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Does Soulbeast threaten to disappoint?

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Posted by: Zatoichi.1049

Zatoichi.1049

Live Fast: 3 seconds of quickness and 6 seconds of fury every time you use a beast skill.
-Unstoppable Union: when you enter beastmode your attacks are unblockable for 4 seconds. That’s, a lot of seconds lol.
- 7% more damage while you have fury.

So when i see those things on paper, soulbeast screams “burst,” so for me is going to be all about stacking boons, particularly quickness…and bursting. If you have a ton of quickness then that in essence makes up for less hard “stats”

When are we getting more balanced prof specs?

in Guild Wars 2 Discussion

Posted by: Zatoichi.1049

Zatoichi.1049

Elite:

1. a select part of a group that is superior to the rest in terms of ability or qualities:

synonyms: best · pick · cream · crème de la crème · flower ·
[more]

HELP! New CPU: Loading screen freezes

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Posted by: Zatoichi.1049

Zatoichi.1049

There is a problem involving Windows 10 on some laptops where GW2 will get stuck on loading screens. I believe the workaround is disabling vsync/not running in fullscreen mode and/or setting Gw2.exe/Gw2-64.exe to Windows 7 compatibility mode.

Thanks for the response! I actually just found the solution after much searching. I changed to Windowed full Screen mode from regular full screen mode, as you mentioned. Works now ^^

HELP! New CPU: Loading screen freezes

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Posted by: Zatoichi.1049

Zatoichi.1049

Hello

I recently purchased a new Dell gaming laptop

Windows 10 64 bit
Intel i5 6300 @ 2.3 Ghz
16 GB ram
GeForce 960m

I run games like Dark souls 3 and Black Desert Online at near max settings with no issue.

But my GW2 is freezing at all load screens. When I launch windows Task Manager, it stops the freezing, the maps load and the game runs smoothly, but that is the ONLY thing that seems to stop the freezing. Very annoying…

I have the newest Drivers for my video card and I have GeForce experience installed. My previous CPU with an AMD Radeon video card ad no issues.

can any help me with this?

Amulets by Class

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

happy to see some positive responses to this idea.

I don’t really see it as a Band-Aid fix personally. Its a pragmatic fix. ANET says no mode separation, ok its your game ANET do what you will, but we all know REAL balance wont happen until they balance each mode (PvE, WvW, PvP) separately. So in the meas time, maybe this could work.

If anyone is feeling up to making an X class/X amulet list feel free!

Amulets by Class

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

What if amulet choices were allocated by class?

PvP team (listening to the community) would essentially be deciding which amulets each class gets to choose from. Could bring back a lot of amulets that weren’t necessarily OP on X class, but were OP on Y class.

yes it is adding limitations. Could potentially fix or kitten up balance even further. Would be interesting none-the-less.

thoughts

Ancient Seeds

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

I can kind of agree. I’d increase the duration to around 20s to bring it in line with shortbow 5 cooldown. The skill should really be used for condi builds, but its not because the immobalize is very strong with builds that have lots of cc

who are u to say ancient seeds is a condi/shortbow trait? Shortbow is a trash weapon and every Ranger knows it, so I assume you must not play ranger. In pvp, Ancient seeds is, and has primarily been a used for its immob to lock down targets, set up bursts and decap , not the bleed. Its primary strength comes from LB point blank shot, Dazes from CA, and glyphs.

I cant believe that sheer lack of even basic understanding about the ranger class. Nerf Ancient Seeds? r u people serious?

(edited by Zatoichi.1049)

Ranger Patch notes 19 April

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Posted by: Zatoichi.1049

Zatoichi.1049

do people honestly believe that this did…anything?

better than nerfs I suppose

Ebola Druid PvP build

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

I apologize for my bluntness, I dont see this build being anywhere close to being competative at higher levels, heres why

- No stun break.
- No real condi clear (spring isnt enough). Mesmers, reapers, even condi war with immob resistance and stability will eat you alive.
- Axe is a meh choice for the 1h slot, and quickdraw is wasted on it cuz u use it for bonfire not honed axes.
- Staff applies no condis, and with your amulet choice, will be a huge dps loss when u switch to it, removing all pressure. all uncan do is evade and heal. This is an even bigger problem considering you arent using BM to make up for the dps loss.
- No boon share or boon stacking for you or your pet (again, why use only axe if you arent giving your pet the might?)
- one trick pony style build that is easy to adapt to and play around

you could have something somewhat decent if you went:

