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So that cast time problem...

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Posted by: Ynot.8397

Ynot.8397

They did mention that this specialization is more focused on group combat than solo combat. More people means less ability to dodge the necros slower attacks. It might not be too bad depending on the details.

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Necromancer rework ideas

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Posted by: Ynot.8397

Ynot.8397

If necros are so prevalent in the meta why were they so under represented in the tourny that was worth thousands of dollars? Minion masters? Seriously?

1. Don’t remove stab. It was counterplay(reflects are a killer). You can remove the stab and lock it down if you play it right. Its an elite, it is supposed to be strong.
2. Take away the only way a necro can survive? lol nope.
3. No. Maybe make an animation pop for it once you hit 50% that would be obvious and give you a second to dodge it. I think there should be a skill component.
4. The damage is fine. All conditions ignore armor, so this is no big deal.
5. Corrupt boon should be made more obvious but the cd should be reduced to reflect that.
6. Staff marks are dodgeable and even telegraphing the marks more would not do the trick. You would need to add fancy new graphics for the marks themselves.
7. Works for me.
8. Well damage is at a nice place. They hurt like heck and can make people get off point. This is in no way a bad thing. Punish people for not saving their immunes/blocks and what not.
9. Don’t touch path of corruption. Give us a trait in blood magic and death magic that gives endurance. Give us options in other trees and I promise we will take less damaging traits.

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Why Necro and Mesmer should be buffed?

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Posted by: Ynot.8397

Ynot.8397

All you see is necro complaining about their “poor” state in PvP based on current meta builds. Possibly you don’t see the word: terrormancer out in the open but all the complaints are directed to this specific build : slow access to DS, lack of mobility, slow casting animation of some wells and so on..all problems directly related to terrormancer build.

You call me biased..then say that Mesmer and Necromancer are lacking in PvP and I ask you how, seen that the rest of the professions use counter builds, something that’s lacking does not require specific speccing.

Unless you equip multiple condi removals ( like 3+ condi removal skills/traits ) you won’t even be able to touch your average condi necro, you get fear chained, chilled, crippled, weakened, blood, poison…without you being able to do anything.
<snip snip>

Based on your post and the thread (which to be fair I only skimmed through), you don’t really know what you are talking about. Terror necros don’t use wells so they won’t be asking for a terror buff. They generally only use spectral walk, corrupt boon, and wurm. That means no wells.

The arguments people make are not for 1v1s. In a 1v1 necros and mesmers are fairly well balanced. Sure, there are counterbuilds that will wreck most necros and mesmers, but the same is true for every class. The problem that is complained about is the lack of an ability to leave a fight when you need be as a necro, and the lack of diversity on both classes.

On a necro you will get trained by any team that knows what they are doing. You need yo have your team support you or you are dead. This is true for both power and condi(terror) necros. There are no blocks, no vigor, no stab or invulns to save you as you run from their team. Your only option is to hope you didn’t need to use your wurm earlier. This leads me on to the second point.

The lack of build diversity. Terror and power necros both work fairly well but they are the only viable builds in competitive play. Power necros have a bit more diversity in what they can use but they are very easily focused if you don’t have very good team support. This leads to most people using terror necros. They are great in 1v1s and one of the best classes at ruining your day in outnumbered fights. Those fears are monstrous if they can catch you off guard. The problem is that a terror necro is basically forced to use spectral walk and wurm to be able to sustain for those situations where they don’t have a 1v1 or the extra man.

The problem for mesmers is fairly similar(if I understand correctly, sorry I don’t really play mesmer) in that they are forced into glkittenter builds. The other builds are fun but they are just bad versions of what the other classes can do.

As for your point about needing condi removal to deal with necros…. well, yeah. You need condi removal to deal with the cele engis/eles/warriors too. If you are not equipping condi removal of course you will lose to the people with lots of condi output. That is why we also use stun breaks to deal with people with a bunch of stuns.

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Foot in the Grave is useless now

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Posted by: Ynot.8397

Ynot.8397

Cool. Glad my favorite trait just got nerfed. GG anet, gg.

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[PvP] Shrouded Removal is Amazing

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

That looks like a really solid build. mind if i ask what you use for sigils and runes?

Anyways as for shroulded removal. I find it to be a really useful trait and as stated before I find it normally removing fear or immobilize from me. Ill be disappointed if we end up getting resistance instead of removing a condition. Boon duration just does not feel like it will ever be a priority for necro builds. But I guess for the sake of build diversity we could use it.

For sigils I’ve been using energy and generosity lately. My runes are usually grenth.

I’d rather shrouded removal never get resistance. It doesn’t seem to be worth as much as removal. I don’t think I like the idea of necros getting more boons except vigor and stability. Doesn’t really fit the theme of the class very well.

Excuse me kind sir, How does generosity help you if you only have 18% crit chance. I am just curious to know.

I might have put the wrong accessory on. It really should have been rabid when I use generosity. I goofed. When I go carrion I usually use hydromancy or some other weapon swap sigil.

