Showing Posts For Zefrost.3425:

Delete

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Wrong forum.

okk

(edited by Zefrost.3425)

Elixir C - Resistance

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Can we get this elixir to apply resistance for 1s per condition converted? Same with the toss.

If long duration of resistance would be considered OP for the elixir itself because you could get like 8s of resistance then at least give resistance for the toss function, because that only converts 2 conditions. But then, make it 2s of resistance per condition converted being a possible total of 4s resistance.

Would be good for teamplay as well.

FIX THIS

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

i don’t see the problem with flaming flurry; the aiming is much like the engineer’s Poison Dart Volley, so it’s more effective the closer you are. good thing it can be channeled while moving, unlike Flurry! even better, it will continue channeling at your target from any direction, including behind you! and the projectiles are PIERCING

The skill is good but it’s targeting is worse than spectral grasp.

I fought an engi earlier who wasn’t even strafing and every single projectile missed.

FIX THIS

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

I agree that flaming flurry should be shot in front of you. Would be alot more fun that way.

Also shattering blow doesnt turn because it isnt a targeted skill, it just fires off in a cone in front of you.

Interesting note for shattering blow. It should be changed then, IMO. If not then I can at least adapt to using about face I guess. But flaming flurry should change.

Should also say to let us stow weapon during greatsword rush…

FIX THIS

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

FLAMING FLURRY
SHATTERING BLOW

Make Flaming Flurry shoot in THE DIRECTION YOUR CAMERA IS FACING. Why is this not a thing? Good Lord. How many fights I’ve lost because a pew pew pro attacks me, I activate this but it flies off at a 180 degree angle at someone I don’t want to hit.

Flaming Flurry should work EXACTLY like the engineer flamethrower. Jesus Christ.

SHATTERING BLOW. WHY doesn’t this skill auto-turn to the target? Almost every other skill in the game – if you stop moving completely – will turn to face the direction of your target.

NOT THIS SKILL. This skill shoots off in whatever direction you’re facing.

FIX THESE PIECES OF kitten.

Spend more than 10 minutes with these 2 abilities and you will see that they need quality of life improvements.

Flaming Furry doesn’t even WORK when you’re in a 2v1. If you switch targets it stays channeling that target and… TOTALLY MISSES EVERY HIT. Make this kitten skill a camera target skill.

(edited by Zefrost.3425)

Insert war cry post here.

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Mending meta

15

Necro 26 Jan patch notes

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Only buffs lol’d

We did it !!! We are viable in pvp again!!!

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Make sure you fight necro with a rifle. Would be the best thing to do.

All Hail Necro Overlords

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Now not even warriors berserker stance can stop them!

You thought it was just scepter getting boon corrupt? HA

Primordial Legend player-base research

in PvP

Posted by: Zefrost.3425

Zefrost.3425

So if 90% of classes don’t take skill to play, what’s your argument then? Everyone is Amber like you?

Actually I’m in emerald tier 3.

Primordial Legend player-base research

in PvP

Posted by: Zefrost.3425

Zefrost.3425

None of you druids, bunker mesmers or dragonhunters earned that title. OP build carried you.

Don’t even belong in amber tier.

The fact that you even mentioned DH and didn’t mention a word about Revenant, Scrapper, and Tempest show that you barely play this season much lol.
There’re 2 super op classes (chrono & Rev) and 3 op classes (Druid, Scrapper, Tempest, Reaper), making 70% of the classes op lol..
So 70% op classes fighting another 70% of op classes, a fair game.
(Chances are you’d see 4~5 Revenant a match, and 9~10 Meta classes, making it 99% fighting against op specs, so what’s wrong with using op specs to fight op secs? It’s not like suddenly you’d win because 99% of other players are using it too)

Anyway, flamer is gonna flame and make excuses whenever they can to justify their lack of skill and dedication so they feel better.

You’re right, those builds take skill to play. Feel bad now.

Btw reaper isn’t OP like the others are. It’s only OP compared to base necro like the other specs are. Ranged pressure VS reaper = GG reaper. If you stay in melee when he’s in shroud then you deserve to die.

Primordial Legend player-base research

in PvP

Posted by: Zefrost.3425

Zefrost.3425

None of you druids, bunker mesmers or dragonhunters earned that title. OP build carried you.

Don’t even belong in amber tier.

No Gliding in WvW Because Pay2Win cries?

in WvW

Posted by: Zefrost.3425

Zefrost.3425

Do you realize how much work Anet puts into WvW?

Ya none.

When are you going to nerf hunters ward?

in WvW

Posted by: Zefrost.3425

Zefrost.3425

When are you going to nerf the CC on hunters ward?

Or is it somehow considered balanced because the 13 people that play esports think it’s balanced?

No Gliding in WvW Because Pay2Win cries?

in WvW

Posted by: Zefrost.3425

Zefrost.3425

Alternative to crying?

WvW Gliding Mastery

Solved.

No Gliding in WvW Because Pay2Win cries?

in WvW

Posted by: Zefrost.3425

Zefrost.3425

So because no fly zones are a thing, we can safely say that gliding in WvW is very definitely possible maybe. Realistic or not (put some sniper turrets on walls for realism, there ya go), no fly zones are the easiest and fastest way to bring gliding to WvW.

Real problem is… people without Heart of Thorns will cry PAY2WIN.
http://www.twitch.tv/guildwars2/v/36989122?t=14m28s

I suppose it’s fairly obvious. So he’s not really telling us something we don’t know.

Here’s my argument: If they aren’t willing to buy Heart of Thorns… who cares if they cry? They aren’t spending any money. If they are spending money, then they can buy Heart of Thorns. Therefore, the only ones who will cry PAY2WIN are the ones who don’t spend anything anyway.

Another argument. Okay, you bought the regular version of the game. Gliding gets added. You magically can’t afford Heart of Thorns somehow. What do you lose? You were happy with what you bought in the regular version – they didn’t take anything away from you by adding gliding to WvW. The only thing gliding does in WvW is allow you to glide over someone and land on them to begin combat or to get out of combat by gliding.