- Sword/torch ( so you can leap through fire/water fields, have just as many evades and mobilty as staff, and make better use of quickdraw)
- axe/dagger (use quickdraw on honed axes and still have an evade and good condi pressure on your second weapon set)
- take druidic clarity for at least one stun break and oh kitten condi clear
- Take flame trap over vipers ( cuz now you have enough poison on your weapon set)
- Re-think your sigil choices. Geomancy runes for example could provide some nice extra bleed for condi coverage
- maybe consider trapper runes so you have access to re-positioning and escape options just in case they decide to focus you

Fixed: Warriors getting kills in Ranked

in Warrior

Posted by: Zatoichi.1049

Zatoichi.1049

holy kitten you guys are sensitive in here!

at least you were on the list lol…

April fools joke

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

its completely obvious ranger was left out intentionally as part of the joke.

(edited by Zatoichi.1049)

Lets change exalted legend

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

I thought the same thing when I saw exalted legend, felt like a pve title.

How would you change Staff?

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

staff is good as is, besides maybe #4 which is kinda slow to cast and moves too slowly on the ground, and the root is a little short.

PvP Discussion: Menders vs Paladins

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Posted by: Zatoichi.1049

Zatoichi.1049

its comes down to playstyle honestly. I like menders cuz I can support my team better with the heals, as well as the “soft” vitality I gain through condi pressure. Condi spam worries me more than physical dps

(edited by Zatoichi.1049)

(Feedback) Ironclad Outfit

in Guild Wars 2 Discussion

Posted by: Zatoichi.1049

Zatoichi.1049

grats anet for making the stupidest armor skin ive seen in years! gem store outfits just get better and better

Bunker meta back?

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

it can feel like it at times depending on what u get in a match. Had a temple match yesterday that was 4 eles and a dh (their team) versus my team, 2 druid, 2 scrapper and a plaladin herald. It was a disgusting match that took forever. Very few deaths the entire game outside of the dh. Was difficult to decide what exactly to do.

I expect to see more and more eles, druids, and scrappers on teams as divisiosns get higherr. More anod more people are queuing with their safe classes, necro beimg the most safe dps option, and marauder rev being the second. Dh can be good but it attrcts mostly scrub players, and is easy to play arwound.

Burst Thief, shatter mesmer, and wwarrior are not feared.

No Balance patch! Feb 23rd

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Posted by: Zatoichi.1049

Zatoichi.1049

Minor balance tweaks. No, this does not even qualify for use of those words. Anet, flat out…you have lied.

(edited by Zatoichi.1049)

No Guardians, Thieves, or Warriors

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

nerf bristleback…

Reap-be-gone

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

Actually Shoutbow is not enough against decent condi specs.

The shout only remove 1 conditions at a time. 2 wells will give you 4 conditions so you wanna blow off all those shouts?

Another thing is, Druidic Clarity. I just find this trait on a wrong spot, so basically you wanna blow off your AF just because you have conditions on you. So if you play on a team, you will not AF when your team needs it because you blew it off way too early.

Emphatic Bond needs to be moved to Nature Magic and let it be Conditions Converted to Boons (PET ONLY) So it does not necessarily kill your pet.

though you are technically correct that a cleanse on the shouts alone is not enough to deal with condi specs, as I mentioned above, if you are playing correctly, you should have no issues keeping condis off you with proper use of Druidic Clarity with Celestial Shadow every 10 seconds, giving you opportunities to escape/heal up/buy time for another Druidic Clarity while supporting your team immensely. Shout cleanse , in addition to evasive purity, is meant to keep poison off you so your heals go unhindered

What if we are talking about good players here like highly coordinated duos, etc.

Druid isn’t really equipped to last super long in a 2v1, unless they arent coordinated. Druid are kings of 1v1 and team fights. In a 2v1, Best to use your escape tools to disengage and move on to an area with teammates and do ur job as a supporter, or try ur best to keep a node decappedd til support arives.

