Well, hearts do equal quests and they are the same thing as traditional quests (kill X, gather Y, defend Z, etc).
However, hearts do it much differently than traditional quests and the way they are presented cleverly masks that it is a “traditional” quest so by doing it a player never feels like it is a quest.
For example, in a traditional quest you have to go to someone, pick up the quest, go to an area to do it, walk back and turn it in. It can, therefore, feel like a chore. Since hearts don’t require you to do that because they can be activated upon entering a certain area and most hearts often have multiple things to do in said heart, the game cleverly and effectively masks the fact that it is a “quest”. It doesn’t feel like a quest because you didn’t pick up anything from anyone and you simply walked somewhere and decided to help an npc by doing your own thing.
IMO, GW2’s heart system>traditional quests. It’s one of the things Anet nailed when they created this game.
Sure, if you just focus on hearts than it does feel rather linear, but that’s on the player not the game.
Sure, but that’s part of the problem. When you’re learning to play GW2, it’s very easy to say, “Oh, hearts are this game’s quests. I’ll just do all of those to level.”
And then the game feels linear and boring.
Yes, it’s on the player, but at the same time, the game doesn’t teach you a better way. Think about the first Personal Story mission: complete a heart. It’s not “complete a dynamic event chain.” Nothing in this game tells you to go look for DEs. In fact, hearts ALWAYS show on the map (assuming you’ve cleared it) but DEs only show if you’re nearby.
The core gameplay in open world PvE was supposed to be DEs, but I think most people try to make it hearts, and that’s a real step down. In my opinion.
Well then that is still an issue of the player, imo. A game shouldn’t have to hold your hand and say: “Well Johnny here is how you level…”. Certain things it should, yes, like talking about how to use traits effectively for different scenarios, but not leveling. It isn’t that hard to understand killing things levels you up. The game is pretty self-explanatory in how to level when either a) A giant orange text pops up saying new event! or b) A heart pops up on the side of your screen.
Wait, what? The hearts suck in this game? I beg to differ.
The questing system in this game is phenomenal. It actually feels like your exploring the world with hearts and DE’s combined rather than giant exclamation marks that point you in a linear path. Sure, if you just focus on hearts than it does feel rather linear, but that’s on the player not the game. Also, it’s impossible to make hearts not the “same” as quests because in every MMO a quest always has either: Kill, collect, deliver, defend, or escort. Try coming up with a quest that doesn’t have any one of these (I certainly can’t).
Also, hearts do serve a purpose. They serve as lore for specific parts of the area, exp and karma and money, and vendors to sell and buy equipment from (I mean really, if these guys didn’t exist we would never be able to gear up alts for free unless you went to the TP or got nice drops). As for the problem of waiting for others to catch up it isn’t even that long assuming you both are near the same time. Even if you complete it way before your party members, you can still help them you know. It’s not like you are suddenly barred from doing so.
Also, the reason why hearts are tied to characters and not shared (e.g. if someone in your party completes a heart everyone gets it) is probably because of power leveling. Someone could just grab a character, get most of the hearts to 90%, then have a friend join their party and power level them from completing hearts.
(edited by Zelkovan.2630)
This is a really cool site! Very much appreciated…now…to browse all these color combos
It really depends on what content you’re playing in the game. In all honesty, it’s only around a 10-15% stat boost when fully geared. You don’t need it to run all of the content in the game (I’ve done everything in exotics) however it does make a difference in WvW, albeit slight. So unless you are hellbent on getting stat cap it isn’t that worth it. It costs a lot and takes up a lot of time.
I’m very slowly and gradually working on incorporating ascended into my main (I have 2 rings and a amulet). So is it worth it? That’s up to you. Do you want to do the max damage possible or are you fine with not being as strong as you can be, but still able to contribute and play everything just as well as someone in full ascended?
Dungeon rewards are fine. I’d much rather have the limited system of one reward per day per path than the old dungeons, in which you literally got nothing from them and CoF p1 was king.
Also, it isn’t that the rewards are too generous, it’s that the dungeons themselves are too easy to do and skip. If you’re really that hellbent on shooting down another method of obtaining a decent amount of gold, then ask Anet to re-design the dungeons. Otherwise, no thanks, i’ll keep the current rewards.
See I can’t sympathize with these threads. Unfortunately Yoh, you are not one of the “few” people who make threads like this. If anything you are the 132546th person to do so. I understand you are dissatisfied with the game and I’m quite sad you are leaving, but there is no reason to make a thread like this.
The thing with these threads is that they never contribute to anything. Someone makes a thread stating what they think went wrong and then the thread just becomes a cesspool for negativity and/or complaints.
Notice how I emphasized the word “they”? Well, that’s because I’ve seen other threads complain about completely different things than yours Yoh. Some complained about dungeons and loot, others praised the multiplayer but shunned the “endgame”, others just flat out complained. Overall these threads are just people stating what they think went wrong, which is fine because you are all entitled to your own opinion.
But in all honesty these threads don’t do anything. If you REALLY wanted to voice your opinion on the “disappointments” of the game then you would either: A) make a constructive topic about it. Or b) contribute to a thread of it that already exists. There are no points to threads like these. It just ends up becoming a flame war. If you’re leaving then farewell, I hope you find a game you can enjoy as much as you want, but there’s no need to act like you just said a dramatic speech in front of the whole world.
tl;dr- I’m a special snowflake
/thread
Very interesting. Great topic!
However, I don’t see the ED’s as the main antagonists. Before you all jump on me about this hear me out.
We do see Zhaitan as the main antagonist in the Personal Story. Thats fine. But I see the EDs as a backdrop. A setting for why the world is the way it is right now. It provides motivation for the Player Character to do what he is doing. Otherwise the PC is your typical adventurer just out doing things, and fighting against the EDs and their minions simply because they were bored one day and decided fighting EDs would be cool. There is much speculation as to whether or not the EDs can even be killed, although Zhaitan has been said to be dead, its not officially confirmed (but thats a whole other topic and I won’t get into it here).
I see the LS BEBGs (Big Evil Bad Guys) as the main antognists for each season. Much like any TV series. While in the (shows) universe there is an overarching evil force, each new season introduces a different BEBG that is somehow connected to that force.
Season 1 saw Scarlet Briar as the main antagonist, but with strong connatations of a connection to an ED. (Mordreth, although that was never reaveled in-game to my knowledge)If we were to encounter and defeat all the EDs, and the world gets better and everyone lives happily ever after. That wouldn’t leave much to do afterwards. As an MMO you NEED to leave much of the world and story open ended. So the game remains playable for years to come.
