Showing Posts For Zefrost.3425:

Bonfire vs Combustive Shot!

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

I agree that bonfire is op.

Salvaging Celestial gear?

in Players Helping Players

Posted by: Zefrost.3425

Zefrost.3425

If I salvage celestial gear with black lion salvage kit, do I get charged quartz back?

[PvP] [Build] Off-hand Axe

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

About the issue with might stacking. You could possibly use the Short Temper trait with sword/axe because it works wonders with multi hit attacks (flurry & whirling axe). This is only effective against guardians, but is also useful against warriors, engineers and some elementalists.

However, you’re taking destruction of the empowered which synergizes well with short temper in that regard. That grants adrenaline as well which should compensate the loss on not taking sharpened axes. IMO you could drop leg specialist for short temper.

This would give you might on weapon swap, might when blocked, might when you block and might when you use signet of rage. You could possible use a might rune as well because signet of rage gives swiftness which is better than 25% movement speed from travelers.

Just something to think about.

(edited by Zefrost.3425)

[PvP] [Build] Off-hand Axe

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

I’m very interested in trying sword/axe myself. How do you think it compares to greatsword? These setups are similar and both have pros/cons.

Greatswords cons are that hundred blades is immobile (I think the burst skill will be immobile too?), and rush is more of a gap closer than anything else but its cooldown is 20s where savage leap is 8s. Overall, the mobility is the identical. There is also no skill on the greatsword itself to land hundred blades.

Sword/axe’s cons are that sword #1 and the burst skill are condition based but the rest of the skills are power based. IMO whirling axe will be better than hundred blades for pvp because it’s mobile and doesn’t necessarily need any cc or immobilize to land.

Would rampager stats be a better choice for sword/axe, taking precise strikes and rending strikes to help with the condi aspect? The fury from axe #4 should also get you to 100% critical chance which should be similar damage to berserker gear. Whirling axe doesn’t do high burst damage like backstab so having every hit crit should be better scaling than having some hits crit high. Same idea for flurry.

Dual wield agility might be an option as well.

(Talking pvp/wvw here not pve)

(edited by Zefrost.3425)

Am I the only one who feels this way?

in WvW

Posted by: Zefrost.3425

Zefrost.3425

If there was no WvW, how many people would have bought GW2? Point → WvW sells.

China vs. Europe, All-stars Tournament

in PvP

Posted by: Zefrost.3425

Zefrost.3425

^

Also remember this moment because it’s probably the last time NA beats CN

Don’t be too pessimistic, man! PvP will be alive at least another year. In another 12+ months we will get another balance patch and balance might finally be achieved in time for the next esports.

Physical Training - Fury & Adrenaline

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Edited the main post to include the idea that physical utilities should also grant 10 adrenaline when used.

Since adrenaline is getting changed, this would further improve physical utilities.

Anet, revamp mace skills 1-3 for wars.

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Mace 2 should block projectiles like sword 5. Fact.

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

So the alternative is that you get blinded, so you don’t even bother to activate the burst skill until it’s cleared? Talk about removing counterplay.

Counterplay is not supposed to be infinite in iterations. There is nothing wrong with “big windup, better blind him” any more than there is with “big windup, better dodge it”.

Besides, you can cancel burst skills with escape, sheathing weapons, or activating your heal skill. Even if you don’t cancel, “Fear Me” and “On My Mark” can both clear a blind mid-burst skill and let you land it anyway. “On My Mark” can even clear an Aegis. You have the options, it’s not my fault you don’t like them.

So, let me get this straight:
You think blind skills that have no cast time, are highly accessible, and easily spammable, should be the counter to a classes core mechanic that requires building up 30 strikes, and then has a slow windup and obvious telegraph?

When you say counter-play, I think you’re forgetting the part where said counter-play needs to require an equal amount of effort, resource cost, and skill otherwise it creates imbalance.

