Well at least if people started farming potatoes it would make sense, I mean why do somethings in the game drop gold for no apparent reason? It just doesn’t make sense for gold the main reward for most of the content in gw2. Gold shouldn’t be the main focus of what players want.
Maybe they could add more skins to the tp? Or maybe add tradable skins to the tp? That way non real money spenders can buy exclusive tp skins from money spenders. And in return money spenders get to have what they want in game. Note only skins should be tradable so as not to upset the balance of the game. Now instead of buying gems to convert into gold, players will be buying gems to buy skins to trade with other players don’t the items they want. See? It’s a win win
If you think about it it also makes sense to remove gold from all rewards. I mean take dungeons for example or fractals, we’re supposed to be heroes fighting the bad guy and after defeating the bad guy someone just mysteriously gives us a set number of gold on a daily basis. Isn’t it weird? Isn’t that why you are merging dungeon rewards because you think they people are too caught up in dungeons as a farm for gold instead of playing it as an interesting piece of content in your game? If you mysteriously give us as some gold at the end of the content, players will inevitably only do the content because of that mysterious gold which happens to be the best reward for their time. If you add more gold to fractal rewards it will eventually turn out the same as dungeons where people are just looking to farm it for gold. It’s like a cycle, you can’t combat gold farm with another gold farm.
Gold seems to be a big problem in gw2, it’s just a nuisance IMO. It causes so many problems, inflation, rewards imbalance, farming of content which did not have the intent of being farmed, pvp/pve imbalance as pvp doesn’t give any gold etc etc. If you remove gold than all these problems will be gone, you don’t even have to hire an economist anymore. Just let people set up flea markets to trade their items with other people for whatever other items they think it’s worth. That way people will play your content not just for some virtual currency but for the reward that actually matters. IMO just remove gold, I don’t really need to be slaving away in a game to earn virtual currency when I’m already doing that out of game to earn real currency. This way it’ll add more community bonding to the community as well as people trade and negotiate instead of just putting a price tag on their items.
They should just remove gold from the game and bring in trades lols sorta like a flea market thing, so people just trade whatever they want for whatever they think it’s worth with other players. But there will still be account bound items ofc so some items can remain exclusive. All items on tp will be given a notice that the black lion tp will be going bankrupt and players have a chance to remove their listed items. All items not removed will be fed to zomorros and he will convert it all to silk scraps and spew it all out. Gold is such a hindrance, I don’t want to be earning money in game when I’m already slaving out of game to earn money.
Right now I run fractals for the ascended drops and exclusive fractal rewards coupled with the daily pristine relics. Currently if you are looking to run fractals just to earn some gold than it is not the place for you, however we do not know how they will change the reward once HoT starts so no one can say for sure if it will be worth it gold wise. As for me it will probably be even more worth it once HoT hits, more gold with my already awesome rewards? Why not.
You don’t need to buy the expensive Agony infusions to run fractals. Just buy the 75 relic infusions, at most just buy the plus 5 infusions which only cost about 2g each or something. Don’t blow things out of proportion. A daily fractal gives you 1.4 gold alone not including drops, do 2 of those and you can already buy an infusion.
To do this though, you’d need Infused ascended trinkets/back pieces. This requires grinding lower level fractals to obtained the mist essences necessary to create infused pieces, correct?
As someone already mentioned, if you had taken the liberty to actually run fractals first you would know that by the time you reach a lvl where you are required to infuse your trinkets you will have more than enough mist Essence shards to use without even grinding for them. Seriously some people just like to blow things out of proportion and assume without even experiencing it yet. Yes shards of mist Essence drops often enough so you don’t have to worry about ‘grinding’ for it, I’ve even gotten 2 shards in 1 run before.
Also you don’t need a full set of ascended armor to do fractals 50 at most you are going to need full ascended trinkets and a weapon. But you do need an extra 15 ar after all that which can be gotten by replacing 3 plus 5 ar with plus 10 ones, it’s way cheaper than getting a full set of ascended armor. Even if you don’t wanna do that and just rely on the free infusions you can buy with 75 relics and the 2g plus 5 infusions, you can do up to fractal 49 which is essentially the same kitten. I don’t get why you are assuming it takes a lot of gold and effort to do fractals 1-49. Do you even do fractals? 1-49 you are going to need 525 fractal relics for 7 plus 5 Agony infusions and maybe an additional 7 gold to buy the 3 plus 5 Agony infusions you need from the tp. That is not too much considering if you lvl from fractal 1 all the way to 49 you will get at least 50 gold so you are going to make a profit of 43 gold.
You don’t need to buy the expensive Agony infusions to run fractals. Just buy the 75 relic infusions, at most just buy the plus 5 infusions which only cost about 2g each or something. Don’t blow things out of proportion. A daily fractal gives you 1.4 gold alone not including drops, do 2 of those and you can already buy an infusion.