Sorry about the confusion.

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[PvP] Shrouded Removal is Amazing

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

That looks like a really solid build. mind if i ask what you use for sigils and runes?

Anyways as for shroulded removal. I find it to be a really useful trait and as stated before I find it normally removing fear or immobilize from me. Ill be disappointed if we end up getting resistance instead of removing a condition. Boon duration just does not feel like it will ever be a priority for necro builds. But I guess for the sake of build diversity we could use it.

For sigils I’ve been using energy and generosity lately. My runes are usually grenth.

I’d rather shrouded removal never get resistance. It doesn’t seem to be worth as much as removal. I don’t think I like the idea of necros getting more boons except vigor and stability. Doesn’t really fit the theme of the class very well.

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[PvP] Shrouded Removal is Amazing

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

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The New WvW Borderland

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Posted by: Ynot.8397

Ynot.8397

Hey all, there was an EGX livestream today going over in detail every part of the new Desert Borderlands map. I took down some notes and pics of all the relevant details incase you missed it.

http://dulfy.net/2015/03/14/gw2-egx-wvw-desert-borderlands-map-reveal/

Looks pretty amazing so far. It is basically a better EOTM I think

Thanks for making the notes!

The map actually looks fun but I’m not sure how it will feel for solo roaming. It looks a bit too chaotic for that. I think slower classes will find this map to be a bit rough depending on how all the different terrain works. ON the other hand, once you know the terrain I feel like it will be a lot easier to get away or catch people if they don’t pay attention. Secret passages? Heck yeah.

Not sure how I feel about the shield generator though. I feel like it will be too powerful if you are not facing organized groups.

The keeps look like they will be a lot easier to defend which will be awesome if you are outnumbered on defense.

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[PvP] Shrouded Removal is Amazing

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

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[PvP] Shrouded Removal is Amazing

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

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[PvP] Chillmancer Build Help

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Posted by: Ynot.8397

Ynot.8397

I don’t really like to use chill as a focus point for my power builds. I find abusing chill works best on condi builds. Slowing the fight down (by abusing both chill and cripple) helps keep the other player from being in your face. I usually use a build that looks something likethis.

This build can be pretty tanky and with it you can hold points or deny the other team lots of boons and what not. It wont hit nearly as hard as your build but it will hold up quite a bit better under pressure.

Just remember that any chill build will work best if you spread out your chills over time. If you hit two chills in a row they are wasted because it will just be removed. If you spread them out(like right after heals) you will get a lot more bang for your buck.

Good luck with your fancy new necro.

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Please make WvW traits just like PVP...

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Posted by: Ynot.8397

Ynot.8397

If they change the traits they will change the gear and pvp gear is as boring as it gets. You can’t make some weird build with 4 different types of gear mixed together for fun. You can’t build this bizarre build that relies on food to fill in your weak point. Pvp and wvw are completely different animals and I’m glad that they will continue to be balanced slightly differently.

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WvW is dead - Roamers do not exist

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Posted by: Ynot.8397

Ynot.8397

Oh look yet another WvW is dead thread.
Obviously the people I see in WvW must be figments of my imagination, the queues I saw after reset on Friday were also figments of my imagination, in fact I must be a figment of my own imagination.
Paradox time -if you are reading this you don’t exist because I don’t exist because I WvW and see others in WvW but the OP says that WvW is dead therefore we weren’t there and don’t exist.
The alternative is that the OP is incorrect and WvW is not dead – which do you think is more likely?

You might not be noticing this in your server, but WvW is in fact dead In the lower tiers (I’m taking about the bottom 3-4 server on Bronze league). Sometimes there is some activity, specially on reset night, or when the matchups are super close, but in general the WvW population is very small in certain servers, and the “WvW is dying” threads do have some truth in them.

Except all the wvw is dead threads come from kitten where wvw is certainly not dead. If they are not finding fights its because they are not looking very hard if they are anywhere near prime time.

It would be entirely different if these threads were coming from t8, but no one is there to make the threads! All jokes aside, free transfers to lower tiers please.

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Necromancer Forum Specialist

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Posted by: Ynot.8397

Ynot.8397

I thought I’d make sure everyone here sees the new forum specialist thing. It might be good if someone wants to do the job. Seems to be a person who would just compile complaints and answer the questions that get asked all the time. The second part is meh, but if anet actually listens that first role could be pretty neat.

https://forum-en.gw2archive.eu/forum/info/news/Guild-Wars-2-Forum-Specialists-Program/first#post4600059

Thoughts?

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Thank You Arenanet

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Posted by: Ynot.8397

Ynot.8397

At least make a few suggestions(they don’t even have to be good) if you are going to make a thread to complain. So no, I don’t want to “thank Anet.”

Why he should make a suggestion? He is not working in Anet. Is not his work. The game is passing through a serious wvw issues. Is not the player’s job to fix it through suggestions.

