We currently have no plans to implement an in-game voice communication client. There are plenty of viable third-party options available, such as Ventrilo, Teamspeak and Mumble.
That’s sad, If this was implemented in PvP it would be friggin awesome. No more typing while playing in Solo Q. Comon anet, make an effort , if there was communication the game would be way more enjoyable.
And if trolls start to abuse it just put a temporary bann from the program ( not from the game) . Cuz sometimes trolling is fun.
Yes guild wars 2 is currently " the best" but not because its extremely amazing though its because the other MMO’s are way worse.
Yes sure let’s buff the only guard weakness so it will have none. Don’t forget to give stealth to warriors and clones to thieves.
Mobility is another weakness getting into battle is easy getting out isn’t. You are probably looking at it from a 1v1 dueling standpoint as usual though.
Not only 1v1 but anything. Guardian is in a very good spot there’s no need to add chill on symbols or giving it perma swiftness.
And from a 1v1 perspective , in order to kill a good guardian their weakness must be exploited like with any other class.
If this weakness is removed its just bad in every way, removing any kind of counter play.The OP said he plays DPS guard , I assume he plays meditation which is already very good.
Also power creep is bad, buffing random stuff instead of nerfing what is overpowered.
The problem with longbow is that it’s too good compared other warrior’s weapons. Any build without longbow is sub par.
Yes sure let’s buff the only guard weakness so it will have none. Don’t forget to give stealth to warriors and clones to thieves.
I consider warrior being the second best class in 1v1, If your having trouble try to change your build.
You have insanely powerful skills like berserker stance that allows you to literally faceroll condi classes during those 10 seconds.
And against power users like thieves just use a longbow , spam combustive shot the thief won’t even come close. Against mesmer I don’t know , I myself always get rekt by mesmers but 1 class out of 8 I don’t give a kitten.
Best dueling builds
2/0/6/0/6 Axe/sword + longbow triple stance ( this one I think is used by either Tarcis or Hman, best warrs NA)
4/0/4/0/6 greatsword+longbow triple stance or bull charge
Try those builds with pure zerk you should be able to kill anything before it kills you. Just stack the might, around 20 stacks start to burst .
There’s always troll builds that you probably won’t be able to kill so just ignore them like PU mesmer and P/D SA thief.
Just remove shadow rejuv, bads should die without it.
I’m curious why wvw is composed 80% of warrs/guards and some top PvP teams don’t even use a thief. Really weird.
I can understand why you would be bored, 60% of people in solo Q are warrs. Its not that OP but it still the best and the easiest class in the game so until they change few things you will keep seeing warriors.
Shortbow 3333333 random evade spam more noob
If the mesmer could remove AoE boons that means no more imba bunk guards that heal an entire team? Then why not.
So is wvw and PvE. Despite the fact that spvp is horrible , it’s better than the zerg fest in wvw or the “stack” fest in PvE.
And chain fear is not OP? When a necro fears you 4 times in a row and you only have 2 stunbreaks. Necro lost to a thief= l2p.
S/D thief is one of the least interactive specs in the game, for the thief at least. Playing s/d acrobatics thief is mostly like playing a single player game of maximizing evade frames, managing your initiative, and disengaging when low on initiative while quickly whittling down your opponent with crits. and air/fire procs (especially these procs).
Watch Sizer play, for instance. Most of his evade skills are NOT used reactively. Instead, they are just chained together to maximize evasion uptime while he still does damage to his opponent. This is not skillful in the sense of play:counterplay between two people. This kind of gameplay is skillful in the mechanical single-player perspective of managing resources. Also, it puts the burden of skill entirely on the opponent to learn the very small windows during which they aren’t evading.
I would love them to make s/d thief much more skillful, like d/p thief, which actually has to time its skills and react to its opponents actions.
Get rid of the single-player specs.
And something that is called Healing signet is skilfull? If you wanna make the game skill based, we need to redisign AI builds and warriors.
Dont use a sub par build then. If I go pvp naked and get owned im not gonna cry for nerfs. Melee only warrior is crap.
Use longbow+ axe/GS/hammer
As a warriior thieves should be free kills. l2p issue like always. Alot of evades I guess he was S/D, just spam combustive shot, he should be down to 50% just from burning.
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So they should buff engi because top teams don’t use it? Doesn’t make any sense, let’s buff PU mesmers cuz top teams don’t use them….
The only thing I would buff is the condi removal. Engi is the class that gets murdered by condis , if they buffed condi removal they would be way better.
