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Protective Ward

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Zatoichi.1049

I’d say the trait is now more powerful then before … Especially for the Glassbow.
What the trait does is reducing the initial burst by 50%. In theory, it doesn’t reduce 1518 …
It reduces the DAMAGE RECEIVED by 50%, when above 90%… So if you get hit by 10K damage attack – it will be reduced to 5K. Which is much more than you currently see it =)

This trait will give the Zerk build the much needed time to react to ambushes. It’s much better than you think.

If it does indeed reduce the entire amount of damage taken while you are above 90%, not just 50% of the amount to take you to 90%, then yes, it would be quite good.

im pretty sure its a 50% damage reduction, so 6k backstab goes to 3k, so long as you are above 90%. it doesn’t need to be any better than 90%, cuz after initial burst (that’s already reduced) you can just heal back up to above 90% again and the trait is once again active, reducing yet another burst. A great time to do great sword block as well.

Protective Ward

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Posted by: Zatoichi.1049

Zatoichi.1049

has anyone maybe thought hey, beastly warden would work great with this trait, even if it only gives protection to your pet, and they are forced to attack your pet? I’m pretty that’s called SYNERGY

sure, but if ranger gets protection, so does pet through fortifying bond. Synergy still in tact.

Protective Ward

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Posted by: Zatoichi.1049

Zatoichi.1049

But if the thief has to go back into stealth to cleanse it, or break off in any way, it has done its job, if he tries to continue attacking through it, he does little damage, either way the trait passively reduces the damage you take either by forcing a cleanse or weakness effects.

If it also applied just a few seconds of Protection to the ranger, it would be great. So it has the same function as Nature’s Protection, but with the weakness and modified CD. That is what I would like to see. Currently I think its probably the best GM in NM.

for a SA theif, going into stealth is nothing, and the cleanse is instant. No resources wasted. Hit you with another backstab 3 seconds later. In my mind, the trait did nothing in that scenario. After specializations, every thief will use SA cuz now they have 3 lines to trait into and not tied to stats any more

(edited by Zatoichi.1049)

Protective Ward

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Zatoichi.1049

Yup, weakness is essentially a 25% reduction in damage, plus it has the added bonus of reducing your foes endurance regen by 50% too.

So, a 50% uptime of 25% damage reduction is a 12.5% reduction in damage. But it works even better in reality against burst skills. Plus your pet gets 80% up time of Protection and mostly likely the reduction from the weakness too.

It’s a powerful trait, that’s for sure. It would be cool if the Ranger got something other than the weakness, but its good as is.

everyone is saying how strong weakness is, and I agree, but literally any class that is not right on top of you, it will do nothing against. We have to be hit for it to proc, meaning its easier to predect and counter with ranged attacks.

Hell even a thief will just go right into stealth, cleanse it, and be right back on top of you with a backstab 3 seconds later.

Now if the weakness activated from our own attacks I would say its strong.

Protective Ward

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Zatoichi.1049

weakness is strong, but if you are hit and it procs and no one is around you to receive the weakness (so literally any ranged attack) , all you get out of a GM trait is 8 seconds protection on the pet? that doesn’t sound too GM worthy to me.

And its not necessarily super useful in a zerg cuz it will just hit random people and be cleansed fairly quickly, and do nothing against CC.

Its decent on point in pvp, but just that, decent, not great like a build defining gm trait should be. .

Protective Ward

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Posted by: Zatoichi.1049

Zatoichi.1049

Protective Ward:
GM VIII 12

When you receive damage nearby foes are weakened and you gain protection


So in the live stream it was listed as a 6 second weakness, and an 8 second protection, with a 12 second ICD. If this is in fact the final version, I would be baffled….

however, as many of you know, they went on to say that the Protection may in fact be for the pet only…..bleh.

That being said, I very much want this trait to stay as is, but with some numbers tweaked. I think we all know that the current (possibly place-holder) version is too strong (maybe some disagree with this?). At the same time, how super underwhelming as a GM would it be, in a line of other, already fairly underwhelming GMs, if in fact only the pet received protection.

So what should this trait be?

The new Quick Draw in PvP

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Posted by: Zatoichi.1049

Zatoichi.1049

In order to pull the trick out consistently, you’d need to carry 2 LB, which is kind of a suicide in pvp against any decent player.