I do agree the Zhaitan fight was lacking, and wasn’t as epic as I had hoped it would be. But the ending did leave many unanswered questions and left lots of room to add more to it at a later point.
Well assuming we kill all the EDs, which will probably take a couple of years, Anet could have well developed GW3 =P
They aren’t “main” antagonists because of how open-ended an MMO is but they are currently the antagonists we need to kill asap or we’re all dead. Granted if they continue GW2 after we defeat all of them, i’m still sure there will be things that as adventurers we need to do. After all, everyone back in the early 20th century thought WWI was “The War to end all Wars” and many didn’t believe another huge war like that would happen again. Then came WWII…I can imagine that if the EDs damage the world enough political wars or fights may break out. Or just pure chaos.
Anyways keep posting your thoughts guys! The more opinions on the matter the better!
-snip-
I’m a bit confused by your post…your spelling and structure threw me off a couple of times(no offense). From what I gathered you don’t really care about the Elder Dragons as long as we get content and updates (so do I)…But people do care about a good story and villain. Look at Scarlet, she was poorly done and presented and she’s now one of the hate memes associated with the game now. Which is quite sad because I honestly believed if she was shown better the overall reaction to her would have been much more positive.
Also, actions speak louder than words. Therefore, yes, if the EDs actually do stuff, they will be better presented. I mean, if a guy walked up to you and said “I’m so evil! I do so many evil things” then laugh like a madman, you would think he is a fool. However if another person attacks a town or hurts someone in front of you, you’re far more prone to think them evil or bad. Since Elder Dragon’s can literally wipe out entire cities, they need to somehow show off their evil, hence why I repeatedly used the word presence.
As for my own thoughts on the antagonist matter, I think a lead dragon champion would fit the best, with its Elder Dragon master being the alien force/puppet master. They could have gotten good results if they had expanded the role of the Sovereign Eye of Zhaitan. They could have introduced him during the Battle for Claw Island, killing your mentor, and they could have fitted him in throughout the storyline afterwards.
It would have given your character more of a personal reason to continue fighting, and the Eye would have provided a good creepy and mocking villain throughout the rest of the PS. The conclusion would be us finally killing him during the cleansing of Orr mission, and we would have moved to finally kill his master afterwards.
I think this is a viable solution too. It definitely circumnavigates the problem of how powerful Elder Dragons are in retrospect to us. Especially if future dragons use minions to voice their thoughts, kind of acting as their voice for them.
What i’m hoping is that the Elder Dragon’s aren’t the same every time we fight them. E.g. we take down all their champions and minions and the final fight is us finally seeing them and battling them out right then and there. It would basically be a rehashed Zhaitan campaign, only with different colored minions and (hopefully not) the same mechanics.
Indeed, and some settings which had a horrible, terrifying force and later explained it found the force to suddenly be stripped of it’s ability to scare.
See the borg in star trek from their first appearance to Voyager flying through their space. Or reapers from mass effect…
If the Dragons appeared more often and more directly interacting toward us… they either go from “That’s not as scary” or “Okay, they can wipe us out instantly. Why don’t they?”
And having the next dragon we fight stomp the Pact(well, stomp almost all the pact), then get defeated later only starts a terrible cycle of “Oh, we gotta make this guy scary. We’ll show him destroying all the awesome pact weapons and tech! Then later they get stronger/better tech and beat him!” repeated for every dragon.
You do make very good points but I agree with you in that I think a compromise can be made.
People don’t necessarily want the Elder Dragons to just wipe the floor with everyone because then there would be no story and all the characters would have died. I’m just asking that they have more of a presence. They don’t need to swoop in and destroy everything in sight or obliterate armies with one fell swoop (though those would be interesting plot turns. E.g. a kitteny general leads a massive army into battle only to get wiped the floor with). If the Elder Dragons really were that strong then we would have been destroyed by Zhaitan because he would have corrupted the entire pact as we invaded Arah.
It’s mainly on the skill of the writers at Anet. They can make a story in which the Elder Dragon’s are seen as strong and having presence in the story but not completely wiping the floor with us and without it being a cliche cycle of them stomping us and then we rally back and beat them somehow. I’m not asking them to put us on the front line immediately after finding them and smacking at them with tiny blades while yelling “For Ogden’s hammer savings guy!” I just want them to be more of a…force. Making them appear more often doesn’t quite mean that they become less terrifying because by that sense Zhaitan would be the most terrifying. Zhaitan was never shown in the personal story until Arah but he was about as threatening as a hush puppy
It all has to be executed well and the more feedback Anet gets the better they can do it. Even the most mundane or simple things, if done well, can look and feel amazing.
(edited by Zelkovan.2630)
Heh thats fine. I was debating whether they were sentient or not since I did know Kralk went after Glint when he awoke, though I wasn’t sure.
My concern still stands though. If they are sentient and intelligent then even better, but if they just send wave after wave of minions while they sit atop their “base” doing nothing until we finally confront them all the while never figuring out more about them or interacting with them personally, then i’ll be deeply saddened. Zhaitan had an amazing look and concept going for him, yet the only time you ever encounter or see him is in Arah story mode, and when you do finally meet the big baddy he gets destroyed.
So what makes a dragon a good antagonist?
Well assuming the EDs can’t communicate or are sentient they must be made good antagonists through their actions. Granted, all villains in order to be successful must show their evil not tell you it, but this is even more so with the EDs. We must be shown how powerful they are, how destructive they are, and how vital it is that we stop them. Zhaitan was NOT a good example of this and i’ll get to why.
Zhaitan, Deathwing, and Alduin as dragons in game
Why am I comparing Zhaitan to other dragons from other games (WoW and Skyrim)? Well, i’ll explain. Zhaitan’s story from the personal story was, in short, poorly done. I’m not talking about the “flaws” of the personal story but more so the character himself. You don’t see Zhaitan’s minions until you get into one of the orders and then you begin seeing them frequently. Even then though, you don’t actually see Zhaitan himself until the story mode of Arah. In short, we never see Zhaitan’s own power, we just see how many minions he can throw at us. Sure his lieutenants and minions were all horrifying and tough but every time we beat them back someone would say “Oh my gosh Zhaitan is so powerful and blah blah blah”. We were never shown how powerful he was we were only told.
