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Great Hope For The Druid!

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Posted by: Zatoichi.1049

Zatoichi.1049

When i think about it which spot is still open? The dd is damage or controll, the scrapper is controll or support, at least i think so. So whats the most likely spot for druids?

Probably support too.
Both offensive and defensive. If you think about it, almost all of us already have a DPS choice. Giving us some more support (of whichever kind) is what Elite specializations seem to be about.

Necro – chill offensive support
Ele – stun breaking support
Guardian – Ranged utility support
Thief – offensive combat “support” (safe stomping) > Staff will not be their DPS option

And so on.

So I believe Rangers might very likely become the buffing/recuperating and disrupting kind of support. You know, those that have been mentioned a dozen of times like launch, roots, heals (I believe an Elite heal was announced back when Druid was leaked), resistance…

hmmmm, an elite heal would be interesting.

heal and draw all conditions from nearby allies, to yourself, you gain X seconds of resistance and (might?) for each unique condition pulled

so no druid next week?

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Zatoichi.1049

plz for the love of Dwayna ANET, release Druid next week!

Ranger without guns???

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Posted by: Zatoichi.1049

Zatoichi.1049

Medieval themed…with asura gates, teleporting, airships, and the list goes on. I do get the ranger/hunter theme perfectly, and primarily, it’s about taking your enemy out from range with long range weapons. I wasn’t suggesting changing the theme of the ranger entirely but a rifle seems to be reasonable, especially given the technology provided by allies in tyria, if we’re going down that rp thought train. Anyway, I went with engi as it lets me play all the guns, which is what I wanted most.

I don’t think you understand the word “themed.” Did you play gw1? GW2 is a continuation of the very medieval themed gw1, with the early immergence of magi-tech. you just listed the most prominent asuran tech. Only airships were a joined effort of the human and asuran. Most of the technogies the asuran have is kept to themselves and intend on doing so for now. With the exception of the very crude war-themed technology of the charr, and the stuff the the pact have recently created, the other 90% of the world is your typical fantasy medieval world, kings, queens, knights, vikings, pirates, medieval villages, farmers, weapons, castles, blacksmiths, armorsmiths, etc .

(edited by Zatoichi.1049)

Ranger without guns???

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Posted by: Zatoichi.1049

Zatoichi.1049

not to be a kitten, but in all fairness, this is a primarily medieval themed mmo, so why expect guns from what has historically (gaming history) and traditionally been a class about bows/swords? Are you familiar with the “typical” ranger m.o.?

Rocket Charge vs Swoop?

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Zatoichi.1049

I don’t really see why two different classes cant have 2 differently functioning skills?

Great Hope For The Druid!

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

I am fully (almost) expecting it to be a player-pet “bond,” (going along the theme of a druids oneness with nature and sacrifice),perhaps removing the AI pet from the field, replaced by the already data-mined “aspect” ability swap, giving the ranger a themed buff as per the chosen aspect (similar to elementalist’s elemental attunements in some way, perhaps even altering the weapon skills). most likely a DPS aspect option, Support option, and mobility option.

Surprise surprise, Druid's last!

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Zatoichi.1049

Just thought I would put some interesting notes about real Druids from Wikipedia that could tell us a little about what themes me might expect:

GW2 druids are based on the GW1 druids according to Colin when they were first revealed. It’s some of the cooler lore from the first game (I guess because it was very mysterious). This should be more enlightening than the real world Wiki.

http://wiki.guildwars.com/wiki/Druid

your link:

The Druids were a group of Krytan humans that long ago moved to the Maguuma Jungle in order to live with nature. It is said that they are devout followers of Melandru, though this is only rumors. According to the History of Tyria, they were forced out of jungles in the long distant past by other humans. They were last seen by others sometime before 982 AE and mysteriously vanished decades before 1072 AE. Although generally believed to have been killed off by the jungle’s predatory plants and animals, the Druids actually shed their physical bodies to become one with nature. The Druids now exist as spirits, appearing similar to Oakhearts.