And Anet have a LOT of suggestion in the huge amount of CDI in this forum. Suggestion that they didn’t listen.

He should make a suggestion because adding another complaint thread is pointless. Post more in the other complain threads if you just want to vent. I don’t know about you but I wouldn’t want to come to the forums as an ANet dev just to see a bunch of complaint threads. It doesn’t make the devs more likely to change anything. However, if the devs only see a bunch of threads with ideas on how to change things and other good natured threads, I’m sure we’d see even more interaction.

I’m not saying that it will work to be nice with ANet, but it certainly won’t help to keep complaining. The pve threads get a bunch of Anet discussion. The profession forums don’t. What is the difference in those subforums? The pve people are a heck of a lot nicer. The profession forums are as toxic as this place was when the match-up threads were shut down. This might suggest that the devs are more likely to respond in environments where they won’t be called incompetent every time they poke their nose into a thread. You can see these in a lot of threads that the devs respond to in the wvw forum. Some dev will take part in a discussion for a few pages but then all the responses turn into complaints and the dev magically disappears for a few pages.

I have just as many complaints with this game as the next guy, but making more threads for the sole purpose of saying I’m not happy is not how to do it.

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Thank You Arenanet

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Posted by: Ynot.8397

Ynot.8397

At least make a few suggestions

They made a tonne of suggestions there:
<snip>
Are we supposed to give the dev ideas, well we have! But still nothing in 2 years!

I went back and checked the OP’s history just because I thought his their seemed familiar and found this.

I’m a loyal player in Jade Quarry Server for 2 years, and I WvW alot after collecting my achievements and legendaries. Other than the mindless farming in PvE, i really love the idea of countless opportunities in WvW fights. WvW is the thing that keeps me and my friends to come back.

I understand this is a free content, but many people are really unsatisfied with WvW. Please just make some minor changes or update the WvW borderland and battleground maps. Or at least add in interesting content.

Solution:
- Expand the Eternal Battleground and Borderland Maps to encourage people to spread out. Make full use of sanctuary to encourage people to scout and protect their towers
- Have different themes like Halloween or Dragon Festival once in a while for Eternal Battleground/Borderlands Maps. Improve the graphic and visual of the maps to encourage people to stay and play.
- Make it feel like the Lion Arch Story, if we did not protect our borderland/keeps from the enemies, the whole city would destroy and citizens would suffer. Include some stories inside.
- There are many more ideas that you guys could brainstorm.

Imagine yourself sticking on the same WvW ground for 2 years, doing the same fights all the time. Arenanet, the only thing that keeps us going is our committee, and it is deteriorating. I hope something can be done to this, give us some love for players in WvW. That’s all I’m asking, i’m patient enough to wait for 2 years, but my urge to quitting is on the line.?

This is what I mean by suggestions. The OP identified an issue(just like they did n the first post) and then expanded upon it. These are suggestions that are actually helpful. Just complaining about issues and saying fix it is silly.

I understand that people have been making suggestions for the past two years but that doesn’t mean they can’t keep doing it. Heck, pull up your old threads and post your idea again and they will see a lot of new discussion. I’d bet that some people’s ideas sound even better than they did a year ago and people would love to talk about them again.

Threads like this are useless, but the thread that I took this quote from that was made 10 days ago? Great stuff. Keep coming out with threads like that and less complaint threads and we might see change. Maybe not, but at least the forums will look a lot friendlier.

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Thank You Arenanet

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Posted by: Ynot.8397

Ynot.8397

At least make a few suggestions(they don’t even have to be good) if you are going to make a thread to complain. So no, I don’t want to “thank Anet.”

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DS nerfed again

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Posted by: Ynot.8397

Ynot.8397

this is the point I was trying to make with being in DS while rezzing. you have limited time in DS so why would u waste it rezzing someone when u can use it by attacking the mob and get them to rally instead.

Also necros do have too much stuff for DS. There is DS traits in every path and it would be wise for Anet to improve the other qualities of necros. Some players don’t like using DS.

Heh… Shroudless should be a build, but it is never going to happen, since it means giving other means of sustain; IE Vigor, Stability, Blocks and Invulns – which is an area Anet does not want to go into since it does not fit the theme

… because bursty condition/power class fits the attrition theme… yup yup…

Shroudless really shouldn’t be a build. Less reliant on shroud sure. Why would you play an ele without swapping attunements, a thief without using steal, or an engineer without a kit? You can do these things but it really isn’t playing the same class. Not a necro without the shroud.

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So sick and tired of wvw matchups!

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Posted by: Ynot.8397

Ynot.8397

Football, rugby, soccer….I can’t think of any team sports where one team gets to field more players than the other. …

I present to you…Hockey!

:D

As far as I know, hockey plays with both teams having the same number of players…

He is talking about forcing people to sit out and stuff. Penalties are a thing in hockey.