And when we finally get to see Zhaitan in all his “might”, he hits our ship, get’s cut in half stranded on a giant exclave, and then we proceed to nuke the kitten out of him with the almighty flak cannon of the #2 button. What an scary ED, eh? Deathwing from WoW had this problem as well. He was barely or infrequently shown and we had very few interactions with him. That and the fact that he had a history and story that was never really explained well and was just “I want to blow everything up” made him for a poorly done antagonist. That and when you finally fight him you scrub his back for him. Alduin from Skyrim was a bit better because he didn’t want to destroy everything, he just wanted to make Mankind bend their knee to the dragons so they could rule the world again. Alduin even had his own personality and interacts and shows how strong he is throughout the game. Although, he didn’t appear that frequently so he wasn’t as strong of a character as he could have been.
Which is once again another problem with Zhaitan. We never had any interactions with him or chats with him, he never showed us a personality and we never actually saw him do anything. Heck, his lieutenants were scarier than he was, they actually did stuff! So in short he didn’t feel all that threatening or “evil”. If Zhaitan were to have a conversation with a therapist here’s how’d it go:
Player: So Mr. Zhaitan could you please explain to us why you’re trying to consume all the magic of Tyria and destroy everything?
Zhaitan: Well y’know I’ve got about like 9 different mouths and sometimes my tummy grumbles and I need to feed them but i’m too lazy to do it myself so I send other people to do it for me. Also because I’m evil(x9)
Player: But why are you so evil and destructive? What drives you to do these horrible things?
Zhaitan: Because I can and it’s free.
…Pretty interesting reasons right?
Conclusion
So assuming EDs don’t have personalities or are intelligent and the reason why they do all of these things is because it’s their “instinct” or “nature” then Arena Net, show us! Show their power! Have scenes where they swoop down and blaze everything with their breaths! Where they participate in fights and actually do something alongside their minions! Make them land in front of our PC’s and make is shiver in our boots while pleading that they don’t take Chauncey Von Snuffles III! Make them all powerful and destructive. Don’t say it, show it! This is of course we are assuming they don’t have any reasons at all and are just forces of nature and nothing more. If they do have reasons and a history and personality, show us that too!
So how does everyone feel about the upcoming EDs as antagonists? Do you have concerns, worries, and questions? Or are you happy with how they are portrayed and don’t mind it? Post your thoughts below!
The purpose of this thread is to provide constructive feedback in regards to the high possibility of Elder Dragons becoming future antagonists to the story of Guild Wars 2. In short this thread will deal with the concept of a dragon as the main evil and how to make the dragons not so cut-out and plain. I will be using Skyrim and WoW: Cataclysm as some examples, but for the subject of the thread let’s keep it constructive on GW2! Also, long texts ahead! So grab your drinks and snacks before you start reading!
So why am I making this topic? Well, to make it simple i’m worried about the idea of Elder Dragons being the antagonists of the story in Guild Wars 2. Why you might just shake your head and say “Dragons are the best antagonists! They breath fire and kittens out!” but not quite. The problem of making an Elder Dragon the antagonist is that it may or may not cause problems in the general feeling and “reeling” in parts of the story. I’ll explain.
What makes a good antagonist and why are they important?
Good antagonist’s, for the most part, are characters people can relate to. They’re people who have a history, motivations, flaws, and quirks. They aren’t evil because they’re just “evil”; they have a reason for their actions. The more familiar, realistic, as well as power driven they are the better, usually, the antagonists. A good antagonist contributes to the story. They are the reason why a story exists and the better the antagonist the more driven the story becomes. No one wants to play a game about a quaggan who swims all day (though how adorable would that be!). People want action, adventure, and someone to swing their sword at.
So why are Elder Dragons concerns for antagonists
The main issue with Elder Dragon’s (I’m gonna start abbreviating them as ED’s for now lol) is that they aren’t as flexible and robust as human counter parts. From what we know currently, we don’t know if EDs are intelligent, sentient creatures that can communicate. From what they were described as they were described as “forces of nature”. Well, this is where a problem begins to arise. Normally a story is driven from a good antagonist because they have a reason for their misdeeds or evil. In the case of an ED, from what we can tell, they don’t seem to have a reason. They don’t have a loved one to protect, they aren’t power hungry (from the information we have), and they don’t want to rule the world for whatever reason. They have no history that we can understand their motivations from or quirks of their own. They just want to gobble up all the shinies of magic and go to sleep, thus destroying the world in the process. They’re evil because they just are and that makes for a bland antagonist.
You can’t relate to a giant force of nature, nor can you sympathize with them. You can’t have a pleasant conversation with it nor can you spare them because then they’d just continue destroying everything.
But you can appeal to the sides of the spectrum with some features, while the remaining of the game lands in the middle. Currently, we don’t have content in PvE that is hard. Besides, I’ve always felt that hard content in MMOs makes the game itself feel bigger and a whole lot more epic, even when I was but a noob and wasn’t anywhere near to even participate in those challenging encountes =)
Well, you can’t really. I mean look at what happened with Teq/Wurm. There were plenty of people who were genuinly happy with the updates (myself included) because it actually brought challenging content that wasn’t a cake roll. Then you also had a bunch of other players at the launch of these events (and still even today) complaining that they will never be able to do the content daily and that they won’t ever get it. The same would happen if you add hardcore content, regardless where it is placed. There will be people who will complain.
I think where wildstar really shines and GW2 really could improve is in the dungeons and adventures.
WS has varied, complex, challenging dungeons that are rewarding.
WS also has even more varied, complex and slightly easier more story driven adventures that are equally as rewarding.GW2 has stack and spam speed run dungeons that you need to run 20+ times just to get anything of value.
GW2 dungeons were like that at launch too. It wasn’t until they got nerfed/buffed and when people started to become familiar with game mechanics and how dungeons worked did stacking play a role in it. The same will happen with Wildstar, give it enough time and people will begin speed-running/abusing things in the dungeons in that game too. It happens in every MMO.
Also I find a majority of players on this forum seem to dismiss a bunch of GW2’s content as zerg-mash button content are the ones who don’t fully understand the encounters or combat mechanics of this game. Wurm and Teq certainly aren’t like that nor was Marionette. Escape from LA wasn’t a zerg based content either- you needed to coordinate with other players in small groups to get the maximum award. Guild missions aren’t zerg mashing either, there are some bosses that can reflect and deal massive damage (there’s one bounty mission in a 15-25 zone. I forget the name but he can reflect projectiles, become immune, and deal massive damage so you need to be on your toes).