But the most gold generated is from silverwaste so why isn’t it getting needed?:/ just because dungeons generate more gold than fractals doesn’t mean it generates a lot of gold, 30 gold for playing 5-6 hours only once a day is hardly any gold I would nerf over.
Engineer! Try it and fall in love. Engineer since the beginning and forever:D
Maybe kill 100 players to get 1 glob of kitten blood or something like that and you need 30 globs of kitten blood to craft a legendary.
Its not like ascended is that hard to get… Without farming anything I had enough bloodstone, dragonite, and fragments for a full set after just playing the game. People need to calm down. If there was content that required legendary gear I would understand, but its just ascended. You can always mix/match ascended and exotic too.
your perspective is based on what you were able to do by accident after many months of playing.
Ascended is ok as a long term goal you arent directly aiming for, that is how its aquisition was designed, except for fractals.
But that has changed. Now people need it in the short term to participate with their friends/groups/new shiny content.note that you could do fractals with zero ascended, and as you got better, and repeated content you got more of what you needed to progress.
point is, dont think of how you accidently got ascended over the last 8 months, think about what you would have to do if you needed a new set in order to play with your friends, with no built up resources.
New players, returning players, people who ignored ascended are all in that boat now.Is it cool to sit out of your friends new exciting adventures for a month, because you would hold em back?
Bbbbbbbbbbbbbbbbbbbut you can do all the new shiny content in exotics, unless you wanna do fractal 100 immediately which I find kind of weird. Exotic plus 2 food is better than ascended with no food. So if you don’t eat food on a usual basis before doing content you probably won’t notice the diff between ascended and exotics.
Ooh I see! Thanks for the tips:D
Imagine the staff had like tiny baby Ravens following behind you as footprints and when you stopped moving all of them would take to the air and start flying in an ominous circle above you.
Well, the amount of gold I paid for my first one was LEGENDARY.
Lol true dat!
OMG i cant anymore im laughing so hard right now about all this “need ascendent” talk i have a friend he is one of those lfg 15k ap full zerk ping gear type guys, me i am a 4k ap just full exotics type guy.
We both have a Warrior he challenged me to do a small dps test on orr giant he in full ascendent gear im in exotics i won that thest 3 times. Now what i want to say with that is that it has alot to do how a player can play his class and that matters alot too, but the gw2 pve scene is so stuck up with their elitism and their dumb kitten ap score its rediculous.
If you read the thread it’s actually the guy in exotic talking bad about himself saying how he will lose out because of ascended .The people in ascended are all saying you can still do raids in exotics it doesn’t matter. Pls read thread before you judge.
Well they can do what they want with it I don’t really care, because personally I nvr did dungeons just for the gold I just did it to play something after finishing all my fractal dailies. If they can provide more content to do which is equally as rewarding I don’t mind. However I still feel that 30 gold a day spending 5 hours assuming you’re a casual and just pug everything is not that big of a deal that requires a nerf. I mean at least nerf silver waste before needing dungeons… If you wanna bring down the iron fist you gotta bring it down all the way! Starting at the TOP where it hurts the most. With their reasoning now I can’t help but feel like they have a personal grudge against dungeons lol. But whatever as Long as I get my fractal skins from that golem merchant they promised.
But people saying dungeons are a farm how can that be? You can only do it once a day and that’s all, so what if you can get 1.5 gold in 15 mins? You can do it only once a day.. It’s not like people spend the whole day repeating dungeons to reap the easy rewards. I understand why they did it before with the cof nerf because people just kept farming cof over and over again that is a farm. Doing dungeons once a day for above average rewards is not a farm it’s more of a routine.
I think your confusing grinding with playing the game, grinding would be doing the same thing for hours on end, Legendaries require you to do a variety of things, also known as playing the game,
Legendaries are not some shiny toy that everybody gets as a participation award, Legendaries are a very difficult and hardcore thing to obtain, and a big part of that is dedicating yourself to completing certain content
Assuming the new legendaries are repeatable (crafting it multiple times), wouldn’t you have to repeat the content multiple times (grind), if you wanted more than one? So what difference does it make if we label it a grind vs “playing the game?”
But they are not repeatable you can only craft each of them once. And it’s account bound.
I thought grinding was when you rubbed up against two strange girls in the club?!?
according to ohoni it is a grind because you only want what’s gonna happen at the end and not the process of buying them drinks. Life is such a grind.
Maybe your character fainted or tripped on a stone. Did you keep an eye on your drink the entire time? You nvr know those pesky mesmers.
Haha that was just my version of a legendary that I personally want. But we can have the best of both worlds can’t we? We can have the WOW that legendary but acquired through diff means, for example someone who thinks raids are hard will come by another with a raid legendary and say WOW that raid legendary, and another guy who think jumping puzzles are hard will come by a jumping puzzle legendary and say WOW that jumping puzzle legendary. Everyone is good at something in the game right? Haha if they are good enough in that area they should be recognised and have people saying WOW at them be it raids jumping puzzles pvp living story wvw world bosses crafting or just stoning. Maybe a stoner’s legendary for Afking a certain number of hours, gotta be ridiculously Long though if not everyone could get it, people would say WOW you got the stoner legendary you must be a legendary stoner.
