Showing Posts For Zefrost.3425:

Unsuspecting Foe Only works vs stunned?

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

No. Just no.
It’d be way too strong.

Lmao…

Ya. Warrior taking something like bulls charge >another utility like zerker stance or endure pain or a mace instead of an axe or bow OP.

Not even rampage would be overpowered since there is actually counterplay in the fact that you’d need to be disabled for the trait to work.

(edited by Zefrost.3425)

Unsuspecting Foe Only works vs stunned?

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Plz make vs all disables. Thanks.

Edit to clarify so I don’t seem like a huge kitten, just a cute kitten.

If someone made a thread a year or two ago that demanded, “Please double rapid fire speed, increase auto attack damage and give stealth to skill 3! K THNX!” then EVERYONE, including rangers and the devs themselves, would say that it would be too OP.

For some reason, devs tried changes like these in testing even if they were deemed to be overpowered by the community.

As we can see, they would have been wrong and those buffs would create a viable spec. (Contrary to popular belief, longbow rangers do have counterplay even if they are annoying to come across so often)

Making Unsuspecting Foe work on all disables would only affect these skills:
- Staggering Blow
- Backbreaker
- Rifle Butt (God forbid rifle gets a buff lol… /eyeroll)
- Pommel Bash
- Tremor
- Kick (Buffs to physical utilities? THE HORROR!!!)
- Stomp
- Bull’s Charge
- Rampage

All melee ranged skills except tremor.

This would larely change absolutely nothing for current specs. Instead, this would open up more viable builds such as cavalier. This would also be balanced because to take this trait, you must give up survivability.

We can already understand that this change wouldn’t be overpowered, because Sigil of Intelligence basically does the same kitten thing! You don’t even need to shield bash someone to land your eviscerate, you just have to swap weapons and BAM! You did a ridiculous amount of damage without needing to land a CC first.

(edited by Zefrost.3425)

BROKEN - Reflect Consistency

in Bugs: Game, Forum, Website

Posted by: Zefrost.3425

Zefrost.3425

- Warrior shield block traited to reflect does not reflect engineer grenades.
- Engineer flamethrower 3 reflect does reflect engineer grenades.
- Mesmer mirror blade is unblockable for no reason.

Please balance, thanks.

GS/dagger concern

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

I want a skill like “Cleave” in ESO with a similar animation but it will inflict AOE fear instead. Hopefully.

GS/dagger concern

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

If dagger isn’t replaced by greatsword (which it will since greatsword will have more utility) then axe definitely will. I’m pretty sure I’m dropping axe when greatsword comes out.

Physical utilities wish list!

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Made this suggestion a few times and even mailed it to Anet, yet nothing happened like usual with player suggestions.

My suggestion was for the trait, where, if you hit an opponent with a physical skill:
- Grants fury for 5s.
- Grants 10 adrenaline.

Some cooldown reductions might be nice for stomp and bulls rush, but nothing else is really needed. Condition removal should be remedied with the use of Mending and Restorative Strength. But as we all kittening know, Mending is not good enough to take over healing signet.

The ideal “noob warrior EZ2PLAY build PLZ NERF” build for warrior should be mending, physical utilities and greatsword in berserker gear. Similar to how longbow/greatsword ranger is a good 1v1 spec and is easy to play as well as other builds.

But nope, Anet “balances” (saying balances is a kittening joke let’s be honest) the game 2x per year.

I guess they increased the healing of necromancer dagger#3 or something last year. Esports update.

Lolz.

Well of Power

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Not a good argument. That “drop the road” revenant skill grants pulsing stability, does damage and inflicts weakness. It’s also spammable if I’m not mistaken.

Hallowed ground should just not suck so much kitten. It should get resistance or something.

Exact Precision for 100% crit chance?

in Players Helping Players

Posted by: Zefrost.3425

Zefrost.3425

How much precision exactly do you need in order to reach exactly 100% critical chance?

Zealot's Defense Should "Block"

in Guardian

Posted by: Zefrost.3425

Zefrost.3425

When destroying ranged projectiles, the skill should have the “Block” effect.

That is all.