If you run double longbow you don’t want to double rapid fire.

Ever wanted 8 second cooldown on your barrage?
Run Runes of the Warrior, 2 Longbows and Quick Draw and you won’t be disappointed!

Buy a living arrow cart now and get a wolf pet for free.

drool…

Post Spec WvW Frontliner

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Zatoichi.1049

With the current infor we have, here is what I believe will be a good choice for a Frontliner Ranger build for WvW that would work well in zergs and full party situations, after Specializations hit. Subject to change of course. Let me know what you think….

Traits:
Marksmanship:

Opening Strike Minor – Cause vulnerability with your first strike when entering combat.
Alpha Training Minor – Pets have Opening Strike.
Precise Strike Minor – Opening Strike always critically hit.

Beastmaster’s Bond – Cast Call of the Wild when you swap pets
Beastmaster’s Might – Activating a signet refreshes your opening strike and grant might to you and your pet. Signets recharge 20% faster.
Remorseless – Regain Opening Strike whenever you gain fury. Opening Strike deals 25% more damage.

Nature Magic:

Rejuvenation – Gain regeneration when you health drops below the threshold (75%).
Fortifying Bond Minor – Any boon you get is shared with your pet.
Lingering Magic Minor – Boons applied by your and your pets last longer.

Bountiful Hunter – You and your pet deals 1% more damage per boon on you.
Windborne Notes – Call of the Wild also grants Regeneration and Warhorn skills recharge 20% faster.
Protective Ward – When you receive damage nearby foes are weakened and you gain protection (assuming it is protection for the ranger…)

Beastmastery:

Instinctual Bond Minor – When you are downed, your pet gains quickness .
Loud Whistle Minor – Reduce recharge on pet skills and swapping by 20%.
Pet’s Prowess Minor – Pets move 30% faster and deal more damage on critical hits.

Resounding Timbre – Shouts apply regeneration and swiftness to allies. Reduces recharge on shouts by 20%.
Two-handed Training – Greatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear attacks have a 50% chance to grant fury on hit.
Beastly Warden – Your pet taunts foes near them when executing a command [F2] ability.
…Or…
Honed Axes – Gain 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now AoE. Axe skills recharge 20% faster.

Utilities:
Heal: Heal as One (now shout) or Healing Spring
6-8: Lightning Reflexes – Signet of the Wild – Signet of Stone
Elite: Rampage as One (now shout)

Weapons:
Greatsword – Axe/Warhorn.

Sigils:

preference really. Good choices: Energy. Fire. Bloodlust. Force. Battle. Etc…

Runes:
Melandru, Hoelbrak or Trooper.

Food/Utility:
Lemongrass soup, Sharpening Stone.

Stats/Gear:
Celestial/Cavalier/ Valkyrie

Pets: Drakes

Important Features:

- Call of the Wild is a Blast Finisher (3 blasts plus drakes blasts)
- Heal as One will have a 16 second CD with Resounding Timbre.
- Remorselessness is a guaranteed Critical +25% damage every time it is renewed, and can be renewed easily and often.
- Maul is Reduced to 4.5 second CD
- Pet will hit like a truck and have higher survivability due to fortifying bond (boons shared)

(edited by Zatoichi.1049)

Is Ranger in WvW underwhelming to you?

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Zatoichi.1049

frontline Warhorn ranger in WvW will be a thing I think after specializations. New barkskin, resounding timbre, two handed training, beastly warden, and 3 traited Call of the wilds = 3 blast finishers with aoe might, fury, swiftness, and regen. Healing spring for water field and aoe cleanse

(edited by Zatoichi.1049)

The new Quick Draw in PvP

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Zatoichi.1049

glass LB ranger is single target burst class, and I currently very popular, but arguably thief still does it better. they are trying to give us more options to compete with theif in this regard. Quick draw helps glass bow, but many other builds as well, and Lead the wind, beastmasters bond, etc. are all geared towards helping us achieve this role.

How strong are Rangers?

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Zatoichi.1049

ranger elite specialization is going to be Druid, which seems like a pet-centric caster class, with what we believe is going to be support and CC-heavy. I would suggest you check it out once they release info on it.

Can we all agree Anet hates Ranger?