How is that pay2win? Because you can’t run away by gliding? You can’t traverse faster? You can’t divebomb players?

Here’s a secret. When an opponent is gliding, they can’t hit you. Use your eyes and spot someone gliding. Kill them by pew pewing them while they’re gliding or have your skills ready for when they land. You have the advantage if you spot them first.

Ballistas. Use a ballista and annihilate them from the sky. Ballistas will finally be amazing.


REVENANTS
Revenants are in WvW. Therefore, pay2win, right?

No, not really. You (balance issues aside) can kill people on any class. That is literally the ultimate goal of all combat modes in GW2 – you need to kill the opponent. You can kill people by playing revenants or you can do it on a warrior, a guardian, etc.

Gliding is not a pay2win feature. It simply gives you another means of combating opponents the same way playing a revenant gives you another means of combating opponents.

FOOD BUFFS
With Heart of Thorns I can and do use Bowl of Lemongrass Mussel Pasta which gives me +10% damage reduction.

Pay2win amirite? No. There are other food items out there. This is simply variety.


So you can’t glide? Then jump off the cliff and fall on your nose. Too high to fall? USE YOUR FALL DAMAGE TRAIT then. There is also a rune that lets you fall even further.

Too high for you to jump and the opponent ran away with gliding? How is that pay2win?YOU are the one who kitten won because HE ran away. Thieves can runaway too.

Gliding is simply variety – not pay2win.


PUG COMMANDERS

Believe it or not, the sandbox features of WvW have created pretty friendly commanders. Pug Commanders will not glide across obstacles if their whole pug zerg doesn’t have gliding because losing half of your zerg is very bad. That defeats the purpose of being a pug commander. A pug commander will use the normal way of traversing even if they themselves can glide.

(edited by Zefrost.3425)

MMORPG Forum Toxicity

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Agreed OP, perfect example is this subforum. Hard to imagine it getting more toxic and the sad thing is devs keep listening to the crybabies that come to complain here and thats why the game will keep getting worse and worse.

Yep. We all told the devs to put boon corrupt on auto attack.

MMORPG Forum Toxicity

in PvP

Posted by: Zefrost.3425

Zefrost.3425

So I bought GW2 at launch and played it for like 2 days before putting it down. To be honest, the only reason why I put the game down was because I was already running a guild in SW:TOR and was fairly committed to that game. However, I recently picked GW2 back up after bouncing back and fourth from WoW and SW:TOR. I have to commend the dev team over hear at areananet. I am absolutely loving this game, I play strictly PVP and have been a pvp player in ever mmo that I have played.

The thing that bugs me is today’s generation of spoiled MMO gamers. Coming from a pvp perspective, GW2 offers gamers one of the best PvP experiences you can get in an MMO. Yet, when I come to the forums for tips and whatnot, all i see is moaning and complaining. And most of the complaints are not even valid.

I understand that the forums if a place where people come to give suggestions and ideas about how to make the game better. But, the truth here is that every time
I come to the forums I feel like I’m wasting my time playing some trash mmo. At least that is how GW2 forum community makes it seem. Thats the end of my little rant, I just wish people would be a little more accepting of the game that the developers have created, BECAUSE IT IS AWESOME!

People like you are why this games PvP never becomes good – noobs already think it’s good.

So, necro is getting MORE boon corrupt??

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Who cares about priorities? Lol. Just go 100% for boon corruption. No boons for anyone lol. You have boons = you have condis and no boons, GG you lose.

Hell maybe even equip a sigil of nullification just to rub it in.

Warriors need protection and superspeed

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Parry would require too much skill. Instead, maybe give warriors a 57% chance to parry incoming attacks.

Ya, now I’m thinking like Anet! Yey me!

Why Power Necromancer is Bad

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Want to know something interesting? The original design of necromancer in beta had a ground targeted teleport for dark path.

This was changed because in beta the necromancer was deemed unkillable, lol. How about give us back our ground targeted dark path with blind? Base necromancer needs changes as well.

(edited by Zefrost.3425)

Why Power Necromancer is Bad

in PvP

Posted by: Zefrost.3425

Zefrost.3425

TL;DR
Buff the defense and utility of power necromancer.
__________________________________________________________________
Talking about skillful play here so please don’t respond with nonsense like,
“I do fine with greatsword.” If you respond with that, then you are a bad player.

If you are a bad player and you fight, say, a warrior who is equally bad, then you can possibly win because you are both bad. But if you are both equally amazing players then you will never win a fight as a power necromancer against any other power based class. Yes, any (other than the surprise factor in a team fight, which any class can do btw)

If you ever win a fight on a power necromancer then it is either because:
A – You are a better player than the opponent and would win on any build.
B – The opponent didn’t expect you to be a power necromancer.

Let’s take a look at what a power necromancer has:
PS. Damage output is not the problem with power necromancer, the damage is fantastic. The problem is our unjustifiable lack of defenses which other classes have. This may not be well known, but a power necromancer is also somewhat vulnerable to conditions.

Greatsword 1 – Just damage (chill is a non factor for all fights because you don’t use it)
Greatsword 2 – Just damage.
Greatsword 3 – Just damage. (Life force gain is negligible and not defense)
Greatsword 4 – AOE blind and cripple. Good skill. Should pulse every second, though.
Greatsword 5 – AOE frontal pull. Good skill. Needs some bug fixes, but good.

Axe 1 – Just damage. This skill is balanced, which is why it’s bad.
Axe 2 – Just damage.
Axe 3 -

Okay, you know what, I’m not going to list every skill and ability in the game because it’s a waste of my time.

Here is a list of why power warrior is viable:
Basically, a warrior does everything a power necromancer can do but has survivability.

Endure Pain – Physical damage invulnerability.
Whirlwind Attack – Evasion and moblity.
Rush – Mobility and gap closer.
Berserker Stance – Condition immunity.
Healing Signet – Sustain and condition immunity.
Shield Stance – Block.