What about the other paths of dungeons?? Most of them only award 1 gold and most take longer than ac how are you going to further reduce the reward for those, why don’t hey just leave dungeons alone. If a couple of gold say maybe 10 gold a day from dungeons really such a big impact on the game. Take a look at silver waste 10g/hour doing nothing but running around in circles.
You can do fractals up to 49 without ascended armor btw, and by then you should have at least gotten an ascended armor box which gives you a piece of free ascended armor. To infuse that free ascended armor you just got, if it’s the same process as the rings, than you just need 1 shard 1 glob and 1 vial. By the time you reach fractal 49 you will probably have many of those. So in other words there is no grind for ascended armor or infusions, unless you’re telling me you’re not planning to do any of the lower tier fractals and want to jump straight to fractal 100? If you wanna do that than I’m sure you will have a great time spending all your gold on ascended armor and plus 14 infusions.
I love how people still complain about Ascended gear 3 years after it’s been out, as if it’s some new tier. The Ascended tier came out 3 months after the game launched, time to quit yer whining and get the gear that’s been top tier since literally 2012. There’s no excuse for it at this point. The gear treadmill complaints were appropriate in 2012, 2013, and possibly early 2014 (for those that really wanted to hang onto the “Anet lied to us all!” battlecry). But it’s almost 2016. Ascended is the top stat tier, has been the top stat tier, and will continue to be the top stat tier. It’s time to GET OVER IT.
The problem isn’t that it exists or even that it’s too expensive to make three full sets but rather it being mandatory for some content. It’s the top stat tear, extra stats from exotic won’t be felt if content assumes you have full ascended and would feel more like a deficit and full ascended the bonus won’t be felt either so it’d be like running a dungeon in full greens. It’s like you make this gear with these extra stats to reduce risk and last longer by having better damage output and mitigation then its purpose gets defeated when you can still go down like a wet noodle from some mechanic you can’t even see even with ascended.
If you eat 2 consumables which boost your targetted stats it gives you a higher boost than ascended to exotics. So do you eat consumables? And what about the times you don’t or forgot to eat consumables, did you feel significantly weaker? I don’t think so.
If you dangle the carrot so far in front of the donkey they can’t see it you’re not going to get anywhere very fast.
I can’t say it better than that.
People complain about legendaries being too common, but they’re still indisputably some of the most sought-after weapons in the game. A large chunk of the economy seems to revolve around them, and they’re a very popular long-term goal for players, even before HoT makes getting a precursor more interesting.
I’m not complaining that legendaries are too common, I’m just saying they lack identity. And I’m not referring to changes I want now or later, I’m just saying what if legendaries had been different from the beginning. This is not meant to be a hate thread on legendaries or me complaining about it. Hence the title imagine…
But in our case we now have people feeling so entitled to legendaries that any form of effort put into content that they don’t like warrants a complain. Just imagine….
Imagine that 1 rare guy with an eternity and be like wow dude you really beat the game! Instead of omg legendary effects are causing my fps to lag… Can I have an option to turn them off.
Imagine how different gw2 would have turned out!
Not sure who you are directing this thread at… most people are fine with the current amount of effort that go into legendaries. I guess you seem to want so much effort required that there are only a handful of people per server with one, but this isnt a pure pvp game, and legendaries being accessible to everyone without pvp is the only way this games economy could possibly work.
Maybe in the future you want the next set of legendaries (after these new HOT ones) to be pvp only? If thats what your asking thats not a bad idea, otherwise no thanks.
Where did I mention that I want legendaries to be for pvp only? I’m also not pushing forward the idea of legendaries being limited to a small group of people. Im just saying everyone can have a legendary but it must be a representation of their experiences and accomplishments in the game. Take example fractal skins if I see someone with fractal skins I know he/she runs fractals. But for the current legendaries now they are meaningless except for being a shiny skin, when I see someone with a legendary I dunno if he grinded his gold, bought his gold, crafted it himself or just bought it straight off the tp. I know some people might have experienced special cases in the way they got their legendary but it is just not visible. This thread is just about how legendaries could’ve (in my opinion) be done right with personality and identity or your time in gw2, instead of just being a gold sink for players and a shiny skin. I’m not trying to make it an official suggestion but instead just sharing my thoughts on the term ‘legendary’ weapon.
That is why you see so 2 sides of players complaining now about legendary armor. Gw2 has so far made legendary armor only obtainable through raid rewards. Which lead to many people complaining that there should be other methods of obtaining them, but if you look at it from raiders perspective it would be a bad idea because legendary armor would no longer be a raid exclusive thing which they can show for doing raids. As you can see here both sides want legendary armor. So my suggestion is just make the legendary armors have identity by maybe making them a diff Color or tinge when you obtain them through other various methods. That way when people see your legendary they will know what you have done to get them instead of it just being generalised as legendary armor. Something like how the ascended weapons have diff Colors now.