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Zatoichi.1049

Personally, I am overwhelmed with the amount of options that will open up to ranger with these upcoming changes. There is a vast amount of synergy between traits, that don’t feel niche.

Traits like windborne notes, beastly warden, quick draw, lead the wind, wilderness knowledge, beast masters bond, honed axes oak heart salve and all its synergies, the changes to remorselessness and the associated traits, and so on, open up so many new play-styles.

I personally think that anet USED to “hate” rangers, but the guy who in charge of these changes (who was missing from the ready up the day of the announcement, clearly has a distinct vision of a more synergistic ranger, and cares a great deal for the class. Which is ehy ia m currently optimistic about the changes to spirits, it seems like they are pushing them back to what they were in gw1, which is good. For them we shall wait and see.

As for the pets, we may still see buffs with them as they never said they weren’t changing them.

traps, well, I guess I personally don’t really care about traps.

we have yet to see what druid is all about too,

Warhorn & Windborne Notes Trait

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Zatoichi.1049

should apply blind for a few seconds

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

So ultimately, it really won’t be that any ranger builds are bad. As a matter of fact, every build to some degree gets pretty significantly improved. But the improvements all occur in areas that weren’t previously holding us out of PvP meta. Our power builds lack the ability, as far as we’ve seen, to bring as much utility (outside of self utility) as other classes power builds. No real lockdown abilities (comparatively), limited AoE, lack of boon removal, lack of specific boon application, lack of team wide cleansing/functionality/etc (there might be some niche role with fury that has become available, but that isn’t really a unique function either). These are all things that matter significantly at a top tier level.

we still have yet to see what druid line offers in regards to these shortcomings.

and to go back Revisit my idea of adding condi cleans or condi-boon convert on Invigorating bond, we have ourselves a nice support build, similar to shoutbow:

OH Warhorn for Call of the Wild

traits:
Windborne Notes (regen added to call of wild, reduce CD to 24 seconds on WH)
Beastmasters Bond (call of wild on pet swap)
Resounding Timbre (SHouts applies regen and swift)
Beastly Warden (Pet F2 taunts foes in area)
Invigoarating Bond (Pet f2s heal, and convert conditions to boons)

pretty much perma might, fury, swiftness, regen, and a hard cc for team with a single (maybe double) condi-boon convert every 20 seconds

EDIT: not to mention each Call of the Wild is a Blast finisher

(edited by Zatoichi.1049)

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

I just want to point out, that with the upcoming changes to WK and troll unguent becoming a Survival skill, with WK alone; if loaded up with 5 survival skills (and the free sharpening stone proc @ 75%) we can cleanse 12 conditions with an average recharge rate on survival skills being around 30 seconds, whilst having perma fury

if you add an additional 3 cleanses every 10 seconds with EB, were cleansing 21 conditions over the course of 30 seconds.

2 traits to cleanse 21 conditions every 30 seconds on average is basically condition immunity, and I still get one more trait line to go into. And any playstyle, including glassbow, could have access to this.

This is what ANET doesn’t want, and is why they put them together.

This sort of thing might not be totally OP in the current state of the ranger, although I suspect some would argue it is, but certainly would be once the new changes go through.

(edited by Zatoichi.1049)

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

so buff IB by giving it a condi cleanse too and leave in Nature Magic, remove EB, problem solved?

I would prefer it to be a party wide condi-boon convert, that way we get some a very strong party support option on par with shoutbow war, but yeah, in general, either way, we are striking a nice balance here, not too much condi cleanse if you take both IB and WK, not too little if you only take WK.

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

IB and EB could be combined so that; Your pet draws one condition from you every 5s. When your pet gains a condition, it heals for X in an area around it. 1s ICD on the heal.

Nope. I’m against that idea.

EB is still a useful trait even if you’re not a condi ranger.

I know you really love it, a lot of rangers do, but I think its pretty clear anet doesn’t want us to have both. so are you saying you are in favor of its current placement?

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

protective ward is very close to being quite good. 6 seconds aoe weakness every 12 seconds is potent, escpecially if you can hit 5 targets. The protection part feels uninspired though.

hell we need condi clear, but instead of clear how about pet and ranger get 3 second resistance instead of the protection?

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

we could also make EB a master and nerf it down to 2 condis removed /10s. put it in nature magic.

then it would either be replacing evasive purity, or competing against it.

