and now suddenly our base healing is being nerfed in favor of leaving us to take heal stats
What did I miss?
irenio says base healing too high, so to compensate for lowering it, he watns to “reward” people for taking healing stats so they scale better
to translate: Healing too good, must nerf, but if you want it back, add healing power gear…
sounds like a sugar coated nerf to me…only possiblilty is its prpose is to give druid damage to compensate
(edited by Zatoichi.1049)
they didn’t even let us test the pets in pvp cuz they knew they were too strong. Nerf incoming, 100% unavoidable.
I think Druid is attracting a lot of the non-ranger community, more than it is the ranger community
Because we already have enough support if people could open their eyes, we and the game were missing true healing capability.
Not only that, but they cannot even open their eyes wide enough to see all the other builds that Druid can run and be effective at. This is how you know they are utterly hopeless Rangers.
Get over it and play something else or stick with vanilla Ranger if you do not like it. It’s just one trait line.
Why does the Druid change the DPS Ranger into a Healer?
Then why does my power druid spend more time kicking kitten than healing people?
Actually power druid is lame. The staff do the direct damage as the shortbow without the condi component.
Go with condi druid it will have more synergy. But you still have to use the staff that is a really weak weapon or you’ll waste most of the sustain and druid trait line.I vote to make a minor to heal on hit with any weapon like the sigil of water.
Healing more in line of the Staff AA but trigger on hit.
That way 1/3 of the problems with the druid would be fixed for me. They can do with the staff whatever they want.I have to disagree Power Druid is not good. Just don’t use the staff.
Healing on attack is not a bad idea though, I wouldn’t make it a trait though, why not make our glyph function like Signet of Malice while not in celestial form and then deal damage PBAoE on heal when we are, as well as a mild heal? That would solve a LOT of problems actually.
even without staff, LB/GS power ranger is worse off with druid, then it is with say WS/NM/BM, which I find to be superior. Only really dreat trait for Druid for power ranger is natural stride. Ancient seends inst that good, when you compare it to other grandmasters like Beastly Warden, Quickdraw, Protective ward, Wilderness knowledge. Too many other important GMs to take over ancient seeds. I don’t think druid is bad for power ranger, but I think its overshadowed by better options.
I also agree in its current form Druid isn’t viable, but that can all change with a lot of work…(cough)
Why the f are we even concerned with animations when:
druid has so many important issues with minor traits being pointless, glyphs being underpowrred , staff has literally no damage potential neither condi nor power, and now suddenly our base healing is being nerfed in favor of leaving us to take heal stats, celestial form feel so weak and susceptible to any sort off cc pressure, and druid offers little to boost dps builds?
to make staff 1 look a little more obvious, put swirls of light around the beam to make it look like Piccolo’s Makankosappo (aka special beam cannon) =D
Don’t you guys have the impression that the reaction around here is very much like the kneejerk people were ranting about for WHaO? The spec has barely been tried out for a couple of days, yet it’s already being branded broken, useless or OP, in its entirety or in details. It’ll take weeks at least for people to get the bigger picture after the meta adapts around the new specs.
personally I havent branded it as any of those things. Its certainly not useless though, that’s probably the least merited complaint. Secondly, it is not polished like everyone was hoping it would even though it took so long to release it. Lots of issues about identity I would say. The direction is clear; healing, but that’s not really an identity in GW2.
No one knows if it has a place yet cuz we have never needed healers, and some people are skeptical that anet can create content that requires it given the current system, so I understand the issues that people have in that regard.
I would say 90% of the criticism in this thread is highly constructive and certainly not knee-jerk, just observational, maybe mixed with a little unexpected uneasiness.
My issues with Verdant Etching (a skill I want to be good)
Aside from the somewhat weak, no range, one-trick-pony Glyphs, most of my issues are with Seed of life:
- The activation or “bloom” time takes so long, it greatly discourages kiting builds, and overly promotes bunkering in an area. So many “other” ranger builds revolve around kiting, so I think this functionality is a mistake if it is to see play outside of healing druid.
- Related to the “bloom” time, it takes a sold 2+ seconds after glyph activation, to receive the condi-clear and heal from it. That’s a lot of damage when getting hit with say, 5 stacks of burning, or whatever. The bloom should be .5 second at the most, if not instant.
- I would love to see the Seed apply something that has the flavor of making the player stronger overtime, by receiving their blossom. I thought Stability would be good before, and I do think druid needs Stability, but I think 2 stacks of Might would be even better.