And then you think it’s acceptable to be forced to blow long 60 CDs such as “Fear Me!” just to potentially counter say, Black powder which has no cooldown (6 init, 4s duration)? And I say potentially because it can easily reapply the blind during the animation.

MANY times have thieves dropped a blackpowder during an earthshaker animation. OMM and fear me would NOT help in those situations, the blind would still instantly reapply.

With this change, no warrior will ever be able to burst skill a black powder thief, the cost to use Blackpowder is so low, and the cost for a burst so high, it becomes an EXTREMELY imbalanced Risk:Reward to even bother to use burst.

What im saying is, this will ENCOURAGE people to use the passive adrenaline traits, and push us closer to passive play, not active play.

Also, you STILL did not reply to these points:
*What about the times that the burst skill bugs out? Should we lose our adrenaline then?
*Earthshaker often has issues hitting people who are on a SLIGHTLY different Y-axis, say up a ramp, or (and I kid you not) happen to be jumping. Should we lose all our adrenaline because of sloppy coding?

Finally, NO, you cannot cancel all burst skills just by hitting sheath. Some can be cancelled, others cant cancel, and with the way ANet codes things… there’s a good chance that cancelling will cost us all our adrenaline after this change goes through anyway!

My point is this: the goal of this change is to make burst skills something that are used more carefully, and not spammed. With that goal in mind, maybe, just maybe, there should be a reward for using them properly, not punishment via adrenaline drain for having the misfortune to suffer from slow windups, obvious telegraphs, buggy hit detection, and 0 skill blind spam, which can easily result in a miss.

Your point seems to be simply “l2p!”

Why are you using a burst skill into black powder? If you would do us all a favour, type /age in game and then tell us what it says.

Wallet Bar -> Boosters

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

Please change boosters from being an item to being a clickable icon on the wallet bar. That way I won’t have random boosters across all of my characters or have to mule them and switch them between characters.

Thank you.

(edited by Zefrost.3425)

Chaos Weapons Need More Love

in Black Lion Trading Co

Posted by: Zefrost.3425

Zefrost.3425

I wholly agree.

I may get the axe (eventually), but even that skin is quite disappointing.

Against Altering Existing Skins
As some players may prefer these models to more stylized and inspired models, I do not think these (or anything) should be changed after being released (e.g. human female running animation). Ideally they should release a Variations of Chaos set that involves more inspired models with the same chaos effects.

Another Solution – Dyeable Weapons; Dyes with Effects
They could also work toward releasing an item that we can use that applies the Chaos effects to our existing weapons so we can have the model we desire with the Chaos effects on them (i.e. weapon dying that also sees the release of dyes that add specific effects to weapons, such as Chaos effects).


I have been waiting for their designers to step up their inspiration toward something more like these (attached image) weapons. They are fully capable of making such detailed and styled models and effects for weapons (and armors), they just choose not to for whatever reason(s).

So far they have fallen far short in providing very many thoughtfully designed sets. They have released some elements of sets that look inspired, detailed and finished, yet other pieces of the same set look rushed, generic, thrown together last minute and released unfinished.

There is also the issue of sets being released that lack all underwater weapon pieces entirely. I applaud them for at least making the effort to include the generic models of underwater weapons with the chaos effects in this set. It’s a small step, but at least it shows that they seemingly intend to properly include all weapons in their weapon skin sets.

ANet can have such amazing weapons (and armors) with inspired design details and effects that they have shown they are capable of and have at their disposal, yet these unimaginative, uninspired, generic and half-hearted designs are what they keep pumping out.

Please, ANet, utilize your designing abilities and talents to their full extent and release such designs we know you are fully capable of producing.

Now those are skins people would buy.

Failure to use old voice actors

in Living World

Posted by: Zefrost.3425

Zefrost.3425

What an anticlimactic story this was.

When I took the stand to speak, I expected for my character to speak in his british sylvari voice. What did I get? Nothing but text, text, text and more text. I didn’t even say a single line in my voice. Zhaitan and the personal story were clearly so underwhelming that the disappointing jaw-dropping reaction caused my character to lose his voice forever.