Nerf Celestial Already

in PvP

Posted by: Zefrost.3425

Zefrost.3425

I still think that some abilities are just too powerful and these are powerful on every build, not just celestial:

- Gear shield too short with 20s cooldown.

- Incendiary Powder is more broken than old duumfire.

- Slick Shoes/Superspeed is way too strong.

- Ring of Fire has far too powerful of a burn at 5s duration. Most other “walk through and get burned” skills are only 1s duration of burn. IMO Ring of Fire is not a special snowflake, especially at a 15s cooldown. Burn should only be 1s duration.

- Renewing Stamina should be a 10s cooldown not a five second cooldown.

- Elemental Attunement: Why is might 15s duration and the other boons 5s? Consistency please. Might should be 5s too. Slight nerfs like this will help.

- Doom sigil gives a damaging condition with -33% healing (basically a lot more damage) to classes that aren’t supposed to have poison.

Water magic is powerful but it’s not really the source of problems, so there’s not really any point to nerfing cantrips/magic/regen… the damage from elementalists while being tanky is the problem.

(edited by Zefrost.3425)

Huge Stability Nerf???

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Say goodbye to outplaying your opponents against unfavourable odds.

You will no longer be getting stomps in outnumbered fights unless you have invulnerability skills. (Engineer, elementalist, mesmer)

People are highly overestimating the number of stability stacks you will get from skills. You have to be insane to think 10 stacks would be granted from anything (other than elites, maybe) They are making this change so that there is counterplay against stability. If skills like balanced stance granted 10 stability stacks, nothing would change and the whole change would be pointless.

5 (FIVE) is the golden number in Guild Wars 2.

The most stacks that a skill like balanced stance, toss elixir b or any other long cooldown stability skill is going to grant you, is 5 (FIVE). At the most. Other abilities such as Foot in the Grave that allow for constant, high up-time on stability? Those will be 1 (ONE) stack of stability. 2 stacks is doubtful but no way in hell will it be higher than 2.

So, now, classes with invulnerability skills will be the only ones getting stomps in outnumbered fights. Classes with long cooldown stability skills might get stomps if they’re lucky.

(edited by Zefrost.3425)

Toss Elixir buffs

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

I’ve sent requests in mail to Anet and tried mailing devs in game (grouch) to change Toss Elixir U to be the same reflective bubble that turrets can be traited for, rather than the randomness of a reflective wall or a blinding wall. (Reflection 10x better)

Alas, nothing ever happened.

Lich - Marked for Death = Taunt?

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Would make the skill pretty amazing for once if it inflicted an AOE taunt on top of the vulnerability.

Nerf Celestial Already

in PvP

Posted by: Zefrost.3425

Zefrost.3425

The nerf to might did ABSOLUTELY NOTHING except hurt builds that were already suboptimal trying to use might.

Eliminate doom sigil from the game entirely while you’re at it. And all of the other passive/on crit garbage that you introduced like torment sigil.

Thnx.

More things that are actually balanced like sigil of paralyzation or sigil of force, sigil of accuracy, condition duration extending sigils, etc. would be nice.

Can you post a video of the game, along with your build? If you’re having trouble we can help tweak your build and playing strategies.

This isn’t PvP, but WvW and PvP aren’t too far off as far as imbalance goes.

Here is a clip from quite a while ago of 2 builds that are actually balanced vs each other. Notice how there’s actually counterplay and you can actually tell wtf is going on?

Here is a clip from a while ago where I totally annihilate my opponent; not because I’m more skilled than him, but because of lack of counterplay. And that was just some crappy build that I was using that I don’t remember, I could/can make it more stupidly broken.

I’ve salvaged condition gear off of my necromancer multiple times (usually re-creating it when I /rage about imbalance so I decide to do the same kitten thing back) because I hate winning with cheap mechanics like that.

This thread isn’t really meant to be about necromancers specifically, but more about the lack of counterplay this game has.

To steer off this subject a little bit, thieves shouldn’t be able to spam backstab through an aegis, a blind and an evade until they finally land it on the 4th attempt either – it should reveal them the first time they fail.

