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"No-grind philosophy"

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aerial.7021

Grinding for the Lucky title, and it was a grind, is comparable to deciding to grind for Green (or perhaps rares) gear in GW2.

I would say grinding for fresh air, because there really isn’t any pay off for getting either lucky/unlucky, other than your lock-pick durability, most people AFK’ed that title or just ran the game in the background.

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"No-grind philosophy"

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aerial.7021

DO YOU EVEN PLAY THIS GAME!?!

!http://s18.postimg.org/b4vi9tedh/gw504.jpg!

Uhmm I guess I do..

ed: 6.75hr a day for those mathematically challenged.

What is the colossal amount of left clicking you are imagining?

The only time I’ve encountered a lot of left clicking is when using Essences of Luck.

Stacks of 250? you’ve never opened 250+ bags ever? (that is a silly grind too)

You know you can use a keyboard to activate skills, right? Spamming left clicking?? Whaaaa?

Yes I’m aware thank you.

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"No-grind philosophy"

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aerial.7021

What in fact could be other interesting way to implement repeatable content without grind. Make something people want to get better at.

Apparently if you believe the hype train on HoT they are attempting just that however not being one to believe in hype I shall reserve judgement until release, it is odd to me that hot (pun ha!) on the heels of its announcement this topic take front and center stage on the forum, I wonder how much grind they’ve added to that ‘challenging content’ they keep touting, I’d wager colossal amounts of grind and left clicking until your mouse breaks.

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"No-grind philosophy"

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aerial.7021

Well heck, tell us the secret. I and many I know would dearly love to see even one such drop, and I run with some folks that run some serious content. Think ‘Guild of 315 very active people with 2.2m influence and I’ve never seen us with less than 250/250 guild merits’ active. Pretty active.

We bow before your unimaginable luck. Teach us your ways.

I believe you’ll find its not so much luck but one of these; VISA / Master Card / American Express, I’ll admit using my credit card quite a few times not for nice things in the cash shop but Gems -> Gold = basic materials just to rank up my crafting to get exotic, and that is after leveling all 7 classes to 80, salvaging everything from white -> gold, and using crafting boosters. (and no I wasn’t stupid enough to craft things that gave no xp, except when I needed to make a new discovery)

p.s my life is cursed in real life anyway, so this wasn’t unexpected.

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"No-grind philosophy"

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aerial.7021

This thread is like a giant pokemon battle, every battle ending in a rematch with the same people.

You’ve got to grind them all.

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"No-grind philosophy"

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aerial.7021

bad RNG can result in grind so that is completely on topic and about grind. If you make an extreme low drop-rate (RNG) and then put that drop in many places (exactly what Anet does with many items that are ingame) it means the only reasonable way to get them is to grind for gold and buy them. So yes, RNG can be the result of grind so when people talk about RNG they can very well be talking about grind.

That’s how I do things, I prefer certainty rather than random chances if I do X expect Y, not random rotations of garbage, I believe I can dive into my wheely bin for that, mainly because my experiences with luck in real life are absolute 0.

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"No-grind philosophy"

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aerial.7021

Grind?

Go play Pac Man, Space Invaders, Donkey Kong, or pretty much any of the video games that introduced the world to computer gaming. That is what grind is.

Woefully incorrect, Pac-Man, Space Invaders, or Donkey Kong in fact any old game in the era you are talking about on the whole was NOT about grind at all! it was about who could get the highest score, because those games do not have an end-game at all period they if anything loop and you just keep playing for as long as you can stay alive, more importantly they where developed for Arcades Halls, the 2 cannot be compared at all there in different eras, let alone genres.

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"No-grind philosophy"

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aerial.7021

In stead of trying to end every argument with the ‘you do not have the exact numbers’.

Was attempting to create balance.

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"No-grind philosophy"

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aerial.7021

That same vocal minority that did say people where leveling but they were wrong, they were just a vocal minority (until Anet came with the statement they where losing to many people even before they where max level).

Can’t really say why they left, you could if so desired express why you left and other can express that same sentiment in this thread, and I suppose you could voice those by proxy that you know, but even that as a singularity given the scale of the number of people in this forum wouldn’t be enough data to draw a complete conclusion, you would have to ask all of those that have true left the reason why?