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

Ok going into more detail about Emphatic Bond, which specialization does it fit? Quick answer is none flavorwise and gameplaywise you still have to shoehorn it into one of them. About whether you can’t move it into one specialization because you miss trait X, that’s the point of a choice, each and every one of them should be something which makes you say “I really want that”, it makes the choice important. Some of them might not be good for what you have in mind but the choice should be real.

Current Problem with Wilderness Survival is that you will go there to grab either one since it’s the only specialization with good condition removal so that fact alone forces you to take it, no matter which of the two you would take.

EB doesn’t need to be what it is currently. Many traits have changed. in fact, EB doesn’t even really need to exist at this point, considering how much better WK is. so where does that leave us? We need a condi cleanse in another line other than WS, rangers should be good at getting rid of condis, and I feel like NM is the best place for it.

Why not add a aoe condi-boon convert to the new Invigorating Bond (f2 heal)?

(edited by Zatoichi.1049)

Ranger Revamp Discussion/Feedback Megathread

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Zatoichi.1049

the problem in general with Wilderness Knowledge, is that no matter what line its in, is its really too good to pass up for the majority of builds – its staple-ish, even if you only take entangle and troll unguent. That means that if there are no other condition-cleansing traits in other lines (currently there aren’t), then the other GM traits that compete with WK will practically never be taken. That’s counter to what was supposedly is intended.

I understand they don’t want rangers to have condition immunity. With EB and WK together, yeah they do. With these new traits, having both makes them practically un-killable. Which is why if EB does move, it needs to change its functionality as well, so if both are taken together, its not OP.

R.I.P. Guardians with specializations

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Zatoichi.1049

anyone thinks guard changes were weak are outta their friggen minds

Specializations and Longbow Ranger

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Zatoichi.1049

well, it was obvious, but yeah, longbow traits all merged into one. plus I think pierce too if I remember correctly. With all the fury and remoslessness restacking, plus double rapid fire, and now all the defensive options a glass ranger can take, longbow ranger is gonna be even more of a kitten

(edited by Zatoichi.1049)

-66% cd on next skill after weapon swap

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this trait made me go daaaaaaaaaamn

Specializations and Longbow Ranger

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Zatoichi.1049

Seems like a condensing of traits is incoming for all classes due to Specializations, (looking at the water magic example given in blog),which I’m almost positive means that Longbow ranger will likely not have to trait so extensively to get proficient use out of our most popular weapon. Hazzah!

edit: also, all skills are getting a type (mortar becoming a kit) which alo means that RaO is likely to become a shout

(edited by Zatoichi.1049)

Proposed Changes for Engineer Turrets

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Posted by: Zatoichi.1049

Zatoichi.1049

Will Turret run in fear when I fear them?

Nope. While they’ll definitely receive the fear condition, they’ll stand their ground.

wait! when did turrents become gaurdians?! you say you are nerfing turrets, BUT THEN BUFF THEM!!!!?!?!?!?

Proposed Changes for Engineer Turrets

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Zatoichi.1049

good changes for the most part, but realistically, how exactly does one poison, bleed, and torment a mechanical object?

had I known you could poison mechanical objects, I would have done so to my enemies cars irl by now =D

(edited by Zatoichi.1049)

Increase all running speed by 10%

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Zatoichi.1049

for those suggesting to just make everyone have same movement speed, get rid of signets, perma swiftness builds (that require speccing to achieve), make mobility same for everyone out of combat, get rid of in combat slowdown, etc, you are truly misunderstanding how important strategically mobility truly is, both in and out of combat in this game, in pvp and wvw modes.

there is no need to increase base mobility for all classes as someone already mentioned, eventually people will want more, and will always want more.

Achieving mobility should always take resources, whether its in the form of needing to spec trait wise (speedy kits for engie), take up a particular weapon slot (guardian staff) , or require a utility (ranger signet).

This is a bit off topic, but giving all classes equal access to the same high mobility, is no different than taking away all classes mobility increasers. If everyone can have +25% than what makes it special?

Issues with character art, weapons, or armor?

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Zatoichi.1049

daggers with female human Carapace Pants. Severe clipping underneath.