1v1 capability only increased against condi builds. Yes you probably became better vs necros and engis but that’s about it.
It seems like you guys mist my point entirely.
I wasn’t complaining about either class specifically.
But if you have two Zerker builds that can’t kill each other because of insane sustain from various traits then something is pretty broken. I can understand stalemates when you have two Bunkers duking it out, but Berserkers? I don’t think that’s ok.
Zerker riffle warrior with shout healing vs Zerker mace guard with AH is not 2 zerkers.
Spirit ranger is powerful for a Single Button spec.
Is this a troll thread? You don’t need to master any class to know those “tricks”. Maybe some complicated stuff like reflecting clones creates infinite clones but that’s a bug not a trick.
Its a troll weapon. If I get killed by a riffle warrior I feel like I got killed by a bearbow ranger. It can happen in a team fight where you cant see the kill shot .
The guardian wasn’t zerker at all then. A med guard should be able to drop at least 40% of your health with one rotation. Also it depends on the traits and the weapon.
( A sword/shield warrior isint a zerker, a mace guard either , guard with AH or warrior with shouts etc..)
Whenever I fight a medi guard it really doesn’t last more than 30 sec I think. He will use his blocks with focus and then heal up a little bit but they are so squishy , it should not last 4 min.
Don’t you know it isn’t enough to just win? I have to let people know that they are worse than me in all manner of existence. That’s what all the real winners do.
This +1.
Before stomping I always say ‘’So bad’’ or ‘’Get rekt’’ but when I get rupted while stomping is not cool though, huge fail.
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Hammer is supposed to be a CC weapon, whenever I switch from my regular GS/LB build to hambow I still see some absurd 6k crits with back breaker. I wouldn’t mind if they nerfed it by 10% to be on par with other traits such as Slashing Power or Axe mastery.
The burst can get very high these days with the strength runes. The only people you will be able to troll are other trolls with useless builds.
Also, I think settler amulet is tankier than cleric.( My own troll build has 4,2k armor )
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The question is how you managed to get downed by a ranger?
I don’t think we need more CC spam. If you’re struggling with the guardian it is sadly an l2p issue.
How contructive.
I play guardian at higher level tPvP often fighting teams that are top 10-30 in the leaderboards for some mysterious reason and I find that while knowing the class and timing your skills can compensate for mobility or inability to snare reliably to some extent, the actual complete lack of soft CC – cripple, chill – for a 90% pure melee class is rather significant. Note how every class in the game has access to a form of soft CC on a multitude of weapons/utilities, but the guardian hasn’t.
You can argue L2P all you like, versus a skilled engineer or spirit ranger, that makes duelling nearly impossible because they have very good mobility and the guardian can only catch up with them so many times. In most cases, it turns into a battle of attrition due to how those builds – and other similar builds – work and the guardian will lose in 80% of all cases simply due to lack of soft CC.
If you think I’m a scrub, by all means, add me on friend list and we’ll duel.
If you want to duel no problem , I will not add you just come to a custom duel arena. I didn’t call anybody a scrub but again asking for buffs on top tier class makes no sense. Every team has a bunker guardian, if the same guardian could spam CC while being mobile, I don’t see how it would be even possible to kill him
Winning 1v1 with a warrior is rather easy in spvp compared to Obsdidian Sanctum in WvW because there no condi duration food and no dire gear so you will never lose to condi spam and power spec vs power spec , warrior still has a huge advantage. If you wanna have a chance to win against good players you need at least a longbow and 20 pts in defense, the rest you can decide.
The best 1v1 ( non-cheesy) warrior builds
2/0/6/0/6 Axe/sword + longbow berserk amulet , strength runes
4/0/4/0/6 Greatsword+ longbow ……… Same stuff………
You can take cheesy road with condi build too
4/0/4/6/0 mace/sword + longbow with confusion on rupt+ banner regeneration or shout heal
0/4/0/4/6/0 sword/sword + longbow with banner regen or shout heal ( similar to other build with confusion )
There are more options for condi builds but I don’t know too much about them, last time I used a condi build it was months ago when I started PvP. So the builds I listed for condi may not be the best but I know for sure that you can abuse sustain with banners or shouts in 1v1 , its like a thief with 30 SA.
You should be able to win any 1v1 with those builds except maybe some cheesy kitten mesmer.
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Underlying question – What in Gw2 Lacks Punishment/Risk?