And those reasons could be far and wide, from “I didn’t like the business model for the game” to “My pet hamster ate my CD”.

I’m a big fan and support of ideas that expose truth so too that end, an >in game< voting system that cannot be bypassed would be a great idea, as relying on game meta data isn’t a good way to see what people ‘feel’ about things, you have to get into the dirt and play in there sand pit and ask them “all”.

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"No-grind philosophy"

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aerial.7021

Hyperbole? No. I literally had an UW run where every drop was a blue or purple Cane. We all had a good laugh about it. No trophies at all, just Canes. Any time I opened an end chest on an EOTN dungeon, I usually called “Diamond or Onyx” before opening and . . . yup.

Not hyperbole. I lived it.

Your not alone, I’ve clocked about 8600 hours playing Guild Wars (1) and got pretty much the above, I gave up trying after awhile and just farmed trash because at least I could depend on that!

Getting 1 ecto was such a momentous occasion I hit the screenshot button 3 times! I’d post it but my X in a volatile rage deleted all my screenshots, along with my heart as an extra added bonus trash drop. (3 years ago, still suffering)

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"No-grind philosophy"

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aerial.7021

Karla please remove the pink glasses when it comes to GW1. The grind in GW1 was more real than in GW2 because you had no choice what you did to get something. For example, if you wanted to get ectos, you had to do the underworld, if you wanted obsidian shards, you had to do FoW. Also running every dungeon with 8 A/x with the same 4 first skills was hardly ingenious, if anything it was more dumb because half of your team’s skills were exactly the same.

Hold your horses there buddy, I don’t mean to nit pick or anything but you didn’t have to do underword/fow for ecto & shards, you could go farm some place for gold and buy them off the merchant, that’s how I got my first Obsidian Armor I farmed all over the place, constant farming up and down (solo) beckon’s perch to droknar’s forge in hard mode, it got so bad I had to buy a 2nd account and bring along my other account to haul the goods back to the merchant.

It may have been a grind took many hours to clear the maps but it was a challenge! you left the portals with a feeling of anticipation and excitement can I really make it that far with my 55.

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aerial.7021

But let’s be thankful for the pittance of horizontal progression we’ve gotten in what was sold to us as a horizontal-progression-based MMO. Maybe once we pay for HoT it’ll finally be there, huh?

cough wouldn’t be the first time… I’m guilty too.

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"No-grind philosophy"

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aerial.7021

Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.

Being able to get that same sword after:

- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%

= no grind!!!

Give me back my grind, please.

/Thread

nothing more need to be said. False advertising and lies of no grind is what got me hooked into this game in the first place, only to find out everything is a lie.

There way of not making us grind is by making the grind so obnoxiously painful its like i am playing p2w game.

I trade lottery grind for raids anyday.

Plenty of those games out there for you. Why are you even hanging around here if that’s the case. Sounds like you’ve made up your mind.

Maybe – considering the time and effort spent on the game by both the company and him/us as players, it being graphically (personal opinion) better than anything else out there right now, he might be hoping (me included) that Anet will eventually make good on there advertising.

But as I pointed out before its setup this way to make money, now I can’t begrudge them for trying to make money got to feed the family and all. What I’d advise is do not make sweeping general statements like, “no grind” when clearly there is some that some by personal definition and goals can be a lot or a little depending on those goals, what I’d also advise in addition is not to put stats behind time-gates and grind, but instead put the skins there as skins with no stats so that it is clear it’s just something to transmute over your current armor.

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"No-grind philosophy"

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aerial.7021

Though in retrospect maybe we should! this is a game and until Arenanet start handing out our weekly wage packets for working at there grind mill, this is supposed to be entertainment not a place of work, there is place of work it is at the Arenanet office and not at our keyboards. There is another form of work in which involves grind too its called “slavery”.

Mmm, I give it a 4/10 on the rhetoric. Needs improvement, especially in going right to hyperbolic choice of comparisons. What are you being forced to labor over, lest you get fired from the program? I mean, since we’re comparing it to a job, or worse, surely they must have some force over you to not just compel but . . . nay . . . force you into doing things you don’t want to be doing or else!