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If you play WvW to duel

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Posted by: Ynot.8397

Ynot.8397

Yea, I agree with the Wind Mill. It is nice and open with plenty of fighting area. Another greath place to duel is in Obsidian Sanctum. The Arena in there is nice and it also has great perches for spectators to sit on well above the fight so that they dont get accidentally tagged. Why the OS arena hasnt become more popular as an underground fighting/brawling/dueling tournament location, I have no idea.

The OS is the most popular place for duels. I don’t know who you got the idea that it isn’t. The biggest problem with the OS is that you don’t want to sit there for a half hour to fight if no one is around. I think this is why you get a lot of impromptu duels outside of the windmill/OS.

I don’t really care if people interrupt duels I’m having outside of those areas. If I see two people 1v1ing I don’t hop in until my ally is just about dead. That’s the best way to do it in my opinion.

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No more white swords

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Posted by: Ynot.8397

Ynot.8397

So a change that will force groups to split up and have scouts checking out towers and keeps in order to make sure that they can be defended?

Isn’t that basically what people have been demanding since release? A way to stop the zerg form just going from place to place and take stuff unopposed?

I for one think this will be a good change. Serious WvW guilds already have people scouting towers and keep so won’t really be that much of a difference.

Given enough time and patience I can solo a keep. It takes a lot of time but if no one is around it can be done. Take away white swords and I can take your garri and not have any issues. Give me 4 more people and this can be done easily. Off hours I could cap keeps that are full upgraded all the time.

If you think that this will make it harder for zergs then you haven’t thought this through. I can have the outer walls down without a defender knowing any better, and call in the zerg. Boom, t3 tower/keep taken. Stopping the zerg? Nah.

Some serious wvw guilds. Very few in lower tier servers (not t1/2) and even less in off horus. Any server with an advantage in off hours would steamroll even more.

Bad idea. Do not want.

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If you play WvW to duel

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Posted by: Ynot.8397

Ynot.8397

It sounds like duelists are ruining your game mode. Well it turns out that you can’t make the duelists do anything you want. I’d bet they prefer if you stopped with your ppt garbage and started roaming.

Signed,
The people who think you are being silly.

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Changes in the Ready Up

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Posted by: Ynot.8397

Ynot.8397

Good grief, the optimism outweighs the scepticism here :O

Alright, let me fix that:

Pessimism, pessimism, blood magic scepticism, group support pessimism, mobility pessimism…

There we go all done

Feels like the necro forums already!

I really hope they add a few more changes with this patch. Putrid mark aoe cleanse maybe? Please??? I want it back

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keep death shroud or change ?

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Posted by: Ynot.8397

Ynot.8397

DS = 5 crapp skills and 0 utility skills, no DS =10 skills which u can change depending on which weapons u equip and u keep your 5 utility skills. Id say based on those stats id choose no DS every time.

Maybe you would enjoy an elementalist more, they have even more skills.

If you don’t like DS it’s crazy to be playing a necro.

I do have an ele also just because something is available doesnt mean it is good.

There isn’t a wrong way to play a class otherwise we wouldn’t have trait and skill points. Instead we would have a drop down menu with premade builds.

There is certainly a way to not play a class. For example, using a necro and and not using DS2 (a really handy fear) means you are gimping yourself. Why would someone not bother to use DS at all when it is available? Even if you did nothing else with DS, using just this skill makes it better than not using at all.

Play whatever build you want, I don’t care either way. I’m a fan of changing it up and seeing different builds out there. I don’t understand you wouldn’t use the tools you are given though. If you try to incorporate DS into your play style more and look at it in a different light I think you might find it to be better.

By the way, I can see being a necro and not liking how DS works entirely. There are things I didn’t really like about it that have been fixed and there are things I still don’t like about it. I feel like the people here who say they think it is useless might need to play around with a few more classes though. It could get rough trying to avoid something we are balanced around.

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[Game] Build Your Own Runes

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Posted by: Ynot.8397

Ynot.8397

Rune of the Mists
1) +25 Power
2) +10% Poison duration
3) +50 Power
4) +15% Poison duration
5) +100 Power
6) +20% Poison Duration;
10s poison, 10s immobilize on hit of a downed target. (30s cooldown)

So, is that you get immobilized if you get hit by downed target, or hit a downed target ,or you immobilize the target if you hit him while he is down? It’s a little unclear.

The downed target would get immobilized and poisoned. Immobilizing and poisoning yourself wouldn’t even make sense.

lol… that went woosh!!! but I don’t know if it’s over my head or yours. Just to clear things up. Immobilizing a downed target makes sense? think about it. I like the idea of the rune but that 6th bonus is really lolz.

It actually does make sense to immobilize a downed ele.

