Can we all just agree that there are no valid reasons to be against dueling, and that everyone is either trolling or a kitten. This shouldn’t even be a discussion, it is just the same “but i dont want to duel therefore it sucks and i dont want it blah blah” vs actual reasons for why it will be great.
You obviously didn’t read my post: I’ll re-post it for you…since it is an extremely valid reason to not have dueling (in the sense that many of you want it) while at the same time giving a possible alternative to allow dueling.
The only way to put dueling into the game is if once a duel is accepted, the game enacts a sort of “PvP mode” that changes your armor and skills and weapons to the PvP versions (just like in custom arena)…
The biggest problem I see with open world dueling is the backlash once it is implemented. And in this instance I am talking about balance backlash. Right now we have two separate environments PVP and PvE/WvW. The reason there are two environments is because the skills / weapons / sigils / armor need to be balanced in two distinct ways. In PvP it is small-group or 1v1 play…so classes need to be balanced in that aspect of the game. In PVE and WVW it is mostly zerg-large group play. Especially now with mega-servers. The developers already struggle with this….because things that are balanced for group-play are not balanced for 1v1 and vice-versa.
SO the minute this gets implemented, (if they don’t use a “pvp mode”) there would be a ton of duelers all over the board saying things like “need to nerf Mesmers, they are OP dueling!” “I cannot beat a guardian in dueling, they are OP!! Please nerf vigor and reflect!” and countless other posts about how un-balanced the classes are for dueling.
That is my main worry with dueling…is that it is suddenly going to take a ton of developer time that could be used on adding more dungeons / areas / fixing balance issues in WvW and PvE…and more quality of life improvements. They almost need a separate team just for this…like they have a separate team for PvP…UNLESS they make it use the PvP skills (and let the PvP team handle it).
That is probably the worst, most uneducated, and ridiculous post I have ever read. Dueling won’t change the “game mode” it will just allow you to attack the other player, the whole point is to fight each other with pve gear anywhere you want at anytime. We do not need to worry about repair costs because they are becoming free. You can even respec anywhere you want now after the feature patch. People have always complained, look at the 400 posts of garbage in this thread just whining because they are like you. If you actually think the devs will even consider making balance changes off of pve dueling results then you are probably too far gone to understand what I am saying…
PS the 2 posts responding to my post with nonsensical opinionated complaints are exactly why I made the post, there is no point, please stop.
rofl, team class compisition has nothing to do with mmr, you know you can swap your class in the 2 min before it starts right? most teams coordinate in soloq.
I just want to wear my wizard hat with my heavy armor
One of the biggest issues in solo queue and team queue is that the current leaderboards aren’t very good. I’ll give a couple examples..
1. A person who hasn’t played in a month can jump 40% after one game, win or lose. Decay doesn’t work well.
2. People with losing records are in the top 100. What? I don’t care who you’ve beaten. If you lose more than win, you shouldn’t even be in the top 500.The poor leaderboards also then lead to poor MMR for the different matches. It is just a bad situation.
So, my question. Is a new leaderboard part of this feature patch? I might have just missed it.
1. there is no mmr decay, it is only for leaderboard position
2. People with poor records probably played well after the leaderboard reset 4-6 months ago.The one sided matches are caused by expanding the search as time goes on, the teams are even mmr wise but because of low population the best players can still be paired with the noobs and the players with the highest mmr might not be the best because it is really hard to gain mmr when you are only playing against noobs. Also the variation comes into effect when you are grabbing players from the very bottom of the barrel, some of them might just be on a new account or have not played many games of solo queue, so the people at the very bottom could be amazing or terrible.
PS: everything you ever post is wrong please just stop :/
You are essentially agreeing with me. Not sure the point of your post.
The point is that the current system does not work well. So, either you agree with me, or everything you just posted is wrong too. You pick.
no… i just disagreed with both of your points then explained how it actually works and that the leaderboards are fine, the problem is that no one plays.
