careful, [bags] doesnt like it when theyre dumb enough to follow someone into fully upgraded keep guards and 2 of their 4 die to 1 person. they try to troll you by letting you rot in downed state the next time you fight 4v4.
lol
So far your server has placed a cataptult on 3 seperate occasions on the northwest tower vista in the last matchup and the current one in order to counter a catapult placed by Bags to take down the wall. All catapults were extremely out of range of our own. One was placed by a player with the [GWTD] tag. THAT was dumb.
ill make sure they know its treb or nothin, thanks
you make sure your guildies know not to chase people into upped guards
I like how you act superior to others when you’re the one running away.
Not that I care about this argument, but using the map to make other people kill themselves is superior. Getting yourself killed by guards is kinda dumb.
No guts, no glory. Sometimes you just have to pull the trigger and go balls deep.
Doesn’t matter if you end up a loser.
careful, [bags] doesnt like it when theyre dumb enough to follow someone into fully upgraded keep guards and 2 of their 4 die to 1 person. they try to troll you by letting you rot in downed state the next time you fight 4v4.
lol
So far your server has placed a cataptult on 3 seperate occasions on the northwest tower vista in the last matchup and the current one in order to counter a catapult placed by Bags to take down the wall. All catapults were extremely out of range of our own. One was placed by a player with the [GWTD] tag. THAT was dumb.
ill make sure they know its treb or nothin, thanks
you make sure your guildies know not to chase people into upped guards
I like how you act superior to others when you’re the one running away.
Not that I care about this argument, but using the map to make other people kill themselves is superior. Getting yourself killed by guards is kinda dumb.
Yarr dancing session after we took SM. Ty for the cap!
Well stop being a pure wvw for the half hour it takes to run down to orr. Spend that karma on a bunch of orion jewelry boxes and make 60 gold on drops. Then use those skill points and badges to make a bunch of omega golems in the mystic forge. I don’t know why you wouldn’t want the boatload of gold you are sitting on.
Superior flame rams/arrow carts actually give you the most gold per badge if you are just interested in making money.
I was just thinking in terms of spending lots of badges quickly. 100 badge per alpha golem and you would get through them quickly.
Well stop being a pure wvw for the half hour it takes to run down to orr. Spend that karma on a bunch of orion jewelry boxes and make 60 gold on drops.
You can do that? Holy crap, I knew PvE was where the money was, but kitten . Last time I was in Orr was… probably September.
Last time i spent about 1mil karma i got roughly 36g back in drops. 2.5mil would give you quite a bit of gold xD
Well stop being a pure wvw for the half hour it takes to run down to orr. Spend that karma on a bunch of orion jewelry boxes and make 60 gold on drops. Then use those skill points and badges to make a bunch of omega golems in the mystic forge. I don’t know why you wouldn’t want the boatload of gold you are sitting on.
it seems that’s all the whole server can do is hack yarr especially they just took out all the superior siege in a fully fortified tower with zoom hacks although I know I will get infracted for this and all that other happy horse$hit tell me something to all you hackers out there what do you get out of it. How in anyway does it make you feel good to know that the only way you can win is to hack your way to victory because you don’t have the skills to win legitimately. Sad is all I can say you are truly sad and loathsome.
Zoom hacks without ACs. There are skills that have hit inside towers since day 1. I will give you a hint, they are ele skills. The one you are talking about is useless except at hitting siege.
Thanks for the tower btw. I really appreciate it.
Hacks and Spamming those emotes! Dang, [Yarr] has it all! FC must be proud…
Admit it, you are just mad because we squished that mesmer group. Hacking? Not so much. Those emotes? To get you to fight us.
The rest of the game’s map changes:
4 Halloween zones
Southsun cove
4 Christmas zones
3 New dungeon instances
A large Jumping puzzle in an existing zone
3 New sPvP maps
Dragon ball
Some additions I probably missed
The Queen’s Pavilion/gauntlet
Countless changes to Lion’s ArchWvW:
No additions or changes because it takes time (2 weeks from GW2’s 1 year anniversary if you’re counting)
Either the WvW devs are hopelessly incompetent or ANet doesn’t provide the same level of support that it does for other game modes. When mini games get more development than one of GW2’s main game types, something is wrong and ANet need to be called on it.
They absolutely need to be called on almost everything! I just don’t think we need to call them out the way we do. Every single time a dev posts they are called out in about a thousand different ways. If you want something from someone you need to speak to them in a way your mother would approve. Calling them half of the awful things people do isn’t helping.