Here is a list of why power guardian is viable:
A meditation guardian is so superior to in every way to necromancer that I don’t even…

Whirling Wrath – Gravedigger without the drawbacks because it hits multiple times it’s almost guaranteed to do damage and it removes aegis and blinds as multi hit.
Leap of Faith – Similar to death’s charge. Good.
Shelter – Block.
Virtue of Courage – Block.
Renewed Focus – Invulnerability and block recharge.
Judge’s Intervention – Teleport. The most superior type of skill in the game.
Smite Condition – Instant and huge burst damage.

Not doing this for every class either. But thief has the same type of abilities including stealth, blah blah blah. Mesmer has stealth, evasion, invulnerability, lots of CC, blah blah blah and BURST damage.


Okay, now if you can’t comprehend why power necromancer is kitten compared to other power classes, please go play more than 2 PvP matches to understand why.

Ultimately, a power class (necromancer) doesn’t work if it just has damage. A power necromancer has no burst and no survivability. By the way, if your “power” necromancer is using something stupid like cavalier then it’s a bad build and toughness does not = survivability.

What do I mean necromancer has no burst? Think about it. What is your burst? BURST – not just good damage. What is the meaning of burst?

Burst – Break suddenly and violently apart, spilling the contents, typically as a result of an impact or internal pressure.

How are you going to burst a foe as a power necromancer? Maybe some death’s charge, shroud 5, maybe some… NO! That’s not kitten burst damage. That’s very clearly charging into your foe which is very dodgeable and using a 1.25s cast time (non burst) skill. Even doing something as non burst like this is already a 2.5s cast time just to get IN to do damage.

High damage output does not matter if you can’t survive to use it.

This is what burst damage is (WvW clips because no one uploads PvP clips):
Guardian burst damage
Mesmer burst damage
Thief burst damage
Warrior burst damage

See how all of these classes have burst damage AND survivability?

Okay, now pretend that you are a power necromancer fighting against one of these classes. How are you going to win? Answer: You’re not. Your slow gravedigger is not going to hit them. If you somehow do hit them, they will evade, get out of range, block, heal up, stealth, endure pain, etc. And you will lose.

Pretend you are on a power necromancer and you are in an intense fight VS Vaanss on his berserker warrior! OMG yes! He’s down to 40% health! (You’ll be low health and life force by this point) So close! Endure Pain -____- Now Vaanss proceeds to annihilate you because you have no way to live his onslaught. What are you going to do? Double dodge? Lmao. Spectral armor? Death’s Charge? Okay, then he rushes to you and whirlwind attacks. There, he caught you.

As a power necromancer you literally cannot burst any power class down before they burst you down because they have immunities to damage – you don’t.
__________________________________________________________________
Okay, so what am I trying to get at? Necromancers don’t need more damage, no. We need survivability on builds that have none. I’m not expecting blocks, invulnerability, evasion like blurred frenzy or anything, but we do need something.

PS. You’re not going to land that (6s long) “burst” damage in that video against any good player who is not a golem. Why? I already said why.

No, I’m not asking for buffs to our builds that are already good. kitten kitten it. Just like every other class wants, I want BUFFS TO OUR BAD BUILDS. Build diversity. PLEASE. For the love of God. Buff our bad builds.

What needs buffs for power necromancer? Answer: The greatsword itself. Here’s a buff that in itself would almost make power necromancer viable.

I would also like to see our greatsword auto attack changed somehow. The chill on the third auto chain is never used because it takes way too long to get to. Why not move the slow chill attack to be first in the chain instead? Sounds good to me. Maybe some weakness on the second hit.

What else needs some changes? Our focus. It’s literally just damage. Okay, it inflicts chill and removes 3 boons. It’s still just damage. No survivability to be found here. However, spinal shivers is a good skill. What isn’t a good skill is reaper’s touch. It needs some form of survivability addition, as does our axe #3 unholy feast.

If you run axe/focus, what survivability do you have on that weapon set? NOOOONE! ZERO. NADDA. This is why I personally run axe/dagger because off-hand dagger has a blind that transfers conditions. Perhaps making unholy feast AOE fear to inflict CC would be a good change. I don’t know.

Isn’t scepter/torch guardian in a similar situation? No. That weapon set is meh for reasons on its own but the guardian has survivability with other skills – necromancer doesn’t.

Isn’t axe/mace warrior similar with no survivability to axe/focus necro? No. Warrior has survivability and burst on his other weapon set as well and has other ways to mitigate damage.


TL;DR
Buff the defense and utility of power necromancer.

(edited by Zefrost.3425)

Returning player. Why is WvW dead anyway?

in WvW

Posted by: Zefrost.3425

Zefrost.3425

Friday night resets moved to saturday killed it.

RIP Axe Power Necromancer.

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

there’s no point in NOT playing condi if all the upcoming changes go through…

RIP Axe Power Necromancer.

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Spiteful Spirit sucks because Unholy Feast sucks. I used a bruiser build for a long time that used spiteful spirit but then I started to seriously question why I use such a bruiser type build. Ultimate conclusion I came to: Signets offer more survivability and better boon corruption than this special snowflake build that I like.

This will be even more landslide into scepters favor if we seriously get boon corruption on its auto attack. The pathetic 1 boon corruption on unholy feast shouldn’t even be a thing. The impact on a fight from that boon corrupt is so no non-factor that you can’t even notice the corrupt unless you are fighting opponents that are already bad. Even if the only boon that the opponent (somehow) has is stability, it’s going to do squat. 1s of fear is nothing lol.

The 1 boon corrupt is just more AOE spam.

The retaliation on unholy feast used to be good over 2 years ago when the game at least had some balance to it. You could actually use unholy feast or spiteful spirit to skillfully to return burst damage to the attacker. My favourite was unholy feast or the old spiteful spirit (gain retaliation entering death shroud) then enter death shroud against sword/pistol thief. Butted their low health pool every time.