Attachments:

[Suggestion] Change Ascended Stats

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Zatoichi.1049

On the topic of changing ascended armor stats:

Provided one has unlocked lv 500 respective crafting and the recipe for the stats, one should be able to do so by applying a new ascended inscription and vision crystal to any piece of ascended armor. Ascended armor is too expensive to not be able to do this.

Aldo it should be easier to change runes on ascended armor without either buying the incredibly overpriced upgrade extractor, or overriding the current one with a new one, thus losing any expensive rune (strength, perplexity, etc.) that currently exists on the armor.

I believe that applying a rune to a piece of ascended armor should “unlock” that rune for that piece, giving your permanent access to a list of unlocked runes for that piece to toggle on and off as you please.

(edited by Zatoichi.1049)

Thief is NOT a Rogue

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Zatoichi.1049

It’s hard to tell what’s going on here; is this an argument for rifle, or against the Rogue archetype? If your main argument is that “Thief is not a Rogue”, then you probably weren’t playing the class at launch, when the Thief class most certainly WAS set up as a Rogue. There was no cooldown on Stealth, so you had 100% Crit Chance on basically every other attack, there was no “Ferocity” stat, so you could stack up well over 250% Crit Damage, & Thieves were absolutely blowing people the kitten up left & right, because even with Valkyrie gear (giving the Thief around 18k+ health) Thieves were landing 18k+ backstabs against every Light Armor class enemy they saw! The Thief was an Assassin; there was a very good reason why, in every part of the game, more than 50% of Thieves were holding a Dagger in at least 1 hand.

Of course, after much, MUCH whining from people using every class in the game (including many Thieves who just got bored with their “auto-win” build), the Backstab Thief has been through a long series of almost monthly nerfs that never seemed to end. So you could say that the Thief is no longer a Rogue, but there is a good reason that many people still view the class this way; they still remember when the Thief was a Rogue!

If you’re just making the argument that you like Rifles, and so Thief should get a Rifle, that’s fine, I personally don’t care one way or the other.

assassin is probably technically more accurate of a name, but by definition, the thief is a still a rouge and always has been – a loner, vagabond, scoundrel, cheater, etc. Some people aren’t happy until a class conforms to the standards that was set in place by say, D&D, the canonized quintessential rogue, what I believe the OP is arguing it is not, though I say it doesn’t matter. Its the same reason why some ranger players think that rangers should be all about the bow, bout’ the bow, no melee. GW2, is not about canon though, it aims to break the mold, at leas until its players abandon them.

nerfs aside, thieves are still very meta in pvp, and I do very well with mine there. They are good in wvw outside of zerging and although I don’t play my theif in pve, I understand that they do well in dungeons.

Thief is NOT a Rogue

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Zatoichi.1049

Thief , in my oppinion, should not get rifle. If they did, i imagsine, whatwould current thiefs want out of it? as ive heard often, is a hidden, single target high damage sniper.

This role, in a nutshell, already exists with the longbow ranger. A medium armored, long range bursty shooter ( long rsnge shot is more pwerful when far away) with stealth. Why give this exact same role to a thief? Anet, at least i dont believe, would be so boring to make this descision.

it seems to me, that when thieves ask for this sniper class, what they want, is a
better version of the longbow ranger. Why would it be more powerful? Everyone compalains about how lb rangers do most of their damage beforeo you even know thiey are around, at 1800 ranger. Can you imagine the same thing froma thief that would likely have more access to easy stealth, in addition to the initiative systemto spam the skills?additionally, thieves arent restrained power wise due to having a pet, therfore your weapon skills themselves would be stronger comparatively.

so i would ask thieves that want sniper: how is this fair to ranger, a class that has historically been troubled by the thief class until now?

in my mind, less boring weapon options for specializations include axe, focus, and scepter.

[Suggestion] Male Guardian anim 'Empower'

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Zatoichi.1049

I am in support of an animation change.

If not the same as human female, do it He-Man transformation style

one hand holding staff high in the air, other hand a clenched fist at your side.

I have the POWAAAAAAAA!!!

Idea for ranger signet heal skill

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Zatoichi.1049

its much different than signet of vampirism because you have to land attacks, meaning you have to be on the offensive, not the defensive for it to work.