The GW1 vision of Druids, just like D&D Druids for example, are based on our worlds historic Druids. Where do you think the word “Druid” comes from? The similarities are obvious: closeness to nature/worshiping Melandru (paganism), reincarnation (sheding bodies to become spirits), Sacrifices (well they sacrificed their own bodies, we know that), Social out casts (forced out of Tyria). Lttle is known if the recorded history of them is true, etc. You link is no more relevant or “enlightening” than what I posted.

Surprise surprise, Druid's last!

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Posted by: Zatoichi.1049

Zatoichi.1049

Just thought I would put some interesting notes about real Druids from Wikipedia that could tell us a little about what themes me might expect:

- A druid (Irish: druí; Welsh: derwydd) was a member of the educated, professional class among the Celtic peoples of Gaul, Britain, Ireland, and possibly elsewhere during the Iron Age. The druid class included law-speakers, poets and doctors, among other learned professions, although the best known among the druids were the religious leaders.

- Various recurring themes emerge in a number of the Greco-Roman accounts of the druids, including that they performed animal and even human sacrifice, believed in a form of reincarnation

- Based on all available forms, the hypothetical proto-Celtic word may then be reconstructed as *dru-wid-s (pl. *druwides) meaning “oak-knower”.

- The ritual of oak and mistletoe is a Celtic religious ceremony, in which white-clad druids climbed a sacred oak, cut down the mistletoe growing on it, sacrificed two white bulls and used the mistletoe to make an elixir to cure infertility and the effects of poison

- One of the few things that both the Greco-Roman and the vernacular Irish sources agree on about the druids is that they played an important part in pagan Celtic society

- Diodorus Siculus and Strabo, also wrote about the role of druids in Gallic society, claiming that the druids were held in such respect that if they intervened between two armies they could stop the battle.

The problem with Taunt

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Posted by: Zatoichi.1049

Zatoichi.1049

Taunt is unavoidable, it goes through evade…. :|

I was under the impression that they fixed the dodge roll issue.

The problem with Taunt

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

Applying real life logic to game, okkkkkkkkk.

Bring nothing else to a conversation when presented with logic, okkkkkkkk. Nice try kitten

Problem is if actually start to apply real life logic to game than everything in this game doesn’t make sense. Why should my character even pay attention to pet when finishing off ranger?Why should pet be able to rez master when i kill it? You would think if i killed the bird i could fry and eat it instead of watching it rezzing ranger.
Why can ranger shoot roots out of their…. yeah, that also continue to attack you.
Why can ranger even use bow when i just stole it?

certain things need to be based in reality, even in magical games. You don’t need to apply real life logic to everything in a game, but sometimes it just makes sense. A “taunt” is just one of those things, that it makes perfect sense logically, for you to:

1. not be able to blind it to avoid it (again, if I cant see u, I can still call you an kitten to make u mad).
2. Not be able to block it with a shield (that’s just dumb).
3. not be able to use skills like Defy Pain to avoid it (unless you consider pain/agitation to be synonymous). or whip you sword around in the air a few times to “evade” it.

Guys, if you can dodge the f2, you can dodge the Taunt. The only F2s that are difficult to dodge are birds, cuz birds are very sticky, and bird f2s are the closest thing we have to an instant f2, thus the Taunt and attack happen AT THE SAME TIME. Predict and dodge f2, dodge the Taunt, cuz they are simultaneous.

Literally no other pet type works well with Taunt, that’s why we use birds for now. When the bird is right on top of you, be ready to get taunted. If you cant be bothered to try and get the pet off of you, (the taunt is 240 radius), or learn when a ranger is going to taunt you, then you deserve to be Taunted.

The reality of it is, people just want to ignore the pet as they have fro the past 2 years, now you have to look out for it. Sorry they pose a threat to you now.

The problem with Taunt

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Posted by: Zatoichi.1049

Zatoichi.1049

my only issue with it is that it is unavoidable….
and can’t be blinded :/

as far as blind goes, im pretty sure its working as intended. Blind doesn’t need to work against everything. Blind currently is too prevalent in gw2 and too strong. Last time I checked, you didn’t need to be able to see, to sling insults and mocking body gestures like pelvic thrusts at the nearest jerk. Not that pets can do those things exactly, but I think u know what I mean. A taunt is not a physical attack against a target, its an AOE gesture that emanates from the body. Have you tried blinding yourself? That might work.