There is hard content in this game. It’s just a majority of the forums will see something and if it requires 10+ or more they will immediately dismiss it as “zerg-button mashing content”.
I played Wildstar during the beta and disliked it. The world seemed dead to me and the questing was so bland and tasteless. The combat was fun as hell and i’d get a huge grin when I heard the level up announcement. But, as previously said on this thread…
GW2 and Wildstar are quite different in terms of target audience. Wildstar is meant for hardcore players and GW2 the other polarity. GW2 does have some hardcore content (Teq, Wurm, High level fractals, and the few guild missions that are really annoying) but is mainly casually based and this isn’t a bad thing. The problem with MMO’s is that you are trying to appeal to a wide audience of players. You either appeal to the hardcore and shun out the casuals or appeal to the casuals and shun out the hardcore. Or, if you manage to do it right, take the middle ground- content for both.
The thing is that any MMO that leans too far one way or the other will alienate one part of the player base. Even if they take the middle ground there will still be both sides alienated. Hardcore saying things should be even tougher, casuals saying they should get all of the content, etc. WoW very much so went through phases like this. BC was very hardcore, WotLK was a middle ground, while Cata was easy-land. If Wildstar is leaning towards the hardcore audience there will be backlash from the casuals. Now the question is, will they continue with their ideals and miss out on an market or will they cave in?
In all honesty I believe MMO’s should stick to the middle ground. Enough content to appease to casuals but if you really want to experience everything you must put time and effort to get to the hardcore stuff. Currently, GW2 leans more towards the casual side and Wildstar vice-versa.
TL;DR- All MMO’s will alienate either hardcore, casuals, or both. You won’t ever get an MMO that can do everything perfectly. Should GW2 have more challenging content? Certainly. Will it be small hardcore content like dungeons? Who knows, although the way Anet is leaning in favoring massive raid type content, which isn’t a bad thing. All in all if the game isn’t challenging enough for you, then move on. It’s a game guys =P
Dear lord Anet can never win can they? First people start complaining that the two week release schedule is too tight and is full of terrible content and allows for no play time. Then when LS season 1 is over people start complaining that there is no new content every two weeks. Then before you know it people are gonna start complaining about China Release. Oh, wait…
Give Anet time. The higher ups are currently focused on making sure China’s release is still smooth sailing while I can guarantee that the LS teams are working on content as we speak. Or do you guys want them to rush things out the door again so you can complain about two week content on the forums again? I don’t know about you OP, but i’d rather they take their time developing this stuff so that way we get more meaningful , well thought-out content.
So this is my last post then i’m off to bed. So, just to be clear, what you basically want Anet to do is buff regeneration abilities because they aren’t strong right now and you think that as a result the “healing” build is broken and/or kitten, yeah? Because the only healing stat you can give to other players is regeneration which heals over a period of time. Which I will once again, say what I’ve been saying three times now. The role already exists in the game, but there is no point to doing it.
Because of action combat, self-healing, dodging, and 1-shot mechanics in dungeons, and LONG CD’s with healing skills the role is basically non-existent. Meaning, yes, you can build to heal your allies, but you will do so little healing that it isn’t worth it because Anet wanted to create a game in which support based builds did not rely on healing as their main focus of support.
Read that article.
In essence, you are complaining about something being “broken” when it was always intended to be that way. In which case, as I said in my other posts, this game is different and does not have such a role.
That video also explains why it is pointless to go healing power. Yes, one of the reasons is that it scales terribly, but he also mentions other reasons why it doesn’t work (what I’ve said in the past posts: Action combat, dodging, self-healing, etc).
Well now you’re beginning to contradict yourself.
PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic
Here you state (I think?) that you are talking about a healing role in which you decrease your dps (meaning you won’t do as much damage) and in return strengthen your regeneration abilities. Meaning, you give up damage in order to become a role that focuses on keeping other players alive.
@Zelkovan.2630:
You keep miss understanding , you keep thinking of a main healer role when I talking of a support role a class that keeps players half alive while dpsing ,this was actually ANET TRUE intention they didn’t want a wack a mole healer but a class that can back up another player when needed the most. Why do you think they increase healing on this patch ? didn’t you notice they give a extra 10% increase to all out going heal and another 25% healing increase to elemental
While here you state you are talking about a role that can heal, while at the same time doing damage to a boss, even though you can already do this in game (yes, you can take supportive abilities and attack bosses at the same time believe it or not). Which, once again, I will say that you misunderstood what Anet wanted to do with roles. They wanted support abilities to mixed into utility skills and weapon skills so that as a result there wouldn’t be a “traditional role”. You can build your character to aid in healing others while “doing dps” but like I said in my first post, there is no need to because everyone has a high self-heal and most regeneration abilities are AoE, things people tend to stay out of because they are constantly moving. Inculpatus cedo’s quote above supports what i’m trying to say.
So, I believe you need to be more clear in your original post. Do you want an to fix a “broken” traditional role that focuses on healing players or do you want them to make healing power better and add more healing-based utility skills to the game so you can perform a role that “keeps playing half alive while dpsing”?
PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic
Except that’s what people are telling you. The healer role or build in this game isn’t viable not because its broken but because there is no need for it.
That makes no cense. They create ability to heal other player but there no need for them? so why bother having it to begging with ? you make something and it doesn’t fit on the game play? then that is broken
Once again, you are misunderstanding what Anet intended with the game. Anet, very early on when the game was announced (and was reinforced as the popularity grew) that they DID NOT want your typical bread and butter dps/tank/healer roles. The healer role your thinking of is someone who restores lost health to someone instantly and whose sole objective is to keep people alive by restoring their health. In many classical MMO’s, a healer has a specific (or a group) spell that heals people instantly after a cast time.
Regeneration (the boon) in this game ISN’T your typical healing spell. It slowly regenerates health over time. However, unlike your typical MMO’s most regeneration abilities aren’t on a 3 second cooldown. They are often times on much longer cooldowns and as a result can’t be spammed. This was the way Anet intended it. Anet wanted the game in which every class can do everything to some extent. Not having the option of solely picking one (although that is possible) but being able to do a mix of everything. Which is why there never was, to begin with, a healer role and why the game doesn’t have something that is broken, because it never existed in the first place.