With my example, you are getting healed for 7500 passive every 30 seconds

Lets compare to some other heals at base healing power

heal as one: 6520 every 20 seconds
troll unguent: 850 every second for 10 seconds, – 8500 every 25 seconds

the fact that my signet is passive makes up for being the lowest heal of the bunch (higher than healing spring but spring clears condis),

so I would say that my example is pretty much on par for where it needs to be healing wise, considering you have to be attacking and landing attacks for it to proc.

I believe it would be taken by many rangers who don’t need condi clear, or who already have a great base of regeneration going.

Idea for ranger signet heal skill

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Zatoichi.1049

so going along your theme of Beast Mastery

Signet passive: Your attacks heal you and your pet for " X " (750 (.1) ) (3 sec ICD)
Signet Active: Revive and Heal your pet. You and your pet gain multiple Boons for a short duration.

Protection: 4 sec
Resistance: 4 sec
Regeneration: 10 sec (1300 heal)
Swiftness: 10 sec
Stability (2 stacks): 10 sec (upcoming stability change)

or….

Signet passive: Your attacks heal you and your pet for " X " (750 (.1) ) (3 sec ICD)
Signet Active: Revive and Heal your pet. Recharge your current pet’s F2 Skill.

warriors healing signet has shown that the active portion of a signet, needs to do something other than heal if its going to be worth popping.

looking for a pvp build

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Zatoichi.1049

ehhh well, its more Greatsword focused, but you could go for valk amulet and do 6/2/6/0/0, use signet of stone, and make sure you have sigil of intelligence and possibly fire on your Greatsword.

take the usual suspects in MM, Primal reflexes in skirmishing, and take Wilderness Knowledge, Empathic bond, and whatever else you prefer in Winderness Survival

Idea for ranger signet heal skill

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Zatoichi.1049

as you said too strong of heal on pet swap, and too cheese of an effect for passive. Insanely strong in 1v1 scenarios, useless in huge wvw groups (you pet has to be alive to provide you with heals). Its just not balanced. Remember, rangers already have some crazy infinite healing builds, this would put those builds over the top. Think never dying BM condi healing builds. It would also be very strong for LB ranger that could easily spec for reduce signet recharge (makes it 32 sec recharge, making it the best heal to recharge ratio of any of the heals available to ranger, plus giving you better cool downs on your other signets). Not sure if you would want to see a LB ranger with that kind of healing power. Hunters shot, pet swap, back to full health. Plus, I don’t agree that there is any sort of risk associated with pet swapping and then healing. 1 sec cast not really the end of the world for cast time. You could just start the cast of the heal , and swap pets mid cast to avoid any sort of pre-tell.

Why do I see so many rangers?

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Zatoichi.1049

since they have been buffed, longbow rangers bring an appropriate amount of single target burst from long distance to bring down back row eles and necros that run full zerker in zerg and gvg scenerios.

Couple that with what others have said about it being a popular archtype, more and more people are feeling justified bringing it into competitive wvw scenarios.

Legendary Weapons - an appeal to ArenaNet

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Zatoichi.1049

I have only wish. Dont make new leges tradeable on TP.

This ^.

I have only wish. Dont make new leges tradeable on TP.

Too many things are already account bound. Don’t lock more things away.

Legendaries were meant to be ultra rare items that showed your mastery of the game, making them trade-able reduced them to a high end checklist item that you grabbed if you wanted too with money you grinded. I hope they make them account bound and that acquisition is made far harder and skill based for the parts.

+1, I totally agree. THIS is why I never invested in a legendary. It wasn’t cause of the precursor, it was because anyone and their brother can have one by dumping cash into gems then converting to Gold. IMHO that is a small version of Pay 2 win. Which GW2 was never about.

Now my numbers could be wrong here, cause i’m crunching this quick but:
- 100 gems costs about $1.25 = about 10.68 gold
- Rodgort, a cheap legendary at about 1850 gold

i’m showing about $215 to buy that straight out, cash to gems, gems to gold

Now, if someone loves gw2 enough, but hasn’t played enough to get this weapon, and yet thinks its worth it to drop $215. In my book they earned it. I mean $215 is serious dedication to a game, especially if u haven’t put in the time it takes to craft it yourself. They love the game, and are showing it and are proud to have the weapon, I think they earned the right to show it off.

next, if someone loves gw2 enough, and has played a ton, so they have a ton of gold. But the way they play gw2 didn’t earn them all the crap they needed to craft this legendary, maybe all they do is pvp 24/7, or wvw, fractals, i don’t know/care. So, they want to show off how much they love the game and time they spent in it with a legendary, so they go to the TP and buy it with the gold they earned in game.