(edited by Zach.2618)
maybe a legendary for leadership
I really love that idea…but how do you quantify it? I already mentioned the perfect one sometime ago: the red lion greatsword. It meets all the criteria:
1.It’s red, the color of leadership.
2.Has translucent lion swipes with each swing and sometimes a roar and lions are the animals of leadership.
3.It’s a greatsword, a weapon of leaders.
4.Footsteps would be red lion footprints.
5.Sword itself would be gold and red with a red maned lion’s face seen like looking out a window similar to Dawn or Twilight.I don’t agree that legendaries should be accessible to the casual player since that would defeat their purpose. Somethings should be gated but still obtainable with the proper level of dedication.
Haha the design of the leadership legendary would be up to Anet and personal taste, but I can think of a few ways to obtain it:D for example to have the leadership legendary you have got to maybe be a wvw commander in wvw? It’s cost 100 gold nothing as absurd as the prices are nowXD hmm and maybe if people think you are a good leader they should get an option to sort of up vote you as a good leader? Kinda like the way likes and dislikes work on YouTube. What defines a great leader is the people he/she leads right? Thus I think it would be really cool if there was more community bonding in this where people could up vote other players in different areas of the game. For example you might need /1000 votes as a wvw commander as one of the criterion a to craft a leadership legendary and maybe another few votes in other leadership aspects of the game (ranked pvp, pve etc) or maybe it can all come together as one as leadership quality crosses play style boundaries anyways, if you can lead you can lead. I think the up vote system would really be cool. It could also be implemented for helpful legendaries like people can up vote you for being helpful haha. I’m not sure how it would work it’s just a random idea. Ofc for people who don’t really like human interaction of soloing there would also be the categories for you.
You might ask than wouldn’t you need a ton of different legendary skins? I can suggest that maybe there will only be 1 skin per weapon but in different Colors for example leadership legendary twilight would be red in Color etc. Ofc it doesn’t have to be twilight it’s just an example.
Woah woah woah hold the phone! Why just raids? I know you mentioned PvP but there should be a legendary armor set released for the following criteria:
1.Win ranked major tournaments with all three classes of your armor class X amount of times. Like thief unlocks boots and shoulders, ranger unlocks torso and helmet, while engineer unlocks gloves and pants for example. Or the entire set at the same time after clearing the final hurdle.
2.Maintaining a certain win-loss ratio.
3.Obtaining relevant ranked dueling records for each.
4.Each class must be killed X number of times by said character.
I say the legendary PvP medium armor should look like the stalwart but have effects (they’d be dyable unlike the glowing achievement chest gloves) and like a Razer Naga Epic slowly change colors based off the dyes you input…wait, there’d be some interface hurdles there, maybe just keep the effects one uniform color then
Also, make PvP armors only obtainable in PvP! We don’t want PvE posers running around in PvP skins do we?
- duelling in the jumping puzzle area, and attempting the jumping puzzle myself*
Oh so much this! You don’t know fun until you’re kicked or gusted off a small platform while doing the same to others. Shamans (WoW equivalent to Engineers roughly) made Eye of the Storm very fun (I typically hated that battleground though)
I had some fun obtaining my legendary though (such as the above mentioned jumping puzzle dueling) and even carried some level 50’s in an explorable mode. People were asking me if we should kick him and I said no, any group of 80s with all those extra exotic stats can clear an explorable, but the true test of skill comes from the ability to carry. Also, those hammer knights were fun we need more content like Twilight Arbor.
Finally someone who gets me:D
Ofc that’s just what I like doing, but I have also met many friendly people who prefer doing other things like talking in lions arch or doing champ trains. Or playing the tp. People who just like to have fun and help others and doing jumping puzzles all day or finding weird bugs in gw2. I’m not saying they don’t deserve a legendary but if gw2 had gotten legendaries right from the start maybe there could’ve been special legendaries for people like them. Maybe there would be a legendary for socialising (having many friends and constantly partying up) or maybe a legendary for leadership (wvw commanders or people who like to lead dungeons for example) legendaries for soloist (people who like to solo content whether it is group content or not) or maybe legendaries for just being helpful (maybe through some form of player recommendation, let’s say you felt this guy helped you a lot you could give him/her a thumbs up which would add to his helpful legendary progress). I mean legendaries should be the weapon the captures your fun times in gw2 whether you are a casual player, hardcore player, pvper, pver, or just a person who likes to socialise and help. Maybe there would also be an ultimate legendary where you could craft all of them together once you are able to obtain them all. All I’m saying is that legendaries could’ve been so much more than just a gold grind.