So what’s better to watch? And what do viewers prefer to watch? A clip where I decimate an opponent in 2 seconds by pressing 2 or 3 buttons or spamming a bunch of overpowered nonsense like cele eles do, or fights that are actually possible to shoutcast? Warriors aren’t too bad in this respect – though celestial and other aspects of the game itself need to be nerfed.

(edited by Zefrost.3425)

Nerf Celestial Already

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Basically nerf everything that you cannot fight?

That garbage, including celestial, isn’t balanced. This is more about PvP but in WvW I can make my life blast inflict 6 conditions. Tell me that’s balanced and has counterplay.

Nerf Celestial Already

in PvP

Posted by: Zefrost.3425

Zefrost.3425

The nerf to might did ABSOLUTELY NOTHING except hurt builds that were already suboptimal trying to use might.

Eliminate doom sigil from the game entirely while you’re at it. And all of the other passive/on crit garbage that you introduced like torment sigil.

Thnx.

More things that are actually balanced like sigil of paralyzation or sigil of force, sigil of accuracy, condition duration extending sigils, etc. would be nice.

(edited by Zefrost.3425)

New Balance Speculation/Wishlist

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Just some thoughts that I’d like to get out of my head:

- Lich Form’s “Marked for Death” skill should have taunt added to it.
- If the stability from Foot in the Grave is only 1 stack then sadface.
- Tainted Shackles should inflict taunt or have a trait that does so.
- Toss Elixir R should grant resistance in the AOE rather than remove conditions.
- Counterblow should inflict slow if you block and hit the enemy.
- Impale should inflict taunt.
- Mending should grant resistance.
- Mesmer scepter auto chain #3 should inflict slow? Maybe?
- Guardian shield #4 should grant resistance as well as protection.
- Protectors Strike should also grant resistance as well as protection.
- Sanctuary should grant resistance, protection and remove all stacks of stability.
- I can’t wait to fight mostly revenants in PvP/WvW instead of PEWPEWPEW rangers.

ok that’s it

Nerf these overpowered engineer skills

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Sort of surprised Net Shot wasn’t included in this. :P 20+% immob uptime, only 10 second cooldown AND instant. GG :P

This Requires it not being Obstructed all the time or shooting into the sky when the target is directly in front of you. xD

+1 lol

Nerf these overpowered engineer skills

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Slick Shoes – Nerf the duration of the oil on the ground to 1s. This will make the skill do what it was originally intended to do.

Super Speed – Nerf this cooldown back to 45 seconds again.

Gear Shield – Nerf the cooldown to 30s.

Incendiary Powder – Nerf it.

Invigorating Speed – Nerf the cooldown to 10s.

Kk thnx then engi = balanced.
bye

Engineers in wvw w/o stab

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Only use for engineer in zerg vs zerg = tool kit pull on enemy zerg leader.

Stronghold - Why NPCs? Why not players?

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Wouldn’t something like 7V7 or 8V8 or even 10V10 etc. work better?

The whole idea behind NPCs seems clunky:
- NPCs not fighting/doing anything until they reach their objective.
- NPCs dying in 1 hit, only from other NPCs.
- NPCs (heroes) having a special ability which is much like player elite skills.

It seems like a smaller version of WvW but against NPCs rather than players.

Rather than channelled objectives that summon heroes, why not have that an area with a capture point with a catapult where whoever owns the capture point gets to use the catapult to attack the door/walls with. Or have it be a capture point that you can get supply from… like WvW.

Why not have players able to “run bombs” (or rams) to the gates? These human players will actually fight back along the way unlike NPCs. The bombs/rams/whatever doesn’t even need to be a bundle, it can just be a buff like having supply is.

Obviously I don’t have all of the details but personally, I feel that having 2 or 3 capture nodes as well as the lord rush objective would be better. Having no NPCs in some way would surely be better.

(edited by Zefrost.3425)

Cele Engi Variation - HGH aka 25 might!

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Is it just the fact that healing turret, IP and gear shield are OP that make other engi builds seem sub-par? I personally don’t get the whole massive kitten radius on healing turret, either. No reason for it to be so huge.