I think both these people deserve a legendary.

edit: even if my #‘s are wrong, i stand by my point. also, this is only valid in gw2 where buying gear doesn’t = better stats, just looks.

I disagree, I don’t care how much money you throw at the game, a player that would not be capable of acquiring a legendary themselves should still not have a legendary, otherwise it messes with the games overall progression, why would I bother getting a legendary to show I’m capable of more than most in this game if someone else can just bypass that with money? The game is not a test of how much money you have it is a test of your personal and group skill and abilities in a verity of forms.

On the Pay to win thing, I had a paragraph typed out but deleted it, I personally feel that GW2 has sufficient gem store reliance to be considered pay2 reasonably win too many things involve or are through the gem store (which a gem – gold conversion does not negate).

That is based off the fact that you can make your character look quite high end using purely gem store items/ converting to gold which disrupts how I view progression (i.e worse players look ugly and have crappy skins, high end players have more advanced skins and nicer items).

I too disagree (with the first quote). To some, including myself, buying a legendary for 200-300 bucks is nothing but a days worth of work in the real world, perhaps even a half day, or a quarter day even. Just because you have the money to blow doesn’t mean you deserve what should be a prestigious item. This is the very reason why I don’t have a legendary, because the prestige is simply not there. I could own one 5 minutes from now if I wanted, and experience little to no financial set-back in the real world, but I would not feel as though I accomplished anything, and I certainly would not feel special.

which race for Ranger

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

For me, the only race that doesnt really work flavor wise is asura. The other races either have a history of with archery, beastmastery and/or a stong connection with nature

Though i personally think norn and human have the best look both beacuse of strong cultural armor options and how other medium armor skins fit on them.

(edited by Zatoichi.1049)

Let's Speculate: Role of Druid?

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

I don’t like to say it before we see it, but i wont like it..
I’m just more then sad that we have no true archer class in GW2 like we used to know Ranger in GW1

Well, Rangers weren’t archers in GW1. They were rangers. With traps, spirits, preparations, stances, pets. And a bow. A weapon you could easily swap out depending on your secondary profession (the ranger was probably the most versatile class in that regard). Expertise was their profession attribute, marksmanship wasn’t.

rangers in gw1 were primarily archers, all the ranger specific attack skills were bow/arrow based.

Every class could be become somthing “different” beacuse of secondary professions.

(edited by Zatoichi.1049)

Guild Wars 2 is an actual lifestyle.

in Guild Wars 2 Discussion

Posted by: Zatoichi.1049

Zatoichi.1049

For the few negative posters (i will not point them out as we all know who they are), i suggest you reflect on this statement, it speaks volumes:

I wouldn’t listen to those who have never lived in that situation because they can’t know. They speak from the point of view of a healthy person trying to tell people less healthy what they can and can’t do, what they should and shouldn’t do.

i appreciate this thread greatly, it has given me perspective.

Day 1 Revenant: Level 1 or Level 80?

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

tomes if I can, I have enough for level 80. Have 6 other 80 professions and am an avid wvw/pvper. Learning the class is just a couple hours of pvp and ill have learned the important aspects of the class

Relevant to your interests: Upcoming Balance Changes

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

I don’t understand why shave all Might, instead of shaving certain classes ability to stack it so high. A nerf to Might in general hits all classes, which in a way makes it sort of a wash (though it does hit might stacking classes slighty more, the more you gain the more you lose), it also hurts my ranger because now my pet with 15 might stacks will do significantly less damage, and my axe just took a small nerf as well. Did ranger need such a nerf?

(edited by Zatoichi.1049)

Unsettling first impressions

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

wow thanks everyone for all the thoughtful responses, wasn’t expecting so many to be honest. Ive read them all and its good to know that others have noticed this and can relate.

I am a pacifist by nature, and it bothers me to see others being flamed so regularly, especially new or inexperienced players. It also bothers me that this mode has resulted in unintended consequences and is in fact not a great way to learn PvP. It is not my style to “call people out” on their behavior either, as I feel Im often just adding fuel to the fire.