PPl are stuck when the mental Idea when I mean heals is that all you doing is standing there healing and that’s not it , I am talking about a healing system that you sacrifice some of your dps to slow down your member HP from droping dramatic
Except that’s what people are telling you. The healer role or build in this game isn’t viable not because its broken but because there is no need for it.
Why bother going into traits to heal others when everyone has a high healing ability on number 6 and where many classes have damage mitigation built into weapons/traits and self-healing as well? Why heal in an area when most people’s reaction to an enemy boss throwing AoE is to dodge it? There’s no reason to. As a result of action combat and classes being able to self-heal, when a boss jumps your face you don’t stand there and let the “healer” heal you through it, you just evade and heal yourself. Now, i’m not saying it’s a bad thing that there is no point in a “healer” build, but if your sole enjoyment in MMO’s is to support other players through healing them, then GW2 doesn’t have that.
Which is why this game is so radically different. You can do damage while supporting your party through utility skills. It’s why there is no stagnant “build” in PvE because it doesn’t matter what your major stats are, you can still contribute something to your party/group. Granted, yes, if your berserker you will die faster but hit stronger so builds do in a sense matter but not in the sense of what you can do in the encounter.
So should they buff healing power ratios? No, or if they do make it slightly better because like I said, if they make healing power as strong as other stats, you will have classes that will never die because not only do they have stupid regeneration but they can also dish out damage with abilities and/or CC.
Past a certain level on a character (don’t remember the specific level) you will be awarded a guaranteed rare from a boss once per day. People do world bosses for this rare since they can get ectoplasms from it or sell it for some quick silver. That and the dragonite ore, fragments, and bloodstone are other reasons why people do them.
You also have chances of getting rare skins depending on the boss (Final Rest from Shadow Behemoth for example) that are worth a bit of gold or getting a chance of a precursor.
Stating its genetically “programmed” really shows that you actually do not grasp sexual attraction at all. There are far more factors in attraction, genetics only plays a small part in it. (I.E Homosexuality, where as one would not be attracted to the same gender)
In regards to this argument though I always laughed when people claimed the reason why they played females, but the fact the matter is most of those games had capes or robes, which covered the back end region anyway.
Actually, it isn’t necessarily genetics per say, but gender roles. He is right, hundreds of years ago strength was a quality of good males and fertility was one for females (not so much anymore considering technology, but you can bet good looks and strength will help ;P). It still is but there are more factors to attraction now since gender roles are not set in stone and change depending on the era. You can still bet though that money is a huge attraction, but I digress.
As for the debate of playing or not playing females, glorified lingerie or not, I say to each his own. I play some females because some roles, I believe, can fit the personality or looks of a certain race/gender. For example, I can’t think of any other race being a Necro besides Asura/Charr, it’s just what pops up in my head when I think “Necro”. However when I think of Engineer I think of a male Charr or male Human.
The whole debacle of: “Oh I play female characters because I enjy staring at female butt’s than male butts” Is a bit silly but isn’t un-true. No, i’m not saying I enjoy getting my hormones in a bunch from pixels (far from it) but it’s just that genders simply enjoy looking at other genders. Nothing shameful about it.
As for the armors being better for females I disagree. There are A LOT of good looking male armors (Arah, All cultural, Pit fighter, etc) that I feel overwhelmed sometimes.
(edited by Zelkovan.2630)
It might be some of your specs that are weighing you down, not sure. You’re computer looks good though, so I don’t think it’s that.
To help with FPS issues fiddle around with some of the options. If you don’t want to lose the high setting you have set for the environment/world then limit other things, such as the amount of characters you can see loaded in or nameplates. Believe me, limiting how many people pop up on your screen at once can help.
I don’t think that people realize that there will always be min-maxer’s in every game. It doesn’t matter what you do, what you buff/nerf, what you change; there will always be something that is better than something else, and people will gravitate towards it.
Look at other games like LoL, WoW, and more. LoL for sure has “meta” champs that perform better than others and the same goes for WoW. So what do you do to stop this? Nothing, because there will always be min-maxers and there will always something that is superior to something else. So stop complaining about it, because it will always be like this.
Now that the rewards for Spvp have been changed and i’m really starting to enjoy it (that and I have a friend who recently got the game and enjoys pvp in this game) i’ve decided to look more closesly at builds related to spvp.
Anyone know any goods runes/traits for a Condi based necro for Spvp? I’m running 0/30/20/0/20 (at least that was what it was pre-patch, too lazy to look up new numbers).
And that’s a valid opinion, but don’t for a second presume to tell me there is some kind of agenda behind my use of language because I’m not an illiterate fool like many in the darker areas of the internet.
Language is malleable, and the general definitive ideas behind communism are that everybody is treated the same. I’m not looking to get into a political discussion through my use of adjectives.
I’m not trying to get into an political discussion with you nor am I saying you are an illiterate fool, but it makes you look silly when you use philisophical and social ideas and relate them to something that doesn’t even have traces of those ideas.
It’s the same thing as me noting that Crafting is vertical progression and costs more and more as you get higher, therefore it is a capitalist based system and the poor will never benefit. The balancing attitude of Anet is also fascist therefore because they buff certain classes and nerf others. Also, map completion is imperialistic as I’m conquering the whole word via exploration. Also, the game is anti-sylvaritism because Scarlet blew up LA and now everyone is feeling all anzy about Sylvari. See how silly that is? Granted, i’m exaggerating but there is no proper place for those terms =/
Thank you! I laughed so hard at that first paragraph, as I get so tired of seeing words like that which are only used to get people’s attention.
Back to the subject, I know there aren’t TRUE healer classes here, but aren’t water elementalists and guardians kiiiiinda like that? It’s probably a stretch, but they’re good support roles at least, especially the guardian.
Yes, you can support with those classes but the problem is that healing power scales so terribly that it usually isn’t worth it. That and the fact that every class has a high self-heal makes healing pointless as people can just heal themselves. That’s another topic altogether though.
Please don’t use terms that have NOTHING to do with video games to make your language sound more eloquent. It just makes you look stupid and sounds like your trying to build propaganda. Communism style game play…really? Are you sure you are using that term appropriately?
Also the game is fun even without the Holy Trinity. There are plenty of boss mechanics and encounters were you don’t need the Holy Trinity and it is just as difficult without it (Wurm, Teq, Aetherblade fractal, etc). I have no idea why people believe having a rigid class structure makes encounters fun. In WoW it was so freaking boring playing the healer. Don’t get me wrong, I love healing, but none of the encounters I did made the role “fun”, I’d just heal people who got low while everyone else did their own thing. It made dungeons feel boring after a while because no on really ever did anything new or exciting, I’d just use heals, dps would just use their rotations, tank would tank.
