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Elite Specializations & Hero Point Feedback [Merged]

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Honestly… if you can’t spend 2 hours getting the hero challenges unlocked then you don’t really have enough time to play MMO’s. You should consider a different hobby. The MAIN form of progression in this expansion is elite specs and masteries. Why should you just be able to fully complete the main portion of the expansion instantly upon downloading it?

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: ZudetGambeous.9573

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Not really a big deal, you can do them ALL in HoT if you want to, never have to do any tyria map completion. At 10 each that is only 40 hero challenges. Once you have the WP’s that will take 2-3 hours tops.

Elite Specializations & Hero Point Feedback [Merged]

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Unless I am mistaken just to unlock half of the training line, we need 212 hero points?

It’s 400 points total to unlock everything in an elite spec training line – I just can’t remember off hand how many points folks have currently if they have done all the existing ones, but it’s right around 200. The rest you’ll need to earn in jungle to unlock the deeper skills/traits/etc. in the training line.

Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.

But there aren’t any challenges in the first zone, so where will all these challenges be?

Elite Specializations & Hero Point Feedback [Merged]

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ZudetGambeous.9573

Unlocking your elite spec is a training line in your training panel that costs hero points. You do need to have trained all the existing training lines before you’re allowed to put hero points into your elite spec.

If you’ve got all the hero points in the existing game and have enough to train about half the elite specialization training line on launch day. The rest you’ll need to earn in the jungle or via the new system Tyler outlined yesterday from WvW. The number of points to fully train your elite spec is higher than other training lines – but hero challenges in the jungle are worth 10 points each, so it’s not actually as big as it appears.

Ouch… only half? That’s pretty rough… so it must take 500+ points to do the whole thing I guess…

Handful of HoT Notes:

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Will we be able to see all the legendaries on launch ? Because i’m unsue whether i’ll want ot start working on the Juggernaut or i’ll like the new legendary Hammer more. Even if they are not craftable from the start, will we at least be able to see them ?

They haven’t even started making them yet. They will be released over the next 2-3 years probably. Remember they started working on these new legendaries almost immediately after launch. The raven staff has been in the game for almost 2 years. It takes them a very long time to make them for some reason, so I wouldn’t expect to see the next set of 3 for at least 6 months.

Worried about launch...

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The silence we have heard since BWE3 is quite troubling. I am getting flashbacks of beta. Reaper in a good place, and a lot of fun to play. This is exactly what happened back at launch. Then radio silence, and a gutted profession with 50% nerfs on everything on launch day…

Is that what is going to happen again? Will reaper be gutted into oblivion like Necro was at launch 3 years ago?

Master of Corruption Idea

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I don’t think the self-inflicted conditions are in and of themselves a bad idea. I would say just make some small tweaks:

1. Increase might duration on Bip to match the CD (untraited), and double the radius
2. Changed weakness on CPC to poison
3. Remove boom limit on Corrupt Boon
4. Replace blind with literally anything else on Consume conditions

With those small tweaks I think corruptions would be pretty good. These small changes are also much more likely to happen than a complete rework. It took 3 years to get 1 skill changed on scepter, go for small changes or they will never happen.

Worried about launch day instability

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it might be eased with the midnight launch. Half the world will be sound asleep when launch happens which should distribute the load over a longer period of time. There will be slow download speeds, and multiple patches on Friday for sure though. I’m really hoping they let us do the majority of the patch today, with only a smaller patch on Friday.

Scepter...

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The scepter changes were underwhelming because bleed and torment are underwhelming. As long as burn does 10x more damage then all the other conditions nothing will really change. bleed and torment need a 20% buff and burn needs a 20% nerf like they were originally supposed to be. Until the devs go back to their original plan everything that doesn’t burn is going to be underwhelming.

On top of that OH dagger needs LF gain, which is the main reason why scepter users feel the lack of LF.

Nemesis Part 2 Delayed?

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What is he even going to talk about now that IB is nerfed? 95% of his first video was just whining about haters and crying about IB…

What does a new video even accomplish 3 days before an expansion? Every build, meta and boss relevance goes completely out the window on Friday.