It’s a crap skill like shatterstone is because of the power creep this game has gotten over the years.

RIP Axe Power Necromancer.

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

I feel like ghastly claws and our axe auto are pretty good, honestly. The problem is unholy feast… it’s a damage loss all the time. The only time you should ever use it: When kiting away from the opponent to cripple them or when you’re behind an obstacle because it hits through obstacles.

Unholy Feast is such a bad/outdated skill. That 1 boon corrupt is so… ugh… why…

I agree with the blast finisher. But also:

IMO, rather than a lame damage increase (since our axe 1 and 2 skills just do damage) I’d like to see Unholy Feast cast an AOE fear instead. A lot like the thieves stolen ability Skull Fear and our reaper shroud fear.

I don’t care what other effects unholy feast keeps or loses by I think a fear would be amazing. Fear is much superior to a cripple. I can think of many times where a fear would have saved my life.

On that note, I would also like to see our warhorn trait change the warhorns daze into a fear.

(edited by Zefrost.3425)

Warrior changes in Jan/15 balance preview

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Support berserker warrior inc?

I could see something like this being usable with the other changes that are happening.

Rupturing Smash?

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

Sigil of Draining in WvW

The Next Necro Meta

in PvP

Posted by: Zefrost.3425

Zefrost.3425

This will definitely be huge like the longbow power ranger when it was made.

Don’t really see thief as being the best counter, though. Necromancers are going to still be running reaper and they can (and probably should) use corrosive poison cloud because there’s no reason to use well of corruption now and they can run plague form. Plague form is still a good elite. These 3 things make it pretty hard for a melee thief.

Regardless, this makes me mad because this further makes it really stupid to run berserker necro.

There’s honestly not much counterplay to such overwhelming boon corruption on a dire stat necro with power as well, lol…

(edited by Zefrost.3425)

Are Necroes Our Saviors?

in PvP

Posted by: Zefrost.3425

Zefrost.3425

The real question is: What class is going to counter the boon corruption spam necros? I see no reason not to run the mercenary amulet (pow/con/tough/vit) scepter/staff with spite/curses/reaper with consume conditions, corrupt boon, spectral armor, poison cloud and plague form. More boon removal spam than ever before with defense against projectiles (cloud + shroud 2) and pulsing stability (plague + shroud 3).

If you are a class with boons and you try to fight a boon corruption spam necro you will lose regardless of skill level. There will simply be too much corruption to deal with. Basically, you won’t want to use conditions or boons to fight such a necro.
It will have to be a class with no/very little boons with good damage and survivability. You will need pure damage, which is still a problem because of a necromancers weakness uptime and protection on spectral armor.

I suspect mesmer will still be the best for spiking down necros. Corrupt boon will be useless if the opponent has no boons to corrupt.

Could possibly be warriors too but that depends on the changes they receive. Maybe shout warriors with berserker stance? Might sound ridiculous to even mention but fresh air eles? They are getting a buff. Not sure if they have good enough condition removal, though.

(edited by Zefrost.3425)

Scrapper changes

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Tool Kit block reduced cooldown when everyone wanted it raised because it’s OP lol.

Corrupt boon & Lifeblast changes

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Warrior healing changes

in Warrior

Posted by: Zefrost.3425

Zefrost.3425

I got so mad when they talked about buffing damage on axe. Idk.. maybe it bothers me that axe#2 never becomes a short reflect like engi air burst.

Anet spits on PVPers once again.

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Leeto I suggest going to fight the Lord Helseth again, maybe that’ll cheer you up.

My balance (nerf) suggestions

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Agree with pretty much all changes.
Disagree with the stability nerf on necro though.

IMO, delete continuum split entirely. Why give mimic on steroids for no reason to an already beast class?

Khenzy is better at suggesting balance changes than most of us. Don’t cry cause your class needs nerfs QQQQQQ.

Here’s a good joke for you ele players: Shocking Aura spam + Sigil of Draining (steal life on interrupt) in WvW = ????

(edited by Zefrost.3425)

My Opinion on Sigils - Balance

in PvP

Posted by: Zefrost.3425

Zefrost.3425

Disagree? Feel free to post your arguments.

________________________Balanced Sigils________________________
Why do you think no one uses most of these sigils? Because they’re balanced.
(Or in PvE’s case because switching sigils costs too much gold)

Meta builds are all about eliminating counterplay which is why they don’t use most of these sigils. Sigil of Impact (10% damage increase VS stunned or knocked down foes) has set the bar for what a balanced sigil is.

Damage Bonus VS NPC Sigils
Sigil of Centaur Slaying
Sigil of Destroyer Slaying
Sigil of Elemental Slaying
Sigil of Dreams – Rename to Sigil of Nightmare Court Slaying.
Sigil of Ghost Slaying
Sigil of Grawl Slaying
Sigil of Icebrood Slaying
Sigil of Justice – Rename to Sigil of Outlaw Slaying.
Sigil of Karka Slaying
Sigil of Mad Scientists – Rename to Sigil of Inquest Slaying.
Sigil of Ogre Slaying
Sigil of Serpent Slaying – Rename to Sigil of Krait Slaying.
Sigil of Smothering – Rename to Sigil of Flame Legion Slaying.
Sigil of Sorrow – Rename to Sigil of Dredge Slaying.
Sigil of Undead Slaying
Sigil of Wrath – Rename to Sigil of Sons of Svanir Slaying.