Blind Samurai Revenant?

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Posted by: Zatoichi.1049

Zatoichi.1049

Do me a favor and Google my account name young padawan

(edited by Zatoichi.1049)

Reap-be-gone

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

Actually Shoutbow is not enough against decent condi specs.

The shout only remove 1 conditions at a time. 2 wells will give you 4 conditions so you wanna blow off all those shouts?

Another thing is, Druidic Clarity. I just find this trait on a wrong spot, so basically you wanna blow off your AF just because you have conditions on you. So if you play on a team, you will not AF when your team needs it because you blew it off way too early.

Emphatic Bond needs to be moved to Nature Magic and let it be Conditions Converted to Boons (PET ONLY) So it does not necessarily kill your pet.

though you are technically correct that a cleanse on the shouts alone is not enough to deal with condi specs, as I mentioned above, if you are playing correctly, you should have no issues keeping condis off you with proper use of Druidic Clarity with Celestial Shadow every 10 seconds, giving you opportunities to escape/heal up/buy time for another Druidic Clarity while supporting your team immensely. Shout cleanse , in addition to evasive purity, is meant to keep poison off you so your heals go unhindered

Reap-be-gone

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

Seens like an Inferior version of menders shoutbow, which is a better counter to reaper than this

Oh nice, I’ll give menders shoutbow a try next time, and add it to the list. Mender’s seem like less of a hard counter and more of an ordinary meta style build though, right? A mistake or two and you are toast?

menders has +560 to vitality, but offers a more vast amount of “soft” vitality through healing power and how well regen scales with it, in addition to CAF skills. Provided you can dodge roll poison off with menders purity, or cleanse it with your shouts, your healing will go unhindered.

free full condi clear every 10 seconds and a stun break with Druidic Clarity, full heal up with #3 and #4 and stealth away with superspeed/ancestral grace. In my mind this is THE combo that makes the Druid strong right now, and is certainly enough of a counter to reapers, whether or not you want to call it a hard counter or not.

Regardless of whether you are a druid or something else, as others have said, the REAL counter to a reaper is kiting/movement.

Reap-be-gone

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

Seens like an Inferior version of menders shoutbow, which is a better counter to reaper than this

Blind Samurai Revenant?

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

Blind swordsman huh? Never heard of such a thing…

PvP PSA Rune o Soldier dont cndi clear allies

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

do you mean allies besides yourself, because it seems to work on yourself just fine. Maybe it has something to do with how the old coding for the old shouts didn’t affect other players like the new ones do. If that’s the case I hope they can fix that soon.

Mender's Shout Druid Build&Guide for PvP

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Posted by: Zatoichi.1049

Zatoichi.1049

Hello! Zatoichi here with what I hope some people will find useful, my current PvP “meta” style (least what I think will be meta) Druid build I have been playing with solid success. Before patch I ran the meta celestial Glpyh build to Diamond, but I like this better. I’ll write it out here because build editor doesn’t have updated info yet.

Mender’s Soldier Shout Healer

Amulet: Mender’s
Rune: Rune of the Soldier (shout cleanse)
Weapons: Staff (Renewal + Energy) & Sword/Dagger ( Leeching + Hydromancy or Doom)
Pets: Bristle. Smoke.

Specializations:

Druid
1 – (Druidic Clarity) – 1 (Celestial Shadow) – 2 (Lingering Light)
Beastmastery
3 – ( Resounding Timbre) – 3 (Natural Healing) – 2 (Zephyr’s Speed)
Nature Magic
2 (Instinctive Reaction) – 1 (Evasive Purity) – 2 (Protective Ward)

Utilities:

Heal: “We Heal as One”
“Guard”
“Protect Me”
Signet of Stone
Elite: “Strength of the Pack”

Explanations/Guide:

Celestial Shadow gives excellent escape/reset opportunities, in addition to a powerful stomp/rez tool when exiting Celestial form, particularly after interrupting with #3 Lunar Impact. Use it on downed allies or enemies attempting to rez their allies, and exit celestial form for AoE stealth.

