A few new skills might be nice, but we don’t need THAT many new skills. All that will result in is content bloat, where you have some good skills that everybody uses, and the rest just gets abandoned.
… Marshal is a title. It’s like “General” or “Commander”.
If you, like me, intend on equipping all your characters with Ascended gear one day, I highly recommend saving it or refining it. I’m actually surprised at how fast I’m burning through my stockpile when refining 1 Bloodstone Brick/Dragonite Ingot/Empyreal Star every day. I had almost two full mule characters worth of Ascended mats waiting until I finally reached 450 crafting to begin refining; I’m up to about 75 – 100 of the refined mats, and that’s not even halfway to the total amount of T7 mats I’ll need!
That’s certainly a possibility, although to my knowledge Crests are almost never used as upgrades when Ruby Orbs and Runes exist. (The fact that just about all the other Crests sell for near vendor price attests to that.) Are Assassin Crests really good enough to break this trend?
More than that, has anyone actually gotten a Crest of the Assassin as a drop in recent months? As I mentioned earlier, I’ve gotten a few of each of the other types of Crests (usually as drops from JP chests), but not a single Crest of the Assassin so far.
I would only support open world PvP if there was a PvP flag that is set to Off by default, so players who don’t want to PvP can run through maps unmolested if they prefer to avoid all that skritt.
There’s nothing to explore in the dungeons just so you know.
SO Much to find.
The turkey room in AC
Ceiling Cat and the “puzzle room” in CM
The “Racy” portrait of Logan in CM
Gaheron’s coffin in CoFOut of the way events like:
Kill all of the ghosts in AC
Fight the Ooze King & Queen in CoFand more, so much more. I love all the little out of the way and hidden things in dungeons.
O.o
khani, you’ll need to take me on a dungeon tour one of these days. Aside from the turkey room in AC, I never even knew any of those things existed!
Hopefully they’ll make the area count towards Maguuma kills too.
This is not a universal solution, because in some cases it makes perfect sense (lore-wise) to have “millions of disposable grunts” thrown at you. The most obvious one, of course, is Zhaitan’s minions. A large part of the story of the game, in fact, is that one person cannot do everything. If conflicts in the world of Guild Wars 2 were as simple as “just have this one person kill thirty of these guys and everything’s a-okay”, that’d hardly make for an interesting setting.
There are still ways of preserving that sense of “they just keep coming!” without having them spawn infinitely. For instance, there might be 50 Risen mobs between you and the gate, but they come in waves of 2’s and 3’s so it seems like there’s a non-stop rush of enemies. You can further pad this with “suicide” enemies like Plague Bearers that do not give XP or loot; the player will likely accept that these guys are not really “killable enemies”, but more like environmental hazards.
You can also see in the surrounding landscape dozens more fights between more Risen and Pact forces. You can’t actually join in with these fights (they’re on unreachable terrain), but they provide the illusion that there’s a huge war going on.
There weren’t any Aspect crystals at Concordia or Fort Salma, so I doubt they will show up in Ascalon and/or the Shiverpeaks.
How do you know this isn’t working as intended?
When you go in the water you automatically unequip your land weapons and equip the underwater ones,and since you can’t get the effect of an unequipped weapon sigil,you lose your stacks.
Anyway.
Don’t change it now.I bought extra sigils.
Ty.
If it’s working as intended, it’s not working 100% correctly either, because if you build stacks underwater and then head onto land, the stacks remain.
THAT’S the inconsistency. Either the land → water is bugged, and the stacks should remain, OR water → land is bugged and the stacks should disappear. ANet needs to let us know which is correct.
Either way, it doesn’t affect me since I put stacking sigils on my underwater weapons as well, but they really do need to clarify to players how this is supposed to work.
Or perhaps it’s a high level track that’s only unlocked after you’ve completed each of the other reward tracks once before?
Ah, you misunderstand.
I’m not a speculator or trader. Anything I buy is purely for my own use. I’ve been waiting on r500 Jeweler to go live before crafting any T6 trinkets, and my post was simply to reflect the fact that since T5/6 Jewels are quite cheap at the moment (cheaper than crafting it myself), it would make sense for me to stock up on those now to use for my future crafting when the release hits, when all jewels are likely to shoot up in price (if only temporarily).