Condition Duration Sigils
Sigil of Agony
Sigil of Chilling
Sigil of Debility
Sigil of Hobbling
Sigil of Peril
Sigil of Smoldering
Sigil of Venom
Sigil of Malice

Permanent Bonus Sigils
Sigil of Accuracy
Sigil of Bursting
Sigil of Force
Sigil of Transference
Sigil of the Night
Sigil of Impact
Sigil of Paralyzation

On Hit/Critical Hit Sigils
Sigil of Strength
Sigil of Purity
Sigil of Water

On Interrupt Sigils
Sigil of Ruthlessness
Sigil of Absorption
Sigil of Draining
Sigil of Rending

Weapon Swap Sigils
Sigil of Cleansing
Sigil of Battle
Sigil of Concentration
Sigil of Energy
Sigil of Intelligence
Sigil of Leeching
Sigil of Renewal
Sigil of Mischief

On Kill Sigils
Sigil of Benevolence
Sigil of Bloodlust
Sigil of Celerity
Sigil of Corruption
Sigil of Cruelty
Sigil of Demon Summoning
Sigil of Life
Sigil of Momentum
Sigil of Perception
Sigil of Luck
Sigil of Restoration
Sigil of Speed
Sigil of Stamina

________________________Overpowered Sigils________________________
Why are these sigils OP? Because they have random negative effects on opponents with no counterplay until it’s too late. Not fun for anyone to play against. These sigils give abilities to classes that were never meant to have them which totally eliminates build diversity. For example, warrior was never meant to have poison, yet it can have poison. Who needs to bring a class into the comp with actual access to poison, then?

My necromancer can inflict 5 conditions – weakness, chill, vulnerability, bleed and torment with 1 auto attack. Think that’s fair? Remove all of this, “On hit/critical hit, instantly kill your foe” garbage from the game.

Bring back the skill to this game.

Got poisoned? Then you know it’s because your opponent used a skill that inflicts poison – not because he had a random chance to inflict it whilst on his bunker build. This is one of the reasons that condition duration sigils are balanced – they’re buffing something that you already have access to.

Sigil of Generosity – Change to -> Skills that transfer conditions transfer 1 extra condi.
Sigil of Nullification – Change to -> Skills that remove boons remove 1 extra boon.
Sigil of Frailty – Change to -> Skills that inflict vulnerability inflict 1 extra stack. (2s)
Sigil of Blight – Change to -> Skills that inflict poison inflict 1 extra stack. (2s)
Sigil of Earth – Change to -> Skills that inflict bleed inflict 1 extra stack. (2s)
Sigil of Torment – Change to -> Skills that inflict torment inflict 1 extra stack. (2s)
Sigil of Ice – Change to -> Skills that inflict chill inflict 1 extra stack. (Make chill stack)
Sigil of Fire (AOE spam) – Change to -> Skills that inflict burn inflict 1 extra stack. (2s)
Sigil of Rage – Change to -> 10% increased damage while under effects of quickness.
Sigil of Incapacitation Change to -> 10% increased damage against crippled foes.
Sigil of Doom – Change to -> 10% increased damage against poisoned foes.
Sigil of Geomancy – Change to -> 10% increased damage against bleeding foes.
Sigil of Hydromancy – Change to -> 10% increased damage against chilled foes.
Sigil of Air – Change to -> Causes lightning strike when dealing damage over 25% of opponents maximum HP.

Might need some fine tuning (have a feeling burn would be overpowered somehow…) but I would prefer the game in a more balanced and counterplay-able direction such as this.

I would miss my hydromancy sigils just as much as you would. But I also know that swapping weapons to inflict thousands of damage (or remove blind) while chilling in AOE is unbalanced (which is why I use them)

(edited by Zefrost.3425)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Zefrost.3425

Zefrost.3425

The warrior updates need to bring utility.

For example, Axe 2 (cyclone axe) should be a small reflect. Such as engineer air burst on flamethrower.

Did you know? HOW WOULD I?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

HardRider.2980

The stuff that the devs write is in site for maybe a week. Especially patch notes. You’re assuming everybody plays this game often enough to read while the information is available. And no, telling people to read the patch notes when they come back isn’t an option.

What if they come back in a year? They’re going to have no kitten idea and they certainly aren’t going to read the patch notes.

Did you know? HOW WOULD I?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

And how do you propose ANet does this? A million tooltips when you hover over an item?

Yet another pop up to click through when you salvage something despite people asking for those “are you sure” pop ups to go away?

You give a problem but you don’t have a better solution for ANet. ANet’s solution? /wiki [item/place/whatever] it will open up the wiki. Because the wiki is such a good place to go for information, ANet decided that it didn’t need to devote resources to reinventing the proverbial wheel.

It’s called in-game databases and bestiaries. That’s the solution. And like the topic is about, if there were “Did you know?”s for random stuff like this, it would help. That is why a lot of games have these.

And I’ll fix that for you, white knight.

Anet decided that it didn’t have to do the work if players would do it for free for them allowing them to devote more resources to making money.

I don’t think you understand the problem. For this specific problem: why would I even type “/wiki changing stats on ascended armor” ? If I don’t even know that you can do that. Why would I wiki that? You can’t do that for any other armor in the game and you couldn’t do it with ascended for years. Hence, why would I /wiki it?

But I was being serious about the alternative. Don’t give people shaman ascended drops. Let players pick their stat from the drop, then this isn’t even an issue (mostly).

It’s kind of like how since the games release you haven’t been able to combine 4 superior sigils in the forge but then one day they make an update that allows you to. Meanwhile, you’re still selling them to NPCs for silver because you couldn’t possibly know otherwise.

(edited by Zefrost.3425)

Did you know? HOW WOULD I?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

Now, imagine that every player doesn’t read every patch note.

Myself, I read only the balance notes. As for the average player, they read absolutely none because the the kitten would they?

Did you know? HOW WOULD I?

in Guild Wars 2 Discussion

Posted by: Zefrost.3425

Zefrost.3425

How about some “Did you know?”s during loading screens? If you’re going to have so much arbitrary stuff in the game that makes absolutely no sense then you should probably inform your players.

Did you know?
If you used an ascended salvage kit on ascended jewellery and received an ascended armor or weapon chest with a stat that you don’t like that you should probably not salvage it and instead convert it to stats that you do want? #themoreyouknow.