Necromancer Forum Specialist

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Anyone else remember the last necromancer player that got turned into a dev? I forget his name but he caused some pretty bad stuff to happen to our class.

I don’t think anyone should even qualify for this unless they have at least 100 games on every class and 1000+ games on necromancer. I almost have 100 games on all classes by now but I’m Canadian so I can’t apply. (I’m also permanently banned on my actual account on the forum lol)

Superior Sigil of Mischief

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

New sigil released today that does (miniscule) damage and blind on weapon swap on up to 4 foes in front you. Have to be facing towards foes; targeting doesn’t matter as long as foes are in front of you.

The range is around 600 or so.

This sigil works well with necromancers with chilling darkness and blind is already a very powerful condition. This being the only sigil that blinds which can also chill, is really good IMO.

It gets better since they can crit and trigger Barbed Precision, lol.

Personally, I’ll be using this sigil on my 100% condition duration condi necromancer build for WvW giving me 2s chill duration and AOE blind on weapon swap… at least until an AOE poison on crit sigil is released, like the torment sigil that I use as well.

(edited by Zefrost.3425)

Why Anet?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

did u had your perplexity dire set ready for lvl 80 mesmer?

LOL! Actually yes, I do have the dire part so far LOL

Why Anet?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

Look at all the white knights defending Anet for obviously bad decisions.

Why Anet?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

Guess it doesn’t pay to take the easy way to level. I for one don’t feel sorry for you.

Ya I should have to do map completion on every single character I ever make.

Or, on my 5th 80, I should just have everything unlocked by default like my other 3 80s had after I originally did map completion/personal story on my first character and level 80 – my necromancer.

Your best looking character

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

You be the judge.

Attachments:

Why Anet?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

I typed KITTEN out manually, so this is a legit title.
__________________________________________________________________
I am a level 80 mesmer from using tomes and crafting.
I now have some experience on my mesmer in PvP.
I wanted to play WvW with guildmates because I feel decent enough at mesmer now.

I have no traits in PvE or WvW.
I need to pay gold that I don’t currently have to unlock traits.
I need a TON of skill points that I don’t have because of buying skills, to unlock traits.

I can’t play WvW with my guildmates on my level 80 mesmer tonight.

TY for this new system that I recently got the displeasure of experiencing.
I will probably not be telling my friends to buy Guild Wars 2…

Can Rifle Warriors Ever Get Some Love?

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Kill Shot should have it’s cast time decreased to that of rifle #5 knockdown duration.
Rifle #4 should apply revealed on foe.
Rifle #3 should give adrenaline per hit.
Rifle #1 should no longer give adrenaline, but do more dmg the further the opponent is.

Signet Changes I would Like to See...

in Mesmer

Posted by: Zefrost.3425

Zefrost.3425

Just going to list changes to signet based abilities that I would personally like as well as a few other changes that have to/should happen for signets to not suck.

Glamour and manipulation abilities are a mess too but I’m not going to tackle that mess.

Domination
Illusion of Vulnerability

Mental Torment
Halting Strike
Empowered Illusions
Rending Shatter
Crippling Dissipation
Retaliatory Demise
- Moved from Chaos adept tier.
- Changed into something that isn’t useless.

Dazzling

Shattered Concentration
Confusing Enchantments
Cleansing Conflagration
Greatsword Training

Wastrel’s Punishment

Empowering Mantras
Confounding Suggestions
Power Block
__________________________________________________________________
Dueling
Critical Infusion

Far-Reaching Manipulations
Phantasmal Fury
Retaliatory Shield
Blade Training
Desperate Decoy
Mantra Mastery

Sharper Images

Protected Mantras
Disruptor’s Sustainment
- Moved from Inspiration grandmaster tier
- Heal for damage dealt against foe(s) who have a skill on cooldown from interrupt.
Duelist’s Discipline
- (This trait is fine if Mesmers ever get main-hand pistol)
Deceptive Evasion

Confusing Combatants

Harmonious Mantras
Furious Interruption
Triumphant Distortion
__________________________________________________________________
Chaos
Metaphysical Rejuvenation

Chaotic Revival
Descent into Madness
Master of Manipulation
Illusionary Defense
Debilitating Dissipation
Signet Mastery
- Moved from Domination adept tier.