Be glad the blind at least makes the physical f2 attack miss, so you don’t eat my 5k owl burst

Me, Clarion Bond and my heartache

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Zatoichi.1049

That’s sort of the point though. Rangers poop out swiftness, fury, and regen and we always have. Many of the updated traits even acknowledged that (like giving warhorn regen so it has all 3.)

It really doesn’t matter how long or short the durations are for those boons, if we want them, we can have them.

idk…if you take away the very build specific Wilderness Knowledge, we don’t have a great deal of fury. Just useless warhorn Call of the wild, clarion bond, two handed training (greatsword only, so it barely counts), SotP, and furious grip. I would hardly call that pooping it out. Elementalist, thief, warrior, and revenant all have equal amounts or more fury, and guardian has a similar if not slightly less amount of fury.

so in total we have 6 ways to apply fury, but 2 of the ways are very build specific, and 1 of them is completely useless. I guess if you like Moa you can go ahead and count that, but I certainly would never use one.

http://wiki.guildwars2.com/wiki/Fury

Same goes for Regen, I don’t see how we have any more of it than other classes outside of a shout build. Windborne notes is an attempt to give us regen, not a fortification of the fact that we already have it. The trait is bad though, cuz warhorn blows (heh), and it doesn’t provide anything extra that a shout build doesn’t already do in spades.

so we have 1 heal that gives it (spring), that we can leap out of for more (no more double leap finisher though), and 4 traits that give it (one being useless)

no other utilities provide regen. No weapon skills provide regen. Fernhound is the only other real source, but again, not really a great pet choice

Gaurdian, Ele, and Mesmer have just as much if not more. revenant has a fair amount too

http://wiki.guildwars2.com/wiki/Regeneration

(edited by Zatoichi.1049)

Surprise surprise, Druid's last!

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Posted by: Zatoichi.1049

Zatoichi.1049

im actually kinda surprised, I thought they would throw us a bone. Foolish Zatoichi.

Anways…its all Jcbore’s fault!

Me, Clarion Bond and my heartache

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Zatoichi.1049

I completely agree. This change was yet another slap in the face to the ranger community, and one of the very first “fixes” (perhaps the first) after the specializations update went live. The fact that this change took priority over god-mode Mesmer for example, is ludicrous. additionally, the cool down not being aligned with pet swap proves a lack of attention to good design. God forbid ranger gets perma-anything without extreme resource allocation,. Meanwhile, Revenant, for one example, gets perma Fury with double effectiveness with 1 trait and one utility

(edited by Zatoichi.1049)

What builds are you thinking about ?

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Zatoichi.1049

Here is the build I used for PvP during BWE2. I would change around a few traits or sigils depending on what I fought, but this is basically it.

http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBIBNwugJ8hA-TZBFABiXGohTBwCHBgW2fAgHAAA

make it sword sword and its my build, love shiro glint

Does Invocation, rolling Mists, make any sense with Marauder, with fury you will have %130 of crit chance wasted stats…..

Rolling Mists seems only make sense with Celestial and Crusader/Valkyrie (precision sigils with precison runes) I think.

In PvP I believe I have 54% critical-hit chance base with that build so fury would put me at 94% with rolling mists.

Let’s hope druid will have such cool things too^^

I see wut u did there.

What builds are you thinking about ?

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Zatoichi.1049

Here is the build I used for PvP during BWE2. I would change around a few traits or sigils depending on what I fought, but this is basically it.

http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBIBNwugJ8hA-TZBFABiXGohTBwCHBgW2fAgHAAA

I ended up with pretty much this too, except as celestial with ferocious strikes, and switched to marauder if group was tanky enough.

Tentonhammer posted an article

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Zatoichi.1049

the thought of ANET asking them to remove the article disgusts me…

Condi players are climbing on the MMR ladder

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Zatoichi.1049

we either need more condi clears that prioritize burning, or adjust burning in general. Burning stacks with cover condis is the problem

Tentonhammer posted an article

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Zatoichi.1049

I just want to point out that there have been 5 total dev responses to threads in the past 100 pages of threads in the ranger forum.