I Guess it depends on what you want legendaries to be. Don’t get me wrong I’m not one of those people who have multiple legendaries, in fact I only have 1 the predator which my Friend got the precursor for me. In my opinion the current legendaries was a gw2 mistake, before launch the devs said that legendaries would truly be legendary but in actual fact it is only a symbol of gold. Before the launch of gw2 I thought legendaries would be account bound but was dead wrong. Is it really wrong for me to believe that the term legendaries and how the devs described them before launch wasn’t meant to be obtainable through mere gold? That’s why I’m fully supporting the new crafting method for precursors and it being account bound. I might even go a step further to say I hoped the devs would make the process more challenging, but than some people might think it is way to hard.
IMO precursors were nvr meant to drop out of nowhere to random strangers because of rng, precursors are the weapon you upgrade to a legendary. You aren’t supposed to hit the jackpot and find a million dollars while walking on the street the same way you aren’t supposed to for precursors in game.
Maybe you guys view legendaries differently from me. The true legendary I want when I wield it is the memory of my journey making it. Not just a memory of me scrounging up gold by selling useless mats and saving every bit of gold I got from dungeons and other places.
The memory of the ideal legendary I wield would capture the memory of me hitting rank 80 in pvp or getting that champ title for the classes I really want, or the times I played rank with my pvp guild and winning almost every battle in a row. The memory of the last fractal I did with my friends and guild when I hit fractal 50 after wiping a couple of times. The 1st time I went into Arah and wiped at lupi with my group more times than I can count and than finally defeating him, and after that getting better to soloing him. Or the memory of countless hours in wvw protecting dolyaks and forts, duelling in the jumping puzzle area, and attempting the jumping puzzle myself , the feeling of accomplishment when you finally storm the main castle in the middle of the battlegrounds. Those are what I wish my legendary would’ve captured. My legendary wouldn’t just be another Shiny expensive skin it would be the accumulated wealth of my experiences in gw2. I dunno about you guys but that’s what I expected legendaries to be before the launch of gw2 when they first announced it.
Imagine if legendaries were gotten right from the very beginning. Imagine it would take high skill in pvp wvw and pve to attain a legendary. Imagine the achievements you needed to get the legendary was so great it would be compared to some of the hardest titles to get in game. Imagine if legendaries were actually legendaries.
If that was the case legendaries would be so legendary now that you won’t see everyone running around with one. Since people wouldn’t have gotten a taste of having a legendary yet they wouldn’t complain about the difficulty of getting one, it would have been the ultimate goal to work towards. Legendary armor in raids would now be a huge welcome celebrated by everyone because legendaries would be finally be obtainable as a loot reward! The devs would be worshipped for bringing in raids which gave such awesome rewards!
But in our case we now have people feeling so entitled to legendaries that any form of effort put into content that they don’t like warrants a complain. Just imagine….
Imagine that 1 rare guy with an eternity and be like wow dude you really beat the game! Instead of omg legendary effects are causing my fps to lag… Can I have an option to turn them off.
Imagine how different gw2 would have turned out!
Well considering it’s a legendary you’re getting I don’t think 10 measly runs should be much of a problem. If I were a Dev I’d be like 10 runs?! I’m gonna make you legendary kitten! You better run it a 100 times if you wanna be legendary! But meh I Guess 10 will do.
Gotta get the pres cheap before they change it:D
I think it is extremely disingenuous to label Fractals as simply ‘gear-gated’. Not to mention that Raids actually have a much less stringent gate than Fractals.
Even on the current system, you can get pretty far with fractals in just ascended trinkets.
And it is not like crafting Ascended Armor is dark magic.
What would make it a more honest description in your opinion?
Are you disputing the claim that a certain grade of gear is a functional requirement to complete this content? That would be odd, given that you go on to say that one can “get pretty far” if you already have some of the gear behind which it is gated. So… you can get part-way through the gated content when you’ve partially overcome the gate.
Ascended trickets are not difficult to get. In fact, most ascended trinkets are notoriously easy to get. You can get a full set with just normal play.
The actual hard gate only comes into play after you have placed agony infusions in all those slots.
My challenge stems from the implication that fractals are virtually unapproachable unless you are fully decked out in ascended. That is what calling it ‘gear-gated’ suggests and that is clearly not true.
Ah, I see the disconnect.
What I said was “required to complete”, not “required to attempt”. Strictly speaking, you can walk into the raid in full exotics. It might even be possible to complete that way, given perfect play. Good luck finding a group willing to let you try, though… and that’s what I mean by a “practical requirement”.
There was certainly no attempt to deceive or misrepresent.
And you know this how? You’ve obviously tried the raids will a full team of people in exotics and came to this perfect conclusion. All that was said directly was that raids are BALANCED around ascended gear.
Well, my friend, dungeons are balanced around a team of five and people solo them.
Naked.
IMO the devs are too soft in regards to legendaries! Thor didn’t earn his hammer by bribing his Father! No! It was because he is legendary that is why he got his legendary hammer. But I understand the devs have to make some players happy oh well at least it better than the full out buy able legendaries now.