Shouts cure conditions , and apply 12 seconds of Regen and Swiftness to teamates which can be stacked 3 times at the beginning of the match

Lingering Light offers a decent heal with Menders stats, and a potent blinding tool in team fights, boosting survivability.

Nature Magic means your pet (your main damage source) is getting all your boons, especially might and additional quickness, and you have longer boon durations, which you can transfer to yourself with “We Heal as One”

Natural Healing builds Celestial meter, as well as keeping pets alive when using “Guard”

Zephyr’s Speed, although we don’t have Quickness stomps or rezzes anymore, still gives the pet 5 seconds of Quickness on swap, which is great for setting up burst. And of course, it offers Might.

Instinctive Reaction is a potent 13% Power boost scaling from your Healing Power, as well as more Quickness both you and your pet receive, and 20 sec ICD is not too bad.

“Guard” is a great damage mitigation tool in 1v1’s, as well as a significant Might source for both you and your pet.

“Protect Me” offers a bit of extra Protection (in addition to the Protection you receive from Protective Ward), a strong CC, and an amazing party wide Stun Break.

Though less bursty/offensive than greatsword, Sword/Dagger offers 3 evasive skills on one set , with built in Poison, great for avoiding all the bursts going around now while adding an important debuff to your opponent.

Signet of Stone is still important for focus fire. A lot of time you can use it to buy enough time to get to celestial form and escape out with Celestial Shadow. It also offers a bit of extra toughness I find more useful than say, Signet of the Wild.

Druidic Clarity, Evasive Purity, and Shout cleanses should offer enough condi cleanse to deal with condi heavy classes.

This build stacks a fair amount of Might through “We heal as One” boon share, “Strength of the Pack,” Smokescale’s Unrelenting assault skill, “Guard” and Zephyr’s Speed. Make sure you are keeping your might up.

That’s just about it ^^

Let me know if you have questions, comments, ect.

(edited by Zatoichi.1049)

I am impressed. Shouts reworked

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

right now Mender’s Shout Soldier Druid is working well

Allies Aid trait - NM

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

Allies Aid trait in Nature Magic:

still 85 second CD compared to the 45 second CD of “Search and Rescue” . Not sure if intended or overlooked.

Druid staff "Bug"?

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Posted by: Zatoichi.1049

Zatoichi.1049

thanks for the replies, that’s cra cra…

Druid staff "Bug"?

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Posted by: Zatoichi.1049

Zatoichi.1049

I’ve been hearing people say around the pvp forums and in game, that Druids are currently abusing a staff bug, perhaps having to do with #3 Ancestral Grace and #5 Sublime Conversion.

We all know #5 is a water field and #3 is a blast, for area healing… Is this what people are saying is a bug, or is it something else? A simple case of community misunderstanding? I’m very curious.

A thing that's making PvP miserable...

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

if gw had and easy-to-connect in-game mic/headphone communication system that you could choose to use with your team, this probably would be less of an issue.

done with pvp till

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Posted by: Zatoichi.1049

Zatoichi.1049

CC is kinda bad now yes, but bunker bunker/bruiser builds are the real problem with this meta.

Reverant Status - Fair or unfair?

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

1. UA can’t one-shot anything technically because…it’s not just one swing.

At the very least get your facts straight.

I could help but chuckle at this. You must be a blast at parties…

Do these changes, people can blame me!

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Zatoichi.1049

AF percentages ticks need to be more linked with healing power. Builds with high Healing Power should be rewarded with bigger ticks of AF generation when using heals, and should get to CA faster than non healing power builds, regardless of how much heals, heal for.

This is counterintuitive in PvE and promotes bunkering in PvP. Considering all the complaints about Druid being too powerful as a bunker (and thus the numerous nerfs), I cannot (and do not want to) see CAF being balanced around a single playstyle that is actively discouraged in competitive formats. If CAF is most accessible to healing bunkers, then it is going to be nerfed even further—and other builds and playstyles will be harmed even more.