[Feedback] BWE - Ranger (next Druid)

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Zatoichi.1049

you should give original poster credit OP

Side note, I cant believe the original post got locked, what a joke.

Anet: Learn to laugh at yourself, itll make people like you more

Unrelenting Assault is massively OP

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

maybe just scale UA to do more damage the more opponents there are within a 360 radius .

reduce it for only 1, keep it where it is for 2, and buff it slightly for 3+

(edited by Zatoichi.1049)

How to disengage as a Revenant?

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

Shiro evades work, but since the best builds won’t take shiro, you’re best off using herald swiftness and protection and running away, and using unyielding anguish to block a choke.

I hope shield 5 gets reworked to let you move, then it’d be a great disengage tool.

wut? The best builds don’t use Shiro?

Herald and Shiro feedback

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Zatoichi.1049

I agree that the icon for impossible odds should have a more distinct look to it while active, like an glowing outline

How likely are "huge" changes at this point?

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UA I don’t think will get changed. The skill is just fine. Just a skill people need to get used to sense it’s new. Crystal Hibernation needs a buff, other then bug fixes the class feels ready in my opinion and shouldn’t need many changes at all

Why is it people think it needs a buff? I use it alot and I’m absolutely happy with it.
Some suggested to make you be able to move but i think this would be crazy op.

Also, thematically, you’re hibernating so how could you move >.<

I think people are confusing “buff” with “fix.” Currently, soft CC takes off more of the breakbar than hard CC. Oops.

crystal Hibernation should do damage or burning when it ends. more if broken, less if it lasts the entire cycle.

Makes sense on a flavor level, a dragon awakening from a long slumber is ready to tear kitten up, and if you wake her up early, shes extra kittened.

Assassin's Annihilation and UA

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apologies if this has been brought up. correct me if im wrong, but from what I can tell…

I think it triggers twice during UA, when you teleport to the back or sides of your opponent, seemingly no matter where you are in relation to your opponent when activating. ITs kind of hard to tell on sword cuz the combat log doesn’t show life siphon damage and number are flying all over the place on screen.

Harassment after a Match

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Posted by: Zatoichi.1049

Zatoichi.1049

step 1 : Respond with " =D "
step 2: block

have option to remve pet full time plz

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Zatoichi.1049

People don’t hate rangers because they have pets. They hate them because of bad players playing rangers in dungeons.

that’s one of the dumbest things ive heard here in a while. Players DO hate rangers because pets have a tendency to either get in the way, pull agro, or just plain old be dead, thus reducing group dps significantly. its such a problem that even other classes, that probably never even played a ranger, are aware of this. Rangers are not the token “bad player” class

(edited by Zatoichi.1049)

Spirits now more pointless than ever

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Zatoichi.1049

People are overreacting. It isn’t that spirits are bad, but that people feel slighted because they can no longer move. Everyone seems to bypass the fact that the sacrifice skills on the spirits are crazy powerful. If you build properly, you can get sun spirit to solar flare for 10.4 k, and then Bonfire for 5k while also having like 30k health.

I also find it ironic that people HATE pets(for a few valid reasons) but then turn around and want more ai companions that run with you.

Also, the fact that spirits can’t move doesn’t effect dungeon play too much anyways, seeing as either people will stack on one point, and your spirits are useful, or you will be on the back lines anyways, in which case spirits that move wouldn’t help your team anyways.

Except that the radius is like 360 traited. So people can just nuke them from range and they have no effect.

That’s why you root them with entangle and then drop both bonfire and solar flare

ive been doing this with a rabid/dire burst burn build lately in pvp. eagle taunt (with blind and weakness) → entangle → bonfire → flame trap → sun spirit (solar flare). pretty powerful on point if you can get it off. Sometimes ill switch to wolf mid combo for the knockdown too.

A Mega Ranger Balance and Improvement List

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these are mostly just numbers buffs. Numbers doesn’t get down to the core of what ranger needs.

W-knowledge, beastly warden, pro ward > all?

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I prefer quickdraw over protective ward.

GS auto hits like a wet fish

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Zatoichi.1049

Greatsword auto is fine. If you want GS damage spec remorselessness for +25% maul. mainhand sword is dps weapon, GS is burst utility weapon.