My other issue, as I have mentioned before, is it competes with Natural Stride, which is probably the best trait in the Druid line-up in general. Natural stride should be Minor
I just got wrecked by what I think was this combo in pvp, I couldn’t do nothing.
this is more of a core issue, but Runes of the Mesmer +33% daze durations do not update daze durations a the skills tooltips, and after testing, nor do they seem work in actuall application. Tests are done with and without Moment of clarity added.
some posts in this thread are waaaay too long. Put yourself in Irenios shoes before you write an entire essay.
been playing power LB/GS for a long time in PvP, been through many build of various lines after patch. currently Druid doesn’t offer enough to replace the other key lines. Ancient seeds is not that good, its only a 1 sec immob every 10 sec. Sxtaff is too healing oriented to take with the typical marauder/zerker LB steup, you loose all pressure the build applies when you switch to it, same applies to switching to avatar form. The only thing the form does is give you some time to stall and hold a point, in replacement of being able to down an enemy.
some extra stuff after sleeping on it:
- I’m starting to think of this crazy idea, to just make celestial avatar a CD skill, no an nergy build up skill, eliminating the need to run staff/TU to build it up decently, opning up other druid builds.
- people are talking about Healing coefficients…I don’t want more healing added, I want more damage. That’s better balance.
- Druid is too weak against CC focus. Going BM after testing isn’t an ideal line in conjunction with Druid, so we cant optimally spec into builds that utilize Resounding Timbre for RaO and WHaO. There really doesn’t seem to be room on the bar for Signet of the wild either. So real no self-applied stability option. Therefore, Druid line needs stability.
- Natural Stride should be minor. Merge the two current minors to make that happen.
- Plz fix Ancient seeds.
- give us some kind of boons in Druid to help out pure Power builds, to make up for losing the overly important stuff we don’t get if we have to forsake one of the traditional lines
if I could take verdant etching and natural stride together I would be much happier taking Druid as a power ranger. PLz consider switching them around a bit
ancient seeds is only doing 1 bleed instead of the 5 listed in the tool tip, also there seems to be a little delay between the hit and the activation. Immobilze is a little short for a grandmaster
have to say, very little I like about druid in pvp.
- Celestial form is too weak against cc and the mega burst classes, and makes u a target
- the heals aren’t substantial enough and you don’t feel powerful when your in celestial form.
- I don’t feel like a ranger, so much as a monk from gw1
- the glyphs are too small of radius and do only one small thing, elite is terrible.
- struggling to find where druid fits in with the offensive ranger, I don’t think it does *
- druid appears to need staff to be effective do to needing healing to build bar
- staff is neither power nor condi, just utility/heal
- its supposed to be a support class, but I don’t get nor give boons for being a druid
- does nothing to buff the pet, even though it takes up an entire trait line.
- and for the most part, I just find it boring..heal, heal, heal, daze, heal, daze, heal…
- Grand masters that looked strong on paper, in reality are not
Even though I was excited about it, I guess its just not for me, which is sad, cuz I feel like this is anets attempt to make a competitive pvp ranger, but im just not feeling it. I want a stronger base ranger, that feels more like a ranger not a beastmaster or a monk
I guess ill just hope more more base ranger changes, or wait until druid is tweked to pass judgment though
is anyone else just scratching their head right now about what direction to go with druid? Ive tried a couple different build now and it just doesn’t seem to havean identity outside of pure bunker healer
I’m playing a celestial hybrid. NM/WS/druid, sword/wh/staff, birds. decent damage, good heals, great sustain. I tried a more offensive version, and it just didn’t work without longbow.
is iut better than D/D ele though?
not in terms of sustain, but we bring more cc and heals for the team. I’m finding it really rough without stab atm, so I might need to start slotting SoTP. getting stuck inside a Chrono’s well is basically certain death.
are u using windborne?
is anyone else just scratching their head right now about what direction to go with druid? Ive tried a couple different build now and it just doesn’t seem to havean identity outside of pure bunker healer
I’m playing a celestial hybrid. NM/WS/druid, sword/wh/staff, birds. decent damage, good heals, great sustain. I tried a more offensive version, and it just didn’t work without longbow.
is iut better than D/D ele though?
is anyone else just scratching their head right now about what direction to go with druid? Ive tried a couple different build now and it just doesn’t seem to havean identity outside of pure bunker healer
glyphs are such one trick ponies. Not really feeling them like I thought I would.