Its a reaction to the rhetoric by some of “want something ‘work’ for it” attitude, and the general philosophy by the game industry on the whole that grind be it small or large must exist in a game too cover for there lack of content.

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"No-grind philosophy"

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aerial.7021

So because you have more important things in real life to attend to, you should feel you should be handed everything in game. If your guild mates are so high up there, why don’t they help you get mats? Nevermind the fact that the chest of loyalty at the end of the monthly login period gives you free ascended mats.

. . . are you being serious right now? I can’t quite tell.

Because there’s a lot of conversations going on here now, and being handed things on a silver platter? Nobody has asked for that. Not even in jest.

So go take a breather, have a glass of water, and try that again with less of a loaded question at the top and less rhetoric later.

Though in retrospect maybe we should! this is a game and until Arenanet start handing out our weekly wage packets for working at there grind mill, this is supposed to be entertainment not a place of work, there is place of work it is at the Arenanet office and not at our keyboards. There is another form of work in which involves grind too its called “slavery”.

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"No-grind philosophy"

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aerial.7021

I can only speak for myself on this one, but I entirely approve of the bandit crest vendor and using things like that as a deterministic way to get what we want. 1000 bandit crests + 1 gold isn’t at all hard to get, even from the most casual of perspectives I can reasonably think of.

As a skin yes, stat wise though its far from ideal its not even exotic.

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"No-grind philosophy"

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aerial.7021

I am not saying ‘compared to other cash-shop games’ this game is bad. I say for a B2P game this game is bad. Simply because I expect a B2P game to focus on the game / expansions to earn money (like GW1) and so have very cash-shop influence while I expect a F2P / cash-shop game to focus on the cash-shop. You see, there is a reason I do not play those other games but I did come to GW2. So that comparison does not make it any better.

I’m sure ‘private servers’ are result of some of those choices companies have made above.

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"No-grind philosophy"

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aerial.7021

I dont think arenanet needed to make ascended gear available outside of fractals. The gear is specifically for fractals…just let it drop in side of fractals. Then this entire debate is put to bed.

Please educate me as it’s a little hard to look up on a wiki of what terms to define a search for it, do PvP players (note I am not one, and never will be) when they use a PvE geared character use those stats on their armor in PvP ?

If its the case that stats from PvE are imported to your PvP character then its very much more important than just fractals, I’d say its essential equipment if you was going to be playing PvP to have the best the game as to off.

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"No-grind philosophy"

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aerial.7021

If you truely believe this game is not 100% designed around a gold standard, you are wrong.

There might be fluff outside of it, but all GW2 is at its core is a monetary system embedded in a virtual economy. The whole GW2 B2P system only works because of its gold standard.

That is why most stuff is mostly hidden behind RNG, this is why we can’t have nice things as rewards.

This won’t change, because this is the way ANet makes money.

Which is why you aim for what you can afford, and the only time you get rewards that are nice is by pure chance and the fact that ANet wants to use you (special) little you as walking, talking advertising billboard for free! because if no one paid there wouldn’t be enough of the item around to entice other players to go for that item to look cool too.

The way you fix this ascend armor rubbish is to upgrade the stats of exotic to the same stats as ascended, which is the way it should have been to begin with so it was the same as getting obsidian armor in GW1, which by the way took me two years before I saw obsidian armor and when I did get it a few months later my account got hacked and lost it all, thankfully that horrid mistake of mine had a happy ending as I had good set of lovely friends who helped out to get another set back again within a couple of weeks.

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"No-grind philosophy"

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aerial.7021

Eh. I’m going sour on the whole MMO market. Show me a single player game that subjects it’s players to either periodic bi-or-tri-yearly grinds or single mountain-like grinds. They don’t exist, and they’d get savaged by critics and players alike if they tried.

Oh they exist heard of Skyrim, but why does no one complain? simple we can without discrimination or recrimination cheat, if I want a billion gold its just a tip toe through to Google and its good as done, we have our fun with them and move on.