Ranger Hate...

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Zatoichi.1049

I also don’t agree rangers are hated, though I think I know what you mean.

They are more often made fun of, or regarded as weak.

If Burn is OP...

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Zatoichi.1049

burning is OP. its got nothing to do with guardians.

I see burn guardians daily in pvp. Often more than 1

Ranger pet taunt

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Posted by: Zatoichi.1049

Zatoichi.1049

There’s a huge difference between having to pay attention to the pet and having to keep it far away from you every second of the fight. None of that changes the fact that in a game built around counterplay, instant hard CCs are unhealthy. Even moreso when they’re unblockable/unevadeable.

Mesmer’s MoD + CS combo is pure cancer and CS never should have been buffed to begin with. Having to luckdodge to have any chance at winning a fight is about the farthest thing from fun out there, which is why kitten like this shouldn’t be in game.

Your opinion is “instant” hard CC’s are unhealthy, but hate to break it to you, these instant CC’s are all over this game, I would list them all if I had like 30 minutes…it seems like you wont be content until you are able to avoid, im sorry “counterplay,” any and all CC that a ranger (or really any other class outside of your own) can put out on you. If you can do that, it seems like you are the one with an unfair advantage, but that’s what everyone really just wants.

Should it go through evades? No, that will change. They are still working on it, but in the meantime, I will continue to use it.

Btw, warden is not instant, its tied to our f2. its not like we press it and it happens right then. To properly use an f2, rangers have to meet multiple requirements, including but not limited to 1.) Our pet being alive. 2.) Our pet being in range (which we don’t always have a lot of control over). 3.) Our pet being a specific kind of pet (birds, which have little survivability and offer little utility, or dogs). 4.) Happens in terrain our pet wont bug out in.

(edited by Zatoichi.1049)

Changes for the Ranger, by the Rangers

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Zatoichi.1049

fortifying bond combined with a minor BM trait

new pets: snakes

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Zatoichi.1049

Personally I’d like to see a tameable Juvenile Arenanet Developer.

  • Every time you press F1, it will come up with excuses for why it cant do basic things pets can do in other games, like hit a moving target.
  • If you press F2, it would give a technical explanation as to why the F2 will take awhile.
  • The actual functionality of the Dev’s F2 will be to summon another temporary Dev on a very long cooldown. Because its possible to have two Devs at once, the base stats of the primary Dev will be nerfed into something useless.
  • F3 generates an excuse explaining why pets and spirits cant be made to survive in dungeons, wvw, or any party-situation in general. For example, “AoE damage reduction for pets in other games just wouldnt work in this game!”
  • Attempting to stow will prompt excuses for why we have no damage compensation for stowing pets.

Juvenile Dev’s will only be tamable in WvW. They will roam behind south camp sending angry tells to GvG’ers and duelists about how GvG disrupts “their game mode.”

gave me a good chuckle ty^^

why wasn't Taunt fixed?

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Zatoichi.1049

It’s really the only thing going for them and in a power build you USUALLY wouldn’t run beastmastery because you need skirmishing and marks and you need condi clear, so most would run Wilderness survival with survival utilities and marks and skirmishing but some do run beastmastery but VERY rare, it’s just when you do that you melt faster because condi clear is virtually non-existent aside from condi renewal signet but you would rune stone over that because burst exists.

Taunt is a CC rangers needed to help mitigate burst damage or setup burst opportunities. It’s not overpowered and it got fixed weeks back and that’s only when it’s taken, when you spec certain ways on rangers , you’re forced into trait lines just to get one thing for example: condi clear.

One class has it, and it’s the least played class in top tier PvP , so taunt is doing WONDERS for them in being OP enough to be taken into a top tier team comp or even in regular arenas most rangers run marks/skirmishing/wilderness because you need to in order to be power spec which is the only thing that really matters now, many other classes do condi better with much more team support tied to them.

Btw, hiro runs wilderness survival in his build, no taunt, and he’s one of the only top tier rangers next to eurantien who also I believe runs marks/skirmish/wilderness, which also means, no taunt.