Illusionary Membrane

Mirror of Anguish
Bountiful Interruption
Cleansing Inscriptions
- Now converts 1 condition into 1 boon.
Chaotic Dampening

Chaotic Transference -

Chaotic Interruption
Prismatic Understanding
Blurred Inscriptions
- Moved from Dueling master tier.
- Distortion increased from 1s to 3s.


Inspiration
Vengeful Images

Medic’s Feedback
Glamour Mastery
Vigorous Revelation
Mender’s Purity
Persisting Images
Compounding Celerity

Phantasmal Healing

Malicious Sorcery
Warden’s Feedback
Temporal Enchanter
Restorative Mantras

Phantasmal Strength

Shattered Conditions
Restorative Illusions
- Shattering now heals allies as well.
Bountiful Disillusionment
- Moved from Chaos grandmaster tier.
- Shattering now grants boons to allies as well.

Signet of Midnight .
Passive – 25% movement speed.
Active – Blind foes in a 240 radius and break stuns. (No longer unblockable)

Signet of Illusions
Passive – Good as is.
Active – Now instant cast.

Illusion of Life
- Now creates a 240 radius ethereal field at ground targeted location for 15s.
- Allies within the radius whose health reaches 0 will not enter downstate until the field disappears or they leave the radius of the field.

Maybe I’m off-track with the suggestions, maybe I’m not. But these changes should open up boon sharing/support mesmers a lot as well as not force mesmers to use deceptive evasion with the increase of invulnerability from 1s to 3s.

Also… these changes will cause terrible grandmasters to not be terrible.

(edited by Zefrost.3425)

Stone Heart is my favourite trait

in Elementalist

Posted by: Zefrost.3425

Zefrost.3425

This is because it plays like a necromancer. You enter death shroud to absorb damage = you enter earth attunement to absorb damage. The Rock Solid trait makes it nearly identical to builds that I like to use that use foot in the grave for stability.

Problem is… I can’t really make a good build with 30 in earth. Anyone have experience with this trait?

Anyone try Rune of the Afflicted?

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Been trying it out a lot lately and I’m enjoying it a lot more than nightmare runes. In a 6/6/0/0/2 build with hemophilia and afflicted runes many of your bleeds reach the next tick, which is nice.

I’ve been trying it out a lot on a typical rabid terror build but I’m using Fear of Death with afflicted runes which creates a pretty nice burst when you go down. (I like to make my builds around the fact that people focus necromancers)

The hardest build I find to fight against is sword/dagger thieves and a well played one usually just demolishes you if you make any mistake at all, so the burst when you go down actually helps lol. Either to buy you time for an ally to help or to possibly take away the last bit of health the enemy has left.

Anyone else give other runes than nightmare runes a chance?

This matchmaking - What a disaster.

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Had another loss now, 3 necros against double engi.

One engi had the rune that turns you into mist when at low hp.

Just, how laughable.

You had 3 necros and enemy had 2 engi and you lost? lol

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Zefrost.3425

Zefrost.3425

Wouldn’t the way to solve the DE issue be to make Illusionary Persona baseline instead? This means that you can shatter anytime and don’t need to waste a dodge for it and don’t need DE?

[Mesmer][Trait Deceptive Evasion swap]

in Mesmer

Posted by: Zefrost.3425

Zefrost.3425

I wouldn’t mind sword main-hand creating an illusion on its chain 3 of the auto attack. Clone pops up and hits the opponent at the same time as you do, meaning that you remove a total of 2 boons or do even more increased damage if the opponent has no boons – also giving you a clone to shatter if you’d like.

Would look cool as well.

Axe vs. Other Single Target Weapons

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

I’ve taken it upon myself to getting used to dagger main-hand builds rather than the axe that I’ve used for 2 years. The thing with dagger is… blood magic will get fixed/buffed one day, which will be huge, but nothing about the axe is going to be buffed anymore (most likely).