I am pointing to that story for two years. I never forget it in the fog. And if you don’t like it, why support it because by buying you wait out of the grind you support the grind. Spend your money on expansions, buy expensive collectors edition if you want to support the game but don’t buy your way out of the grind because that way you only hurt the game.

I look at that differently, in the end I’m hurting myself so here is my calculation;

Life is finite, mine being half over at 40 time is at a premium and every hour wasted mashing a mouse button for a virtual achievement which doesn’t really exist other than a graphical representation on my screen and a collection of finely adjusted atoms on AreanNet’s hard drive database, is time wasted. Life should not be wasted doing frivolous tasks that in the end amount to ‘work’ not ‘play’.

So you don’t look at it any different. Your comment is a long version of telling you don’t like grind and should not grind. The thing I say is,.. don’t support it. If enough people won’t support it, it will go away. As long as people support it, it will continue to come and will only get worse.

Besides, you are not only hurting yourself, you are hurting all the players. (Well of course not you personally but as a group of people who support the grind by buying their way out of it)

My efforts as singularity are meaningless, it would require a large chunk of players in order for that to have any effect at all, and even then it’s ArenaNet’s game they can run it how they choose too at the end of the day for all the love & care they give there community the brass tacks of it is they have to make money period.

Those crafting sites on the net should be also displaying how many gems you’d have to buy for each item and how much in real world cash it would cost you, then I’d think we’d have some sort of evaluation in which to have a better argument.

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(edited by aerial.7021)

"No-grind philosophy"

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Posted by: aerial.7021

aerial.7021

Eh. I’m going sour on the whole MMO market. Show me a single player game that subjects it’s players to either periodic bi-or-tri-yearly grinds or single mountain-like grinds. They don’t exist, and they’d get savaged by critics and players alike if they tried.

Oh they exist heard of Skyrim, but why does no one complain? simple we can without discrimination or recrimination cheat, if I want a billion gold its just a tip toe through to Google and its good as done, we have our fun with them and move on.

I am pointing to that story for two years. I never forget it in the fog. And if you don’t like it, why support it because by buying you wait out of the grind you support the grind. Spend your money on expansions, buy expensive collectors edition if you want to support the game but don’t buy your way out of the grind because that way you only hurt the game.

I look at that differently, in the end I’m hurting myself so here is my calculation;

Life is finite, mine being half over at 40 time is at a premium and every hour wasted mashing a mouse button for a virtual achievement which doesn’t really exist other than a graphical representation on my screen and a collection of finely adjusted atoms on AreanNet’s hard drive database, is time wasted. Life should not be wasted doing frivolous tasks that in the end amount to ‘work’ not ‘play’.

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"No-grind philosophy"

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aerial.7021

As person who just began ascended crafting I don’t mind “some” grind. Honestly the only issue with ascended crafting I have with cloth and probably later with leather.

I’m sort in the same boat as you, I will say this if it wasn’t for my (Credit Card) I highly doubt I would have gotten my currently 1 and only 500 ranked crafting to that point, even maxing 7 characters to 80 salvaging everything that lands in my inventory, I’m still left with resorting to my credit card.

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"No-grind philosophy"

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aerial.7021

Seems to me that WoW got more popular when it dropped grind and eased barriers to entry to raids, and that it got less popular when it added grind and raised barriers to play. Seems to me that that’s the formula for the whole market, in fact.

Close so very close its actually grind vs money, subject player(s) to an increased volume of grind and the player(s) will either choose the grind or pay money to escape said grind (me being one of those people), get the balance just right and you’ll get comments like what we see here, and the actual real story gets forgotten in the fog.

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"No-grind philosophy"

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aerial.7021

Pity or compassion only find somewhat of a place in all this if the ‘victim’ had no other option but to accept it against its wishes/needs. However this game does not fall into that category.

I disagree; some players (maybe) the vocal majority saying its “grindy” are victims, because they are addicted to a game they enjoy and that makes them a victim of circumstance, its like having a child you love him till his last breath but he does something constantly that you hate.