Someone in this thread said that the SAB reward system was the perfect solution, and I agree.
1. There is a chance for sellable versions of the skins to drop from chests. This allows people to retain that sense of “Yay, lucky drop!” and rewards luck.
2. You can earn an account-bound version of the skin from repeating the content and amassing tokens. This allows people who are unlucky to eventually work for the skin they want. It rewards dedication.
3. If you don’t have the time or don’t like the content in question (e.g. you love the SAB skins, but you hate/are terrible at jumping puzzles), you can simply buy a skin from one of the people from Group 1. This helps control inflation via the TP tax and possibly rewards ANet from the odd person who decides to buy gems and convert them into gold.
-sniff- I knew this day would come! I knew that if I stuck with my Longbow long enough, my faith would be rewarded!
You have my bow!
I love my Ice Drake.
Tanky, does decent damage, has a blast finisher, and I love his appearance too. I rarely need to swap him out at all.
I carry a Devourer as my other pet for the occasional time that I need ranged attacks. As a nice perk, Devourers are also quite tanky little things.
Use active defense skills, such as Glyph of Storms (Earth) which creates a constant AoE blind effect. You can sit in it safely and just spam other AoE’s on your position, which will massacre just about any enemy you encounter short of Elites or Champions.
Rotate through your attunements and make use of the escapes/CC in each of them too, like Burning Retreat, Gust, Churning Earth etc. Most PvE enemies use melee attacks, and they can’t hurt you if they can’t catch you.
It was probably just a coincidence. You use your credit card to buy other things, right? Groceries, gas, pay your bills etc. Any one of those places could have stolen your credit card details.
When you kill another enemy player in WvW, they have a chance to drop loot as with any other enemy. However, this loot is randomly generated and is not taken from the slain player.
For all I know, some lucky Blackgate or Jade Quarry player might have looted a Precursor off my noobish corpse. XD
I needed a new heel for my shoe, so, I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now, to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on ‘em. Give me five bees for a quarter, you’d say.
Now where were we? Oh yeah: the important thing was I had an onion on my belt, which was the style at the time. They didn’t have white onions because of the war. The only thing you could get was those big yellow ones.
There is no situation you could ever encounter where a Simpsons quote isn’t appropriate.
No situation. At all.
Yeah, I agree that 8v8 is a bit too messy for Solo or Team PvP, but in Hotjoin it actually helps to smooth out any imbalances due to unbalanced teams. With 4v5, the missing team member hurts a lot, especially if one team is overstacked with high rank players, but once you get up to 6-7 team members on each side, the pressure from numbers starts to equalize the differences.
For my part, I’ll admit I do take note of who are the good players in a match and try to join their side in subsequent matches, but if I get autobalanced, I just shrug and YOLO it. Getting autobalanced means I get a win credit and reward regardless, so not much point in forcing yet more autobalance chaos.
And here I thought we were actually getting some changes! XD
For the record, I actually DO like Skyhammer. I find the need to be positionally aware to avoid knockoff-kills to be a refreshing change. However, I agree that the Skyhammer itself is overpowered and needs some adjusting. Something as simple as making the laser blasts dodgeable might do the trick.
As much as I agree with the above, we should probably stop doing that before we get the thread locked.
This is because those two runes you mention are dungeon runes. (Monk, Aristocrat, Nightmare etc.) Unlike other runes, dungeon runes are soulbound on acquisition.
We actually got confirmation from a dev (who’s since left the company) that this was actually a bug that should be fixed, but it seems ANet just hasn’t gotten around to it.
Human Female Mesmer: “Oh Marjory, I’m so sorry…” -hugs Kasmeer since Jory doesn’t want to be-
Norn Female Ranger: -stands off to one side awkwardly. She’s never been comfortable with emotional stuff-
Asura Male Elementalist: “My deepest condolences, Marjory. I- Is that vine exsanguinating the corpse? Where’s my journal? I need to document this for my book! Um, I mean… I’m so sorry, Marjory.”
Charr Male Warrior: -stares upwards grimly as he draws his sword- “Kasmeer, stay with Marjory. I’ll get Belinda down.”