Can we all just agree that there are no valid reasons to be against dueling, and that everyone is either trolling or a kitten. This shouldn’t even be a discussion, it is just the same “but i dont want to duel therefore it sucks and i dont want it blah blah” vs actual reasons for why it will be great.
One of the biggest issues in solo queue and team queue is that the current leaderboards aren’t very good. I’ll give a couple examples..
1. A person who hasn’t played in a month can jump 40% after one game, win or lose. Decay doesn’t work well.
2. People with losing records are in the top 100. What? I don’t care who you’ve beaten. If you lose more than win, you shouldn’t even be in the top 500.The poor leaderboards also then lead to poor MMR for the different matches. It is just a bad situation.
So, my question. Is a new leaderboard part of this feature patch? I might have just missed it.
1. there is no mmr decay, it is only for leaderboard position
2. People with poor records probably played well after the leaderboard reset 4-6 months ago.
The one sided matches are caused by expanding the search as time goes on, the teams are even mmr wise but because of low population the best players can still be paired with the noobs and the players with the highest mmr might not be the best because it is really hard to gain mmr when you are only playing against noobs. Also the variation comes into effect when you are grabbing players from the very bottom of the barrel, some of them might just be on a new account or have not played many games of solo queue, so the people at the very bottom could be amazing or terrible.
PS: everything you ever post is wrong please just stop :/
Mesmer downed state 2 is like, the best downed state 2 attack there is, after elementalist.
It’s easy to see why stealthing and moving a random 400 distance is harder to stomp than preventing a stomp by shooting a measly interrupt projectile (Warrior, Ranger, Necro, Engineer, Guardian).
- Your stealth cannot miss. Therefore, you can’t be countered by: Blind, Aegis, Stability, Invulnerability, a dodge roll.
- You often port right out of the downed cleave on you, in teamfights, and are in stealth for ez-mode revives. It angers me when I’m cleaving where the Mesmer went down and suddenly I see 2 enemies start reviving their invisible ally .. right behind me, and then it’s too late.
A superior downed state 2 skill, if anything. Get some perspective.
I’ve probably stomped 5000 mesmers and more often than not if i reset the stomp before they hit 2 the stomp will still land on them, it’s more like a 25% chance that they will port out of stomp range. Still a strong skill since they are guaranteed to last the longest while downed.
You don’t know when the Mesmer is going to use Deception. It could be an early deception, or right as you go to stomp. If you get the right read, then yes, there’s – I would say about a 50/50 chance that Mesmer is dead. This stomping method depends on player skill and has an element of RNG attached.
Remember, that even if you start stomping, and .5 seconds before finishing, you get a perfect pre-cast on the Mesmer’s deception, he already is going to live until that second stomp finishes. That’s a guaranteed stay of execution for 5.5 seconds after going down. Around the same as if you ate the interrupt from Warrior/Ranger/Guardian/Necro/Engineer. Don’t you see? Deception isn’t even worse than other downed state #2 skills, even if your enemy reads the Mesmer, and perfectly pre-cast stomps the Mesmer 25% of the time.
Ya, I agreed that the mesmer downstate is really good, I’m just disagreeing with you on how often they can be stomped reliably after a teleport.
I usually cancel my stomp after 85% of the cast, it seems to get people most of the time, but ur right there is the meta game of ppl just not stealthing and playing chicken with the stomper so on some people you have to cancel and restart it in the last instant which is really satisfying.
But lets be real here, mesmers are pretty garbage atm since they lose to almost every class 1v1 and in teamfights the clones get cleaved before they can do anything useful, I barely ever see mesmers in arena anymore.
Mesmer downed state 2 is like, the best downed state 2 attack there is, after elementalist.
It’s easy to see why stealthing and moving a random 400 distance is harder to stomp than preventing a stomp by shooting a measly interrupt projectile (Warrior, Ranger, Necro, Engineer, Guardian).