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aerial.7021

HEY ANET. I WANT TO BE HANDED EVERYTHING AND TO BE GEARED OUT IN TWO WEEKS. ME-ME-ME, NOW-NOW-NOW. I can’t bear to work for anything and have long term goals.

That’s the culture you live in but I don’t think its rooted in quite where your addressing your statement.

First we’ll assume some basic facts; This is a game, not a job thus the usage the word “work” is out of place as we don’t play games to “work” but to relax have fun entertain ourselves, the definition of casual means different things to different people because some have more time than others do.

The problem is balance you cannot call something casual if it contains hardcore content (even a tiny bit) because that can ostracize a casual player(s) experience because his/her time is limited, one thing that should -never- be behind grind is gear when it comes to casual players.

I’ve always stood by this too. Gaming is definitely entertainment, if i feel like it’s a labor i move on.

I really don’t have much of a problem with ascended gear, but i get why people do. Calling it working though, that’s a stretch. As far as i can tell though, people will enjoy getting gear they want. I just wish they’d separate the stats from gear in some way, either by being able to always select a stat or change out insignias. I think that would greatly help toward making ascended feel a bit less grindy.

It should be the way it was in Guild Wars 1, I don’t mean stats themselves but how armor functioned, for those that I haven’t played Guild Wars 1 (what is wrong with you?), by the time you’d got to Droknar’s Forge following the ‘story’ you could afford the highest stat armor available to anyone in the game, you didn’t have to follow the story-line either you could get runs from Beacon’s Perch to Droknar’s Forge at any level.

If you wanted affordable exotic armor or grinding obsidian armor it just gave you a different look, so the point I am making here is stats should never be behind grind on a casual game.

My problem I suppose is a little unique in a sense I’m not a fan of any of the styles of ascended armor, so now I need to craft a set of armor I’m not a fan of and then to transmute it to look like exotic stat armor or even lower.

I’m sorry I appear to be critical of the game the truth is it is what is I adore the game I just wish people would get over this mentality of; “want something? work for it” attitude in the real world this absolutely applies, in our virtual games for relaxing entertainment it has no place what-so-ever.

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"No-grind philosophy"

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aerial.7021

HEY ANET. I WANT TO BE HANDED EVERYTHING AND TO BE GEARED OUT IN TWO WEEKS. ME-ME-ME, NOW-NOW-NOW. I can’t bear to work for anything and have long term goals.

That’s the culture you live in but I don’t think its rooted in quite where your addressing your statement.

First we’ll assume some basic facts; This is a game, not a job thus the usage the word “work” is out of place as we don’t play games to “work” but to relax have fun entertain ourselves, the definition of casual means different things to different people because some have more time than others do.

The problem is balance you cannot call something casual if it contains hardcore content (even a tiny bit) because that can ostracize a casual player(s) experience because his/her time is limited, one thing that should -never- be behind grind is gear when it comes to casual players.

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Winterday Feedback [merged]

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aerial.7021

I’m absolutely stunned right now. Can people really not do the choir?!? Barring genuine disabilities, I don’t understand how that’s possible.

100% honest question: If the choir is too difficult and the Wintersday dailies are too much of a challenge, what can you do in this game except the zerg world events?

Don’t take it as a hit or anything, I’m actually just curious.

okay, since you’ve so kindly asked the question I’ll give you my point of view thanks for the respect.

Wintersday is a 1 time a event that happens once a year over a period of time that is finite, the game as whole is not finite we have time to practice and learn at our own speed. (ArenaNET willing)

Reasonably recently I leveled all the classes to 80, what I noticed a lot when changing classes is I don’t just twitch it takes time for the neurons in my brain to fire up and install the appropriate memory mussel software that connect to that class depending on how frequently I play that class depends on how quick the install, putting it in simple terms.

What its called is determination, I have many things that effect me that I say nothing about, I have social phobia, anxiety disorder, depression & a slight touch of developing mono-phobia, I can even get panic attacks trying to go get a visa when other players are around because suddenly I feel publicly foolish for missing a step, but I really do love thew game so its worth the effort and determination to continue.

oh and dyslexia lol

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aerial.7021

I think there are far more people like me than most realize. We don’t have nimble fingers and there are all kinds of reasons for that.