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[Game] Build Your Own Runes

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Posted by: Ynot.8397

Ynot.8397

Rune of the betrayer (inspired from Shiro Tagashi)
1) +25 ferocity
2) +10% bleed duration
3) +50 ferocity
4) 25% chance Upon getting hit to gain retaliation for 5 second (15 second cooldown)
5) +100 ferocity
6) When activating a elite skill gain fury and quickness for 8 second (60 second cooldown)

Rune of the dervish
1) +25 healing power
2) +10% boon duration
3) +50 healing power
4) +15% boon duration
5) +100 healing power
6) +25% boon duration when affected by more then 3 boons gain regeneration for 20 second (20 second cooldown)

Wouldn’t the dervish runes provide perma regen for many classes? There would also be perma 50% boon duration for every boon. That might be a bit strong.

I really liked the first rune set though.

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Balance changes early November

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Posted by: Ynot.8397

Ynot.8397

to late for me… I have seen 3 guilds guilds leave this game and I also left with my last guild.
I gave this game a lot of chances and the game fail me every time.

there is no coming back now. not to mention that were playing a different game atm and having actual fun for a change. the last couple of month have been frustration free so… why would I come back here?

Soooo… why are you here?

@OP: It’s a good sign, for sure. Hopefully it means we start getting balance patches a bit more frequently instead of only with feature packs.

Gotta tell Anet that they are happy without them!

It can only be a good thing if anet is willing to talk about balance more and have more balance patches. 2 months between patches is much better than we had before.

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keep death shroud or change ?

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Posted by: Ynot.8397

Ynot.8397

If you guys are not using death shroud for even just popping in and landing a skill you are doing it very wrong. That is like someone saying they are not a fan or utilities so they don’t use them. You don’t need to sit in death shroud for 10 seconds at a time to make it useful. Pop in and use a fear at least.

Anyone who claims death shroud is bad and then says they never use it is just not very good at the game. That being said, death shroud could use some changes to make it better. It doesn’t work as well as it could.

As for your suggestion op, I’m not sure i’d like removing death shroud completely. I think it provides more utility than any simple life siphoning could ever do. Rework our current life siphoning abilities(that just don’t work) and I think we could have better siphoning and sustain that you want, and the utility that I and many others think death shroud provides.

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Coming back

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Posted by: Ynot.8397

Ynot.8397

Couldn’t tell you why you did better than usual. Most things got slight nerfs. Plague blast is the underwater life blast. Much better too.

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Old player returning. need help

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Posted by: Ynot.8397

Ynot.8397

What kind of play style do you like? You could be a condi guy, power necro, or like minions(but why would you?). Do you want to pve or pvp? Solo roam in wvw or be a part of a zerg? All of these questions need to be answered before you can get any solid help.

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The way a necro should be played wvw

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Posted by: Ynot.8397

Ynot.8397

<snip>

Well its a wvw thread so I was commenting from that perspective. Necro mobility is good enough in pvp I think, but I don’t pvp much at all so I can’t really comment on that as well as others.

I’d say the difference between necros using spectrals and wurm and other classes using defensive utilities is that for mobility those skills can be needed where as the other classes can get those benefits from weapons (think guardian sword, ele swiftness stacking, etc..).

I prefer dagger to warhorn because of the fun you can have with the blind. You can get some pretty neat clutch blinds which really add to survivability and the weakness sure helps. Warhorn is pretty awesome, but that is more down to whether you feel you need the mobility or not. I find that the added mobility from warhorn will not save me, where as the blind or transfer can keep my up much longer.

I 100% agree on sigil of energy. Its the best sigil in the game as far as I’m concerned. You can get what is essentially another invulnerability through a sigil. Yeah, that is amazing.

Yarr is all on DR or servers in that tier now for the most part. IDK what they rep anymore, but I think you’d find them around. Just ask Silent.

Its all about grenth and spectral grasp. You can slow people down forever if you land your chills and cripples one after the other. I’ve been told its terribly annoying,. Also you can send a spectral grasp through a shadow refuge if you target something beyond it and pull the thief out. Its kind of the best thing ever.

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The way a necro should be played wvw

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Posted by: Ynot.8397

Ynot.8397

But, but, but……………………The necro forums swear that necros have no battle mobility or damage avoidance such as is displayed in that video……..They swear it……………………..

I mean look at how he was getting buffs from his team mates such as the guardian. That is precisely the situation that the necromancer forums go out of their way to ignore repeatedly, as they exclaim that the profession “requires” its own stability. The same goes from the nice vigor buffs you nee showing up on his bar repeatedly.

The thing is, that he plays to the team aspect, as is designed. Which I see ignored a lot when it comes to demands of what some exclaim the profession “needs”…

Necros do have really low in combat mobility compared to the other classes and their ability to avoid damage is lack luster. Necros can avoid damage, but it is a lot harder when you have less access to vigor/blocks/blinds etc.

What you might not be seeing in this video is that he is using one of the most mobile setups a necro can use. He is using warhorn(our only mobility from a weapon), spectral walk(best mobility from a utility), and wurm(second best mobility from a utility). He is also using wall which really helps gain some distance from enemies. You might also notice that he is using 2 sigils of energy. He is also using reapers protection and spectral attunement. He is devoting so much more of his mobility than any other class needs to for this mobility.