Sylvari Female Necromancer: “Hey, hey, don’t be sad, Marjory. We’re Necromancers, we can get Belinda up and walking again! … What? Why is everybody giving me that look?”
Let me go and harvest the Tower of Nightmares for wood every day.
In my personal RP, it was my Sylvari who went into the machine. (She’s a rather naive, Dawn Cycle sylvari, so she acted pretty much on instinct to grab Taimi without considering the potential consequences.)
But for RP involving multiple characters, I agree it’s best that if we handwave it that the Personal/Living Stories operate on a completely separate wavelength. We can’t ALL be the Commanders of the Pact, or the Slayers of Issormir, or the killers of Zhaitan.
From my extensive harvesting experience, I can say with some confidence that it’s about a 20% chance of getting a Watchwork Sprocket on a hit.
Hmm, I hadn’t even considered that. I was thinking more of the current Exquisite/Brilliant Jewels since those do stack, and I have plenty of space now on my mule now that I’m halfway through refining all those Ascended mats I’ve stockpiled.
Do you think ANet will release all stat spreads for trinkets then? I’m thinking they might still restrict it to the current craftable range, if only to avoid possibly giving players trinket overload when they buy them for Fractal Relics/Laurels etc.
So I noticed over the weekend that the Crest of the Assassin (formerly Crest of the Traveler) sells for an astonishing 44 silver. This is in stark contrast with the other Crests, which tend to sell for about vendor value.
I found myself wondering why this is, when it struck me that I hadn’t seen any Assassin Crests drop. Ever. I’d seen the other 4 variants drop, however, which made me think that maybe the drop table is bugged and Crests of the Assassin are no longer dropping. This is kind of supported by the fact that the supply is much less than the other Crests.
I was considering posting this in the Bug forum, but I thought I’d post here first just to see if my experience matches that of others. If it IS bugged, it’s not a terribly important issue as I doubt many players are using Crests for upgrades, but it might be something ANet wants to look at for consistency’s sake.
Mystic has your answer.
www.guildwars2roleplayers.com/ is a good place to get started.
Piken Square is the unofficial RP server for EU.
However, with Megaservers, you don’t necessarily need to be on TC to roleplay. You can join a RP guild and taxi onto whatever instances they are using. (Although I do miss the days of spontaneous RP.)
New pets I want:
- Ruminant Family: Deer, Llama, Moose and Marmox.
- Griffon Family: Eagle Griffon, Owl Griffon, Hawk Griffon.
- Fish Family: Dolphin (yes, I know it’s not actually a fish), Electric Fish
- Crab (remember the Crab pets from GW1?)
- Phoenix/Rainbow Phoenix
As others have mentioned, it’s because wood is used less than metal. Wood is used for weapon crafting, but metal is used for all weapons, Armorsmithing and Jeweler.
I do agree that they need to adjust the discrepancy for Soft Wood requiring 4 logs instead of 3 though. They made that change a long while back when there was a super-abundance of Soft Wood. That changed when Ascended crafting was introduced.
I also agree that the amount of cloth scraps should get a bit of adjustment, perhaps by increasing the number of scraps obtained from salvage by 50%. Technically leather should get that same treatment too, but prices for leather are fairly reasonable thanks to its low demand.
Whoever made the suggestion of playing as a Dragon, I support you so much.
Ceara wasn’t evil, no, but she was also cunning, manipulative and selfish. She valued other people only as much as they could benefit her, discarding or abandoning them as soon as they had nothing more to offer her.
Scarlet didn’t turn into a full-on psychotic villain until she went into Omadd’s machine, but she certainly wasn’t somebody I’d like to associate with either.
Up to 5 useless Fossils just collecting dust in my Bank now. >.>
Those two particular achievements are bugged and were awarding even though you might not be doing them on a character who’d already completed the LS.
Wish all the LS achievements would get updated to work like that, honestly.
Yeah. The Toxic Alliance mobs are noticeably tougher than the normal mob types you encounter in the map. They were designed to be more challenging to level 80 players, given their unusual mechanics, additional skills and their cooperative AI. A lowbie who first runs into them in Queensdale is likely to get slaughtered by them when they run across a Toxic Offshoot event.