It does not take effort to bring some voice actors back to say a couple lines. Trahearn didn’t even say anything! I have 2500 hours on my sylvari, I was actually excited to reunite with Trahearn again… so much for that.

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Thinking about the Whirling Axe change… it’s basically going to be a mobile 100 blades, just slightly less damage. That’s actually pretty huge for PvP. Especially cleaving the stupid AI crap like clones, turrets, minions, spirits, etc.

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

So, when the balance patch hits one day, Signet of Might is going to be amazing because it grants you unblockable attacks for 6 seconds – similar to stance effects.

I have been trying to make a condition/power hybrid build work without cleansing ire for a while now and I really want to fit Signet of Might into my build because it works great with Distracting Strikes. Works fantastic against guardians, engineers and warriors.

What are your opinions on the upcoming Signet of Might change?

[skill bar] skills we NEED

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

It’s just opinions, really. Regardless, Anet has proven to opt for the power creep options 100% of the time when they “balance” classes.

To be fair though, they seem to be rectifying that with this upcoming update, finally.

(edited by Zefrost.3425)

[skill bar] skills we NEED

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

I disagree with most stuff said in this topic except for speeding up Life Siphon to match the speed and ticks of Ghastly Claws.

The only reason I never use dagger and the reasons that I doubt it will ever be viable is that if you go melee against engineers, warriors, thieves… pretty much any class or build, really, you get totally dominated.

Dagger SUCKS… BAD – there is no evade like a warriors whirlwind, there is no CC skill like almost every other class has on a melee weapon, no burst which is what Life Siphon SHOULD be as well as it being a faster cast so that you can actually heal with it because of the ridiculous damage you’ll be receiving (it’s a melee weapon…) and the auto attack literally does nothing but damage to the opponent.

The auto attack is pathetic; it only hits 1 opponent and does nothing but single target damage to them.

IMO Life Siphon needs to become a burst skill like Ghastly Claws is and to have a faster cast time so that you can heal with it. The auto attack needs something else – a cleave of 2 targets will not make this weapon viable because that would mean that you are fighting multiple players, which means you’ll get destroyed in melee range.

Dagger auto attack should probably siphon for every hit or something.

you disagree that we need a leap? an evade?
a ranged power weapon? more access to torment? a two handed melee weapon?

….are we playing the same class?

Leap? – No because that wouldn’t make sense with any skills we have. Dark Path used to be a ground targeted teleport (so I heard) but was changed to what it is now.

Evade?- No. Mainly because none of our skills would make sense for that.

Ranged Power weapon – See axe. Axe isn’t awful but it is ranged and it is power. A slight buff is all that it needs.

More access to torment – The last thing this game needs is more condition spam to create more condition removals which further causes other condition builds to be unviable. Conditions need nerfed and so do the removals. EG. cleansing ire should be able to miss and should only remove 1 condition per burst bar. In turn, improve warriors alternatives to condition removal such as mending.

IMO we need access to more protection, healing that doesn’t totally suck and maybe more blinds and weakness.

I do agree with the 2 handed weapon part though…

(edited by Zefrost.3425)

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Just made a post focusing on GS, basically I said I liked all the changes but I am concern that about the 5% 100B. The only way I feel it will be balanced is if the new arcing slice will make up for the lost damage.

+1.
100b is one of the things that makes playing warrior so enjoyable to me

The damage with greatsword, overall, will be almost exactly the same. You’ll just look way more awesome doing it with the new burst ability.

Condition Removal Priority is SKILL SPECIFIC

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Big job to test every skill in the game.

I use Shrouded Removal in many of my builds and it always removes Fear before any other conditions, even before bleed. (That’s why I like it – it’s like a pseudo stunbreaker)

I don’t remember if I’ve ever had every condition possible on me as well as fear, though. Probably not. But I would still assume it removes fear before all else.

[Necro]Why Unholy Sanctuary seems so weak

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

It should grant 3s of protection when entering death shroud. Ditch the healing garbage.

