Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
I think you greatly underestimate just how much healing an ele can do and how bursty it is.
Not only that if you screw up mechanics to the point your describing healing is healing and its source is largely irrelevant. In that case the better healing will do. Which believe it or not is actually Ele.
I dunno, if your raid groups are so bad at mechanics that they need a healing ele they’d better start finding where they misplaced their dodge key. Healers can’t and shouldn’t compensate for extreme lack of skill – beyond healing provided by 2 magi druids, it’s basically up to the other people to improve their encounter knowledge.
Again you somehow have this preconceived notion that you require a second magi druid. It’s cute.
You can just as easily replace the magi druid with healing ele and achieve the same results. The healing from ele is better than that of magi druid no matter how you slice it.
It’s not the same results, though.
Are you trying to tell me healer ele has (the equivalent of) Spotter, Sun/Frost Spirit, GoTL and Glyph of Empowerment?
Again utility !=Healing.
Stop trying to obfuscate the merits of healing by saying but wait there’s more like a bad infomercial. We all get that Druid utility is totally bonkers. Not debating that.
What is being debated is Healing A (Druid) < Healing B (Ele). The answer is pretty obvious. Ele is the better Healer.
However, in the cases that you claim to be running a 2nd druid anyway, the results would be the same. The overall DPS change from 1 Ele to 1 Druid is something like 5%. So unless you’re somehow running into every single enrage timer which you likely wont given how lenient they are it doesn’t matter if you run 2x Magi Druid or 1 Druid and 1 Ele Healer. Meaning that the end result Boss is Dead is exactly the same.
I refer you back to this point.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
I think even though I’ve bought HoT, the post-xpac launch has definitely made me more wary of buying the second expansion regardless.
I hope Anet don’t screw it up again.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
I think you greatly underestimate just how much healing an ele can do and how bursty it is.
Not only that if you screw up mechanics to the point your describing healing is healing and its source is largely irrelevant. In that case the better healing will do. Which believe it or not is actually Ele.
I dunno, if your raid groups are so bad at mechanics that they need a healing ele they’d better start finding where they misplaced their dodge key. Healers can’t and shouldn’t compensate for extreme lack of skill – beyond healing provided by 2 magi druids, it’s basically up to the other people to improve their encounter knowledge.
Again you somehow have this preconceived notion that you require a second magi druid. It’s cute.
You can just as easily replace the magi druid with healing ele and achieve the same results. The healing from ele is better than that of magi druid no matter how you slice it.
It’s not the same results, though.
Are you trying to tell me healer ele has (the equivalent of) Spotter, Sun/Frost Spirit, GoTL and Glyph of Empowerment?
The meta (in PvE) only matters if you regularly do dungeons, tier 4 fractals and raiding.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
I think you greatly underestimate just how much healing an ele can do and how bursty it is.
Not only that if you screw up mechanics to the point your describing healing is healing and its source is largely irrelevant. In that case the better healing will do. Which believe it or not is actually Ele.
I dunno, if your raid groups are so bad at mechanics that they need a healing ele they’d better start finding where they misplaced their dodge key. Healers can’t and shouldn’t compensate for extreme lack of skill – beyond healing provided by 2 magi druids, it’s basically up to the other people to improve their encounter knowledge.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
If you need an actual healer, you’d bring the one with superior healing. The ele.
If you need offensive utility more you’d bring a druid.Don’t obfuscate the two
If you fail mechanics, you need burst healing, not regen healing. Ele can’t burst heal nearly as well as druid can and doesn’t provide the plethora of buffs that Druid does. If you have to bring a healer ele to compensate to peoples’ lack of skill, I don’t think the problem is the healing.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
You’re running 2 healers, yet the optional one with greater healing is somehow pointless eh ?
You do realize you can just swap out 1 magi druid in that case for a viper druid and keep the healing ele and you’ve just increased you group damage at no cost to utility right ?
The point I was attempting to make was that if you need an actual healer, you might as well just bring a druid instead of an ele.
I’m pretty well aware of 1 magi 1 condi since I mainly play condi druid in both fractals and raids, and I only got my magi druid gear recently.