- Your stealth cannot miss. Therefore, you can’t be countered by: Blind, Aegis, Stability, Invulnerability, a dodge roll.
- You often port right out of the downed cleave on you, in teamfights, and are in stealth for ez-mode revives. It angers me when I’m cleaving where the Mesmer went down and suddenly I see 2 enemies start reviving their invisible ally .. right behind me, and then it’s too late.
A superior downed state 2 skill, if anything. Get some perspective.
I’ve probably stomped 5000 mesmers and more often than not if i reset the stomp before they hit 2 the stomp will still land on them, it’s more like a 25% chance that they will port out of stomp range. Still a strong skill since they are guaranteed to last the longest while downed.
@OP. You have to understand that many of the people who play in PvP have been doing it for a long time, so you will die a lot at first. You just need to keep at it. If you want to fast track the process, I recommend the following spec.
Engineer
x/x/30/30/xStand on a point and spam bombs and grenades and you’ll be fine.
Bad advice imo, thatll just teach him to be a punching bag that never tries to dodge because of 800+ hps
by everything is the same i mean that ferocity is just a label, you already said we are going to have the same amount of crit damage, the pvp runes are called pvp runes, there is no discrepancy since they are not the same item.
It’s an April Fools joke.. of all the reasons to be all emo about the state of the game. The Bobbleheads are already gone.
inb4 gemstore bighead mode toggle
Go to dueling servers, look at the people that win most of their matches, if they arnt a condi mesmer/thief/war/engy then copy their build and try that out in duels. The main difference between good players and bad players is skill usage.
Button mashers will just wail on the keyboard and usually waste the majority of their skills on dodges/blocks/blinds etc. You need to figure out a solid rotation for your build and focus on that before branching out and focusing on other important things such as:
-predicting the optimal movement of stealthed people (what would i do if i was them)
-what skills to dodge from each class
-when to effectively random dodge in teamfights
-how to position in team fights (los/ 1 person max on the point whenever possible)
-knowing when you or your party is going to go down to ensure a fast res
-map awareness to know where your team and the enemies are
People may say this game has a low skill ceiling, but if you want to consistently kitten on those noobs then focus on what I listed (there is more but I just listed the basics). Otherwise you can just be another free kill for any half decent player.
Another important thing, make sure you are turning your character with your mouse instead of the keyboard, and never click to activate skills. Also try to play with fast ground targeting so you can eyeball the ranges of enemies skills better without having to check if the circle is green or red.
They should just add OE’s (and all the r70-71s, all 6 of u :P) thingy rank points retroactively and give him the chests per level limited once per day like the old WvW chest bonus thing was added the second time around (first wvw levels had no chests then they added it in).
So for every level after 80 that OE gets he will get 2 chests until he burns out his ‘current rank points’ then he goes back to 1.
No economy collapse yes?
lol, them giving out an extra 1200 reward chests after the 30000+ they are giving to all of the people in the mid 50s is nothing, they would have to give away a couple million gold before anything crazy happens to the economy at this point.
… everything is the same, this question makes no sense.
I really like the tiered dragon /rank idea every 500k or 1mil rank points add a bit more flair to the /rank and finisher, pretty much the same way zrank was done in gw1. Then pvp ranks will be even more similar to wvw ranks as the number of levels in between gets pretty huge after a while. (except 20k rank points takes way longer than 5000 wvw points) Omg they can add rank exp consumables as drops after matches and stuff.
Maybe the devs arnt talking about this because the ladders are going to unlock new finishers/emotes as we progress? But that is just what im hoping for.
Just remembered that you’re automatically paired up with people of your own MMR. By definition therefore you will always win 50% and lose 50% no matter how good or bad you are. So won tournaments are again not a measure of skill, but merely of time spent since you always win half of the total matches you play regardless of skill.
For some reason people don’t like the idea of rewarding people for time spent. So this idea while sounding more like what they seem to want, is in reality merely another measure of time spent.