It needs to be WAY WAY WAY WAY better than that. For a grandmaster trait such low level of condition protection is bad. Rangers get a minor trait for similar protection on dodge which is spammable.

It could grant the regen AND 3s of protection. That would still be weak though imo

To be fair, you can’t really compare traits between classes. I could easily make a good build with 3s of protection to survive bursts. Burst has became pretty big in the meta lately (eviscerate, backstab, fresh air eles, SD engis, power rangers, etc). The protection duration would actually be 3.9s since you’d have 30% boon duration.

Protection would be a good buff for players who complain about survivability vs multiple opponents.

All I know is that the healing sucks and it should be change to anything else. It is impossible to make a good build with that worthless trait.

(edited by Zefrost.3425)

[Necro]Why Unholy Sanctuary seems so weak

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

It should grant 3s of protection when entering death shroud. Ditch the healing garbage.

23 Months...

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Yeah. Out goes any hopes anyone has of them actually changing useless traits.

Yay.

100 keys - No very rare drops

in Black Lion Trading Co

Posted by: Zefrost.3425

Zefrost.3425

So when Anet says something is very rare, they mean it’s very rare. Probably less than 1% drop rate if I was to guess. I don’t care that much that I didn’t get one, I’m just letting y’all know. Don’t spend money on keys expecting to hit the lottery if you can’t afford it.

No smart person who gets a permanent hairstyle contract is going to sell it for less than 1000G. It’s the same with black lion weapons. No sane person is going to buy a fused weapon for 7 tickets and sell it for 200G; same goes for other black lion weapons.

(edited by Zefrost.3425)

Bunker down needs buff.

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

It should remove 1 boon like the other mines do. Maybe increase the cooldown to 5 seconds but increase mine duration to 15 seconds.

Also, mine field should remove boons from each enemy that a mine hits. Not just 1 boon in total.

what is 'guard' used for(shout utility)

in Ranger

Posted by: Zefrost.3425

Zefrost.3425

Honestly, pets need to count towards node contest. If a pet is in the node, it acts the same way as a normal player. That would be an amazing buff for the shout.

“I got far, bear’s bunkering mid.”

I like it! lol.

Guys, please....

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Just think. Ranger may become one of the best classes for jumping into a pile of engineer turrets with greatsword.

[Skill Barr] necro vs buffs

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

I would like to see corrupt boon’s cast time nerfed into something that actually has counterplay.

what is 'guard' used for(shout utility)

in Ranger

Posted by: Zefrost.3425

Zefrost.3425

I wanted to use Guard as a zerker ranger in TPvP as a sort of cap point roamer to have my pet defend a point while I pressure another. Doesn’t really work.

Elixirs - Why Random? Ideas...

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

4 out of 7 elixirs have random effects.
It is no coincidence then, that these 4 elixirs are also some of the least used engineer skills.

Toss Elixir U

When I use Toss Elixir U, I hate getting Smoke Screen instead of Wall of Reflection.

Arenanet, you recently created an entirely new form of reflection for the engineer class in the form of a trait called, “Fortified Turrets”. Let’s have Smoke Screen and Wall of Reflection remain unique to their respective classes. Engineers have their own unique form of reflection, let us use it with Toss Elixir U.

- Make Toss Elixir U to create a Fortified Turrets form of reflection at the tossed area.

A cooldown decrease from 60 seconds to 45 seconds would be nice as well.


Toss Elixir B

On my Flamethrower/Elixirs build, 1/4 times that I use Toss Elixir B while travelling I will get swiftness, leaving me moving at base movement speed if I don’t get it. That is because this skill is RNG based.

This skill needs to give a guaranteed effect that we can rely on, other than the stability boon.

- Make Toss Elixir B grant 5 seconds of stability, might, fury, retaliation and swiftness.
- Increase the cooldown from 30 seconds to 40 seconds to match Elixir B and for balance.

Also, change Elixir B to only give 10 seconds of might instead of 30 seconds, for consistency with the other boons granted that only last 10 seconds.