Hydro vs Chill

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You have to remember that chill has a stack limit of 5 and is replaced when a longer chill is applied. Make sure that if your taking chilling that you have the highest condi damage possible. Otherwise hydro is better. If you have bitter chill you end up with a bit more vulnerability on 5 targets. If your running chilling darkness the sigil of mischief could also be an option.

Just wanted to say that this is not how it works. If you apply a longer chill to a capped 5 stack it just does nothing, it doesn’t knocked off shorter chills.

The limit really just needs to go away.

Also hydro is just an AOE around you like geomancy is? and does hydro stack with geomancy?

Could’ve sworn it worked like that. Means our deadly chill trait just got really bad in groups. Thought one of the reasons they removed the caps on things was so condi uses didn’t hate seeing each other. I don’t think chill should be uncapped, It would be way to strong uncapped.

I don’t see it being a problem in PvE. They could keep the cap in PvP, that would be fine.

Hydro vs Chill

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You have to remember that chill has a stack limit of 5 and is replaced when a longer chill is applied. Make sure that if your taking chilling that you have the highest condi damage possible. Otherwise hydro is better. If you have bitter chill you end up with a bit more vulnerability on 5 targets. If your running chilling darkness the sigil of mischief could also be an option.

Just wanted to say that this is not how it works. If you apply a longer chill to a capped 5 stack it just does nothing, it doesn’t knocked off shorter chills.

The limit really just needs to go away.

Also hydro is just an AOE around you like geomancy is? and does hydro stack with geomancy?

Final Countdown!

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I suspect they launched it at that time to spread out the downloading.

Europe will be just waking up and start downloading. West coast will start the download then go to sleep. East coast will be asleep and will start the downloading 4-5 hours later.

Should hopefully take some stress off the servers. When they launch at 12 PM everyone is awake.

Wow we do terrible dps...

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Be careful with that program, even if it doesn’t touch the client doesn’t mean they can’t ban you.
I think they did a good job on avoiding addons and, specifically, DPS-Meters, it’s good because it prevents elitism which ruins the game (as it happened with WoW for example). However they failed for two reasons.
The main is Berserkers, now everyone wants a zerk build because is faster. Solving this problem, however, is a huge task and require another thread.
The other problem is while it’s good they want to prevent DPS meters they also didn’t give any other option to test a build which is, in my opinion, something that is needed. They could at lease leave the training dummies in Lion’s Arch.

Theorycrafting is good, gives a little bit of work to players but prevents them to reach elitist level or having a single build that is mandatory.

So, in the end, for me would be fine having the Indestructible Golem in PvE and nothing more.

Considering it was part of the official Anet sponsored overwolf app contest I don’t think there is any problem.

Lost: Market Intuition *sobs*

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Posted by: ZudetGambeous.9573

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If you want sure bets I would do the follow:

Ascended items. Run as many daily fractal tiers as you can. Ascended items are becoming salvageable with HoT and will drop items needed for legendary item construction. Can’t go wrong here.

PvP potions. You can get 6 PvP potions a day. Once the new reward tracks launch with HoT they will give shards of glory which are a tradable PvP currency that is used to make legendary weapons. Many people don’t like/want to PvP so these will be expensive. If you have PvP potions saved up you can get a few of these shards on launch day.

Anything at vendor price. If you buy something at vendor price the only way it can go is up. Most you can lose is 15% exchange fee. Since John Smith specifically said he wanted to fix broken markets it is likely that at least some of the things that have been sitting at vendor value for years will see a fix.

Suggestion to remove gold.

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Everyone starts the game with 0 gold, everyone has the same tools, in-game time and drop rates. It is the ultimate game of fairness. Your gold and success is strictly a measurement of your hard work and intelligence, nothing else.

If you find yourself with not enough gold then you need to take the time to think about why that is and why other people who started the game exactly the same as you have so much more gold.

The New Legendary Staff

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I think it will be awesome for reaper. It fits in perfectly with both the death and chill theme. I’ll move my dyes to include some chill colors and then it will be perfect.