Healer ele is pointless because although it has tonnes of healing, you should never need it.
Ah yes, the if you’re perfect you never need x philosophy.
Daily reminder, you’re not perfect. So you may want to consider alternatives.
Not really.
Magi druid has lots of healing which is normally more than enough, especially if there’s 2 of them.
L2P kid
15chars15chars
Healer ele is pointless because although it has tonnes of healing, you should never need it.
My most in-depth comparison will be regarding PvE since I am pretty versed with it in that game mode, but not in PvP.
Comparisons compared to Warrior and Revenant in PvE:
- Out of the 3 heavy armor classes, Guardian has the highest potential DPS at the time of writing this post.
- Guardian can’t provide offensive party support through Might stacking like a Warrior can.
- Guardian can provide a lot of defensive utility without sacrificing too much, but Revenant has to sacrifice a legend which is quite a lot, all things considered.
- Guardian can give Aegis to other party/raidsquad members which in PvE can be an extremely good thing if utilised correctly. Warrior and Revenant can’t do that.
- Guardian doesn’t have a profession-specific offensive buff like Warrior does (Banners, Empower Allies) which sucks.
In PvP I understand that Guardian is a wrecking machine at low tier PvP because of the way that Guardian works, but you can also get screwed pretty easily at high tier PvP compared to the two other classes.
Guardian is a fairly simple class to learn, so if you’re in EU you can hit me up and we can talk. :>
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kitten it, I can’t unsee that now
dats ma boi rite der
No.
15chars15chars
Probably wrong sub-forum.
Your intro is way too long and should be confined to about 10 seconds maximum. I don’t care about who you are, I just want to get into watching the footage. You also should probably either use the same clip transition effect between each clip or just not use any at all – or just use the less annoying ones, for example the slow down at 9:10 was extremely off-putting for me and then the transition at around 9:33.
Although there is (some) good content in the video, some of the editing is a little irritating and I don’t think it will hurt to take this into consideration in the future :>
EDIT: Your videos are also way too long, I couldn’t stay interested for the duration of the whole video. You should cut down each video into highlights instead of showcasing entire fights, or make smaller but more videos.
The problem isn’t necessarily that they don’t allow Rev/Necros, since it’s already basically a known fact that Rev/Necro burst dps is abysmal and therefore that’s basically a YMMV issue if anything and can be solved by making one’s own LFG that accepts any class. The problem for me personally is that the eles that I find with claim to have “good” dps but when I look at my arcdps chart, I’m top of the table nearly every time as a DH. Whenever I point this out people seem to tilt really, really hard.
Sucks to be good.
Judging from anecdotal evidence and from what I’ve experienced personally, I’m inclined to believe so.
Here’s a question, since we’re talking about it: are the LS3 maps the ONLY way to get ascended viper’s rings, accessories, backpiece and amulet? What are the other ways? Is there a faster currency I can build up? Because even winterberries feel an awful lot like “preparing to have fun”.
You can do raids. I mean, you still get magnetite shards if you fail so you can just keep trying until you get 150 for the week.
Impressive.
And more impressive because I’m completely useless as a Warrior (only my Revenant is more useless than my War, actually).
I’ll need to study the video in detail because there’s a lot to learn there.
I know these are n00b questions but I’d like to ask:
- what’s your gear? (armor & trinkets)
- what’s the general idea behind the changes in your build?
- and finally, what are the combos you use to hit 25 stacks of Might? (you go too fast and I can’t follow the skills you’re using).Thanks for the cool video and gratz. Nice record.
Information I’ve gathered from his video and comments:
1) Viper armor, aristocracy runes. Usual gear I guess. Smouldering+agony sigils, with the GS having Intelligence and Smouldering since it’s used for burst situations.
2) The trait changes appear to favour personal DPS increase and survivability over simply maximising condition damage. I don’t think there’s too much to be said here, given that you won’t be giving might to anyone else so there’s no point in having the Phalanx Strength trait.