The key difference is that this is time spent winning in arena, in a specific profession, instead of just time spent anywhere. It is definitely a step in the right direction and it is so simple to implement.
But that’s my point. The mathematics works out in a way that you always win half of what you play. So just spend time in an arena regardless of skill and you’ll eventually reach the title at the same speed as a high ranked player. So it’s not different from rank points at all.
Don’t get me wrong, I’m all for it since rank points are about to take a plunge. I’m just pointing out the way the numbers work. If we can sell it to not offend ragers who somehow think that progression and time spent in PvP is a bad thing, then this will have my staunchest support.
But intellectually I will know that it’s no different from rank points.
Except you are completely wrong because the formula needs far more players to be effective, once you get to the top of the leaderboard the queues take forever while it expands the search until you just end up waiting 5-10 min to smash some noobs that have never pvped before. It is very rare for equally skilled teams to be matched together these days. Hopefully the new reward system will bring enough interest to pvp that the player base improves and some real competition can come back to the game.
Turn that dust into dye! Also about a 70% of what you have, im rank 45
Maybe in a few years they’ll implement something like this.
Nah, similarities to any of the good things ever implemented in gw1 are prohibited in gw2, see: ra, fa, ab, doa, uw, gvg, hoh, build templates, zkeys, automated tournies, advancement in pvp titles through actually winning, cross prof combos, monks, cast bars, awesome pets, build variety.
This would make the map really fun imo
more questions i have^^
1. will there be an “universal” track too? I mean something like giving only craftingmats, obsishards and so on – NO ARMORS
cause someday everyone has all dungeon armors and dont wanna farm them again
2. I dont heared anything in stream or read in blogpost about KARMA – will there be no karma in pvp as a reward? (maby Karma potions or something)
3. My english is not so good but in stream it sounded like when we have this armor we can get it as a skin to sell it – so we can sell than the dungeon armors we don´t need in Tradepost? I bet i understand this wrong but i have to ask^^
The zone tracks will have no dungeon tokens and just loot bags based on the region. (chance of rares/mats)
Ya, they really need to at least get compensation for every 20k extra rank points they farmed past 81.
Please refer to my last post.
I really feel like the people that will be above the min for dragon should retroactively be awarded a chest for every 20k rank points they went over, the especially since the majority of their rank points came before they doubled the amount you could get per win and received no reward for all the extra work.
I like the recoloured /rank dragon idea, maybe every million after the initial dragon make the emote more awesome kind of like the /zrank in gw1.
They won’t do the recolors. They want people to spend money on gem shop rank finishers. If everyone has dragon what’s the point? That’s their logic at least.
Ya probably not, although it would be nice.
I really feel like the people that will be above the min for dragon should retroactively be awarded a chest for every 20k rank points they went over, the especially since the majority of their rank points came before they doubled the amount you could get per win and received no reward for all the extra work.
I like the recoloured /rank dragon idea, maybe every million after the initial dragon make the emote more awesome kind of like the /zrank in gw1.
From my reward chest. Really? Really?
lol
You really seem to have no idea what dueling is :/ if people do choose to play perma stealth survival specs while dueling then other people just wont duel them and the other guy could just leave the area or concede (they would have to add at least 1 of those features), there is nothing to gain from anything you do in this game it is just a time sink; Some people want to enjoy dueling wherever they want while wasting their time instead of wasting even more time going to a server where they cannot test roaming builds or be sure that no one will interfere.
You seem to only think about yourself and your fun regardless at the expense of others.
I know what dueling is and I know why the most of you want it. Get a group of friends, go to the Mists (Spvp, you know the place were pvp happens if you haven’t been there) then get into a server and start dueling. It is a single button away. It doesn’t take long to load and you can switch builds, sigils, and runes for free. There is absolutely no reason to bring trash dueling to PvE world (more so over in a TEAM orientated game).