I wish we could see the scepter though. I’m hoping to get the scepter too…

Preparing for Halloween

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Halloween is one of the best events in GW2. It also doesn’t require a lot of investment. Prices on everything will be low and dropping in large numbers. Bag space will be your biggest enemy. Stock up on food and water, and prepare to play for 100 hours straight for maximum fun!

Hydro vs Chill

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Chill is good if you have lots of chill access from GS.

Hydro is good if you are always in melee range

Ice is good if you are ranged and not using GS

I think I prefer ice for my condition build. Throw it on staff and it gives you an extra 2-4s of chill on every staff rotation. Combined with Staff 3 means you’d get 10s of chill every 9s just from staff.

A Legendary Plea

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You could always make and sell one. You can make a fair bit of profit from selling a legendary which would let you buy back all your mats and have extra gold left over.

The biggest loss would be the world completion, but that isn’t used for the new legendary weapons anyway so you don’t need it.

Why HoT and halloween on the same day?

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Don’t forget that you can get a lot of experience doing all the Halloween stuff. You’ll need a lot of it for tyria masteries so it is a good way to do the temp stuff and work on your masteries at the same time.

Raids and meters...

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Turns out there is already a legal DPS meter for GW2 that shows your personal DPS.

https://www.reddit.com/r/Guildwars2/comments/2xxdfo/gw2_dmg_meter/

So this whole thread is really for naught. It’d be nice to get a more involved version that can show us everyones dps and healing and other stats, but at least for dps the tool already exists, and will almost certainly be used.

Ascended grind required going forward?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

These threads are getting old.

Get ascended gear or don’t play the content. You had 3 YEARS, suck it up or leave.

/thread

Wow we do terrible dps...

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Posted by: ZudetGambeous.9573

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Tried the signet build. It has a slight overall dps gain due to the much higher might stacks. This will turn into a pretty big disadvantage in a group however where the might is wasted while the other build will gain the full effects of might.

Solo I would say this build is probably better, but can’t see it ever being better in a group.

then take CPC, close to death, keep spite signet, you know min/max on your own, but in general condi necro is a no no for even semi-organised groups – this is where dagger build shines

btw. some races are better for condi necro, especially sylvari (take root, the seed turrets upkeep like 15 bleeds). if not sylvari, take mistfire wolf available to all races (but gold gated;P)

edit: realized in your previous kill you used corruption stacks. in that case it’s obvious why the dps difference is so little. if you would use the corruption stacks with the signet version, you would see the real difference :P

They are there still in the signet kill, I just had too many buffs and forgot to set the meter to less opaque so they are hidden back there.

Once HoT launches i’ll redo this with reaper instead of blood magic. I think that will be higher dps. Now that I have the meter I can try out some different builds and see what I can come up with. I think Spite/Reaper/Curses might be the best, although SR/Reaper/Curses is also a good option. Now I should be able to actually tell which is better.

I’m presently surprised with our condition dps. It isn’t quite as far behind as I thought. However it should be noted that I didn’t hit 7k dps until 90% into the fight. The build up is really really slow. I think if the fight went on for 5 minutes it might make it up to 8k average to counteract the slow build up.

I’d love to see what other people can do with various builds. The tool is very easy to use. Really just need a champ that you can solo in a lvl 80 zone, and do the best you can. Doesn’t need to be a husk obviously.

Wow we do terrible dps...

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Posted by: ZudetGambeous.9573

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Tried the signet build. It has a slight overall dps gain due to the much higher might stacks. This will turn into a pretty big disadvantage in a group however where the might is wasted while the other build will gain the full effects of might.

Solo I would say this build is probably better, but can’t see it ever being better in a group.

Attachments:

Wow we do terrible dps...

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http://gw2skills.net/editor/?vRAQNAr4Yn0ICV3gd2AO2AEIijeham1DRQAb6CIAiR9EkBA-TBiIAB2pEcC9C3q8D2TCQsaYqV9HAeAAjt/QAgDAjP+4jP+4t7u7u7u7WKgFVWB-e

use all signets on cd, weapon swap on cd, ds 2+5 on cd, scepter skills on cd (BiP followed with scepter 4, and scepter 3 after spite signet, etc)

I’ll give it a try. Might have to wait a few hours, but should be able to do it tonight.