WvW Dire Build?

in Elementalist

Posted by: Zefrost.3425

Zefrost.3425

I haven’t made my elementalist but theorycrafting around, I was thinking this:
http://gw2skills.net/editor/?fFAQJArYhcMacW5wzBf0AfAF5RIC2gxFQA0/luBA-T1RHAB3+AAgZ/BWU/5OlgAcCA6QPwRK/IFAMTjA-w

Would that work well at all?
The only other build that I’m interested for the elementalist is an aura share build.

Fleshwurm in sPvP

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Basically, if you’re running spectral walk and flesh wurm to survive, then you might as well play a mesmer or thief.

How to make SR more Balanced

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

You people are thinking of way too complicating ideas. This is all that it needs:

  • Shadow Refuge now pulses 2s of stealth instead of 3s.

Why? 5 is the golden number of Guild Wars 2. Changing the stealth granted to 2s means that they have stealth for the 5s of shadow refuge and then stealth for 5s when shadow refuge ends.

15s of stealth is just ridiculous.

That is all that it needs.

Balance? Esports? Lol

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Since you don’t understand what builds are overpowered in the game, I have done you the service of creating one of the builds to help you learn:

http://gw2skills.net/editor/?fdAQJAqelUUpkr1XxELseNCbBNqxI6NWlO+5IEgkC-TJRHwAV2fIwJAIZZAAPAAA

Like, reading these forums can help one make a build that terrorizes the most amount of people in battle – based on what’s being QQ’ed about.

Yes, if every engineer ran this (which is more overpowered than turrets) then the QQ would be through the roof. There is not counterplay to this kind of build.

No counterplay? Here we go:
60s cd on the only stunbreaker it has, without any stability.
CC-spam it to death with the class you like the most.

1.5k nade range? DA FUG !??!!?one1
luckely they are not effective on range, so kite the engi around and pew pew him if you don’t have cc’s.

ermagherd, it has cc’s.
blind, block, or do something radical for a change: dodge.

ermagherd, all these condis.
nades has a fancy tooltipp, but again: low effective range. Break combat, reset and clear condis. Or stay in combat and condi-sapm the engi. You know what this build does not have: effective cleanse.

Seriously, there are some powerful builds out there, and there is a reason why they are considered meta: because they synergize well within their class. But none of the builds (gear-lists) you’ve posted are overpowered, they just happen to be effective, even more so in the hands of a skilled player.
Is it the fault of a skilled player that you can’t compete with them?
Guess what: Nope.

I know that you think you are outsmarting me by posting every counter that there is to a build, but if a build is too strong, then a build is too strong.

That engineer build isn’t as weak to conditions as your imagination thinks it is. Transmute is 4 conditions cleansed per minute and since good engineers aren’t going to blow their turret up vs heavy conditions, they cleanse ~6 conditions more per minute. What saves them from eating other conditions, is blocks, evades, blinds, invulnerability, stealth and CC. You don’t need to have condi cleanse to be resistant against conditions.

Their other counter to conditions? Applying so much pressure on an opponent that they have to play defensively, not offensively.

A cele ele can technically be beaten (though never will in the hands of a skilled player). Please, tell me the counters of a cele ele or how a cele ele is not overpowered, because it can be beaten.

(edited by Zefrost.3425)

Balance? Esports? Lol

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Since you don’t understand what builds are overpowered in the game, I have done you the service of creating one of the builds to help you learn:

http://gw2skills.net/editor/?fdAQJAqelUUpkr1XxELseNCbBNqxI6NWlO+5IEgkC-TJRHwAV2fIwJAIZZAAPAAA

Like, reading these forums can help one make a build that terrorizes the most amount of people in battle – based on what’s being QQ’ed about.

Yes, if every engineer ran this (which is more overpowered than turrets) then the QQ would be through the roof. There is not counterplay to this kind of build.

Balance? Esports? Lol

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Is that usually how you present yourself?

Indeed I wouldn’t mind it in sPvP. (<-Referring to perplexity runes)
Got to love when folks think they are so special, that they can presume to speak for me, you, and the rest of the community. Particularly when they speak so incorrectly.