So no, the game is not boring without a Holy Trinity. I daresay it’s better without it because I can role any class I want, play how I want without worrying about a “comp” with friends and I like it that way.
Well, ignoring all the “NUH GW2 JUST GRIND GAME GEM SHOP GAME GAME” or the “HERE’S MY LIST OF WHEI DIS GAUME BUTTER:” above me, i’ll just list my simple opinion.
To everyone’s credit, the grammar has not been that atrocious in this thread, so you’re not going to get by with using that to strengthen your ‘simple opinion’.
While I agree with your opinion, your tactic there at the beginning ticked me off.
It wasn’t intended to insult anyone or to strengthen my opinion. Tactic? What do I look like i’m trying to do-bribe people so they buy the game? It was a joke based on all of the back-and-forth argument that has been posted above my post based on lists of reasons or counter-lists of reasons, gem store accusations, etc. If you don’t like it that’s fine, but don’t try and make it sound like I’m peering down below everyone as if they were twelve year olds. If If I came off that way, then I apologize.
Well, ignoring all the “NUH GW2 JUST GRIND GAME GEM SHOP GAME GAME” or the “HERE’S MY LIST OF WHEI DIS GAUME BUTTER:” above me, i’ll just list my simple opinion.
In my opinion GW2 beats all the “game-breaking” MMO’s coming out recently (in this case, Wildstar). Why? Well…It’s hard to put my finger on it. GW2 just does so many things different (for better or for worse) that it just sort of…stands out. When I played Wildstar for multiple weeks I felt so strange playing it. The graphics weren’t of my taste and reminded me of every other game that mimics the goofy cartoon style and I just didn’t feel…invested? Perhaps interested is a better word. Customization was limited, I couldn’t play with my friends if they wanted to play a different race on the opposing faction, classes were limited per race, the UI felt clunky and other various tidbits that bothered me.
What really got to me, I think, and this is where GW2 beats everyone (even WoW I daresay) was that the game felt dead. NPC’s had no ambient dialogue that was voiced, things only talked when I clicked on them or when we went into an instance and things didn’t feel like I actually discovered them. I picked explorer and scientist so i could find hidden things and learn about the world…but it didn’t have this feeling that I was immersed into the world. Frankly, it was because everything was highlighted to me. A giant statue that would have lore on it and I wouldn’t know unless I walked over to it would be basically painted red with an icon saying: “check this out!”. It was never this, “Oh hey, this looks interesting”.
There are only two games where I’ve ever felt like exploring the world and becoming extremely joyful or happy at finding something hidden or strange in the corner of the world: GW2 and Dark Souls. Both of these games, IMHO, manage to invest you in the world. I remember when I first found the Meat’tober fest or when I discovered a corrupted statue of one of the Six, where upon getting a hint to kneel down beside it I discovered about an ancient ghost who haunted the tombs and then I proceeded to go slay him.
I didn’t feel that in Wildstar. Everywhere I went everything was painted with a giant red
“Look here!” so nothing I ever found was from my own adventure. The world was just painted there for me, telling me where to go all the time. Quests pointed me in one direction, I could never go and explore other places because since there were no quests in those areas when I did go there, they were empty and boring.
That’s why I think GW2 beats Wildstar and why I will probably never leave it- It does so many things right but above all else, I can always find something hidden within the world that I may have never known about before, even if it is something so insignificant like a Skritt losing his precious shinies.
The thing is that this is an MMO, meaning it won’t have super high quality narrative style. Grevender mentioned games like Bastion and A machine for pigs, but the problem is those are different categories of games. They are single-player games who’s focus is to tell a narrative story. MMO’s do have a story, but it is much harder to tell due to the fact that much of the development is focused on content, quality of life updates, balance, bug-fixing, etc and that the perspective is from third person style in a 3D world and divided between multiple people. With Bastion all they had to do was focus on it’s core elements and make a really compelling story, they didn’t need to worry about multiplayer or keeping players interested for long periods of time because it wasn’t a multiplayer game, it was a single-player game meant to tell a really good story.
Now granted, the LS story can be told better, but it will never give us the heart-wrenching moments of Bastion unless they really really get us invested to the characters.
I don’t see why a MMO can’t have amazing narrative. The Secret World is a MMO, and its probably more immersive and has better narrative than most games I’ve played.
It’s not that they can’t, Anet has been getting better, but if people are expecting Bastion, Amnesia, or DA:O narrative and storytelling on a consistent basis, then i’m sorry, it won’t happen. All of those games took years to make (especially DA:O) and those years paid off with very good stories. Unless Anet limit’s their releases to every two years, then we don’t get a narrative nowhere near on those levels. To reiterate though, it isn’t that this game can’t have an amazing narrative, but it will never beat games who’s objective is to do so.
The thing is that this is an MMO, meaning it won’t have super high quality narrative style. Grevender mentioned games like Bastion and A machine for pigs, but the problem is those are different categories of games. They are single-player games who’s focus is to tell a narrative story. MMO’s do have a story, but it is much harder to tell due to the fact that much of the development is focused on content, quality of life updates, balance, bug-fixing, etc and that the perspective is from third person style in a 3D world and divided between multiple people. With Bastion all they had to do was focus on it’s core elements and make a really compelling story, they didn’t need to worry about multiplayer or keeping players interested for long periods of time because it wasn’t a multiplayer game, it was a single-player game meant to tell a really good story.
Now granted, the LS story can be told better, but it will never give us the heart-wrenching moments of Bastion unless they really really get us invested to the characters.
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No, OP you shouldn’t be worried. Everytime a new MMO comes out this thread is put out: “How is GW2 gonna survive it’s population drop”. It was like this with Mists, Never winter, Rift, and something about SWTOR for a brief period of time.
See the thing is, no new game, no matter what, will kill off or severely hurt GW2. Sure, it may lose a small bit of players, but it will not die. Take Runescape for example, that game is still going strong and that’s a browser game. Only stagnation from the developers of GW2 will kill it.