Well golly gee willickers, no! I didn’t know that! How the kitten would I!? Why would that question even enter my mind?! “Hmm, I for some reason wonder if I can change the stats on my ascended gear somehow even though I can’t do that for any other armor in the game.”

Yeah, that’s something that I’m going to wonder (sarcasm). Or maybe you can change the stats on your exotic armor and weapons? Hell if I know!

No, when I get a heavy ascended shaman stats legs, I’m going to say, “Ugh. 5600+ hours played and this is the ascended item that I get? I guess I’ll salvage this since I remember reading some bullet point somewhere that says you can salvage ascended items now. Nice! 20G from salvaging it, not bad!”

Fast forward a week later when I decide to finally go for ascended armor. “Wait, what does this youtube video that I randomly somehow stumbled upon say?! I COULD HAVE CHANGED THE STATS ON THAT ASCENDED ITEM?!!?!?!” Hue hue hue, Anet! That’s so funnay!

It’s so obvious! You just have to talk to this NPC that you never talk to and buy this random thing and combine it with this exotic item and globs of ectoplasm because…… ECTOPLASM!!1! and combine all of this random stuff with your ascended item! How could you not know this, Zed frost? Mayn u dumb.

Did you know?
If you combine 17 mithril ores, 3 globs of ectoplasm, a fish and a dark stained claw on an anvil that you get 2 cooked cheese sandwiches? #themoreyouknow.

Uh… no… I can also neither prove nor disprove this, either, UNLESS I WIKI IT.

The crafting in this game has never made sense to me in the years that I’ve played it. I probably made a set of steel armor in RuneScape like 14 years ago and I know that steel armor required steel bars and that you need to use an anvil. I also know that using a raw tuna on a fire creates a… you guessed it! A cooked tuna!!!!

What do I know on guild wars 2? I know that if I want to create a bowl of mushroom stew that I need to open google chrome and visit wikipedia to figure out wtf I need to do so. I also know that I have to go to some random guys house in the game and cook everything at his house.

I also (don’t) know that to cook eggs I probably have to slay zhaitan to get the recipe to learn how to cook eggs.

Did you know?
That the only place that even tells you that you can type /wiki to find out information about our game whilst in-game is on wikipedia itself? #themoreyouknow.

Well, that’s awfully lazy now, isn’kitten Pretty sure most MMOs have information in their own game. If wikipedia was deleted tomorrow how kittened would this game be?

Did you know?
That there are like 23 currencies in the game and that some of them are stored in the wallet and some aren’t? #themoreyouknow.

Yes and that’s confusing to veterans and new players alike.

Did you know?
If you create a new character and level it up to 80 with tomes that you have to accept all of the garbage the game gives you and then delete it all to get rid of that icon at the bottom right of your screen? #themoreyouknow.

Oh yeah… I know alright.

Did you know?
If you use a projectile finisher through a combo field that it will create a combo finisher? Try using a projectile through a fire field! #themoreyouknow.

Well now. This type of did you know would help the average player base to not suck so bad.
_________________________________________________________________

KK. That’s my post.

How about some (read: all) of the games information being inside the game. Also, give me some gold back for wasting (salvaging) my only ascended armor piece in 5600+ hours instead of changing the stats for it because there is no way I could possibly have known that I could have changed the stats instead, considering you couldn’t do that since they came out until some random update happened.

Alternatively, don’t give people ascended shaman stat drops.

I remember getting that drop. “OMFG FINALLY! ASCENDE-. Oh it’s shaman stats -.-. shoves into bank for 2 months Kewl game.

(edited by Zefrost.3425)

3.4 Mill Karma to Gold?

in Players Helping Players

Posted by: Zefrost.3425

Zefrost.3425

How should I go about this? I need 600 gold more to make ascended gear for my warrior. (I was just going to buy everything. Is it cheaper to make the stuff?) I heard some stuff requires lots of clicking. I’m no stranger to clicking, because when RuneScape was popular I accumulated over 368 days total playtime and got 12 level 99 skills so ya.

Also, can I turn 120 mystic clovers into gold somehow? I kept choosing them as the rewards from the things rather than ascended materials, which I probably should have done instead.

(edited by Zefrost.3425)

Bowl of Lemongrass Mussel Pasta

in Guild Wars 2: Heart of Thorns

Posted by: Zefrost.3425

Zefrost.3425

Why should two foods have roughly the same cost because they have the same primary benefit?

Why should 1 food cost almost double the price for what (realistically) is no more benefit than the other?

Bowl of Lemongrass Mussel Pasta

in Guild Wars 2: Heart of Thorns

Posted by: Zefrost.3425

Zefrost.3425

Costs way too much to make.

Bowl of Lemongrass Mussel Pasta (30m)
+10% damage reduction, +70 toughness
1 Pasta Noodles = ~2 silver
15 Mussels = ~9 silver
5 Lemongrass = ~35 silver
Total price = ~ 46 silver

And it’s because of the 5 lemongrass. Why such a ridiculous amount?
This is how much the vitality counterpart costs to make:

Bowl of Mussel Soup (30m)
+10% damage reduction, +70 vitality
24 Mussels = ~16 silver
Bowl of Cream Soup Base = ~10 silver
Total price = ~26 silver

The toughness variant is 20 silver more.

My suggestion? Lower the lemongrass required for Bowl of Lemongrass Mussel Pasta (30m) from 5 lemongrass to 2 lemongrass. This makes both of these recipes cost the same amount. Alternatively, increase the nourishment duration from 30m to 60m. However, you would need to do that to its similar foods as well for consistency which would make those foods much cheaper to use.

Why does this bother me anyway? Because on my warrior with the Armored Attack trait my toughness gets converted into power. The toughness from the food will give me more power (barely any, but still) so I have no need for the vitality variant. However, I must use the vitality variant because it is actually affordable.