- Healing Signet. No risk in using that. It never goes on CD, as it’s more helpful to have the passive because of the heal, and it can’t be cleansed or removed by other players.
- Stealth. The Thief/Mez/Etc still moves at the same speed (IIRC), drops aggro/target. Thieves can passively heal/remove condi’s in stealth if specc’d right.
Basically, anything that promotes passive play.
Mesmer stealth is fine unless they use PU which makes them very hard to kill , thief shadow rejuv should get nerfed ( the base healing should be like 100 and then scale with healing power)
And yea warrior healing signet is low risk but warriors would be rather weak without healing signet.
Aside from that , any AI based specs or heavy AoE spam specs are low risk high reward
- spirit ranger
- MM necro
- turret engi
- hambow warrior
I don’t think we need DR, or any caps on CC. However, CC should not be hitting hard. At all. If a warrior is stun locking me, I shouldn’t also be taking a ton of damage from the hits that are stunning and knocking back. Same thing with necro fear, this should not be hitting hard at all. It’s this concept that a lot of abilities fall into: they do too many things, so it’s very effective to just use them whenever.
By removing damage from CC it becomes more of a choice to use it. It becomes less of “well i’m just going to spam my abilities because they all do damage anyway,” and more of “well I can use this CC, but how can I, or my allies, follow up on it?” Because if I use a 1s stun that does no damage, then I’m wasting my time if I’m just randomly using it. However, if I use a 1s stun that does a ton of damage, then I can just be mindlessly spamming it whenever it’s up. It won’t be optimal, but it’s good enough. And this is the core issue with the game. All these builds that are played mindlessly are extremely effective. Unfortunately the solution that anet implements will be something like “here, we added stability/stun breaks to random skills so you can deal with the CC” instead of addressing the issue because that’s just how they work.
Also, it’s a bad idea for CC to ‘stack’ because it just adds to the mindlessness that is GW2.
Even if doesn’t hit hard it still bad. 1 person stunlocking you while the other is dealing damage. They should just give 1 sec of stability every time you get CC’ed.
WvW is PvE as far as I’m concerned. Even in EB or BL’s you still fight doors and NPC’s.
I don’t think we need more CC spam. If you’re struggling with the guardian it is sadly an l2p issue.
CC spam is a bad mechanic that can’t be removed, they can only give more stability and probably nothing else.
No winning 1v1 dosent do kitten, can confirm. Fight a bunker on a fully capped point, take 1 min to kill him. The dead guy gets 60 points and you only 5.
Sure let’s Nerf active defenses and keep the passive skillful non-random stuff like healing signet , diamond skin, protection injection, spirits, turrets.
Ever play a kit engi with 30 in tools + energy sigil + vigor trait? Not exactly “active defense”. More like “spam defense”. Or a thief with 15 acro+ perm vigor + energy sigil??
Why would you care about evades? This game has turned into Afk Wars 2, the current top builds dont abuse evades but passive sustain.
Sure let’s Nerf active defenses and keep the passive skillful non-random stuff like healing signet , diamond skin, protection injection, spirits, turrets.
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Classes aren’t broken, conquest is broken and dumb as kitten.
They don’t need to change it but add an animation before the burn procs,because it can’t be dodged.
Same here I like my bearbow.
Nice video , but that ele at the end, you spawn killed him like 10 times in a row lol .
How to play a spirit ranger ? Are you serious? Its like asking how to play MM necro and hambow warrior.
Human female , they are hot.
I wonder what is all this “random” damage you keep talking about ? The highest burst classes are : ele, thief, warrior which have rather obvious animations. I don’t think I ever got one shotted by random stuff.
If you were from the “high end” croud you wouldn’t be QQing about damage. Everything is perfectly dodgable .
Also I like my decap engi , dem knockbacks so troll.
I like dealing high burst damage. Please QQ on something else or learn to dodge the huge spike tod not get instagibbed.
Burst damage is what makes PvP action based, you can’t just stand still and hope to survive, you gotta run for your life boi.
Also did somebody say fresh-air ele is broken? lol …….
3k lightning strike is low , I already got hit for 4,2k on my geared warrior by another warrior.
The mesmer is “balanced” for being strong in 1v1 and weak in group play. I don’t see how you can buff the strongest 1v1 class without making it completely broken .
Thieves also suck in wvw zergs , nobody has ever asked for buffs.
No offense but mesmers don’t need any buffs. And I don’t see how it can be difficult to chain a combo or whatever you say. Summoning AI that attacks passively doesn’t look difficult to me.