Believe it or not, I actually PvP. I have since Guild Wars 1. I have played in countless GvGs, HoH, TA, HB and to a lesser extent AB. In Guild Wars 2 I came to tPvP with my prior Guild Wars 1 team. We dueled and had fun in the FREE servers of hot join. We played paid tournaments and free tournaments. Guild Wars 1 and 2 are not even the beginning of all the games I have pvped in. Even still open world dueling is trash in most games.
Why? Because most of you will not be fighting friends. You will be bugging PvErs. Thinking you are hot stuff when you take out a Ranger who just started playing with your 80 fully buffed with food, sigils, stacks and runes Thief. Just like in WoW. Nothing but Rouges and Ice Mages running around challenging low levels in front of Orgimmar.
Instead of playing Stat Wars with your insanely buffed builds. Go to the mists and actually try out PvP. Where you can not buff your health to 30k due to food and stacks on sigils, or a attack value of 4k. Learn to play in Spvp with lower stats and you will not even need those things for roaming in WvW.
All I do is pvp, I just want the functionallity to duel people in the open world since the mists are ugly and boring and it would be cool to duel people in nice areas, or test wvw builds, and not be confined to the restrictive stat sets that spvp has. If you dont want to duel you can disable it, it will literally never effect you, if you forget to disable it you can just decline, spamming people with requests will obviously be prohibited.
You call me selfish but because of your outrageous generalizations and tinfoil hat you clearly feel that a feature that will only enhance the game should not be implemented. Your arguments are baseless and all have clearly stated and easy to implement solutions, your complaining is annoying and unjustified, and your repetitive statements need to stop.
That place is pretty cool, I lost my recording but i fell down there with my mesmer and the deeper u go the more distorted everything becomes. (wavey blurry etc) it looks awesome tbh.
The whole dueling has no relevance in actual pvp argument is ridiculous, how do you think people keep stomping you 1v1 at your home node? They practice dueling with tpvp builds. If I didn’t practice dueling dps guards for hours with my thief there would be no way I could beat them in tpvp, same goes for engies while on my gs/lb build.
Traits are for PvE too and not just PvP…
what?
We arnt talking about a rated 1v1 dueling system, we are talking about the ability to 1v1 anywhere you want for fun instead of just afking in town or logging off or afking while waiting for something to happen.
Neither was I. Open world dueling is just a failed idea because it will be populated by a majority of Thieves and Mesmers as stated. Plus, why would you want to fight a bunch of PvEr’s anyway? They are not geared towards nor accustomed to doing PvP. What could you possibly gain from fighting a bunch of PvEr’s?
The almost all pure PvEr’s will just deny the request for a duel, so in essence this is nothing more than a plea for people to beg for duels from PvEr’s and then call people cowards for not wanting to fight.
It is easier and less clutter for everyone else in PvE if you go duel in the area designated solely for PvP. Go to the Heart of the Mists and duel in a empty server. There are literately at least 5 at all times (even though some say they have 1 person in them most of them don’t, at least in my experience). Not only will that take you out of PvE but it will also take away your hyper inflated stats and make the fight more profession/skill based.
You really seem to have no idea what dueling is :/ if people do choose to play perma stealth survival specs while dueling then other people just wont duel them and the other guy could just leave the area or concede (they would have to add at least 1 of those features), there is nothing to gain from anything you do in this game it is just a time sink; Some people want to enjoy dueling wherever they want while wasting their time instead of wasting even more time going to a server where they cannot test roaming builds or be sure that no one will interfere.
Just being in the area of an event scales it. You don’t have to do anything to make it harder on others.
To keep a consistent level of difficulty along with increased participation, an event will scale dynamically based on the number of active participants.
http://wiki.guildwars2.com/wiki/Dynamic_event
Test this yourself, go to a dynamic event and afk.
I dont understand why people think this is an issue, none of the pve in this game is even remotely difficult, how would some people dueling nearby effect it for others in a meaningful way?