Call them out, but don’t bash everything they do. ANet has done some things very right and them offering to change things shouldn’t be bashed until we at least know what it is.
So, as always, make good suggestions in a positive way and you’ll see changes.
People have been making VERY good suggestions for nearly an entire year now, and the number of changes in WvW can be counted on one hand.
People are fed up with WvW being neglected, and this is the reason people are critical of the Devs. It has nothing to do with “hating” as the OP childishly puts it.
You are the reason the wvw forums have less posts than the other forums. People like you who judge others so harshly. “Childishly?” Who are you to judge how others choose to speak? I would kindly ask you to leave the forums and never come back.
Most of what the forums put out in terms of criticism comes across as mindless hate. You need to take some time off the game if this is what the forums bring out in you.
Your entire post is nothing but a personal attack because I disagreed with your opinion, and you say that I bring down the forum? /facepalm
No, I have no problem with you disagreeing with my opinion. I have a problem with how you choose to voice it. Calling my wording childish was pointless so I decided to point out why you need to take a break from contact with other human beings until you can learn to play nicely.
So, as always, make good suggestions in a positive way and you’ll see changes.
People have been making VERY good suggestions for nearly an entire year now, and the number of changes in WvW can be counted on one hand.
People are fed up with WvW being neglected, and this is the reason people are critical of the Devs. It has nothing to do with “hating” as the OP childishly puts it.
You are the reason the wvw forums have less posts than the other forums. People like you who judge others so harshly. “Childishly?” Who are you to judge how others choose to speak? I would kindly ask you to leave the forums and never come back.
Most of what the forums put out in terms of criticism comes across as mindless hate. You need to take some time off the game if this is what the forums bring out in you.
Everyone constantly whines about the dev team. They post things on the forums and all they receive is kittening afterwards. Oh, you are removing the quaggans? Shouldn’t have been pve in the first place. Come on people. If you don’t have anything nice to say, don’t say anything at all. This is especially true when we don’t even know what they are going to be doing in a bunch of their changes. You can be mad at them not caring about wvw or w/e, but when the devs do talk to us at least try to be courteous. The devs talk in the spvp forums a lot more than over here. Guess how most of the replies to the devs sounds over there, oh yeah, NICE.
So can we stop our collective kittening at least when devs respond? Make your case for them not caring, or kitten about something(maybe have a little less rng in our matchups please?) but for god’s sake be respectful people.
Y Not you’re also on FC notice how in the last 12 matches every time we evolve it’s because we are the lowest rank? and every time we aren’t we de-evolve.
We only gain a bunch o rating, 30 or 40+ when we get stuck with multiple servers 6 ranks above us. When we get stuck solo against a better server we lose rating. The other servers fighting each other is what gives us the rating. If ANet fixed the match making we might not be gaining rating like that again. IDK why we haven’ gotten FC/ET/AR yet…
NA
Lowest ranked in match: +174.931
Middle rank in match: -22.819
Highest rank in match: -161.362This match has rank 18 holding its own against rank 14 and 10. In fact, rank 18 had a similar or better score to rank 14 for the entire matchup. Now we have a decision to make. It is that rank 18 is too lowly scored or are ranks 14 and 10 too highly scored? How could we solve this issue?! Oh yes! We can take points from the higher ranked servers and give them to the lower ranked server.
The system is working as intended and in a very logical way in this case. Point out on of the matches where the losing server loses by 100k points and gains rating if you want to show the system’s flaws. Right now I think almost everyone can agree that in your example GoM deserves every point it is earning.
By the way your numbers are very wrong. GoM is only going to gain 107ish points this week. I don’t know how you managed to come up with 174.
I’m not talking about GoM I’m adding up all the lowest server evolutions, all the highest, etc.
Your point is based on one match mine is based on them all added together. You look at an exception and think it’s the rule?
The main reason there are exceptions is because the actual rankings are not correct where they should be due to the points I described in OP, and because due to the situation guilds and players keep transferring around, which create the “illusion” of “upsets” and that it’s working as intended. Put a “wvw population +/-” that indicates if the server has grown or declined next to the scores and you’ll see its clear why there are exceptions.
….it makes me think Anet’s goal is to force players to transfer and pay the fees. Either that or they don’t have the right people in charge.
Sorry about that. Completely missed that line somehow.