The strange thing is, yes, GW2 doesn’t do a lot of things right but it does a whole lot more than other MMO’s. It’s like a weird gem. It doesn’t sparkle and shine super bright like a diamond, but it isn’t a dirty old penny. It’s like gold if I were to rate it in terms of value. GW2 has a very pretty graphic style, sleek UI, and a bunch of modern design mechanics in MMO’s that still aren’t being implemented in the new MMO’s cough ESO cough like shared loot, resource sharing, collectibles, crafting, etc. Customization is on a whole new level and completely kicks ESO’s/Wildstar’s kitten in terms of it and just has so many unique things that it isn’t a game that will get “killed”. I’ve basically developed GW2 syndrome where I can’t play most MMO’s because they lack so many quality of life things GW2 has and as a result I get frustrated when there is ugly UI or poor/uninteresting combat. What impacts me even more than I realized is how GW2 has ambient voiced dialogue that breathes life into the world. When I played in Wildstar and ESO, both of those games didn’t have any ambient voiced dialogue. All ambient dialogue was text. It made me realize how lifeless the world sounded in comparison to GW2. It felt like the only thing that made noise were the people I clicked on (which was often the case).
TL;DR- You shouldn’t be worried.
If I were to sum up the living world season 1 in a sentence it would be this: The Good, The bad, and The ugly with a taste of bland. There were some REALLY great moments in the season (Teq, Wurm, Tower, escape from LA, SAB, Jubilee etc) but there were some really bad moments as well (beggining of F&F, Canach/Southsun, Dragonbash, etc) and then there were some meh moments like Baazaar, Cutthroat, Clockwork invasions, etc.
I think the overall problem of the first season was a multitude of things. Firstly, the story-telling was very poorly told. However to the Dev’s credit, they have gotten much better at this in the recent updates and they have acknowledged that they realized their faults. I think the main issue however was that…there was no “beefy” content.
Sure, every two weeks we got content that could occupy the average player for a week or so. But that’s all we got. The content would last for 2 weeks to a month depending on which one it was and then it was gone. There was nothing permanent left over either and despite the fact Anet said they would give us more, the only thing we got was the remnants of the tower, nothing more nothing less.
When I mean “beefy” content I mean content that stays around and that we can enjoy for a long time. Meaning new zones, races, skills for each class, professions, etc. There was nothing that was left behind that had actual meaty content to it (save for Teq and Wurm). When I look back at this game between now and launch I realize that all we have new is 1 new boss, a revamped boss, and a few small dungeons (I don’t really count Fractals as LS season 1). The tower had an impact sure, but it was a handful of little events to do here and there. I did enjoy the change to Kessex, but that was it. It was just new scenery in a small zone people had already played through and a couple of new events here and there. It wasn’t a new zone with a dungeon or two, new events all over the zone, new scenery and monsters, new skills to try out on classes.
Overall, I feel the LS didn’t add anything to the game. The concept of a living world is cool, sure, but if you never add anything significant to the game, and give us little scraps of stuff here in there (e.g a new dungeon/boss every 3 months along with temporary content) then it isn’t enough. I feel very sad knowing that WoW is getting a new expansion with a ton of new content, while we have barely gotten anything permanent in the last year and a half. It’s like buying your parents giving you a new toy as a child and you’re really excited to play with it, but they give you one piece at a time over the next year and a half. Let me get this straight: I’m not expecting Anet to pump out maps every month or two weeks, I understand these things take time. But it’s been a year and a half and we have gotten…bottom of a barrel, so to speak.
So what are you’re thoughts on the LS Season 1?
Um…you do realize that all stories are according to plan, right? If a villain in a story screws up or doesn’t succeed it’s all “according to plan” of the writer. Therefore Scarlet getting away with everything was, yes, according to plan. That doesn’t mean something is wrong with it.
Yes, there were no major plot twists, but her story wasn’t that well-told either.
Thank-you Narcemus and Zelkovan, lacking an engineer I haven’t found that specific screen shot yet. You’re definitely right that Scarlett had designs on the dragon, though other than drawing it’s attention and awakening it we’re not sure what her goal was.
It’s a little strange to think of Mordremoth using her as an alarm clock though. If we assume each of the Elder Dragons required a Champion to assist in their awakening (the Great Destroyer, Glint, Tequatl, Drakkar, for example), it’s strange that the Jungle Dragon didn’t have one active before Ceara entered Omadd’s machine and became Scarlett. Considering the strange case of Malyck, I can’t say with confidence that Ventari’s Tablet and the Pale Tree were the only thing keeping Mordremoth asleep until now.
All this discussion makes me want to find that Machine and toss another Sylvari in just to add more data points for comparison.
Elder dragons don’t need a champion to wake up. It hastens their awakening, but they don’t need them. Primordus’ champion The Great Destroyer was defeated at the end of GW1, which delayed his awakening, but he still woke up. Zhaitan and Kralkatorrik woke up on their own. Now did Mordremoth want Scarlet so he could wake up faster? Who knows; we certainly don’t.
Many are beginning to think that the Sylvari from the Pale tree just have a “filter” against corruption from the Elder dragons (the Dream of Dreams) and that is why they can’t be corrupted. Malyeck and his Tree don’t have the Dream of Dreams (it is stated in PS) so perhaps they are vulnerable to corruption. If you search around the forums you’ll find posts on it.
(edited by Zelkovan.2630)
Tbh i’d just like it b/c it’s a neat little thing. I don’t do underwater combat that much, but it would be a neat little addition when I do go underwater. It’s obvious that it isn’t that hard to enable either, since we can use a glitch to dye our breathers. The shading seems to be already in place.
Except that your whole theory is debunked if you are playing an engineer and you go to the control panels on the breach maker. It states in the text dialogue that Scarlet’s real target all along was a dragon. There’s no real other way to interpret that.
Actually the text states that the drill was meant to disrupt the leylines beneath Tyria, nothing more. Scarlet may indeed have had designs on a dragon, but to what end is mere speculation at this point. Nothing yet has been confirmed.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/139397/gw592.jpg
Except that your whole theory is debunked if you are playing an engineer and you go to the control panels on the breach maker. It states in the text dialogue that Scarlet’s real target all along was a dragon. There’s no real other way to interpret that.
Polite PSA to Anet RE: server population
in Battle for Lion’s Arch - Aftermath
Posted by: Zelkovan.2630
The whole reason why the knights were changed was so that you could fight the hologram prime. Before, hologram prime started a minute or so after you killed the first knight. Hence why you were supposed to kill them seperately. The problem was that people were just killing one first, then moving to the others. This meant that you lost a good 4+ minutes on the hologram prime fight. that is the reason why they did it.