I dont lose to engis lol, I just think they are stronger than they should be which is why I consider them cheesy. You really shouldnt try to prove a point by resorting to personal attacks, it lets everyone know that your argument has no weight.
Riiiiight. You don’t lose to engineers but you complain how OP they are at every turn for months now. Other than Decap Engis, you don’t see them being problematic in any meta do you? Listing a bunch of stuff that engis can do and then pretending that all builds have access to it all isn’t an argument either. You could do that with any profession.
Anyway, I should have known better than to reply to someone who clearly has a huge bias when it comes to profession balance. But I’ve seen you do this for months now that I just couldn’t stand it anymore.
Engies have been stronger than average since beta, there are 2 main builds that arnt decap which have everything I listed, I get that you are a mad for some reason and that sucks but at least bring some facts to the table.
all engi, condi mes, condi thief, condi war, mm necro, 1 shot ele(15k firegrab in spvp), spirit ranger (kinda)
All engis are cheese builds? I’ve seen your posts. You’ve been crying about engis for months now. You even had the nerve to say engis are more OP than warriors. The only cheese engis are decap engis.
Yes all engis are lame, they have:
-2600 armor
-high prot or vigor uptime
-insane physical damage due to nades without going into power (relative to other condi specs)
-20 sec cd shield block
-an unblockable dodgeroll baiting 1200 range pull that can be canceled mid cast without putting it on cooldown
-access to 4 damaging condis with a burn proc better than dhuumfire as a master trait
-1500 range nades
-more hps than warriors (kit regen healturret toolbelt blast)
-access to either a 5 sec invuln + 5 sec stealth on a relatively short cd or a selfresNot to mention the cooldown on their skills is so forgiving that engies just mash their nades while chilled without a care because as they finish their rotation the chilled skills are already off cooldown.
Engies main weakness is mass condi, which happens to be the weakness of basically every other class, but they still remove 12 condis a min with healing turret and conversion. In teamfights the lack of stab and condi removal is made up for by the guardian or the fact that the engy has a 300 range advantage on every other class. Also unlike other classes, the engy just has to swap to a kit to get vigor/swiftness so they can basically chain dodge rolls with their 3 main outs and survive longer than any other dps.
I’m not saying engies are ungodly broken but they are by far the strongest all around class at the moment. Sure engies cant have both high prot/vigor but they can choose to have the option of lots of dodge rolls and swiftness or high prot uptime and 20% damage reduction while cc’d.
I’ll just use your own words against you:
I feel like 99.999% of the complaints are from players that try to defend their poor play by calling certain things op.
You’re clearly a bad thief trying to defend their poor play against engis by calling all engis OP.
I dont lose to engis lol, I just think they are stronger than they should be which is why I consider them cheesy. You really shouldnt try to prove a point by resorting to personal attacks, it lets everyone know that your argument has no weight.
I think you don’t really know what everyone else is talking about here. I think you are thinking that dueling = ganking. A dual is a mutual fight accepted between 2 players.
I know exactly what they are talking about because it has been brought up and shot down countless times before. The point still stands that the vast majority of duels would be Thiefs or Mesmers. These two classes can stealth repeatedly and frequently. Stealth in this game is a cheap cover for skill. Anyone worth their salt in PvP knows this.
All you would ever see are Thiefs standing around waiting for someone to accept then just stealth around till the other persons skills are on cool down then try to take him. Much like all the Thiefs in WvW.
Also, no it does not take any skill to play any type of stealth class in this game. Hell, hardly anything in this game takes skill, but the stealthing, high evade, highly mobile class is the definition of cheap.
Do I have problems killing these “Pro” Thieves? No. They are jokes but the stealth in this game is ridiculous and needs to be changed so maybe one day the class can be slightly skill orientated instead of the spammy shamble it is now.
Also, your so called open world dueling is more of a “who can stack the most stats” rather than “who is more skilled”. If you want to duel then go duel in the Mists in one of the open servers, there are plenty of them as sPvP is dead.