Toss Elixir H & Elixir H

These are two of the most RNG based skills in the game and they don’t give you a desired effect at all. Against multiple opponents, I want protection. When I’m at range and I’m not taking too much damage, regeneration would be nice. Vigor would be nice all of the time. Swiftness does not compare to any of these.

- Make Toss Elixir H grant 5 seconds of protection, regeneration and swiftness.
- Make Elixir H grant 5 seconds of protection, regeneration and vigor.

PS. This means that Toss Elixir H and Elixir H had their swiftness/vigor boons swapped. Why? Because engineers have no way of giving allies swiftness and other classes have plenty of evade spam already. Swiftness would be more useful on Toss Elixir H while Vigor makes more sense on a healing skill (Elixir H) than swiftness does.


Those are my requests with elixirs. I want to love Elixir U… but I can’t the way it is right now.

An engineer who goes down the line of elixirs is going to be heavily boon based and must sacrifice other aspects to do so (static discharge, burst, conditions, etc.). There are many boon removal abilities on other classes to deal with such boon heavy builds. Let’s remove the RNG.

(edited by Zefrost.3425)

Flamethrower, what buffs would devs give it?

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

So, now we know. I actually don’t mind these buffs.

Flame Jet 33% dmg increase.
Flame Blast is blast finisher.
Napalm damages every pulse.

Physical Training - Fury & Adrenaline

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

That would be nice it would definitely help my defense power toughness vitality.

Would be nice with cavalier’s stats also.

I feel like Bolas and Bulls Charge are pretty good as is, though I would like to see bulls charge cause stun instead of knockdown. As for stomp and kick… I would like to see stomp have its cooldown reduced to something like 30 seconds and remove conditions when used (possibly 1 condition per adrenaline bar?) and kick reduced to maybe 15 seconds.

(edited by Zefrost.3425)

Earthshaker

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Disagree.

Hammer burst needs to be able to be blinded to have no effect with cleansing ire and cleansing ire needs to clear 1 condi per adrenaline level for all bursts. And by hammer I mean longbow.

Do you realize how pathetic 1 condition every 8-10 seconds is? I’ve seen others go as far to say 1 condi, no adren gain, and make the adrenaline be consumed on a miss. Want to talk about forcing Warriors to run one build? This would be how you would do it. It would necessitate taking Burst Mastery and LB would still be a must (even more so than it currently is).

If you wanted this idea to work then you would HAVE to make Mobile Strikes remove Immob, Cripple, and Chill because in PvP simply having Dogged March will not be enough to keep Warriors from being easily kited to death (or would force the use of Hoelbrak/Mel runes which means further reducing build options).

How about this, go run Warrior without the use of Cleansing Ire, no -condi duration food, or maybe play PvP, and tell us how that goes. You would have to dedicate half your build around not being kited which means sacrificing offensive power to the point where you might as well play a S/D Thief because they would simply be better.

Yeah, I know. Other things would need to be buffed in return (mending, mobile strikes, other garbage traits, etc. etc.) but cleansing ire does need to be nerfed to do that.

Other classes need stuff nerfed and buffed etc. etc. etc. but who cares to actually post anything about it anymore since people have been discussing balance for almost 2 years and we have had a grand total of ~2 “major” balance patches. One of them hardly even counts because of the huge power creep with dual sigils, increased rune stats for literally no reason and many useless grandmasters.

Brawler’s Recovery could use a buff too because it’s one of the worst traits in the entire game. These pathetic grandmasters not affecting the meta are a result of the Duumfire change a long time ago when that was added and everyone complained about it more than backstab thieves. So rather than create good grandmasters, they make garbage ones and might think about buffing them.

Problem is that you can’t balance the game once per year…

(edited by Zefrost.3425)

Earthshaker

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Disagree.

Hammer burst needs to be able to be blinded to have no effect with cleansing ire and cleansing ire needs to clear 1 condi per adrenaline level for all bursts. And by hammer I mean longbow.