Eura runs a lot of builds, but he posted his top build here a couple weeks ago, which at the time was Skirmishing, Nature, and BM. Because of the change with Spring, he now runs Skirmishing, wilderness, and beastmastery. He rans warden in both.,

you don’t “need” marks for LB, especially when you have quickdraw, a CD trait that lets you control which skill is reduced. The only other really good trait in marks is MoC, which is better suited to blasting people with maul.

(edited by Zatoichi.1049)

why wasn't Taunt fixed?

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Zatoichi.1049

That’s the only thing Ranger has going for them (At least the condi ones) and even then the Quickness trait is much stronger.

the quickness trait in NOT much stronger. One is a hard CC, the other a stomp/dps tool. They are the same in strength but cater to different play styles. Both are good.

and not only condi uses warden, many, many power builds use it

Meanwhile in PVP

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Zatoichi.1049

Here, check this out

Claims of 1 in 3 being rangers, lists upon lists of how OP they are, how they 1 shot people, how unavoidable the burst is. All anecdotal and what did it teach us? People need to learn to play.

That and if people put half as much effort into adapting as QQing then we’d all be happier. The stuff everyone is QQing about (rampage warrior, burn guard, condi mesmer, stealth mesmer, every other mesmer, rapid fire to name a few) I have had no problems dealing with. When I die it’s due to lack of team play, when I win (usually on support guard as no-one seems to bring any support) it’s because a few of us are bringing the team play.

I even 1v3 2 mesmers and 1 warrior in rampage and it took them ages to kill me, just kept dodging the laughably bad mesmers and blocking the warrior. I died, but it wasn’t because of anything OP, it’s because my team were stood getting epic score by 3 of them capping home -.-

that patch was not nearly on the same level as the specialization one. Specializations basically pressed the restart button, and you better believe there are going to be severe changes to many classes. Your fooling yourself if you don’t think ANET knew there would be imbalances to address after this total revamp.

Additionally, ranger in particular had always been the joke class, a class you can just eat and kitten on. No one ever felt like that with Mesmer. After the patch, rangers were “something” all of a sudden. Not “something amazing”, just “something” to deal with now.

People (maybe not thieves) were always afraid of mesmers 1v1. Never rangers before.

Druid Next

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Zatoichi.1049

ANET, throw us a bone here! Even if were not next, make us next, and while your at it, make Druid, you know…good?

Please Nerf Guardians!

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Zatoichi.1049

We really need a “nerf this” thread for every class. Except rangers. Poor rangers.

and engie, they aren’t doing so hot atm either.

Realistic way to nerf Mesmers

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Zatoichi.1049

CS, blind shatter, and the Pledge are my biggest problems with Mesmer.

CS, just get rid of it (sorry mesmers, but I just don’t think this trait should even exist)
AOE Blind on shatter needs a ICD, like 10 seconds.
Get rid of CD traits that promotes staying in stealth, return it to flat reduction.

Meanwhile in PVP

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Zatoichi.1049

look there are 2 mesmers on the losing team. Mesmer not OP.

Guardian superspeed and stealth incoming

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yeah this kitten is gonna be scary.

Cele Shiro/Malyx has potential - pvp

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I feel like Unyielding Anguish, unless nerfed, is such a big utility for most PvP situations that you’d be insane not to take Malyx. In PvP it works as a decap mechanism, and in GvG/WvW it works to break up the enemy frontline or displace the backline and give breathing room for both you and your allies. With multiple revenants running Malyx, it might get crazy.

yeah, and cele shiro/mal rev has this plus, sword 5 and axe 5 for a fair amount of somewhat repeatable CC. CC in my mind is a form of aggressive survivability, and with sword 4 too you have a repeatable block that is great against bursts. Seems like a good peeler

Cele Shiro/Malyx has potential - pvp

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Zatoichi.1049

Yea this is what im planning to run, well sort of. I would love to use Devastation but there is one nagging problem, stability. All the nice stuff from devastation does not make up for the lack of stab. My runes also are different, dunno about vamp but i’d like to see how much sustain you end up with

On shiro, Riposting shadows seems like more than a fair replacement for no stability.