Wow we do terrible dps...

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I did not stack any might or anything, just whatever I gained from natural rotations. Staff ele only had 3 stacks of might and fury on average, dagger ele had ~9 stacks of might and fury. Condi necro doesn’t really stack any might either though, just the brief moments of BiP.

A group dps measurement would be best, but is much harder to organize lol. Going to retry in PvE on a husk tonight to see how my real dps stacks up.

If you say condi necro doesn’t stack might, it means you used a non-meta build. Meta condi necro build generates a lot of might stacks and upkeeps them. This makes me think that your calculations are probably not to be trusted

Would like you to explain how? My build is posted in multiple places on this forum, if you have a better build please post it.

I did a test in PvE on a champ husk. Good for a condition test since it fairly easy to kite and kill. Obviously can’t translate to direct damage classes.

I averaged about 7000 dps on the husk.

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Wow we do terrible dps...

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I like Lupi phase 1 as a decent DPS tester in a somewhat realistic gameplay (have to dodge a bit and move).

As for getting the overlay in with the SS, can you change the SS key in GW2 away from print screen? I assume its overwriting the innate function of that key and taking just GW2 rather than your actual screen. You can always do a video if you have that capability.

As for the DPS, again I wonder if you’re prestacking might on the Ele and all that wonderful stuff.

That’s the big hitch as far as those dummies go, it’s not as much the PVP arena as it is the discussion of solo DPS vs group DPS. D/F Ele will do better than a staff Ele when you’re grabbing an extra 12-25 might (depending on setup). Take that staff Ele and pump him up to the same situation and it pulls ahead. And this is why solo and group situations are very different.

On my Engi I can pump out 12 or so stacks of might pretty consistently, however doing so is often pointless in a group with Rev/War around maintaining most of that role. So I get to play a little different. Likewise an Ele will rock with staff where a S/F or D/F build would do better in other situations. And, that’s why Necro has lacked for a long time. Where other professions get the damage modifiers (10% burning, 10% bleeding, 10% above X health, etc etc) that stack on top of these buffs, necro just has a ton of access to might and vuln. With that necro’s solo DPS is far more competitive than their group DPS.

I did not stack any might or anything, just whatever I gained from natural rotations. Staff ele only had 3 stacks of might and fury on average, dagger ele had ~9 stacks of might and fury. Condi necro doesn’t really stack any might either though, just the brief moments of BiP.

A group dps measurement would be best, but is much harder to organize lol. Going to retry in PvE on a husk tonight to see how my real dps stacks up.

Wow we do terrible dps...

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https://www.reddit.com/r/Guildwars2/comments/2xxdfo/gw2_dmg_meter/ idk if posting links is allowed or not, or even if this program is widely known. But from what i’ve read on the thread it doesn’t offend the ToS.
Just thought you guys might find it useful

Awesome tool! I tried it out and got numbers for necro and for ele. Those are the only two classes I know well enough to ensure I can get the best dps from them.

I did a few tests:

1. d/f fresh air ele

2. Staff ele camping fire

3. Condi necro no food

4. Condi necro with food

Well apparently print screen does not capture the dps tool while in gw2… so here are the numbers, not sure how to get the SS proof..

1. 5600 dps

2. 5500 dps

3. 4300 dps

4. 6200 dps

This was using Golem, subtract ~300dps for places where golem can’t be used reliably.

This was done in the PvP lobby, using rabid amulet on necro, zerker amulet on ele. Used 40% condi food and toxic crystal.

Sigil of bursting and earth on S/D, and geomancy and bursting on staff. Runes of the Afflicted.

Ele rain sigil of air/7% crit with runes of strength

If someone knows how to get it to be included in the SS let me know and i’ll redo it with the shots.

Numbers will be much higher in PvE, but I don’t know of a good way to test it. Might try to do necro on a champ husk in SW, should be a pretty good indicator.

Edit: should probably mention this was over 2 minutes. and I did not use Ice Bow.

(edited by ZudetGambeous.9573)

Halloween Event: Ascent to Madness

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So happy the dungeon is back! I’m curious about them calling the bat wings a “shoulder” piece, though — typo? They look like a back piece to me. Also look, butterfly wings!