So, your pressumin to claim to speak for every players mentality and perspective?

It is clear that you main engineer or at least play it more often that you do other classes. Due to how you think everyone is wrong other than you, your opinion is biased in the perspective of general game balance.; you even defend the existence of perplexity runes.

Unless you can actually admit that there are faults and balance issues, then you are, basically, just wrong.

I can at least admit when something in my own class that I main is imbalanced. Is there currently anything about the necromancer that is imbalanced? Not really; not on the scale of what these other builds do. In WvW? Yes, there are overpowered necromancer condition builds. Again, this is because of the spam of 100% uptime on conditions that Anet has created.

The only real build that anyone complains about is fear necromancers, but all you need to do is bait out reaper’s protection and save a stunbreaker/stability for corrupt boon.

If you don’t know what builds I am referring to that are imbalanced and you need me to explain every little detail about them because you don’t understand, then our conversation is finished.

Balance? Esports? Lol

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

If you don’t understand how builds like balthazaar rabid doom/geomancy incendiary powder nade/tool kit engineers are overpowered then it’s because you haven’t fought any.

Or, it could be that your not very good against them………….Your argument that because I, or anyone else, does not have difficulty defeating them, in the same manner that you do, that they haven’t encountered any, is very accusatory in its presumptions. All your doing is inviting the counter argument that if you do not understand how it is not over powered, then you need to learn to build and play to counter it.

Your argument is to make accusations, instead of making a comprehensive explanation, detailing what about it makes it over powered. That, to me, suggest you have no actually explanation, beyond the fact that the build is strong against you specifically, how you play, and the build you run.

I have no problem beating rabid balthazaar engineers on a necromancer that uses dagger off-hand, staff, plague signet and well of power. That does not mean that the build isn’t overpowered.

I already explained why the current overpowered builds are the way they are, in the engineers case it’s: high burn uptime, blocks/invulns and doom/geomancy sigils. Poison is supposed to be something that you use skillfully, not just “another condition” that you try keep on the opponent 100% of the time; this is exactly what geomancy and doom sigils do. Engineers built this way are done so to try and maintain poison, bleed and burning on the opponent 100% of the time while overloading them with other conditions on the side.

You don’t see people complaining about leeching or blood sigils. This is because they don’t define an entire build. Doom/geomancy give conditions to classes that aren’t supposed to have 100% uptime of these conditions.

What would I do to doom/geomancy?:
Sigil of Geomancy – Nerf the bleed stacks from 3 to 1 because it’s AOE.
Sigil of Doom – Remove it and perplexity runes from the game entirely.
Incediary Powder – Add skilled play to it like how dhuumfire is on lifeblast now.

Balance? Esports? Lol

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

…And the lack of QQ about meditation dps guards kinda gives away which cheese-builds OP prefers

But sadly, builds alone give no perma-win guarantee.
Player-skill does, which is why this thread exists xD

I’m sorry, but I don’t find meditation guards to be an overpowered build like the ones that I listed. One reason? I can kill meditation guards on a mad king rune sword/shield hammer celestial warrior. Not a very optimal build. If a meditation guard is owning you, you probably need to learn to play. Here’s a hint: Leap away 600ft or so once they start their burst, then jump back in.

If you think that terror necromancers are overpowered (a build that I’ve played like twice) then you have skill issues. Want to know the counter to reapers protection? CC the necromancer from afar or cc them when you have stability on. It’s that simple.

If you don’t understand how builds like balthazaar rabid doom/geomancy incendiary powder nade/tool kit engineers are overpowered then it’s because you haven’t fought any. Is it impossible to beat them? No. A diamond skin ele or a necromancer specced fro full condition transfer can kill them, sometimes. Does that mean it’s not broken because it can be killed? No, that’s not how balance works.

If you take a look at every overpowered build that people are running, they all use some of the following: Doom sigil, geomancy sigil, battle sigil, air sigil, fire sigil, energy sigil, celestial stats, high burn uptime, invulnerabilities/blocks, mobility.