Another argument is that although something might have an ingredient requirement which, in theory, creates demand for that item, if that something never gets made because it costs too much then there is no demand for that item. If the item becomes affordable then there will be demand for that item. For example: Since Bowl of Lemongrass Mussel Pasta costs way too much to make, I will not be making 50 of them like I wanted to which means I will not be buying 350 lemongrass.

(edited by Zefrost.3425)

Death Spiral - Suggestion

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

In PvE, anything works so this change doesn’t affect it anyway.

In PvP, greatsword and power necromancer can be made to work (with a lot of effort compared to condition) in low/average tier PvP. In high tier PvP, power necromancers are not viable because to do damage in a power build you sacrifice survivability. That doesn’t work because necromancers are the first to die against good players. You are not going to threaten any good players with your greatsword in its current state. Go watch helseths streams and watch how he simply decimates necromancers. That’s why power isn’t viable – you can’t survive the burst from superior power classes.

Imagine guardian greatsword without leap of faith. Imagine how garbage that build suddenly becomes. People like to claim, “Oh you can’t compare classes and skills!” well, yes you can. Let me put it bluntly… if you’re running a power necromancer in PvP then you WILL be more effective on a power/medi guardian. There’s no ifs ands or butts.

I know it’s cute to play power necromancer and have “fun” playing around with your greatsword once in a while, maybe get a huge gravedigger here and there, maybe tell yourself, “Hmm, this aint too bad. At least I’m doing something”. I, myself, also “enjoy” using power necromancer in PvP because it’s my main. But realistically, it’s garbage. You need to look at it objectively and not with bias because you love necromancer.

What does a power necromancer have over a power/medi guardian? Literally nothing. Nothing. No survivability whatsoever (2 dodges and a blind here and there vs blocks, evades, guardian has blinds as well, invulns, and health regen), less mobility (judges intervention and leap of faith are superior to deaths charge and the sad wurm port), less utility (every guardian build has support). Worst yet, necromancer has no burst. I’m talking burst here – not just doing high damage. A power/medi guardian can judges intervention into a fight, possibly with shield of wrath on, use smite, do some whirling wrath and even decimate opponents with his heal skill also activating smite.

Burst is doing damage before the opponent can even react.

What is the best burst a necromancer has? Well of Suffering is not burst. It’s not even that high of damage on a full berserker build. Gravedigger is not burst and it only does real damage below 50% health anyway. The best burst a necromancer has is with ghastly claws on a full berserker build with sigil of air, sigil of ice, chilling nova, chill of death and close to death. Not bad burst, actually. However, necromancer lacks survivability.

Why is medi guard burst viable? Because of judges intervention and flashing blade. Why is mesmer viable on a burst build? Amongst other reasons, it’s mainly because of blink. Why is thief technically viable? Because of it’s multiple teleports that allow it to burst. How is warrior viable on a burst build without teleports? It has other mobility skills and survivability such as blocks/evades. It’s also naturally bulky. What about power ranger? Same reasons – high burst and active defenses.

Where am I even going with this? A teleport on our greatsword will allow necromancer to burst. Necromancer has terrible survivability on power builds so to make our power builds truly viable we need to be able to kill our opponents quickly since we don’t have any sustain. You can teleport in, go into reaper shroud (possibly activating hydromancy weapon swap sigil for burst damage) and go to town.

That is how power necromancer becomes viable. It doesn’t matter how you buff our auto attack. Unless you quadruple its damage you aren’t going to be surviving to use it anyway. Our greatsword auto attack is for PvE and chip damage in PvP. The only thing that I would argue is perhaps spreading the chill to the first or second hit so we can stick to a target, but other than that…

The biggest issue for power necromancers is in WvW in which these points I just made escalate. In a large fight such as 10 v 10, what are you going to do? Walk/dash up to the frontlines and throw some wells down? lol. You will get focused and die and a thief will burst you down when you retreat to the back to recover. Lich form is completely useless in WvW compared to PvP. You are just there to drop some wells, then? Then play a revenant or elementalist. Unless a necromancer is able to teleport into the middle of a battle and unleash burst, unexpectedly, like a medi guard can, then power necromancer is bad in WvW.

And that’s my novel.

(edited by Zefrost.3425)

Death Spiral - Suggestion

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Video Suggestion

I would also like some slight changes to the animation (I’m a fan of counterplay).
During the animation, a small dark/necromancer-looking portal should appear in front of the player and in front of the target that death spiral is being cast on, roleplaying that of a badkitten hell portal.

This makes it the most balanced teleport in the game because it has a 1s cast time, an obvious animation and you are rooted during the wind up phase.

1200 range.

Don’t think I need to explain how bad this skill and the greatsword currently is.
I believe that this change alone will make the greatsword a competitive PvP weapon.
Our 1.5s cast time, killable flesh wurm teleport is cute and all… but how about a real teleport – and on a weapon that desperately needs it.

PLEASE DO THIS.
I know the necromancer (as well as other classes) might need some nerfs, but the greatsword is not a part of the “needs nerfing” list. Greatsword “needs buffing” in the utility department.

Thanks.

(edited by Zefrost.3425)

Revs in WvW

in WvW

Posted by: Zefrost.3425

Zefrost.3425

Those are some balanced piercing auto attacks

Attachments:

Alpine Borderlands - Improvements

in WvW

Posted by: Zefrost.3425

Zefrost.3425

This post is going to assume that Arenanet is intelligent enough to re-introduce the alpine borderland map due to the failure that is the desert borderland and after watching Ins For Da Wagh’s WvW interview.

To put it bluntly: accept that the desert borderland was a failed experiment and was “wasted” man hours (though experiments aren’t necessarily wasted time when you discover information that you couldn’t have discovered otherwise).

Get rid of the desert borderlands and return the alpine borderlands.
If you don’t give us what we want then you are going to lose a ton of players to other games. Your only saving grace right now is the lack of RvR competition.

Arenanet, your first map was well done. Good job. Nothing to be ashamed of.
The alpine borderland was the epitome of a successful map. I’m not going to list everything that the alpine borderlands did well and the desert borderlands failed at because the dwindling player-base speaks for itself and it’s been said a million times already.