That’s one of the reasons for the divide between PvP and PvE, but that would be getting off topic.

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aerial.7021

Do people not understand you can mix and match WvW/PvP and PvE??

Oh yes, yes I do.. however because of the constant.. “come play PvP, we’ll give a cookie” attitude I won’t go near it, I was the same way when Jurassic Park was released in 93’ for some reason that adverting got on my nerves because it was too much too often, and guess what? still haven’t seen that movie, and I never will.

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aerial.7021

Not a complaint just an explanation of how I feel.

Think I’ll have to send ArenaNET Guitar Hero for Christmas, there is a logical reason why it has 5 buttons, 1 whammy bar, and an up/down strum which really counts as 1 hit (if I recall) the 5 lanes associate themselves with 5 colored notes traveling down the screen which take a lot longer to travel than the ones we have in Bell Choir.

Because humans have trouble keeping track of fast moving objects beyond 7 and some as we can see above have problems with even that many, for example I can only play GH with 3 buttons + strum — maybe at a push and depending on the type of song 5 + strum, simply because my cognitive functions do not operate at the high speed required to keep up.

So.. I suggest, lengthening the runway by twice the amount, so we’ve more time to react and reducing the amount of notes required from 3~9 by selection of difficulty, notes above the user desired difficulty level are played automatically.

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aerial.7021

For those having FPS problems I’ve found that ramming the camera down at the ground and just spamming skills works just fine.

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Wattisit? ('Unknown' object)!

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aerial.7021

It’s where the Charr keep there war crimes, and weapons of mass destruction..

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aerial.7021

I think most people would agree that pushing several hundred people with lvl 80’s (and people are going to use their highest level characters to get things done as fast as possible) into starter zones to do events that are in direct competition with people trying to level, is a bad idea. Especially since some of those levelling characters are likely to belong to new players. They get a fantastic welcome to GW2.

Some of us (well me) don’t have any more characters to get to level 80 we’ve done all the classes, so the only thing we can take is an 80 and since the game has been out 2 years now you’d have to say that there must be more playing level 80s than there is ‘new players’ new as in just logged in for the very first time or even new in general.

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aerial.7021

Here is the problem for me: The game went on sale over black friday. I bought it for myself and my friends, I’m assuming others who have never played did the same. So, we get to play for a couple weeks, get used to the mechanics and all of a sudden they switch up the dailies and remove monthlies? Specific events in areas we don’t even know about yet? Lvl 80s swarming our starter areas? PvP? WvW???

Tbh it kinda sucks. It was nice being able to just log on and party with my friends. Now it’s just a mad dash to see if we can hit one enemy before everyone else wipes them out. I mean it seems like it’s trying to be more enticing for the veterans but I would have thought they’d take into account the new players from the sale.

Its even hard for us 80s to get a kill off too so we’re in the same camp here, I often wonder how these simple things get over looked, like connect resuming back the old days of Guild Wars 1, it came much later however.

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aerial.7021

The reason people are so fundamentally unahppy with this is the following:
- the game is 2 years old and people have figured out what they like and don’t like. I don’t need to be hand-held to gather plants somewhere remote, or pvp as a ranger. I’ve done those things already and decided for myself that I didn’t care for them
- If you look at the first reviews of the game you will see how a lot of industry vets really really appreciated the freedom and the sense of exploration the game offered. This concious design decision that, admittedly, alienated a few people, was also what made the game unique and fun to a lot of others. Anet has been backtracking on this ever since with the NPE and now this: “play how you like” is no longer rewarded, “go x and do y”, and that is a complete contradiction to the original design decision of the game.

Brilliant.

Excellent.

In fact it took me about a week or 2 to discover what I liked, don’t like, and won’t do.

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The New Dailies -- Feedback welcome

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Posted by: aerial.7021

aerial.7021

Are we using up more of our coin way pointing around more than we used too ?

Are rewards are better. Remember, we’re getting stuff just for logging in. If you never waypoint and never do a single daily, the only thing that really suffers is your achievement points.