WingLegacy, check out https://www.guildwars2.com/en/the-game/releases/october-23-2015/

The back piece is a dragon wing back. The bat shoulders are on the mesmer.

Economy Questions Repost

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Howdy John! Any plans to reduce the amount of bolts of silk required for crafting spools of silk weaving thread?

Nope

So what you are saying is that you are completely fine with the exceedingly high price of Silk and are also nerfing its salvaging so that even if players wanted to they could not generate the silk themselves without resorting to the trade post.

I highly doubt the “innovative” map rewards will reward enough silk to be worth it to craft one spool of silk weaving thread a day. Silk bolts are 100 every day compared to 50 for Thick leather section, mithrillium, and elder spirit wood. Even if you lowered them to 50 they would still maintain their value because they are used for insignias for all armor types and in general are more used than any of the other two comparable ascended materials.

I’ve seen this problem in a game before, gating content behind grinding and having to trade with other players to participate in gameplay. It doesn’t work, in the end you will alienate all of the players who are average at the game while leaving only the elite who really won’t care about what you change because they are already sitting on enough capital to get or make nearly anything they want.

I want to continue playing this game but I don’t want it to turn into Grind Wars 2 since people are not machines who can play the game 24/7 they have jobs and families in lots of cases and working to play is terrible. Games should not be “work” they should be fun.

Let see … it seems to take around 3 events per item from that system and you need 300 silk so that is 900 events. It would take at least 1 minute per event if you include the time to get there and finding the event. 900/60 is 15 hours a day of guild wars.

Weird that I play <3 hours a day and I have 5 full sets of ascended armor (2 of them light). It’s almost like there are lots of different ways to get silk, and you can sell other stuff you aren’t using the buy silk…

Economic "rebalancing event" of the past?

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My guess would be the introduction of account magic find and ascended crafting in Sep 2013.

He also made a blog post about incoming disequilibrium of the economy that time.

The post is still a good read, even retrospectively:

https://www.guildwars2.com/en/news/economy-report-brace-yourself-disequilibrium-is-coming/

So are you suggestion that 500 jeweler might come into play? That would be awesome.

But that wasn’t really a “re-balancing” of anything more of an introduction of things that were new.

That’s exactly what an expansion is though right? New things that will shake up the economy.

Could be that the most popular item in HoT requires 500,000,000 coral orbs. Currency a useless item, suddenly a very popular item. This means the ability to loot coral orbs would need to be vastly increased to prevent them from becoming 100,000g each. Or say that the new stuff in HoT requires very little mithril. Currently mithril is used to forge precursors. Well the new HoT precursors can’t be forged, so mithril is going to be used much less in the future. This means mithril will start piling up and become less and less valuable until it looks like thick leather. This means John might be reducing the amount of mithril we get to prevent this from happening.

NOTE: These are theoretical situations, not truth.

Economy Questions Repost

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I think everyone in this thread should take the time to read the past blog posts and announcements about the expansion. A lot of people are complaining about things that aren’t even applicable in HoT.

Just a few points to clear some stuff up that i’ve seen multiple times in this thread:

1. WvW gear is now salvageable in HoT.
2. Agony resist now comes in potions that you can buy with fractal relics
3. Fractals are becoming 1 at a time, not 4 at a time.
4. Dungeon tokens are very valuable (60 tokens is ~1g), and will increase in value if less people do them
5. Item inflation drives prices down, money inflation drives prices up
6. People do dungeons BECAUSE of the gold, not out of some love for running dungeons 500+ times

Question for John:

Do you see previous tyria mats making up the majority of the economy still, or will we see a shift to HoT mats being used more and other things completely forgotten?

Economy Questions Repost

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Wow, so your logic is to disuade people from doing stuff they like into stuff they don’t?

I don’t know if you guys ever thought about this, but if Dungeons were so popular, instead of removing content and incentive from the game, why not focus MORE on dungeons if that’s what people want?

Well, all I can say is, it’s your game, your rules. But also my choice which game I put my time and money into. I’ve literally never seen a developer go out of their way to sabotage their own game.