How to watch China wvw/pvp vids?

in Players Helping Players

Posted by: Zefrost.3425

Zefrost.3425

I would like to watch youtube videos of China players wvw/pvp videos. How do I?

Physical Training - Fury & Adrenaline

in Warrior

Posted by: Zefrost.3425

Zefrost.3425


- Instead of a damage increase physical utilities should grant 5s of fury if they hit a target.
- Physical utilities should grant 10 adrenaline (1 bar) if they hit a target.
- Stomp should remove 5 (or 3) conditions when used.
- Mending should become a physical utility that when paired with this trait grants 5s of fury and 10 adrenaline (1 bar) when used.


Small changes to making some of the garbage traits/skills in the game, not garbage.
These changes will allow a warrior to be competitive without stances, signets or shouts.

Requiring a successful hit will eliminate abusing physical utilities for adrenaline gain and allow for counterplay. Gaining fury will allow warriors to be truly aggressive and help increase damage whether they are in berserker gear or tankier gear.

Attachments:

(edited by Zefrost.3425)

Entire Charr race made a laughing stock

in Charr

Posted by: Zefrost.3425

Zefrost.3425

So if there’s something that you don’t do in an MMO, it’s make an entire race a laughing stock. Charrs had it bad enough before with the minimal amount of good looking skins, but these new hairstyles shouldn’t exist.

Sunglasses, top hats, monicals… sure. Those are fun items. But you just made the entire Charr race a pathetic joke with the new hairstyles. No one thinks they look good, they choose them to look like a joke.

New hairstyles that actually look good need to be created, every Charr character that has changed its hairstyle since the update needs to have hair reset to default and every one of them needs to be refunded a hairstyle kit.

This is beyond pathetic. Rytlock looks like he represents a bunch of idiots now.

(edited by Zefrost.3425)

The list is getting bigger...

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

There is nothing wrong with most of what you listed. Just because “you” have complaints about them, doesn’t mean there is any real problem with them at all.

I didn’t list those only because “I” have a problem with them.

I see. You presume to speak for everyone. How bold of you.

1,740 results for “Hambow Warrior site:https://forum-en.gw2archive.eu/forum
2,850 results for “PU Mesmer site:https://forum-en.gw2archive.eu/forum
8,140 results for “Evade Spam Thief site:https://forum-en.gw2archive.eu/forum

Etc.

Clearly, many people have a problem with these builds.

And no, I won’t just “deal with” a condition turret engineer with pirate runes being allowed to actually exist or anything else as ridiculous as that. Balance comes from complaint threads. Or at least, it’s supposed to.

Also, no class should ever be unkillable in a 1v1 situation or require more than 1 person to kill, ever. Especially if they actually want the game to be esports.

On that note, I’m making a Nomad stat warrior for WvW so I can be unkillable.

(edited by Zefrost.3425)

The list is getting bigger...

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

There is nothing wrong with most of what you listed. Just because “you” have complaints about them, doesn’t mean there is any real problem with them at all.

I didn’t list those only because “I” have a problem with them.

The list is getting bigger...

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Balance patches are too infrequent and much of the discussion isn’t even acknowledged. This has been proven patch after patch when nothing is done about the complaints – complaints that have been going on for over a year now.

In SPvP and WvW, the list of complaints has been growing as nothing has been done on any patch. These big complaint builds even have names because they are too strong. So far, we have had:

• Hambow or Axe/Bow Warriors. (Culprit being longbow and cleansing ire mechanics)
• PU Mesmers. (AI)
• Spirit Rangers. (AI)
• Turret Engineers. (AI)
• Minion Mancers. (AI)
• Evade spam Thieves. (Evade spam, not skillful evades. Need longer aftercasts)
• Fearmancers. (Fear spam, not skillful play)
• Condition Engineers (Twitch-like hard to dodge conditions and too much burn)
• Fresh Air S/D Burst Elementalists. (Nearly impossible to dodge, massive burst)
• Bunker Guardians. (There is no counterplay. Must wait until cooldowns are over to kill)
• Stealth not revealing on opponents evades, blocks, blinds, etc.
• Perplexity Runes.
• Elementalist RTL nerfed while warrior has significantly more mobility.
• Pistol/Dagger Thief.
• Immobilize stacking.