Seeds of life is slow to blossom
(edited by Zatoichi.1049)
as mentioned lately, I like the idea of making Resounding Timbre copy boons as WHaO currently does. If every Shout put out decent boons (either to pet or player), it would be great synergy:
WHaO: gives Regen and Swiftness to player and pet. base.
Guard: Pet gets Protection, Stealth, and Retaliation. Pet guards the area, and it first attack either Taunts or cripples
Protect me: Pet gains protection and Resistance for 6 seconds, pet absorbs all damage. Breask stun
Search and Rescue: Pet gets Stability and revives a downed ally10% faster with Regen and Vigor. If you begin to revive a player while this skill is disabled you gain Aegis.
Sic em’: Pet gets Quickness, Superspeed and Fury and its attacks cause cripple and reveal.It’s realistic and good, but it brings nothing to the party. I really think that shouts, with simple changes, could have a good synergy between the pet, the ranger AND the party. Like “thanks dude, we love your pet”.
ok so how bout Resounding timbre copies boons to party members too then? With a smallish radius like 360
for the love of dwayna, can we pleeease not have this skill activate against Mesmer clones and other AI?
AS a ranger, I remember a day when I used to fear and feel helpless against invisible thieves. Now its I feel that way about mesmers, but worse
I got crazy idea regarding LOYF – while holding a SB, you can move backward and to the sides, with the same speed you move forward, 10% damage bonus while moving.
I like this idea. Fits well with the SB playstyle. I would want LoYF to keep piercing, in addition to the changes you suggest.
I.Love.That.Change
as mentioned lately, I like the idea of making Resounding Timbre copy boons as WHaO currently does. If every Shout put out decent boons (either to pet or player), it would be great synergy:
WHaO: gives Regen and Swiftness to player and pet. base.
Guard: Pet gets Protection, Stealth, and Retaliation. Pet guards the area, and it first attack either Taunts or cripples
Protect me: Pet gains protection and Resistance for 6 seconds, pet absorbs all damage. Breask stun
Search and Rescue: Pet gets Stability and revives a downed ally10% faster with Regen and Vigor. If you begin to revive a player while this skill is disabled you gain Aegis.
Sic em’: Pet gets Quickness, Superspeed and Fury and its attacks cause cripple and reveal.
we don’t know how long we can stay in avatar form, so its best to see that first. Me might only get the option of using it once if we want to use other skills too Twice if focus towards it maybe
No support for the idea “Using spirit active teleports the spirit your location, using their active there”?
:(
I honestly like it. Different, but I like it, nice little surprise “gotcha kitten!”
lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…
but Shouts in general do…
If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway
Since the boon buff to “WHaO!” was nerfed to very short durations, it could really be applied to ALL shouts now and not be OP.
That would be a pretty nice improvement to shouts in general, imo.
Hmmm, remove the boon sharing from WHaO add the aoe swiftness and regen as base. Change resounding timbre to share boons between ranger and pet. Rename it ‘We think as one’.
I think I can get behind that, provided WHaO also gives regen and swiftness to the pet, that way you could stack them a bit more with other shouts, a little synergy there between the heal and other shouts
honestly being a healing only spec killed all interest in the druid. it’s just not funny to play healer, not in line with this game and out of character of the base ranger
try the offensive daze druid for pvp. http://gw2skills.net/editor/?vNAQJARWnEqAlsgVsCOsAEtil/ADet+WvrLvuMQAopfVD2BjYM-TpgUQAyyAg9HAA
thanks for that mist I like it
lets face it, we never needed a buff to WHaO. Pretend the buff never happened and ask youself if it did, it didn’t…
but Shouts in general do…
If they were to to say, "yeah we kittened up, well take this as an opportunity to take a look at under utilized shouts and make improvements there " then im ok with it. If they can somehow synergize the shouts, make the “others” useful, and tweak the knee-jerk nerf to WHaO slighty (mostly in regards tweaking the might limitations), maybe we can come out of this ahead. That’s what I would like to see come out of this anyway
WHaO is already better than TU in pvp because it frees up a rune set since you get mobility from WHaO. + with regen it actually heals more than TU
I would argue not all can afford, (or at the very least, feel like they can afford) to go without the extra condi cleanse from TU though, seeing as it is the most useful low CD Survival skill, tied to our best condi cleanse mechanic.