Baffling.

Because Dungeons aren’t popular. They were quite unpopular actually. Gold is popular.

No one likes dungeons, they like gold. They have stopped supporting dungeons so they are moving the rewards elsewhere.

If what you say is true and people like dungeons then there is no problem. They will keep running dungeons. If what I say is true then they will run whatever is given the gold rewards.

Question :
Will you rework fractals and the way it works ?
The 2 main issues with fractal are that they are too long (IRL constraints make it difficult to be there for a full hour sometimes) and agony resistance mechanism requires to have a specific set of ascended gear only for fractals (for WvW agony resistance is of no use).
It would be acceptable to nerf dungeon if a fractal run becomes shorter and if agony resistance becomes account bound like magic find.

They already did this blog, check back on the blog posts. Fractals are becoming 1 at a time that you pick instead of 4 random. Agony resist is gaining a consumable potion that you can use if you don’t want to bother getting a ton of agony resist for every character.

Safest bets for investment!

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Well the run on leather has continued through the night. Prices are higher than I thought they would get and still climbing. Elonian leather is now undervalued by almost a full gold from the crafting cost.

Gossamer seems to be the other material people hit the hardest, along with T6 leather.

The demand and price for Glacial lodestones has risen, but the supply hasn’t moved much. These are very interesting to watch since they are used during Halloween for crafting the Halloween weapons, but otherwise have few uses, so they are a prime candidate to see use in HoT. Will probably see a double spike on these since HoT and Halloween are at the same time.

Safest bets for investment!

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Leather seems to be leveling off at 35c and 1s respectively. There is a huge wall at 1s for squares so it might go past that after a while. I’ve had a bunch of leather on the TP at 1s for 2 years now, looks like it might finally sell. Still holding onto 30 stacks or so just in case it goes the way of silk.

Can we see the other Legendaries?

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It is a pretty big decision to make a legendary. Especially since it seems these will be even harder to get than the Gen 1 ones.

I don’t want to put in all the time and effort just to have a better legendary released a week later.

Any chance we can see SS’s of the other legendaries now so we can know if we should hold off for their release or not? I mean the new staff legendary has been ingame for 2.5 years so you must have SS’s of them somewhere…

Safest bets for investment!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

candy corn, thick leather sections, mithril ore, elder wood logs. t3 fine crafting materials.

I think candy corn is a lost cause. I remember they said something like 100,000,000,000 candy corn was obtained last Halloween. The stuff on the TP is a small fraction of that. Unless they remove our nodes, and give us 0 candy corn this year I don’t think it is going to move much. I suppose a new sink is possible, but the amount of candy corn in the game dwarfs every other material by far.

Mithril and T5 wood are a bit of a gamble imo. With the need/desire to forge precursors about to plummet so will the demand for these. Though they may change the drop rates and/or the demand through some other means. I’d call this one a risky investment, could go either way.

T3 mats are probably a pretty safe bet. They aren’t used for much right now so they could see some use.

Leather is still rising. It hit a wall for a while, but that wall has been eaten through and we are still moving ~4k/min down in supply on sections. Squares are starting to dwindle as well now. Crafting cost for elonian leather is way up, you can buy them for almost 50s below crafting cost atm.

Dungeon Tokens - How To Obtain post HoT.

in Guild Wars 2: Heart of Thorns

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you want dungeon tokens… then run dungeons….

Dungeons are still the best source of XP for masteries, the only source of dungeon tokens, and we don’t know what the “shifted” rewards even are yet.

Safest bets for investment!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well leather continues to climb. sections are down 40% in supply and squares are down almost 60% in supply. Interestingly the prices of squares are lagging behind sections even though the supply is lower.

Gossamer is up as well.

Safest bets for investment!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

25% T5 leather sections are gone already

50% of T5 leather squares are gone

Who knows what else will happen in the next week.

Safest bets for investment!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The lottery was poorly balanced. The cost of exchanging the leather was not even the cheapest options. If they had made it cheaper than the other mats then it would have drained it out.

Doesn’t matter. The leather has effectively no purpose forcing it down so low no one is buying it above vendor prices at all.