3) If you’re playing condition PS you can spam FGJ and Blood Reckoning to maintain high stacks of might with little effort, due to a change in the new patch. Added onto might granted with GS crits, and you can stack Might very, very quickly. If you’re having trouble with rotating your skills properly with Greatsword, a video of qT Brobo doing it can be found here: https://www.youtube.com/watch?v=8mrgxnUiGz8
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Well IF they were to do an easy mode, probably the easiest way would be to just remove the enrage timer. Or at least I think it would be the easiest because how hard can it be to remove the timer (rhetorical question)?
Enrage timers are easy to beat if your team has practised their DPS rotations like they’re supposed to.
The problem is still people screwing up mechanics.
It’s faster if you use a meta party composition and not 4N1R.
You don’t seem to understand what meta is.
Yes, the 4 condi reapers 1 druid comp, for fractals is also meta. Just for different reasons.“Meta” doesn’t mean “required”. It means optimal.
Not even that. “meta” means “it’s what people recommend”. Why something is recommended may change. In most cases it’s for best efficiency and clearing speed. In others it will be for making the run as easy as possible.
Taken out of context.
edit: TL;DR the whole point of the meta composition is quite simply that it makes things faster, it doesn’t necessarily make things safer. Yes, even experienced players will have runs where they pretty much just play like potatoes, but that one run is offset by all the other good runs.
If “faster” is the primary consideration, I’d rather have a team that know the mechanics than people who know how to copy a build from Metabattle or QT.
I am in agreement with the fact that meta comp is not always better (if they have lack of encounter knowledge, compared to a team with inefficient class selection but have good encounter knowledge) since it relies a lot more on personal skill level, but I’m also saying that if “you already know the mechanics of the fight and you know your class why not use meta comp to do it faster?”. My original point before was quite simply to make a case for why people would use such a team composition over 4 necros 1 druid, though obviously not without bias.
In my opinion, I feel that just because 4N1D is safer doesn’t mean it’ll always be better. It just feels like a crutch for people who aren’t comfortable with mechanics… or coincidentally, a playgroup of 5 people, 4 of whom play necro and 1 who plays druid which is perfectly fine with me. Idk, I guess I’m biased because I always normally play meta comps with my guildies who I normally run fractals with, BUT I will say that I’ve had my fair share of bad experiences in both types of groups PUG-wise. I do notice necros in 4N1D groups constantly running away from me whenever I try to heal them as a condi druid however and then complaining that I don’t heal them, which is sad to say the least.
I have no strong opinion on people who copy builds from Metabattle/Qtfy, but it does pain me to see when I see druids that can’t heal which is why I pretty much solely play druid in fractals now.
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That’s not “fractals vs raids” comparison, that’s “pug vs organized group”. And actually in higher-tier fractals – and especially groups who’re aiming for 100 CM – usually groups are “organized”, meaning they LFG for the specific professions to provide the combat buffs and healing.
The difference in fractals is they are easier, so you can get away with suboptimal groups and builds. So if you’re not looking for doing tier 4 on a daily basis, you don’t really care what your group would look like in the end. If you do it daily, however, there’s s a reason to go for the raid meta. Because you minimize the chances to end up in a group wiping several times in a row on the arm seals in Cliffside. It’s not a big deal once. But over the span of months it translates to a lot less frustration and a lot more fun from playing the game.
I run 5 necros on cliffside and clearing that just fine. Face it, whatever group that happened to, was just bad.
Fractals has never been about the meta, it’s always been about knowing the fight. The only place where dps actually matters is 100 CM for saix, and my power reaper can solo clear one by auto attacking…..in shroud.
It’s faster if you use a meta party composition and not 4N1R.
For instance, I was doing between 20 and about 21K DPS on my Condition Ranger for instance, at T4 Grawl. The top DPS in my necro guildie’s party was 7k, and the others were doing… marginally, if not substantially worse DPS. Now obviously, as you can see playing the meta comp makes it much faster. Yes, I was actually trying a little to keep rotation and maximise my DPS, but while my teammates weren’t doing so hot DPS wise, they were doing enough that it was a substantial decrease in time spent being in combat compared to 4 Necro 1 Ranger groups. You can argue all you want that they didn’t maximise DPS on their classes, but if you’re going to try that hard on a class to get good at the DPS rotation you might as well just play a class that has more potential.