I have been playing guild wars since the first game came off the line. The one thing I always love about the game was the ability to play solo. The problem I have with what anet has been doing lately is that they seem to have forgotten that some people do not have any interest in dungeons or raids or pvp. that’s seems to be all they are concentrating on in heart of thorns. I mean us solo players paid the same price for our game and we don’t seem to be getting the same game experience for our money. If I’m wrong please anet tell me where I’m wrong.
Yup I play solo as well, have done from the start.
I also feel we, as solo players will be excluded from some of the new content.
There are of course the typical " tough you play solo, it’s a multiplayer game, make friends" yada yada yada.
Maybe I should start a “solo” players guild.
But if you start a ‘solo’ players guild it wouldn’t be very solo anymore lol unless ofc your guild doesn’t do anything besides act as a name rosterXD
I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.
No, that is exactly what grind is. Exactly.
Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.
Well but we all can’t have what we want can we? Just imagine if everyone had what they want, I could say i don’t like to do anything other than killing moas, so does that mean that the devs should make moas drop legendary armor? I don’t like to do anything besides killing dolyaks does that mean to craft current legendaries dolyaks have to drop gold? See? Sometimes we can’t have what we want. Just like how you can’t get the raid rewards if you don’t do raids. If you want chicken meat you gotta kill a chicken, you can’t kill a fish and expect chicken from it right? That is life we can’t all have what we want. Legendaries have always been too expensive for me so I didn’t get any. Simple. I want it. I couldn’t afford it. I didn’t get it. A, B, C it’s simple.
Nobody is preventing you from playing the activities you enjoy that was never a part of the discussion was it? And no being forced to play specific activities to get specific rewards is never a problem, in fact the opposite is a major problem.
If there is a reward I want, and there is only a single way to earn that item, then I would be forced to do that one activity to earn that item. You may believe that this is not “forcing,” and that may be true for you, but understand that it is not universally true.
Is there a problem by having everything hidden behind gold? There are many problems, it devalues the content and it causes an excessive grind to name a few problems with it. Adding a lot of ways of getting the rewards has the exact same problems. Remember how your solution for alternatives always has the option to replace a bit of challenge with extra grind, same thing as with gold.
The problems with gold are that you can buy it with real money, and that you can take gold and convert it into more gold via the TP, both of which devalues it as an expression of merit. Having multiple ways of earning gold is a feature, not a bug.
You are like a criminal saying oh to satisfy by bloodlust I have to kill someone and that is the only way to do it, hence I was forced into killing someone. How about just don’t kill someone? It’s just life my Friend sometimes we want stuff we can’t get, I wanted to be a doctor but I wasn’t smart enough to get into Med school. That’s life.
@Zach you have no idea how much someone has paid unless you are them, don’t assume anything unless you want to look like a jerk, using silly “you got your moneys worth arguments” especially if you don’t know anything about them. (base game at launch 60-150 dollars potentially+HoT 60-100 dollars potentially)
Your opinion isn’t a fact sure it’s an mmorpg but several people bought gw2 because of guildwars 1 where they could, infact solo everything with their heros/henchmen. (yes im aware they didn’t exist right away)
@ OP
There will surely be content you can solo as well as roaming around the new maps, i am sure they’re aware players find only certain aspects of the game appealing, but you in this instance are not the target audience.
Instanced group content has been so mediocre in the game for so long this is, in all likely-hood Anets way of giving those players their time to shine while still providing for the other groups as well.
MMORPGs by nature are not going to give you Witcher 3 RPG experiences, where you are the sole focus of everything that will go on in the world.
You are by the very nature of MMOs expected to play with others at some point and should adjust your expectations, or look to the RPG genre for your gaming experience/needs.
It is not uncommon to have players who like seeing people in their world knowing they are real people but not wanting to interact with them, However they are not usually the majority of a developers focus efforts.
Don’t forget you will have games like Fallout 4 on the horizon as something to play as well should you find that HoT is not up to par. I also would not be shocked if we saw Living world reappear at some point after HoT is out so keep all those things in mind.
Technically the you got your money’s worth argument is quite apt here, I mean you only paid 60 or according to you maybe 60 – 150 dollars for the game since launch which has been 3 years. That’s like paying ~ .15 cents a day, in my country that amount of money doesn’t even exist. In the 1st place if you can afford to buy a 150 dollar game (which is a luxury good) than you have actually ‘got your money’s worth’ in my book. If after 3 years you find yourself not enjoying the game or that it is lacking in content than no one is stopping you from taking a break. Take me for example I took a 2 year break and recently came back for hot. The moment the game felt boring or uninteresting I just took a break. I paid 60 bucks for it and played it for 1 year and to me that’s well worth my money. Also I can’t see how you can link me as being a jerk just by pointing out to op that he wasn’t treated unfairly as a guy who bought the game at the same price as the rest of us. I was just pointing out that he got his money’s worth and didn’t lose anything monetarily.