- Stun break, 3/4 sec evade, gain 50 endurance, and break out of chill/immob/cripple

invoking legend is also a free stun break from Invocation.

you could go retribution over devestation though if you prefer more a a tanky point holder. I personally just really like unblockable attacks extra life siphoning, at least on paper.

as for vamp runes, they are extremely meta in pvp right now on power builds. mist form at 25% is very useful, and the leech, with leech sigils om weapons, adds a lot of…leech.

35 energy though, keep in mind Rev doesnt have stealth, so after breaking with riposting, you would need energy to chase, energy to attack as well as energy to escape. There’s mesmers all day stuns, necro fear chains and they now have got 2 more stuns, hammer warrior and so on. Relying on a kinda high energy skill to handle all that with no stealth, thief endurance or invulns is going to be next to impossible.

I see riposting shadows as a last resort stun break or escape because of the energy cost. I would rather keep momentum since i have to fight revealed than have to worry about using so much energy or switch to a legend i dont need to break stuns.

EDIT
Vamp runes are nice but after playing Acro thief for a while i found something else is more useful when using a high speed class. If it turns out to not be necessary i might just end up using it.

honesty I seems like we have very different play styles.

I think mallyx will be buffed. shadows is high energy but it does a lot. 50 endurance gain is an additional evade it provides after the initial evade. It isn’t something u can spam sure, but its cerainly something you can use every 20 seconds or so. Personally, I don’t play stealth classes. It seems like as a theif player you value stealth much more than I do, but I don’t see it as something rev will need to survive, just as other classes don’t need it to survive.

Mesmer stun will surely be nerfed into the ground, as will other aspects of the class. That is something I am not too worried about. and I never had a problem with hammer warriors. Their attacks are easy to predict as well as see.

plus remember, as a celestial heavy, its gonna be able to take much more damage than the zerker/marauder shiro that was showcased on the readyup

Why don't more of you play Condi?

in Ranger

Posted by: Zatoichi.1049

Zatoichi.1049

condi ranger blows atm

Cele Shiro/Malyx has potential - pvp

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

Yea this is what im planning to run, well sort of. I would love to use Devastation but there is one nagging problem, stability. All the nice stuff from devastation does not make up for the lack of stab. My runes also are different, dunno about vamp but i’d like to see how much sustain you end up with

On shiro, Riposting shadows seems like more than a fair replacement for no stability.

- Stun break, 3/4 sec evade, gain 50 endurance, and break out of chill/immob/cripple

invoking legend is also a free stun break from Invocation.

you could go retribution over devestation though if you prefer more a a tanky point holder. I personally just really like unblockable attacks extra life siphoning, at least on paper.

as for vamp runes, they are extremely meta in pvp right now on power builds. mist form at 25% is very useful, and the leech, with leech sigils om weapons, adds a lot of…leech.

Power Rangers > Rampage Wars?

in PvP

Posted by: Zatoichi.1049

Zatoichi.1049

warrior is one of the easiest classes to kill to me on my power ranger, along with necros, mostly cuz u never lose target on them as you do with say thief or Mesmer, or engie even. Lets not even go there with ele.

I just keep stealthed or block til they pop their stab, wait it out, and go to town on them with my cc chains (Beastly warden, spike trap, wolf fear/knockdown, Point blank shot, hiltbash/maul). our ccs are much easier to land on a warrior than warriors ccs are to land on us.

if they land CCs, like on hammer or bulls, we can just stun break with lightning reflexes and double swoop away and range, and they are still on hammer for a few more seconds so they wont be able to catch up.

but the thing about rampage, is its just in a tier of its own now. Warrior isn’t so good, but warrior with rampage is very good.

Cele Shiro/Malyx has potential - pvp

in Revenant

Posted by: Zatoichi.1049

Zatoichi.1049

I assume everyone is thinking shiro = marauder/zerker

but does anyone think Shiro/malyx has potential for a decent celestial build?

S/S + M/A. Vampirism runes

Devestation
Corruption
Invocation

- Might and Vuln stacking (on both weapons)
- Life siphoning, passive healing traits from invocation, and malyx may be enough to offset condi pressure while playing aggressively.
- Good variety of conditions