their trap immediately after it is triggered if enough time has passed. In other words, a trap user is rewarded for setting up their traps before hand and not by triggering them immediately after they are off cooldown, which is what most people in this forum are complaining about when it comes to DH using judge’s intervention to drop traps from 1,200 range.
What are you referring to? The ranger’s heal trap certainty doesn’t work like the way I described the DH trap.
It does.
No it doesn’t. A ranger’s heal trap heals when cast-if you have taken damage. If you are at full health when cast, it appears on the ground as a “trap”, but if you later step on it for a heal when you get damaged it does not trigger the heal.
Yeah, I stopped playing hotjoin soon after they broke it with how spectator mode was implemented. Its in a really bad state and has just been left to fester and rot all this time.
Hotjoin (in its current state) should not be the first experience new players have with GW2 spvp.
That’s how all traps currently work. The CD starts on trap setting, not trap activation. It allows a trap user to set up their trap immediately after it is triggered if enough time has passed. In other words, a trap user is rewarded for setting up their traps before hand and not by triggering them immediately after they are off cooldown, which is what most people in this forum are complaining about when it comes to DH using judge’s intervention to drop traps from 1,200 range.
What are you referring to? The ranger’s heal trap certainty doesn’t work like the way I described the DH trap.
Traps need a tell. Period.
They should also need to be triggered before they can begin to recharge, and not as soon as they’re laid. You know… like how every other skill works.
But that would mean no reliable stun break for DH!!
So… like a trapper ranger?
It’s kind of bullkitten they removed the ranger ability to use ground targeted traps because it didn’t thematically fit traps, but it’s okay for a DH to teleport to you and bomb you with insta cast traps.
But this is an ELITE spec, you can’t compare it to mere ranger utilities.
how to counter HoT OP cancer:
become said OP cancer ( ?° ?? ?°)
play a different game for now
I picked up Smite recently, best choice i’ve made in a while
I love this game but its become too infuriating recently, plus $50 aint worth it if ill only play pvp (xpac is kinda PvE centric)
Unfortunately everything you said above is exactly what I have been thinking.
It sounds like a total whine thread but unfortunately I kind of agree, the balance is shocking at the moment. The only answer is to buy HoT and play those OP specs. I don’t think that is a paradigm that works well for spvp, although it probably meshes fine with other parts of the game (pve/WvW).
Traps need a tell. Period.
They should also need to be triggered before they can begin to recharge, and not as soon as they’re laid. You know… like how every other skill works.
But that would mean no reliable stun break for DH!!
I immediately thought: It’s ok, this CAN’T stick. Ranger sword 1, Thief dagger 2, and many other skills in the game lock you into an animation creating the exact same issue, but instead of these classes getting evades it’s simply a “Learn to play” issue where using your abilities at the RIGHT time is more important then just using them when ever you feel like it.
Love it, yes I remember the L2p conversations.
I’ve seen pretty good rangers out there and lots of bad ones, guess in which group you belong
I would guess he belongs in the group far above “pretty good” rangers.
All those flame threads while 99% of players still don’t know how to properly trait and play classes in this new meta.
Since HoT I have not had enough time for PvP to properly skill my chars on elite specs, so I was still running my marauder well-nekro (so not even real ‘meta’) and I faced every new elite spec. I felt more pressure from classes I normaly didn’t but NOTHING was unbeatable.
Against DHs I sometimes dropped low when I triggered traps, but if that is what you call OP.. I don’t know.
Maybe necro has enough health to eat the full blast? On my ranger even running rabid and traited for protection I have been blown up several times (100-0). The way the ultimate works, the instant cast traps with daze, and an unblockable pull means it is quite difficult to get out.
Also one of the traps gives stability so even the brainless auto-proc fear and auto-proc cc reflection some classes have might not save you.
DH traps are just broken w/o cast times.
All ranger and thief traps have cast time. I don’t understand how DH traps are instant.Traps are designed to be strong because they need to be triggered. DH’s instant-cast trap really trivializes the trap usage.
Proposal: Please put every DH trap cast time on 1/2 sec.
One of the traps is instant because it is also a stun break (it also gives stability, cripples, aegis, and does high damage). I don’t know why the other one is instant.
Well I wasn’t going start another thread but if there is already one going….
The Guardian trap heal only lasts for one minute on the ground.
According to.. https://wiki.guildwars2.com/wiki/Game_updates/2015-09-29
Traps have been normalized to last for 5 minutes before expiring.After testing the ranger trap heal, it seems the guardian trap heal is the only inconsistant one.
How does the DH heal trap work?
Is this guy saying the guard can lay a Purification trap, get the initial heal, and then have the trap active for up to 1 min and if someone walks on it during that 1 min they get the secondary heal and be able to potentially cast it again straight away if the CD is up?
To those saying L2P to complaining against DH: let Anet buff Rangers traps (I know, that will never happen) to DH level and we will see your complaining all around ;-)
Please add daze, stability, blind, swiftness, vulnerability, stun break, instant cast traps, revealed, protection, fury, slow, ageis, cripple, might on ranger traps, and give rangers 6 secs of stability every 10 secs from an auto-proc knockback on their shortbow, and a 1200 range unblockable pull.
Then I will come to the forums and happily join in with the crowd saying L2p, don’t you know what the dodge button is, etc.
spike trap, snake trap and fire trap, stack them up and watch your enemy melt in 3 seconds.
plus they all have really short CDs
when they fix the bug thats stopping Ancient Seed from proccing off Spike Trap it will be a truly terrifying combo, immobilized with a massive stack of bleeds ontop of 3 traps
It is nothing compared to DH traps, and I don’t know why people keep talking about non-spvp related issues here.
So after playing more, all I can say is wow, just wow. The DH is basically a super-trap ranger.
Here are some of the utilities DH traps come with on top of (possibly) doing more damage than ranger traps:
Daze, stability, blind, swiftness, vulnerability, stun break, instant cast traps, revealed, protection, fury, slow, ageis, cripple, might, and instant high damage (instead of condi over time)- enough to “one shot” my ranger running rabid (high toughness) and a protection trait.
A ranger’s offensive traps can be traited to cripple, that’s it. If you run with trap ranger you get no other utility.
Then you have the synergy built into DH such as an 1200 instant cast unblockable pull and a trait that procs knockback every 10 secs AND grants stability on ANY longbow attack. And the fact that a DH has a trap ultimate so a DH trapper can benefit from trap traits (CD reduction daze etc), while a ranger has to take a grand master trait in a different tree for the ultimate that synergizes best with traps (entangle).
Imo from the perspective of SPVP, base class specializations need to be reworked to increase synergy and bring the power up to the level of the new specs or its hardly worth running them.
In the case of ranger, the pew-pew LB/GS version still works well thanks to the prior LB buffs (stealth/KB etc) and a few other changes, but now the role of trapper is completely eclipsed by DH, and I am sure many would agree that some of the other new specs are even MORE powerful than DH.