Keeping CAF generation standard regardless of build is easier to balance and opens up a wider variety of playstyles.

right now full glass cannon with no healing power generates AF as frequently as a healing support build, but spends less time at full health and therefore gets more ticks, thus generating af bar at a better rate. that is not good. Especially, considering anet stance on healing coefficients, healing power has less than stellar impact on how well the celestial avatar abilities heal, in addition to all other healing skills, and doesn’t scale to the extent that, for example, power and ferocity do. So why would anyone choose healing stats when you can support your team better by going zerk (or almost zerk), doing great damage, and generating AF more frequently therefore proccing grace of the land, dazing, clearing all your condis, and group healing, only to leave CA full health, no condis, and able to unload massive damage on a mob?

making af generation standard does not open up more builds, it does the opposite, it promotes taking exclusively damage stats, that old zerk meta mentality, because by taking healing power, you are often making a significant sacrifice. It sounds to me like maybe you want to play a power ranger and get the same access and benefits from CA as other builds that sacrifice damage to better access it.

Have you looked at the other class forums?

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

I play multiple classes, some much better than others, but I understand, at least in PvP, how the specs rate:

DH, chill reaper, Herald, and Hammer Scrapper are amazing

Celestial Druid, Auramancer Tempest, and Power Chrono are very good but you need the right comps

Daredevil and Zerker are on the weak side.

Astral Force nerf yet again.

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

As i mentioned in the other thread, full condi clear versus 1 condi clear are on two totally different levels of power, not to mention zerker and druid are such different roles i dont believe a comparison of traits between both of them is totally appropriate.

Considering how anet thinks, If we want CA on such a low Global CD, 10 seconds lets say as some have suggested, how can we not expect a nerf to druidic clarity? Down to as low as 2 or 3 condi clears, instead of a full clear. if were making apples to appes comparisons, why should we expect any better of a trait?

As I said in the other thread, I am totally okay with that. I expect classes to be balanced around one another, not some nebulous “other” standard of completely arbitrary values.

Yeah we keep going back and forth between threads missing responses.

Not to be offensive, but afe you a pvper? I would be sad to see this trait reduced to 2 clears. i personally really like the current version of the trait versus the more and more prevalent condi bomb reapers and scrappers, and to the lesser extent condi mesmers.

Changing this trait would be another giant nerf

I do not play Druid in PvP. Nor do I want to until the balancing has settled. But if it came down to it, I would rather this trait be on the chopping block than access to CAF—especially since this trait is linked to CAF access, anyway.

On base Ranger, I use traited Wilderness Survival skills for condition removal in WvW and PvP.

well, then you are saying you are okay with a nerf to a build that you don’t use, and therfore don’t fully understand. Support/celestial Druid is extremely good in PvP, and up until update today, was in an extremely good, albeit slightly overtuned spot. even post nerf, a overall better choice for a pvp team than power survival for sure, which I am also very familiar with. No one is arguing against some love for the base ranger though.

Gutting a trait to fix a borked mechanic is not the answer

(edited by Zatoichi.1049)

Do these changes, people can blame me!

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

AF percentages ticks need to be more linked with healing power. Builds with high Healing Power should be rewarded with bigger ticks of AF generation when using heals, and should get to CA faster than non healing power builds, regardless of how much heals, heal for.

Astral Force nerf yet again.

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

As i mentioned in the other thread, full condi clear versus 1 condi clear are on two totally different levels of power, not to mention zerker and druid are such different roles i dont believe a comparison of traits between both of them is totally appropriate.

Considering how anet thinks, If we want CA on such a low Global CD, 10 seconds lets say as some have suggested, how can we not expect a nerf to druidic clarity? Down to as low as 2 or 3 condi clears, instead of a full clear. if were making apples to appes comparisons, why should we expect any better of a trait?

As I said in the other thread, I am totally okay with that. I expect classes to be balanced around one another, not some nebulous “other” standard of completely arbitrary values.

Yeah we keep going back and forth between threads missing responses.

Not to be offensive, but afe you a pvper? I would be sad to see this trait reduced to 2 clears. i personally really like the current version of the trait versus the more and more prevalent condi bomb reapers and scrappers, and to the lesser extent condi mesmers.

Changing this trait would be another giant nerf

@ANet: how to stop embarrassing yourselves?