I also hope they do something about the uneven battle system in this mode, and perhaps make a change to their philosophy about open communication. There is a reason why you cannot /s in WvW, and it baffles me that its allowed in such a similar competitive environment.

I will put some thought to all your responses thanks again ^^

Unsettling first impressions

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

hello!

Been a serious WvW player for some time now and decided to finally give sPvP a try, and although for the whole I have enjoyed myself, and I have done well personally, I’ve had a less than savory first impression of the community.

Firstly, I am referring specifically to practice mode:

1. I cant believe how insulting and childish many, many people in this community are. Soooo much trash talk at times, both within ones team and against the opposing team, in a mode designed to help people learn. I’m not referring specifically to behavior aimed towards me, though I have been on the receiving end of trash talk once or twice. I have noticed this particularly involves experienced and/or ultra competitive, “veteran,” experienced players who have aggressive play-to-win mentalities. It seems as though (varies from person to person) any little thing can set them off.

In the few days I’ve been PvP’ing, I’ve heard insults for (again not referring to insults aimed at me):

playing noob builds
needing a Xv1 to win
a build being too OP therefor noob
bunkers not being able to hold points
not knowing how to play ones class
dying to frequently
etc.

…all of which have ranged reactions from ‘shrug it off and move on’ to ‘holy crap these guys are really going at each other and kinda ruining the game’

so the 2 big questions in my mind are:

1.) Why all this animosity… in a practice mode? is this what the PvP community is like?
2.) Why are ultra competitive players spending their time competing in a practice mode that will naturally be filled with new, inexperienced players?

WvW / PvE Legendary Guardian Build

in Guardian

Posted by: Zatoichi.1049

Zatoichi.1049

nothing really new here as others have said. its basically like a zerg/group build that made a few mods to be an acceptable roaming build, but doesn’t perform ideally for either. also not a good pve build.

[Video] Duels vs d/d Eles

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

nice build. I have been running almost an identical build trait wise and weapon wise for a few months now roaming in wvw, and I can vouch for its strength 1v1 and even 1v2 in terms of surviving for a long time. Double condition cleanse looks overkill on paper, but it is not. You basically shrug them off.

I personally prefer celestial gear instead, and I run with sharpening stone and lightning reflexes as my main, and swap signets on the fly. Even with all the condition removal, I still swap signet of renewal against classes I know will condi bomb me from time ti time. I use Krait runes over nightmare and doom/corruption sigils atop of the geomancy to keep constant poison pressure up.

Login Rewards shouldnt have RNG

in Guild Wars 2 Discussion

Posted by: Zatoichi.1049

Zatoichi.1049

Is the reward you are referring to the one in which you have to literally click like 2 things to just log in to get? Just wanted to make sure you were complaining about the right thing because it would be strange to hear someone complaining about getting something for doing nothing. Or maybe it’s just me?

I am not complaining, I am advocating for better, fairer design, and of course, a movement towards less RNG based content.

Login Rewards shouldnt have RNG

in Guild Wars 2 Discussion

Posted by: Zatoichi.1049

Zatoichi.1049

I think the OP wanted to be able to select from the list posted, say pick a key. I don’t remember the last time I every got a key from a daily. All the others I’ve gotten in spades but keys? Can’t say I ever got one from a daily.

Edit: Okay, diving through the history of the wiki on Gem Shop awards from dailies, it’s the same list. Just before we had around a 25% chance of getting one, if the drop rate data is correct. Now it’s a guaranteed 4 in 28. I for one won’t mind not getting the various expresses and BLSKs filling up my bank.

i certainly would never expect or advocate for being able to pick a key 4 times per month, but what I am saying is that a key, for example, can lead to a ticket. This could potentially but not likely happen for 1 person 4 times per month now (getting a key), and another person 0 times per month, and honestly, I’m getting tired of this with GW2.

so why not have the key a guarantee on the 25th day, and not have it as an option for the previous ones , and instead be able to pick from a list of what you want based on your needs?

So it would look like this:

1 guaranteed BL key on the 25th day

Your choice of 1 every time you get a Chest of Black Lion Goods:

Mystic Forge Stone
Transmutation Charge
Box of Fun
Merchant Express
Bank Access Express
Black Lion Salvage Kit
Trading Post Express
Instant Repair Canister
Revive Orb

(edited by Zatoichi.1049)