In NA there are only 2 servers that are losing by a large margin and gaining rating, ET and CD. There are 2 servers that are losing by a small amount and gaining rating. That shows that the system is working at least half of the time. Servers are generally losing rating to the top server if they are on the bottom and if they are not it is because they are doing well. They are doing better than their rating would suggest they could. There are only 2 exceptions out of the 8 matchups.
All ANet needs to do to solve the issue for those 2 bizarre matchups is to make it so the RNG isn’t so random. Rank 23 facing rank 16? No thanks. When rank 19 can stomp 23 rank 16 shouldn’t be involved. I wont pretend to know how CD can compete against DB, but I do know that coverage plays a gigantic role once you get up to the top two tiers. I doubt any server below tier 2 can take on DB.
I agree with you that the system needs to be fixed but I think your data is a bit misleading. Only two of the matchups show any of the silly scores when it comes to gaining or losing rating as the winner. Every other matchup seems to be working as intended.
NA
Lowest ranked in match: +174.931
Middle rank in match: -22.819
Highest rank in match: -161.362
This match has rank 18 holding its own against rank 14 and 10. In fact, rank 18 had a similar or better score to rank 14 for the entire matchup. Now we have a decision to make. It is that rank 18 is too lowly scored or are ranks 14 and 10 too highly scored? How could we solve this issue?! Oh yes! We can take points from the higher ranked servers and give them to the lower ranked server.
The system is working as intended and in a very logical way in this case. Point out on of the matches where the losing server loses by 100k points and gains rating if you want to show the system’s flaws. Right now I think almost everyone can agree that in your example GoM deserves every point it is earning.
By the way your numbers are very wrong. GoM is only going to gain 107ish points this week. I don’t know how you managed to come up with 174.
Alright SF and AR, we need to talk. There are never any roamers from either of you. This would be okay if SF didn’t have giant zergs everywhere, but seeing as they do.. No matter! I give you one opportunity to reclaim your honor as servers. Tonight at 9est in SF borderland there shall be duels at the windmill! Don’t hesitate your mettle against our finest warriors. I promise you all a swift and painless death! Also it will be fun! So come on down so we can celebrate a fun end to the matchup!
I wonder who else just saw cool robots to fight…
I’m happy
Not happy enough. You mad.
No you
PS: -10 troll points for lack of creativity
Still mad.
I’m happy
Not happy enough. You mad.
Who’s Mad ? Truth hurt ?
You mad.
Greatest way to deflect .. ever..
I give this post 6/10
Still mad.
Well there is allot of things yes taking spots is a big one creating a distraction and spamming chat is another. It is almost like they are working for the enemy lol.
You can always throw people on ignore for a while. WTF are they talking about in map chat anyway? /say is there for a reason.
The problem is in pve areas, not pvp. I don’t care if i go down in wvw at all. I do care about not being able to survive the big hits in pve that everyone else can.
You are mad about them getting wvw exp and loot? Lolwut. Be mad that they take up spots. It isn’t like people who gvg get precursor drops or something.
Who’s Mad ? Truth hurt ?
You mad.
It is absolutely beatable by every class. It is not beatable by every spec for every class. There is a clear difference. If you refuse to change to take up this challenge then the game is not at fault. Some races having a bit more challenge always sucks, but your point about classes is silly.
Some classes can’t spec into helpful things like extra vigor and whatnot. In fact, I’d argue that spec is largely irrelevant on a necromancer when it comes to Liadri. It’s far more important to carry a sigil of energy to make up for the natural deficiencies of the class.
Using sigils is a part of your spec. My guardian can change from super bursty to tanky just through the use of different runes and sigils. My necromancer that I beat this boss on uses sigils of energy. The game is making you change. That is not necessarily a bad thing.
I think it is great. Devon can stay on the dev team now! Isn’t this exciting!
This is a public forum! Positive opinions are not allowed!
Oh. kitten it Devon! Why do you have to make nice things? Anet is the worst company in the history of the world. I hope your offices get eaten by a giant turtle named Phillip the Destroyer!
It’s absolutely not beatable by every class.
Try learning/beating the bosses while at the same time playing a Norn who, apparently due to some genius idea of making a solo fight in the open, while at the same time in a claustrophobic space which’ll make the camera useless.
If you have dps gear, and the right builds then yes you can. Those of us who’ve played support and tank (low dps) roles for months are out of the loop, because guess what?
No matter how well you learn the fight, you only have 2 mins. Maybe if someone had tested the gauntlet with a variety of race/class combinations, it wouldn’t be this broken.