Its awesome that with a bunch of good players you can become a much more effective player, but the same is true for all of the classes. Losing out on having some of these much needed tools because your party can provide them seems silly to me.

It helps that Marin is a kick kitten necro and Ohai is an awesome bunch of players. Good video anyway.

p.s. its all about the grenth runes marin, get rid of w/e those were :p

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what class got hit the worst ?

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Posted by: Ynot.8397

Ynot.8397

Necros didn’t get hit by this patch, I have no idea why people act like that. None of the nerfs we got actually mattered to PvP, and while the buffs were extremely minor, they helped a tiny bit. But overall, Necromancers stayed the same, while some of the most dominant builds that threatened us were hit hard. That’s not all that bad.

Necros didn’t get hit hard, but the hits they got (except for lich nerf, gosh was that needed) were just silly. Our well of blood was nerfed to raise our sustain? Also not everyone plays PvP. You can’t just balance for that. WvW and PvE are a thing.

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EotM maps instead of BL's for one season

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Posted by: Ynot.8397

Ynot.8397

The only part of EoTM I would like to see in wvw is the somewhat destructible environment. Being able to close of certain paths(bridges) could be interesting for regular wvw play. I don’t like the constant falling off or the silly buffs. Siege could also become altogether too powerful. There are areas where 1 sup ac and a bali would make it impossible to do anything.

No EoTM for a season, but 1 week every couple months might be interesting.

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Necro one of best prof for havoc squads?

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Posted by: Ynot.8397

Ynot.8397

Not very often I can quote myself! Why did you make two threads about this? :/
From that other thread you made…

You linked a video in EoTM. The thing is they were all buffed with might stacks because of good coordination but they also had a bunch of uplevels sitting in wells that lich necros had dropped. Those do massive damage but they were against UPLEVELS! Necros get more powerful as more people die(life force gains), so when you have an easy source of sustain and damage(again, lots of uplevels giving free life force) you get a powerful necro group.

If this is the tM/SPCA/Holy I remember, they could have done this easily without the necro comp. Now if they did this to a regular zerg in wvw I would be a bit more impressed.

Step your game up guys, those kills were not fast enough.

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Do necros have to much sustain/damage?

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Posted by: Ynot.8397

Ynot.8397

You linked a video in EoTM. The thing is they were all buffed with might stacks because of good coordination but they also had a bunch of uplevels sitting in wells that lich necros had dropped. Those do massive damage but they were against UPLEVELS! Necros get more powerful as more people die(life force gains), so when you have an easy source of sustain and damage(again, lots of uplevels giving free life force) you get a powerful necro group.

If this is the tM/SPCA/Holy I remember, they could have done this easily without the necro comp. Now if they did this to a regular zerg in wvw I would be a bit more impressed.

Step your game up guys, those kills were not fast enough.

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[Mesmer] Chaos Armor

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Posted by: Ynot.8397

Ynot.8397

In this case spectral skills for necromancers should be reverted so that we get all the life force per hit. Great idea!

But seriously if you take that away chaos armor can get really strong really fast. It could mean giving the mesmer 15 seconds of protection because they got hit. It wouldn’t be terrible for all the enemies to receive the condies, but the mesmer should not get all of the boons.

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Lifesteal Necromancer plz

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Posted by: Ynot.8397

Ynot.8397

Your opening and closing sentences. If you are trying to be funny, its not working out.

+1

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[Necro][Shroud] F1 F2 F3 F4 [New Mechanic]

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Posted by: Ynot.8397

Ynot.8397

hmmm really that hard to introduce 15 new death shroud skills ha?

The hard part is adding 15 skills to be available during combat when there are already 20 available.

You’re almost doubling the amount of tools available to the profession, which means all it’s existing utility skills and weapon skills need to be nerfed in various ways. Traits may need to be nerfed as well.

If you don’t go back and figure out what needs nerfed, then you’re just introducing an incredible amount of power creep.

i see.

but we haven’t even seen what all those 15 new death shroud skills are, how can we say it is power creep?

what if there are disadvantages to using them?

or, like Plexxing has mentioned

I think all the DS skills would have to have a shared CD and LF bar including the F# transform.

shared recharge times for death shroud skills 2 – 5
and the F# transforms

i.e. upon exiting F1, all F1 F2 F3 F4 are on recharge.

upon using death shroud 4 in F1, all death shroud 4 in F2 F3 F4 are on recharge.

surely there may be some balance in there no?

more choices does not necessarily mean power creep.

Part of the power creep is in giving a class the ability to deal with every situation at any time. If you give a class 15 extra skills that are available all the time you are making it so that they can work better in a lot of new situations. To make the new skills worth using they’d need to be able to work in new situations. If you make it so the class can, without changing anything else, work in new situations, the class becomes much more powerful.