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

If they make it a standard cd, then you know they will make it absurdly high. Yhink about it it from a pvp standpoint, do you really think anet wants us to have a full condi clear/stun break on a predictable cd, as some have suggested as low as 8seconds? Common people…careful what you wish for.

Berzerk Mode has a 15s CD untraited, and can take an Adept-tier trait for a stunbreak and 1 condition clear. It can be traited with a competing Adept-tier trait for a 10s CD (and no stunbreak/condition clear). I see no reason why CAF should function differently with regard to traits.

1. “Full condi clear.” You should know how much stronger that is compared to 1…i feel silly even needing to write this.
2. We know full well we cannot always compare apples to oranges. Zerker is in so much of a worse state than druid in competative formats.
3. Going zerk mode cant heal an entire team up to full health. They are on completely different levels of both power, and function.

Thes best way to balance af generation is to connect it to healing power. More healing power, more af generation. that way it balances how often you can heal compared to what role you decide to play, from full glass cannon, to full support, and everything in between.

Okay, make CAF have only a single condition cleared with that trait. I’m fine with that. By the time I have 13 unique conditions stacked on me, I’m probably already dead, anyway—Rangers don’t have the same health pool as Warriors, nor do they have access to Resistance. If I only have a couple of conditions on me, I can use other condition-cleanses. Again, cool with me.

If you’re talking PvP, sure, Berzerker is in a worse state right now (barring development of any good builds.) Warrior and Thieves as a whole are being left out in PvP. That means Warriors and Thieves should be brought up to match other classes, not that a single class (Druid) is brought low. Since I don’t see other specializations taking the same heat as Druid, even though they can provide full-team healing (aurashare Tempest, Ventari Revenant), utility, AND deal damage at the same time, it’s kind of hard to use that as an excuse for nerfing Druid.

In PvE, Berzkerker is undeniably in a better spot than Druid right now. DPS is always needed in PvE—especially higher-level PvE— while healing is not. Healing is even less needed in groups of good players.

Balancing access to Astral Form around Healing Power reduces the number of viable builds for Druids, promotes over-healing, and encourages bad gameplay (no need to avoid damage). This is not a good method of balancing CAF generation.

Anet, generally, does not balance around pve.

when anet balances and makes traits, i dont believe they, as this community often does, look at what one class has, and then says this class should also have that, for the sake of some sort of symetrical balancing. They look at the clear advantages one class has over others, and how impactful the advantage is in multiple situations, and balance around that.

(edited by Zatoichi.1049)

Astral Force nerf yet again.

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

they should give us back the good AF gain and up the astral form’s cd to 20-30 sec , that would be very good , because here the problem is to get astral form way too fast , and druidic clarity fits a lot with it in pvp > ground nerfing

The CD on CAF should absolutely not be 20-30 seconds, given that entering CAF already sacrifices a Druid’s DPS for healing (it does not serve as a bonus on top of regular gameplay—it signifies a priority change). There is no amount of healing that can make up for 20-30 seconds without access, because players have a limited health pool. This high of a CD will make other healing-centric builds (aura-share Tempest, Ventari Revenant) FAR superior to Druid with regard to healing, since they are not locked out of their healing at any point, and can heal when their allies need it—not when some arbitrary period of time has passed.

For trait purposes, Berzerk Mode has a 15 second cooldown, an Adept-tier trait that is a stunbreak + (single) condition clear, with a competing trait that gives Berzerk Mode a 10s CD (and no stunbreak/condition clear). There is no reason why CAF can’t match this, especially since CAF already is not a straight-up upgrade to use off-CD like Berzerk Mode, but a strategic resource.

As i mentioned in the other thread, full condi clear versus 1 condi clear are on two totally different levels of power, not to mention zerker and druid are such different roles i dont believe a comparison of traits between both of them is totally appropriate.

Considering how anet thinks, If we want CA on such a low Global CD, 10 seconds lets say as some have suggested, how can we not expect a nerf to druidic clarity? Down to as low as 2 or 3 condi clears, instead of a full clear. if were making apples to appes comparisons, why should we expect any better of a trait?

@ANet: how to stop embarrassing yourselves?