It is absolutely beatable by every class. It is not beatable by every spec for every class. There is a clear difference. If you refuse to change to take up this challenge then the game is not at fault. Some races having a bit more challenge always sucks, but your point about classes is silly.
I’ve been waiting to buy it since we started building it, so I think it is.
yep, GM saying its good. You needed 1 month to building it. You are GENIUS.
you should be fired from AN.
I think it is great. Devon can stay on the dev team now! Isn’t this exciting!
I finally finished it on necro! That is a very rough ending. I use sigils of energy to make it quite a bit easier. You can get it without the food and what not but you kinda gotta get lucky on some level.
I am calling on all of you for duels tonight, 9est, at SF windmill! Be there and stuff. I demand to see the best that AR can offer because I can never find you guys when roaming!
I demand a nerf to eles because of this topic. They are the only class that has no hp pool and can still play. This is clearly favoritism from the devs and must be addressed.Also necros need more buffs.
Cold blooded AR monsters! Plush griffons are your friends! STAHP BEING JERKS
So how does SF have such a large zerg to defend a breakout in ARs border? This is just silly guys… Add another 20 or 30 onto that group and you have the SF zerg. This is all I could get before running away from that kittenty blob.
I am disappoint with your roamers! I demand at least 5 from both SF and AR by tomorrow night or I will kill all of your uplevels! You’ve been warned…
You know that you can just quit the game instead of making a stupid post that will be deleted in a few minutes, right?
Well reset was kinda boring so we made our own fun! Kitty time!
Just PD from Darkhaven and us, come onnnnn n IOJ wheres your representatives in fight night
Fellbladeeee? Joeeeey?
XD I was busy last night and couldn’t get on
YOU HAD ONE JOB!!!
Good fights tonight at the windmill. There was a pretty good Mesmer there from FC. Was a lot of fun. Lots of good fights. Last two were ridiculous and lasted over a half hour. Good fun
On another note. I showed up with stacks and chatted with one of you from FC about it. I saw others with stacks but not all. Is it frowned upon for fight club to have stacks? I had my vitality stacks and weapon stacks up from running around.
Take it easy!
That was me! Yeah getting a few stacks is okay because it happens but having 25 stacks and the guard buffs is a bit much! Just port to a different bl and back and they get cleared
Hi
So a few things about the latest DS changes:
- Death Shroud incoming damage
- You now take the correct amount of incoming damage. Before this change (and it wasn’t always like this, either) you would takes the same damage twice.
- Your Life Force pool is still the same as it has always been. 60% of your maximum health while alive, plus an additional 0-30% of that base value for Traits, meaning you can have a maximum of 78% of your max health.
- The change to having damage spill over to your health pool was indeed to resolve falling damage, but was also how Death Shroud was, from a Design standpoint, intended to function. Obviously making these changes simultaneously was to help decrease any sense of buff/nerf to the mechanic itself.
- Thirdly, we are testing a new way to reflect your Life Force energy pool in the UI using real-life numbers!
.
-Bill
So we are supposed to not have any vigor, blocks, or ways to mitigate a whole burst?
The two now being connected affects that simple bit of style, taste, and lore for me, and really takes away from what truly made the Necromancer so unique to me. I really just think it should not be connected to Health in such a way. Before, It allowed us to negate huge burst damage, and allowed us to shroud dance, where we could pop in and out of it as often as possible with as little Life Force as possible and use it very affectively. Now, it just seems like a little bit of extra health, that we use at the expense of all out healing and utilities and weapon skills.
I agree. It feels like an interesting game play mechanic was removed from the game. I used to love popping in and out of Death Shroud as well, it was great. It added some depth to the class…. and now it’s gone. And all for a pax tournament. I don’t even play pvp!
Ditto, I’ve mained necro from the beginning and loved DS for damage mitigation. I would pop into it just before the big hit from boss fights, survive it, then continue. I find that now I’m dropping in dungeons MUCH more because they will not only knock me out of DS, but either down me or reduce my life significantly. Meanwhile my mesmer friend activates blur, Guardian has Aegis or any number of other boons, Warrior goes invulnerable, Thief uses one of his dodges because of insane vigor or just stealths, etc.. Meanwhile I’m out of dodges and best I can do is my DS which no longer protects me in such fights!