Then run trooper runes and you’ll still get 1 condi cleanse.
Personally I find the swiftness from WHaO outweighs the cleansing from TU.
Anyways I’m just scared now that devs will change the cooldown on WHaO just because of these buffs…
but now you are running a defensive rune with a tough/vit, when you could be running pack, travelers, ranger, hoelbraak, etc. If you like shout/trooper setup cool, doesn’t make it the best
these are all just options. different options suit different playstyles, there are many competitive builds that run different setups. My argument is WHaO is not “better” than TU
Yeah it just comes down to what playstyle you want. I run TU sometimes, but it’s not my preferred heal, but I can see why others like it.
But I think the point of the thread was to address the fact that WHaO was no better or worse than TU or other heals (except water spirit). So why was this one heal singled out for special treatment at all?
yeah I agree, I said above it didn’t need to be touched at all, it was a good heal, and still is a “good” heal (the current boon share is so low its not really relevant) but whoever did want to touch it either a. had a vision of something new or powerful, or b. didn’t have a clue what they were doing.
also, Eura, you didn’t put :
Pro: 6 sec Fury for TU. That’s a big pro for certain builds
(edited by Zatoichi.1049)
bravo! /15 char
It’s still stronger than it was 2 weeks ago…
Exactly this. Before the patch everyone thought it would logically work like Fortifying Bond and thus would be a nice little buff to a skill that didn’t need to be changed at all. Since there was an oversight however, and WHaO was buffed to unintended levels, the majority of the people posting on the forums seem to believe that they were done some major injustice. Much a do about nothing really.
its an irrelevant buff dude, kinda live MDG, and the historic aquaman buffs
No it’s not dude. You’re blinded by the state it was in before it was nerfed. You need to think of it this way: Before patch WHaO was a strong burst heal on a 16s cd that also provides swiftness and regen. It needed zero changes as the heal was fine the way it was. The overbuffed state of WHaO made it 10x better than any other heal Rangers had.
The buff it has now is extremely welcome to a heal that needed no changes. People are complaining and they are using this as a strawman to throw shade at Anet. Literally people are complaining because one of our heal skills got buffs that it didn’t need. If it’s worthless now then why don’t they just revert it back to what it was pre-patch. Guess we don’t even need the might it gives, or short duration of the boons since they are obviously worthless.
I also agree it was fine the way it was, but im not gonna sit here and ignore what ANET did, and I don’t think you should either. Reading the forums, I think you are in the minority of those who feel like the current version is a welcome buff, so much as a pointless buff, when ranger has so many other issues that have been ignored. Their aim when balancing ranger seems to be consistently off-base. Honestly, the fact that a skill did get buffs that didn’t need it is one of the issues. Its current version is just a little icing on top of a skill that was already used but in general doesn’t get at the core of the ranger issues. You do have to spec to get the swiftness and regen in BM too, its not inherent of the heal, which is a tough choice btw cuz blind on f2 is very good for pvp as well. People are upset at that, in addition to ANETS lack of attention to detail when it comes to ranger, not really the buff/nerf itself. I jus don’t think you are truly seeing what the ranger community is upset about..
btw, I have silently agreed with many of your points in the hundreds of posts within the past couple days, so don’t think im one of the ones who is flaming you. Keep that in mind when responding to me plz
Fine I apologize if I offended you in any way, but I am fairly certain I know why the Ranger community is upset and it is because of an issue that is unrelated to WHaO which you probably agree with. People are mad because of a perceived lack of communication by Anet. I don’t think that this is the way to do it though, it makes the community look like whiny and aggressive.
its cool. I think many things contribute outside of communication
- “Buffing” us in areas where we don’t need buffs (infamous aquaman patch)
- ignoring the core issues of ranger (pet, lack of synergy between trait lines, making us healers to be competitive/have a role)
- not communicating with the base (as you said)
- giving us things that were clearly not thought out, and taking it away almost instantly (they have done that at least 3 times I can remember), even though stuff like D/D and PU Mesmer went on for months.
- Making jokes about Rangers and being on a vendetta to keep them less than competitive (Peters, Roy)
- having the worst set of utilities across classes (signets were total kitten til recent patch, shouts are garbage outside of 2, the 2 that weren’t shouts pre-patch, Spirits are beyond useless, and of course the trap nerf making them unthrowable, having no dual -funtionaility to be able to run a trap build effectively)
- Strong nerf history, when we almost always were in need of buffs
WHaO is already better than TU in pvp because it frees up a rune set since you get mobility from WHaO. + with regen it actually heals more than TU
I would argue not all can afford, (or at the very least, feel like they can afford) to go without the extra condi cleanse from TU though, seeing as it is the most useful low CD Survival skill, tied to our best condi cleanse mechanic.