Or fractal skins locked behind fractals, that tribal armor skin locked behind pvp. Technically everything has been locked behind something since the beginning. Even the current legendaries are locked behind gold. When I couldn’t craft the legendaries I didn’t go to the forums to demand the devs make legendary prices lower. So why demand raids to suit your needs just because YOU can’t do it? It makes no sense. I Guess people only see what they wanna see and when they want to.
I crafted my full set of ascended with not so much money lol, some of the pieces I found while playing the game and others I crafted while playing the game. I’ve nvr gone out of my way to farm gold specifically to craft ascended. I just craft 1 bolt of damask Everyday and continue playing other content.
But seriously speaking there is no real difference between ascended and exotics, as someone who recently switched over the numbers are practically almost the same. The 2 food consumables that you can eat to boost your desired stats boost your stats way more than what ascended does lol. If you don’t even usually eat the 2 consumables when doing content I don’t think you will notice any difference when you equip ascended.
At the end of the day just take ascended as a very expensive permanent consumable that doesn’t even do as well as the real consumables, it’s your choice to get it but if you don’t you won’t feel the difference.
The only reason why I got my ascended is because I wanted to do high lvl fractals and I needed the ar. If raids don’t require ar I wouldn’t even think twice about doing it in exotics just because it’s such a small stat diff. Just pretend you forgot to eat your consumables if you run raids in exotics.
(edited by Zach.2618)
You paid 60 bucks for a game you played 3 years, and if you don’t wanna do the content they provide its your choice. IMO levelling solo and doing the personal story for all classes and races already warrants the 60 bucks. It’s an mmorpg gw2 is meant to be played with other players.
If you don’t have it yourself you are free to run raids in exotics no one is stopping you.
<snip>
But I am inclined to believe that the community will be much less forgiving than the content itself.
This.
People in fractal runs kick (or ditch) quite readily as it is. Any setback could lose people, and lots of groups are not shy about booting anyone who seems to be slowing them down. I invite you to look for a mid-to-high fractal group when it’s not the daily as a ranger or necro. Bring a book. For extra points, and pull out a bear pet once you get in.
Perhaps you will be more open. If so, more power to you. If the devs are saying this is what you SHOULD have though (“what it’s balanced for”), people will take that as the minimum.
—==—
Also, to be clear, I am not saying that I should be allowed in your raid, or complaining about raiding at all really. Raids are for the elitists, that’s straight from the devs. If you want exclusive content, grats, you’ve got your little hill to be the king of. I’ll check it on youtube.
I’m asking if the design intent going forward is for everything PvE that gets ongoing dev time to require some amount of Ascended gear.
As far as I know there hasn’t really been any conclusive word on that but my assumption is yes, with the 5% stat difference between exotic and ascended being increased to 10% it is likely that this is what they are building their new balance around. It won’t make playing in exotics any more impossible than playing in rares is in regular play now but it will make things a little harder and take a little longer.
In short we’re being gently but firmly pushed in the full ascended direction and considering the nature of competitive play and instanced group play they can also rely on the player base itself to help nudge the rest in that direction. We will likely also be seeing desirable items that are probably non-transferable (so as not to unbalance the economy) and raid exclusive to “sweeten the deal”.
I agree with you but many people often take this small % stat difference and make a big deal out of it. I mean most people I see don’t even take the 2 consumables to boost their stats when they play. Those 2 consumables boost your desired stat more than what ascended gives over exotics. If people don’t usually take consumables I don’t see why the big fuss over an even smaller stat difference which is ascended over exotics.
If you don’t have it yourself you are free to run raids in exotics no one is stopping you.
<snip>
But I am inclined to believe that the community will be much less forgiving than the content itself.
This.
People in fractal runs kick (or ditch) quite readily as it is. Any setback could lose people, and lots of groups are not shy about booting anyone who seems to be slowing them down. I invite you to look for a mid-to-high fractal group when it’s not the daily as a ranger or necro. Bring a book. For extra points, and pull out a bear pet once you get in.
Perhaps you will be more open. If so, more power to you. If the devs are saying this is what you SHOULD have though (“what it’s balanced for”), people will take that as the minimum.
—==—
Also, to be clear, I am not saying that I should be allowed in your raid, or complaining about raiding at all really. Raids are for the elitists, that’s straight from the devs. If you want exclusive content, grats, you’ve got your little hill to be the king of. I’ll check it on youtube.
I’m asking if the design intent going forward is for everything PvE that gets ongoing dev time to require some amount of Ascended gear.
What fractal groups do you run with? I’ve been running fractal 50 for awhile now with full pugs and i have nvr seen anyone in the group say anything about using a ranger with a bear or what not. There are many groups who lfg 50 swamp and those are the ones I join and I’ve nvr seen anyone being crude about what another guy was running. Most of the time the people I run with don’t even talk much, it’s like a silent trust thing where we know what we are doing and trust our other members to know to. If you join lfg that says something like ‘speedclear zerk/meta ele guard mes’ or something like that and purposely going in with what was not asked for than you deserved to get kicked. Personally I like to join more laid back group who don’t req anything, and most often than not we clear the dungeon with above average times when everyone knows what they’re doing. I seriously don’t know where you are taking your elitist examples from because I don’t experience it as often as you say when running fractal 40- 50.