Admittedly condi ranger is basically busted in its current state, and following that logic so is condi druid, but let’s not pretend that Necromancer is anywhere near as good of a DPS class as other classes that you could be dedicating to DPS. Sure there was a 32k benchmark DPS video but it doesn’t hide the fact that Necromancer is still heavily reliant on combo fields to deal the bulk of its damage.
I acknowledge that it IS about knowing the fight, but if you truly know the fight why not just play the meta composition because it’ll make things faster, ESPECIALLY since you can use portal shenanigans and stealth amongst other things?
edit: TL;DR the whole point of the meta composition is quite simply that it makes things faster, it doesn’t necessarily make things safer. Yes, even experienced players will have runs where they pretty much just play like potatoes, but that one run is offset by all the other good runs.
(edited by Yobculture.5786)
In short, yes.
Power engi does perfectly fine at raids and I can probably beat many pug eles in terms of dps. It can do cannons at sabetha, mortars at trio, orbs at Xera, and so on and so forth. The only 2 things it’s really bad at are greens at VG (but your chronos should distort anyway if you’re in a premade. Fair enough if it’s PUG) and stun-breaking at Sloth (just no. Get an ele for this).
The long answer is much more convoluted.
I’m surprised how often I see this explanation since you only need the bomb kit if you’re just looking for damage and it’s a physical build in regular PvE. Anything else is really a liability and just makes things take longer.
Grenade Kit toolbelt skill deals 30k crits in raids, which is basically self-explanatory. Grenade 2, 4 and 5 should be a theoretical DPS increase over Bomb 1 but I’ll have to do some testing later. Your choice after that basically depends on what you need but I normally take Rifle Turret for extra DPS off the toolbelt skill.
I mean it’s true that Bomb kit does do a whole load of damage, but you might as well squeeze a bit more out with the other utility slots that you have.
The only turret worth slotting 100% of the time is the healing turret. All the other turrets are useless filler skills to make the engineer look cool from a marketing perspective, but serve no viable function. They’ve been gradually nerfed over the last 4 years and will only handicap you for each one you equip. The only time I use offensive turrets is during some world boss events to tag mobs for loot while I chill-out and wait for the boss to spawn. Other than that, they’re relics of an old game that no longer exists.
Why are you using so many kits? I am using two.
One kit gives 5 skills – it’s kind of a no-brainer once you explore the inner workings of the Engineer class, especially if you play Condition builds. Plus, kits are where Engineer gets most of its utility from. Even if you’re not indirectly trying to get the most out of your Engineer damage-wise, you’re still going end up using at least 3 kits in PvE regularly – Grenade, Bomb and Mortar. Elixir gun has free condition clear, AoE condition clear, an escape/blast finisher and leap backwards, Flamethrower has blind and a momentary projectile reflect which counts as a pushback that deals a considerable amount of CC damage, and Toolkit has… well… the shield, which is a completely fine substitute for Bomb or FT kit on a condition Engineer build under certain circumstances (ie, soloing content).
I basically use Mortar kit because it’s the only one that isn’t completely trash out of all the elites, but you can use Elixir X to some extent although the cooldown is ridiculous. The toolbelt skill on Mortar Kit also does considerable damage for a Power build.
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Cleric ele for zerging is always a good option if you want to drop some water fields for people :>
T4 fractals are a lot better than T3 since you’ll be playing with people that actually know how to play the game. If you can use your active damage mitigation skills effectively to not die and CC breakbars quickly, that’s really all you have to know
(edited by Yobculture.5786)
Need to be made more difficult.
I played both condition Ranger and Engineer.
Engineer is better by far unless you go condition Druid or you’re bad at Engineer.
It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.
If that’s your motto why bother playing an Engineer?
Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?
Engineer without kits is just not Engineer anymore, since every kit is about 5 more skills. I’ll post something that I’ve already posted on Reddit:
“If you’ve ever played Engineer seriously (i.e. raiding or quick fractals) then you’d know that kits are what give Engineer most of their utility in the way of blinds, blasts, soft and hard crowd control, condition removal and most importantly, damage.