Then run trooper runes and you’ll still get 1 condi cleanse.
Personally I find the swiftness from WHaO outweighs the cleansing from TU.
Anyways I’m just scared now that devs will change the cooldown on WHaO just because of these buffs…
but now you are running a defensive rune with a tough/vit, when you could be running pack, travelers, ranger, hoelbraak, etc. If you like shout/trooper setup cool, doesn’t make it the best
these are all just options. different options suit different playstyles, there are many competitive builds that run different setups. My argument is WHaO is not “better” than TU
It wasn’t useless before, no one is saying that. Find me a post that says that. I don’t think you are getting the point of why rangers are upset about this.
I agree with the OP. The boon-sharing component of WHaO is essentially useless now. As far as PvP goes, this means that TU is essentially the only valid heal once again, which is a shame.
kudos. though my point about Eura is valid
Have you actually done the math and compared the heals properly? Here, Eura has even done it for you: https://forum-en.gw2archive.eu/forum/professions/ranger/Why-was-WHaO-buffed-in-the-first-place
I don’t even need to look at that link, cuz PvP isn’t about math. Eura plays on a team that the majority of the PvP population will never experience. So just because It works for Eura, doesn’t mean its “the best” as he says, and you seem to think. I will certainly not be the best to everyone, because everyone plays on a different level, in different pvp modes, with different people of different levels. He can afford to run it because he says, to paraphrase, ’doesn’t need the extra condi cleanse and fury from TU’ and would rather have the mobility offered through the Swiftness of Resounding Timbre , then through other means. That doesn’t make it the best, it means the environment he plays in is conducive to his build decisions, and that he, like the rest of us, has a preference for an effective build.
Eura is an amazing player, one of the best, but Ive beaten himr 1v1, Longbow to longbow before in hotjoin, so that tells me that him playing on his team is where he is the strongest. He is not the be-all-end-all deciding factor in determining what is the best
(edited by Zatoichi.1049)
WHaO is already better than TU in pvp because it frees up a rune set since you get mobility from WHaO. + with regen it actually heals more than TU
I would argue not all can afford, (or at the very least, feel like they can afford) to go without the extra condi cleanse from TU though, seeing as it is the most useful low CD Survival skill, tied to our best condi cleanse mechanic.
We are, indeed, reading.
We particularly take time to read the constructive and well-crafted feedback posts.
I don’t want to make promises, which as many of you have pointed out can go horribly awry for a variety of reasons, but we are hoping to make some changes to the old ranger shouts (pre-WHAO & SotP).
Irenio you have returned!
It wasn’t useless before, no one is saying that. Find me a post that says that. I don’t think you are getting the point of why rangers are upset about this.
I agree with the OP. The boon-sharing component of WHaO is essentially useless now. As far as PvP goes, this means that TU is essentially the only valid heal once again, which is a shame.
kudos. though my point about Eura is valid
it didn’t need a change really, but the original change was a dynamic one, so whoever designed it, either a. did it with extreme intention, knowing what would come, or b. the exact opposite, darts at a dartboard change, with no forethought.
When you look at the current version though, now I cant help but think, “what a pointless buff.”
It’s still stronger than it was 2 weeks ago…
Exactly this. Before the patch everyone thought it would logically work like Fortifying Bond and thus would be a nice little buff to a skill that didn’t need to be changed at all. Since there was an oversight however, and WHaO was buffed to unintended levels, the majority of the people posting on the forums seem to believe that they were done some major injustice. Much a do about nothing really.
its an irrelevant buff dude, kinda live MDG, and the historic aquaman buffs
No it’s not dude. You’re blinded by the state it was in before it was nerfed. You need to think of it this way: Before patch WHaO was a strong burst heal on a 16s cd that also provides swiftness and regen. It needed zero changes as the heal was fine the way it was. The overbuffed state of WHaO made it 10x better than any other heal Rangers had.
The buff it has now is extremely welcome to a heal that needed no changes. People are complaining and they are using this as a strawman to throw shade at Anet. Literally people are complaining because one of our heal skills got buffs that it didn’t need. If it’s worthless now then why don’t they just revert it back to what it was pre-patch. Guess we don’t even need the might it gives, or short duration of the boons since they are obviously worthless.