Now, we have:
• Balthazaar runes burn spam.
• Pirate Runes (BIRD)
• Might stacking spam.
• Air Sigil + Fire Sigil on full zerker stealth classes.

I feel like I’m missing a few, but this is the majority.

Are we ever going to get real balance patches for the game with the best PvP mechanics in the MMO industry? This is the only reason so many people stick around. The potential of the game and what is actually being done is depressing…

(edited by Zefrost.3425)

[Necromancer] Foot in the Grave

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

I mean that necromancers continually hate on foot in the grave for no reason, when the issue is that there is a lack of alternative options, such as other traits or skills. Foot in the grave won’t help builds that already don’t even use it anyway. Those builds, such as condi, need ways to defend against CC a different way.

Though I’m kind of against it anyway because condi is ridiculously OP in this game.

[Necromancer] Foot in the Grave

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

There is nothing wrong with Foot in the Grave. What you want is alternatives to using this trait.

In your opinion: Most lopsided 1 on 1

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

I never die to P/D thieves on my necro unless I make too many mistakes. P/D thieves HAVE to get close to you, otherwise their entire build is shut down. Necromancers have a thing called marks, which you can sit on.

I’d say rifle warrior vs anything is lopsided against the warrior.

Dual Swords+Hammer, carrion stats?

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

I’ve been having a hard time finding a build that I like for WvW. I fully decked my warrior out in cavaliers but have been unable to make a build that I like. I’ve been trying carrion in SPvP and have been having more success with it than my cavaliers. This is just SPvP though.

Has anyone tested carrion much with their warrior?

[PVE/PVP]I hate necro traits

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Perhaps I can change your mind on Shrouded Removal, a trait I’ve been using for ~ a year now.

It removes fear before all other conditions, making it a pseudo stunbreaker. Every thief that you fight can fear you. Warriors, necromancers and rangers can also fear you.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

First mix-n-match in Dry Top?

Aetherblade goggles
Deathly shoulders
Feathered chest
Fused gauntlets
Tactical leggings
Forgeman’s shoes

Really like this a lot.

Rate the Necromancer look above you

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

6/10. Good for a norn necro.

My Necromancer.

Attachments:

VS condi builds requires multiple removals

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

I have never played condition necromancer because I refuse to

I don’t blame you, you would get wrecked by hambows.

That’s true.

[Spoiler]Was Aerin using bomb throwing elite?

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Why?

Maybe because Mortar and Elixir X are garbage?

[Spoiler]Was Aerin using bomb throwing elite?

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

So, in the fight with Aerin (engineer sylvari) in the new living story, the attacks he used seemed quite different than grenades. They kind of acted the same way, but when they landed they had about 1 or 2 seconds until they blew up.

Bomb throwing elite for engineer please?

What did you do to iLeap?!

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

If they revert this because of people complaining about a 100% totally reasonable FIX, let me teleport to my necromancer Flesh Wurm after it’s been destroyed as well – it’s only fair.

VS condi builds requires multiple removals

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Because I have over 2500 hours on my necromancer and that statement refers to WvW. Questioning my credibility is just laughable and off topic.

No.
You will not beat a condition necromancer as a power necromancer of equal skill if you lack condition removal. Nor will you beat a condition class of equal skill, as any power build on any class, if you lack condition removal.

Nor is this thread even about necromancers. It is about condition spam which engineers, necromancers, thieves and some ranger builds have far too much of. I know many of you think you should simply add more condition removal to classes, such as engineer (which is wrong and is more power creep) but that’s not how you balance a game.

To balance a game, you nerf stuff, you don’t buff everything.

(edited by Zefrost.3425)