Even if it wasn’t the cheapest, it would be the first mat people would dump in because:
A: They don’t need it.
B: It’s easily replenished.
C: It felt good to use it on something for once.

Except that salvage rates of leather are getting nerfed so it won’t be easily replenished.

Also people used to say the same thing about silk. In fact there used to be MORE silk on the TP than leather since silk is even easier to get than leather.

Add in a similar sink for leather and all of a sudden there isn’t enough within a month.

Safest bets for investment!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

1. T5 Leather? Pff ya right. Even the Zephyr festival that let you exchange them for lottery bags and Mawdry couldn’t put a dent in their price. Unless there’s an option to build a secret third style of Guild Hall entirely out of hard leather, it’s not going to happen.

2. Possible but the new systems are designed to enable the more direct acquisition of high end mats if one does the map content.

3. Not broken. Most gems/jewels/Universal Upgrades are low in cost because they are low level items in a game that has had a heavy drought of new players. Add in the fact that newbies don’t have gold to pay premium prices and it’s easy to see why they have low costs outside of Ruby Orichalcum items.

The lottery was poorly balanced. The cost of exchanging the leather was not even the cheapest options. If they had made it cheaper than the other mats then it would have drained it out. Plus that was a temporary sink, HoT should introduce much more long term sinks like ascended crafting did for silk.

Lots of low level mats have good value. Cloth, Metal, Wood, all low level mats with huge price tags. T3-T4 fine mats are quite expensive as well. They are valued because they have uses even at higher levels. I suspect this will be true of Gems once HoT launches too.

Safest bets for investment!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Instead of complaining about how poor you are, and how everyone inflated the price of items at HoT launch so that you can’t afford them, now is the time to make yourself rich instead!!!

John Smith specifically said he would be correctly markets that have long been broken. Which markets are those you may ask?

John Smith likes items that have well balanced supply/demand. He considers silk to be one of his best successes. It was a super common material that sold for below vendor value. Now it is selling for nearly 4s a scrap!

So what other items are similar to silk that he will be looking for fix? The things I have identified as most likely to increase in value are:

1. T5 leather. This stuf has been sold to vendors for 3 years. It is the best bet you can make.

2. Lodestones. Glacial and Crystal Lodestones have been significantly cheaper than their counterparts for 3 years. You can bet John Smith is going to be looking to increase the prices of these.

3. Jewels/Gems- all those jewels and gems you get from mining have been fairly useless for years now. These are another safe bet.

If you have any other items you think will be fixed in the upcoming expansion let me know and i’ll add them to the list! Happy fortune making everyone!

Salvaged mats economy to be DESTROYED

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I get most parts and it may not be as nefarious as it sounds (Anet want to nerf leather drops? Yeah, they can keep their kittening leather). However…

Map rewards are specific, tangible rewards you receive from playing on a map. They allow players to balance overpriced items as well as seek specific materials for their personal goals without constant uncertainty. Map rewards are pretty great but are a constant enemy of scarcity. Map-reward materials can no longer be overpriced for any extended period of time because players now have the power to push the supply when needed. This shifts the power from the supplier of a rare good to the buyer, because the buyer now has the option to refrain from buying and still achieve goals, which is what we wanted.

Can someone post an English translation please? :/

Once HoT launches each map will have map specific rewards. Every event, JP, world boss, etc thing you complete will fill up a counter. Once that counter is full you get a bonus chest. That bonus chest has a map specific reward to it. There are 40 tiers of rewards for each map, on an 8 week cycle. Each week the map gives slightly different rewards.

The first beta had the rewards listed:

https://dl.dropboxusercontent.com/s/9881fm8dndqsbow/maps.html

For instance, cursed shore:

if you complete all 40 tiers of rewards on week one you would get a total of:

50 T6 fangs
10 Piles of Vile essence
5 Giant eye

Then the next week you get T6 totems, Gossamer and Corrupted lodestones.

Moving to remove dungeons?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Sw chest farming is good for the economy. Dungeon farming is very bad for the economy.

Unless you know why this is the case you aren’t really qualified to talk about what is good and what is bad for the economy. Maybe take a few more economics classes before trying to tell everyone what is good and what is bad for the game.