Game Masters/Designers/Developers: We dont care if you die, we dont care at all you know? we just care about our PAX event, we dont even care if you leave the game, cause we will make this MMO a E-Sports even if most your our gamers base dont give a kitten about it. we dont even care if you are lv 1 or lv 80 cause you can join the spvp even at lv 1 and just play that mode so next year you can join us in PAX, more important without being redundant… WE DONT CARE ABOUT PVE AT ALL!!!
Don’t be so dramatic. If they didn’t care about pve there wouldn’t so many events popping up every few weeks. PvP and WvW don’t get nearly as much focus as pve. We just need to wait for the balance to be different between pve and pvp and things will start to be nicer for everyone.
I can’t believe people honestly care about the names of these ranks. It isn’t like they mean anything other than how much time you have spent. It isn;t anything to be upset over. Account bound wexp however
So duels at 8 est, 2 hours from now, on DH border behind the windmill. Be there for the fun guys.
This is one of the first posts where I don’t see anyone really giving the OP a hard time. Are we actually growing a nice community?!
That is one major thing that I absolutely LOVE about this game. Since day one, I can count on one hand how many…let’s call them “elitists” I have come across. Almost everyone has been friendly and willing to help out. Especially for my post here. On that note: I’m actually REALLY starting to get into WvW. It’s a ton of fun when you get into zerg groups and get into huge battles with other players. I’m starting to pick up how trebs, cata’s, ac’s etc. work and upgrading accordingly. I’ve also been researching how the color rotation works and I did see that it is based on ranking.
As far as map completion goes; I’m not as worried about it now. I feel that when I actually do get it, it will be more satisfying like “I EARNED this :]”I’d like to thank to everyone for sharing information and helping me open up to a whole other aspect of this game!
Glad to hear you are enjoying wvw! Tell everybody you know about the wonders of wvw
Oh, almost forgot! Thought I would share this too……
Still wanna deny?
(I can see why FC would want to team up, they got screwed in this matchup, and I guess I should have expected it from IoJ)
We tried to help them take it. We didn’t expect the zerg of 40 people coming to defend.
Back in town, skimmed thread.
IoJ teaming up again (why is that bad?) and IoJ posting pictures of PvD exploits (ok, that’s a little bad).
DH players are all hackers (and baddies).
FC players are all undefeatable roamers.Did I miss anything?
In any event, there are many of us who welcome 1v1’s and small-group matches. Feel free to PM or /w me or my [PD] mates or a number of others if you think all DH players are zerg riders.
You forgot to say that I’m a god. You were pretty good at summing the thread up though so i give you a 8.8/10 and a cookie that you will receive at a later date.
A necro can fear bomb you with 3 skills. One is on a 20 second cooldown, one is on a 40 second cooldown, and the last being a wall that you need to run in to on a 45 second cooldown. If you could not kill him in those 20 seconds long gaps with 3 people you were doing something wrong.
If that necro was bursting you extremely hard he was not building as a tank and should drop quickly. He also would not have access to tons of life force. If he was a tank he is not supposed to die quickly in a camp but he certainly isn’t bursting you.
I can agree that our approach was flawed as we weren’t chain-ccing him, but we were putting up good burst against him, and that was what I commented on. He started the fight with full-LF thanks to other mobs, and because of that, no amount of burst was enough to train him down before he started his fears.
Had we coordinated better, we would have got him down I am sure, but my main point was that he was surviving way too long given the glass-cannon damage he was doing with his condi-bombs. If the conditions are going to take out out in approximately as quickly as a BS -HS-HS thief could unmitigated, it should be tied to that kind of survivability. Essentially, one fear unmitigated is death with the +condi duration and the number of condis on you. It also can only be stopped by instant-cast skills, even if you have others that cleanse conditions. That is really what makes fear so strong here – you can’t even access some of your condition clearing skills if it is not instant.
But unlike a thief you have NO way to escape as a necro. The only lass we can outrun is the guardian. As a necro you are stuck in a fight until the end which is why we have the natural tankiness that we have. Also, if he was running glass like you said he might have about 40k life total with the life force. 20k from his natural health and 20 from his life force bar. So what you have is a 20k bar that drops over time and the other 20k which we really only have 1 heal for as a glassy build. We can get a bit of regen but it is almost nothing.
Another thing is that he can only chain fear 1 of you at a time. The other two should be clear to go full burst on him. I hardly think that he could survive all of you if you didn’t mess up big time. That being said he might be a well above average necro who can really excel in group fights.