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[Necro][Shroud] F1 F2 F3 F4 [New Mechanic]

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Posted by: Ynot.8397

Ynot.8397

I would only say yes if once you went into combat you were locked into 1 set type. Being able to have another 15 skills would either be too helpful or the skills would be useless. If you lock necros into 1 type they could fill in more group roles. It might make necros more viable for group content.

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Why are Condition Necros so weak

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Posted by: Ynot.8397

Ynot.8397

Boring troll. 0/10. Would not read again.

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Ready Up! Necromancer Talk

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Posted by: Ynot.8397

Ynot.8397

As to the actual topic of the thread, I really think that ANet needs to take a look at what they said about attrition. Sure, there are builds (I run one) that can use attrition style tactics, but the vast majority of necro builds don’t work that way. If the entire class is designed around attrition and there are very few viable attrition builds, whats the point of this class? The class is in a bad way because ANet cannot decide what needs to be done about necro.

If we want necros to be an attrition class we need a bit more access to stability across the board. It just doesn’t make sense to run foot in the grave on most builds. We could also do with a method to heal in deathshroud that isn’t terrible. Our current traits are less than useless. The last (and I feel most important) thing necros need is more access to gaining life force quickly. If you start off a pvp match you begin with 0 life force. We don’t gain it very quickly so we are forced to play an attrition class without our best attrition mechanic. This makes no sense to me.

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(edited by Moderator)

put stability on locust signet..

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Posted by: Ynot.8397

Ynot.8397

^so what is your build like after sinking so much into sr to get it? you either get no damage and some small healing or you get some damage.. not great damage -.- and still be useless with no healing and die anyway. it takes away too much for so little.

locus signet would have a longer duration then fig meaning it actually makes a difference. you can use it with any build just like everyone else can use their stability utility with any build. you would still have your ds for backup you would still be useful.

I don’t know how you are running your necro but I sink 30 into SR every time and always have enough damage to kill bunkers fairly quickly. I don’t think my damage is low by any means. This is on a condi build. Can I ask what kind of build you use with 30 in SR that has such low damage?

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Sick of condi builds when roaming

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Posted by: Ynot.8397

Ynot.8397

Just remove the current +and -40% duration and split them into + and – 40% for damaging and utility conditions. This would allow for a lot more diversity in how builds can work. You either need to choose the bursty path for conditions(much like you can run full berserker gear) or you can choose the defensive path(soldiers).

Condi damage does not need a nerf, but you can at least be forced to choose a path.

Also about condi damage being unreasonable, while I’ll admit there are certain times conditions seem out of control and unavoidable, I also can’t avoid a bunch of thieves spamming me with attacks. Does that make thieves OP? No! They can be terribly annoying without being OP. The same is true for any other class.

I think the reason people feel that condis are op is that they can see their death coming. Their team stacked all of their condis on me? Well, I’m toast. But people don’t seem to complain very often(while this issue used to be huge on the forums) about being insta-bursted by power damage. This still happens but now that people are forced to take condi cleanse(no one ran it in the first year of the game), they are a problem. They’ve always been there, but now people see them as the threat they’ve always been.

TLDR Don’t nerf condis, just change duration and they are just as damaging as a well place kill shot or w/e.

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put stability on locust signet..

in Profession Balance

Posted by: Ynot.8397

Ynot.8397

Necros build around utilities not weapon skills. Ourweapons are lack.luster.
If we fit multiple stunn breaks we will lose practically every fight, for a necro to actualy be usefull in a fight we need all our utilities.

Go fit multiple stunn breakers on any necro build. Record what happens, post it here you will lose most if not all fights. Until you.do that you have no right to say use.more stunn breakers.

As for the. Condition excuse, most classes have a condi removal heal. Plus one or more utility removal. At most all you need against a condi necro is a heal condi removal and one utility. Not to mention in wvw all the condi cleanse spam going around.

But if i run a spectral build and use two stun breaks I’m usually just fine in wvw :/

My necro would eat you for dinner. And you lose a lot of DPS by doings so, necros need all there utilities to even be worth while,

Post you build so I can see how." Good" it is

I solo roam the vast majority of the time I play necro. I can burst people down without all of my utilities. If I run two stunbreaks it allows me to get out of a lot of sticky situations if you combine it with foot in the grave. I don’t really use dps utilties besides corrupt boon. Sometimes I sub in spectral wall/grasp.

You think you would “eat me for dinner” in a necrovnecro, butwhat utilties do you run? I can counter most necro builds if i try. Show me how “good” your necro build is.

http://gw2skills.net/editor/?fRAQNAW7Yjc0Ubb5NG3wfbijhSqQI6A4A2WqnilIIA-TFyCABAcQAO+BAAouBPV/Z59HSUJIFXBgsU+BA-w

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put stability on locust signet..

in Profession Balance

Posted by: Ynot.8397

Ynot.8397

WvW is almost as bad a point of balance as open world PvE is.

WvW may not be the best place to show balance but I think that is allows for far more build diversity than pvp. There are builds that just wont work in pvp but are very fun and actually work in wvw.