Engineers without kits can’t really do all that much since you’d basically be limited to Gadgets and Elixirs… which offer niche utility and don’t actually do that much (besides Elixir S toolbelt and Elixir U toolbelt, but you’re literally just using the toolbelt and probably not the skill itself).”It’s pretty much figuratively, to an extent, like playing GW2 with only an arm and 4 fingers. Sure you can get some stuff done, but you’ll never be able to do serious content unless your team carries you. The base equippable weapons are not supposed to be stronger or as strong as the kits (in my opinion), full stop. Might as well just move onto Elementalist or something.
And look, you are very right about the need for use kits in order to make serious content, m issue with them is, theres no balance with them, too much dependance, it’s kits or nothing, no room for see other utilities play, that’s why i support buffs like this one suggested of a aa buff, this will not makes us independnet from kits, but it should give a relief of bringing another utilities to play that it’s not a kit
This is probably going to be the extremely unpopular opinion, but I actually like the Engineer playstyle the way it is. >.>
Guild decoration trophies are currently the only way to keep a metric of actual multiple kills of a certain boss, though I still don’t like using it since ppl seem to keep using it for decorations or throwing it away ¬_¬
This is a interview of Colin Johanson to the PC Gammer magazine. At that time Colin was the Game Director of GW2:
“We expect this to be the hardest content we’ve ever put in the game,” Johanson says. “And we want players to spend a long time working together to figure out how to defeat these challenges. We think that’s what makes raids rewarding, is playing, learning and adapting your strategies until you’re finally able to defeat it and move onto the next encounter.”
Johanson does expect a broad part of the community to attempt the raid, but, initially at least, thinks only a small portion will be able to defeat it.The address of the entire article is here: http://www.pcgamer.com/raids-are-coming-to-guild-wars-2-heart-of-thorns/
So, from this article we can see that even from the beginning the Anet team was aware that the raids will be not even tried by all players (a broad part of is different of all / entire community)
And they were well aware that only a small portion will be able top defeat it.
And, knowing all this, they decided to give XP only to the players able to defeat the Raids.
The hardest content of an easy game is not exactly hard. (except Matthias)
It doesn’t matter if the kits are stronger… It will help you if you don’t want to use the kits. Increasing damage is always good.
If that’s your motto why bother playing an Engineer?
Well, who said you must use kits in order to be an engi, sure, they are our most strongest option, but why keep feeding what is keeping us away from trying different ideas?
Engineer without kits is just not Engineer anymore, since every kit is about 5 more skills. I’ll post something that I’ve already posted on Reddit:
“If you’ve ever played Engineer seriously (i.e. raiding or quick fractals) then you’d know that kits are what give Engineer most of their utility in the way of blinds, blasts, soft and hard crowd control, condition removal and most importantly, damage.
Engineers without kits can’t really do all that much since you’d basically be limited to Gadgets and Elixirs… which offer niche utility and don’t actually do that much (besides Elixir S toolbelt and Elixir U toolbelt, but you’re literally just using the toolbelt and probably not the skill itself).”
It’s pretty much figuratively, to an extent, like playing GW2 with only an arm and 4 fingers. Sure you can get some stuff done, but you’ll never be able to do serious content unless your team carries you. The base equippable weapons are not supposed to be stronger or as strong as the kits (in my opinion), full stop. Might as well just move onto Elementalist or something.
you should never have to spec out of DH just to get more survivability in PvE normally
if you can’t rely on other people, use scepter/torch and sword/focus combos to maximise your soloability. focus 5 gives 3 blocks (and a big burst if you get it to explode) and of course the aoe blind from focus 4, and Shelter gives 2 seconds of block, and F3 gives the occasional aegis and 3 seconds of block. all in all you should not have that much of a problem.