I don’t think that will reduce skill lag at all. I’m not a coder but I’d bet that all of those effects are generated on your end. Minimizing them would not change any information coming from the servers. This will almost definitely give you more fps and make the battles easier to see, but I can get 60 fps with skill lag that drops me down to only using my 1 skill.
I also agree that necros still have problems in wvw due to lack of mobility, which is a much more important survivability mechanism than tankiness.
At the current state, I would advice against giving necro much more mobility. They have signet of locust (+25% speed buff) and teleportation with the wurm (that is situational though).
Now imagine a full condition spec necro with high mobility. +94% condition duration (2x duration) with 30 points in Spite. +10% from 2x Lyssa, +10% from 2xMad King and +4% from 2xNightmare runes. Add in koi cakes, +40%. Very close to 2x condition duration.
He can initiate fight with signet of spite from 1200 range:
http://wiki.guildwars2.com/wiki/Signet_of_spite
That is already 6 conditions (without any traits) in less than a second.Combine that with e.g. Chilblains and well of corruption using focused rituals and dhuumfire to get burning trigger as well. That could mean 9 different conditions on the target, all lasting a long time and applied almost instantly from range. Without some serious condition removal that would spell death from range against most foes, who wouldn’t even be able to retreat due being both crippled and chilled. A mesmer could teleport away, but without nullfield he would also be dead from the condition. Even a full bunker guardian using contemplation of purity might be in a trouble, because well of corruption will turn all those boons back into conditions and necromancer can keep stacking more conditions faster than the guardians can cleanse them.
Of course if you give the necro the perfect opening he is going to do well. You just described the most ideal situation for a necro to win in. One enemy who takes the signet of spite, gives themselves a bunch of boons, and they need to sit in a well that corrupts them. This is like giving a thief an enemy who’s back is turned and ready to eat a basilisk venom burst of doom.
That is a really awesome opening of course, but you just sacrificed your 2 skills and you are running a signet that does almost nothing in combat. That necro now has really nice damage but 0 stun breaks. Imagine how well he will fair against that silly mesmer build that stuns or the time or a CC warrior. That necro will have 0 chance of winning.
You can’t deny a class the ability to have mobility in a fight because of what might happen in ideal situations. They will tone down condition damage if they give us more mobility. You already see this happening with the dhuumfire nerf in spvp. We just need to have a little bit of faith in the devs.
I personally think the condition-spike, fear-chain combo that necros can pull off is way over the top at the moment, given the tankiness that are inherent to the class. This combo is WAY more powerful in wvw thanks to the +40% duration food. It’s not even an issue really with the extra bleeding/burning/torment dps duration increasing (although that is very strong), but that it increases each individual Fear/terror duration on top of it.
A group of 3 of us could not nearly train down one necro in a camp the other day (it should be a relatively even fight, with an edge as each individual can solo that camp) b/c we would get loaded up with conditions and feared-bombed to death. Even with strong access to condition mitigation/stun-breaks (ele with 2x stun break, 1x cleansing flame, ether renewal, cleanse on water-swap), we could not burst him hard enough relative to the burst he output. If it was a thief in zerker’s – he would melt. A condi-bomber – tanks quite a while (esp. with pre-charge life force vs. a PvE mob).
I am not saying this fight should have been easy for us, just that it was way to easy for him, and he never even got close to dying thanks to his DS.
I also agree that necros still have problems in wvw due to lack of mobility, which is a much more important survivability mechanism than tankiness. Guardians may be slow, but they can just stability through anything so they get away with it. Mesmers stealth to get away with it. Necro’s are not in a great place with regards to movement in wvw.
A necro can fear bomb you with 3 skills. One is on a 20 second cooldown, one is on a 40 second cooldown, and the last being a wall that you need to run in to on a 45 second cooldown. If you could not kill him in those 20 seconds long gaps with 3 people you were doing something wrong.
If that necro was bursting you extremely hard he was not building as a tank and should drop quickly. He also would not have access to tons of life force. If he was a tank he is not supposed to die quickly in a camp but he certainly isn’t bursting you.
So where did you go wrong? This isn’t a necro being OP, This is you guys failing to either CC him to death, not putting enough burst into your group, lacking condi cleanses on yourselves while only the ele has it, or something else. I understand you were in a camp so that makes this fight a bit harder, but unless it was a really upgraded camp you should not have had much trouble. I would rethink your group class comp if 1 necro gave you this much trouble.
Necros do need to be tweaked still as they can be op in small group situations, but necros are never OP when outnumbered.