Alpine borderlands did have some issues but they were fixable.

Friday night reset
We want to drink with our friends at the end of our work week – not mid weekend.

Server-wide map dots
“Is anyone at bay?” “Does bay need help?!” “HOW’S BAY?” “I’m going to bay. Nvm it’s K.”
Yeah… let’s have dots for players on your server similar similar to how you can find guildies on the map.

Pop-up objective text
- When an objective that belongs to your server is captured a pop-up text appears to alert players on your server.
- Clicking this text scrolls the map/minimap to the captured objective.

Sentries
- Copy the sentry effects from the desert borderland to alpine borderland.
- Introduce pop-up text that says, “Server X has captured your sentry!”.
- Clicking on this text to scroll the map to the objective allows players to better track the enemy.

Dolyaks
- Increase the amount of supply that a dolyak delivers to keeps and towers.
- Change supply depots at keeps and towers to have a second fixed supply that is untouchable by players being usable only for upgrading the structure. The rest of the supply is usable by the players.

Upgrades
- Remove automatic upgrades – keep tiered upgrades.
- Change upgrade cost from gold to another currency such as badges of honor.
__________________________________________________________________

Bloodlust
Bloodlust needs to be a mechanic designed to support the server with less players.
All of the major problems that WvW has ultimately lead to population issues.

- Remove the stat increase gained from bloodlust.
- Keep the points per STOMP feature of this mechanic.

Honestly, that’s probably all that this mechanic needs, if not forever, at least for now.

Why? A server with more players is able to capture bloodlust for the stat boost to further dominate. Remove the stat boost and what reason will they have to capture it? A server with more players that goes around zerging will not be stomping people – they just won’t. It’s not practical, never has been. Removing the stat boost allows smaller servers to capture this objective to benefit them since they will be able to get stomps. Also, this mechanic is a nice feature for roamers/havoc groups/skilled players to allow them to have an impact for their server. Capturing these objectives in general brings fights.

What if the larger server does send players to capture bloodlust anyway? Then their players get spread out from their large zerg which also benefits the server with less players.
__________________________________________________________________

Signal Fires
- New mechanic added to the inner of all towers and keeps.
- Signal fires can only be used inside of a tower or keep that your server controls which currently has white swords while your server has the outnumbered buff.
- Lighting a signal fire triggers a pop-up message on all 3 borderlands including eternal battlegrounds stating, “Structure X is under attack in borderland X!”. Signal fires have a cooldown of 5 minutes.
- Clicking the pop-up text scrolls the map/minimap to the area under attack.
- Enemies can see the visual appearance of signal fires.

Scout Mastery
The unsung heroes of WvW. These guys need a mastery.

Tier 1 – Gesturing @ NPCs allows you to converse with them. Different per gesture. LOL
Tier 2 – WvW traps and tricks now cost 5 supply and deploy faster.
Tier 3 – Dolyaks near you gain swiftness and take less damage.
Tier 4 – Lighting signal fires triggers a supply drop from the edge of the mists if your server won the last match of the edge of the mists.
Tier 5 – WvW traps now track enemy movement to allied players on the map for 30s. Causes pop-up text for your server: “Server X is on the move!”.
Clicking this text scrolls the map/minimap to their location.
__________________________________________________________________

Wasted Space – Skritt and Centaurs
This map is so well designed that the only “wasted” space are the skritt and centaurs.
Literally everywhere else on this map is used/has been used. The only other area that can be considered wasted space is the area around citadel. Citadel may not be practically fixable, but some “silly” things could be added to that area for some fun when bored.

If we can introduce 2 more objectives, then, that will help for map spread which should help for splitting the zergs. How can we make the skritt and centaurs useful?

Skritt Tunnels
- Add pop-up text, “Server X is attacking the Skritt!”.
Clicking this text scrolls the map/minimap to the location.
- Completing the skritt event chain allows use of skritt tunnels in the borderland [map].
- Only the server that completed the event last can use the tunnels.
- Tunnels should all interconnect, meaning: you can get to any tunnel from any tunnel.
- Tunnels cannot be used while in combat.

Centaurs
- Add pop-up text, “Server X is attacking the Centaurs!”.
Clicking this text scrolls the map/minimap to the location.
- Completing the centaur event chain grants everyone on your server on the map 25% movement speed as long as the centaurs remain under your control.

Simple and not useless. I’m sure guardians will roam that area quite a bit.
__________________________________________________________________

That’s all I got. Don’t really care to expand because Anet won’t do it anyway.

So why hasn't Spectral Grasp ever been fixed?

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

It fails more than it works. Always has.

I stumbled upon a video of a programmer working on an MMO ,which I found to be strangely satisfying – probably because he’s doing his job and cares about what he’s doing. Who could hate that anyway? Stay at home, drink some coffee, no kittens around, just nice work.

Then I look at Guild Wars 2 and although I could mention other things, I shall mention spectral grasp. In over 3 years has no designer ever sat in their chair, started up their whatever they use and said, “Hmm, now let’s see why this skill isn’t behaving the way it should be.” And then, proceed to fix it? Then, investigate the issues with other similar pull skills?

Like… do stuff, please? What are you doing every day? A separate team works on map design and we clearly never get balance updates (and when we do there’s very few and a simple few number changes that hardly takes 6 months of work) so… what is going on at Arenanet daily?

[Vid] Power Reaper Bruiser - WvW Roaming

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

What is your take on Marauder gear?

I’m not the one you asked but my take on marauder is: Why run marauder on necro when other classes are better with it? Engineer and thief are pretty amazing with it and have active defenses to support it.

That’s why I like to run full berserk instead, lol. The extra vitality isn’t really going to save us since we have no active defenses. Might as well go full out, IMO. A dead opponent = no DPS.

Problem I have with berserker gear in WvW is revs… they will drop you with auto attacks…