I agree that this should be fixed, but I propose that rather than changing the experience values of every single trash mob in the game to fit the current system, change the current system to one that checks for a trash flag on mobs and doesn’t trigger on-kill effects if the trash flag is set. Alternatively, for future-proofing, have the trait/sigil/achievement compare your stats to the enemy’s stats on death. If the difference in health is too great (in the player’s favor), no on-kill benefit for you.
Or, alternatively, they could just design encounters where there is a finite number of mobs that spawn. It doesn’t make sense that the Inquest could throw millions of disposable grunts at you, after all. I mentioned in my post in this same thread how this could be done.
For the Disturbance in Brisban Wildlands instance, for example, instead of having the Inquest waves come endlessly, there is a fixed limit of 3 waves of three Inquest that spawn. After those are slain, the workers can repair the walls in complete peace and quiet. It thus wouldn’t make sense for people to farm the instance when they could simply farm the Inquest in the Abandoned Mine instead, where they spawn in greater density and frequency.
This would also open up alternative methods of completing the encounter. A player whose build is more focused around support and healing could take up position near the workers/Seraph, and keep them alive with buffs and heals, relying on them for support to defeat the Inquest. A player whose build is primarily offensive could instead position themselves further away and simply kill all the enemies before they even get close to their allies. Both methods work, and the net result is you have two players with different playstyles who both feel satisfied and validated that their “strategy” worked.
Make sure that the “display enemy AoE circles” (or something similar to that) is turned on in your graphics options.
Sea Turtles count towards Fish Slayer too.
Not to mention that Badge Exotics also need a gold outlay to purchase in addition to the Badges. It baffles me as to why dungeon Exotics can be salvaged/Forged, but Badge Exotics can’t.
My stance:
I’m not against mounts being introduced into the game. Technically, “mounts” already exist in the form of the Witch’s Broomstick and the Sonic Tunneling Tool. My only restrictions would be that:
1. Mounts be limited to a 33% speed boost at most.
2. You cannot use your combat skills while mounted.
3. If you are attacked while mounted, you immediately dismount and enter combat.
4. You cannot activate your mount while in combat.
Thus, mounts would be limited basically to a cosmetic option for moving around.
The new PvP UI (PvP build tab) does not support underwater combat. Adding all the underwater data for every character of every account was a little over the top, not to mention removing it made the UI cleaner. They had to let it go for the sake of simplicity. Trust me, you’re not missing much.
Yeah, that’s probably the most logical reason for why Raid on the Capricorn got the boot. Still, it seems a shame to have one whole facet of combat in GW2 get dropped because “it’s too much of a hassle”.
I wish they’d bring it back too. I only joined the PvP scene recently and I never got to try out the Raid myself. It’s fine if it’s removed from SoloQ and TeamQ, but why not have it still be accessible in Hotjoin? Courtyard is, after all.
That robs the majority of us of the sense of accomplishment that we did it ourselves and make the players who went straight to the Dulfy guide seem like the smarter ones.
That sense of accomplishment is entirely yours to control. You KNOW that you found them all yourself; the fact that another player referred to a guide makes no difference to your accomplishment. It’s like getting upset that you fought your way through all the dungeons to get Dungeon Master, and then learning that another player just paid a runner to run him through all the dungeons. Maybe to your mind, that player didn’t earn his title (and personally speaking, I’d agree with you), but how does that cheapen YOUR accomplishment? You still did it the “right” way; the fact that another player did it the easy way doesn’t negate the fact that you earned your title.
Hmm… How about WvW Scoreboards? Since WvW is primarily a competitive environment, how about a weekly scoreboard that keeps track of whoever on a particular server has gotten:
1. Most Enemy Invader kills
2. Most Objectives Defended
3. Most Yaks killed/escorted
etc. etc. These scores are only visible to people on their own server. Every day, you could log on and see if you’re still the top Yakslapper on TC, for example, or whether your great rival “Beefy McYakslapper” has overtaken you during the night.
It would also be a way for individual players to gain fame and renown for doing things that match their playstyle. If you’re constantly in the Top 10 Camp Capturer and Yakslapper scoreboard, for example, you might gain a reputation as a good havoc player.
I’m not THAT old, but I remember the days when we had to fiddle around with EMS and XMS memory in DOS because games just didn’t have the available memory to run them otherwise.