A couple of waypoints for achievement points is not all that much, but you know, for stuff like the vistas and gathering, if you don’t want to spend the coin, you can go through the mists lobby, and into LA and then through the portal to any area you want. You’d not spend a cent on waypointing and you’d still be able to do two of the dailies, at least so far.

You’d trade a few silver for a few loadscreens.

Not really a couple if you focus just on the PvE side then you could be WPing quite a bit to catch events and sometimes you don’t catch them in time, forcing the player to move, haven’t done the math but it could mount up on a daily basis, to be quite astronomical, but then WPs costing coin has always been a silly idea to me.

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The New Dailies -- Feedback welcome

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Posted by: aerial.7021

aerial.7021

i dislike the way they try to force us to try PvP or WvsW. Please re-consider to add more dailies for us to choose.

As a sidenote: I’ve been thinking for months now that GW2 would be better without PvP, but they are focusing lot of people into that and even doing tournaments. The big problem is the way they can’t add major skills changes for PvE that would be nice just because it would unbalance PvP. It’s a big facepalm…

Please Anet, if we dont like it, don’t force us to play that.

I agree, you can see it everywhere if you take your blinders off its even in our POI videos on youtube, with someone being shown how to play PvP of course if you’ve got any sense at all you’d not buy into that hype.

PvE and PvP have never really coexisted in the same game happily, so why keep beating a dead horse, I often wonder if GW2 had been PvP only would it even still be around? and if not, then it’s only by PvE does it even exist at all.

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The New Dailies -- Feedback welcome

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Posted by: aerial.7021

aerial.7021

Are we using up more of our coin way pointing around more than we used too ?

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ANet, Let's Talk Achievements

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Posted by: aerial.7021

aerial.7021

I take objection to this “You’re not being forced” it’s a lame duck argument of escapism of the issue, the problem is in its issuance its totally correct 100% your not being force, but then no one is forcing you to play the game in its entirety or even have it installed either! so why do I find objection, because we like the game and we’re tired of it being ruined so we do things for it and in it, in the somewhat dwindling hope that ArenaNet will see sense in the end, this means that ANY statics ArenaNet I are depending on behind the sense are completely bent in the wrong direction.

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(edited by aerial.7021)

The New Dailies -- Feedback welcome

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Posted by: aerial.7021

aerial.7021

“This isn’t about quicker, easier, it is about choice and not being led around on a leash”

Yes, but the premise of the daily system is – clearly, just look at them! – to make you do stuff you may not already be doing. Hence a system simply rewarding you for doing what you already do would be pointless. It is, so the devs simplified that part to the log-in rewards now.

And then replaced the dailies with what they originally said they wanted dailies to do.

Well.. I say if a game needs to lead a ‘person’ into doing anything, then I would say you’ve got bigger problems with your game than your willing to admit, because a player should by definition be enjoying that content anyway regardless of what rewards you might or might not have, and is the same problem I have with PvP.

The PvP is good enough to stand on its own feet by itself it doesn’t need coerce either passively or by force, but yet they develop systems that do so to the inconvenience of players whom have already decided that they do not want a part of that world.

MMOs are restrictive by nature because of many factors too numerous for even this thread, we don’t need to start adding to the problem.

Is quicker though, today: login – click – i – double click – double click – alt+f4

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(edited by aerial.7021)

The New Dailies -- Feedback welcome

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Posted by: aerial.7021

aerial.7021

Just adding my -1 vote for this madness being an unnecessary change.

My very first thought was “How does this help the NPE?”; conclusion it doesn’t especially when you get things like Queensdale which become a zerg infestation, even I was struggling to score few kills just to register that I was even at the event.

As I said to someone in Lion’s Arch, “This isn’t about quicker, easier, it is about choice and not being leg around on a leash”

This sums up how it should be from the first page.;

Let’s look at what this meant:
Kill stuff while playing the game when, where and how you want.
Revive stuff while playing the game when, where and how you want.
Do stuff while playing the game when, where and how you want.
Gather stuff while playing the game when, where and how you want.
Do enough stuff to get a level while playing the game when, where and how you want.
Spam different skills while playing the game when, where and how you want.
Kill different stuff while playing the game when, where and how you want.
Salvage stuff you get while playing the game when, where and how you want.