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

If they make it a standard cd, then you know they will make it absurdly high. Yhink about it it from a pvp standpoint, do you really think anet wants us to have a full condi clear/stun break on a predictable cd, as some have suggested as low as 8seconds? Common people…careful what you wish for.

Berzerk Mode has a 15s CD untraited, and can take an Adept-tier trait for a stunbreak and 1 condition clear. It can be traited with a competing Adept-tier trait for a 10s CD (and no stunbreak/condition clear). I see no reason why CAF should function differently with regard to traits.

1. “Full condi clear.” You should know how much stronger that is compared to 1…i feel silly even needing to write this.
2. We know full well we cannot always compare apples to oranges. Zerker is in so much of a worse state than druid in competative formats.
3. Going zerk mode cant heal an entire team up to full health. They are on completely different levels of both power, and function.

Thes best way to balance af generation is to connect it to healing power. More healing power, more af generation. that way it balances how often you can heal compared to what role you decide to play, from full glass cannon, to full support, and everything in between.

(edited by Zatoichi.1049)

Astral Force nerf yet again.

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Posted by: Zatoichi.1049

Zatoichi.1049

They WHaO’d us once again

I will give them another week or so to fix this, or at the very least iron out the creases. If they do not, i will be contacting anet about a refund/change on my set of ascendeed minstrel armor and weapons.

i dont tuink they intended to punsish full support specs in this way. zerker af generation should not be better than minstrel.

maybe they can link af generation to healing power ss a simple solution. The more healing power you have the faster it generates.

(edited by Zatoichi.1049)

@ANet: how to stop embarrassing yourselves?

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Posted by: Zatoichi.1049

Zatoichi.1049

If they make it a standard cd, then you know they will make it absurdly high. Yhink about it it from a pvp standpoint, do you really think anet wants us to have a full condi clear/stun break on a predictable cd, as some have suggested as low as 8seconds? Common people…careful what you wish for.

(edited by Zatoichi.1049)

AF Generation with Update

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Posted by: Zatoichi.1049

Zatoichi.1049

if intended, with these changes WHaO/RaO is now a clear superior choice

Natural Stride

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Posted by: Zatoichi.1049

Zatoichi.1049

it can be taken in a build that doesnt

a: use beastmastery (resounding timbre)
b: use traveler runes or pack runes (in combat swiftness)
c: use Signet
d: use warhorn

so for example, a good build might be ancient seeds survival LB/GS specced Druid/WS/NM

Minstrel: Stats for Druid?

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Posted by: Zatoichi.1049

Zatoichi.1049

Minstrel will make you a Front line heal God in WvW. I think that’s just about the extent of its usefulness in my mind. too much defense in other modes. I wish they hadn’t deleted it in PvP though, those were a fun few days lol.

Edit: wow didn’t realize how old thread was…

Ranger in its easiest PvP state ever

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Posted by: Zatoichi.1049

Zatoichi.1049

as a vet ranger, I like support druid a lot. I have always enjoyed support classes in mmos. I have been playing basically the “meta” build since first beta, and have seen all the nerfs, and have adjuste accordingly. People are still getting used to having to deal with us, not cuz we are OP (high damage + high sustain), we aren’t, but because we bring something to the game they have never had to deal with before. I don’t think Druid needs any more nerfs, especially when you compare it to Chrono and DH for example, I think people should have to adjust to accommodate us a little. I also think base ranger still needs some love, though not much.

New rune possibilties!

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Posted by: Zatoichi.1049

Zatoichi.1049

When using WHaO, Rune of the Heralds #4 (protection on heal) for 2 seconds, provides you with an additional 3 seconds of protection if the pet receives the buff when using NM, with a 10 second ICD. That’s 5 seconds protection every 16 if traited, plus regen and swiftness.

(edited by Zatoichi.1049)

About Lingering Light Nerf

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Posted by: Zatoichi.1049

Zatoichi.1049

is the CD per ally? I cant really figure this out

dd cele ele vs cele druid?

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Posted by: Zatoichi.1049

Zatoichi.1049

As a cele druid, When i run into dd eles i find we are an even match now on point. Celestial avatar resets the fight, so if you can interupt it i may go down but ussually i have streangth of the pack