If you don’t have it yourself you are free to run raids in exotics no one is stopping you.
<snip>
But I am inclined to believe that the community will be much less forgiving than the content itself.
This.
People in fractal runs kick (or ditch) quite readily as it is. Any setback could lose people, and lots of groups are not shy about booting anyone who seems to be slowing them down. I invite you to look for a mid-to-high fractal group when it’s not the daily as a ranger or necro. Bring a book. For extra points, and pull out a bear pet once you get in.
Perhaps you will be more open. If so, more power to you. If the devs are saying this is what you SHOULD have though (“what it’s balanced for”), people will take that as the minimum.
—==—
Also, to be clear, I am not saying that I should be allowed in your raid, or complaining about raiding at all really. Raids are for the elitists, that’s straight from the devs. If you want exclusive content, grats, you’ve got your little hill to be the king of. I’ll check it on youtube.
I’m asking if the design intent going forward is for everything PvE that gets ongoing dev time to require some amount of Ascended gear.
What is stopping you from making a group yourself that is more open? Make a listing called “Level 25 frac, all welcome” and you will get people easily.
The problem with all the people complaining about being kicked out of speed run/all zerk/meta groups is that in their ideal world, they want to sponge off 4 other people who are running meta builds. When I join a meta group, I bring a meta build. When I want to play a non-meta build, I either join a more casual lfg group or create one myself.
I have never been kicked from a fractal group running a necro, because I don’t join the meta groups when I want to do a fractal as a necro. I join the ones advertised as open for all.
I can’t agree with this even more. There is nothing stopping you from doing the content if you want to.
I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind. In fact with this mastery system legendaries will be more legendary than just a status of how much gold you have. If you want you gold based legendaries feel free to craft the old legendaries they will still be available. But pls don’t try to change this new meaning of legendaries to be another gold grind fest.
I’d stick to the following very well adapted original meaning of the word “grind” in this context:
“repetitive and uninteresting gameplay”
https://en.wikipedia.org/wiki/Grinding_So I’d agree that including all game modes in a mandatory way is good, just make sure the mandatory parts that some people might like less are not as “repetetive” to make it overall unenjoyable thus being a “grind” in that sense that both criteria are met.
As Long as the make the repetition feel warranted I wouldn’t have anything against it. For example they might ask you to run a certain dungeon 5 times or so, just by itself it might seem like pointless repetition, but if they were to say it is because having a legendary requires you to be fluent in the dungeon so that you may command the power of your legendary or something like that. As Long as there is meaning to repetition I won’t mind it. Still better than repeatedly hoarding gold. I’m one of those players who nvr understood why the majority of current legendary crafting revolved around gold. For as Long as I can remember having played from launch I was disappointed about legendaries when they first came out. But I accepted it and tried so hard to get 1 gold piece at a time slowly but steadily all the while thinking why does getting a legendary require me to keep hoarding all this gold. At Long last legendaries have changed for the better IMO. For so Long I’ve been waiting for this new legendaries and putting up with the old ones, I even gritted my teeth to craft the predator with the help of a good Friend of mine who gave me the precursor. I just would like a diff legendary system you know? And for those who don’t like it and prefer it to be easier I would like them to respect it just like I have respected their gold grind fest of current legendaries. As a player who’s played from launch, I’ve played a lot of pvp being rank 60 before the changes made ranking easier and after that reaching dragon with 3000 matches played, the 1st thing I did when I reached lvl 80 was to get my dungeon master title and learn all the dungeons, after that I followed out by soloing Arah before the patch to lupis auto Attack on my warrior. I’ve also roamed about in wvw helping out with escorting dolyaks not because I feel like I want to earn something but just because I was having fun with friends. After coming back from a 2 year break with random small plays in between I’ve just reached fractal 50 and finished crafting my full ascended set. So as you can see I’ve don’t almost every aspect of the game and not just dabble in it I actually set out to conquer it… So you can understand my frustration when just because I couldn’t save up enough gold for my precursor I couldn’t acquire my 1 and only legendary. I was so frustrated by this and that’s what eventually made me take a Long break from gw2. I’m not blaming the community or the devs or anything I’m just saying that now the time has come for new legendaries in which I can finally excel in I hope the devs don’t change it just because people complain it was too hard.
Ascended only gives a 12.5% stat increase which is technically not a big deal. In all my dungeon and fractal runs I’ve seen more people who don’t use 2 food consumables than those who do. Food gives you 10% plus about 5-8% extra dps. So food gives on average 16.5% dps increase, if you don’t usually bother about eating food I don’t think you would feel the diff between exotics and ascended.