trash mobs = use sword/focus and GS to clean them out. GS3 has the blind at the end of the leap and it cleaves iirc
i play human female
asura animations are too smol to properly see what’s going on
i think eventually we’re gonna get a “challenge mode on randomly generated fractal selection until your party wipes” type of deal in future updates given the content of the next xpac
if you’re good at dps rotations on ele, you know the mechanics of each fractal and you are confident in ur group’s ability to cc breakbars (particularly Chaos fractal at the final fight)
play ele
if you don’t, play necro
most skill combos are kind of useless in pve for balancing reasons
the ones u wanna know are blast finisher combos mainly
no because its not required
what are you talking about? DH’s pure burst damage is an asset in itself – especially in dungeons where you can just use focus 5 then GS5 then GS2 and bam, everything’s dead already. Also don’t forget that hammer gives perma protection which is good for carrying bads, has shedloads of CC and can be traited to give might on crit which is again, very good for the party or raidsquad you are in. don’t forget you can use Purification to momentarily blind mobs which is always good
just because chrono is de facto the quintissential support class now for dungeons doesn’t mean it takes anything away from DH. DH is still one of the better classes for burst DPS while offering great utility, just like ele except DH’s utility serves a different purpose, and while DH is certainly not the bazooka that ele is in terms of DPS it’s still quite a handcannon (figuratively speaking) and you should use that to your advantage
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you can get ascended rings for (basically) free if you do fractals
this is what I normally do nowadays since there isn’t much to do after you get ascended
dungeons for daily
dungeons that i’ve already done the daily for
solo dungeons
fractal dailies
extra fractals i don’t need because why not
raids
raids i don’t need because im leading or helping some guys out
making my characters look pretty
1) Why are you running dungeons? They are completely obsolete content that is almost 100% not supported by anet anymore. Endgame is not dungeons.
I’m not saying don’t run them — I do — but why are you doing it?
2) If it’s purely for money you need to do a lot of different paths and not just 1 or 2.
I do dungeons all the time because they’re fun
lol
It’s pretty simple, raids, like any content, need a healthy population to be viable in the long term. So the current scenario is either most of the playerbase becomes better at the game, or raid population won’t be enough.
It’s a matter of numbers, and consequently money. If the raid team stopped doing raids and started doing casual content that is played by far more people than raids, and said increase in population leads to more gem sales, then why bother with raids at all?
Easy/Normal/Hard modes are necessary, because without them, raids won’t be profitable. You need an easy mode so that players can learn the encounters at their own pace, and you need a hard mode because let’s face it, raids are a joke for good teams.
The other alternative is mixing bosses of different difficulties in a single raid mode, pretty much leading to things like escort and bandit trio, which are usually hated by the same elitists that don’t want difficulty modes. Congratulations, I guess. We could have a full wing of challenging bosses, but your opposition to them forces us to deal with pointless filler.
I’m up for a more challenging raid difficulty mode
just not an easier one
If you can get within 80% of the benchmark is sufficient.
I wonder how many people are actually gonna come after seeing this. I’ve seen MANY players with 250+ LI who constantly and consistently fail to meet this requirement, let alone complete newbies. Good luck.
80% is not that high especially for classes that have easy rotations like DH and condi ranger
@OP unfortunately I won’t be joining since I already know all the bosses, but props. you are doing some really good work :>
i don’t think T4 is that hard, it’s just people who keep randomly (or constantly) dying
to circumvent this i advertise “food+pots” so people know what they are getting into before we start
how to level as engi: spam bomb 1 until you hit level 80
how to play as level 80 engi: use 4 kits (grenade, bomb, flamethrower, mortar if condition; grenade, elixir gun, flamethrower, mortar if power) and use ur strongest skills off cooldown, filling the cooldowns with weaker attacks that have a dps increase over grenade 1. if everything is on cd use grenade 1
what to do: look up guides. engi is a complex class. practise your rotations, because you’re gonna have to press a billion jillion buttons to get maximum dps
what not to do: play engi while ur really fatigued if you’re in high-end PvE content and die like me
stealth strats, might stacking strats and other tricks can be found on youtube and metabattle
you can add me and we can talk ingame, if we’re EU maybe we can play sometime
if i don’t have the answers, i know someone that does, and if he doesn’t then he will probably also know someone that does
(edited by Yobculture.5786)
i feel like i am inclined to agree with this idea
however the chances of anet actually implementing it are so minimal