Lastly… this game was produced (at least Anet said it was at the launch) as a TEAM orientated PvP game. Therefore, the balance will never suit for a 1v1 system.
We arnt talking about a rated 1v1 dueling system, we are talking about the ability to 1v1 anywhere you want for fun instead of just afking in town or logging off or afking while waiting for something to happen.
Naysayer
- I am afraid of duel requests.
- I am afraid dueling will make PvE players toxic.
- I am afraid that forums will discuss about 1v1 balancing.
- I think that duel rooms are a viable alternative for dueling.
- It doesn’t interest me so I want ANet to use resources on something that interest me.
- I worry that the duelers might get distracted by outside forces.
- I am afraid that duelist will interrupt something that I’ll do.
- I am afraid of seeing two duelist fighting each other.
These are what I get from the naysayers. Anything else to add onto the list?
These people dont seem to realize that dueling will help people get better, spend time having fun practicing, and probably make a lot of new friends (duel buddies)
When I played wow dueling was the best part of the game since queue times were like 20 min. It wasnt about bragging rights for the most part, it was just about practicing and having fun.
I’m reeeeeally hoping that people have a chance to earn legendaries through PvP. I’m also hoping that they are slightly different than the PvE ones so that we can still see if someone earned it through PvP or PvE.
Ya pvp legendaries would be sweet, just add a different colour to the weapon or their aura imo, not much of a change is needed.
As long as this one isnt just another boring summary of things you have mentioned somewhere else (like every other RU)
Honeypie, this is the pvp forums. We have nothing to show for our time spent playing but 10-20g max, some leftover qualifying points and a box full of crushed dreams.
Legendries and precursors are for the PVE/WVW goldenchildren, we’re the ugly stepkids.
I made 600g during winterdays just from pvp, wtb that kind of income from tournies again (it was like 1.5g per tourny win)
all engi, condi mes, condi thief, condi war, mm necro, 1 shot ele(15k firegrab in spvp), spirit ranger (kinda)
All engis are cheese builds? I’ve seen your posts. You’ve been crying about engis for months now. You even had the nerve to say engis are more OP than warriors. The only cheese engis are decap engis.
Yes all engis are lame, they have:
-2600 armor
-high prot or vigor uptime
-insane physical damage due to nades without going into power (relative to other condi specs)
-20 sec cd shield block
-an unblockable dodgeroll baiting 1200 range pull that can be canceled mid cast without putting it on cooldown
-access to 4 damaging condis with a burn proc better than dhuumfire as a master trait
-1500 range nades
-more hps than warriors (kit regen healturret toolbelt blast)
-access to either a 5 sec invuln + 5 sec stealth on a relatively short cd or a selfres
Not to mention the cooldown on their skills is so forgiving that engies just mash their nades while chilled without a care because as they finish their rotation the chilled skills are already off cooldown.
Engies main weakness is mass condi, which happens to be the weakness of basically every other class, but they still remove 12 condis a min with healing turret and conversion. In teamfights the lack of stab and condi removal is made up for by the guardian or the fact that the engy has a 300 range advantage on every other class. Also unlike other classes, the engy just has to swap to a kit to get vigor/swiftness so they can basically chain dodge rolls with their 3 main outs and survive longer than any other dps.
I’m not saying engies are ungodly broken but they are by far the strongest all around class at the moment. Sure engies cant have both high prot/vigor but they can choose to have the option of lots of dodge rolls and swiftness or high prot uptime and 20% damage reduction while cc’d.
I don’t want open world dueling. I want a random area, either in PvP or WvW that gives some sort of rewards/ranking.
For me there is no reason to do it if I don’t know the rank/ability of my opponent. If I beat a random no-body, so what.
But if I’m rank 1000 and I beat someone ranked 900, fantastic, I’ve achieved something.
Should make balancing easier as well.