One of the strangest things that I have ever encountered is a meditation guardian with doom/geomancy sigils on. In the sense of theorycrafting and how builds should synergize, that doesn’t even make sense and shouldn’t even be a thing. Kind of like how necromancers shouldn’t have access to confusion, yet in WvW they do with perplexity runes.

Balance? Esports? Lol

in Profession Balance

Posted by: Zefrost.3425

Zefrost.3425

Here’s your overpowered specs. Plan to balance the game one day?

Engineer – Balthazaar rune, rabid stats, incendiary powder, doom sigil, nade kit, tool kit.
Engineer – Celestial stats, tool kit, elixir s, nade kit, rifle.
Engineer – Tank stats, full turrets or elixir gun, heatseeking rocket turret on ledges.

Elementalist – Undodgeable/reactable burst with fresh air.
Elementalist – Celestial stats, strength/hoelbrak runes, 6 in arcana.

Warrior – Celestial hambow/axebow with strength/hoelbrak runes and might stacking.

Thief – Sword dagger acro with air/fire sigils and the most invuln spam in the game.

Mesmer – Greatsword#1 spam with air/fire sigils on.

Ranger – Berserker builds (arguably) have more utility than any other berserker builds and give way too much damage for how easy it is to play. Why in the kitten would you buff ranger longbow auto attacks?

Ranger – Bunker condi ranger with pets that are almost impossible to kill off.

Air/fire sigils in general.

Hint! Celestial is not the cause of imbalance. A big culprit is blast finishers and battle sigil.

(edited by Zefrost.3425)

Most overpowered WvW build?

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Curious to what everyone’s thoughts are on the most overpowered build you can make in WvW.

Personally, this is what I use when I don’t feel like trying very hard:
http://gw2skills.net/editor/?fRAQNArYWjc00dbnNO2wfbCchSyfIGguNDgoNyNYCA-TFyCABAcEAke/BV0H4j6PTcIASUJYWK/m+BAQKAYWWB-w
(2-hand givers weapons are actually 20% condition duration, not 10%)

Signet of spite can be switched around to whatever you want (spectral wall, corrupt boon, etc.). I usually use signet of spite though because it works vs anyone whereas corrupt boon is only better than signet of spite vs stability/aegis.

I currently use geomancy on my off-hand dagger but left it blank because Anet thinks that it’s a good idea to create an AOE poison sigil on crit (was datamined) so that’s what I’ll be using instead when it comes out.

Who cares about balance in WvW, right?

(edited by Zefrost.3425)

How to deal with DPS medi guards?

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Try my new meta build it basically wastes their blocks with mad king runes of the esports.
http://gw2skills.net/editor/?fJAQNAS8ejMdU2ZZIGewJagjgA94anpgzFHNA-TFCBABfcQAwT9njvAA+t/gd6GcUJIAPBAzU+RKA/UGB-w

Signal Fires

in WvW

Posted by: Zefrost.3425

Zefrost.3425

The new map, The Silverwastes, has aspects of WvW combat in it and amongst them are a mechanic called signal fires. You take a torch from the wall and light the fire – this calls in an airstrike.

Would signal fires be something that could work in WvW the same way, or perhaps differently as a scouting device?

What if the outmanned buff allowed players to use signal fires in keeps/towers to call in an airstrike?

Disappointed

in Living World

Posted by: Zefrost.3425

Zefrost.3425

One of the first things that I came across in the new map:
http://oi59.tinypic.com/adceg8.jpg
- Sleeping charr.
- Bucket of water next to sleeping charr.

I think it’s obvious what I tried to do next.
To my surprise… throwing water on him does absolutely nothing!

And then there’s Camp Chef Gristlemane.
http://oi61.tinypic.com/2dky1wo.jpg

When I went near him, he said some extremely rude things to me, for no reason. My first course of action? “Oh, I can steal some meat from him back there. And I know exactly what I’m going to do with it, too.”

When I hover over skill#1 on the meat and it tells me that I can “Smack some poor foe with a hunk of meat” then I expect to be able to do so. Anyone who speaks to me the way that charr chef speaks to me is definitely my foe.

This update went from a 10/10 to a 9.8/10 because of these issues.

Sorry Anet.