I will agree however that they did punch lower tier servers in the gut by doing so.
To the OP, your first post/title of the thread is regarding how stacking is an exploit. My response was based on that. It is not an exploit to stack. There isn’t a “fix” because it isn’t a bug or something that can be addressed easily. It is the intended game mechanics due to how the combo field/boon system works in this game. Laying multiple combo fields makes you more efficient. Does that make it the most interesting mechanic? No, not necessarily. Is it efficient and strategic? Yes, because you have to have some sense of gameplay/strategy to realize: “Hey if I pull the mobs in a group we can make more use of our combo fields”.
In some games you pull certain groups of mobs so that you don’t have to deal with them all at once (the best example I can think of is DA:O). Is that an exploit if you manage to lure only a few mobs away instead of the whole group as you’re “supposed” to fight them, or is it strategy?
Bosses clipping through walls is an entirely different argument. THAT is a bug; not stacking.
Oh this thread again…
Stacking isn’t an exploit. The reason why stacking exists in this game is because the radius of boons are very short, meaning if your entire group is spread out everywhere that warrior shout may not reach you. Hence why people stack. It allows combo fields to be placed on top of each other and can let allies quickly gain boons. It isn’t a matter of DPS or bad A.I its just how the abilities in the game work. Why spread out across a boss room and miss each others combo fields/boons when you can stack on top of each other and gain all of those benefits. This is of course assuming there isn’t a certain mechanic that prevents you from doing stuff like stacking (lupi for example).
Yes, it can be used to make things easier, but that isn’t exploiting that’s playing the game.
What I hope is answered is why she did it all. I know, she was influenced by Mordremoth and did it to wake him up. But when talking to Braham there seems to be more to it, as he says “Don’t you want to know why I did it all? All the chaos and destruction?”
Then Braham’s like “Nah”. There has to be something more than just: “I did it for my master” because there is just so much more efficient ways that she could have done it. Idk, it just seems silly that she goes through all this trouble. There just had to have been more. Can’t really put my finger on what it is i’m trying to say.
Mordremoth.
I just have to wonder how Colin thought this was a “one in a million” prediction.
As resident Colin, I said this back when the world thought it was Primordus or a time travel story line, as more clues came out the theories got MUCH more correct, by mid-february the correct theories were certainly far more plentiful. Also the one in 10-20K number was about the entire story in the final 2 releases, not just one specific part of the ending. Only a couple of folks correctly guessed LA getting nuked before we gave any of the hints for example.
Above all else, I just want to say how much fun it has been watching everyone theorize over the last few months. It’s one of the coolest parts of the living world experience to me. Where it goes from here….well you’ll just have to wait to find out!
I have to say Colin, I disliked the LS at first, but the releases keep getting better and better gameplay and storywise so good job there c:
But, I have a concern. Will it take us another 5+ months to figure out small little details? The first season of LS was plagued with horrible pacing. We would find out about something and get an small answer to it 5 months later (e.g. Scarlet in her entirety). It got better towards the end, but even this previous release was still kinda on the fence about “explaining” things.
Will the upcoming stuff be better paced so we are more in tune with the story?
Could the Dream of Dreams be a sort of a firewall towards dragon corruption for Sylvari? This is just speculation…
SPOILERS IF YOU CONTINUE READING:
We know dragon minions can corrupt other minions so there is no way Sylvari are naturally dragon minions/champions because Sylvari die from corruption no matter what. We don’t specifically know what causes them to die, but perhaps it is the Dream of Dreams? Maybe the Dream somehow triggers something within them- killing them so they don’t become corrupted. As Konig has pointed out, Sylvari can be influenced by a Dragon, but not corrupted.
Yet at the end of the cinematic we see Scarlet looking somewhat twisted and distorted with yellow veins, perhaps corruption from Mordremoth. So what if by going into Omadd’s machine Scarlet broke the “firewall” that protected Sylvari from corruption and met Mordremoth- who may or may not have a connection to the Dream. Since Scarlet “broke” hers-she began to slowly become corrupted. Of course, she dies before she can completely turn corrupt.
If this is true, it can explain why Malyck isn’t corrupted. He obviously isn’t Mordremoth’s minion, that much can be attained by his personality/independence. But perhaps he is just like any other race, they simply need to encounter the ED and its minions to become corrupted. Since he lacks the Dream of Dreams, he is easily subjected to corruption. So perhaps he is vulnerable to corruption just like Scarlet who had her Dream of Dreams broken? It would make sense why he isn’t corrupted, because he never ran into Mordremoth and it would make sense why he hasn’t yet to become corrupted.
Again, just speculation.
guess you missed this sticky
https://forum-en.gw2archive.eu/forum/livingworld/escape/Spoilers-A-Request/first#post3714001
I put spoilers in the title of the thread. If someone comes into this thread and reads the spoilers it’s their fault for not seeing the giant capital SPOILERS for the title.
I thought the update was nice. Bugs everywhere, but I kind of expected that. The cinematics were done well though the Kass/Jory thing was kind of shoehorned. The ending art cinematic was beautiful though.
But I have to ask one thing…why?
Why did Scarlet go through ALL of this trouble to wake an ED? Why did she need to raise armies? Why was she so hellbent on waking him up? Yes, I know, she was corrupted/influenced by an ED-but what was she going to gain from it (we still aren’t sure if she was completely under his control or she had her own motives). Why did she decide to go on a chaotic rampage to do this? Why couldn’t she just fool the people of LA to wake the ED up? Why?
The ending is such a cliffhanger with little to nothing even being wrapped up. We still don’t know how Caithe ties into this, we don’t know what Scarlet’s goal was-mind you i’m talking about her goal in all this-not the ED. We don’t know anymore than we did four patches ago. I’m beginning to doubt how they are going to wrap up all these loose ends in the epilogue on March 18 when the villain herself is dead because Broham’s like “No! I don’t like to know what you’re doing!”. I’m afraid they won’t be able to wrap it up and we will end up having to wait another 4+ months to figure out what Scarlet wanted to do.
What’s everyone’s thoughts about this?
No, he isn’t. It’s been pointed out over and over again that there is NOT a dragon sleeping under Lion’s Arch. Konig already pointed out all the flaws alone in just that theory.
We do KNOW that there is an intersection of ley lines under LA, just like Thaumanova. Does that mean it is a magical area/hotspot? No, but it means that a bunch of magic flows beneath it. What Scarlet is going to do with it? We will wait and see.