Salvaged mats economy to be DESTROYED

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I feel like 90% of the people in this thread didn’t even read the blog post…

I’m quite excited for the changes. Looking forward to seeing what happens!

Particularly like the mentions of fixing the broken markets.

Dungeon Rewards what ?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

We’ve known for 2 years that they are moving away from dungeons as content. This is just the next logical step. Dungeons are the #1 source of inflation in GW2. By toning down the rewards there they can keep a much healthier game.

Wow we do terrible dps...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

1. Different gear sets account for most of the difference in damage right off the bat. Need to normalize the gear

2. Necro’s dps is something like 95% conditions, 5% direct damage. They lose essentially nothing by having rabid gear instead of sinister. Engineer on the other hand is closer to 80/20 so they lose a good amount of dps without the secondary power stat and main condition stat.

3. It sounds like your friend just isn’t very good at PvE engineer. I’d try recruiting someone from the engineer forums who can pull off the rotation fairly well.

4. Might be interesting to repeat this challenge across many different professions and see the differences.

5. Do golems lose their conditions when they reset their health or does everything stay?

1) As stated before by Mor Gothic. There is no Sinister gear in PvP so it’s impossible to have a direct comparison, so results are just close to reality (but not too different).

2) Doesn’t really matter: the damage you lose on condition it’s gain from direct damage, since we obtain timings we are calculating the overall DPS. You can do the same test against a Berserker or any other build, what really matters is the time-to-kill.

3) No he isn’t but with that spefici build. As I said my results are not optimal, I’m sure a good Engineer that knows that build would beat my timings, but, again the point is to demostrate that the overall DPS is roughly the same and not, as someone wrote, that there is a DPS gap of 20k vs 8k (or whatever).

4) It is! A while ago I tested with few friends between various builds and classes to understand what is working and what not. Do this test yourself, you’ll be amazed of the results (which is: we are not bad in DPS).

5) No, the golem does not lose stacks, that’s why I “kill” him five times: to emulate a boss (which has a lot of health). One single kill is enough to test builds against trashes, two/three for veterans/elite and 5+ for bosses.

Too bad we don’t have a PvE golem… seems like a good addition for guild halls…

I’m going to try this tonight on my necro and see how I do. I’ll compare it to my ele as well. I’ll see if I can get some other classes to participate too.

Raids and meters...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I don’t really see the point. GW2’s mechanics don’t make raw DPS calculation a reliable measure of contribution to a fight. Your DPS can easily hit the toilet if the boss you’re fighting decides to aggro you and you have to spend a greater amount of time dodging, or if you’re just unlicky with environmental hazards that force you to fight ranged for a bit, or you stop your DPS to go rez someone, or any number of things.

DPS meters really only work in classical trinity systems where the intent is that DPS is output at a reliable pace due to tanking mechanics making the DPS element of the group effectively invincible to aggro if everyone is doing their job, and the content is thus tuned around DPS running near-perfect rotations because it is the only challenge in the encounter for those players.

A gear check might display potential, but in GW2 a player’s knowledge and more important their ability to react to openings afforded them by allies and enemies are much more important. Full ascended does very little to increase your DPS compared to being in the right place for might stacks, or simply using the proper food for your build.

I just don’t see raw DPS or gear being important enough that we need the meters in this game. They were very useful tools in other games where gear stats were much more important, and dps rotations were much more reliable, but given the systems in GW2 I just don’t see how they’d be useful in a practical sense.

Well aggro mechanics are much more defined in GW2 raids then they are in the other areas of the game. There is no random aggro in the raid fight we saw last BWE. Aggro was determined by the person in the raid with the highest toughness. As a rabid necro I had 100% aggro the whole fight. We recruited in a rabid engineer at one point and then he had aggro 100% of the fight since his toughness was a little higher.

As such dps need to do two things:

1. DPS
2. Follow the mechanics of the fight

You need to be able to do as much of 1 as possible while doing 2. A meter will let people know if this is happening or not. Obviously if you are wiping then the problem isn’t dps, it is mechanics. A meter is useful for when you are hitting the enrage timer even after surviving all the mechanics.