I also agree it was fine the way it was, but im not gonna sit here and ignore what ANET did, and I don’t think you should either. Reading the forums, I think you are in the minority of those who feel like the current version is a welcome buff, so much as a pointless buff, when ranger has so many other issues that have been ignored. Their aim when balancing ranger seems to be consistently off-base. Honestly, the fact that a skill did get buffs that didn’t need it is one of the issues. Its current version is just a little icing on top of a skill that was already used but in general doesn’t get at the core of the ranger issues. You do have to spec to get the swiftness and regen in BM too, its not inherent of the heal, which is a tough choice btw cuz blind on f2 is very good for pvp as well. People are upset at that, in addition to ANETS lack of attention to detail when it comes to ranger, not really the buff/nerf itself. I jus don’t think you are truly seeing what the ranger community is upset about..
btw, I have silently agreed with many of your points in the hundreds of posts within the past couple days, so don’t think im one of the ones who is flaming you. Keep that in mind when responding to me plz
I think while Roy was the one to implement the change it was likely at Peters direction.
That being said the ranger community puts up with things a lot better than most of the other profession, even those most other profession get some warning and time to discuss changes instead of hasty knee-jerk reactions.John Peters isn’t with ANet anymore.
Good riddance to bad rubbish
what happened?
with protect me, the tradeoff is just bad. Not only does your pet not attack, but it receives no protective buffs to compensate for it., so it dies instantly and you lose dps, not only for the 6 seconds, but aafterwards as well
if the pet isnt attacking, it should receive Protection and Resistance for the duration
Guard just isn’t used for the “guard the area” effect. Getting stealth and protection is ok I guess, but it needs more, like Retaliation maybe. Not seeing the source of why you are getting hit with retaliation is kinda cool, plus you could steal the retal with WHaO
I like the quickness/fury idea posted about Sic-em.
Personally I feel like Guard should just be removed and replaced by a more selfish, low CD shout that is of greater benefit to the ranger
Search and rescue
- needs reduced CD
- pet needs to get stability
- revive the player10% faster
- revice them with a defensive boon (aegis, vigor, protection, whatever)
~snip~
I wish you had read my post at the start, it would have saved you writing all that out, its pretty much the same.
well, its good to post anyways, cuz the devs will see other people want the same thing
burning became easy to deal with from eles after we all got used to the patch, cuz it was just pretty much just one condi cleanse when you were in fire, and don’t walk through RoF multiple times. As others have said, their ability to sustain and stack boons is what makes them strong.
Strong isn’t the problem, dominance is.
With the greatly reduced damage I think we need to stop whining and learn to face it now.
If it still is an issue in 3 months, TINY nerf again.
personally I don’t have an issue with the current state of ele, cuz its my pvp choice for competitive play, and I think they excel in certain regards but aren’t godly in every situation. my favotie class is actuallyRanger. WHen you compare the two PvP wise it can be like, wtf…why is this class so much better?
Also, people are acting as if this skill was useless before the buff, yet Eurantien managed to make good use of it before this buff.
so? Eura is on an amazing team that supports him as a ranger. Few have that, and a lot of rangers need the extra condi cleanse from Unguent traited by Wilderness knowledge. so many rangers have to go that route, and therefore cant always go with the builds that have less condi removal. He probably takes it solely for the short cooldown on it and RaO when traited. Not to mention Eura has gone though many builds since patch, so just because Eura uses it, doesn’t mean its godly.
It wasn’t useless before, no one is saying that. Find me a post that says that. I don’t think you are getting the point of why rangers are upset about this.
burning became easy to deal with from eles after we all got used to the patch, cuz it was just pretty much just one condi cleanse when you were in fire, and don’t walk through RoF multiple times. As others have said, their ability to sustain and stack boons is what makes them strong.
It’s still stronger than it was 2 weeks ago…
Exactly this. Before the patch everyone thought it would logically work like Fortifying Bond and thus would be a nice little buff to a skill that didn’t need to be changed at all. Since there was an oversight however, and WHaO was buffed to unintended levels, the majority of the people posting on the forums seem to believe that they were done some major injustice. Much a do about nothing really.
its an irrelevant buff dude, kinda live MDG, and the historic aquaman buffs
lol I like that ill start using it, cept this this case we got UN-booned, (badoom, chh)