That wouldnt be dueling but actual solo arena. Dueling is just an awesome feature idk why any rational person would be against it.
everytime xghoul is on my team i lose, true story rip elo :/
But ya, as long as you can 1v2 consistently it should be easy, I won like 20 games in a row to get top 100 (after losing 4 in a row), 3 of those were 4v5s, 1 was a 3v5, it didnt matter though because the people down there are just learning and you can circle strafe them as they try to keyboard turn after you.
I can understand why an air burst ele might be cheese (way too instant), but it has nothing to do with fire grab or, lol, arcane power.
Have you never 1 shot a warrior? there is a s/d build that can do it. 15k fire grab on thieves, 16k damage total from phoenix. Legit instagib
Let me enlighten you.
People call builds “cheese builds” things they find lame and deserving nerfs, thus feeling cool and accepted amongst their fellow solo-queue tryhards.
A cheese, in Starcraft 2, is a strategy that revolves around your opponent not scouting, relying on the surprise factor to rack up the win.The builds mentionned above are quite the contrary : They work, no matter what your opponent can do (except ele kitten aderp). Calling them cheese is a way of openly accepting their ignorance of the game and their mechanics. Don’t get me wrong, we’re not arguing about meta builds being lame or OP, coz they kittening are. No, the op mentionned FIREGRAB ele. Cewl.
But unless you play for fun (in which case you wouldn’t even take time to read the forums) or are just plain bad and advocate the play-whatever-you-want-coz-if-you-scream-it-works-then-it-works policy, I don’t see how it is even remotely relevant for the overall balance discussion to list a bunch of specs to pin-point a “Cheese Badge” on them.
#hipster
Cheese is a gimmick, what I listed are gimmick builds to me because they are low skill or lame. The ele build is the only cheese build by your definition, it100-0’s anyone not paying attention in .75 seconds, using phoenix works too but could waste arcane power charges on other targets (although it makes the spike .3 seconds instead of .75).
Well the trade off is they waste their stun break for 30 sec, and all the squishy has to do is use one of their outs to counter the basi, so they arnt really at a disadvantage, it is just trading cooldowns for cooldowns.
After working my tail off since pre-launch to be able to make two legendaries myself I’m pretty disgusted at them just giving away a legendary weapon.
You make it sound like they are giving it away to everyone.
They’re giving it to the 5 best players in the tournament, so they’re rewarding it to the most skilled.
You don’t understand, Vol. 5 of the best pvp’ers are unworthy to receiver a legendary. They are not worthy unless you join champ zergs for hundreds of hours. That is the only way to be worthy of a legendary because others are not good at pvp kitten kitten kitten kitten .
I thank you for not acknowledging the fact that we (my team and I) have played this game since release, through thick and thin, and kept on playing since then, have played all tournaments and practiced for it in the past 6 month and still playing the game daily (which team can say that they held together in the past 6 months and are ready to play this game 5 more years together), with the exception of ONE esl, while the incentive to spend time playing the game have dwindled, as well as trying to keep players interested to play pvp through Iisey’s project. Thank you very much.
Sarcasm euro bro :P
all engi, condi mes, condi thief, condi war, mm necro, 1 shot ele(15k firegrab in spvp), spirit ranger (kinda)
i’d like to see duelling too, dear anet is not too much work to do
1) just make a queue like soloq and arena for duelling in the second door of forest of nifhel, with walls to the rest of the map (so u cant run away) or the middle of the new map
2) there is no other points cause your job is already finished and everyone is happy… i think u can do it in 30 minutes and make happy everyone
why customs is not good for this purpose imho:
1)if is private u can do it only with your friends, and after a while will be boring playing everytime vs the same ppl
2)there is one pubblic custom arena “king of the hill” there is everytime a long queue for join a duel if u are 16 ppl or more waiting 2 spots is not really funny, someting like tournament its like click and go istantly!!!
That is such a terrible way to implement dueling lol.
Well that might not be his record since the reset, he could be 20-0 :P