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put stability on locust signet..

in Profession Balance

Posted by: Ynot.8397

Ynot.8397

Necros build around utilities not weapon skills. Ourweapons are lack.luster.
If we fit multiple stunn breaks we will lose practically every fight, for a necro to actualy be usefull in a fight we need all our utilities.

Go fit multiple stunn breakers on any necro build. Record what happens, post it here you will lose most if not all fights. Until you.do that you have no right to say use.more stunn breakers.

As for the. Condition excuse, most classes have a condi removal heal. Plus one or more utility removal. At most all you need against a condi necro is a heal condi removal and one utility. Not to mention in wvw all the condi cleanse spam going around.

But if i run a spectral build and use two stun breaks I’m usually just fine in wvw :/

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scepter+what? what+what?

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Posted by: Ynot.8397

Ynot.8397

For condi builds the only good options are scepter/dagger staff or scepter/warhorn staff.

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Just merge the bottom servers

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Posted by: Ynot.8397

Ynot.8397

I don’t care about balance. WvW will never be balanced. It’s an impossible dream.
What I care about is having a sustainable gamemode as long as possible. That’s something everyone who still plays can agree on. People leave the game every day/week/month.
The goal is to keep it fun/entertaining for as many people as possible for as long as possible. As numbers drop off across all tiers, even t1… It’s important to keep the top tier players happy since that’s where the vast majority reside. If numbers drop off too much in the top tiers, the game becomes unfun for the majority. Then numbers drop off even quicker since the majority will look to other games to fulfill their love for large scale RvR pvp. The top tiers need to be fed with new players more than the bottom tiers do as players leave the game. Eventually there will be nobody left and the gamemode will die. Before that happens, there will be only 3 servers. Before that happens, there will be something in between 3 and 24.
This is inevitable. The faster t1 dies, the faster the game dies.

This is even worse that the other trash you’ve written. The people who need zergs WILL KEEP MOVING TO THE ZERGS! I don’t understand how you do not get this. The people who want to play on the big fight style servers will keep moving to them. They are not stuck down in no mans land. That is not how this works. The ability to transfer is there for a reason. Do it! Stop sitting where you don’t like it.

The top tier doesn’t need more people. They’ve been filled out with plenty of people. Based off of your previous arguments the bottom tier needs more people. Stop feeding the top, feed the bottom.

Do you see how silly your arguments are? They make no sense and are clearly wrong. Just stop. If you’re trolling then well done. If you’re serious I think you need to take a break from gw2 and the forums because your view on how this whole system works is terribly unhealthy.

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Just merge the bottom servers

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Posted by: Ynot.8397

Ynot.8397

@OP

A large part of my server would probably rage-quit the game.

People who are in bronze have EVERY opportunity to leave, and choose to stay. We like it here. If you don’t like bronze, transfer like everyone else who doesn’t like it. Don’t seek to destroy what we like because you don’t like it.

There’s a lot of things people like that aren’t viable and are therefore discontinued.
I’m sure some people are still upset that Cherry Vanilla Coke was discontinued. Sure, some liked it, but not enough to continue producing it. The same applies to Polaroid cameras, music cassettes, and thousands of other products.
WvW is a product, if not enough people are using it, it will be discontinued.
And you are in the minority of people thinking that having less people in WvW is an enhanced experience.
The majority need to be catered to, and since the majority of people are playing in the top 3 tiers, that is the target group (the argument that Anet doesn’t care at all about WvW is a separate issue). Servers need to be merged to enhance the playability of the game mode across whatever tiers remain and the players that remain. I was in tier 3 a few months ago and it wasn’t really playable outside of NA. Small roaming groups outside of NA prime to cover 4 maps is by nobody’s definition the intent of this game mode.
If it’s that bad in tier 3, I can only imagine how bad tier 8 must be. Especially for people who play outside of NA prime.
WvW is like terminal cancer. It’s all over eventually, it’s just a matter of staying alive as long as possible and enjoying the time you have.
Not merging servers is like drinking gasoline. It isn’t healthy and will probably kill you sooner.

You being ridiculous. The majority are catered to already. The majority are in the top three tiers having fun in the top three tiers. Since when were all of those people magically transported down to the bottom where they cant have fun. Oh, they weren’t? Shocker because that is what it seems like happened based off of all of these silly posts you and a few others have made.

WHY are you all so against us playing where we want to play? You know that we have the option of moving up like you, right? I’ve never been to the top tiers. I don’t care to. The majority of my friends who have been in the top tiers who share MY(again, not yours) style of play didn’t like it and came back down. So what can we decide based off of this evidence? I most likely wont enjoy top tier.

My lack of enjoyment of top tier fighting does not make your enjoyment any less valid. You have fun your way; I will have fun my way. DO NOT tell me how I should enjoy playing this game. We don’t make threads about your choice of game style.

The transfer button is there if you want to bring balance to the tiers and make the bottom more populated. Otherwise stop with this nonsense and lets get back to the game, mmmk?

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