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Levels 15-30 are a nightmare!

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Posted by: aerial.7021

aerial.7021

- I do it completely differently again;
Map Completion, Events, and no I said absolutely none not even level 10 personal story until level 80.

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Transmutation Costs

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Posted by: aerial.7021

aerial.7021

You wouldn’t. If you have an item called “[Something] Skin”, which is how skins from the gemstore are supplied to you, then you can apply that to a piece of armour or a weapon without using a transmutation charge.

maybe your a little confused?

please observe the image below.

That is not an item. That is an unlocked skin in your wardrobe. You got the item in the mail when you bought it from the gemstore.

ahh I see so my question is improperly worded? as in why are unlocked skins that are brought in the gemstore require transmutation?

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Transmutation Costs

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Posted by: aerial.7021

aerial.7021

You wouldn’t. If you have an item called “[Something] Skin”, which is how skins from the gemstore are supplied to you, then you can apply that to a piece of armour or a weapon without using a transmutation charge.

maybe your a little confused?

please observe the image below.

Attachments:

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Transmutation Costs

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Posted by: aerial.7021

aerial.7021

So you have GW1 + EotN, that looks like a cost to me.

I see, by that rational since all the expansions which would approximately cost at point of sale $250-$300nzd combined, if I brought some glowing eyes from the gem store ($15nzd) and then handed ArenaNET $300nzd (total $315nzd) then I should be able to apply my set of now extremely expensive glowing eyes without the requirement of a transmutation.

Translation : NZD = New Zealand Dollars

btw: I own the glowing eyes already

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Transmutation Costs

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Posted by: aerial.7021

aerial.7021

Because they’re rewards which can be acquired countless of times.
Would be silly to charge it normally when you get pick up a skin from Achievement Reward Tab.

Yes I understand this, however what I do not get is why when I pay $ for and outfit (glasses, glowing eyes etc.) if say I was out of transmutations (I’m not but that isn’t the question), I would have to pay more $ just to use it.

I guess what I’m trying to say is if any outfit is paid for by $ it should be exempt from transmutation costs, because it doesn’t make sense in all other areas of usage it makes sense, but not when I’ve paid for an items usage.

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Transmutation Costs

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Posted by: aerial.7021

aerial.7021

Could someone please explain why somethings require a transmutation cost and others do not?

example:
Hall of Monuments, Zenith items require no cost, if I buy an item from store with real money then there is a transmutation cost.

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Joke&Useless Runes and Sigils

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Posted by: aerial.7021

aerial.7021

Superior Rune of Superiority
(1): Adds 90,000hp
(2): 99% chance to die instantly
(3): 50% chance of deleting everything in storage.
(4): Automatically reduce loot to junk
(5): -5% Swiftness (you walk backwards)
(6): Random chance to /sit

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PSA: How Farming Works

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Posted by: aerial.7021

aerial.7021

Nicely written except for this part; “unlike in real economy where money is backed by real limited amounts of gold, money is generated out of thin air.” – that is not the truth, a government can and does generate money our of thin air too its called a ‘bail out’.

If that comment didn’t stop you in your tracks and make you question your very existence this might do better its short you won’t have too read much.

This is a game (eg. not reality) why do we go to such extreme lengths to emulate our reality in which we are trying to escape?

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That other MMORPG's expansion

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Posted by: aerial.7021

aerial.7021

I despise WoW on so many levels in particular graphically it looks like a 5 year old got lose with some crayola crayons, I’ve played the “free” version and its still horrible (even with dev commands), I can not imagine grinding that long.

I would be proud of ArenaNET to go on its own with out NCSoft, I’ve always felt for right or wrong that NCSoft has been a ten ton weight around ArenaNET’s collective necks dragging it down, maybe they are a ‘necessary evil’ blizzard has the benefit of having many successful releases before WoW, and Guild Wars 1/2 is ArenaNet’s only title(s) so maybe there isn’t that scope of flexibility, this is the poison apple so to speak even if ArenaNet did cut ties and go it alone they might not be able to take Guild Wars with them.

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