Diminishing returns kicks in way too quickly. Within 20 mins of being in any one area the loot you get is severely reduced. I notice that my first 5 too 10 loots in a area I get some slightly above average drops but after that its junk, more junk and even more Junk.
I think it’s designed this way because most world boss fights take a good 10-30 mins to finish and get to the loot. By the time Diminishing returns has already kicked in.
What I have noticed about Guild War’s 2 is ALL the Gold coming into the game comes from the Gem store.
You can avoid spending any silver or gold on anything but fast travel, level 7 characters up to 80 sell all your loot to venders and still lose money. You can do the dailys, do all world bosses and sell all the junk loot you get and you don’t even break even from the quick travel costs.
The ONLY way to make money in this game without buying it from the gem store is to sell stuff on the Black Market Trader. The problem is that Gold comes from other players who are in exactly the same position as you. The only way they are making money is from other players or the gem store but NO ONE is making money from selling items to NPC venders.
I am willing to bet that 95% of Guild War’s 2 in game Gold was originally bought with Gem’s.
Not really, most gold comes from dungeon runs as they give out a guaranteed 1.5 gold reward. you don’t even have to invest into anything to get it except ~3/4silver for the waypoint.
This is where the gold comes from. you’re quite deluded if you really think the majority of gold comes from gems.
It mostly comes from dungeon / daily gold rewards and people who flip TP.
This is the only MMORPG I have played were I can’t make enough money vendering items to cover travel costs and walk away at the end of the night with profit from selling Junk items. The fast travel costs completely out strip any income you make in normal game play while trying to avoid Diminishing Returns and doing the daily events.
Try making the hundreds of Gold you need by vendering Junk items at level 80 to go craft Ascended items. You just can’t do it even if you salvage everything for mats and hit every node while doing your dailys.
They do this to encourage you to use the TP, that way the gold earned from dungeons is actually broken down a bit due to the 15% fee you give away.
Everyone would be insanely rich if you’d make profit selling to vendors + the already guaranteed gold rewards you have in this game.
The other issue is you can level up a few level 80’s and salvage EVERYTHING yet still fall FAR short of even leveling up one crafting disciplined. I have the store bought mining/woodcutting/harvesting tools and I hit every node I see on the map while leveling to 80 yet I still need to buy hundreds of materials after hitting 80 on more then one character just to level one crafting discipline up.
Because the whole point of crafting is for it to take resources and it taken a while to achieve. You’re not supposed to hit 80 and max out your crafting instantly (even tho thats easy to do nowadays)
Again, they want you to spend gold from the guaranteed drops so nobody ends up with 5k gold in less then half a year
Let me put it this way:
Gem value has increased since launch, when it dropped, it never dropped below the previous lowest value.
This means 2 things: gems are always profitable & people have so much gold left they just decide to waste it on gems for whatever it is they want.
This leads the my summary: making gold in this game is one of the easiests thing to do. even if you only play 1 hour a day.
DR keeps the game in balance. everyone’d have a full legendary collection by now if they didn’t add it
suck it up and be proud they give you guaranteed resources for gold and don’t let you simply rely on RNG like all the other mmo’s out there